- Included the option to disable drag and drop for crafting, allowing individual pixels to be selected by clicking.
Thank you for playing Macholium. We’re excited to bring you a new update to enhance your gaming experience! Here are the patch details: ◆ Seasonal Items Added New spring-themed objects have been added to the Seasonal category in the shop. Enjoy a lineup perfect for hanami, featuring cherry blossoms, bamboo, and a traditional tea set for outdoor gatherings with your macho companions. Experience the breathtaking contrast of delicate cherry blossoms and powerful muscles in full bloom! Thank you for your continued support of Macholium -Muscle Aquarium Simulator- . {STEAM_CLAN_IMAGE}/44958392/f02e990a6c76fbe573301df5173e4b4760191af7.png
Fixed close button in Graphics Options and help description button in trade selling window.
Go vote for your favorites here. Voting closes 3/30 Now that we are a few weeks past the Steam launch, we are entering the next phase of The Bibites roadmap, version 0.7!!!! We are FINALLY working on implementing the innovative BIOME algorithm, a complete rework of the underlying bibites framework that will allow for more exciting and emergent behaviors and will serve as a foundation as we incorporate future system reworks such as to vision, digestion and reproduction (sex update). BIOME will be built with the new highly performant, Unity ECS/DOTS technology stack (multi-threading by default) which could increase performance by 10-20x. We are very excited for these features and work on them has already begun. That being said, 0.7 requires a lot of background rework that will not be conducive to public releases. So, in order to make sure we are providing our community with fresh content over the next year, we will be releasing "Community Selected" features in 2-3month cycles on the 0.6 branch. With assistance from our Patreon community, we have generated a list of 10 features that could be added in the next 0.6.X update. (See poll link above) The top feature will be added in the next public release along with some others already requested by our Patreon such as programmable settings(seasons), bibite corpses, radiation towers and more. Check out our Trello board for more details on what's to come. Don't worry if your favorites aren't selected this time around! We will recast the vote right after the next public release.
Hello everyone! We are very excited to announce that Lucky Hunter and Tiny Pasture are now available in a bundle pack! https://store.steampowered.com/bundle/51719/ If you haven't experienced the game yet, feel free to purchase the bundle pack at a discounted price and enjoy double the relaxation! Tiny Pasture Meet your new little desk buddies! They’ll snooze, scratch, and scamper around while you work or study (don’t worry, they’ve been trained not to invade your workspace). If you’re good at animal management, they will occupy the bottom of your screen with different kinds and colors! https://store.steampowered.com/app/3167550/_/
Added new achievements Added online display level Fixed the issue of being able to open the pause menu when upgrading Fixed the issue of no item drop animation on the client side when playing multiplayer
- Fixed a bug where the values for sacrificing equipment were calculated incorrectly. - Fixed numerous minor bugs related to tooltips.
- Small bugfixes
Hello again! I've been secretly working hard on a true sequel to Factory Town. It takes place on a series of tropical islands, where you're building up a town at the foot of a giant (but friendly) volcano. There's more items, buildings, transportation gadgets, a day/night cycle, rotational power, electricity, flowing water & waterfalls, an optional controllable avatar, and lots more that will be developed & announced over the next several months. Estimated launch date is loosely in late 2025, but definitely could get into 2026 based on how development goes. It now has a 'Coming Soon' page on Steam so you can wishlist it and get a notice whenever it releases! https://store.steampowered.com/app/3312130/Factory_Town_2_Paradise Also answering questions over on the Discord: https://discord.gg/factorytown Cheers! Erik
Optimized network synchronization performance
This update adds the following new features: Quick crafting: There is now an option to enable quick-crafting, which allows you to select pixels to craft with a single click. However, you will not be able to pick specific pixels to craft. Pixel Gallery Sorting: You can now sort the pixels in the pixel gallery by colour and rarity. Background Colour: You can now set the background colour to the colour of an owned pixel by double-clicking an owned pixel in the gallery. Pixel Canvas: You can now place owned pixels in the background by enabling canvas mode, In canvas mode, click on a pixel in the gallery to select it, left click on the background to place a pixel, and right click to remove a pixel. Press 'H' to hide the UI.
Dear players, this update will bring new characters, levels and multiplayer online functions! Update the game to experience it. The following are the details New content 1. New character The default spell is : Swing the peach wood sword to emit sword energy, which can penetrate all enemies {STEAM_CLAN_IMAGE}/44968408/a25120982b6acc65d07fa163b700296841df118e.gif 2. New level Contains 5 new enemies: worms, hellhounds, self-destructing bees , Fireball Monster, Little Mage, Pig King {STEAM_CLAN_IMAGE}/44968408/2c0c39ea9be7df15b1a1135d3914ed6dce43a6ed.gif 3. Multiplayer Online Mode Supports 2 players to challenge, welcome all players to experience New online mechanism: Soul Return Curse Teammates will turn into and continue to fight after falling to the ground can provide buff to teammates within 10 meters (spell damage +50%, spell cooldown -30%) Every time a surviving teammate kills an enemy, 10 points of "Soul Fire" can be condensed for the , and when 100 points are collected, the can be activated to revive. {STEAM_CLAN_IMAGE}/44968408/090931af1f407fd234ab018fd01fe8df9d646fe2.gif Optimization/Adjustment The basic damage bonus of the original character has been changed to 120% to distinguish it from the new character ; BUG Repair Fixed several bugs
Hello, juice lovers! 🧃 Suika Idle has launched! Play now and create your own delicious juice. https://store.steampowered.com/app/3436990/Suika_Idle If you're enjoying the game, please consider leaving a positive review! Reviews at launch help a lot—thank you so much!
Language settings button added. 🌍 If the translation is incorrect please reach out us on Discord for correction.
Restore the version first to ensure playability, and update later
Hello everyone! It has been around two months since the release of TaskPals 2.0. I have been fixing bugs reported in the Steam Discussions and the Discord bug report channel. If you find or think something is a Bug, feel free to post it in Discussions or on Discord, your help is very appreciated! Bug fixes Fixed Pals glitching in the air if their behavior was changed while they were falling. Added a green border to the selected Pal’s icon in the menu to improve visibility. Added an icon to the menu window. The app should now be hidden from Discord's "Stream Screen." Some tooltips had their last letter cut off. The stacked monitors issue has been fixed. New features A new option, "Force Border," is now available. Many users didn’t like how Pals could move beyond their borders. With this option enabled, they will not leave the border zone on their own. If you take them out, they will immediately return. A new option, "Display Settings," is now available. Here, you can disable certain screens that you don’t use or that overlap with others. If you have multiple screens, disabling the ones you don’t use can also improve the app’s performance. Note: You cannot drag Pals across disabled screens. Plans for the future Localization is something I have been working on and should be released in the next couple of months. A tutorial for new users. Performance optimizations. Different rendering options depending on the Pal’s drawing style. Pal competitions. Final words The next update will definitely include improvements to optimization and rendering. Also while I am doing this I am preparing translations for TaskPals so when the time comes to implement Localization, everything is ready. Thats it! Thanks for your time and enjoy TaskPals!
* Makes it easier for heroes to level up after level 50 * Fix the building cap increase that is applied before the first ascension * Fix the auto restart that is applied before purchase * Add a faster restart option in the Settings * Minor bug fixes
Hello everyone, After the last content update, we are releasing a new update that includes a few long-awaited features and bug fixes. Here are the details: Added the ability to delete saved games. NPC names now adapt based on the selected language. Pet animations have been improved (especially for large dogs). Nightstand mirroring issue has been fixed. Floating food bug has been fixed. 6 new customer types have been added (based on the Fortune Teller model). Missing flower decoration object names have been added. A "Random Inn Name" button has been added. Customers' happiness levels are now displayed in their profile. The difficulty of many quests has been reduced. (When you load older saves, you might see the objective progress is higher than expected, the quest will be completed after a single progression. For example: 10/8 Tavern object, just place one more object and the quest will be completed.) The first story event will now appear on day 9 instead of day 10. ❤️ from Evil Goose Games
Hey all! This is a small one. Version 1.4.1 is now out. This update adds some fixes to some bugs. Bug Fixes Fixed a bug that caused the game to stop working sometimes when you load a save. Some players may have experienced plants or ores not regrowing. This should now be resolved. Fixed an issue that caused the offline progression menu not to show up sometimes. Fixed an issue that caused workers to appear behind furnaces. Fixed an issue that caused anvils to magically make tools whilst offline. Fixed an issue that caused signs to sometimes not update. This was common when fishing. That is everything for this update. I hope you are all enjoying the game! Stay tuned for more updates with more content and probably more bug fixes too. Thank you, KotieDev {STEAM_CLAN_IMAGE}/41712238/9e3de6caf5bf953745bfc9cd485f58a0a510e94f.png
Hey everyone! Hope you’re all doing great and still stacking those bananas! 🍌 I wanted to take a moment to update you on what I’ve been working on behind the scenes. 🛒 New Shop System & Interface The in-game shop is getting a complete overhaul! I’m redesigning the UI to make browsing and purchasing items smoother, more intuitive, and just overall better-looking. The goal is to make it easier to see what’s available, compare upgrades, and snag the best deals without any hassle. {STEAM_CLAN_IMAGE}/43670519/2c91c824b63f5cabe70c78cf78a7830468062bcc.png 🎰 Gacha Revamp – New UI & Systems The gacha system is also getting a major facelift! I’ve been experimenting with new UI designs to make it feel more dynamic and rewarding. Whether you’re rolling for fun or aiming for that rare drop, I want the experience to feel exciting and visually engaging. {STEAM_CLAN_IMAGE}/43670519/93d352b9d1f469a8f1e79f4f38e6238a013930dd.png 🛠️ Next Steps – Beta Incoming! Once everything is hooked back into Steam and major gameplay issues are repaired, I’ll be putting out a beta of this new version! This will be a chance for you all to try out the improved systems and provide feedback before the full release. Thanks for all your support, and stay tuned for more updates. Let me know what you think, and as always—happy clicking! 🍌
Event - Clover Fish Day | March 17th - 24th After reaching Fisher level 11, Clover Fish are able to be caught. These can be used to obtain clover seeds. The Farm When The Market reaches level 30, a seed pack will become available for purchase. This will unlock The Farm. Seeds can be planted and will turn into currency based on the seed type. Timer will continue to run while offline. More seed packs will become available to use as farmer levels are gained. {STEAM_CLAN_IMAGE}/45401767/d3d2a6f8a5ad350f51c34e347d8c0cbcc960a2c8.png{STEAM_CLAN_IMAGE}/45401767/e308669458721df2aa5c972d8505fe0cf4f84201.png
WHAT'S NEW - Improved text rendering for better readability at lower resolutions. I've tested on 1920x1080 and 1366x768 resolutions and it's looking a lot better. Also increased the character spacing on text descriptions slightly. - Added a fix for a bug that would prevent walls from loading properly after a wall was defeated. - Fixed a few typos in the quest and spell descriptions. As always, thanks for playing and super thanks to everyone who reported bugs and sent feedback!! Adam
- New Year's Event removed until next year. - Added a small pause before Tooltip appears. - Small bug fixes (2).
{STEAM_CLAN_IMAGE}/45329265/a7c509d0a4efa8f0711142283f2725c44f4270e6.jpg * Added offline income function, unlock the turntable to start offline income, offline for more than 15 minutes, no more than 8 hours, income includes materials, gold tickets, professional fragments * Added 5 achievements * Adjustment-characters with hidden buffs will also be cleared after the monster dies * Adjustment-reduce SS professional synthesis targets, increase attack/life basic inheritance ratio, improve basic attributes * Adjustment-reduce the selling price of equipment/instructor drop probability is fixed and there is a chance to drop multiple * Adjustment-enhance the basic attributes of all N-A-S professions, reduce the number of fragments required for additional * Adjustment-the upper limit of the turntable star coin is 3000 * Adjustment-after the statue is repaired, the profession bonus ratio is increased by 2 times * Adjustment-the weapon tower is changed to 5% for each level of enhancement * Adjustment-the critical damage range of the term is 1-500% not affected by the level, and the critical rate is 1-5% * Adjustment-enhance all professional bonus terms * Adjustment-reduce the drop rate of easter eggs * Fix the problem that the mouse dragging occasionally gets stuck, * Fixed the random value calculation problem of weapon tower enhancement * Fixed the display problem caused by SS career attack/inheritance entry * Fixed the display problem caused by assassin attack/life entry * Fixed the text error of the quick smelting button in the smelting interface * Fixed the problem that the slowdown effect of the easter egg boss always exists * Fixed the problem of displaying the percentage of statue progress * Fixed the problem that the smelting achievement was not triggered
Hello everyone! When we first started Dice People, we never really expected the game to do as well as it's doing right now during the release. We're really happy to see people enjoying our game and requesting for more content! Because of that, the game will gain post-game content soon. (New boss, more skills, and some other cool things). Also, the game will gain translations to Japanese and Brazilian Portuguese, and maybe other languages too! Thanks for everyone that played, reached out to send feedback, made videos playing the game, and supported the game. That means a lot to us! Thanks!