Game Updates

Patch notes and dev posts · 12,643 Steam updates
悠久之树
悠久之树
137 days ago · 迦美奈

5月27日临时不停服热更维护公告

致各位探求者大人:我们已在5月27日22:00左右进行一次不停服更新维护,维护内容如下:- 修复了多人战-碎光战线·合一天使讨灭战关闭后仍可通过特定操作继续挑战的异常;- 开放碎光战线·合一天使讨灭战常驻兑换商店;- 补充了回响特殊强化道具「太初宝莲」「鸿蒙灵药」「混元玉镯」的具体效果描述文本。探求者大人重新登陆游戏,即可下载并安装更新内容。
Now THAT'S a Big Dragon!
Now THAT'S a Big Dragon!
137 days ago · [[[Alphageddon]]]

The Steam Next Fest is near...

Hello, slayers!Since the last announcement I pushed a few patches to the demo!These updates focused on performance, tweaks, and getting things ready for Steam Next Fest... including a little something extra on the way. Highlights of the latest changesPerformance improvements — smoother gameplay, especially in the dungeon sections and during longer sessions.Balancing pass — adjustments to progression and pacing based on demo feedback.Bird achievement fix — the bird-killing achievement no longer requires completing it in a single run. Progress now carries across sessions.Steam Next Fest prep — behind-the-scenes work to get the demo festival-ready.Surprise coming on festival day — a new feature will drop when Steam Next Fest starts. More details then! ----------If you're enjoying the demo, please consider leaving a review on Steam.It really helps the game get discovered and makes a huge difference for solo developers like me.🐦🪙
蜀仙传·挂至飞升
蜀仙传·挂至飞升
137 days ago · 斩火

20260528日常更新

优化调整:1.新增道友被动技能【虚则咒之】:造成伤害时,如果目标真气为0,使目标获得1点\(在滇西派静修可获取)2.新增道友被动技能【虚则断之】:造成伤害时,如果目标真气为0,使目标获得1点\(在滇西派静修可获取)3.新增道友被动技能【虚则毒之】:造成伤害时,如果目标真气为0,50%几率使目标获得\,持续2回合(在滇西派静修可获取)4.现在兵解1级法宝与2级法宝可额外赚取的灵韵是一致的了Bug修复:1.修复了DLC介绍页面内众星殿文本错误的Bug2.修复了众星殿界面内法宝名称文本错误的Bug
DriveWave
DriveWave
137 days ago · Dumbbell Games

Hotfix - v1.5.215

Hey everyone,Mostly a deep save-system sweep this round. A few of you sent long reports and some screenshots over the past week, and digging into them turned up more than I expected.Jukebox playlistTwo layers, stacked.Every time the game shut down, an empty SavePlaylist was being written even if you had not touched the Jukebox that session, overwriting your saved playlist on disk with an empty array. Underneath that, the save plugin was storing raw string arrays without the type marker it needs to deserialize them, and the load path was silently returning null. So even on saves where the data was intact, the playlist looked empty on relaunch.Both addressed. There is one unavoidable migration cost: anyone whose disk save was already wiped by the first bug will need to re-add their tracks once. After that, it sticks.Lifetime distance counterSome of you reported the counter reading high at startup, dropping mid-session, and jumping again on the next launch. The cache that holds total distance across all cars was being built before the current car was spawned, so the current car's saved odometer got included in the cache AND added live, double-counting it. Reordered so the cache always rebuilds with the current car excluded. Existing saves untouched, the display corrects itself on the next restart.AchievementsProgress bars sitting half-filled while the achievement said "Completed!" - the UI was reading stale progress from saves where the unlock happened before the progress field was written. Bar now snaps to full on unlock and the unlock path always writes the target value back so it stays consistent.Streak100, 500, and 1000 were not unlocking retroactively if your best streak was already past the threshold before those achievements existed. They check on launch now.Crash protection if your unlocked-achievement list ever gets out of sync with the inspector list.Wheel DropsThe whole timer save and load layer was throwing too many bugs to be worth keeping and it was very ...
TBH: Task Bar Hero
TBH: Task Bar Hero
137 days ago · nugemstudio

Hotfix Update) 1.00.01

Hello, everyone. This is the development team of .Several bugs were discovered in the game, and an update has been released to address them.\A warning popup will now appear upon cheat detection, after which the game will close. (If cheating is detected, you will be permanently banned without any separate warning. Permanently banned accounts can still play the game, but marketplace trading will be disabled, and all items listed on the market will be removed.)\Fixed an issue where data reset would occasionally trigger a Steam ID mismatch popup and load from a backup file.Fixed an issue where some heroes would not use their skills even when skill cooldowns were fully charged.Fixed an issue where items temporarily disappeared when moved from the Trading Stash to the Stash. (Temporarily disappeared items can be retrieved from your mailbox.)Fixed the item grade of SoulStone.Fixed an issue where the 3 Stash Pack item could not be purchased and the text was displaying incorrectly.\Updated the Terms of Service to include more detailed descriptions of the types of information collected and their purposes.Changed the default color of the shop button.Your bug reports are a tremendous help to the development team. If you happen to encounter any bugs while playing, please leave them on our Discord. We sincerely apologize for the inconvenience.Thank you.
Black Cat Book Club
Black Cat Book Club
137 days ago · Idea Garden Games

Playtests Open!

The cat welcomes you in their Library.We are so stoked to finally let people play this game.It's been a long journey; the game has changed and improved a lot over these months and FINALLY we can share a first playable version!It's an early build, more content, more polish and more cat-ness will be added shortly.If you play, please consider giving us some feedback about your experience (link in Settings).Check out the new trailer too: Thank you cat-lovers,We are also part of the Steam event Witches Wizards and Warlock
Loopbound
Loopbound
137 days ago · loopbounder

Loopbound Early Access is now live

Loopbound is now in Early Access. WHAT'S IN EA• 3 new regions beyond the starting area (~20–30 hours of content)• Each region has its own theme and unique mechanic• Recommended order by difficulty: yellow → green → gray. Any order works; you can switch regions freely between cycles. THE 3 REGIONS1. Very direct and fairly linear, but not just a matter of moving forward: which resources you automate or disable matters. Recommended for getting familiar with the game.2. Less direct; choose between different routes to complete it (all routes must be traversed). A bit more open than the first — you're not pushed to a single path — but order doesn't change things drastically.3. Very open (within the core mechanics). Likely the most open region in the full game. My favorite, but not recommended first. I originally didn't plan to include it in EA, but couldn't resist. DEMOThe demo will always be available. If you haven't tried it yet, that's still the best way to see if the game is for you. SAVE COMPATIBILITY• Demo saves from before the EA release cannot be imported.• The demo will be updated so new saves (from the updated demo onward) can be imported into EA.• EA → full release: save import is not guaranteed; it depends on how much the final version changes.WHAT CHANGED SINCE THE DEMO (based on player feedback)Bugs: GPU usage, extra tick on full inventory, tutorial windows blocking actions, automation edge cases, missing translations, backdrop flickering, action naming, horizontal scroll bar.QoL: bulk automation (x2, x3…), remaining time on started actions, buy automation from task list, improved tooltips (settings), start cycle paused (settings), chronicle improvements, pause indicator, inventory colors, resource icons on gather actions, map highlight on shortcuts, small marker showing which skill is leveling up (Skills panel).Appearance: new Retro interface look (Settings → Appearance), alongside Modern.Balance: mastery reduces action time by 10%, doubled temporal essence...
Idle Champions of the Forgotten Realms
Idle Champions of the Forgotten Realms
137 days ago · CNE_Shawn

Tales of the Champions, Part 9

{STEAM_CLAN_IMAGE}/29347222/369d17f6198c6300822f118fe3a22bbef22b0e20.png We're back with the penultimate installment of Tales of the Champions! On our next two Tales adventures, Birdsong travels to the haunted ruins of Mezro, while Tess leads the Fallbacks into Undermountain for a teambuilding adventure! Completing the base adventures will unlock Birdsong (Seat 9) and Tess (Seat 8), while completing the new variants will unlock Feats, Corrupted Gems, Gold Champion Chests, and an exclusive Thayan Knight Skin for Tess! Also included in today's update are Tier 5 Blessings for The Red Knight! Are you ready to take on the challenge? Read on to learn more! Kindred Spirits {STEAM_CLAN_IMAGE}/29347222/80065b7239a6c806002399e0c8d18ecaaf8a39e8.png Allies of Chult travel with Birdsong to investigate the haunted ruins of Mezro. Complete Area 250 Rewards: Birdsong Champion Unlock Variant 1: Lonely Spirits Allies of Chult travel with Birdsong to investigate the haunted ruins of Mezro before they're overwhelmed by the dead. Birdsong starts in the formation. She can be moved, but not removed. You may only use unaffiliated Champions and/or Champions that can be unlocked in the Tales campaign. Only Birdsong and Champions in the formation from the most represented alignment on the good/evil axis can deal damage. In nonboss areas, when an enemy is defeated they immediately turn into a Lonely Spirit, which can not be damaged and continues to advance upon and attack the formation. Lonely Spirits can only be removed by changing areas. Getting to Know Idle Champions: Some Champions have abilities that work best with a limited set of heroes. Choose your heroes well to make the most of these abilities! Complete Area 450 Rewards: 4 Birdsong Gold Chests and 250 Corrupted Gems Variant 2: Kindred Spirits Allies of Chult travel with Birdsong to stop the party at the haunted ruins of Mezro from getting out of hand. Requirement: Must have completed a Tier 2 Variant in an Event. Birdsong starts in t...
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
137 days ago · rimmindgame

New Equipment Arrives! Trickster Control Chip

New Equipment: Trickster Control ChipEquipment Name: Trickster Control ChipEquipment Mechanic: After equipping the Trickster Control Chip, the vehicle unlocks a exclusive Trickster combat state. Attacks on zombie units invade and disrupt their nerves, inflicting a sustained phantom pain debuff.Core Effect: Enemies affected by phantom pain receive a 1.1x exponential damage multiplier increase per hit from the Trickster state. This effect can stack up to a maximum of 256 times.
Evitania Online - Idle RPG
Evitania Online - Idle RPG
137 days ago · neype

Update notes for May 27

Summer Event A new Summer seasonal event is here, packed with new buffs and reworked ghost/elites. Vigor Buffs Earn two buffs: Vigor Buff: bonus EXP and Gold gain. Obtainable at the event NPC and drops from elites CDR Buff: cooldown reduction; your character grows to 1.5x size while it's active, drops from ghosts Event shop with global upgrades that amplify your Vigor Buff bonuses Ghosts & Elites Ghosts drop the same loot table as the mob they spawned from, plus event-specific drops World Elites are now Mimics Shop & Currencies New event currencies: Mimic Lock and Summer Coin Summer Pack 2026 in the Gem Shop, including the new Mimic Ring New Visual FX Intensity slider in settings (menu option renamed to Visual FX) Double-click a talent node to upgrade it Rune and Curio inventory tabs now use a paged grid instead of scrolling Craft now warns before consuming enhanced items Copy-to-clipboard icon next to the support email in the Account panel New event pet: Chestershire Paid pets can now be fed (confirmation required) Balance Added Hard keys to Nightmare loot World Elite HP buffed
Loopbound
Loopbound
137 days ago · loopbounder

Demo updated — aligned with upcoming Early Access

This demo build matches the Early Access version that will launch soon. SAVE COMPATIBILITY• Saves from older demo builds are not compatible with this update.• New saves created in this demo will be compatible with Early Access when it is released.If you had a demo save from before this update, you’ll need to start a new run. WHAT CHANGED (same as upcoming EA; based on demo player feedback)Bugs: GPU usage, extra tick on full inventory, tutorial windows blocking actions, automation edge cases, missing translations, backdrop flickering, action naming, horizontal scroll bar.QoL: bulk automation (x2, x3…), remaining time on started actions, buy automation from task list, improved tooltips (settings), start cycle paused (settings), chronicle improvements, pause indicator, inventory colors, resource icons on gather actions, map highlight on shortcuts, small marker showing which skill is leveling up (Skills panel).Appearance: new **Retro** interface look (Settings → Appearance), alongside **Modern**.Balance: mastery reduces action time by 10%, doubled temporal essence per cycle, many action/time/XP tweaks. It is strongly recommended to stop the demo (or keep a save file) when the end of teh content is reached, otherwise when importing the game into EA you'll be overpowered ( it will be ok, but content is not originally designed that way )
Unnamed Space Idle
Unnamed Space Idle
137 days ago · Sylv

Version 0.80.1.7

Slightly improved turret smartness on not overlappingChanged "Auto Buy All" in Bases to disable all if mixed settingsAdded tooltip to battle alignment upgrade in veil regions with formulaChanged the type specific damage display on cores (Shield % etc) to hopefully clarifyChanged late game compute core to not stack poorly with the other compute upgradeFleet battle validation fails now prompt a deletion sooner to keep them cleared outFixed some issues with Veil Shift and A B routesFixed Strata Growths not saving partial progress properlyFixed core auto upgrade to be on for brand new coresFixed base auto buy setting being set to invalid stateFixed synth modules overflow in long languages (texts truncated)Fixed crew add half option on rank confirmation popupFixed crew tab flashing red after Supremacy unlock in some situationsFixed false advisor validations on certain battlesFixed typos
Re:Blade
Re:Blade
137 days ago · STAGE

Patch Notes — Bug Fixes & Sound Adjustment

🛠️ Patch Notes — Bug Fixes & Sound Adjustment Hello, this is the developer. This patch fixes 4 bugs reported from live and eases the volume on the Ice tree's attack SFX. If you have Re:Blade installed, the update downloads automatically — just restart the game. ✅ Bug Fixes ▶ Battle auto-end stuck Fixed an issue where battles weren't ending automatically when the timer hit 0, forcing you to press the manual End button every time. Reports came in that during some battles (especially right after boss fights), internal processing was getting cut off and the auto-end wasn't triggering. Added a safety net to guarantee auto-end, and reinforced the flow so that even if the boss kill cinematic gets interrupted partway, the end-of-battle process won't be skipped. Now when the timer hits 0, battles auto-end in any situation. ▶ Couldn't re-pick the 2nd Awakening tree after Awakening reset Fixed an issue where, even after resetting Awakening, the 2nd tree you'd picked at the 9th Awakening was sticking around, preventing you from picking a different tree. Also fixed a related issue where the Awakening effects added by that tree were showing up as candidates from your very first Awaken roll. The Awakening reset now clears the 2nd tree selection together with the entire Awakening effect pool added by that tree. Once you reach 9 points again, the tree choice reappears, and the Awaken rolls before that only draw from the weapon's base Awakening pool. ▶ Silver Kobold relic set bonus display didn't refresh Fixed an issue where the Silver Kobold relic set bonus wasn't immediately reflected in the Attack Power value on the menu stat panel. The set bonus was actually applying correctly to damage in real combat, but the Attack Power value on the menu wasn't refreshing right after picking up the relic, making it hard to tell whether it had kicked in. Now the set bonus is reflected in the menu stat panel's Attack Power the moment the relic is obtained. ▶ Upgrade tree moving while Settings wa...
TBH: Task Bar Hero
TBH: Task Bar Hero
137 days ago · nugemstudio

Official Launch & Promotional Event

Hello, everyone! has finally officially launched! To celebrate the official release, we've prepared a small event. Please share your gameplay impressions on Steam, SNS, Community, and more so that as many people as possible can see them! We will select 13 participants who share their impressions and send them gifts!\Event Period:May 27, 2026 at 2:00 AM ~ June 9, 2026 at 8:00 AM (PDT, San Francisco)May 27, 2026 at 6:00 PM ~ June 9, 2026 at 12:00 AM (KST, Seoul)May 27, 2026 at 10:00 AM ~ June 9, 2026 at 4:00 PM (BST, London)Winner Announcement:Friday, June 12, 2026 (PDT)How to Participate:Download and play , then share your fun experiences on Steam, SNS, Community, etc.Submit your promotional post using the Google Form below: https://docs.google.com/forms/d/e/1FAIpQLSccPmPnNb_AXSNYJQmFboOxi4AVI9ColYEJTrFi_iXnpoL-4A/viewform?usp=headerEvent Rewards:1st Place (1 winner): Steam Gift Card - KRW 100,000 (approx. USD $66; may vary depending on exchange rate at time of payment)2nd Place (2 winners): Steam Gift Card - KRW 50,000 (approx. USD $33; may vary depending on exchange rate at time of payment)3rd Place (10 winners): TBH Full Package Bundle (Steam keys for all TBH DLC)Notes:Only posts written between May 27, 2026 at 2:00 AM and June 9, 2026 at 8:00 AM (PDT, San Francisco) are eligible for the event.Winners will be contacted via the email submitted through the Google Form.Please note that if information is entered incorrectly in the Google Form, it may not be possible to deliver the reward.Digital gift cards can only be sent after being friends on Steam for 3 or more days, in accordance with Steam's policy.Rewards will be distributed sequentially after the winner announcement.Prizes for Playtest Event winners have been sent out via email today. If you haven't received yours, please contact us at nugem@nugemstudio.com!For any feedback or bug reports about the game, please leave them on our Discord or Steam Discussion page. We hope you enjoy ! Thank you.
Tap Tap Loot
Tap Tap Loot
137 days ago · Turtle Knight Games

Update 1.0.81

Hey everyone! A new patch is live with fresh content, QoL improvements, and a round of bug fixes & balancing. Here's what's new: {STEAM_CLAN_IMAGE}/45928562/4edbbcf26104d4320a85dd893637805a04dbe33c.png ✨ New Features Achievement Transmogs — 8 new reward transmogs added (check the collection page!) Sell Items Below a Rarity — quickly clean up your inventory by selling items under a chosen rarity Snapping Setting — new option for snapping behavior 🐛 Bug Fixes OnHit/OnFirstHit effects now only trigger when an attack actually connects DoT effects are now undodgeable and unblockable Fire & Poison DoT effects fixed Snapping behavior fixed Pipe Cracker movement bug fixed Dynamic controller toggling and background polling fixed CoCoNut Cannon attacks fixed Wool Trail fix Enemy Block is now set up properly Snail Shell drop fixed Fixed Stage manual change ⚔️ Enemy Balance CoCoNut Cannon → damage adjusted 🎒 Items Crit chance increased on all items OnHit buff effects moved to OnAttack → buffs now apply before the hit lands Chicken Drumstick OnCrit → OnHit Lifesteal: 0.08 → 0.05 Pipe Popper → damage increased Thanks for playing, and as always → let us know what you think! 🐛➡️🦋
Sky Realm Idle
Sky Realm Idle
137 days ago · A.R.

v0.12.8 Update Notes

v0.12.8 Update Notes Game Updates: 1. Added the new Instrument Spirit and Cold Spirit characters, along with their corresponding Instrument Spirit Re-forge and Cold Spirit Re-forge pages. 2. Added new challenges against the Instrument Spirit and Cold Spirit bosses, along with the corresponding challenge tickets, Three Souls materials, and exchange items. 3. Added affix search to the Inventory artifact page. Search now matches artifact name, type, affix name, affix description, and random affix text. 4. Added artifact sorting by affix value in the Inventory. This can be combined with affix filters/search to find the highest-value artifacts. 5. Fixed an issue where modded estate building upgrade time did not automatically fill the time between configured levels. 6. Fixed an issue where nested configuration in mod item data could be overwritten during deep merge. Editor Updates: 1. Reorganized trigger and trigger-condition target types, making the distinction between each target mode clearer. 2. Reorganized the EFFECT editor target type list, distinguishing normal targets, condition target pool targets, and trigger source targets. 3. Added the new triggers: On Damage Taken, On Stack Granted, On Counter Hit, and After Stack Damage. 4. Added the new EFFECT type: Consume Charge. 5. Added new conditions such as Target Is Enemy, Stack ID Match, Party Charge Total, Opponent Party Charge Total, Last Consumed Charge, and Trigger Damage Amount greater than a specified value. 6. Added effect scaling support based on stack counts within a specified scope. Effects can now scale from self, target, party, all allies, or all enemies. 7. Added new status subtypes and icon configuration, including Normal Attack True Strike, Suppress On-Attacked Effects, and Counter Damage Taken Up. ---------- Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt
Plink by Pokerist
Plink by Pokerist
137 days ago · ichkg

🥊IT'S FIGHT NIGHT: Song Yadong vs Deiveson Figueiredo!🥊

👊The octagon is set, the gloves are on, and it's time to pick your fighter!🔥🇨🇳 Song: the Chinese powerhouse ranked #5 in the bantamweight division, fighting on home soil in Macau. The crowd is behind him, and he's hungry for a statement win.🇧🇷 Figueiredo: the former two-time Flyweight Champion, a seasoned warrior with championship DNA. Never count out "Deus da Guerra." ⚔️🗓 𝐅𝐢𝐠𝐡𝐭 𝐍𝐢𝐠𝐡𝐭 𝐡𝐢𝐭𝐬 𝐭𝐡𝐞 𝐆𝐚𝐥𝐚𝐱𝐲 𝐀𝐫𝐞𝐧𝐚, 𝐌𝐚𝐜𝐚𝐮, 𝐨𝐧 𝐌𝐚𝐲 𝟑𝟎𝐭𝐡.💴 Bet on the fight, and you could be one of 𝟓𝟎 𝐥𝐮𝐜𝐤𝐲 𝐫𝐚𝐧𝐝𝐨𝐦 𝐰𝐢𝐧𝐧𝐞𝐫𝐬 to walk with a massive 𝐱𝟓 𝐁𝐎𝐍𝐔𝐒 on your winnings!😮
Plantera
Plantera
137 days ago · VaragtP

Demo Available Now for Boby and the Witch!

Hi everybody! ːPhhelperː The Demo for Boby and the Witch is now available to download and play! ːPdogːThis was one of the first games I ever made, originally developed back in the mid '90s when I was around 10 years old (which probably makes it a true retro game by now).It was later included as a hidden game in Fjong, but it was never released on Steam as a standalone title. I thought it would be fun to finally release it as its own game.Most of the game has been left untouched, with all of its original flaws and jankiness still intact—for memory’s sake.The only real additions are Steam achievements and two unlockables for completing the game fast enough: the Speed Cap and the Jump Cape.The game is extremely short, free to play, and can be completed in one sitting (in under 5 minutes). The proper (also free) version will be available June 30th. As for my current development I am working on finishing a demo version for No Life: Zombie Survivor and sketching out some new ideas for Plantera 3 on the side!You can also follow my Steam Developer Page to get automatically notified of any of my releases! ːPcatː
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