add a dps count
Fixed an issue where Storage would not correctly apply Storage Capacity and Stacking Density upgrade states after being copied and pasted.
This update improves save behavior for Auto Purchase and the Machine Selection window position and size. ・The Auto Purchase ON/OFF setting for machine Placement Limits is now saved in save data. ・Auto Purchase settings are now correctly restored when loading save data. ・Older save data now fills in Auto Purchase as enabled for compatibility. ・Fixed an issue where the Machine Selection window position and size were not saved correctly when saving while the window was closed. ・Fixed an issue where the Machine Selection window position or size could be reset unexpectedly. ・Added a confirmation dialog that asks whether to reset the Machine Selection window position and size when the window is outside the screen. ・Adjusted Machine Selection window resizing so it is less likely to extend outside the screen. ・Added localized text for the Machine Selection window off-screen reset confirmation.
Well, folks, the Unity install fee fiasco is now a distant memory. It's almost certainly already the case that 99.99% of people who see this steam page will have no idea what on earth we were even talking about. However this game, we think, is still fun! So we took the time to re-write and re-brand. But how to do it? What fits? Well, AI mania, of course! It's a perfect fit. Install-Fee Tycoon has now be transformed into AI Tycoon - to have a fun, loving poke at the current ongoing unpredictable insanity that is the expansion of AI in our economy. If you're an old player and that sounds interesting, boot the game back up and give it a shot, I'd love to hear what you think.
⚙️ Features & ImprovementsRemoved island icons from the meta-upgrade screen to avoid the misconception that certain upgrades only apply to specific islands.Reward Rifts and Damage Rifts are now enabled by default after rebirth.Added a new shortcut: right-click any character button on the left panel to enable auto-upgrade for all skills at once.⚖️ Balance ChangesIncreased the value of Gardener Fruits from 100 Coins to 200 Coins.
Dear players! The football extravaganza collides passionately with the thrilling chariots. The "Glorious World Cup Flag" makes a surprise debut, bringing you an unprecedented crossover carnival! From now until the end of the "Glorious World Cup", there is a chance that "Glorious World Cup Flags" will drop when you kill enemies. (Note: This is not the 2026 FIFA World Cup)New Celestial Wrath Equipment: Glorious World Cup FlagFrom now until the end of the Glorious World Cup in 2026, a magical perpetual - motion football will appear on the battlefield. This is no ordinary ball. It has astonishing power. Once it hits an enemy, it can cause damage equal to 8% of the enemy's current health, making the enemy "yell in pain" instantly. It becomes a great weapon for you to defeat enemies on the battlefield.Interestingly, if this perpetual - motion football hits a chariot in the middle of the battlefield, you can get a random number of bottle caps, with a maximum of 10. Bottle caps are the "hard currency" in the game, which can help you smoothly upgrade your chariot and buy items. Imagine, in the intense battle, not only can you severely damage the enemy with the football, but also gain bottle caps incidentally. This feeling is simply amazing!Every kill is an opportunity, and every flag is a symbol of honor.Dear warriors, quickly plunge into the battle. In the world of "Bomb Vehicle", use your strength to pursue the Glorious World Cup Flag and write your own passionate legend! Let's make the battlefield lively and enjoy the passion and joy of victory during this "Glorious World Cup" crossover period!
This patch is primarily for bugfixes and some minor improvements! Code 'time' revamp!Code 'time' is no longer a game of luck, but instead a game of timing. When you click on the button to redeem this code, or manually type it in the promocodes box, you will be given the following message: Are you a bona fide time teller? Let's find out. If you can click the button between \ and \ seconds after pressing 'OK', You win \ Quarks! Due to how long it has been since your last attempt, the rewards are multiplied by \. Clicking the CANCEL button will not consume your time attempts. Pressing the OK button starts the game. You must then press the OK button again within the range of times provided to you (this range will be displayed while the game is in progress for your convenience). If you press the OK button a second time within the stated range, you win! Because you are given the time bounds ahead of time, a master of time can win this minigame every time! Changes: The tolerance for 'time' is now 1,000ms (1 second). A random number from 6 to 21 is selected. If you press 'OK' within 1 second, either early or late, you win! (So, without any upgrades there is a two second window)Cookie Upgrade 11 adds 25ms of tolerance per level, expanding the window by 50ms. The final level guarantees the rewards, even if you don't win under the rules of the game. You can still play the game if you want, though.The base Quark reward is reduced from 125 to 25, because you can now always win the minigame.You gain +5 Quarks as a base per highest Singularity, without limit.Removed the diminishing returns on the Quark reward (This is a buff for lategame players).Stats for Nerds improvement!Fixed the alternating highlighting lines in each stat box. They are now actually alternating!If a stat line does not contribute to the running total of that stat, then you no longer see it! There are a few exceptions, namely PseudoCoins ( )Balance/QoLONE MIND and HALF MIND now give a 1,000,000x fixed speed, ins...
“Epic Rage” Bug Fix Event – Phase 12:As a small indie team, we sincerely ask for your support and positive reviews! If you encounter any issues, please join our group and communicate with us—we’ll assist you as quickly as possible. Even if we can’t fix it right away, it helps us pinpoint where the problem occurred. Thank you! QQ: 149577079Additional Notes on Recent Hot Topics:Slow combat speed: Our game isn’t just a roguelike—it’s also a card-building game! Deck-building is a core element, so please make sure to use the “Star Fusion” system to follow recommendations and build strong units. Having a main carry (main DPS) makes a huge difference!Top recommendations: Boomerang, Archer (Cannon), Fire Mage Max out their skills: chance to act twice in one turn, high attack, high accuracy, high crit, and can hit all enemies—super satisfying, definitely worth trying!Due to frequent updates, there may occasionally be freezes or interruptions. If this happens, please try restarting the game or changing your lineup. You can also contact us directly—we’ll identify and resolve issues as quickly as possible!Update Contents:Star Upgrade Recommendations now work properly, including for locked characters—they can appear and be selected normally. Finally, you can fuse without overthinking! (Customization-focused players, please stay tuned for further improvements.)One-click fusion & one-click upgrade will now prioritize using items first. Character cards will only be consumed once items are used up.Attempted optimization of artifact entrance effects, addressing the issue of audio distortion.Removed some “suicide-type” bounty missions.What’s Next:We’ll continue prioritizing:Artifact effect fixesThe 100x draw featureOverall experience optimizationsIf you have any feedback or encounter frustrations—especially in the early game—please reach out and help us make “Lucky King vs. Unlucky Player” even better. Thank you!
Dear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): June 2, 10:30 AM – 11:30 AMUS Eastern Time (EDT): June 1, 10:30 PM – 11:30 PMUS Pacific Time (PDT): June 1, 7:30 PM – 8:30 PMAffected Regions: Asia-Pacific & NA/EUMerge ScopeAsia-Pacific Region:1、Cultivation Server 40 Cultivation Server 442、 Cultivation Server 42 Cultivation Server 483、Cultivation Server 46 Cultivation Server 504、Cultivation Server72 Cultivation Server 735、Cultivation Server 74 Cultivation Server 756、Cultivation Server 76 Cultivation Server 777、Cultivation Server 78 Cultivation Server 798、Cultivation Server 80 Cultivation Server 819、Cultivation Server 82 Cultivation Server 83NA/EU Region:1、Server S17 Server S192、Server S21 Server S233、Server S25 Server S274、Server S29 Server S305、Server S31 Server S32Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
The demo for How To Grow a Black Hole is officially available now on Steam.Jump in, start growing your black hole, and see how far you can push the limits before everything spirals out of control.Play the DemoThe demo gives you an early look at the core gameplay, progression, and chaotic growth systems we’ve been working on. We’re excited to finally let players try it for themselves.What to ExpectGrow your black hole from a small anomaly into something far more destructiveExperiment with upgrades and progressionConsume, expand, and push your run as far as possibleGet an early feel for the systems we’re building for the full gameWe Want Your FeedbackThis demo is an important step for us, and player feedback will help shape the game moving forward.After you play, let us know what you think. We’re especially interested in feedback on:Game feelProgression pacingUpgrade balanceClarity and onboardingBugs or technical issuesAnything you want to see expanded in the full gameWishlist the Full GameIf you enjoy the demo, please consider wishlisting How To Grow a Black Hole. Wishlists help a lot and make it easier for us to keep building, improving, and expanding the game.Thank you for checking out the demo. We hope you have fun growing something deeply unstable.Play the demo now and let us know what you think.
合服公告 (6月2日)親愛的玩家您好:為了活躍遊戲氣氛,提升大家遊戲體驗,遊戲將於6月2日10:30-11:30對以下區服進行合服,具體時間請留意遊戲,合服期間合服範圍內玩家不能登入遊戲,其他區服不受影響,不便之處敬請諒解!合服范围:1、 江湖85服 江湖86服2、 江湖87服 江湖88服3、江湖63服 江湖65服4、江湖67服 江湖71服5、江湖69服 江湖73服
Hello,This is the development team.A bug has been discovered and a hotfix has been applied.1. Fixed an issue where item slots and actual item information did not match.2. Fixed an issue where Gold could not be obtained when performing Alchemy on certain items.We apologize for any inconvenience this may have caused.Thank you.
This update addresses two serious bugs that could cause you to lose the game through no fault of your own. strongly recommend updating before your next play. I'm really sorry for any frustration these issues may have caused. Time Warp Bug Using Time Warp was accidentally speeding up enemies and resource generators instead of only affecting the intended targets. The more you used it, the worse it got. Enemies would arrive earlier and earlier, eating into your available play time. This has now been corrected so Time Warp only does what it's supposed to. Chapter 7 Final Secret A balance misconfiguration made it impossible to unlock Chapter 7's final secret through normal gameplay. This has been fixed and it's now fully reachable the way it was intended. Other Changes Chapter Memory actions no longer affect resource generators. Some Chapter 7 actions now use total less time. Fixed multiple typos found throughout the game. NOTE: Every ending and secret in this game should be completable without relying on bonus of Chapter Memories. If you find anything that feels gated or unreachable through normal play, please let me know. Thank you all for the feedback and support!
The restriction that prevented listing items for sale on the Market has been lifted. You can now list items on the Market again.
Updates Added a Tooltip to Challenges Button. Added a block so player cant abandon the tutorial challenges. Changed Abandoning Challenges to only require 1 confirmation. Bug Fixes Fixed Bank Teleport not changing the world colour back. Fixed Challenge Grand Master art and title in achievements. Fixed Firemaking Challenges for cores using the highest recipe level requirement. Removed the crafting challenges for sinew
ANOTHER few bug fixes before the next update. Fixed issue causing Danditty Plushies and Egg Bench spawning as wrong furniture. Fixed annoying noise when holding over inventory over sell box. Fixed visual bug with opening inventory over mossy rock minigame in Rocky Retreat.
Hey,I just dropped a release-day patch that includes:General balance tweaks across various features (including life/work buildings)Building descriptions now show up to 5 "+" symbols instead of 3Updated the Steam wrapper (I heard about some issues, so I hope this helps!)And most importantly:You can now select "none" as the sound for work/break ends, clicks, or task completion.Have a great day, Dan
Early Access & Demo (0.5.4) UI wide layout (allows to have the chronicle always on top). automation type and priority UIs are both in the action list now.There are more changes to come in next patches regarding usability of the Automation/Priority panels. prioritites higher than 10 will be set to 10 which is now the maximum value number of cycles in milestones displays properly (it was one less than it should) untranslated text when entering new zone tooltip for special training icons was partially hidden under the actions list. (internal) added labels for accessibility now you can see what happened when you died. core special training actions moved to “exploration” category. yellow now you cannot upgrade the camp in ruins without building it first. automated drink tasks now start a bit earlier, so you are not left with 0 hydration. gray removed all known soft-locking issues (but not the ones I don’t know 😉 ) end dark (gray) mode
Hello, here's the timeline for IGTAP in june. June 5th - Extended & Updated demoThe demo will encorporate course 5, in a balanced state, into regular progression, plus a whole load of gamefeel and QoL improvements. Altogether, expect ~30 minutes of new gameplay. June 5th to June 24th - RaffleComplete this new, extended demo to get a personalised code! if you enter that code into a google form (TBA) you'll be entered into a raffle to win one of 25 free copies of IGTAP! June 15th - IGTAP super evil hard modeon june 15th, everyone who has completed the new demo will be able to attempt "super evil hard mode", which is basically just what it says on the tin. Don't expect to clear it!
- Backup system: This should prevent the loss of your save in the event of a crash in the middle of rewriting the save file. - Specialisations locked in the previous colony now unlock and stay selected when starting a new colony. - Added a new setting to scale the size of the hover tooltip box. This should help with descriptions readability on smaller screens and devices. - fixed effects description value display in Korean. - removed the "erase save file" button from the settings. - removed save buttons from the settings when in the title screen.
We know there are some bugs related to the skill tree when using the Russian language.Sorry for the trouble, and we’re working hard to fix it as soon as possible.
It's time for another update!We've fixed a few things, tweaked a few things, and added a few things. Here's the breakdown. If you want to suggest feedback or report bugs to us feel free to join our Discord:https://discord.gg/Q9G2ebdNf7Steam AchievementsWe've been experimenting with Steam achievements for the full game so why not bring a couple to the demo? We've added the following achievements:Meet the ElderDestroy 1k Ore1 MILLIONMountain MineshaftOMG!If you should've unlocked these achievements already then they should unlock when you launch the game for the first time after the update with the exception of OMG as we had no way to track that previous to this update, sorry!New ContentWe've got a few new things for you!A new bomb ability has been added to the pickaxe tree. Rather than a small sprinkling of random bombs, this is a bomb you can place to cause a massive explosion on those pesky blobs of ore.The Ghost Pickaxe can now be unlocked in the pickaxe tree. Previously only available through the pickaxe crate ability or dice roll. You can now unlock the chance for bonus picks to sometimes spawn as a special ghost pickaxe instead! Real scary stuff. Visual ChangesWe have changed some things, visually.We thought the old grey background needed an uplift. We've got a new background with a different colour per menu/location, with slightly slower movement and bigger squares to make it less distracting.We have also changed the font on the popup/damage text. It's now a little easier to read but not quite where we want it to be - we'll likely change it again before release but we hope it's an improvement for now.Full changelog+ added steam achievements+ added steam stats+ added big bomb ability to demo+ added special ghost pickaxe to demo+ added new background+ added unique colour backgrounds for each location / UI menu+ added credits menu+ added option for toggling goblin noise= updated popup text font= update pickaxe upgrade tooltips to be more in line with our improved...
Quick patch today to fix some issues with game performance, and UI inconsistencies: - Fix mouse cursor delays / hitches, should be smoother now, but let me know if it gets worse - Updated some window ordering issues in the UI that could cause windows to have a fade layer above them instead of below - Removed some validation checks from game simulation to speed up performance on some lower power machines
即日起,热血影像征集正式打响! 不管你截的是一刀暴击9999的瞬间,还是录了一段行云流水的连招屠戮——只要带上传奇的味儿,统统拿来!你提供的每一张图、每一段视频,都有可能被官方放进游戏宣传片或宣传截图里,让全服老铁都见识你的威风!⏰ 活动时间即日起 —— 6月14日(周日)深夜24:00 (过时不候,别怪没提醒!)🎁 活动奖励(每周一发)奖励类型礼包价值每周名额说明截图礼包5000钻石50名只要你截图够味儿,就有机会!优秀视频20000钻石20名视频够燃、够秀、够传奇,名额有限先到先得精彩视频(被宣传视频采纳)50000钻石10名你作品的某个片段将会成为官方视频的其中一段📌 活动限定规则(兄弟们看仔细)每人可拿满三份礼包:截图礼包 + 优秀视频礼包 + 精彩视频礼包,三个礼包可以各领一个,互不冲突!每个礼包码只能兑换一次,谁先换谁赚,别外借。活动期间每个档位最多获奖一次。✍️ 参与方式(怎么交?很简单) 加入官方QQ社群302011064,与游戏管理员进行联系
Before we dive into the hotfix notes, we want to take a moment to thank everyone for the incredible support, feedback, bug reports, and patience you've shown since the release of Version 2.4.0. As part of last week’s Lofi Girl Collaboration update, we upgraded our underlying game engine. While this allows us to build a better future for the game, it also introduced some unexpected technical complexities. We’ve been closely tracking reports of "fatal errors" and crashes, and today's hotfix aims to address them. Here is where things stand for each platform: 🖥️ Windows Players Intel CPU Fatal Errors: We found a permanent fix for the most common "fatal error" affecting newer Intel CPUs utilizing AI boosting features. This is resolved in today's hotfix. "Hang Detected" Crashes: We’ve received reports from players that these unexpected crashes have disappeared with the new engine version, which is fantastic news! Save File Corruption: The engine upgrade appears to have resolved the rare issue where save files could break during an unexpected game shutdown. We are crossing our fingers that players won't need to rely on save game backups moving forward. 🍏 Mac Players (Apple Silicon - M1/M2/M3) We have included a hotfix to address the performance drop introduced in our last update, and should fine with today’s hotfix. Note that Apple Silicon users have not experienced the any "fatal error" crashes. 💻 Mac Players (Intel Processors - 2021 and older) This is the hardest part of today's update. We have spent the last week trying multiple ways to fix or work around the "fatal errors" plaguing Intel Mac configurations, but we have run into a hard technical wall. The latest version of our engine changed a significant portion of the rendering backend, and it simply no longer aligns with the architecture of older Intel-based Macs. Because of this, we unfortunately have to pause future updates for Intel MacOS users. This was not a decision made lightly. As a small team, we have to bal...