The cats would sometimes fail to read the floor correctly, so we tuned them to recognize it properly. The cats were ignoring the ball a lot, so we kindly asked them to stop ignoring it. Sill Cats now delivers the right notifications at a low frequency when it launches. We tidied up the task tray menu so it's easier to read.
Greetings, fellow rulers! 👑Yesterday our expanded demo received its first major creator coverage - huge thanks to Dex for spending roughly 90 minutes with the game and sharing his thoughts with his community!Watching the video and reading through all the comments gave us a lot of valuable feedback. Based on that feedback, we've prepared another update for the demo.Fixes & ImprovementsFixed tooltip sections being displayed outside of the screenFixed audio overlap issues causing uncomfortable sound stackingFixed trees not fading correctly when certain buildings were placedFixed defeated units occasionally displaying incorrect animationsFixed some upgrade recommendations not appearing correctly at the start of a reignRenamed "Tool Smithy" to "Tool Smithery"Improved positioning of environmental objects to reduce visual obstructionAdjusted worker mouse priority when shoving so resource areas are easier to interact withMarket ReworkOne topic that came up repeatedly was the market.Originally, the market was designed as a way to bridge temporary resource shortages without heavily penalizing the player. While this created a more forgiving experience, it also reduced some of the strategic decision-making we wanted to encourage and made certain exploits possible.Because of this, we've reworked the underlying market logic:Market trades now have a weaker impact on prices but use a feeLarge-scale trading and moving resources around is less efficientMarket usage is encouraged as a supplement rather than a replacement for productionWe'll continue reading all feedback and further refine the system as necessary.Check Out The VideoIf you haven't seen Dex's playthrough yet, now is the perfect time to do so:As always, thank you for all the feedback and support. ❤️See you in your Next Reign!- Tiny Tulip Games
EXALT 7 + Stats for Nerds fixes, Brick of Lead minor balancing
Loopbound — v0.5.9 Forest Added a conditional shortcut (alternative to building the bridge). You need to visit the area to unlock it. UI Added Visions (included the first 8 of them). Grammar and text corrections. Header buttons available in the "What Happened?" screen. Improved tutorial. Core Reset Cycle no longer takes you to the previous death screen. (Internal) Auto-eat now prefers foods that satisfy more resource needs simultaneously. Yellow Severely reduced the mastery threshold for "Harvest fresh dates". Slightly reduced the mastery threshold for "Fill waterskins at fountain".
- improved optimization for some extreme builds - small balance tweaks - bugfixes
New FeaturesThe Early Access version is now officially live!Currently, core features are available, including Character Showcase, Outfits, Coin Acquisition, Gacha, Inventory, and Settings.Additional features will be gradually rolled out following testing later this month.Optimizations & FixesOptimized Zena's idle and common animations.Improved Zena's overall body physics/visuals.Updated the permanent Phase 1 Gacha interface.Optimized the visual effects of bubbles, etc.
Thank you to all of you who gave such helpful feedback the last few days! After a lot of thinking and planning, there's been a slight change of gameplay which makes it better for all. Auto FeederGo completely idle with the Auto Feeder that can feed your dinos when the game isn't focused! (It still needs to be open on that Habitat)Reposition it instantly or remove it as neededSwitch back to Toggle Feed or Manual Feed at any timeAlso added Play Audio In Background setting so you can turn off all sounds when switching focusUpgrade your Food Quality to get more XP and change the look of your Auto FeederHat For Variants!24 new hats have been added as rewards for completing each Variant per Dino!If you've previously collected all of them it will automatically add them to your accountHUD Income Per MinYou can now see your Income per min in the HUD at all timesYou can also cover your Money and Income with the Money Cover in settingsMore Animations, More SFXEvery time you pick up or drop a Dino, Scenery or Sticker you'll now here sfx and see some little movementsShop Habitats have been rebuilt to fit the page and have animationsAuto Feeder and feeding in general have new animations when spawning Cover Sticker Control ChangesAligned the controls to allow for use on Laptops (as they don't have scroll wheels!) Right Click is NO LONGER Rotate, it's Delete - just so you know ;)Fixes and Slight ChangesYou can Lock and Unlock Dinos now even when your pages are full (sorry, silly bug!)Reworked shop prices for Food and Scenery with lower amounts and consecutive growthBuy Eggs now always opens the Dinos tabClaim Bond wording change to "Grow Bond" to be less mechanicalCollection popup now delays until after hatching Dino (by 2 secs)Tooltips and XP Popups now hide behind menus when openHope you enjoy the new hats and Auto Feeder! Share your feedback :)
ːzsk_winː Trading cards and stuff!ːzsk_speedː More settings for finger offset (for mobiles only)ːzsk_zzzː Bigger fonts (one more step to get a green Steam Deck mark)
1.Fixed minor bugs.
https://store.steampowered.com/app/4325840/_Demo/?beta=0 Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or te...
https://store.steampowered.com/app/4325840/_Demo/?beta=0 Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or te...
https://store.steampowered.com/app/4325840/_Demo/?beta=0 Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or te...
https://store.steampowered.com/app/4325840/_Demo/?beta=0 Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or te...
“Epic Rage” Bug Fix Event – Phase 21:While others take holidays, we work overtime; while others are at work, we grind; while others sleep, we release updates!!! T T Our small team has once again pushed out a major round of optimizations—sincerely asking for your support and positive reviews! You’re also welcome to join our group to catch some good luck: 149577079 (steamsad)This Update (focused on improving both new and veteran player experience):Optimized: Added display for Refresh Tickets—you can now clearly see how many refresh items you have.Optimized: Added Map Progress display—you can now easily track current enemies and future paths, so you won’t miss shops or bosses anymore.Optimized: Added Loan and Deposit status display on the main screen. Improved banking system by extending the effective duration of loans and deposits, reducing situations where players can easily exploit or be exploited by the bank.Optimized: The “Rest in Place” option can now be skipped directly—keeping the challenge flowing and avoiding forced spending.Optimized: Added a “Tasks” entry in the bounty system, allowing you to adjust reward yields on the spot.Optimized: Added an “Artifacts” entry in the shop, also allowing on-the-spot reward adjustments.Fixed: Various description issues.Notes:The Custom Star Upgrade feature involves major system changes and is still under testing and validation to avoid bugs affecting gameplay. It will definitely be released in the next update!Future Roadmap:Prioritize bug fixes and gameplay experience improvements (including Custom Star Upgrade, Rebirth system rework, etc.)Multi-language supportCombat optimization and expanded passive skill combinationsEndless Mode + Workshop custom card skinsThank you for your continued support—let’s keep the Epic Rage going and make the game even better together! 🎮🔥
Hello Captains! 🎣 First of all, a huge thank you to everyone who has supported our cozy fishing journey since launch! In today's Update 1.2.3, we have pushed a comprehensive localization overhaul to ensure the game feels truly native, professional, and smooth across multiple languages. 🛠 Update Details: - Language Polish: Completely reviewed and refined the translation, replaced generic phrasing with native gaming terminology to better fit the sub-genre and tone of the game. - Stat UI & Terminology Standardization - Glow-up UI Layouts Thank you for being part of this adventure. Happy fishing, and have a blast! 🚀🔥
FixFix the issue where when certain bosses approach the MARV vehicle, changing to the "Gravity Trickster" commander will cause the vehicle to be pushed off the battlefield.AdjustmentAdjusted the animation performance of the lightning special effects of "Uranos".
Fixed minor bugs.Added new Challenge Mode.Added legendary aura skills: \, \ and \.
1.修复了星辰之力异常伤害 吸血等没效果的问题2.现在战斗中点击右下角的S可以切换好几种模式自动战斗技能模式
New ContentAdded 2 unlockable crops.Added 2 unlockable food items.ImprovementsImproved character movement animations.Added tooltip descriptions for crop and food icons.
Hello captains,Thanks all for your feedback on the game, we want to keep moving the game forward with you. And crafting is one of the things we do want to improve upon further. So stay tuned for more.Added/Changed- Standard, Enhanced, and High Grade gear blueprints now craft at your captain level (how it was)- Returned the Forge Overdrive I & II skills, these will now boost High Grade and lower equipment- Returned Standard, Enhanced and High Grade blueprints to the shopsBalance- Wounded units in boarding operations go to staging area and slowly recover thereFixes- Further improved movement in boarding- Fixed reinforcement button not showing when crew is available- Fixed dungeon state properly persisting between runsCheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under Game Versions & Betas as shown below.
Well met, Your first trial begins here. Lootborne demo is now available for everyone to try! https://store.steampowered.com/app/4677640/Lootborne_Demo/ - This demo will be available until the end of the Steam Next Fest (June 22) - Your progress will reset and the full game will start from scratch Your feedback and suggestions will help shape the future of the game. We can share everything on Discord or the Steam discussions. Now get in there and fight! Be brave.
Hey all!We're happy to announce Diggin is releasing JULY 16TH!Thank you for all of your feedback and support! The response to the demo has been incredible so far!Here’s what to expect in the full game:More layers to dig throughLots of new active tools and devicesFossils system?!MissionsBuildings to unlock and upgradeA bigger skill treeAND MORE!The demo was just a small taste of what’s coming. We still have plenty more to show before launch, so stay tuned for more updates, screenshots, and news as we get closer to release!As always, any and all feedback is welcome, and the best place to give feedback is the Discord! https://discord.gg/RpjQeFBVVThank you again so much for all the support so far. We’re really excited to share the full game with you soon!Keep diggin,Longshot Team
Hello everyone! 👋June is here, and so are we, as promised! 😄 Today we're pulling back the curtain on something a lot of you have been requesting for a while, which is the NEW GAME+. We saw it come up a lot in reviews and discussions, so we're happy to confirm that it will be a part of the 1.1 Update.Story & Custom ModesGoing forward, the game will offer two distinct ways to play: Story and Custom.Story Mode stays the same as the classic Leaf it Alone experience, where maps are played one after another in sequence.Custom Mode, on the other hand, lets you start a fresh run on your own terms, with a set of options to configure. It unlocks once you've completed a given map in Story Mode.What Can You Actually Customize?Quite a bit! Before starting your run, you'll be able to configure the following:set your starting moneyadjust the income multiplierchoose which tools you begin withunlock all tool upgradesand even grant access to all areas, along with their associated cleaning rewardsThe goal is to let you jump straight into the parts you enjoy the most - whether that's experimenting with different setups or simply skipping the early game grind. We're also keeping the door open to adding more options down the line if something fits naturally!Progression and Achievement RulesOne important note is that Custom Mode won't unlock achievements. We want to keep things fair for everyone who has put in the effort to earn them the normal way, and modifying your starting conditions means the playing field just isn't the same. That said, there's an exception worth mentioning...Speedrun-Friendly ImprovementsIf you start a Custom run with all settings at default, achievements still unlock and your runs still count on the leaderboard! This is handled through the Ranked toggle, which enforces the default ruleset. But what does Custom Mode actually offer in that case? Some handy improvements nonetheless:cutscenes will be skipped automaticallyyou can choose which map to playand you can res...
If you are sure that you have met the conditions (unlocked all mushrooms, purchased each type of ornament at least once), but still cannot unlock the last achievement, please open the in-game shop page (the page where you buy mushrooms and ornaments) and wait for a while. The achievement should then unlock!This issue occurs because we placed the achievement completion check inside the shop page, so without opening the shop, the game cannot determine if the achievement has been met. This problem has been fixed and will be patched in the next update. For now, please use the method above (if it still doesn't work, please wait for next week's update)!We are very sorry for the inconvenience caused to players! Thank you for reporting this issue to us! Wishing everyone lots of joy!
Optimized a rare issue where the game window could disappear when players are using multiple monitors.