Game Updates

Patch notes and dev posts · 6,583 Steam updates
MR FARMBOY
MR FARMBOY
12 days ago · MrDboyDev

MR FARMBOY is coming to Nintendo Switch! + Update 1.1.0

If you haven't already please leave me a Steam review, it really helps me a lot! I’m very happy to announce that MR FARMBOY is coming to Nintendo Switch later this year.This is a huge milestone for me, and I want to say thank you to everyone who has supported the game on Steam. Whether you bought the game, left a review, shared feedback, reported bugs, joined the Discord, or simply gave the game a chance, it has all helped MR FARMBOY grow into what it is today.The Steam version will continue to be supported, and I’m excited to bring MR FARMBOY to even more players on Nintendo Switch.Thank you for being part of this journey. ːsteamhappyːV1.1.0, more updates will follow!Removed the 500 Worker Limit on Normal Mode.(Developer Node: You can now hire as many as you want, keep in mind performance will degrade the more you hire, based on computer specs, Multithreading Beta may help with this!)Refactored the way resources get loaded into the game, the game itself should start much faster on slower hardware, a big chunk then will be loaded on its way to the main menu, then another big chunk on its way to your game world, using multithreading and asynchronized loading.(Developer Note: Powerful setups shouldn't notice any big difference)Added Tutorial Font Size setting in Options > Accessibility.Added FPS setting in Options > Video.Added Launch OptionsMultithreading - BetaDistributed CPU core usage improves performance.(Developer Note: Consider helping me test these builds, they will become the default in the future. Please let me know about your experience with them in the forums or discord, would love to know about crashes, how good it runs, etc!)WindowsPlay with Vulkan(Recommended).Overall recommended for all GPUs, but may not work well with some GPUs.Play with DirectX 12.Recommended if Vulkan doesn't work right.Play with OpenGL.For older GPUs that don't support Vulkan/DirectX 12.LinuxPlay with Vulkan(Recommended)Overall recommended for all GPUs, but may not work well with s...
Kernelbay
Kernelbay
12 days ago · Yari

🎣Kernelbay Demo is now available!

If you were curious about Kernelbay but still unsure, you can now try a small bite of the game with our new demo.Kernelbay is a cozy idle fishing game 🎣 that lives on your desktop as a small overlay. Sail, catch fish, discover new species, upgrade your boat, and explore handcrafted islands while the game quietly keeps you company in the background.The demo is available now on Steam ⛵Give it a try and let us know what you think!
CharaDiary
CharaDiary
12 days ago · 無人区

Thanks so much!

Thanks so much to everyone for playing and trying it out!~ We’ve been getting your feedback and are currently burning the midnight oil to put together an editor tutorial (and squash a few minor bugs we found)!!We really hope this helps you get the hang of the editor faster so you can start creating your own character stories!~Also, if you run into any issues or bugs, feel free to join our QQ groups to communicate directly:QQ Group 1: 1085764076 (Strictly no spam/off-topic chat! No spam! No spam!) (If it’s full, please join Group 2)QQ Group 2: 1048200236 (Casual chat welcome!) (Want to just hang out and chat? Head over to Group 2)Don’t forget to check the group announcements once you join!!
Pupple Pop
Pupple Pop
12 days ago · Fatih

Pupple Pop is Now Fully Steam Deck Compatible!

Greetings!We have completed our Steam Deck integration so you can take Pupple Pop anywhere you want. Here are the details we prepared for you to have the best experience while playing on the bus, during breaks, or lying in bed:Dedicated Controls & Performance: We have provided full integration for the Steam Deck's.Optimized UI: We have rescaled all menus and text sizes to fit perfectly on the Steam Deck screen. No need to struggle reading on a small screen!Have fun! Pupple Pop Team
Gothic Clicker
Gothic Clicker
12 days ago · Yashzur

v0.13.1

Fixed an issue where too little ore dropped from enemies and carts.Fixed an issue where the Armageddon sound effect could be heard when the sound was turned off.The blessing has had its scaling restored to standard blessing strength.
AI Society
AI Society
12 days ago · b8ve

AI Society v2.8.2 | Patch Notes

Hey everyone! In this recent update, we've added the following: Added gemma 4b:12b , phi4-mini and qwen3:4b to model selection listFixed issue where action was showing different from what character was doing in certain edge casesFor any issues, please email team@b8ve.com and for suggestions/feedback, in the community discussions.Thank you!B8ve
Sill Cats
Sill Cats
12 days ago · SQOOL Kato

June 14, 2026 Update

The cats would sometimes fail to read the floor correctly, so we tuned them to recognize it properly. The cats were ignoring the ball a lot, so we kindly asked them to stop ignoring it. Sill Cats now delivers the right notifications at a low frequency when it launches. We tidied up the task tray menu so it's easier to read.
Loopbound
Loopbound
12 days ago · loopbounder

patch notes 0.5.9

Loopbound — v0.5.9 Forest Added a conditional shortcut (alternative to building the bridge). You need to visit the area to unlock it. UI Added Visions (included the first 8 of them). Grammar and text corrections. Header buttons available in the "What Happened?" screen. Improved tutorial. Core Reset Cycle no longer takes you to the previous death screen. (Internal) Auto-eat now prefers foods that satisfy more resource needs simultaneously. Yellow Severely reduced the mastery threshold for "Harvest fresh dates". Slightly reduced the mastery threshold for "Fill waterskins at fountain".
The Interdependent View-Dimension: Zena
The Interdependent View-Dimension: Zena
12 days ago · jiezankeji

Version 0.3.0 Update

New FeaturesThe Early Access version is now officially live!Currently, core features are available, including Character Showcase, Outfits, Coin Acquisition, Gacha, Inventory, and Settings.Additional features will be gradually rolled out following testing later this month.Optimizations & FixesOptimized Zena's idle and common animations.Improved Zena's overall body physics/visuals.Updated the permanent Phase 1 Gacha interface.Optimized the visual effects of bubbles, etc.
Space industrial empire
Space industrial empire
12 days ago · 天野小茫

Demo Trailer for June 15 Steam Next Fest

https://store.steampowered.com/app/4325840/_Demo/?beta=0 Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or te...
xiuzhen idle
xiuzhen idle
12 days ago · 天野小茫

Demo Trailer for June 15 Steam Next Fest

https://store.steampowered.com/app/4325840/_Demo/?beta=0 Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or te...
Multiverse Loot Hunter
Multiverse Loot Hunter
12 days ago · 天野小茫

Demo Trailer for June 15 Steam Next Fest

https://store.steampowered.com/app/4325840/_Demo/?beta=0 Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or te...
星际工业国:崛起
星际工业国:崛起
12 days ago · 天野小茫

Demo Trailer for June 15 Steam Next Fest

https://store.steampowered.com/app/4325840/_Demo/?beta=0 Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or te...
All About Luck
All About Luck
12 days ago · Flow Universe

“All About Luck” Weekly Update – Version 1.0.9 is here!

“Epic Rage” Bug Fix Event – Phase 21:While others take holidays, we work overtime; while others are at work, we grind; while others sleep, we release updates!!! T T Our small team has once again pushed out a major round of optimizations—sincerely asking for your support and positive reviews! You’re also welcome to join our group to catch some good luck: 149577079 (steamsad)This Update (focused on improving both new and veteran player experience):Optimized: Added display for Refresh Tickets—you can now clearly see how many refresh items you have.Optimized: Added Map Progress display—you can now easily track current enemies and future paths, so you won’t miss shops or bosses anymore.Optimized: Added Loan and Deposit status display on the main screen. Improved banking system by extending the effective duration of loans and deposits, reducing situations where players can easily exploit or be exploited by the bank.Optimized: The “Rest in Place” option can now be skipped directly—keeping the challenge flowing and avoiding forced spending.Optimized: Added a “Tasks” entry in the bounty system, allowing you to adjust reward yields on the spot.Optimized: Added an “Artifacts” entry in the shop, also allowing on-the-spot reward adjustments.Fixed: Various description issues.Notes:The Custom Star Upgrade feature involves major system changes and is still under testing and validation to avoid bugs affecting gameplay. It will definitely be released in the next update!Future Roadmap:Prioritize bug fixes and gameplay experience improvements (including Custom Star Upgrade, Rebirth system rework, etc.)Multi-language supportCombat optimization and expanded passive skill combinationsEndless Mode + Workshop custom card skinsThank you for your continued support—let’s keep the Epic Rage going and make the game even better together! 🎮🔥
Deep Sea Fish: Hidden World
Deep Sea Fish: Hidden World
12 days ago · Fenj

[Deep Sea Fishing] Patch Notes - Update 1.2.3: Global Localization Overhaul

Hello Captains! 🎣 First of all, a huge thank you to everyone who has supported our cozy fishing journey since launch! In today's Update 1.2.3, we have pushed a comprehensive localization overhaul to ensure the game feels truly native, professional, and smooth across multiple languages. 🛠 Update Details: - Language Polish: Completely reviewed and refined the translation, replaced generic phrasing with native gaming terminology to better fit the sub-genre and tone of the game. - Stat UI & Terminology Standardization - Glow-up UI Layouts Thank you for being part of this adventure. Happy fishing, and have a blast! 🚀🔥
Vanguard Galaxy
Vanguard Galaxy
13 days ago · Arnie

Beta Hotfix 0.8.1.9

Hello captains,Thanks all for your feedback on the game, we want to keep moving the game forward with you. And crafting is one of the things we do want to improve upon further. So stay tuned for more.Added/Changed- Standard, Enhanced, and High Grade gear blueprints now craft at your captain level (how it was)- Returned the Forge Overdrive I & II skills, these will now boost High Grade and lower equipment- Returned Standard, Enhanced and High Grade blueprints to the shopsBalance- Wounded units in boarding operations go to staging area and slowly recover thereFixes- Further improved movement in boarding- Fixed reinforcement button not showing when crew is available- Fixed dungeon state properly persisting between runsCheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under Game Versions & Betas as shown below.
Leaf it Alone
Leaf it Alone
13 days ago · Yashe

Update 1.1 - Devlog #2

Hello everyone! 👋June is here, and so are we, as promised! 😄 Today we're pulling back the curtain on something a lot of you have been requesting for a while, which is the NEW GAME+. We saw it come up a lot in reviews and discussions, so we're happy to confirm that it will be a part of the 1.1 Update.Story & Custom ModesGoing forward, the game will offer two distinct ways to play: Story and Custom.Story Mode stays the same as the classic Leaf it Alone experience, where maps are played one after another in sequence.Custom Mode, on the other hand, lets you start a fresh run on your own terms, with a set of options to configure. It unlocks once you've completed a given map in Story Mode.What Can You Actually Customize?Quite a bit! Before starting your run, you'll be able to configure the following:set your starting moneyadjust the income multiplierchoose which tools you begin withunlock all tool upgradesand even grant access to all areas, along with their associated cleaning rewardsThe goal is to let you jump straight into the parts you enjoy the most - whether that's experimenting with different setups or simply skipping the early game grind. We're also keeping the door open to adding more options down the line if something fits naturally!Progression and Achievement RulesOne important note is that Custom Mode won't unlock achievements. We want to keep things fair for everyone who has put in the effort to earn them the normal way, and modifying your starting conditions means the playing field just isn't the same. That said, there's an exception worth mentioning...Speedrun-Friendly ImprovementsIf you start a Custom run with all settings at default, achievements still unlock and your runs still count on the leaderboard! This is handled through the Ranked toggle, which enforces the default ruleset. But what does Custom Mode actually offer in that case? Some handy improvements nonetheless:cutscenes will be skipped automaticallyyou can choose which map to playand you can res...
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