First, here's the changelog for this update. Keep reading to the end for details on the upcoming content updates.UPDATE v1.0.8FIXES- Obsidian Beacon now applies its bonus to every fifth attack, as intended.- Obsidian Beacon's splash radius bonus increased from x1.4 to x2 to match its description.- Bonuses from multiple Obsidian Beacons now stack correctly.- Amethyst Idol now counts separate Totems toward its activation requirement. Repeated activations of the same Totem no longer count as additional Totems.- Amethyst Idol now applies Rupture to enemies around allied units even when those allies are at full health.- Ghost deaths no longer trigger Twilight Catcher or Amber Drake.- Ancient Idol no longer revives ghosts.- Obsidian Fox now correctly checks whether an Assassin is visible when trying to return it to stealth.- Fixed First Blood's critical chance bonus sometimes failing to apply to the first attack after an Assassin was hidden by Obsidian Fox.- Jade Snake's taunt radius is now centered on the taunting Fighter, rather than the Spellcaster whose health dropped.- Amber Eagle now counts attacks correctly. Attacks that damage multiple enemies, such as bouncing Witch Doctor lightning, no longer advance its counter multiple times.- Silver Idol now explodes a randomly selected allied Fighter corpse instead of always selecting the same one.- Healing attempts on units already at full health no longer make subsequent heals weaker.- Tentative fix for a crash when saving or creating backups. This is a very speculative fix for crashes reported by Corpus Maximus (thanks) starting on 1.0.6, we couldn't find a clear source of a crash and we have reached to the player to try to find out more about the issue.- Improved detection of invalid data when loading saves.BALANCE- Juggernauts now belong to the Machine of War family instead of the Fighter family, and they spawn from the Factory instead of the Barracks. Thanks to Chromasoma_J for the feedback.UI AND TEXT- Added a descrip...
🪛 Further hardened the save system to keep saves safe. 🪛 Reduced the damage of the Boss "Thunderstorm" affix. 🪛 Hovering over character stats now shows the calculation formula and extra details. 🪛 Flame Dominion 4-Piece Set: duration +3 sec to +6 sec. 🪛 Firewall Shoulders: duration +1.17~1.5 sec to +2~3 sec. 🪛 Skyburn Crown: first Firewall gained +1.0~1.5 sec to +2~3 sec. 🪛 Increased the damage detection area of the Inferno Firewall. 🪛 Attack speed now uses additive stacking, and left-click and channeled skills are no longer clamped by the global cooldown. 🪛 Improved the layout and raised the maximum font size to +10. 🪛 Downgraded the Steam SDK version so the game stays compatible with older Steam clients and no longer fails to connect. 🪛 Fixed the achievement badge lingering after it should have cleared. 🪛 Filled in the remaining missing English translations. 🪧 The combat log now supports backdrop transparency adjustment and hiding. 🪧 Added an Extract All button to the Spirit Relic panel, which automatically extracts the highest-value copy of each effect. 🪧 New Relic: Ring of Concord — set bonuses trigger with 1 fewer piece (minimum 2 pieces). 🪧 Added new sound effects, which can be turned off in Settings. 🔧 Fixed players still dying while the Invincible Tower was active. 🔧 Fixed status towers spawning in positions where they could not be clicked. 🔧 Fixed Auto-Dismantle not showing the materials you received. 🔧 Fixed Chest Armor being unable to open its third socket. 🔧 Fixed the Battle Intent Bracers' attack speed buff at max stacks not showing on the stat panel. 🔧 Fixed the Fire Affinity bonus of Five-Element Mastery not taking effect. 🔧 Fixed the damage buff of Unstoppable not taking effect. 🔧 Fixed the Vulnerable effect of Dragon's Terror not taking effect. 🔧 Fixed Wilds Bone Crown not applying to Whirlwind Slash. 🔧 Fixed Dodge and attack speed occasionally stacking abnormally. 🔧 Fixed Bloodrage's "lower HP, higher damage" not taking effect. 🔧 Fixed the relic af...
Knightfall Idle Patch Notes vB0.1.12Major New SystemsThe Realm (Server Wide Progression)Kingdom Community Effort: Introduce 5 server wide buildings under the Kingdom tab. Every player donates items to a shared pool to earn permanent global bonuses for all players:Bell Tower: Increases offline cap.Mason's Lodge: Increases event score.Merchant Guild: Adds +10% global drop rate per level.University: Adds +10% skill XP per level.Scriptorium: Grants passive points.Item Sharing: Press Ctrl + Click on any item row to share it directly in chat.Warband Sieges (Account Level 15+)Defend the Town: Bandit warbands now periodically march on the town!Mechanics: Strike once per round to hold the line, set up your coffers to fight on your behalf while AFK, and earn rewards based on your overall performance score. Access sieges directly from the Activity page.Duration: Warband sieges now run between 16 to 22 rounds.Guild Contract BoardThe Forge and Merchants Guilds now post dynamic contracts to allow all players access to contracts.Personalization, Ranks, and InterfaceChat Ranks: Chat titles displayed before your name and on your player card. Select unlocked titles via Options > Profile.Free or Milestone Ranks: Founder (Free during Beta at Account Level 35), Yeoman, Esquire, and Champion.Shop Ranks: Sir, Lord, Baron, and Duke (Available via Premium Coins).Fief Customization: Fief Kings can now customize their Fief Name and Tag Color in the Fief Options tab. Additional colors unlock as your Fief levels up.Pass the Crown: Fief Kings can now transfer leadership by holding the Pass Crown button on a member's row (the previous King steps down to Men At Arm).Expanded Font Options: Customize game text across 7 medieval serif styles (including new additions Josefin Sans and Averia Serif Libre) via Options > Display.Display Settings:Select which monitor the game launches on.Added an Option Size slider for dropdown menus.Rearrange panel layouts, including moving the skills panel and event butt...
Please download the client update in Steam and restart the game.Daily Goals proceed from the Forest to the Demon Castle, one step at a time.The goal bar is a single line: the step, the place, your progress, and the reward.
Hello, everyone! Happy Mid-Autumn Festival! 🌕🐱This update introduces Steam Workshop support, allowing you to upload your Custom Coloring creations and subscribe to unique designs shared by other players. We can’t wait to see all the creative Miino designs from the community! We’ve also added new seasonal headgear, including the Legendary headwear Moonlit Clouds and the new Cat Code reward Jade Rabbit Hat. Alongside these additions, we’ve continued improving everyday companion features such as Notes, Study Room, Pomodoro Timer, and To-do List.Thank you for all your support, feedback, and creative ideas. We hope Miino can continue to bring you more warm and relaxing moments. 🐱🎨 Steam Workshop Support- Custom Coloring now supports uploading creations to Steam Workshop.- Players can subscribe to Custom Coloring creations shared by other players. - Share your ideas with the community and give more Miino cats their own unique styles!🌕 Mid-Autumn Festival Additions - Added a new Cat Code reward: Jade Rabbit Hat.- Added a new Legendary headwear: Moonlit Clouds.Enter the Cat Code rabbithat to unlock the Jade Rabbit Hat!🆕 New Features- Added font switching options for Notes.- Added font size adjustment options for Notes.- Added cat status text display in Study Room. ⚙️ Improvements- Increased To-do List group limit from 8 to 20.- Increased Pomodoro Timer statistics group limit from 5 to 10. - Improved Study Room host reassignment logic after the host leaves. - Improved cat photo flashing issues on Windows. - Improved the notification text when fish bait reaches the maximum limit. - Improved external music playback support: - Maximum single music file length increased to 3 hours. - File size limit increased to 512 MB. - Added a one-click option to clear all decorations in the Fish Pond. - Adjusted the wearing style of two blade-themed headwear items. They will now be displayed on the cat’s back. - Added a setting to adjust the interval between Cat Thoughts. - Random Cat Thou...
This update improves Steam Deck and controller play: • Fixed an issue where selecting New Game with a controller could appear to do nothing. • Improved controller focus and navigation in menus, save slots, level selection, and dialogs. • Added a readable font option for small screens. Steam Deck uses it by default, and you can switch between readable and pixel fonts in Settings. • Improved skill details and level names at small resolutions, including pixel font alignment and text sizing. • Centered the Gravity Gun energy bar and refined HUD layout.
To All Lords:The winds of chaos rise once more, and heroes gather to contend for the Central Plains!We are thrilled to announce that Infinite Three Kingdoms will officially launch on Steam on September 28, 2026!【Game Overview】Infinite Three Kingdoms is a Three Kingdoms-themed idle RPG. At a relaxed, hands-off pace, you will recruit familiar legendary generals, assemble diverse formations, conquer stages, and fight for supremacy across the realm—experiencing the thrill of outwitting your enemies and securing victory from afar.【Key Features】⚔️ Legendary Generals, Infinite StrategiesEach general possesses unique skills and battlefield rolesFrontline vanguards, backline damage dealers, crowd control, and support—each has their placeMix and match freely to unlock endless tactical possibilities🛡️ Customizable Divine Weapons, Personalized BuildsA rich equipment system featuring weapons, mounts, and gearCraft exclusive affixes and target specific stats for enhancementCustomize your own playstyle freely—forge every divine weapon to perfectly complement your formation and strategyThe great trend of the world: after long division, unity follows. The legacy of the Three Kingdoms awaits your pen!— The Infinite Three Kingdoms Development Team
- Fixed infinity star upgrade not applying after transcending - Cragen infinity star upgrade also will persist now - Change daily gifts to persist the days up too when transcending time
Daymark 1.2.0 updates the companions with new looks, improved keyboard and mouse reactions, music effects, and better click-through behavior.New Companion LooksKiki, Devon Rex, Shiba Inu, and Teddy Bear now have new default looks and updated Live2D behavior.Added matching themes, music note effects, and character assets.Character thumbnails in navigation, appearance selection, Career, and other areas now match the currently selected look.New players will now start with a random companion from the current five instead of only Kiki or Bongo Cat.About the Old LooksThe retired looks are now legacy collectibles. Existing owners can continue using them. New players will no longer receive them by default.On the first launch after updating, Kiki, Devon Rex, Shiba Inu, and Teddy Bear will switch to their new default looks.This happens once.After that, Daymark will keep your own selection. Your current companion, progression, and previously owned looks will not be removed. You can switch back to any old look you already own.Better Keyboard and Mouse ReactionsImproved multi-key input for the new default looks of Kiki, Devon Rex, Shiba Inu, and Teddy Bear.Held keys now remain active while the companion reacts to additional key presses.Improved directional mouse reactions when a game captures the cursor.Adjusted several keyboard and mouse reactions and related visual details.Automatic Click-Through While GamingAdded Automatic Companion Click-Through While Gaming (Experimental).It is enabled by default and can be disabled in Settings.When the foreground application is fullscreen or captures the mouse, the companion temporarily enters click-through mode to stay out of the way.When neither condition is active, the previous interaction state is restored. If click-through was already enabled manually, it remains enabled.If a game stays fullscreen, the companion remains click-through even when a pause menu releases the mouse cursor.A configurable Companion Click-Through Hotkey has als...
Bug Fixes - Fixed a bug affecting the event/ranked/dungeon button - Fixed various bugs to improve overall game stability Changes - Changed the message displayed when you are flagged - Updated some in game pictures and logos - Updated the main menu tooltip - Backend adjustments to the anti cheat system New Features - Added chest keys to the chest menu - Added rotating skins and titles to the shop - Added a new Double XP event, appearing periodically - Added Win Streak system for ranked battles: each consecutive ranked win grants a plus 10% XP bonus, stacking up to a maximum of plus 100%. A loss resets your streak to 0. Double XP events stack with this bonus. Coming Soon - Preparations underway for the next event
thank you all for the amazing feedback and support I really appreciate it, an I am doing my best to make this game meet your expectations this is a small fast Patch fixing some errors in the game Fix a bug with loading save file Minor improvments and bug fixes
Hey everyone, First of all thank you for all the love for v2.0. Also please don't forget to leave a review for the game to let others know what you think about DriveWave. Every single review counts! In the v2.0 post I said I was turning my attention back to Metal Thunder. Then I kept finding things in DriveWave that bothered me. A car that could rev happily without actually going anywhere. Trees hovering above the ground. Grass growing through somebody's house. An instructor car that apparently did not need a shadow. And a driving HUD that was very good at showing you everything except the road. So here we are. A driving academy with 80 main tests, five optional skill challenges and a bonus circuit. Another substantial pass over the handling. More control settings, a proper statistics screen, a much larger achievement list, ways to find your friends on the road, and menus that have finally been reminded fullscreen exists. This covers the work since the v2.0 announcement. It got long again. Multiplayer reminder: everyone in a session needs the updated build. The network protocol has changed since v2.0. 🏫 DriveWave Academy I wanted somewhere you could take a car, learn what it does when you brake too late, and immediately try again. That became an entire mode as an homage to old GTs 80 main tests across five levels: Foundations, Corner Flow, Precision, Advanced Control and Final Challenges. Sixteen tests in each. Acceleration and precise stopping, slalom, hairpins, linked corners, double apexes, chicanes, blind crests, climbs, descents, gravel, snow and complete circuit laps. Instructor laps where you follow the guide car. Stay close, keep it clean and resist the urge to overtake the teacher. Instructor cars now use the same vehicle physics, suspension, wheel movement, lights and sounds as normal driving cars. The teacher has to use the pedals too. Instructors plan a racing line for each circuit, setting up for corners, approaching the apex and opening up on exit. Lin...
Hello everyone! We would like to announce us taking part in the Companion Falls for You 2026 be sure to check it out to find a lot of new games that are similar to Village Tale. Have a nice day!
- A whole load of lategame upgrades have had their costs or scaling factors reduced - +1 double jump has been moved from the end of the tree to the middle. - The "omni-dash" box is now a toggle: you can choose to have -1 jump & omnidash, or your previous moveset
Please download the client update in Steam and restart the game.Rune exchange completes on the first press. Ten of a grade become one of the grade above. One of a grade becomes eight of the grade below.The rune list totals every grade. The grade you select shows its own count.Leader traits show the base value and the value after Frontier investment. A small rank that would otherwise round away still appears.The battle continues while the window is minimized, on Windows and macOS. The game no longer stops.Unsealing grants Renown. The first unseal is 10. Later unseals follow a gentle curve. The reward is in the mail, once per unseal.Arena and Raid daily Renown use the same rank bands: 11, 8, 6, 4, and 2. Taking part is worth 2.A Frontier tree the server corrects no longer removes your leaderboard rank.
Guilds of Mountgate – Update v0.3.5.0Greetings Adventurers,v0.3.5.0 is now live!Quite a lot has happened since our last Steam update.With v0.3.4.2 and now v0.3.5.0, we've expanded regional logistics, opened another part of Vellgar, completely rebuilt the World Map, continued bringing older locations up to our current visual standard, expanded Mysticism and equipment management, and added another large collection of Quality-of-Life improvements.So let's get into it. Welcome to Westwood Logging CampWestwood Logging Camp is now accessible!The camp opens up another part of Vellgar and comes with its first batch of dedicated content, activities and opportunities surrounding the region's timber industry.Westwood also gives Woodcutting a much stronger home within the world rather than simply existing as a skill attached to scattered resource nodes.And, as with Highcrag before it, consider this the foundation rather than the final state of the location. Westwood is intended to continue growing alongside future systems and content. A Completely New World MapWith the world continuing to expand, the old World Map had increasingly reached its limits.So we've completely overhauled it.The new map provides a much cleaner foundation for the regions already available and, more importantly, for everything that will eventually appear beyond them.This is particularly important now that we're gradually moving beyond filling the original settlements and towards opening additional parts of Vellgar. Smallbrook & Amberbend RebuiltThe visual modernization of the existing world continues.This time, Smallbrook and Amberbend have received complete visual overhauls, bringing them in line with the quality and art direction of the more recently updated locations.We've also completed the remaining background layers needed for Edric throughout the currently accessible world.There are still individual characters and details that will receive further passes, but we're getting increasingly close to hav...
Refactored the interface and fixed several bugs related to the and systems. For balance reasons, has been removed. —— If you encounter any severe bugs in Version 1.1.3, you can right-click Armored Career in your Steam Library, select Properties → Game Versions & Betas, and roll back to Version 1.1.2. —— Feel free to join our QQ group (659489246) or contact us via email at Ken2448138@163.com to report any issues with the game. —— More new content is currently in development!
Imberite Idle is now available on Steam.Build your production, discover new structures, and find the best strategies to grow.Join the Discord community to discuss builds, share your setups, and talk with other players.
Reverted The endgame tightening from 1.3.7 is out again. The highest damage reduction, endgame foe health per Ashfall and the Abyss Mark drop rate are exactly where they were before 1.3.7 — measured number by number at Ashfall 10, 15 and 22. What you could do yesterday, you can do today. Our rule from now on: nothing you have earned gets taken away. Difficulty comes through new content — not through retroactive nerfs. If you want it harder, there is now a place for that: the World Ablaze from 1.3.7 (main menu › New game › step "World"). Every foe there has five times the health and three times the damage — in return double ember ash, more loot, more combat experience and rewards that carry across all your saves. What stays The Pyre Tree node "Last Ember" still returns your weapon at +0 — that only affects the restart after an Ashfall, not your current run. The Ashfall gate still grows by 50 total levels per Ashfall. If you were mid-run when the update arrived, you keep your old gate for that run. Everything new from 1.3.7 stays, of course: the main menu with ten save slots, the World Ablaze, the Ash Turning, the Loot Book and four loadouts. Thank you wusldusl for saying it plainly — that is exactly the kind of feedback I need.
Fixed the bug when the Blacksmith friend was making a discount only for the 1st price of two-price units. Fixed some Portuguese texts
AdditionsMegoliath Armed Reclamation Vehicle - Undead Theme SkinUndead armor livery. This steel behemoth crawled out from the mass grave. Every inch of land it tramples leaves withered plague trails — it reclaims not soil, but the graves of its foes. Quality tier changed from Rare to Apocalyptic. You can find the recipe for the Rare Undead Skin in the crafting list. Adjustments For tradable item crafting recipes, you may no longer use the target item as a crafting material. (Anti-misoperation design.)Upcoming Preview More detailed filtering functions for Energons. Equipment mechanics for tradable vehicle attachments will be optimized soon.
Greetings fellow rulers! This patch is just a small one that just fixes two annoyances. Fixed an issue with Workers being stuck on Festivals according to UI Fixed an issue with not generating Prosperity when below maximum although enough resources are present If you have Workers stuck on a Festival in your save, they will be free once any Festival finishes. For the Prosperity, you might need to wait a few seconds, but then generation should pick up again where it left off. Should you still encounter any of these two or different issues, please let us know and we'll take care of it as fast as usual :)
⭐ NEW VIP SYSTEMSupport the project by becoming VIP and enjoy exclusive benefits! You can now buy 30 days of VIP through Steam and receive:+10 crate slots in the Depot.+10 Inventory slots.+10% chance to get crates.Point reallocation in the Mastery Tree: reclaim points from one node to use in another, keeping at least one level.+6 hours of offline earnings, up to 12 hours with the Mastery upgrades.+20% Credit and Mastery, both online and offline.To buy it, open the Garage, click the VIP icon and select Buy 30 days. Confirm the purchase in Steam and your VIP will be activated automatically!You can also buy more periods to stack VIP time, with no automatic renewal.🔧 FIXES AND IMPROVEMENTSNew Mastery window with description, costs and confirmation for every action.Upgrade or reclaim several levels without reopening the window.Interface, translation and time display adjustments.Optimizations in the communication between the game and the server.💙 THANK YOU FOR YOUR SUPPORT!VIP offers more comfort and benefits for those who want to support the project. Desk Top Racer is developed by a single person, and every bit of support helps keep expanding the game!We are holding more than 2,500 players online at the same time — a result that exceeded our expectations. Thank you so much to everyone who plays, shares and sends suggestions! It is a joy to watch this community grow.We keep working at the update pace you already know, often every two or three days. And we are not stopping anytime soon!Over the next few days we are already working on the new TrackCards system, daily missions, new game modes, new ways to compete, rankings and much more!Thank you for being part of this story! 🏁
If you haven't already please leave me a Steam review, it really helps me a lot!Also please submit your feedback - google formsV1.1.1 - More updates will follow!Added Clouds! Finally!On by default, can be disabled in Settings > Game, if performance issues.(Developer Note: While working on MR MAGEBOY, I’ve been bringing some of the new tech and features I develop back into MR FARMBOY)Requirements for the 1M Gold/Animal Drops Achivements have been lowered to 250K.(Developer Note: After gathering a lot of community feedback, I’ve decided to lower these requirements. I understand this may be frustrating for players who have already put a lot of time into reaching the original goals, and I really appreciate the effort you’ve put in. I’ll keep this feedback in mind when balancing similar achievements in the future.)Added a Feedback Button, so you can submit feedback directly from the game.Fixed an issue with Game Mode settings not loading properly, also the upkeep is now hidden in Cozy Mode.Improved VRAM optimization.Added a Universal Mono Font as a fallback for operating systems that are missing certain fonts.Controller polish continues:Navigating Advancements should feel better now.You can now use LT/RT to switch tabs.Various tweaks and minor bug fixes. What’s Next for MR FARMBOY?I’ll continue listening to your feedback and making improvements to MR FARMBOY.Let’s keep making the best version of MR FARMBOY we can together! Developer Questions for the CommunityI’d also love to hear your thoughts on a few things:How do you feel about Silver Crops? Do you like how they currently work, or is there anything you would change?I’m considering making a Desktop Game Mode so MR FARMBOY could take part in next year’s Steam Desktop Companion Fest. Do you think the game would work well as a desktop companion? Is that something you’d be interested in?Is there anything currently in MR FARMBOY that you think needs more attention or improvement?Nintendo Switch UpdateWork continues, optimi...
{STEAM_CLAN_IMAGE}/45280890/8bd14192d2ce659b87f985f28528ca37b5da7189.png {STEAM_CLAN_IMAGE}/45280890/e8d95c4a7804c2a407f3d151826815b5241121c4.png Hi everyone, I decided to organize a tournament. Entry is free. Submit one trained network and it races in an elimination bracket for a share of €100 in Steam gift cards. Each round can bring a new track and a new surface, so train a network that drives well everywhere, not just on one track. Every race is published as a video. I will be answering questions on Discord. Still deciding between a classic bracket and rounds where everyone races at once and the top advance - it depends on how many entries arrive. https://forms.gle/LGwyFXLMErM7p2ss9 The full rules are linked in the form. Entering means you agree to them.