Added modular BuildingsAdded new types of transportAdded hostile NPCs (bandits)Added hostile NPCs (bandit bosses)Added new locationsAdded new weapon soundsAdded new vehicle soundsReworked weapon recoil and damageAdded new types of weaponsAdded new items for craftingAdded new types of zombiesAdded new steam achievementsAdded the ability to disassemble port containers into modules for constructionAdded new questsAdded more zombies in locationsAdded more items to locationsChanged map sizeFixed vehicle collisionsFixed missing modules after weapon repairFixed issues with missing collisions in some locationsFixed vehicle headlightsFixed weapon collisions because of which the cars were sent flying)
Our first ever showcase is here! 🎉On August 19th, we’ll be at Courage Cologne during DevCom 2025 in Köln, Germany. This will be the very first time Orebits is shown publicly. We couldn’t be more excited to share it with you!We’re bringing a fresh demo build for the event, and the flyers, shirts and stand decorations are coming in! Here’s a peek:This showcase and 'real' physical stuff makes our game dev journey even more 'real'!GamesCom We’ll also be walking the floors at GamesCom on Thursday to soak in all the gaming goodness.If you’re showcasing or visiting DevCom or GamesCom and want to meet up: drop a comment below! We’d love to meet fellow devs, gamers, and anyone curious about Orebits.See you in Germany!
Orebits is live on Steam!Adding a storepage for Orebits is a big milestone to check off our (big) to do list! It takes a lot of work to build a nice Steam page: research, copywriting, capsules, screenshots, trailer, gifs, feature lists, and much more.But we have made it! We hope that you enjoy our Steam page and please let us know if you have any suggestions to improve it.And of course: a wishlist would help us out so much!Thanks for being here!
Fishing The Abyss AQUARIUM Update Notice We have updated from ver 1.0.4 to ver 1.0.5! The fixes are as follows: ・Fixed an issue where fish could be made smaller than the minimum size limit when given size-reducing food. ・Fixed errors in certain parts of the save data. Thank you for your continued support of Fishing The Abyss AQUARIUM!
New accessibility options are available, allowing you to control random events and, if desired, the monsters' patience bar. You can disable or enable these options at any time.
Hey y'all! We've got a huge update here for you that we hope you'll enjoy testing out. You can now create logins for PacaPomo! Almost exclusively used for manual cloud saves at the moment, but we'll be iterating on the feature over time. Cloud save is in! Once you manually upload a save from the Advanced tab in Settings, you've be able to transfer that save to any platform. If you run into any issues or have any suggestions, please let us know! That being said... Some changes you can expect to see since the last build: - You can now log into PacaPomo with Email/Password - Cloud save implemented - Totally overhauled all the order board entries - There is now a mini narrative each villager has through the order board - Added a button to Pause/Resume the timers - Added Peppers as a growable plant ... and much more, which you can read here on Discord Stay Tuned. We have a lot more to come. We hope you enjoy your time with PacaPomo! You can follow us on our socials and if you want to support the devs, you can do so here!
- Added timer save feature and fixed compatibility for Chinese & Russian users
Hello everyone! It’s been a while since the last update. Thank you for your patience!!This update is mainly for players who are in the final stage of the game... the challenge of catching every fish, including all of their variants. We know it can take ages to catch some fish, and many dedicated fishers have already completed this incredible goal! (I really appreciate all having fun with this game!! Thank you!)Now, you’ll have a bit more help thanks to new lures! Finally, that mountain of coins you’ve been saving will have a purpose.The luresLures can be equipped and will cost coins each time you catch something. They are used to highly increase the chance of catching specifc fish. For example:If a level 6 fish in its silver variant don't want to show up, you can use lures to greatly increase its appearing chance. Specifically, you'll use the lure for Level 6 fish, and the Silver Lure.Btw, lures can also be used to boost your chances of finding specific items and treasures! (Yes, those level 2 silver coins won't be difficult to find anymore!)You can buy the Lure Box from the shop at a high cost. It is an end-game item after all.Boost to charmsCharms have been updated too! Some of you mentioned that charms didn’t feel very useful, so we’ve reduced the negative effects on certain charms, like the Treasure Charm! We’ve also lowered the slot cost for some charms, making them easier to equip, and mix and match to find the ones more suitable for your needs.We hope you enjoy this update and have fun out there fishing! 🎣Thank you, everyone! I really appreciate all your feedback, positive reviews and comments!!If you are enjoying the game, please consider buying the Supporter Pack.Happy Fishing!!
Grass should grow back evenly now instead of just growing back the last cut grass. (Should fix the patchiness that could happen sometimes). Fix some bugs that could happen when switching save slots.
🔧 FIXES Audio setting bug fixed.
Hi everyone,We have now released the following updates: 1.Added Exit Guide for Wallpaper ModeWe have added a tutorial on how to exit Wallpaper Mode. You will see the guide after updating the game and entering this mode.Reminder: You can always exit Wallpaper Mode by clicking the FISHTOPIA icon in your system tray (at the bottom-right corner of your desktop). 2.Fixed Steam Achievement Sync IssueFixed an issue where achievements earned in-game were not displayed or synced correctly with the Steam client. 3.Fixed "Glittering Seahorse" Skill BonusResolved an issue where the skill bonus for the "Glittering Seahorse" was not applying correctly. 4.Fixed Demo Save File Import IssueThe issue that prevented demo save files from being carried over to the full version has been resolved. You can now click "Continue" on the main menu to successfully load your progress from the demo.
Hi everyone!The full 1.0 version of FISHTOPIA is finally here! To celebrate the official launch, we are offering a 10% launch discount! If you love the game and wish to support us further, you can get an additional 10% off by purchasing the bundle that includes the base game and the Supporter Pack. A huge thank you to everyone who has been with us on this journey. Every bit of your support means a lot to us! Now, a new journey begins. We hope FISHTOPIA brings you pure joy and moments of relaxation, becoming your personal sanctuary.
NEW: Planets Visible toggle in Graphic Options!Game's art style reverted to the original.Fixed Prisoners bubble positions.Fixed Anunnachy autobuy for Citizens Upgrade.Minor fixes.Hey everyone,Your voice has come through loud and clear. As many of you know from the Early Access phase, this game has always been built around your feedback, and I underestimated how essential the visual identity was to the overall experience.With this recent art rework, I clearly missed the mark.First, I want to apologize for delaying the BigBang release due to the visual overhaul, and more importantly, for not involving you during these past months in this visual rework and for delivering an aesthetic that many of you felt didn’t match the game.After several miscommunications with the current artist, I’ve decided to revert the game's art style back to its original version, which used AI-generated assets (outlined by hand by me, filled by AI). This will serve as a temporary solution until I’m certain I’ve found an artist who can fully reflect the game’s current style and mood, and bring you along for the journey in shaping the next visual rework together.Also for new new players who discovered the game with version 1.0 or for long-time players who were looking forward to the new art, I’m sorry for the sudden shift in visuals overnight as we return to the game’s original look.As always, I deeply appreciate your support and feedback. Being a solo developer, I genuinely couldn’t do this without your help.Lastly, if you purchased a skin from the Skin Tab during the 1.0 launch, and would like a refund, feel free to open a ticket in the Support section on Discord.Thank you again for sticking around.—Soehnle
Celebrate Indonesian Independence Day with 17% off Mango’s Fisharium on 9 August 00:00 GMT+7 - August 19th 00:00 GMT+7
https://www.youtube.com/watch?v=Yn98HHTPl4k With your help Stronghold Crusader: Definitive Edition has charged into the breach and emerged from its launch victorious! The response from fans has been nothing short of stellar and we're pleased to reveal some of our initial content plans in today's developer update! While we're still working hard to add features, fixes and tweaks that players have been requesting (See our extensive v1.03 Patch Notes for the latest changes), we're keeping this momentum going by revealing new details of gameplay content players can look forward to in the coming months. With additional updates like v1.03 and more coming before then... https://clan.akamai.steamstatic.com/images/32942208/7e913c19b867710e01e146ce956448016cbc3536.png Our first major ‘Autumn’ update will arrive in two parts, a free content update and an optional paid DLC. This will introduce The Crocodile, a brand new computer-controlled opponent with his own tactics, castle design, army and of course, snappy personality! A wizened lord of the marshes, The Crocodile is a bitter cruel fellow, driven beyond sanity by envy of his rival lords. Players will encounter The Crocodile across a new five mission economic campaign, in addition to being playable in skirmish mode (And in case you’re wondering - Yes, the campaign has actual crocodiles too!) https://clan.akamai.steamstatic.com/images/32942208/7557f64cf23973225f79db991c093f05eb189374.png While there will be some degree of combat to contend with in the economic campaign, the ultimate goal and thus victory will be decided by mastery of the game’s various economic industries and castle-life mechanics. The free component of the Autumn Update will be capped off by the inclusion of three new maps - One for Skirmish, Freebuild and Multiplayer. These will release alongside our first DLC featuring two new CPU commanders in the form of The Canary and The Trader, as well as a new 9 mission ‘Sands of Time’ skirmish trail. Players can expe...
All Aboard! is now available on mobile platforms! Apple App Store (iOS 14+) | Google Play (Android 7+) I have a limited number of free promo codes for the new mobile versions to give away! If you'd like a code, send a request through our official contact form and let me know if you prefer iOS or Android. Codes will be given out on a first-come, first-served basis until they are all gone. Limit one per person. This offer is void where prohibited by law. (Note: Please make sure you enter the correct e-mail address! At least one person has entered an invalid e-mail address.) Anyway... This patch presents a new All-In screen, a UI overhaul (mostly for the benefit of mobile), and a new challenging difficulty mode! Let's get into it. All-In Screen Changes All-In, which unlocks at level 6, was originally intended as a bit of a chance game, where it had a chance to succeed or fail to upgrade your carriage. It eventually ended up as a simple way to mass-upgrade carriages. The interface for All-In is changing to be in line with this new way of thinking: Using All-In is now in general much faster than before, as it requires almost no work to calculate the result. You can now upgrade a carriage as much as you want in a single All-In attempt, for example, upgrading a Sniper from level 5 to 10, as long as you have enough gold. UI Overhaul The UI had to change a lot to accommodate mobile, but I also wanted to make better use of the screen space anyway. One of my favorite changes is how the information displays in the top-right of the side bar during gameplay -- it now uses simple icons instead of tiny text. If you prefer the old display, though, you can click on it to toggle it. 'Impossible' Difficulty The new "Impossible" difficulty is a special challenge mode. Unlike other difficulties, you will find it impossible to play for dozens to hundreds of hours, and that's because gold-generating train carriages are banished from the start. The challenge here is to see how long you can ...
Hello everyone,The day has finally come:Our debut game Whimside is out now!!!We’re so happy to be launching alongside the wonderful Wholesome Games Celebration on Steam, it’s such a great event and we’re so blessed to be a part of it! Be sure to check out the other games featured 💜Here’s a reminder of what is waiting for you in the game:💎Help your Whimings to feel at home using 182 different decorations!💎Discover 8,002,800 different combinations of Whimling (if that’s humanly possible)!💎Collect 83 different Whimling parts with 45 colour palettes!💎Discover secrets and surprises across 5 biomes (10 areas)!💎Stream the game to share your experience with our special Twitch integration!💎15 hours of playtime!We’ve been working so hard to make this the game we dreamt of bringing to you and we really hope you love it! We want to say a big big thank you to those of you who playtested and gave us your feedback, without you the game wouldn’t be what it is today. Please continue to send us your thoughts, leave reviews and share your experiences on socials so we can see you enjoying Whimside! We can’t wait to hear all about it 🥰 Now, go and have fun with the Whimlings! Talk soon 👋Toadzillart & Tadpoly 🍄
Hey everyone! It's been a while, I wanted to make a check-in post to celebrate the success of the game and show my appreciation to you all for it! Lyca released exactly 4 months ago on April 7, and I made the game alone in about 4 months (mostly part-time). I never expected the game to resonate so much with people, but over 28,000 people have bought the game as of today, which is far beyond my expectations! I'm really humbled by all of the support and feedback I've gotten, and will definitely use it to make more (and better) games! :) I plan on having a dev-log and a port-mortem on my newsletter/blog about Lyca soon as well, so if you'd be interested in reading about how I made the game and the journey through launch and post-launch, you can sign up to the newsletter at syphono4\com. In order to celebrate the many milestones of Lyca since release, we're doing a bunch of things!: Starting today, Lyca will be part of the Wholesome Games Celebration 2025 on Steam, that you can find here: https://store.steampowered.com/sale/wholesomegames Lyca is also part of the East Asia Indie Games Celebration, which will go until August 19!: https://store.steampowered.com/curator/45543967/sale/EastAsiaIndieGames If you're an incremental games fan, check out the new bundles with Keep On Mining! and Astro Prospector, 2 amazing games that released recently: Lastly, I wanted to highlight a couple of games that might be of interest to you all: First, I recently announced my next game, Hear The Bell Toll! It's a roguelike city-building game and I'm aiming to deliver the same kind of dopamine hits from that game as I did with Lyca! You can wishlist it here: Finally, my friend and developer of Minutescape (another awesome incremental) has announced a new mining+automation game, Chipmatic! Please wishlist it here: I wanted to thank you all again for the overwhelming support, feedback and for just being awesome. It helps me keep making more games for you all and keep growing as a dev :) Alrig...
Hi folks!! I'm super excited for today's update, so let's jump straight into it!Introducing the new Balatro-themed map!In other words, Rusty's Jimbo's Retirement!The new map has complete character swaps, new houses, and a brand-new mechanic: harvesting crops spawns poker cards that can be played for spare parts.Just like in the previous crossover, I wanted to take a specific mechanic from Balatro and try to squeeze it into Rusty's. I had to do something with poker cards and the joker effects!How does it work?Normally, when you harvest a crop, you are rewarded with a small amount of spare parts instantly.Now, when you harvest a crop, those spare parts are automatically played in a poker hand, and the joker will apply its effect to the result.It's pretty OP, so we had to adjust some prices from the normal base game.Create a new savefile to access the new farm!I'm super pleased with how this collab turned out, especially with how the poker mechanics are implemented into the game ːorange_heartːIf you haven't played Balatro yet, I wholeheartedly recommend it. It is truly one of a kind, and it actually has nothing to do with gambling (if you were worried about that!)If you own Rusty, you can get an additional -10% off of Balatro, and vice-versa.My little brother made a game all by himself! Okay okay, I might have helped here and there with a few things but he did do like 95% of the work! I'm very impressed with how fast he picked up coding in Unity's game engine, plus the visuals look absolutely amazing - it really makes you want to decorate.Skatehouse is a simplified version of a shop simulator with some idle mechanics. It's his first game, and I'd really appreciate it if you showed him some love and checked it out ːorange_heartːProud big brother moment!!That's it for today folks, I hope you enjoy the new Balatro map!
Hey guys! Missed us during these six months? Ciallo~(∠・ω<)⌒☆After months of hard work, we're thrilled to announce - our brand new party game is launching in mid-August!Ready to party with the cutest little animals? Your fluffy friends can't wait to meet you!Add to wishlist now and be the first to unlock this adorable frenzy. See you there!PS: Check out my friend's game launching the same day!
Hey guys! Missed us during these six months? Ciallo~(∠・ω<)⌒☆After months of hard work, we're thrilled to announce - our brand new party game is launching in mid-August!Ready to party with the cutest little animals? Your fluffy friends can't wait to meet you!Add to wishlist now and be the first to unlock this adorable frenzy. See you there!PS: Check out my friend's game launching the same day!
Apologies to anyone that was affected by upgrades/UI disappearing when scrolling the upgrade panel in chapter 2/4. This patch has a few more fixes that should prevent the problem from occurring. If not, please let me know! Cheers,Adam
WHAT'S NEW??BUG FIXMade a few changes to prevent upgrades from disappearing in chapter 2/4. I wasn't able to reproduce this one but I am confident that it is resolved. Please let me know if it's still happening. BALANCE'Motive', 'Fernand the Userper' and 'Villefort the coward' upgrades: Reduced the maximum level cap and increased the strength of each level. Reduced the base iron costs for 'Learning Mindset', 'Brooding' and 'Axes Akimbo' upgrades. Reduced cost scaling for 'Self-loading Musket'.Thanks for playing!! And a huge thank you to everyone who sent in bug reports!!-Adam
Fixed an issue where parts of the ui would get cut off or hidden when anti-aliasing was enabled and resolution was anything other than the max setting Fixed an issue where textures would load totally wrong when running in windowed mode NOTE: the terrain still has a visual graphical glitch if you have shadows set to "off" or "low". To bypass the bug, change shadow setting to "medium" or above.
The day has finally arrived!After a long wait, the full Graphic rework and the long awaited Big Bang update are here!Here’s what you can expect:NEW: Full graphic rework. No more AI-generated images!NEW: Big Bang (NG+) unlocked at SN #6 - BH #46!NEW: +422 Steam Achievements!NEW: "Move to next Area" button next to the zone tab to fast travel in the next Area!NEW: Scrolling Tips! (toggleable from the Options menu)NEW: Overclock System Tab and Overclock Tokens to improve Mechs #1-2-3-4 Upgrades unlocked at BH #11!NEW: Overclock Meteorite can appear in the Meteorite Minigame! (requires BH #11)NEW: New Code in Discord available!NEW: Permanent achievements for Radiations and Minerals!NEW: 1 Upgrade in Radiations Tab!NEW: 1 Upgrade in Supernova Tab!NEW: 1 BM perk!BigBang (NG+):New Game+: Appears at SN #6, resets universe and supernova progress, unlocks new universes, resources and SN layers.NEW: Free Movement: Control your ship in any direction with WASD or arrow keys!NEW: Buy Mech Tokens using AM for the entire Big Bang run!NEW: Light Years time bonus grows up to 48x over 24h!NEW: Quark resource & Tab with 50+ Upgrades!NEW: Smoke Trails Passive in Skill Points TabNEW: 2 new unlockable universes (Insane & Terror)NEW: +10 Item raritiesNEW: BH journey passive at BH #45NEW: AM Tab with 6 Upgrades!NEW: 2 new Misiks Tabs.NEW: 2 BM perk.And more in BigBang Infos.QoL Improvements & Changes:Doubled the initial spawn rate of the Radiations.Upgrades that increment base stats now show % values.Removed Kills and Zone achievements:- 1% Amethyst Meteorite moved to Meteorite Achievement- Piercing Clickshots moved to Radiations Tab- Homing Clickshots, Extra Clickshots, Mech #5 Shots moved to Projectiles Tab- Max Enemy Ships Alive moved to BH #1/4/7/9/12 passives- Clickshots Damage, Clickshots Bullet Speed, Extra BM moved to Infinite LY TabHoming Clickshots will be kept in SN #1.Radiations automove bar kept in SN #4.Extra kills now works offline (for mech upgrades & skin unlocks).Prestige o...