Attention all survivors! The Early Access release of Stories from the Outbreak is finally here! https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27023349/a5083be4e65ad4d268b45f3d08df9f6606254b04.gif Embark on a turn-based roguelike zombie RPG with a shorter scenario that immerses players in the beginning of the zombie apocalypse. With 11 unique characters, more than 15 enemies, and three expansive maps, the gameplay is challenging, and permadeath adds to the intensity. Form a team of survivors, traverse the area maps in search of shelter and supplies, fight zombies, and decide the fate of your crew. The game explores the apocalyptic atmosphere through pixel art and characters that speak to each other, showing polarization in views. Will different opinions prevent them from reaching their goals? The game is available on Windows, macOS, and Linux. Join the fight for survival and make your own story in a world overrun by the undead! Get the game here: https://store.steampowered.com/app/1968630/Stories_from_the_Outbreak?utm_source=steamnews27march Thank you for supporting us in our journey. Join us in our discord server to share your experiences, give us feedback, and connect with others survivors. Best regards, Elizabete and the rest of the Coldwild Games team
Attention all survivors! The Early Access release of Stories from the Outbreak is finally here! https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27023349/a5083be4e65ad4d268b45f3d08df9f6606254b04.gif Embark on a turn-based roguelike zombie RPG with a shorter scenario that immerses players in the beginning of the zombie apocalypse. With 11 unique characters, more than 15 enemies, and three expansive maps, the gameplay is challenging, and permadeath adds to the intensity. Form a team of survivors, traverse the area maps in search of shelter and supplies, fight zombies, and decide the fate of your crew. The game explores the apocalyptic atmosphere through pixel art and characters that speak to each other, showing polarization in views. Will different opinions prevent them from reaching their goals? The game is available on Windows, macOS, and Linux. Join the fight for survival and make your own story in a world overrun by the undead! Get the game here: https://store.steampowered.com/app/1968630/Stories_from_the_Outbreak?utm_source=steamnews27march Thank you for supporting us in our journey. Join us in our discord server to share your experiences, give us feedback, and connect with others survivors. Best regards, Elizabete and the rest of the Coldwild Games team
Attention all survivors! The Early Access release of Stories from the Outbreak is finally here! https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27023349/a5083be4e65ad4d268b45f3d08df9f6606254b04.gif Embark on a turn-based roguelike zombie RPG with a shorter scenario that immerses players in the beginning of the zombie apocalypse. With 11 unique characters, more than 15 enemies, and three expansive maps, the gameplay is challenging, and permadeath adds to the intensity. Form a team of survivors, traverse the area maps in search of shelter and supplies, fight zombies, and decide the fate of your crew. The game explores the apocalyptic atmosphere through pixel art and characters that speak to each other, showing polarization in views. Will different opinions prevent them from reaching their goals? The game is available on Windows, macOS, and Linux. Join the fight for survival and make your own story in a world overrun by the undead! Get the game here: https://store.steampowered.com/app/1968630/Stories_from_the_Outbreak?utm_source=steamnews27march Thank you for supporting us in our journey. Join us in our discord server to share your experiences, give us feedback, and connect with others survivors. Best regards, Elizabete and the rest of the Coldwild Games team
Fixed a problem where a few players were unable to save. If a player who was originally able to play normally but cannot play normally after updating to v1.86, please manually change to v1.85 Steam → RHOTG → Right click → Test version → v1.85
Let me start off by thanking you for all the feedback that followed the release of chapters 10 & 11! With different people taking vastly different approaches to the same content, it was somewhat of a challenge to define the rough edges. But nothing is as helpful as in-depth thought-sharing of your experience to determine what to improve upon! So let’s get to the changes, I hope you’ll enjoy them! Player feedback balance adjustments Jobs that deal damage on completion (seals, magma, steel) now reduce your active food cooldowns by 10% of your maximum cooldown per completion as well. Providing an additional strategic element to tackle them through food variety. This aims to reduce a commonly reported frustration of "I get worse as I get faster" if properly utilized, without invalidating their place in the balance Chapter 8: Catch seal damage per completion was increased by 10%, to keep the initial pressure similar to how it was before, now that the cooldown reduction effect is added. It remains a clear buff for chapters 9+, but is initially fairly minor during chapter 8 (it's never a nerf either) Chapter 8: Catch seal now has additional safety logic, causing it to look a little ahead (one food cooldown) to prevent accidental automated deaths to the walrus fight. This should make it require less specific automation setups to comfortably pass at higher skill numbers Chapter 10: Mushroom school damage was increased by 12.5%, while required time/experience per completion was increased by 25%. Effectively making it 10% easier (damage per second), but in a way that benefits later stages of the chapter more than earlier stages Chapter 10: Added additional flavor text to the first dog exploration, to hint that you might want to explore that part even if you've already obtained the iron stick in chapter 3 Chapter 11: Reduced the base difficulty of dodge by 20%, and the damage of trip by 12.5%. Aiming to soften the first phase for builds that are very low on agility (one of whic...
Repair HP
just your average bug fix and re-balancing update btw you should totally join our discord server nerfed ethereal upgrades to grant 50% extra production per upgrade instead of 100%, felt like ethereal upgrades were a bit too good slightly changed the equation for earning souls made a separate button for pet customization moved the soul counter in no form mode fixed an inaccuracy in the buying of friends fixed pet names not displaying correctly for 3/15 skins
{STEAM_CLAN_IMAGE}/9406293/603198eb35409b487c52a58f5336b7deb2665257.png https://store.steampowered.com/app/1290330/Time_Wasters/ Time Wasters is a space shooter bullet heaven roguelite. Equip and upgrade weapons, destroy swarms of enemies, and collect Time & Space Cubes to bend the timeline to your advantage.
The store not loading bug is fixed. Working on more fixes/update.
mac OS version! new backup system to make sure you don't lose your progress! added pet beavers, this feature is NOT done, i wanted to get this done before the update but i'm going to be gone for a couple days and i wanted to get something out as there hasn't bee anything in two weeks. added new branch of prestige upgrades added parallax background to the prestige screen added lines between nodes in the prestige screen added support for hiDPI screens made prestige nodes grow whilst hovering over them changed some font sizes here and there reworded some achievements reworded the base prestige node nerfed the offline production prestige upgrades, they were limiting design space updated the engine from godot 3.4.4 to 3.5.1 updated the godotSteam integration layer from 3.14 to 3.18.3 updated steamworks from 1.53 to 1.55 updated how steam is handled under the hood to allow the exporting to non-steam platforms such as android, iOS and consoles added the possibility of a node in the prestige screen requiring multiple other nodes added the functionality of selling certain nodes added beta update channel on steam if you're interested fixed extra % logs taking up two lines in prestige screen fixed an issue with the settings not properly saving on some devices fixed an issue with scientific notation displaying numbers larger than they were fixed tons of issues regarding accidentally buying prestige nodes
Fix background running problems
Repair level reward,
Added counter for all people who chose to be idle.
更新日期:2023-03-07 版本号:2.3.70 1.天赋系统调整: 珍妮:理财:每10回合,现金增加10%,免疫分钱卡。(注:可以分别人的钱) 阿甘:神行:20%概率触发再走一次。(每回合不可重复触发,不与6点重复触发) 2.加速机制修改: 初始过路费加倍 触发2倍加速调整为第60回合(2人场为70,6人场为50),触发3倍加速为第100回合(2人场为120,6人场为80) 3.入狱或再走一次时,将回合时间缩短为12秒。 4.修复了其他几个小问题
Increase the level reward, reward one weapon for every 5 levels before level 100, and reward one weapon for every 10 levels after level 100 Increase the drop guarantee. If you kill 500 monsters (BOSS is 10) without dropping weapons, you will be rewarded with one weapon. When the backpack is full, every 3 spilled equipment will be automatically converted into 1 material point
1. Fix the bug. Fix the problem that the color of the button of the five-element relationship between the sun stem and the sun stem in the Ninth Palace changes when the five-element relationship between the sun stem and the month is modified after the automatic deduction of the local sky stem bureau 2. Optimization: the description of "I" in the Five Elements Shengke 3. Optimization: increase the energy of takeout recovery (twice the original) 4. Optimization: check the prompt of the corresponding upper yuan, middle yuan and lower yuan 5. Optimization: introduction text indentation optimization 6. Optimization: eight steps to describe optimization
Hey guys, here is the release version. We have improved controller support and tested it on Steam Deck. So far so good. But there is room for improvement. And we are open to your feedback. Sounds and Music - done. But, there are some problems with Steam Deck sound lib in the engine that we using(Solar2D). We have found a solution to it but will push it in the next update. Another major thing that will be added soon - is the endless tower. Thx for your support!
Bug Fixes: Minor bug fixes, server upgrades, and analytics improvements.
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Hello friends! New update has arrived! About the update: Added Added location - Town {STEAM_CLAN_IMAGE}/41393488/5356d092c48ee5affb20a66e5e276cc2ec9a57a5.png Added a timer for closing doors that require an access card (if you get stuck inside this building, a special button is made for this, which opens the doors from the inside) Added the ability to switch the shooting mode for weapons (burst, single, auto) Added a torch when you spawn after death or the first time Fixed Fixed a bug where weapons could be loaded with other weapons carried over from the loadout Fixed bug when grenade dealt more damage than c4 Fixed bug when zombies make sounds after death Fixed a bug where storage boxes would collide with players and bounce all over the place Changed Changed spawning of resources in chests Balance of resources for building Now in the closet you can find only equipment and in the refrigerator - only food Temporarily removed thick fog (because it caused a performance drop) Other minor fixes and improvements Servers have been wiped
Add archive automatic backup and recovery function
Repair the BUG that the plastic cannot save
Markers can now be added to the map
Universes 1 and 2 You no longer have to purchase carried Heirloom slots. Instead, you'll automatically gain one once you have the amount of Nu that each level previously cost. You can now spend the full value of your Nu on both your Staff and Shield, rather than 50% on each. The Home Detector Mastery now also drops Uberhousing upgrades Universe 1 Spire Cores no longer consume Spirestones when upgrading/replacing mods, instead you can spend 100% of your total Spirestones on each Core! 12 different Challenge2s have been fused together into 6 new Challenge2s. Each new Challenge2 is a combination of two older ones, and setting your Zone in one of the combo C2s will set the Zone for both of the Challenges that it's based off of at the same time. This should make it both take less time and be more fun to update some of the more trivial C2s. The pairings are: Meditate + Discipline = Enlightened, Slow + Electricity = Paralysis, Nom + Metal = Nometal, Balance + Mapology = Topology, Watch + Size = Waze, and Toxicity + Lead = Toxad Added 2 more Personal Spire Fire Trap upgrades, and 1 Lightning Trap upgrade In the Personal Spire, lowered the required zone to unlock Poison 8 from Z700 to Z650, and lowered the zone for Poison 9 from 750 to 700. Lowered prices to more appropriate points for those zones. Capped Runestones from Trustworthy Trimps to 7 days Added a new Challenge at Z460 that can be repeated up to 15 times with scaling difficulty for increasing Helium, Attack, Health and Fluffy Experience Universe 2 Added a new ring of Mutators! This outer ring requires that at least 10 Mutators have been purchased from the inner ring before purchasing anything from the new outer ring. Added a bunch of brand new Mutators to the new outer ring The Mutators UI can now be moved around with click/drag and zoomed with mouse wheel Mutated Seed drops are now increased by +1x for each type of Mutation affecting that enemy (enemies with 2 types are worth 2x, enemies with 4 types are worth 4x)...
Added Delivered Numbers screen which shows currently delivered numbers and speed of delivery Buildings can now be quickly replaced by building over them