Hey everyone! Shawn here from AN Productions. I’m the programmer/co-designer of Soda Dungeon, and I wanted to share my new project with you: Designated Demigod! It’s a turn-based combo RPG about a girl and her dog setting off on an adventure filled with gods, warriors, and a menacing research center. {STEAM_CLAN_IMAGE}/35779860/aad235ed4656821b6b2b8577171f99749b959f89.png It's sort of a Paper Mario/ Street Fighter hybrid featuring hand-drawn animation, vivid environments, and high-energy combat. I've been working on it for almost five years now and I'm excited to finally be able to share it! While it does contain the turn-based DNA of Soda Dungeon it's not quite the same idle/farming experience. Consider it more of a "sit down in front of the TV and play with a controller" title. I hope it catches your interest, and that you’ll consider wishlisting! It would go a long way in supporting the project. Thanks! https://store.steampowered.com/app/2379160/Designated_Demigod/ Follow progress on Twitter Join the community on Discord
https://clan.cloudflare.steamstatic.com/images/40482008/073b5acc7af5a7839d7ac3f3cc7acac06937c22a.png My Maid Girls Coming soon! https://store.steampowered.com/app/2916250/My_Maid_Girls/
https://clan.cloudflare.steamstatic.com/images/40482008/073b5acc7af5a7839d7ac3f3cc7acac06937c22a.png My Maid Girls Coming soon! https://store.steampowered.com/app/2916250/My_Maid_Girls/
https://clan.cloudflare.steamstatic.com/images/40482008/073b5acc7af5a7839d7ac3f3cc7acac06937c22a.png My Maid Girls Coming soon! https://store.steampowered.com/app/2916250/My_Maid_Girls/
Added an option in the game settings to aim down sights by holding the right mouse button. Fixed an issue on Su Mountain Highway where players could fall out of the map in a large pit. Fixed an issue in the area of the Strange Fog where players could get stuck in containers. Fixed an issue where weapons in the gun store would block movement. Increased the pickup range of items.
Exciting news! Magic Research 2, an entirely new game from the creator of Magic Research, will be out on Steam on May 21st, 2024. Check out the demo and wishlist the game now! https://store.steampowered.com/app/2864890/Magic_Research_2/ FAQ What is Magic Research 2? Magic Research 2 is an entirely new game of the same genre as Magic Research: an incremental, text-based, auto-battler RPG with a heavy focus on Magic. Play the role of a rookie wizard with a single ambition: to find or create the Philosopher's Stone, a legendary magical item that is said to be able to cure any illness. As you do so, you will learn more than you ever imagined about Magic and about the world around you. What kinds of adventures await you? What is similar / different between Magic Research and Magic Research 2? Magic Research 2 shares some of the core features with Magic Research, such as the concept of researching or studying magic to learn new spells, or the battle system in Exploration. It also shares the same base UI, as it was built using the first game as a base. However, it is an entirely new game. The story, spells, Storylines, items, enemies, etc. are all completely different and built from scratch, and the game is a little longer. There are also multiple hidden new features that were not present in Magic Research. The demo contains one of them, which unlocks towards the end. But even the shared features are quite different. Spells are organized in Elements instead of Schools. Land is limited, and you need to plan what you want to build. Inventory space is infinite and item creation can be automated. Potions are no longer consumable; instead they are equipment that recharges every combat. The list goes on! The best way to understand the similarities and differences is to play the free demo. Ok, but anything particularly exciting...? Many of the pieces of feedback I've gotten for Magic Research was hard to address without a lot of significant work or rebuilding / rebalancing the en...
This is a major update that hasn't been updated for a long time. We have reset the game The current gameplay will be relatively limited. Next, we will continuously update and add more game content 1. Added 1 new set of clothes and pants 2. Reduced monsters in the scene and reduced game difficulty 3. Fixed some bugs
https://clan.cloudflare.steamstatic.com/images/40482008/356612f575292b7efd813b236c92a18998343ad5.gif What is Feet Paradise? It is when your feet are tender and affectionate when your feet are kissed and simply admired. That's exactly what Feet Paradise is! Wishlist here ↓ https://store.steampowered.com/app/2973820/Feet_Paradise/
https://clan.cloudflare.steamstatic.com/images/40482008/356612f575292b7efd813b236c92a18998343ad5.gif What is Feet Paradise? It is when your feet are tender and affectionate when your feet are kissed and simply admired. That's exactly what Feet Paradise is! Wishlist here ↓ https://store.steampowered.com/app/2973820/Feet_Paradise/
https://clan.cloudflare.steamstatic.com/images/40482008/356612f575292b7efd813b236c92a18998343ad5.gif What is Feet Paradise? It is when your feet are tender and affectionate when your feet are kissed and simply admired. That's exactly what Feet Paradise is! Wishlist here ↓ https://store.steampowered.com/app/2973820/Feet_Paradise/
- Lonely pass added - Daily reincarnation pass added - Increased gem consumption for mastery reset - Fixed red dot bug - Added screen shake on/off feature
Now every day there is a 70% discount on some sets in the game. The exact price can be found on the game page in the Steam store. And also follow the news in the game - there may be announcements about discounts.
1. The maximum level required for upgrading the magic barrier has been changed to level 110 2. Fix bug where attributes of level 100 and level 110 suits cannot be displayed correctly
https://clan.cloudflare.steamstatic.com/images/40482008/656c686f949b9ece41afb62419ff17df278280c6.gif Neko Maid girls are almost ready for cleaning! Wishlist here ↓ https://store.steampowered.com/app/2916250/My_Maid_Girls/
https://clan.cloudflare.steamstatic.com/images/40482008/656c686f949b9ece41afb62419ff17df278280c6.gif Neko Maid girls are almost ready for cleaning! Wishlist here ↓ https://store.steampowered.com/app/2916250/My_Maid_Girls/
New Features 1. Add the English language. (Select Settings and modify the language in the main screen) 2. Optimized and modified a lot of UI to match the English interface. Due to the addition of language translation, there may be new game bugs, please feedback immediately! Apologize to English players first, the translation is not good, please be tolerant and understanding! Thanks to the unnamed enthusiastic discord community players. their team for providing the pre-translation for the game. 小茫新游戏《诸天刷宝录》!已登录steam商店! 这是一款穿越诸天万界的刷宝冒险游戏。主角觉醒异能,自由穿越在修仙、历史、武侠、斗气、魔幻、未来等不同的位面。通过战斗收集分布于各个位面的装备、灵兽、角色、秘籍。详情点击商店页面了解! 游戏可肝,亦放置挂机!喜欢的朋友,千万记得愿望单+关注二连击! https://store.steampowered.com/app/2776450/_/
HI everyone! So somehow the corruption in Rocky Retreat managed to get lost so I had to hike all the way up that mountain to find it all. If you played the biome previously and are now loading back in you may not be able to finish the biome so I suggest going back to the train station and restarting the biome. Thank you! -Fairlii {STEAM_CLAN_IMAGE}/44928702/ea6f7d1fe442e1f650f3985a6f53e89a9068b6a9.png
Dear players, Thank you for always playing Incremental Cubes. Today, we have some unfortunate news to share with you. Since its release, Incremental Cubes has undergone numerous updates. However, due to personal circumstances, the developer no longer has sufficient time to dedicate to the game's development. As a result, we will be unable to provide any major updates for the foreseeable future. Rest assured that we will continue to address critical issues, such as billing errors, and provide support for these matters. On a brighter note, Idle System is planning to remake Incremental Cubes for mobile platforms. We believe that this will allow us to present you with even more beautiful and evolved graphics. We hope that you will look forward to this exciting development! Thank you for your continued support of Incremental Cubes. Best regards, The Incremental Cubes Team
Changes: Increased Orion's chance to double Refinement Essence (10% >> 12%) Increased Appa's chance to double Ruin Essence (12% >> 14%) Increased Nomed's chance to double Ignition Essence (12% >> 14%) Fixes: Fixed an issue which would cause the coal world tutorial to keep appearing Fixed an issue that caused the coal world tutorial to block the screen on the Chinese version Fixed an issue that caused the coal world tutorial to display incorrectly on the Japanese version Disabled automatic cloud restore (Again...)
After the 50th floor, the floor has increased the drop of strengthening stones and gems
After many hours of testing, I've sorted out a few bugs that was keeping me from effectively balancing the flow of the game, or at least presented some unusual and unexpected behaviors which caused me to have to balance to the best of my ability, making some parts just strange. Once these bugs were fixed, I was then able to play test the game quite a bit and much more successfully create a proper experience in the direction I had originally envisioned for the game. It was ok before, but there were aspects I feel that could be frustrating. The next major update for the game, v1.2 will officially bring in some new skills and other mechanics, expand on the boss of the game's roll, and extend the max level of the bar to make use of all these new additions. Bug Fixes: Fixed a bug that wouldn't appropriately apply the damage bonus for the number of skills unlocked. Fixed a bug that would allow for exploitation of the prestige mechanic. Other various bug fixes. Adjustments: Increased the damage output that increases as more skills are unlocked. Increased the damage multiplier from Mastered skills. Increased the overall health of the bar to compensate the additional damage. Increased the cost of skills overall so that acquiring them flows better with progress. Increased the discount applied from Prestige Level. Decreased the DPS Value upgrade from 3 to 2. Increased the Click Power upgrade from 15 to 20 Boss Adjustments Adjusted the bosses health to compensate damage adjustments. Decreased the amount of clicks to destroy boss' health orbs. Increased the rate at which healing orbs are summoned in.
- Fixed bug: Was able to assign production capacity (workers) to market recipes in excess of available capacity to borrow from other recipes, causing available production capacity to go negative
Update content: 1. Mainly optimized for compatibility issues with A card 2. A multilingual trial version has been updated, without any updates to the storyline content. It only replaces the video without subtitles and cheats multilingual subtitle files. Due to translation cost limitations, we have adopted Chat Gpt for translation in multiple languages, which may result in inaccurate translations. The production team will optimize the translation based on their own foreign language learning situation in the future. 3. The list of production personnel thanks the first batch of players who participated in the second creation (it is your participation that gave us greater confidence! Thank you for coming and giving us the warmest beam of light in the long night!)
1. Weakens floor 47 monsters 2. Fix bugs in tasks such as "Kill Tot God" that prevent rewards from being claimed
Misc Improvements When all production capacity (workers) are assigned at a building, you can now hit the ‘+’ button to assign additional workers to that recipe. - they will be reassigned from other recipes at the same building. Some conditions must be met for worker reassignment: those recipes have more than one worker assigned and must be in ‘Auto-assign’ mode. If multiple recipes are available that meet those conditions, worker will be reassigned from the lowest priority recipe, and among those, it will reassign from the recipe with the highest surplus for its primary output item. When the icon of a locally locked item is clicked on (e.g. in the Research panel) it will open up the guide for the item A filter of “Increasing” or “Decreasing” on the Inventory panel will be preserved when switching towns In the item activity tooltip, the Production “Potential” and “% Potential” values will now display the true max potential based on recipe speed and assigned production capacity. Previously, this value would not take into account situations when more production capacity was assigned than the output capacity or rate limit could accommodate. This new behavior allows display of "% Potential" values > 100%, and the logic is consistent with the percentage shown on each recipe's output progress bar. Item activity tooltip for “Consumption” now shows demand more accurately. If the item being examined is the limiting factor in its recipe, its demand is set as its full (unrealized) potential consumption for that recipe. In all other cases, Demand is calculated based on its actual consumption. For example, if making Paper (water + wood), and the recipe would normally consume 10 wood / second and 10 / water second, but the recipe is slowed to 50% of its normal speed because of a lack of Water, then the demand for Water is 10 / second and is being supplied at 50% of its demand. The demand for Wood though should only be 5 / second, and it is being met at 100% of its actual demand. A...