Game Updates

Patch notes and dev posts · 11,823 Steam updates
IGTAP: an Incremental Game That's Also a Platformer

IGTAP has released!

IGTAP is now live with a 10% launch discount.Amass an army of clones to follow your tightly-optimised path. Generate massive amounts of power to upgrade your production and movement abilities.Leave a review on steam to help us! it means a lot, trust me!For community resources, mods (skins, multiplayer), or just to talk about IGTAP, join our discord at discord.gg/WQM2dyQxHt Thanks everyone, and i really hope you enjoy the game!- varii
War of Genesis: Idle Loot
War of Genesis: Idle Loot
8 days ago · Newnormalsoft

[Update] Hotfix Patch Notice

Hello, Commanders! This is War of Genesis: Idle Loot. A hotfix patch will be deployed to resolve in-game issues. Temporary network disconnections may occur during the patch process, so we ask for your kind understanding. \ - Notice on Explosion Damage Fix : Fixed an issue where Explosion Damage, which should be applied based on Basic Attack damage, was being calculated based on the damage dealt immediately prior. Thank you.
Frog It Up
Frog It Up
8 days ago · contact.starfallgames

Achievements fix

Fixed an issue that prevented players from earning achievements from autoclickers they hadn't seen. When opening the game for the first time, all missing achievements will be automatically granted.
TBH: Task Bar Hero
TBH: Task Bar Hero
9 days ago · nugemstudio

Hotfix Update [Ver 1.2.6]

Hello, everyone. This is the development team of . A hotfix update has been applied. ■ Bug Fixes ■ Fixed an issue where the in-game UI would display abnormally when moving the loading screen while the game was running. ■ Fixed an issue where equipping a locked item would cause the lock icon to not display or the item to become unlocked. ■ Fixed an issue where the expected Contamination and Gold gains were displayed incorrectly when placing material items into the Alchemy or Corrosion recipes. We sincerely apologize for the inconvenience. Thank you. Development Team
The Ash Remembers
The Ash Remembers
9 days ago · Klatschekopf

Update 1.3.6 — The Hoard Imp Becomes a Foe

The hoard imp is now a foe You were clear about it in the forum: the hoard imp click game was the most annoying mini-game. It jumped full-screen into your fight, and if you weren't looking, you missed the gold and the shards for the Hoard Gate. Thanks to Petty IV, Turk and Isorn. No window, no click game. The hoard imp now rarely takes the place of the next foe in the hunting grounds and is defeated like any other. He always fits the area: he is as strong as the foe he replaces, but has less health and barely hits back. He's a loot hauler, not a fighter. His sack is yours: gold, sometimes a chest, and the shards for the Hoard Gate — with the same pity protection as before. Since you now always defeat him fully, you always get the full sack. Greed Spark, the Hoard Whelp and the Ash Trail prayer still make him appear more often. The settings now only offer "Appears as a foe" or "Off". Fixes for the Abyssal Depth Five places in the game didn't know about the new fourth tier yet: No gold after the win: if you had already claimed the normal daily loot, an abyssal win gave you nothing — the fight wrongly counted as practice. Fixed. Loot window: after an abyssal boss, "Collect and again" and "Collect and continue" were missing. Both are back. Death window: "Try again" sent you into the mystic boss instead of the abyssal one. Fixed. Shaft of Names: the abyssal final boss gave the Seal of the Last Voice and the blade blueprint at the lowest chance instead of at least the mystic one. Fixed. Relic table: showed too low a chance for abyssal bosses. The table now uses the same number as the roll. From the forum The side slot shows its experience. It always gave XP — you just couldn't see it. The activity bar now tells you what it earns per item. Thanks Isorn. Crystals in the market: Mithral, Thaurium and Adamant crystal are now listed under "Ore & Bars". Thanks Faith. World boss loot: the note now clearly explains how the daily loot works — and if you want a specific piece, atta...
TBH: Task Bar Hero
TBH: Task Bar Hero
9 days ago · nugemstudio

Minor Update [Ver 1.2.5]

Hello, everyone. This is the development team of . We have added a stacking feature for material items, along with other updates. ■ Material Item Stacking Added - All material items — including Decoration Materials, Coins, and Soulstones — can now be stacked and stored in stacks of up to 5. - Dragging an unstacked item onto the same item will stack them together. - You can split stacked items one at a time by pressing Shift + Left Mouse Button. ■ End of Free Dusk Wanderer Skins - The free giveaway period for the 'Dusk Wanderer' skins has ended, and they are now paid items. - Purchasing the bundle that includes all skins at once gives you a discount of about 28%. (The bundle can only be purchased if you do not own any of the Dusk Wanderer skins.) ※ If a purchased product is not applied properly, please click the 'Refresh Purchase Info' button in the 'Shop' menu or restart the game. ■ Credits Menu Added - Added a Credits menu to the Settings. It includes those who have helped as moderators and helpers in our Discord community. Once again, thank you to everyone who is always there to help. ■ Bug Fixes - Fixed an issue where the Elite Crossbow (Celestial) A, Rune Axe (Celestial) A, Rune Bolt (Celestial) A, and Elite Hatchet (Celestial) A items could not be obtained through Synthesis. - Fixed an issue where level 50 Hunter and Slayer equipment could be obtained through Synthesis even without purchasing the DLC. - Fixed an issue where Critical Hits were not applied to the electric shock area damage of the Hunter's Shock Bolt. - Fixed an issue where increased elemental damage was not applied to the electric shock area damage of the Hunter's Shock Bolt. - Fixed an issue where the inventory was not displayed properly when the Statistics window and the Trade Ship window were open at the same time. - Fixed an issue where resistance values increased through passive skills were displayed in red text in the stat window even when the value became positive. - Fixed an issue where a...
Limitless Survivor
Limitless Survivor
9 days ago · atx

Extra Difficulty Adjustment and New Artifacts Update Ver. 1.1.06

Update Ver. 1.1.06 has been released.Changes to Extra DifficultySlightly reduced the enemy HP growth rate as you progress through floors in Extra dungeons.Artifact AdditionsAdded two new Artifacts: “Probability Bias Lens,” which increases Crit Rate, and “Power Resonator,” which increases Move Speed.These two Artifacts have significantly lower drop rates than other Artifacts, making them extremely difficult to obtain.Changes to Autoplay SettingsWhen “Prioritize Crystals” is selected in Autoplay Settings, the dungeon will now automatically retry after a certain amount of Crystal collection has been completed.Thank you for your continued support of Limitless Survivor.
MyBiz: Pomodoro Desk Tycoon
MyBiz: Pomodoro Desk Tycoon
9 days ago · Bizpro Games

Thank you for 500++ Wishlist!

We at Bizpro Games truly appreciate everyone who has wishlisted or purchased our game: MyBiz Pomodoro Desk Tycoon. Your support motivates us to make the game even better, all with one goal in mind: helping you become more productive!We’ve also been listening to all your feedback and critiques—whether in reviews or comments. We are currently refining the game and adding new features that we think you’ll love in the next update :)We admit that, given our small team size, we relied on generative AI for some minor tasks—such as music, promotional videos, and achievement icons—that would otherwise have been done manually. However, we are now in the process of replacing all AI-generated elements with original, manually created assets, including the music and achievement icons. We deeply value the input of music and graphic creators, as we are artists ourselves.We hope this adds value and makes the game even more appealing. After all, we play it daily ourselves because it boosts our own productivity. Thank you so much! ːsteamhappyː
Beast Market
Beast Market
9 days ago · RelyNoir

Major Update v1.20260921 — Season 1 Begins

Major Update v1.20260921 — Season 1 Begins We apologize that the past week did not bring a substantial new content update and left many of you with too little to do. With this update, Season 1 of Beast Market begins. Season 1 connects hunting, crafting, builds, research, farming, and the Steam Community Market to five new systems. Materials and equipment no longer end at the hunt: they feed your next challenge and return to the player economy. How to play Season 1: Official Wiki What Season 1 Is About Season 1 is not a collection of isolated screens to finish once. It gives everything found through hunting another purpose through crafting, research, Nation War, companion development, and the player market—then brings those results together in the World Calamity, the season's unified endgame challenge. Hunting supplies materials, blueprints, and Orbs. Nation War converts surplus inventory into CE and military power, creating new demand in the economy. Ecology turns evidence collected from monsters into permanent Discoveries that improve other systems. The Frontier Outpost continues eight-hour operations while you are away and supports research, beasts, and Calamity attempts. Beast Training develops companions that assist normal hunts and compete against other players' saved beasts in the Arena. The World Calamity tests the combined result of hunting, research, outpost development, war participation, and beast training. You do not need to advance every system at the same pace. You may focus on perfecting hunts and builds, supplying the market, making major national contributions, climbing Arena rating, or pushing the highest Calamity rank. Every route feeds value into the others. The Season 1 Loop 1. Hunt for materials, blueprints, and Orbs. 2. Craft equipment and develop your build. 3. List surplus items on the market, or contribute them to your nation for CE. 4. Advance Ecology, the Frontier Outpost, and Beast Training. 5. Challenge the World Calamity for rare rewar...
Mellow Flavor Alley
Mellow Flavor Alley
9 days ago · pallang.kr

Mellow Flavor Alley Is Now Available on Steam!

Our little alley is finally open!Open charming new eateries, arrange ingredients, and let mysterious Wisps lend a little magic to your pantry.Build the street in your own way, then watch it quietly grow while you work or unwind.In Mellow Flavor Alley, you can:Open new eateries and expand your streetRearrange eateries to create your own cozy alleyPlace ingredients and Wisps for helpful bonusesMeet a variety of charming visitorsEnjoy the changing scenery from morning to nightThank you to everyone who supported Mellow Flavor Alley.We hope our little alley brings a small, mellow moment to your day. 💛
War of Genesis: Idle Loot
War of Genesis: Idle Loot
9 days ago · Newnormalsoft

[Notice] Sanctions and Actions Against Abnormal Game Accounts

Hello, Commanders! This is War of Genesis: Idle Loot. To maintain a fair and pleasant gaming environment, we continuously monitor the game and take action against abnormal gameplay. Recently, a number of bot/farm accounts entering the game through abnormal methods were identified, and we are proceeding with strong account suspension measures against them sequentially. We will continue to actively monitor and crack down on abnormal activities to thoroughly block them, ensuring all Commanders can enjoy a healthy, free economic system in a fair environment. Thank you.
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
9 days ago · zangmingrui

[Full Release] Version 1.1.2 Update

\1. \ Level Cap IncreasedAs late-game combat power rises, Exploration rewards at level 20 have become somewhat lacking.Exploration gains 4 more levels; max level is now 24, with richer rewards.2. \ Stages ExpandedTo support new building upgrades, Astral Essence drops were insufficient.Outlands gains 3 more stages; 12 stages in total.3. New \Workshop adds a new upgrade: every 10 Forging levels raise Base Affix Level by 1, up to +3.Market adds a new upgrade: Common equipment has a higher chance to roll 3 Sockets.Market adds a new upgrade: Vault equipment has a higher chance to be Perfect grade.Market adds a new upgrade: Fine Affix levels will not be below 2/4/6.4. \ Unlock DelayedAdventure slots unlocked too early, forcing too many heroes to manage early on.The second Adventure slot now unlocks after clearing Chapter 5.The third Adventure slot now unlocks after clearing Chapter 12.Players who already unlocked them are unaffected.5. \ DelayedToo many equipment types early on confuse new players.Unique equipment is also hard to understand and use early.Unique equipment can now only start dropping after clearing Chapter 10.Accordingly, Market Orders no longer require Unique equipment in the first 60 stages.Unique Vault upgrades in the Warehouse have also been repositioned.Unique equipment power and usefulness will be improved in later versions.\When a Golem is max level, the upgrade button and cost are hidden.The main UI Change Season button is renamed Select Season.Improved Nightmare Difficulty special effect descriptions.Equipment Chests now show level.Equipment Grade markers are added on equipment base icons.\Fine Affix strength increased by 20%.\Fixed Vault equipment affixes not being affected by Codex Seals.Fixed Legendary equipment \ special effect not applying.Fixed Market hide rules not working.Fixed Stele possibly advancing to higher stages incorrectly.Fixed Season reward display issues after clearing and deleting a save.Fixed being unable to create Nightmare Di...
Lakeside Bar
Lakeside Bar
9 days ago · Bitcover

🎁50% OFF🎁 A Cozy Deal Is Back ️🎉️🎉️🎉

Hi everyone! ^^The Lakeside Bar Digital Deluxe Bundle is back with an amazing 🎁 50% off 🎁🗓️ Limited-Time Offer: Until September 28, 20:00 PDT👏👏 Try Seaside Wash DemoThe Seaside Wash Demo is now available, and we’d love to invite the Lakeside Bar community to come aboard, experience the restoration journey, and share your thoughts with us! 💙 ▶️ Play the Seaside Wash Demo: 😉✨ Come aboard, get your hands dirty, and help us bring Seaside Wash to life!
TASMON: Taskbar Monsters
TASMON: Taskbar Monsters
9 days ago · BlackCatMan

Expeditions rebuilt - three eggs, an accessory, auto expeditions

探索を作り直しました。 ・持ち帰る卵が 3個 になりました。難易度を選べるようになり、送った3体の総合戦力で成功率が決まります ・探索でしか出ないタスモン(18体)がいます。持ち帰った卵の一部がこの卵に化けます ・アクセサリーを1個 持ち帰るようになりました。出る確率は難易度の成功率と同じです ・シーズンの卵も低確率で持ち帰ります ・同じ編成でそのままもう一度出せる「受け取って また出す」を追加しました ・宝箱の自動開封と重なると、クリックやスフィア盤のスワイプが途中で切れてしまう問題を直しました ・タスモンを「心」にできないとき、その理由が出るようにしました ・レベルが上限で止まったとき、次の難易度を開けると上がることが分かるようにしました ・スキル「がんさいのおの」の【重撃】の説明が、実際の効果より広く読める書き方になっていたので直しました ・スキルの2択に「光った枠(レアスキル)」が出る確率を上げました。高レアのタスモンほど出やすくなりますExpeditions have been rebuilt. - Parties now bring back three eggs. You pick a difficulty, and the combined power of the three tasmon you send decides the success rate - There are 18 tasmon that only come from expeditions. Some of the eggs you bring back turn into that egg - Parties now bring back one accessory. Its chance is the same as the difficulty's success rate - Season eggs can also come back, at a low rate - Added "Claim and send again" so you can send the same party straight back out - Fixed clicks and Sphere Board swipes being cut off when a chest opened automatically at the same time - When a tasmon cannot be turned into a Heart, the reason is now shown - When a level stops at the cap, it now says that unlocking the next difficulty raises it - The text on Stone Cleave read as if it boosted everything; it only boosts that skill, and the text now says so - Raised the chance of a glowing slot (rare skill) in the skill pick. The rarer the tasmon, the more often it shows up - Raised the cap on Tasmon slots you can buy (300 -> 400) Thank you as always for the reports. ・タスモンの所持枠を買える上限を広げました(300 → 400) いつもご報告ありがとうございます。
outpost4
outpost4
9 days ago · 温酒斩华佗

September Update Roundup: Base Upgrades, Relics & Endless Mode Improvements

Base Modification System — PCA new Base Modification system lets you shape your base around your preferred playstyle.Research the system in the laboratory to unlock eight specializations:Biochemical: Strengthen biochemical weapons and extend their lasting effects.Mechanical: Improve mechanical weapon damage and reduce upgrade costs.Explosive: Increase explosive damage and blast radius.Ballistic: Strengthen bullet weapons and gain an early-wave fire-rate bonus.Fortress: Increase maximum base health and repair damage between waves.Energy: Strengthen energy weapons and gain additional fire rate while avoiding damage.Evolution: Build up damage bonuses as you survive, with additional weapon supplies at regular intervals.Logistics: Gain additional free supply refreshes and reduce weapon upgrade costs.Each specialization comes with a distinct base appearance and transformation effects. Available choices depend on your research progress.More Relics and More Build PossibilitiesNew relics introduce additional ways to combine weapons, mining, defense, resource management, and active abilities.September additions include relics that reward collecting different relic types, repeat eligible effects, amplify relic bonuses, add projectiles, strengthen close-range attacks, reward damage-free waves, and provide extra supply choices.Further additions introduce:Protection against a fatal hit.Mirrored weapon fire.Copies of another relic’s effects.Random relic exchanges and complete inventory rerolls.A powerful nuclear strike.Base shielding.Relic recycling bonuses.Reduced wave-based ability cooldowns.Relic icons, descriptions, current-bonus displays, activation effects, and active-skill buttons have also received extensive improvements.Relic Upgrades and Balance ChangesExpanded and corrected trophy upgrades for many relics.Upgrade prices now scale consistently with relic rarity and the target upgrade level.Added clearer level-up effects, before-and-after value comparisons, and maximum-le...
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