Looking into some issues that appeared on recent builds
Some time ago, Natali, the Four Divine Abidings' artist, got invited to host a game's art exhibition. We are happy that this event took place, in a small cozy gallery in Budva, Montenegro.During the event dozens of people got acquainted with the art and the artist.I think Natali's works are apt to at least one more game. Postprocessed and stylized to a dreams theme, along with her new art, they will be featured in a new incremental/idle visual experience I'm working on.See you next game :)
Changed:Poglinary will gray out Poglins that haven't been unlocked yet.Bug Fixes:Poglinary displays log for Radiant clones
First off, a huge thank you for your ongoing love and support for Coin Pusher RPG! We're excited to announce that Coin PusherRPG is now 20% off during the Steam Autumn Sale!And the game now supports Steam Trading Cards! The system will automatically distribute cards in batches based on your accumulated in-game playtime. Head over to the Points Shop to check out the badges and profiles backgrounds newly added with this update! Below is a list of the new content, along with previews of select items: 1 Badge 3 Profile Backgrounds 5 Trading Cards 4 Emoticons Profile BackgroundUncommon Background Rare Background Trading Cards Card 1 Card 2 Card 3 Card 4 Card 5 Badge Emoticons If any of these customizations catch your eye, you can now get them by visiting the Steam Points Shop or crafting badges! We’ll continue to listen to your feedback and bring more quality content in the future. Thank you again for your support!
Hello everyone! We're thrilled to announce that English is now officially supported in Idle Land of Exile! Thank you all for your patience!Since the game launched, we've received an overwhelming amount of support and love from players around the world. We’re truly grateful for your continuous encouragement and companionship.As the game is primarily developed by me alone, time and energy have been quite limited. I sincerely apologize that the initial release didn’t include English localization.After the official launch, I finally found the time to complete the English translation and adaptation.Since English isn’t my first language, there may still be some awkward phrasing or translation errors in the current version. Your understanding is greatly appreciated.We warmly invite you to join our official Discord channel: https://discord.gg/zFsRzDYyaYFeel free to share any translation issues or suggestions for improvement there.Every piece of feedback you give becomes motivation for us to keep moving forward. Thank you all for your understanding and support!
Hello everyone!We sincerely thank you for your continued support of Idle Land of Exile.We are thrilled to announce that two new DLCs— a Free DLC and a paid Premium DLC!Free DLC includes: 8 brand-new Boss maps 8 all-new BOSSes 8 unique new Dark Gold equipment piecesPremium DLC Content:15 additional stash pages16 new character portraits for 4 classesWhether you explore the free new chapters or enjoy the extra items from the Premium DLC, we hope to bring everyone a richer gaming experience.Thank you once again for your support!
Some time has passed since Desk Paws launched—how is your game progress going? How many little pets have you collected?In this update, we are thrilled to announce that 10 adorable and wondrous new pets have arrived in Desk Paws, along with their many offspring pets! We welcome everyone to return to Desk Paws and enjoy a fresh encounter with them ♥New ContentAdded a Pet Gift Box in the store. When purchased, you'll receive one randomly selected base-level pet from the newly added ones.The claw machine has been updated with new pets.
* Cloud feature updates. - Necessary migration performed to continue Cloud saving/loading, leaderboard and promo code functionality. ** Fixes ** - Loot filters should now reset, and be separately maintained, between challenges/facets and the main game save. - The "final" final boss should now only be challenged, once, and the game should no longer enter an incorrect endgame state. - Cloud loading is now disabled while in legacy Weekly challenges.
📣 Last Chance to Grab Inn Tycoon at a Reduced Price!Inn Tycoon is getting ready to open its doors to full release, but before that happens, we’ve got one last chance for you to grab the game at a discount!This is your final opportunity to start building your dream inn, impress 'yer patrons, and create an hospitality empire at a reduced price.📆 Full Release is Right Around the Corner!We’ve been working hard on new features and improvements that will make Inn Tycoon truly worthy of a full release.To everyone who supported us during the Early Access journey, thank you so much! Your feedback and encouragement have shaped Inn Tycoon into what it is today.❤️ from Evil Goose Games
🎉 A Brand New Adventure: Homeless Experience Simulator! 🏙️ https://store.steampowered.com/app/3845420/Homeless_Experience_Simulator/ Hello Fisher friends! 🎣 The Fisher Idle team is not only about fishing—we’re also diving into a whole new journey: Homeless Experience Simulator! From surviving on the streets to climbing up the business world, this game is about writing your own story in the middle of the bustling city. 💪 If you like the concept, the best way to support us is by adding the game to your wishlist. It really helps visibility and motivates us a lot! 🙏 🖼️ Here are some in-game images! {STEAM_CLAN_IMAGE}/45451266/a257009cab0a7eb1077bc18fcd10e0eb3b512fd2.png {STEAM_CLAN_IMAGE}/45451266/f3845fa865fd3aa15d2582ef17cbe0256bf7a90c.png {STEAM_CLAN_IMAGE}/45451266/eea1f464f3a289d2033edcc285e104e9cc551bf1.png What can you expect in Homeless Experience Simulator? The struggle to survive on the streets 🥖 Interactive exploration in the city 🏙️ Dynamic social experiences with NPCs 🤝 Step by step rise into the business world 💼 Thank you so much for your support! More news is coming soon. 🚀
Hi folks! Autumn sale is upon us, and alongside that we have an update on languages. The game is now available to test in Japanese, German, French or Brazilian Portuguese! The language update also includes a bunch of bugfixes and performance updates, and it’s available NOW on the playtest branch. The reason for us first deploying it to a playtest branch rather than to the live version is that we still need to test and see if we’ve missed anything in the localization, or if other bugs have popped up. If you try it out and encounter anything that looks weird please let us know!! If you’re not sure how to access a beta branch, simply right click on Cauldron in your Steam library and follow the steps below. Allow the game to update, and after that it should read Cauldron . {STEAM_CLAN_IMAGE}/44841449/0904f11da1d2f0c5fc70af957ad410037ec75c98.png {STEAM_CLAN_IMAGE}/44841449/065f953ac88fa91a21c3564c65f8bc9b4b5b0f7e.png If you have any other issues don't hesitate to join our Discord and ask! Thank you for reading! https://store.steampowered.com/app/2619650/Cauldron/
🍂 Autumn Update is Here! 🍂Greetings Coiners,The Autumn Sale has arrived and so has a brand-new update for Coin Pusher Casino! This one’s packed with fresh levels, new features, rebalanced gameplay, and more music to keep the coin vibes flowing.🏰 New Levels5 new levels including Boombox Night2 levels debuting the Air Castles Machine🪙 Coin Selection ProfilesIntroducing Coin Selection Profiles at the buy-in screen:Save up to 4 custom profilesQuickly swap between your favorite coin combinations🎶 More Music5 new songs added to the soundtrack⚖️ Gameplay RebalancingClassic 32 difficulty has been fine-tunedArcade 1 & 2 time and bonus balances adjusted🐞 Fixes & ImprovementsBoombox 25K chips now correctly show their true valueMinor text updates and polishWe hope you enjoy the new content and improvements, happy gaming and keep pushing those coins!Cheers, TreeNuts Games
Hello everyone! I just pushed an update that updates the localization/translation for all languages with an emphasis on fixing issues with the Chinese language. It should all be a lot clearer and more understandable.Fixed issues with some Traditional Chinese letters not appearing in the font and displaying as a “?” instead.Overhauled the translation for the Chinese textFixed translation issues with other languages.Added support for Russian glyphs to the font. (To allow some fan translations)My Little Spider In other news, a cute spider has made its web on your screen and catches rare bugs for you to collect.This is a brand new game created as a collaboration with myself and Fatal Fawn Games. There will be a heavy bundle discount for people who own My Little Life, so don't miss out!Check it out here and add it to your wishlist!
New Blind Box from "Niuma"
I always say that this will be one of the last updates before I consider the game finished… but here we are! What was supposed to be a small project is receiving such a warm welcome and so much love that I often feel like adding new mechanics and systems. For the past few days, some of you have already been able to enjoy the new major mechanic: the warehouse. Warehouse The warehouse replaces the previous automatic restock system, making the game flow much smoother. In the warehouse, you can find all the ingredients you purchase to restock when needed, but be careful! If you restock during a service or leave the boxes in the kitchen, customers will complain. Still, I decided to keep the classic restock system in case you make a mistake by throwing a pan in the trash or mess up the kitchen so much that you need help to serve your burgers again. {STEAM_CLAN_IMAGE}/45293601/d40144ea4321a36948a43b0d27d6470b6870d302.png Small Mechanics This is unusual for me, since I’m alone in the team and don’t have much time, but this time I made an effort to compile all the minimally relevant changes I’ve added to the game. Here’s the list: - Crouch with the C key - FOV configurable from the options menu - Accessibility zoom to better read orders for people with reduced vision. Use the Left Ctrl key - Floor colors improved to avoid motion sickness - Throw objects with the Right mouse click as an alternative to the classic inertia system, which is still maintained. - FOV effects when running, throwing objects, etc. - Order descriptions in random order. Meat will always appear first and sauce last - Automatic restock only for tools. Ingredients must now always be restocked manually - Minor tweaks to game feel and previous mechanics - Auto-critique system for Streamer mode. If chats are less active, customers will automatically complain even if the chat is absent, so the failure mechanic isn’t lost in smaller chats {STEAM_CLAN_IMAGE}/45293601/a3d897f8defcdb6f258dc95d27bf394474e24c87.png ...
New paid skin: jinjer cat .New feature: Scale UI.New feature: Show game from taskbar.New feature: Show game in tray.New profile panel for cat.Fixed bug: Reset game settings after restart.Fixed bug: Hat incorrect position.Achievements for each item in the collection have been removed.Function: Start with Windows has been removed. The cat's behavior has been completely reworked. I tried to preserve the old behavior as much as possible, but I may have missed something. If you feel the cat is behaving differently and you don't like it, please let me know in the comments.
Solo Knight Demo is officially out! Come and be among the first to embark on this adventure!We'd love to hear your thoughts – please share your feedback and suggestions in the store comments!
14 new dogs have arrived at the park to start there digging adventures. Head to the item store to adopt a new pup. Apparently all the cracked bones have been dug up and are gone (for now). 3 new bones have been found deeper down. - Tigger bone (community submitted bone) - Wood bone - Lava bone -Various bug fixes and updates to the UI. -Added new Dog selection panel. -Added exchange cooldown to ensure all exchanges are done properly and lets the game sync to steam correctly. -Submit your bones ideas on our discord and one of the dogs may just dig up your bone. -Plenty of new bone varieties to come collect them all. You never know which ones may run out. Now quit reading this update and go adopt a dog before they unionize. Digging Dogs Team.
New:Added 15 more auto picklesNamePickles Per SecondMark25Vault35Collector45Land50Ship100Sea150Creature200Island250Ruins300Altar350Clouds400Star450Galaxy500Universe1000Multiverse2500Added Air PoglinGives a speed boost to poglins that are in it's radiusAdded Radiant PoglinCreates reflections/clones of itself. Killing the main body will also stop it's clones.Changes: Changed formula for calculating cost and upgrade cost for auto pickles Changed how much pickles each auto pickle gives:NamePickles Per SecondBeast6 -> 10Cave7 -> 15Dungeon8 -> 20Town9 -> 35Kingdom10 -> 40Changed poglin's stealing rate:TypeStealing RateNormal10% -> 5%Pink25% -> 15%Gold35% -> 30%Elemental \30% -> 7.5%Changed gold poglin's collection rate (2x -> 2.5x)Removed individual poglin stats as the poglinary already displays those statsIncreased pickle jar spawn time:Upgrade Level For "Jar Detector"Time (Seconds)0600 -> 9001450 -> 6002300 -> 4503200 -> 3004150 -> 2405120 -> 150Bug Fixes:Fixed upgrade cost for auto picklesNotes:That's about enough auto pickles I'm every going to add, but I'm finally working on the rebirth/prestige, a required mechanic for any incremental game.
BugsFixed the issue with abnormal Heat Value growth.
Minor bugfix
Hey folks!I'm happy to announce a new Autumn mini-update coming to Rusty's Retirement on October 1st, just in time for Halloween and the falling leaves.What's new?A new Autumn map where mushrooms spawn randomly across the map. They will be harvestable by your harvest bots, and they can be used to produce biofuel!Small note: mushrooms will only spawn on unused tilesMore berry bushes (finally!)We've added plenty of Halloween decorations for you to get your spook onAll pumpkins will be converted to Jack-o'-lanterns for the month of October, with several different variations, including a giant version!Oh, I almost forgot! Rusty will also be dressing up as a ghost :laugh_rusty: :laugh_rusty: :laugh_rusty:See you on October 1st!
• Refined offline progression: now correctly accounts for remaining time in the current level and chains multiple levels when enough time is available. • Fixed inconsistencies in higher levels, where characters would not level up even after hours offline. • Preview/UI now matches exactly what is applied when returning to the game. • General stability improvements and minor performance tweaks.If you notice anything odd, please report it on Discord/Steam with your save and log details.
BugsFixed issue with ambient sound
- Stability improvements;