Ladies and gentlemen, friendly:Here is the content of this update:1. Chaos artifact training adds locking function, locking training increases the consumption of primordial crystals, and the more locked, the more primordial crystals are needed2. Optimize the Chaos artifact awakening function, no longer automatically finding the first un equipped artifact as the awakening material. Now players must explicitly select a material artifact in the pop-up window, otherwise it will prompt "Please select a material artifact".3. Enhance the automatic washing function of the process bench, and the target preview button supports multiple selections. Up to 3 items can be selected as the target items, and when there are 3 items, it will prompt "Target is Full". Change the automatic training loop to stop when hitting any one of the three targets.4. The recruitment interface of the tavern has added a dual tab switch between regular recruitment and rare recruitment. Click on the top tab to switch.Rare Recruitment FeaturesGuaranteed epic start: Rare recruitment no longer produces ordinary or rare heroes, at least obtain epic level every time!Rarity Doubling: The probability of a unique level doubles (0.1% → 0.2%), the probability of a major level doubles (0.02% → 0.04%), and the probability of a legendary level increases to 8%The single cost is 10 times that of regular recruitment, but the shipping quality has significantly improved5. Significantly reduce the hatching time of pet eggs. Mythology has been reduced from 8 hours to 3 hours, legends have been reduced from 3 hours to 1.5 hours, and epics have been reduced from 1 hour to 45 minutes.6. The hero management interface has added batch decomposition function to the exotic treasure backpack. Click on the decomposition function in the backpack bar.7. Regarding the issue of exotic treasure dropping, the system will not intercept the same named exotic treasure. The same named exotic treasure can enter the backpack normally and be kep...
Thank you for playing Artesnaut!The full version will be released on July 13, 2026 at 9:00 AM JST (July 13, 00:00 UTC). Your save data from the demo carries over to the full version, so you can continue your adventure right where you left off. Our 7.5th Anniversary Event is also underway now through August 21. Don't miss the chance to join in alongside the full release.Add Artesnaut to your wishlist so you don't miss the launch!
Horned dinos now wear hats correctly instead of from their hornsVarious HUD settings have been updated to be simpler to understand for a casual player who doesn't even know what a HUD isRemoved money cover as it wasn't providing any real use case in a game about making moneyAll popups now respect auto-hide and won't show unexpectedlyFilter for stickers are now only applied on the Dinos and Eggs listsHats will now list as collected order not alphabetical from here on out
Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): July 13, 10:30 AM – 11:30 AMMerge ScopeAsia-Pacific Region:1、Cultivation Server 124 Cultivation Server 1262、Cultivation Server 128 Cultivation Server 1303、Cultivation Server 198 Cultivation Server 2004、Cultivation Server 199 Cultivation Server 201Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
Greetings, warriors!We've been deep in development on new content recently, so patch updates may slow down a bit for now — but this won't last too long.In 2.0, every character will be able to freely choose and fight across both PvP and PvE modes (everyone's going full loot-and-scoot mode, if you will).And the Stairway will also welcome a brand new female character.AI-generated, for illustrative purposes onlyWe've already designed an initial concept for her, but we're not quite satisfied with it yet, so we're still polishing it.Compared to our first female character, the Pirate, this new character will wield purely cold weapons, creating a striking contrast between the weapon and the character's appearance.Please note: The current information does not represent the final version — anything may change during development.We'll share more about the new character's design once we have further progress. Stay tuned~
Hey wonderful IGNOBLE community,We're excited to announce that IGNOBLE is now playable on Steam Deck!Over the past weeks we've been working on improving the experience and making sure the game is playable on Valve's handheld. While there's still room for further polish, we're happy to finally let everyone jump in and start playing on the go.Please leave your feedback in the Steam Discussions or use the in-game feedback form. Every report helps us improve the experience.We'd love your feedback!If you own a Steam Deck, we'd really appreciate it if you could give the game a try and let us know what you think.We're especially interested in hearing about:🩸 Controls and overall comfort🩸 Performance and framerate🩸 Battery life🩸 UI readability🩸 Any bugs or unexpected issues you encounterYou can leave your feedback in the Steam Discussions or use the in-game feedback form. Every report helps us improve the experience.Thank you!Your feedback has been invaluable throughout development, and this is another important step toward making IGNOBLE the best experience it can be.See you on the Steam Deck!
- New Event Pop Up now shows under Event Rewards Pop Up (Note that you still would have received your rewards if you missed this pop up, you just wouldn't be able to preview the cards as the pop up would close) Bugfixes: - Event Results Pop Up wouldn't update some fields - Some various backend-related reward fixes
**0.16.1** - Basic towers hit much harder — full damage/fire rate/etc.; half range; energy scales with upgrades (3% + 1% per upgrade) - Build mode: double-tap to upgrade, hold ~0.75s to delete - Ore mining quantity bonuses apply at full strength - Tutorial/hook: map restart disabled; returning players skip if already done - Sign out no longer auto-syncs — use Sync while signed in - Basic tower storage layout copy fixed (preview no longer wiping mods / empty grid). - Fracker B-side no longer shortens cooldown (damage/AoE tradeoff only). - Lasers can’t knockback (including Fracker pressure). - Resource pickups FX handled more cleanly.
Enchantment Stone multiplier adjusted from 10% to 50%. Cast Speed required for 100% trigger of Enchantment Stone adjusted to 1500. formulas now display formulas that have already been crafted. Added to the .
Dear friend,This small build update adds a fix for when the newest decorations sometimes disappear from the journal in between saves. I also saw your reports and want to ask you once more to please include your save file so I can troubleshoot the problems. Thank you all for your wonderful birthday wishes!!!
Hello.This is the TBH : Task Bar Hero development team.The game has been updated to ver 1.00.26.This update includes server-related changes, so a queue of up to about 20 minutes may occur after updating.■ Bug FixesFixed an issue where refreshing the Mailbox caused problems with claiming mail that had already been confirmed.Fixed an issue where, at high Movement Speed, the character would intermittently pass through monsters, preventing normal gameplay.Fixed an issue where, if the game closed abnormally due to a critical issue during Decoration / Engraving / Inscription, the process was not performed but the materials were still consumed.Fixed an issue where the EXP reward value was displayed incorrectly when receiving Offline Rewards after reaching Level 101.Fixed an issue where the arrow image for Rapid Fire was displayed reversed.Fixed an issue where, while switching Cube crafting recipes, the material item information of the actual crafting recipe was intermittently displayed incorrectly.Revised the wording and error code display so that the cause can be properly identified and reported when a problem occurs during server login.Fixed abnormally tampered items so that they are now deleted.Fixed a security vulnerability related to obtaining chests.As always, thank you for playing and for sharing your feedback with us.
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.38 is now live. This patch focuses on squashing some visual bugs and drastically improving the background tracking logic for your desktop pet: 🛠️ Patch Notes Singularity Leaderboard Alignment Fix: Fixed a visual bug where player data and UI elements on the Singularity Leaderboard would become misaligned. (Astronomical wealth sometimes distorts spacetime and breaks UI grids. We've anchored the leaderboard with quantum stabilizers so you can accurately gaze upon your massive net worth!) "Hostile Takeover" Button Text Restored: Fixed an issue where the text on the "Forced Acquisition" button in the corporate district map would occasionally vanish. (You can't launch ruthless corporate warfare with a blank button! We've laser-engraved the text back onto the UI so you can aggressively buy out your rivals with absolute confidence). Uninterrupted Jump Rope Counter (Major QoL): Completely fixed an issue in Desktop Pet mode where the Jump Rope combo counter would freeze if the game window lost focus (e.g., when you click away to browse the web or type a document). (The background limiters are off! Now, no matter if you alt-tab, minimize, or multitask heavily, as long as your cat is jumping on your desktop, the combo counter will flawlessly track every single jump in the background. Keep working while your cat keeps crushing those combo records!) Please restart your Steam client to apply the update. Happy brewing!
A batch of bug fixes and cleanup, mostly focused on Alteration, Meditation, and the Inventory page. What's Fixed Alteration prestige Alteration had no way to prestige past level 50 - it now shows the same "Prestige Available" banner as every other skill once you hit the cap, letting you ascend for a higher level cap and a permanent speed bonus. Equipped gear speed bonus display Equipped gear's summary line in the Equipment panel wasn't showing its speed bonus. Items like Genesis Hide Vambraces now correctly show "+28 DEF, +1.8 SPD" instead of silently dropping the speed part. Meditation cleanup Focus buff tooltips were showing raw internal names like "essence_bottling" and "ash_craft" instead of "Essence Bottling" and "Ash Craft" in the "Affects:" line - also fixed a typo where Artisan's Eye's tier names used a plain double-hyphen instead of matching the em dash used by every other focus. Progress bars were resetting well before an action actually finished, especially with speed buffs active - same underlying issue as the recent Animal Husbandry timer fix. The bar now accurately reflects when meditation will complete. Cleaned up the buff badges in the top-right buff bar - removed the tier dots and "+X%" text for a less cluttered look, and made all badges the same width instead of each one sizing to its own name. All that detail is still there on hover. Text cleanup Cleaned up several stray double-hyphens ("--") that had crept into quest text, room descriptions, and various UI hints instead of matching the em dash used everywhere else - purely cosmetic, no behavior changes. Offline "Welcome Back" screen The offline-progress screen wasn't mentioning it at all when your camp was raided while you were away - it now shows how many times you were raided, and raid gold/loot are folded into the existing Gold and Items totals instead of vanishing with no explanation. Inventory fixes Raw Abyssal Catch was showing up under the Herbalism filter - it now correctly appears under ...
1.批量出售中加入化形丹选项 2.修复化形丹存入仓库会意外叠加的bug
Satone is hungry once againThank you for always playing "Chill with You: Lo-Fi Story".Today, we have released the Ver 1.13.0 update. - Added a new track: "Polaroids of Summer"- Satone's snack ban has ended! She will now eat snacks more frequently. That didn't last very long...- Fixed an issue where the seek bar would become misaligned- Other minor data fixesAlthough the Steam sale has ended, a new sale for the mobile version starts today! We hope you will also consider the mobile version.Thank you for your continued support of "Chill with You: Lo-Fi Story".
1.修正化灵成功率为叠加,1个技能30% 2个技能60%,最高100% 2.灵宠回收的描述改为按品质显示数量了 3.新增道具化形丹,可更换灵宠形象,附加属性 4.灵宠化灵成功时,必定获得对应灵宠的化形丹 5.灵宠批量和自动回收,改为可选择技能数和品级方式 6.新增灵宠图鉴系统,可在灵宠窗口打开 灵宠图鉴中可查看灵宠的详细内容信息 7.灵宠化灵次数现在会累计,达到一定次数会获得灵宠本源 8.帮助窗口新增化形丹说明 9.调整帮助窗口的大小
Reduced Boss damage.Unique Affix Buff: The trigger probability for the skill that gains a shield when taking damage has been increased from 10% to 20%.
1:境界突破基础成功率 60% → 90% 2:技能栏实时读秒倒计时
Under Tower Idle – Community Feedback UpdateHello everyone!This update is dedicated to the incredible feedback we've received from the community. Many of the changes below were requested by players, and we're committed to making Under Tower Idle a smoother and more enjoyable experience with every update.🎮 Gameplay ImprovementsBackground ProgressionOne of the most requested features is finally here!When the game is minimized or running in the background:Islands will continue producing resources as normal.Production and automation will continue uninterrupted.Raid and Titan event timers will pause until you return to the game.New enemies will no longer spawn while the game is in the background.Any enemies already present on the map will also pause, preventing them from attacking your buildings while you're away.This allows you to step away from the game without worrying about losing progress or returning to unexpected damage.Crown Reset RestrictionsTo prevent players from accidentally missing valuable rewards:Crown Reset can no longer be performed while a Raid or Titan event is active.Completing these events before resetting is worthwhile, as they can increase the amount of Crown Points you earn and provide additional Skill Points.Raid Interaction ImprovementsWhile a Raid is active, resource nodes and houses can no longer be selected.This helps prevent accidental clicks and keeps the focus on defending your islands during combat.⚙️ Quality of LifeAchievementsThe Achievements button has been temporarily removed from the side panel until the reward system is fully implemented.Titan ImprovementsIncreased the time between Titan spawns. Titans will now appear every 20–30 minutes.Titans will no longer spawn on the opposite side of the camera, making it much easier to locate and target their weak points during battle.Settings MenuAdded a new Controls section to the Settings window with helpful information about the game's controls and key bindings.LocalizationFixed various tr...
Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): July 10, 10:30 AM – 11:30 AMUS Eastern Time (EDT): July 9, 10:30 PM – 11:30 PMUS Pacific Time (PDT): July 9, 7:30 PM – 8:30 PMAffected Regions: Asia-Pacific & NA/EUMerge ScopeAsia-Pacific Region:1、Cultivation Server 194 Cultivation Server 1952、Cultivation Server 196 Cultivation Server 1973、Cultivation Server 24 Cultivation Server 344、Cultivation Server 28 Cultivation Server 30NA/EU Region:1、Server S51 Server S52Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
Major ChangesAdded the ability to reset any in-progress or completed canvas so you can repaint it from the beginning.Added the ability to delete your own canvases published to the Steam Workshop and My Shop.You can now choose whether to upload images from your local disk to the Steam Workshop when creating a canvas.Fixed several issues that could occur in the Steam Workshop and My Shop after selecting a DLC.New Features Canvas Reset FeatureClick the Reset button on an in-progress or completed canvas to restore it to its original state.※ This button is only available for in-progress or completed canvases. Delete Canvases from Steam Workshop and My ShopYou can now delete canvases that you have published to the Steam Workshop or added to My Shop. Steam Workshop Upload Option for Local ImagesPreviously, images imported from your local disk were automatically uploaded to the Steam Workshop. You can now choose whether or not to upload them.Steam button enabled: Clicking Create publishes the content to both My Shop and the Steam Workshop.Steam button disabled: The content is added only to My Shop and is not uploaded to the Steam Workshop.Bug FixesFixed an issue where canvases created in the Steam Workshop or My Shop after selecting a DLC could be incorrectly associated with that DLC, causing data to be mixed across different DLCs.Removed an unnecessary click sound that played when selecting a canvas size from the Local Disk list.The HELP button, which was incorrectly displayed when selecting a category under Custom, is no longer shown.Fixed various minor bugs and improved overall stability.
Additional2 new unique Energons.Added the Energon filtering function. We will continuously improve the filtering conditions in the future.FixFixed the UI display issue of Energon information.Fixed the UI display issue of the information of the Celestial Wrath Weapon "Scorcher".Fixed the UI display issue of vehicle information.
Patch Notes:Our Season of Sun is here one more week!Bring BOOMBOOMzelas to Sardinex to exchange for cool rewards!!New PvP and Trials events have begun!After the Trials event ends, get ready for a Gauntlet event until July 23rdA Jammie Dimension Expedition event here until July 16thAfter the Jammie Dimension Expedition event ends, get ready for a Double GvG event featuring new thrones until July 23rd
7K SALESFirst off, thank you so much for 7k copies sold! I'd have never thought I’d reach this milestoneYour support means a lot to me! :D Here's some stuff from the moon update i've been working on Everything shown here is not final and is still a work in progress. This area will have much more depth than the other 2 areas, and i want to aim for something less linear for the progression. The "chad" to "???" pollution part is kind of the "weak" part of the game and doesn’t offer a lot of ways to play the game, that's why i'll also be reworking it but whether it will land in this update is still a question mark One thing that's sure is that i'll be lowering the cost of the unlock sea area skill so it can be purchased sooner to avoid staying too long in the field when it is almost unreadable These past few days were a lot of brainstorming ideas and trying to come up with something a bit different than the sea area & main field, so i want to make it as good as possible As for the ETA, still unsure but at least 2 weeks from now I'll be hosting a lot of private playtests on my discord much earlier before the release, if you want to join: https://discord.com/invite/f58GKrjyNk I'm also looking for interstellar vibes music artist
Thanks for playing! This update is all about a friendlier start, clearer information, and a few quality-of-life improvements. A SMOOTHER START - Dialogues now show a "Click anywhere to continue" prompt, so the game never looks stuck while the narrator is talking. - Dialogue clicks now register on every screen size and aspect ratio. - Tutorial progress is saved the moment a dialogue ends — no more replaying the welcome speech if you close the game early. - The game fades in much faster on startup. - A little surprise now awaits when you unlock your second quest... HELP AT YOUR FINGERTIPS New "?" buttons on the Quests, Jobs and Units screens open help panels that explain how things actually work: - Quests: how your Slimes' stats turn into progress, gold and experience — and why completing quests faster is what really grows your Kingdom. Includes every quest's item drops, with chances at your current level. Items you haven't found yet stay a mystery until you loot them. - Quests: special skills (bonus strikes, healing, stealing, and more) are explained as you unlock the Slimes that have them. - Jobs: what drives a job's speed and output, and what each profession can produce — revealed as you discover the items. - Units: what every Slime you've unlocked specializes in, because every class is good at something. - Also made known: Crit Chance past 100% isn't wasted — the excess turns into extra Crit Damage. QUALITY OF LIFE - Hold the recruit button to buy Slimes in bulk — it speeds up the longer you hold. Great for building armies and evolving in batches. Got feedback? We'd love to hear it. Have fun out there!