Game Updates

Patch notes and dev posts · 7,289 Steam updates
Idle Racing GO: Clicker Tycoon
Idle Racing GO: Clicker Tycoon
2305 days ago · T-Bull S.A.

Ultimate Idle Racing GO update is OUT NOW!

Hi Folks, are you ready for the NEW Ultimate Idle Racing GO update? It's OUT NOW! 1. Discover new in-game animations and UI changes. 2. Have fun with totally new daily challenges with extra rewards for each completed task and for completing several tasks in a row as well as for completing a minimum of 4 tasks daily for 5 days a week. 3, Enjoy the game completing weekly challenges, 4. Collect 3 new Mythical rare cards to level up to 10 levels. 5. Get most of CPU which affects the number of prizes you can win in tournaments - at the maximum level the player receives: 5 more blueprints for the garage, 4 times more coin and diamond collector, 10 cash cases. 6. Make sure you upgrade the Transmission which has an influence on the player's performance multiplier during the taping. The maximum level doubles the tap multipliers. 7. Discover the KERS which affects the maximum speed of evading opponents. After reaching the maximum level, the player can evade opponents twice as fast Try to collect some of the 15 sets of cards folded from all cards falling out of the afterburner packs. – Set to increase the performance of the player's car - it can be improved indefinitely – Set to raise player's earnings in offline mode - also improved indefinitely – Set to increase earnings for defeating opponents - endless upgrade level – Set reducing the cost of car parts - up to level 20 which translates to 50% of the price of the part – Set that reduces the purchase price and upgrade of skills - also to a maximum of 20 levels at which the discount is 50% – Set increasing the ascendant currency multiplier - a maximum of 20 levels, a maximum of 200% more ascending currency – Set that increases the chance of a van with extra money appearing - 25 levels for 50% more chance – Set that increases the money multiplier for defeating a van with extra money - it can be improved indefinitely – Set that increases the time to defeat the boss - improved indefinitely – Set reducing the cooldown of all acti...
懒人修仙传
懒人修仙传
2305 days ago · LostXXX

2020.03.18 1.1.8更新说明

版本更新至1.1.5 宠物可以升到唯一品阶,获得大幅度成长提升 新增批量出售装备的功能,锁定的和法宝不会出售 新增一些mod会需要的机制 调整了大部分战斗属性的上限,不包含双攻 修复骰子升级到法宝会导致游戏崩溃的问题 当玩家处于元婴巅峰时点击突破按钮时给与正确的提示 修复洞府修炼数据可能会异常的问题 修复副本中战斗结束后,不触发恢复逻辑的问题 修复战斗统计数据溢出的问题 修复部分数字过大没有显示简写的问题 修复了部分情况下导致存档损坏的问题 修复了重新进入游戏时年龄条未保存的问题 修复了防御反击和反震类技能在特殊条件下会异常的问题
God Awe-full Clicker
God Awe-full Clicker
2334 days ago · SafetyFirst

[Patch] v 2.0a

v 2.0a -Minibuffs and consumables are scaled up a bit to make them easier to read. -You can now find a (+) on top of minibuffs and consumables if you wish to collapse them. These will default open. -If you click on the currency area (top right) you can now toggle off the extra currencies. ---Note: Curios currency in that area has been removed for now. -Reset button in Class Tree should function correctly again. -DoT markers have been moved next to the dice box (top leftish next to health bar).
God Awe-full Clicker
God Awe-full Clicker
2340 days ago · LadyMischief

Update v2.0

v 2.0 -Huge UI update -Auto progress "disable" after time has been removed. (Where it turns the button black and you have to search for an urn) --- Your autoprogress will still turn off if defeated. -50% off sale and extra GP on spins. While I realize it's not "content" per se, I wanted to give the game some love and I'm only the artist not the programmer so this is what I could do for you guys ^_^. I was attempting to make it cleaner, easier to read, easier to use, and more straightforward with its text. Hope you enjoy it none the less.
The Magician's Research
The Magician's Research
2340 days ago · LadyMischief

Update #15 v1.2

EDIT: -FPS Cap and Spend Rate – Patched in a bug fix. This now limits the FPS back down to 60fps. This will also help with the extreme spending rates of everything that was happening. Sorry about the inconvenience. UPDATE #15 v1.2 -Skills – Skill Tree now has a ”Quick Fill” button after your first time shift. This will apply your currently available points to your previously applied skills of your last time shift. -Skills – Skill Points from the Faction Window bonus no longer automatically fill in themselves so that they can be applied with the Quick Fill feature that was added. Note: They will temporarily remove themselves from your ‘skill points spent’ for the window faction bar until you spend them. Keep in mind to reassign these before time shifting if you don’t want what they had defaulted to! -SALE – 50% off of the price of philosopher stone packs for the rest of this month. -Purchasing – Purchasing any of the real money items will now have an added permanent 1-time benefit of +50% HP and DMG. (This benefit can only be obtained a total of one time. Philosopher Stone packs, the value pack, and Beholder pet can all activate this bonus. Previous purchases do not activate the bonus. If the bonus is activated you will see a green +50% HP/DMG on the main gameplay area in the bottom lefthand next to the Mage’s Healthbar). -NEW Knowledge Point Badges - New badges have been added to the Liquid Gold window. Specifically on the 500 stage marks between tiers (500,1500,2500). You can now see a badge that increases the EFFECTIVENESS of your KNOWLEDGE POINTS. This makes each knowledge point you have and obtain give you even more EXP gains. (You don’t have to time shift to activate this bonus). -EXISTING Liquid Gold Badges - The existing liquid gold badge you unlock at each tier has been increased from a x2 bonus to a x3 bonus. -NEW Liquid Gold Badges - New badges have been added to the Liquid Gold window. Specifically on the 500 stage marks between tiers (500,1500,2500). You...
Swag and Sorcery
Swag and Sorcery
2381 days ago · Lazy Bear

Globally re-balanced the game: loot, items, monsters, damage, crafts, etc.

{STEAM_CLAN_IMAGE}/33524494/03d69dab7c25870bd9ac55070e8db3f5355b2f27.gif The process of buying recipes in the boutique was changed. Added the ability to save character's equipment sets and change them out in just one click. Heroes can now automatically replenish their heal potions supply from the stables. New equipment and weapons now available for the first tier adventure and endless adventure. Recipes can now be unlocked based on the village rating. Fashion contests have been redesigned, now you can bribe the judges with gold during the contest. By removing intermediate materials, the crafting process has been simplified. Hotkeys have been added for the most common actions. Bosses now drop unique items. Now you can leave feedback right inside of the game. Swag and Sorcery arrived on iOS! Now you can cross-play the game on your PC and iOS device!
The Magician's Research
The Magician's Research
2384 days ago · LadyMischief

UPDATE #14 v1.1

UPDATE #14 v1.1 -Time Shifting – Time Shifting now only Shifts you to half of your MAX stages reached. For example if you reached a max stage of 800 and you time shift you will only go to stage 400 on your time shift ((Your mage level will also be 400)). Everything will reset as normal, but you will have skill points of the same Mage level’s worth (400 levels worth of skills points to spend in this example). You still have to spend everything like a normal time shift. This is mainly to speed up your climbing back up to your max path and MP/KP gains/farming. -- This should still allow you to have your burst killing speed of time shifting without making the grind of getting back up to your max stage quite as much of a hassle. It also has an added benefit of making your Master of Time buffs useful regardless of your distance into the game. -- Also note - After time shifting you’ll have 0 MP as you would normally but your rate of building it back up will be over a much shorter amount of stages. Your multiplier (The 3x 9x etc over you mp/kp on the main screen will act as it normally would, if you time shift and are above stage 250 you’ll remain at a 3x etc). -Skulls – Skulls and their experience deficit have been removed. -Offline Progression – Offline progression has now been added to the game. You can now advance STAGES while offline. -- If you were offline long enough to progress stages you’ll see a message in the Offline Rewards window in orange. If you did not progress any stages you will not see the message. -Idle Chest – An IDLE CHEST has been added to the game. You can find it in the bottom left hand corner under the Curse Eater window icon. The Idle Chest generates additional loot (Liquid Gold, EXP, and Arcane Scrap) while the game is running. (It does not generate loot while offline). You can see how much it is generating from the numbers next to it. Increasing in stages or increasing your bonuses (for example through the liquid gold window) can increase how mu...
Creature Card Idle
Creature Card Idle
2387 days ago · Dog in a suit

Window resizing feature added

I built this feature last weekend, but held off on releasing it due to the visual glitch when dragging and dropping. But enough people have requested (or outright demanded :P) it that I figured it's better to release it with the minor glitch in place than to not release it at all. The glitch is that, if the window has been resized, the card you're dragging will appear a little off-position. This doesn't affect anything except that it looks a little weird. After the next expansion is out, I'll be spending some more time looking for ways to improve it and get rid of that tiny glitch.
ClickRaid
ClickRaid
2392 days ago · emb3r

Runtime Branch Release 556.3

Re-release of 556.3 on Steam "Runtime" branch. To access: Back up your save file Right Click "ClickRaid" and select "Properties" Select the "Beta" tab Enter beta code "ibackedupmysave" Select the "runtime" branch from the drop down This branch will host the new game updates until all further runtime issues have been identified and resolved. More stable then "daily" branch, but still some risk so please do actually back up your save before switching branches. Let us know what issues if any you find so we can integrated fixes asap and resume our normal updates asap.
Creature Card Idle
Creature Card Idle
2392 days ago · Dog in a suit

Launching the game buy-once at $1.19 instead of using ads and microtransactions

Pricing information You may have noticed that the game switched over from free-to-play to a regular game while still in its prerelease state. The price is set to $1.19 for the first week after launch, and $1.99 after that. My plan originally was to release the game free-to-play with microtransactions. But making the microtransactions appealing would have required slowing the game's progression down, making it less fun for anyone not willing to shell out a few bucks. If you've played the Kongregate version, you know that while Creature Card Idle has some idling involved (it's right there in the name!), it tends to progress at a much faster rate than most idler games. You could unlock three expansions in a week if you strategized well. But the flipside of that is that there's no reason to pay for the microtransactions that are so commonly used in these types of games to speed up progress. The "speed boost" is already built into the design for free. So adding microtransactions would have made the game much less fun to play, except for those who were willing to shell out $10+ worth of cash to bring the game back up to its normal progression rate. There were also a number of technical issues to sort through if I wanted to get microtransactions to work in the first place. That would have taken away another week of development that could have been used for other improvements and new content. Ads were another option, but they're annoying. Nobody wants a 30 second ad every time they start up the game. Adding paid DLC expansions-- along with keeping the existing expansions for free-- was another idea that was floated, but wasn't a popular one in the Discord when I asked. All in all, I honestly think I'll make a tiny fraction of the money this way compared to if I'd released it free-to-play with microtransactions. But hopefully the quality and originality of the game, coupled with the low price, generates enough word-of-mouth sales to make up some of the difference. Cloud save...
The Magician's Research
The Magician's Research
2413 days ago · LadyMischief

UPDATE #12 v1.0.9

UPDATE #12 v1.0.9 -New Mage – The Newest Mage The Druid joins the halls of the Mage’s Guild. He can be viewed in the Mage’s window and is available in the Shop for Philosopher Stones. He has a special bonus for having him as an active or support mage of an Ingredient find chance for making Alchemy buffs. He also has a permanent 30% HP/DMG bonus for owning him once he’s purchased, regardless of if he’s selected at all or not. -Fairy Runes – Three New Fairy Runes have been added to unlock! Once you reach the stage to unlock these, they are permanently unlocked. They will be available that same Time Shift and any future Time Shifts from T0 Stage 1! This will allow you more freedom in your strategies as you open up more Boons to play with, especially paired with the adjustment of the Boon leveling below. -Skulls – The EXP deficit of skulls have been relaxed quite a bit. Even at 5 skulls now you will be able to continue pushing. We didn’t like the hard line it was creating on forcing you to Time Shift so we eased back on it. This allows you to continue pushing if you’d like, while still giving you goals of where you like to Time Shift at. -Fairy Runes – Adjusted Fairy Rune / Boon leveling. Base Boons start at 25 levels available (up from 10). Runes needed to spend to raise the cap have been lowered. The cap raises by 25 each time it rises (up from 10 as well). This should help take care of a bit of the tedium of spending your runes if you had a bit stacked up. -SCIENTIFIC NOTATION – Scientific Notation option has been added. You can find it in the options window if you wish to switch to it. It will be on by default for new games. -Arcane Scrap – Changed the way both of the x10 and x100 Arcane Scrap buffs work. Previously they averaged out as you gained them so that you’d gain their benefits all of the time. We keep getting feedback that you guys would rather see the actual x10 and x100 proc so that’s what it’s been changed to. - Fixed an issue with the weekly/daily poppi...
The Magician's Research
The Magician's Research
2424 days ago · LadyMischief

UPDATE #11 v0.0.8

UPDATE #11 v0.0.8 -Badges – More badges have been added to Tier 1 and higher -Mini-Badges – Mini-Badges have been added to the Tiers. These can be found on the right side of the tiers in the Liquid Gold window, and much like the normal badges, once unlocked, work from Tier 0 Stage 1. These give HP/DMG bonuses for reaching them. You can unlock one for reaching STAGE 250, 500, and 750 in each Tier. -Shop Item: Lost In Time - Returned at request but with a weekly limit of 2. -Bugs – Various bugs and typos fixed.
Territory Idle
Territory Idle
2459 days ago · e^cha

Big update: Space, colonization of a new planet and mutations

{STEAM_CLAN_IMAGE}/34510288/898149c038fed52e9cb8d4bd780ecbc735eb1aa4.png Space is a pretty big update, though, it's for players who have completed the latest content. {STEAM_CLAN_IMAGE}/34510288/3415fe0b7d1a75d258e9ba0e7a0fd23f0659d20a.png Space can be opened when all empires are fully upgraded. In order to achieve this you will have to play for a long time probably. But the content of the previous version would end after the upgrading of all empires, and it bothered me. So I added more endgame content. Space has its own interface and map. {STEAM_CLAN_IMAGE}/34510288/667ffad71d557bdb9847deefc2c15ef76227dce5.png New sectors can be opened for energy. This is like buying tiles with gold in the main game. {STEAM_CLAN_IMAGE}/34510288/42c796a76e7a9a7b6b60924145751df8513bdd82.png The result of space development is the creation of a colonization ship. The ship goes to a new planet... and everything starts all over again :) But the colonization of the planet gives bonuses: You can choose 2 mutations. These are special improvements that can have a significant impact on the gameplay. You will get 100% more empire points. Examples of mutations:+500 workers in the first building built. +2 gold per second, international trade is immediately open. Once for abdication you can change god. The holiness is preserved (for example, you can gain a lot of holiness from the chicken and then switch to oni). x4 wheat and wood production (trivial, but pretty good). All mutations:{STEAM_CLAN_IMAGE}/34510288/10cc00c678718916c6d5d670c0f78e0becdb34e0.png
God Awe-full Clicker
God Awe-full Clicker
2478 days ago · LadyMischief

[PATCH] v 1.9.7b

v 1.9.7b - 9/26/19 -Various bug and balance fixes for paths 300K+ -Increased cap of Hades and Aphrodite Relics -Increased caps of a few passives in the Passive section of Classes. For those few of you at 700k+ that were hitting negative numbers, you'll see your level back around your path for the moment while you balance back out. Your negative health and gp have been fixed. You'll level quite speedily until you balance back out and then continue normally.
God Awe-full Clicker
God Awe-full Clicker
2490 days ago · LadyMischief

Fall Sale 50% OFF

Super Fall Sale. September 15 - Oct 8 We have 50% off of our premium currency purchases (Golden Apples)! With these purchases you also get Vouchers to use on our roulette wheel for fun rewards and for this event you'll get an extra currency (Godpower) reward for each spin you get. While playing the game you'll also earn extra vouchers each week! (1 extra for each 3k paths you reach). These will also get the extra Godpower during the event! We hope you enjoy! {STEAM_CLAN_IMAGE}/33623418/fe351c5e9ed1057a31e91a83707e20fc76432b41.png
Territory Idle
Territory Idle
2491 days ago · e^cha

Version 160 and 160r

Game updated! This update isn't very big and contains mostly bugfixes. I wanted to fix these bugs before I started making a big content update. Version 160 The second axe did not increase the speed of the battle (from forge upgrade) The ships received from the mysteries were not taken into account when sailing away Fixed some glitches with the hero Fixed offline hiring for caves (stone trial) Version 160r It's a special update. Some players have a rare bug with overlapping tiles. This is why there is a "restore tiles" button in the menu. Previously, the tiles recovery algorithm tried to preserve the shape of the continent, which you create by choosing places for tiles, but because of this the recovery did not always work. Now it always works, but the arrangement of tiles before the recovery is not taken into account (in any case, it makes sense to use this button only when the bug with overlapping).
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