Game Updates

Patch notes and dev posts · 7,283 Steam updates
Idle Monster TD: Evolved
Idle Monster TD: Evolved
1252 days ago · Tbiz5270

Patch v67 (February 2)

Bug Fixes: Added logic to ensure your energy rewards from Resource Packs, Daily Bonus, and Video Ads never decrease as you reach higher waves. Fixed bug where Commando Bot's Tech I upgrade wasn't applying the bonus to Tech Damage correctly. Improvements to server connection and leaderboard reporting.
Stream Runners: Heroes
Stream Runners: Heroes
1253 days ago · Game Grotto

Launch Update - Midnight Release

Great News everyone! Stream Runners: Heroes will be available for purchase tonight at midnight! Thank you all so much for your patience, your support, and being all around awesome! It has been a lot of hard work to release this game. We are only two developers, an artist and a programmer, and with dedication and perseverance it was truly a pleasure to develop this game for our Twitch community. It all started when we wanted to give our chat something fun to play while we worked on artwork and development for our other indie game titles. Stream Runners evolved through the participation of our community, who offered their ideas for characters, enemies, themes, and eventually their suggestions for settings and options that could allow other streamers to use the game for all kinds of different things. We took all these ideas and input into our mixing pot of expertise and crafted a fun experience for Twitch streamers and their communities, big or small. Stream Runners is everything we hoped it would be, and we truly hope that you enjoy the game with your Twitch communities, like we do with ours. Enjoy Stream Runners: Heroes, and you can bet Game Grotto will be live on Twitch making more indie games, so come stop by sometime and meet the developers and their community behind this little game for streamers. Don and Meg, Game Grotto Softworks. {STEAM_CLAN_IMAGE}/43215615/879440cda60f68de365894fe3e591494f638eccd.png {STEAM_CLAN_IMAGE}/43215615/ed456069f3c9ad9d7d06af3ef6d96ef8ebefbdc6.png
Stream Runners: Heroes
Stream Runners: Heroes
1254 days ago · Game Grotto

Launch Delay

Hello everyone, I'm sure you have been wondering about Stream Runners: Heroes release, seeing as today is launch day. Well we have an update for you. We submitted the final build of the game to Steam from review yesterday, and it is currently being reviewed by Steam for a clear to launch. During the BETA we received some excellent feedback from our testers and their communities, and we wanted to include updates to the base game's settings based on this feedback. These extra features include: 1) a post-session scoreboard containing all three lanes points value and who killed a boss that game 2) a Runner multiplier toggle so that one redeem will spawn 3 runners 3) a redeem cooldown slider to decrease spam in the chat if so desired 4) a boss HP slider for creating challenges or easy boss slaying 5) the ability to turn off or on Runner colors (Red, Blue, and Green) all these things as well as some balancing fixes - those green runners, they were invincible, they never died! So we fixed that bug too. It's disappointing that we could not reach our launch date, as a publisher personally I want to meet the goals I set. I truly believe these additions will enhance the game and make it a wonderful tool for all the streamers who use it going forward. With these things considered, it set my mind at ease to simply push the launch date, and work on what mattered: getting the players and hosts the game they deserve. So as Steam reviews this final build, this means Stream Runners: Heroes could be available between now and who knows - maybe even next Monday! It's not up to us to say. It's all in Steams hands now, and we hope the approval comes very soon, so you can all start playing SR: Heroes. I will be keeping everyone updated with news as it happens here. Thank you all for your patience, your support, and for all your effort spreading the word about our game playing it on stream! Meagan Gates, Game Grotto Softworks artist and CEO {STEAM_CLAN_IMAGE}/43215615/ed456069f3c9ad9d7d06af...
Tonikk Tycoon
Tonikk Tycoon
1254 days ago · RawSkillz1810

Summer Time 4.0 Update

-Back to grass and rain -Aligned the leaderboard to the right -added sign for desk job -updated the background in the main menu -removed the sleigh -patched glitch where if you exit the game while doing a job it wont save the time -fixed some backrooms entrances
Antimatter Dimensions
Antimatter Dimensions
1257 days ago · Makopaz

Game Updates 12/17-1/28

Hi Everyone! We’ve made quite a few adjustments, bug fixes, and additions over the past month and a half. We wanted to make sure to post here for those users who may not have access to our Discord. In this current patch: Spoilers tags for Reality related content Balance changes: EC4 infinity requirement scales slower (50M => 25M per tier) EC11 goals have been reduced by e50 on all tiers Improved visibility for cel3 hints (progress is now always visible and accumulates 10x faster) Made Black Hole auto-pulse always force charging at 99%, removed adjustability for charge rate Momentum grows 2.5x faster Reduced final singularity milestone (8e45 => 2.5e45) Speedruns now also start with achievements 35 and 76 New QoL: Made Time Study tree import text persist between closing the modal Added "Respec and load" buttons/options for Time Study loading Added "Sort by Level" to glyph inventory Auto-EC now holds (but doesn't complete) the next one when paused Bugfixes: Modern-Metro themes now have the correct AD color Cloud save conflict option buttons now work properly "Buy 10" multiplier now always shows Crunch modal no longer shows up pre-break with hotkeys Next EC rewards now show "Next:" even when capped EC requirements no longer scale up after max completions Fixed Companion Glyph still counting as a glyph in some cases (LE, nav, achievements) Fixed black hole-related achievements not affecting displayed interval/duration Cel5 times now account for storing real time Cel6 text now updates properly after destabilization Minor changes: Improved Cloud conflict detection (eternities in early eternity and max Dilated Time in dilation) Added ability to hide Google info when Cloud saving Added "Common Abbreviations" to H2P Added max replicanti text Reduced IP/min and EP/min hiding thresholds on prestige buttons Added an outline for fully-completed EC studies Added cel3 icon to cosmetics Made paperclips less invisible Fixed more minor typos and made many minor wording improvements In...
Family curse
Family curse
1259 days ago · stork.game.by

DEMO

Dear friends. The game famaly curse has a demo version. Now you can go through a small excerpt of the game. If you like the game, add the game to your vishlist. I will also be happy to answer any questions in the game community. Thank you all.{STEAM_CLAN_IMAGE}/43080144/eb740514e4a1270cb551e8bffd142020a5641723.png
Time Bandit – Part 1: Appendages of the Machine

Time Bandit nominated for the IGF Nuovo Award!

I'm shocked to say that Time Bandit was nominated for the Independent Games Festival (IGF) 2023 Nuovo Award! https://i.imgur.com/DQjEq2b.png You can also vote for it to win the Audience Award here! More news coming soon... For now, be sure to check out the new Stealth Demo if you haven't yet. You can download it from Time Bandit's Steam store page.
Kukoro: Stream chat games
Kukoro: Stream chat games
1261 days ago · Nau

Find the cursed pattern!

{STEAM_CLAN_IMAGE}/38940803/3ad23af28295dc54275c6af90b24d106d864acdc.png Up to 100 players can compete in a mini pattern search game. During 5 rounds, players must find the indicated pattern on the board - but beware! There can only be one person on each tile, so the fastest will get it. Each round the patterns will be more complex and there will be fewer squares available, so only the most clever players will be able to save themselves. Remember that you can also play this mini-game in automatic mode while you are away =)
Increlution
Increlution
1264 days ago · Gniller

Minor updates following the new content

January 21 Jobs that deal damage on completion no longer halt to prevent lethal damage before they are actually close to completion The new game plus passive jobs perk no longer progresses two specific jobs in the middle path of chapter 10, to prevent wasting valuable resources Slightly expanded the rendering system to better detect when it missed something, and catch up next frame. This should tackle a rare chapter 11 visual bug where a number/bar wasn't visually updated after completing certain explorations if they finished at the exact same time as something else such as eating food Added a small number-precision safety check to a chapter 11 finale event January 20 Fixed the passive jobs NG+ perk cheating its way past two chapter 11 job requirements Fixed a chapter 10 person following you around after moving on without meeting that person (how rude) January 19 Fixed a cache bug that could cause the construction button to not listen for a specific chapter 11 construction Fixed a bug that caused tooltip-experience information to not visually update with certain chapter 11 explorations
Blacksmith Weapon Merchant
Blacksmith Weapon Merchant
1265 days ago · guilemus

New Game

New game coming to Steam this year! {STEAM_CLAN_IMAGE}/42723896/5e251a5c2ac2a8ef9723d03e99d8408330aea06f.gif The game is called "Idling Gears" and it is an idler clicker game where you not only click on anything, but you can also place new gears and expand your machine, to discover and activate elements in the map. If this sounds interesting or confusing, you can learn more on it's Steam page: {STEAM_CLAN_IMAGE}/42723896/c39fd91fcff2c1030c2be283a9f0f33130f47f06.gif https://store.steampowered.com/app/2285820/Idling_Gears/ If you like the concept of the game, make sure to WISHLIST it! Minor announcement, I am planning on a small update for Blacksmit Weapon Merchant, focusing on the late game, as once you reach 100K+ score there is really nothing to do. This update will also come this year. That's all for now, thanks for playing my games!
Idle Monster TD: Evolved
Idle Monster TD: Evolved
1267 days ago · Tbiz5270

Patch v66 (January 19)

QoL Improvements: Added setting to disable enemy movement speed bonuses (because quicker enemies can be more efficient for farming). Added setting to disable resource hauler spawns (because they may cause more harm than good on your last few waves of a push) Bug Fixes: Fixed a rare bug that caused Tanks and Necros to become unkillable and untargetable. Fixed a bug with the range stat calculation in the My Stats menu. Various other minor bug and UI fixes.
Boba Simulator : Idle Shop Management
Boba Simulator : Idle Shop Management
1282 days ago · ipoon

GO BOBA GO UPDATE OUT NOW!

Hello shopkeepers! {STEAM_CLAN_IMAGE}/43191664/f2c3e34affd18cc0d6aa1f16253b75f51230f09f.gif I wish you all a great year. This new update brings three big things to the Boba Simulator. new delivery service new game mode new branch The new delivery service As your Boba Tea business grows, more customers want to try your delicious tea. But no matter how fast you can make them or how many Bobarista you hire, you cannot satisfy them all when a mob approaches your shop. {STEAM_CLAN_IMAGE}/43191664/bcdfec2e88e39a00a6951681f718de08faa0d37a.gif The new delivery service is designed to bridge that gap. You can now deliver your "DIY Boba Tea Kit" to customers who order it through the delivery app. This will help spread your tea and increase your sales without wasting time making it at your storefront. The whole delivery service will rely on "service points" that come from upgrading the contract with the delivery company. Use those service points to fine-tune the delivery service, i.e., rider amount, delivery range, max cup per round. Each state of the game may need a different mixture of that. Please note that marketing upgrades and marketing staff hiring will directly affect your incoming orders. The new Endless Mode The new game mode is now available for endless pleasure and infinite relaxation. You begin with a tiny little Boba Stand, perform your best Boba Tea while growing your business, and upgrade it until it becomes larger and larger... {STEAM_CLAN_IMAGE}/43191664/10e2e4ac92ae1cc9170ed4237c4c15217a92e7fb.gif Once your shop gets big enough, You will have access to all-new, limitless features. BRANDING: More competitors will enter the market. You need to keep your brand power high with marketing tools or hire marketers to help you. FOOD SUPPLIER: Provide ingredients for you during business hours. If your storage is full, you can also make a clearance sale here. WAREHOUSE: Allow you to rent more storage by making rental agreements with local warehouses. This will create op...
Crypto Mining Simulator
Crypto Mining Simulator
1285 days ago · olivia.trofim22

Happy New Year!

Attention Players, From everyone at CRYPTO MINING SIMULATOR we wish you a wonderful holiday season and a Happy New Year with your family, friends and loved ones as we celebrate the end of another year! This year has been a busy, fruitful and beautiful one for the entire creative team of Hashiriya Drifter. We are excited about what lies ahead in the coming year and look forward to sharing our future plans with you. In the meantime, you still have the opportunity to buy our game at a reduced price and enjoy playing and sharing this novelty with your friends. Thank you again for your support and happy holidays from the Midnight Games Team! Over and out, Midnight Games
Crypto Clicker
Crypto Clicker
1293 days ago · Asc3ndance

Update 1

-Bug fixes / Updates- -Performance improvements -Bear: bear no longer goes away with your coins. It now stays forever constantly taking coins until clicked, onece clicked, it gives you your coins back * 1.1 -Typo Fix -Click Count: Click count is no longer reset on prestige -CPS: CPS/Pacing tweeks -Exit Button -DLC Updates- Holiday hats
Antimatter Dimensions
Antimatter Dimensions
1299 days ago · Makopaz

Antimatter Dimensions - The Reality Update + Steam release

After 4.5 years, the update is here. I want to thank everybody who has helped me and participated in the making of the update, you can see a list of credits either when you beat the game, or through the info icon on the top right. The changelog is too long to include here, you can find it in the same modal as the credits, but here's a shortened list of all the major stuff: The Reality prestige layer. Added Glyphs. Added Reality Upgrades. Added Perks. Added an Automator. Added a Black Hole. Added Celestials. Added a new Modern UI style. The Old UI style is still available as Classic UI. Cloud saving is now available to everyone. This needs your Google account. Shop tab is now available to everyone. Rewrote the game UI using the Vue.js framework, significantly improving performance, stability, and code maintainability. Added a speedrun mode. I'm sorry for the wait, thank you everyone -Hevipelle
Microcosmum: survival of cells
Microcosmum: survival of cells
1300 days ago · Aleksander

DLC "Static" redone!

We have completely redone all the skills in the DLC. New skills are no longer tied to organisms. Capture – captures enemy antibodies. Gravitation – attracts the enemy's antibodies to a point. Push – pushes enemy antibodies away from your organisms. Have a good game! {STEAM_CLAN_IMAGE}/9531401/538bd594e9e0855fff6c2f37e584bb45951f4495.png
Ghost of Dragon
Ghost of Dragon
1301 days ago · metainteraction

English Support Added

Hey everyone, we're excited to announce that the English localization of our game is now available! Keep in mind that this is the first version, so there may be a few rough edges here and there. If you spot any issues, please let us know by posting in the localization error thread. Wishing everyone a merry Christmas and a happy new year!
Crypto Clicker
Crypto Clicker
1302 days ago · Asc3ndance

Future Updates

Planned updates -Bug fixes / Updates- -Bear: bear no longer goes away with your coins. It now stays forever constantly taking coins until clicked, once clicked, it gives you your coins back * 1.5 -Typo Fix -Click Count: Click count is no longer reset on prestige -Idle CPS: Increased non manual click coin generation Also working on the lag issue will likely be in a future update
Crypto Clicker
Crypto Clicker
1302 days ago · Asc3ndance

Thank You

For everyone who played whether you like it or not thank you. If you hated it, sorry, I tried and will learn from my mistakes on this one. For those who like it, I'm so happy. I did this as more of a project for me cause I want to get into making games and wanted to see something through to release, but I know I can and will do better. Thank you again. PS. (not an excuse but just a FYI) solo dev with a full time job and a new born. Also working on more games and making this one better.
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