Game Updates

Patch notes and dev posts · 11,823 Steam updates
Re:Blade
Re:Blade
14 days ago · STAGE

September 16 Update — Hidden Raids & Chronicle Rewards

September 16 Update — Hidden Raids & Chronicle Rewards ⚔️ Hidden raid access Fixed an issue where the Raid button could disappear or entry could be blocked despite meeting the hidden raid requirements. After defeating the hidden boss once, all weapons can challenge Stage 21 after clearing Stage 20 of the selected tier. Existing hidden boss victories count. Re-entry at other tiers after defeating the hidden boss has also been improved. Awakening completion and endings remain at Stage 20; Stage 21 is an additional challenge for Chronicle rewards without ending playback. 📖 Stronger resource exchange rewards The hidden boss now grants an exchange bonus for all resources. The bonus increases with cumulative kills, up to +120%. The regular Stage 20 boss’s Gold Ore exchange bonus has also increased. Together with normal enemy and regular boss rewards, the maximum Chronicle exchange bonus is now +300% for every resource. Updated rewards apply to existing Chronicle kill records. ✨ Raid button The button now reads “Raid” without a stage number. “Awakening Complete” appears above it after Stage 20 is cleared with the selected weapon and tier. 💛 Special Thanks Thank you for your hidden raid reports and related questions. Please fully close and restart the game after updating. Your feedback helps us improve Re:Blade. cruxy · Metro · Voodoo86 — STAGE Games
Idle Hero TD - Tower Defense
Idle Hero TD - Tower Defense
14 days ago · TBiz5270

Update v16.1 - Runemaster Boss, Master Runes, and Master League PvP

New Content:Runemaster Boss: a new Ultra Boss that is unlocked at wave 45k. Featuring a few new challenging mechanics, killing this boss will reward Master Runes.Master League PvP Boss: enter this league by killing the boss (2.15b dmg) in any previous league. This league changes to a coop mode, where your entire bracket shares the same reward based on how much total damage you all dealt together. Enjoy new challenging mechanics and better rewards (Mastery Points and Master Runes)!Changes:The time spent attacking the PvP Immortal Boss will be used as a tie-breaker when multiple people deal the same damage.QoL Improvements:Minor redesign to the Runes menu.Added your total Automation Upgrade Reduction time to the Stats menu.Bug Fixes:Fixed a rare bug where a poor network connection while loading the game could cause a rollback.Several minor UI fixes.
TBH: Task Bar Hero
TBH: Task Bar Hero
14 days ago · happyone

Hotfix Update [Ver 1.2.4]

Hello, everyone.This is the development team. A hotfix update has been released. ■ FixesFixed an issue where the waiting time for obtaining chests was reset when changing stages (including changing the Plaguelands difficulty), so frequent stage changes could continuously prevent you from obtaining chests.Fixed an issue where the waiting time for obtaining chests was always applied when relaunching the game, preventing you from obtaining chests during that time.Changed the logic where a waiting time was always applied before you could obtain the next chest after obtaining one, as follows.The system that unconditionally applied a waiting time after obtaining a chest no longer operates.The concept of a 'minimum waiting time between chest acquisitions' is removed, leaving only a system based on the 'total amount of chests obtainable per given period of time'. (If you play long enough, with some luck you may even obtain chests consecutively.) We sincerely apologize for any inconvenience this has caused. Thank you. Development Team
Community Button
Community Button
14 days ago · RecursionSplash

Global Economy UI Redesign | v5.0.90

Global Economy UI Redesign | v5.0.90 Global Economy UI - majoy layout reword to better showcase the global data Bug fixes Challenges: switching between Daily, Weekly, and Monthly could show the wrong title, total progress, and reward bar, and the reward bar could change on its own while a tab was open. The header should now always reflects the selected track.
Crazy Oddballs: Idle RPG
Crazy Oddballs: Idle RPG
14 days ago · steam

Server Merge

Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): Sep16, 10:30 AM – 11:30 AMUS Eastern Time (EDT): Sep15, 10:30 PM – 11:30 PMUS Pacific Time (PDT): Sep 15, 7:30 PM – 8:30 PMAffected Regions: Asia-Pacific & NA/EUMerge ScopeAsia-Pacific Region:1、Cultivation Server 328 Cultivation Server 3322、Cultivation Server 336 Cultivation Server 3343、Cultivation Server 380 Cultivation Server 3814、Cultivation Server 382 Cultivation Server 3835、Cultivation Server 384 Cultivation Server 3856、Cultivation Server 386 Cultivation Server 387NA/EU Region:1、Server S41 Server S452、Server S105 Server S1063、Server S107 Server S108Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
挂机神话
挂机神话
14 days ago · 狮子

作品集《挂机猫猫传》正式版

作者新游《挂机猫猫传》正式版 出品喵吸取了《挂机神话》、《闲置神话》等以往的开发经验后,《挂机猫猫传》的定位是一款 小品、欢快、最重要的是 — 完成的小游戏,在EA版历次更新后,狮子(指作者)这款甜点级放置小品完满转为 正式版。在正式版中,所有玩法系统都已完成,可尽情摸鱼欢迎进群(Q群 831328982)调教、瞎逼、以及给出开发建议。狮子会 坚持本心,搓出越来越好玩的游戏。祝各位宝贝,摸鱼愉快~
Idle Kitty
Idle Kitty
14 days ago · 狮子

正式版发行

《挂机猫猫传》正式版出品喵吸取了以往的开发经验后,猫猫传的定位是一款 小品、欢快、最重要的是 — 完成的小游戏,在EA版21次更新后,狮子(指作者)这款甜点级放置小品完满转为 正式版。以下为历次更新总汇链接在正式版中,所有玩法系统都已完成,请尽情摸鱼欢迎进群(Q群 831328982)调教、瞎逼、以及给出开发建议。狮子会 坚持本心,搓出越来越好玩的游戏。 祝各位宝贝,摸鱼愉快~
Instruction
Instruction
14 days ago · DigiPen

Malice in Wonderland Announcement

Below is a message from one of the students! Interested in more cool games? Give this a read!Announcing Malice in WonderlandHey everyone, this is Zach, one of the developers of Instruction.As some of you may or may not know, Instruction was our Freshman year game project at DigiPen Institute of Technology, made in just 12 weeks. The game's positive reception has been incredibly inspiring for us, and the team has since graduated from college. Thank you all for the support! Since releasing Instruction, we've been making a new game for the last 2 years alongside a much larger team. Malice in Wonderland is an Action Roguelike where time is your health, inspired by Lewis Carroll's original Wonderland stories. If you liked Instruction's unique take on the clicker genre, or IMP's fun interactive dialogue, we hope you'll keep an eye on this new project! Wishlist it to support us and be the first to know when the game releases, and try out our demo for free on our Steam page!
Backrooms Lost Runners
Backrooms Lost Runners
14 days ago · El Glommy

Update 0.5 - Procedural Levels, New Entities & Major Reworks

UPDATE 0.5 IS HERE Runners, Update 0.5 is finally here.This is one of the biggest updates we have released for Backrooms Lost Runners so far. We have added entirely new systems and content while also reworking many existing parts of the game.Procedural generation, new areas, new entities, new hazards, major progression and balance changes, a completely reworked sound detection system, improved voice chat, lighting changes, fixes, and much more. We strongly recommend starting a new playthrough with Update 0.5.Old save files are officially not supported and may cause broken events, incorrect progression, missing objects, or other issues due to the scale of the changes made to the game.Starting with Update 0.5, future save compatibility will be supported. • Added a completely new procedural level generation system, creating different layouts and routes between playthroughs.• Added the Spray Can, allowing players to leave their own markings on walls and use them to navigate large and procedural areas.• Added new areas to Level 0, greatly expanding the amount of space available for exploration.• Added new areas and content to the Dark Zone.• Added new entities and hazards throughout the Backrooms.• Added Moth Eggs that react to player-generated noise and can spawn Moths when disturbed.• Added new gameplay scenes, encounters, events, and progression sequences.• Added additional navigation elements and environmental hints to several areas.• Added and improved the in-game text chat for co-op players.• Completely reworked the lighting across many areas, improving atmosphere, visibility, and the overall visual presentation of the game.• Reworked the difficulty and behavior of the Smiler to make encounters more balanced and consistent.• Significantly changed Moth behavior and their reactions to players.• Reworked several existing entities and how they interact with players and the environment.• Completely reworked the system responsible for detecting sounds created by players....
The Loomsong Chronicle Idle
The Loomsong Chronicle Idle
14 days ago · nitrocodondynamics

Week Four: Sale 09/17

Week Four: New Player Town Shops, Grand Expeditions, and Endless ChallengesWeek four brings two new Player Town services, our first Grand Expedition, and two endless modes for your party to take on.New Player Town Shops and ServicesBruce Hayden’s Training Grounds lets you train up to three reserve recruits while you play, helping them catch up with your main character.Vivian Skybound’s Bounty Merchant offers exclusive weapons, armour, accessories, and tools. Earn Bounty Marks in Grand Expeditions, Pinnacles, the Endless Tower, and the Endless Dungeon, then spend them on her rotating stock.Grand Expedition: Moonfen Salvage ReachExplore a new region of wetlands and memorial ruins, with new enemies, fishing, scrounging, and a chance to find Exalted equipment with bonus tiers.Grand Expedition passes support one-, two-, four-, and eight-hour runs, with up to eight modifiers revealed only after entry. There is no early return, and recruits can die permanently. Bring food, potions, and a party ready to last until extraction.The Endless TowerUnlocked at main-character level 50, the Tower sends your party through procedurally generated floors themed around the eight expedition worlds. Clear enemies, defeat bosses, collect treasure, and ascend automatically. Enemy levels stay within your chosen range, making the Tower a place to hunt for equipment and aurels while training abilities and proficiencies rather than character levels.The Endless DungeonUnlocked at main-character level 100, the Dungeon takes you into procedurally generated caves with Normal, Hard, and Hell difficulties. Every floor has a boss, every tenth floor brings a Guardian, and enemy levels rise as you descend. Dungeon activity also grants 50% more ability and proficiency experience.Both endless modes now include themed decorations, end-of-run summaries, and bonus Bounty Marks for cleared floors and defeated Guardians. A defeated party is rescued alive, with earned rewards retained.Ten-Day Steam Sale Starts S...
Synergism
Synergism
14 days ago · Khafra

September 15, 2026 - The Purple Balancing (1)

Set the base Purple Bar Points required to 250,000 per fill Removed Lifetime and Held Honey in the Purple Bar Points Required formula. Purple Bar Requirement Reducers are now all 25 level, -0.4% per level (max of -10%). Max AP was slightly reduced for this upgrade set. TWO MIND Ambrosia Bar Point Requirement: 25,000,000 -> 10,000,000. Purple Bar Point Requirement 150,000 -> 125,000 Nerfed Cancer: 750 PBP/lv --> 500/lv, cost decreased to 8 Purple Ambrosia /lv Nerfed Gemini: 125,000 ABP + 37.5 RBP /lv --> 50,000 ABP + 25 RBP/lv, cost decreased to 8 Purple Ambrosia / lv Nerfed Purple Bar Rebates: 125,000 ABP + 25 RBP /lv --> 50,000 ABP + 25 RBP/lv Sagittarius now only costs 40 Purple Ambrosia for the first level!
PickCrafter
PickCrafter
14 days ago · Havi

V6.0.42 - Save Data Synchronization Improvements

Hi PickCrafters, In today's update, we have improved Cloud saving and Email Sync to help keep your PickCrafter progress safe across devices. We have also fixed several Furnace issues and made save selection clearer and easier to use. ChangelogImprovementsOverhauled the entire Synchronization and Save Data system.Added the ability to view your linked Email Address and Log Out option by tapping on the "Connected" text.Added Email Address account creation validation for common domains.Added a Cloud-Sync indicator to the Loading Screen.Improved Save Selection pop-up.Updated and improved localization.FixesFixed an issue where furnace Auto-Smelting could consume crafts without awarding the results after returning to the game.Fixed an issue where the Furnace Block Selection list could appear empty.Fixed an issue where Special, Mythical, and Seasonal Furnace tabs would open automatically.Fixed an issue where large Furnace duplication rolls could freeze the game.Fixed an issue where temporary buffs could remain active after long offline periods.Fixed an issue where older saves could fail to load correctly.Fixed an issue where resetting progress could leave the game stuck on the loading screen.If you like to see any improvements or features added to PickCrafter, please let us know here in the comments or join our official Discord server!Discord: https://discord.gg/pickcrafterStay awesome and happy picking!
DriveWave
DriveWave
14 days ago · Dumbbell Games

DriveWave v2.0 - The One Where You Are Not Driving Alone

Hey everyone, Last time I posted here was the fullscreen patch on 2 August. In that post I said the first piece of multiplayer would be "the hub only" and that nothing was playable yet. Six weeks later this is v2.0. Multiplayer, an endless procedural road with three ways to drive it, rally, drag, police chases, 76 new cars, a livery editor, 70 new rims, 30 spoilers, and a driving model that went through more passes than I want to admit. The changelog for this period is longer than the game's entire changelog before it. It is essentially a remake at this point. Grab a coffee. If you only read one line: everyone in a session has to be on this version. Older builds cannot join a v2.0.2 lobby, and v2.0.2 cannot join theirs. 🚗 You can drive with other people now This is the big one. DriveWave has multiplayer. There is a meet zone where cars park up on pads. You start a session from there, join one with a code, or jump in from your Steam friends list. Everyone sees your car the way you actually built it. Paint, livery, stickers, rims, rim size, spoiler. Damage too, and the repair. The host picks the mode, the world seed and the biomes, so everyone is driving the same road, not a lookalike. Traffic is synced. The host runs it and sends it out, which took an embarrassing number of attempts before it stopped teleporting. Other players' cars are solid. You can bump into them. Whether you should is between you and them. Every mode below works in a session. Cruise the endless road together, run a rally event, line up at the drag strip, or split into cops and runners. The multiplayer panel shows a summary of whatever mode is selected right next to the buttons: format, round length, how many people are ready. No more opening the big lobby window just to check. New setting: "Multiplayer exit gap". How long the game waits before dropping you out of the session after you leave the drive. Default 10 seconds. 🛣️ Endless: the road that does not end This is the new heart of the game. A ...
The Loomsong Chronicle Idle
The Loomsong Chronicle Idle
14 days ago · nitrocodondynamics

09/15 - Patch notes - Build .764

Builds 0.763-0.764 Expand your Player Town, earn exclusive equipment with Bounty Marks, and descend into the new Endless Dungeon. Towers and Dungeons also gain themed decorations, run summaries, and additional rewards for your progress. Training Grounds - Added Bruce Hayden’s Training Grounds, with room to train three reserve recruits at once. - Purchase training for 1,000 aurels per level, up to your main character’s level. Each level takes one hour and awards normal level-up attribute points and trait milestones. - Training continues while your campaign is open, including in High Anchorage, menus, and expeditions. There is no offline training. - Moving a trainee into the active party pauses their course. Cancelling refunds only unfinished levels; completed levels and their progress are retained. Specialty Merchant - Added Vivian Skybound’s Specialty Merchant and Bounty Marks. Marks can be earned in Grand Expeditions, Towers, Dungeons, and Pinnacle encounters, but not ordinary expeditions. - Added a B.Marks counter and currency icon to High Anchorage, between aurels and keys. - Vivian offers 12 Epic items at a time from 61 shop-exclusive equipment bases with new artwork, including the Skybound Survey, Wayfarer’s Recovery, and Vaultkeeper’s Burden armor collections, plus weapons, accessories, and tools. - Her equipment includes exclusive modifiers for extra enemy equipment, extra chest equipment, increased enemy crafting materials, or improved rare-material Scrounging chances. - Stock refreshes every 30 minutes of campaign-open time, or immediately for 1,000 aurels. Purchases can go to Shared Inventory or Town Stash. - Owned merchant gear supports applicable tier upgrades, tempering, and rerolls. Disenchantment teaches eligible ordinary affixes; shop-exclusive bases and modifiers remain exclusive to Vivian. - Both new town services follow the existing NPC discovery and establishment requirements: 500 aurels plus materials from their associated expedition. Endless Du...
Between Adventures IDLE
Between Adventures IDLE
14 days ago · environmentalist

Hotfix #10

Inventory: Global "Sort All" SystemNew "Sort All Tabs" Button: Added a dedicated Global Sort button to the top header of the inventory window alongside the standard single-tab sort option.One-Click Full Inventory Sorting: Left-clicking "Sort All" organizes items across all unlocked inventory tabs at once, automatically consolidating fragmented stacks and organizing your entire storage in a single click.Lock Protection: All locked items and locked inventory slots are strictly respected and will not move or lose their positions during global sorting.Independent Global Sort Preferences: Right-clicking the "Sort All" button opens a dedicated context menu allowing you to choose your preferred sorting criterion (Item Type, Rarity, Level, Value, Quantity, or Recently Acquired). Your global sort preference and ascending/descending order are remembered across sessions.Improvements & FixesMaximum Life Leech Cap (25%): Percentage-based Life Leech is now hard-capped at 25% of damage dealt. This prevents extreme damage builds from achieving total invulnerability while keeping Life Leech a potent sustain option.Dynamic Level Variance on Drops: Overhauled the item level calculation for dropped equipment. Gear now drops within a natural level range around your character (-5 to +2 levels)Smart Recipe Auto-Selection: Returning to a crafting menu while a crafting task is in progress now automatically navigates to and highlights the currently crafting recipe and its subcategory, instead of resetting to the first item in the list.Offline Crafting Fix: Resolved an issue where claiming offline crafting rewards could cause input ingredient duplication or fail to stop the crafting task once materials were depleted. Tasks now cleanly conclude when materials run out or the queue finishes.
Gambit Loop
Gambit Loop
14 days ago · Delirium Tremens

Patch 1.0.13 - September 15, 2026

Fixes & Improvements Fixed several "start of combat" bonuses only working on the first wave of a floor. Affected: the Lightfoot unique's starting ATB, the Always First and starting-ATB skill nodes, the Initiative rune, Ancient Wisdom's free first spell, and the Assassin set's starting Stealth. All now trigger on every wave, not just the first. Added a bulk-sell filter for Unique and Set items. New pastilles in the Armory let you include them in mass-sell, alongside the usual rarity filters. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
ORACLE: Humanity, Automated
ORACLE: Humanity, Automated
14 days ago · info

Improved Early Food Production and Quality of Life

Thank you for playing ORACLE. This update focuses on food production in the early stages of your civilization and clearer guidance on what to do next. We hope these changes leave you with less uncertainty and more time to enjoy watching your civilization grow. More guidance on finding food We’ve added “How can I get food?” to ORACLE’s suggested questions. You can now see which skills to develop and which resources to gather to unlock your next food-producing skill. We’ve also slightly increased Grain Storage’s food production. Easier access to settings A Settings button is now available in the bottom-left corner of the game screen. You can adjust your volume and other preferences without returning to the main menu. We’ve also made it clearer when housing becomes available. A clearer voice for ORACLE We’ve improved ORACLE’s guidance to make your next steps easier to understand. We’ve also refined the narration, keeping its reflective tone while making the language more natural. Your existing saves remain compatible. You can continue your civilization right where you left off. We’ll keep listening to your feedback as we improve both the experience of playing and the joy of building a civilization. Thank you for being part of ORACLE. ZANKYO GAMES
AI Learns To Drive
AI Learns To Drive
14 days ago · ActivationFunction

AI Learns to Drive - Changelog 1.1.0 (The Champions Trial)

🏆 THE CHAMPIONS TRIAL Our Discord moderators prepared one final, hardest challenge. Collect all 81 stars to unlock the last mysterious track - until then it stays locked and unnamed. Beat every champion to finish the campaign and earn the Champion achievement and the exclusive Champion skin. {STEAM_CLAN_IMAGE}/45280890/d25f977c6c90773a8d9060363bd07a6b44b11195.png 🚀 NEW FEATURES Network Animations: watch the network react live and see which neurons light up as the car drives {STEAM_CLAN_IMAGE}/45280890/b422c934a8fea31482a343a098a0b3f7e0fa34c4.gif Copy Button: one click copies your full evolution settings as text — paste it into Discord to share or compare builds Large Track Editor: build tracks past the normal 11x7 grid, up to 50x50 tiles. Enable in Settings → Game → Features. Kept experimental since very large tracks can hurt performance {STEAM_CLAN_IMAGE}/45280890/034e0264ad7e7e9b52d00f7d78e38186c9c63e6b.jpg 🐛 FIXES Leaderboards: better uploading and debouncing, fixed a worse time being uploaded over your best one Size-Normalized Mutation: clearer UI and tooltips Other minor fixes
Jiahao
Jiahao
14 days ago · kurisu_

Jiahao — Day 4 & Day 5 Patch Notes

Bug Fixes & StabilityFixed an issue causing black screens on Windows for AMD GPU users when HDR was enabled, along with other related issues.Various other minor bug fixes.Quality of Life & Experience ImprovementsAdded an option in Settings to hide Jiahao’s "Hao Spirit" and Dollar UI frames.Added a complete local save reset option.Raised the Dollar cap to 16 nines (9,999,999,999,999,999) and the Hao Spirit cap to 9 nines (999,999,999) to prevent save corruption.Various minor gameplay & UX adjustments.New ContentRenamed the legacy Jiahao voiceover to "Old Money" and introduced the new "Sultry" (or "Stunner") Jiahao voice pack.Meanwhile, Zhuge Hao has sent over three secret codes. Word of warning: these can ONLY be used when you go bankrupt. Keep that in mind!JIAHAO-SHOW-ME-THE-MONEY-1JIAHAO-SHOW-ME-THE-MONEY-2JIAHAO-SHOW-ME-THE-MONEY-3New voice content for Jiaxin and Lil’ Hao is currently in active development. Thank you all so much for your love for Jiahao and your patience with the current bugs—the entire team salutes you!If you have any feedback or suggestions, feel free to join our Steam game community QQ group (Group ID: 1124480277) and help us make Jiahao even better!
← Prev
Page 33 of 473
Next →