The Pocket Dinos demo is now live!If you've been curious about the game, you can now jump in and hatch some dinos for free. Download from the store page > https://store.steampowered.com/app/4715900/Just a quick note before you get started: progress made in the demo does not carry over to the full game, so you'll start fresh if you decide to continue in Early Access.500 Wishlists & 100 Sales in the First Week!It's been great seeing Pocket Dinos find its first players, and a huge thank you to everyone who's picked up the game, left feedback, shared it around, or added it to their wishlist. If you'd like to leave feedback, you can do so via Discord https://discord.gg/eNe5KVnGDV or Steam Community https://steamcommunity.com/app/4715900/discussions/Thanks for being here at the start!-Diesel
Fixed: You could unlock some achievements without having the necessary points.
Version 1.0.4 UpdatePartially fixed an issue where a black screen could appear after launching the gameImproved the controls so that attacking continues when switching weapons while holding the attack button
Added 4 new heroes and their signature weapons.Added 30 campaign stages.Added several new artifacts.
NEW AQUASCAPING CHALLENGE - "Warm and Cozy"From the Dutch gezellig to the favorite sweater you have on now, put that in your aquarium.Shout out to @smol_succulant for their River Rocks tank from last week's challenge!You can find the theme each week in the Fish Game Pause Screen. Post your submissions to #aquascaping-challenge in our Discord with this week's challenge in the text, and they may appear in the pause menu of the game!
A tiny astronaut companion for your desktop, exploring the moon while you work. Grab resources as they tumble across your screen, upgrade your gear, and rise through the ranks, or just tuck it in the corner and let it run. Thanks for checking it out and would love to hear what you think.-Nick
This week might look like a fairly small update, but I actually worked very hard for 3 days on some large rework of the climate model under the hood. While my goal still is not for a completely physical model, I did want to get a bit closer to realistic. I wanted to enable a new optional difficulty setting that accounts for the energy of phase changes. Indeed, evaporating water actually cools its environment, and raining water warms its environment. This could lead to more challenging gameplay, as the player might have to fight a lot of thermal inertia to get what they want. To accomodate this setting I had to make some changes elsewhere and... a small change in the climate model is never small. I always regret touching it. Oh well what is done is done. Another thing I have done is convert all the textures rebuilds in the world visualizer to shaders. Well "I" is a bit misleading. This is the first time I use AI in this game to write code I could not have written myself (I have no idea how to write shaders). GPT 5.6 Ultra can however, and the performance gains are massive. The visualizer used to stutter ever 5s and now it... doesn't? I am very happy about the results. Other than that, I included a small new advanced research that was suggested, and lots of bugfixes and small features. If you are struggling with autobuild, I added a "starter" setup in the autobuild guide. Changelogs - Climate model tweaks. - Large world visualizer optimizations. - A small new advanced research. - Story text separator. - One-click upgrade for upgradeable buildings. - Extended autobuild guide with a starter setup. - Moved Solis automation upgrades from World 4 to World 2. - Extended purple text to projects. - Added breakdown of factory heating. - Misc bugfixes.
https://i.imgur.com/pIlGOgc.gif ・【Slice of pie】added on the item store.
Hello captains,Rejoice, the great drone rebalance is here, drones will now have their own damage output rather then an averaged value. Let us know how you experience them after this update. With this update we also introduce Escalation, increase the difficulty of the game for better rewards, how high can you go? Update availabilityThis update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.Added/Changes- New Ship: Aquila-Class Size 6 Battlecruiser (Stellar Industries)- New Ship: Aquila Nidus-Class Size 6 Battlecruiser (Stellar Industries)- Introduced a test arena option in the main menu, only visible with console enabled. Will allow testing of various loadouts and tracking of damage dealt within a set time for two lanes. Useful for testing the balance between different configurations and types of ships. At the moment this is still very experimental, it will be improved over time to be easier to use and give more consistent results. Its currently not always giving very reliable results.- Removed the UI refresh when ships finish repairing as it doesn't serve a purpose anymore other then annoying the player- Escalation mechanic. Added a combat focused mechanic where the player can increase the difficulty of the game, in exchange for some better missions credits/xp and hull upgrade kits drops from combat. (You can find the option in the sidepanel -> Captain -> General tab)- Missions that require counts (kills, ore or scrap) now keep respawning targets if the mission criteria can no longer be met by the currently present units, asteroids or salvage- Added capture ship and board missions to the Corsair Syndicate mission roster- Added a crew button border color in ship overview- Added drone descriptions- Added some Conquest related tips for ECHO- Added a map icon for Signal Traps POI'sBala...
V1.2.1 Patch NotesScrollbars in the game are now appropriately themedIncreased the mana cost and very slightly reduced the damage of Teeth (Necromancer Level 80)Backend optimizations for the Ascension Leaderboard
Crafting & Equipment 🔸 Gear Synthesis can now use eligible equipment from either Inventory or Bank, with each item’s storage location clearly displayed. 🔸 Gem Crafting recipes now award twice as much Crafting XP. 🔸 Socketing Gems now awards Crafting XP once per socket. 🔸 Gem Fusion, Reforging, Skill Engraving actions, and Gear Synthesis now award Crafting XP. 🔸 Enhancement Crafting XP scales with Gem tier, equipment rarity, and enhancement cost. 🔸 Late-game Honing, Temper, Aberration, and Rebinding recipes now award substantially more level-scaled Crafting XP. 🔸 Legacy Soulbound equipment remaining in the Account Vault now converts safely while preserving its stats, Gems, Skill Engravings, and previous investment. Combat & Talents 🔸 Nightmare Dungeon enemies now award increased Combat XP throughout Levels 124–139. 🔸 Combat ability mouseovers now show an approximate DMG/SEC value calculated from current stats, Haste, critical chance, DoTs, and relevant modifiers. 🔸 Saved Talent Builds can now switch directly between subclasses. 🔸 Switching a saved Talent Build now activates the correct subclass portrait and saves the build being left. 🔸 Resetting Core or subclass talents no longer erases previously saved Talent Builds. 🔸 Food can now be equipped or changed during ordinary combat. Equipment, Mana Potions, and Gems remain locked, while the Veiled Reliquary continues to seal Food changes. Endgame & Progression 🔸 Frontier Auto-Combat now begins the next Depth after clearing all six Regions instead of stopping after the final Region. 🔸 Entering Tower or Spire now clears stale Area Combat and offline-combat state, preventing previous encounters from resuming inside another mode. 🔸 Divine Gear now clearly explains that it gains a Divine Level and grows stronger every 100 Tower floors. Quality-of-Life & Fixes 🔸 Switching characters through the Game Menu now preserves the outgoing character’s active Combat, Gathering, and Crafting progress for offline progression. 🔸 The selec...
The day has finally come, thank you for waiting!Here are some things you might want to know:1. Demo save compatibilityThe full version includes major changes to the talent tree, level structure, and overall content scale. It differs significantly from the demo build, so old save data will not carry over. Thank you for your understanding.2. Full version content and difficulty tiersa. The full version features 6 map regions, 8 difficulty tiers, and 9 characters.b. Normal difficulty unlocks the first 3 regions. More maps become available as you increase the difficulty. Starting at Abyss 3, you will take on all 6 regions and gain access to Endless Mode.c. The game auto-saves after each region you complete in a run, You can stop there and pick up later. A full run takes roughly 30 minutes to an hour, depending on your chosen difficulty and build direction.3. Ongoing improvementsI will keep listening to your feedback and continuously improve the game. I truly hope you enjoy it. If you have fun, please let me know. If there is any problem, please tell me as well.Thank you!May every defense line you hold in life stand strong!
We expect to release a new version update by the end of August. The main contents are as follows:New gameplay: Ruins Exploration — send your pets to excavate unknown ruins, challenge brand-new boss mechanics, and earn new rewards and enhancements.New pets, hidden pets and new affixes, enabling richer team compositions to face new challenges.Level 70 equipment, a new talent page, and even more challenges ahead.
Optimized the interaction logic for the gambling UIIncreased the stake limit for rune stonesIncreased the maximum cap for pet affix infuseFixed the bug where high-level bosses in the Magic Tower would get stuck
1. Added cover effects for "Area". 2. Fixed some bugs. 2026.7.31
Good news, everyone! After the last update buffed things all around, the game's onboarding and balancing finally feels a lot more polished now — which allowed me to add some cool new things!IMPROVEMENTSAdded a new DAILY SPRINT mode where you compete with other players to see who can get to one million the fastestBoth DAILY SPRINT and DAILY TRIAL now show the number of attempts next to the scoreAdded TRILLIONAIRE upgrade, which allows you to try and go for the trillionChanged profit cap for assets from 1m to 10mReworked the main menu layout and added buttons to abandon runsBALANCINGINNOVATOR profit increase changed from $3 to $5SURPRISE cycles changed from 1x to 2xSURPRISE cycle time changed from 30s to 60sFIREHOSE profit increase changed from $5 to $10FIREHOSE cycles changed from 5x to 10xHORIZONTAL SCALING profit increase changed from $1 to $3BUGFIXESFixed a bug where ECHO's effect would remain if the card was sold from the boardFixed the description of research cards showing the wrong amount of cycles Fixed a bug where on the way to the billion purchasing upgrades would not work properly and lead to broken gamesFixed LOTTERY still appearing in daily cardsI hope y'all like these changes. Do let me know if anything's off and I'll get back to work! ;-)Have a great weekend!Cheers,Mario aka ehmprah
What’s new: Regional bosses have been released! They are oversized and powerful. Challenge them at the last stage of each region!New Event: “Sigils of Prophecy”. It will appear after the “Mass Production” event.Changes: The battle backgrounds have been reworked to match better the style of the heroes.Campaign’s Liberation and Dungeon mission difficulties no longer scale with your campaign progress, to ensure daily missions remain completable.High-quality Gear Chests are now locked only by Gear Power requirement to avoid confusion.All Guild members now receive a free Pharaoh's Token when someone purchases a Scarab's Shop Monthly Pass. Additionally these gifts can now be sent anonymously.Added battle notifications for Beast Release and Ancient Artifact Crafting.Added maintenance notifications, including a server ribbon and login popup.Calculations of Guardian Aura Effect are slightly changed - it will give up to 10% boost to all playersMissions of Silver Quality have been renamed to Silver Missions.Small visual improvements for some menus and UI elements. Fixes: Fixed various Heros abilities and visual effects. Fixed Warfront, Emperor event and Arena of Kings leaderboards issues.Fixed another visual issue with Battle Pass quests and rewards occasionally resetting.Fixed performance issues when opening the Magic Quarter. Fixed Scarab's Game Noble's Token balance and Monthly Pass reset issues. Various minor bugs fixed We want to thank everyone for reporting issues you encounter! Support: www.holydaygames.com/support/ Facebook: https://www.facebook.com/firestonegame Discord: https://discord.com/invite/StzRZmv For the full patch notes list visit: https://holydaygames.com/patchnotes/firestone-patch-notes/
Hello everyone,Here are the main highlights of this update:Added conditional filters for auto-locking equipment in the \ interface (by level / quality / refinement effect quality / rune quality) — added shortcut key \ to switch between \ and \.Added investment tiers for basic / intermediate / advanced supplier resources, and unlock an extra employee slot when fully invested.Increased the maximum item slots in supplier shops and the Adventure Cat Guild shop to 8.Increased item slots per tier in the Guild to 3, and reduced refresh days to 2 — existing saves will trigger an automatic refresh.Added current inventory and acquisition method display in the material TIPS for Blueprint Crafting / Blueprint Improvement / Equipment Refinement / Rune Crafting interfaces.When dispatching exploration tasks for floors 21–50, any idle elite Adventure Cats will automatically fill the support slots.After the Adventure Squad's trust reaches the current max level \, the progress bar will display as 100% and will no longer accumulate trust — trust gain now also includes color differentiation.Added specific bonus value display to Apprentice skill descriptions.Bug Fixes:Fixed a display error in the blueprint full-improvement statistics.Fixed an issue where rugs could not be stored or sold.Fixed an issue where the \ object would display incorrectly when placed in the reverse direction.Upcoming Plans:Add quick-set all-type price increase / decrease levels in \.Sync improvements to existing equipment after blueprint improvement — existing saves may not update due to missing intermediate data.Reset blueprint research points.If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions.
Update Ver. 1.0.07 has been released.Menu Navigation ImprovementsMenus can now be navigated using the WASD keys on a keyboard and the analog stick on a controller.The arrow keys and controller directional pad can still be used as before.Bug FixesFixed an issue where instructions for Semi-Auto controls were incorrectly displayed in the controls tutorial.Thank you for your continued support of Limitless Survivor.
New Features & ImprovementsAdded a pack completion progress indicator in the Hatching Area.Birds can now be transferred to different sanctuaries.Added Desktop Mode with Background.Added a badge indicator for decorations placed in water.Bug FixesFixed an issue where the taskbar remained visible in Full Screen mode.Fixed a localization issue during game initialization.
Hello everyone!First of all, thank you to everyone who has played Infinite Ruins since launch. Seeing you explore the ruins, discover new mechanics, and share your thoughts has been incredibly rewarding.We've received a lot of valuable feedback from the community, and this update focuses on improving the overall experience with quality-of-life changes, Steam Deck improvements, bug fixes, and clearer game information.If you're enjoying the game, please consider leaving a Steam review. It really helps an indie developer reach more players and continue improving the game.ImprovementsAdded Cloud Save support.Improved several upgrade descriptions to make their effects clearer.Most upgrades now display specific stats such as Damage, Probability, Duration, etc. instead of the generic Effect label.Swift Steps can now be purchased after unlocking either the Rock Golem or the Mechanic Golem, since it benefits all golems.Treasure Golems now display a summary of all resources dropped when defeated.Echo Mining pickaxes are now only shown when they actually hit a block and are easier to distinguish from the main pickaxe.Improved gamepad and Steam Deck navigation in the Upgrades panel. Every slot in the grid can now be navigated, preventing confusing cursor jumps.Added clearer antisynergy warnings to Frozen Depths and Ember Depths.Added an option to disable the Upgrades and Golems button shake when new purchases become available.Updated gamepad controls to better match common standards:Right stick: Camera movementLeft stick: Cursor movementImproved the Hands On achievement description. Fixed an issue where blocks destroyed by Echo Mining and Endless Excavation were not counted toward achievement progress.Reduced the number of clicks required for interactive events to 5. Events with upgrades that reduce click requirements now require 7 clicks before upgrades are applied.Removed the Restart option from the in-game menu.Prestige upgrades now display links to their prerequisite upgrad...
Grab your passport and get ready for the scent of exotic spices and colourful markets — because the next destination in Farm Empire is India! Set out to explore a land filled with exciting produce, iconic wildlife, and countless new business opportunities. Grow fragrant cardamom and fiery chili, serve delicious butter chicken with freshly baked naan, and keep an eye out for majestic elephants and curious water buffalo. There's plenty to discover — and even more to profit from! Fortunately, a whole new team of managers is ready to lend a hand. From colourful spice blends to beautiful sari fabrics, they know exactly how to keep production running smoothly, allowing your empire to grow bigger every day. So hop into a tuk-tuk, explore India, and experience a land full of flavour, tradition, and exciting new adventures. Namaste — and enjoy your journey through India!
Maintenance Window: 14:30–15:00 Maintenance Compensation: 2 × 30-Minute Speed-Up Tickets Maintenance Updates: 1. The login screen now displays the server status. If the server encounters an issue, its status will be shown before login. 2. The language selection process during login has been improved. Your language preference will now be saved after selection, so you will no longer need to choose it every time. 3. The respawn timer after being defeated in battle has been reduced from 3 minutes to 5 seconds, with no additional penalty. 4. Potion-use settings now support percentage thresholds, allowing players to freely customize when potions are used. 5. The 7-day trade protection period for the Steam Community Market has been temporarily removed, allowing players to use the Community Market immediately. 6. The base drop rates for items obtained in battle are now publicly displayed.
Improved Anti Cheat detectionFixed an issue with the names on guild leaderboards sometimes being incorrectInvolved Leader damage bonus no longer resets when swapping realmsVery large time periods spent working now displays in days/weeks/monthsLarge Giga amp displayed values brought in line with actual multiplierAdded a new shop upgrade to increase quick start level limitFixed a bug with inflated essence values on respecsFixed a bug where underworld achievements sometimes incorrectly awarded based on overworld progressAdded option to shrink realm upgradesApplied proper number formatting to realm upgrade costs and universal essenceBlocked upgrade subsidy purchases past 99%Added realm shop buy increments
Brand-new exquisite large decorations! Abandoned bus, Animal bone remains, Greenhouse glass wall, Fountain, Iron fence!Enjoy the game~!(Small tip: Don't click the bus repeatedly~!)