We fixed an error that keep it the menu active when was outside the screen, hope no one pressed the space bar while playing ..well no one else (T_T ..sorry Ray)
Blob
624 days ago
· YuzuGames
Major Update Highlights New Features CLICKER UPDATE The awaited clicker update is now LIVE in Blob. A store where you can spend atoms (the new currency name) and where your Compounds MATTER. {STEAM_CLAN_IMAGE}/45209033/26430733ce5726b210f59033c1d12f81c87493db.png We have made significant enhancements and introduced a variety of new features and improvements, as outlined below: Added Rows Claims directly on the Periodic Table Added “Dropped” label on latest dropped element Improvements Reworked Tutorial to walk players through every step Replaced the full-screen blocker with a non-intrusive timer All Elements and Compounds will now show a “Sell on Market” button on click “Clicks” are now “Atoms” Moved Periodic Table close button to the left menu Pop Ups will no longer block mouse input Counter will now interpolate between values Improved Atoms Counter UI design Added a Skip Tutorial Button Misc Performance Improvements Bug Fixes General Fixes: All Rows Claimed popup will not show upon making a compound anymore Fixed Issues with Tutorial failing to save on some occasions Please join our Discord to report any issues and bugs you may encounter, we’re very proud of this update and await your feedback ːsteamhappyː Discord Link : https://discord.gg/CTk3MfEBn6
- Fix the issue where the restore button in the option menu disappeared.
Now you can upload your custom duck skins to the workshop. Click here to see details.
- Fixed an issue where the Topology Generator Speed was not being applied correctly. - Fixed a bug that prevented Challenge Tier 3 from unlocking properly. - Fixed an issue where the Topology Generator Automation was not unlocking correctly.
The latest update for Road Maintenance Simulator 2 + Winter Services is here – packed with improvements & fixes! 🔧 https://store.steampowered.com/news/app/2865610/view/519704171274829950 {STEAM_CLAN_IMAGE}/41120531/bd8aa34621dac0406d4a33c29ab60e415d731196.png 🎉 To celebrate the update: 10% off for 7 days! 🎉 Update now & get to work! 🚜
Now you can add your own custom ducks! Click here to see instructions
- Resolved an issue where the Sphere Image Cap upgrade was not applied correctly. - Corrected an issue where some Sphere stats breakdowns displayed development titles. - Added missing explanations for Celestial resetting Topology.
New Content - Added a new world map screen the the Adventures menu Bugfixes - Fixed an issue with Shifts not re-assigning workers intelligently if the Bench would be full.
- Added a new content "Topology" - Added new enemies in Area 5 - Added a new challenge - Added new Arc Upgrades - Fixed the Home screen to allow opening Sphere and Revolution Upgrades. - Updated the Battle UI. - Added button animations to the Chance UI. - Adjusted the Option screen. - Modified content unlock conditions. - Other bug fixes and improvements.
Hello everyone! The new version with long-awaited changes is finally here! Here’s a list of the most important updates: Workshop support and editor: You can now download user-created Pals from the Steam Workshop or create your own directly within the TaskPals app. Multiscreen support: If you have multiple monitors, you can move Pals seamlessly between screens. Reworked interaction system: You can now drag and throw Pals around your screen with the left click, and pet them with the right click. (Note: heart particles have been removed.) New user interface: A fresh look to enhance your experience. As I have limited hardware and knowledge, there might be things I’ve overlooked. I kindly ask for your patience with any bugs you encounter, and I’ll do my best to address them as soon as possible. Plans for the future New tutorial: A detailed guide on how to use TaskPals and create new Pals. Pal competitions: I’m planning to organize a few competitions to showcase the best user-created Pals. Performance optimizations: I’m currently testing a new rendering method for TaskPals. While it’s an improvement, I’m still not satisfied with the resource usage. Further optimization is a priority. Modular behaviors: I’m exploring the idea of adding customizable behavior options for Pals during creation. Ideas and Feedback If you have any ideas or feedback, feel free to send a message to our Discord channel or post a thread at Discussion forum! Final words Wow, this update was harder to complete than I expected! I’m sure there are still some obvious bugs I haven’t caught, but I’ll fix them as soon as you report them. 😊 Other than that, I hope you all enjoy this update as much as I do. Thank you for being part of this growing community and for your continued support of my work!
Screen resolution fix. All screen resolutions should now be supported with display resolutions being detected. Added awards for Firm Season Rankings. Awards will be awarded to members of firms that finish 1st, 2nd or 3rd in the Season Rankings (Profit) for each season.
少侠的江湖
629 days ago
· Joker
1.主线完结 2.现在在兵营提交飞龙寨令牌和契丹军令时,可以一次性提交全部。 3.现在大地图上可接取任务的地点会出现提示(需要在设置里开启任务引导选项)。 4.现在大部分剧情战斗可以逃跑,有几个早期剧情无法逃跑。 5.由于更改了任务系统的架构,消耗了很多时间,本来计划更新的少林、魔教、华山的门派支线会在之后更新。 6.新的结局成就因为时间关系会在下月更新。 7.其他Bug修复。
Thank you everyone for the bug feedback! 🍒🍋 Fruit - BUG: Fruit purchase button still takes your money even if you already unlocked fruit. Achievements - Timer that checks if achievements are unlocked now runs quicker - BUG: Achievements can now be unlocked even if menu is open - BUG: "Unlock All Customers" achievement can now be unlocked before "Unlock All Fruit" Misc - Added version number to Settings menu, so its easier to see which version you are running
Hello, Catalysts! So, technically this is a smaller patch, hence why it's v2.4b and not v2.5. There's no new big features or buildings or anything in this, but there's a lot of little changes that add up, and some of them affect a lot of what you're looking at. Namely: Text outlines!! Adventurer names and button labels have outlines on the text now, which changes the "visual identity" of the game a lot IMO. I'm a bit of a stickler for visual details. I also rewrote the tutorial card to make it flow a lot better and unlock in piecemeal; i noticed a lot of players just skimmed through the card and forgot about it, since they didn't have any context for what they were reading. Now it should stay a lot more relevant! UI: Held items are a little more...glowy. Added new cooler-looking UI for hold clicking. Adventurer nametags and button numbers have outlines now! Extra readability. Fixed a 0 showing up when placing a building. BUILDINGS: Added a new animated hint to SQ4's building related to the hold clicking change. SQ4's building now triggers a save when activated. Refined SQ1's update popup a little so it doesn't have an awkward empty space. Nerfed update rates of SQ3's buildings to balance out with the decor buffs. (that got ridiculous.) The bloodmoon inn can now hold every item a normal inn can. Fixed warehouses not triggering when they only have items. Fixed warehouses rarely filling a shop with an item that wasn't already in there. PROGRESSION: Redid the tutorial card with new dialogue, rearranged pages and an extra page to help with pacing. The tutorial card now hides most pages and is shown piecemeal as the pages become relevant. Fixed milestones popping up on the prestige screen. Fixed SQ7 not saving its completed status through prestiges, causing it to start and immediately finish.
New Content 2 new dungeons have been added 14 new relics have been added. 3 new Blueprint mods have been added. Additional reputation bonuses have been added A few new retirement upgrades have been added, and 2 NYI tagged ones have been implemented Minor Changes Relic drops will now pop up and notify you when they happen. You can toggle this off. Sound effects are now their own toggle separate from music. Sound effects have been added in a few places. All Achievements except the Discord and Steam ones now have Steam tags, so they'll have associated steam achievements once the storefront changes replicate. A few more achievements have been added. Filled in some additional information for some things that had none existing. Bugfixes Some values were being truncated while determining item price and power, Items should be worth more. Some issues with the old notification system have been fixed, though many are currently toggled off regardless. Minor balance Early game materials recieved a slight boost in default production speed Misc Backend changes A few values have been upgraded to BigNums from Doubles or Ints in the game and editor tool, and a few optimizations have been done to balance out the slower processing speed of bignums. Game data editor has recieved a facelift and added a few more features that should speed up adding content Discord bot account linking functionality improved and tested (game implementation not included)
In this update I added Auto saving so the game automatically saves every 20 seconds however there is no indication of the save. The game will continue to still try to save when the game is closed. The game is still available for download through itch.io for MacOS users as steam requires the game to be signed for MacOS.
Hi, my fisher friends! I just released a new aesthetically upgraded DLC for Bit-cremental: Fishistry that plays along with the classic Game Boy inspired graphics. This is a purely aesthetic DLC - although there have been some bug fixes and other minor tweaks that came along with this update - so keep that in mind before you buy! It's just a little thank you for the support and provides a way to further support my future development endeavors, because it only gets better from here! Happy fishing! https://store.steampowered.com/app/3421390/Bitcremental_Fishistry_Color/
You've spoken and I like what I heard! Happy 2025 all you greedy trillionaires! Here is what's new in Idle Trillionaire for version 3.08. Change Notes: - Added missing "Buy Russia" card and Tutorial Cards. - Retain your hidden cards when you Prestige Up. - Offline progress now scales with prestige level. - Fixed a game load bug that occasionally caused glitches. What does this mean for offline progress on prestige runs? Prestige 1: 1 hour real time is = 100 hours game time Prestige 2: 1 hour real time is = 200 hours game time Prestige 3: 1 hour real time is = 300 hours game time Prestige 4: 1 hour real time is = 400 hours game time etc.... As always, thank you for your amazing feedback and ideas!
Hello, everyone! As the year draws to a close, 159 Studio and INDIENOVA would like to wish you all a very Happy Lunar New Year in advance! Additionally, our New Year update is officially released today, and it includes: New festive pieces: Firecracker, Dancing Lion, and Red Packet; A Chinese New Year-themed map, where you’ll encounter many new enemies! This New Year update is a limited-time event, lasting for 20 days until February 13th. We warmly welcome you to play Lucky Hunter during the holiday season and share it with your friends! Moreover, Lucky Hunter will be part of the Lunar New Year Sale from January 27th to February 10th, making it the perfect time to recommend it to your friends and family! We hope you have fun and enjoy it.
{STEAM_CLAN_IMAGE}/36589458/40f2a66609a87a005c776f42a494049dfdd01a16.png Hi everybody! ːPhhelperː It has been a while, but I wanted to make a small update to the game by adding a new spawn: The Golden Fish (Thanks to Plantera Mellow on Discord for the idea!). ːPfishː Currently, this update is in the beta branch of the game and is planned to be released publicly on Feb 3rd (instructions on how to activate the beta earlier will be at the bottom). If you opt in to the beta, please report any potential issues or bugs in this new update. ːPfoxː The Golden Fish is a spawn that will appear at level 5 or higher and has a base value of 100 coins for catching it. It will roughly spawn once every minute (though its spawn rate is also affected by your level, so at higher levels it can spawn much faster). Your garden expansions also determine how many can exist at the same time (like with regular fish). The Golden Fish is much more prone to jumping, so it should give you ample opportunity to catch it, and even if you miss it, it will turn around and come back to continue swimming in the waters until you do. ːPdolphː To switch to the beta version (or switch back to the normal one): 1 - In your Steam library for Plantera 2: Golden Acorn, click on the cogwheel on the right side and choose "Properties." 2 - In the Steam panel that opens, click on the "Betas" tab. 3 - To the right of "Betas Participation," there should be a drop-down menu (currently set to "None"). Click on it and choose "Beta - Golden Fish v1.1.8." 4 - Close the Steam panel, and the game should update to the beta (it will display "beta" to the right of the Play button when installed). 5 - To switch back to the non-beta version, you can follow the steps above but choose "None" in the Betas tab. Let me know if there is any issues or problems! ːPufoː You can also follow my Steam Developer Page to get automatically notified of any of my releases! ːPcatː {STEAM_CLAN_IMAGE}/36589458/c90cc1bac1863a29bd2218f12a18628b2a2711a...
Made several adjustments to the Entry Hall scroll mini-game Seventh cat upgrade said it needed 200 Tombstones. It actually needs 250 The later unlock bonuses for Medicines in the Bathroom weren’t working. They are fixed, and income progression for medicines has been adjusted. Fixed a bug that occurred when crushing the skeleton turkey with the hammer. The hammer was respawning in the wrong position, making it hard to see or click.
Hello everyone! I thought it would be a good idea to provide an update on the progress of the Offline Client since we released it into Beta on Steam two months ago. Crossplay Compatibility In our Steam Beta announcement, we mentioned that content purchased on one platform (e.g., Steam) wouldn’t be accessible offline on another platform (e.g., Mobile). Based on your feedback, we’ve worked on a solution to address this. I'm happy to say we are implementing a system that caches and validates your purchases for up to 30 days while offline. This timer resets each time you load the game with an internet connection. This feature is the main reason the Offline Client hasn’t been fully released yet. We’re actively working on it and aim to have it ready for further testing and release in the coming weeks. Mobile Progress Development of the Android and iOS Offline Client is nearly complete—about 90% done—and will soon be ready for testing! We plan to share an iOS TestFlight link soon, so you can try it out even before Crossplay compatibility is finalised. Anything else being worked on? Yes! We’re also working on something big behind the scenes. Keep an eye on our socials over the next few months for an announcement.
- Some changes to crystal microtransactions. - Small bug fixes (2).
Fix: Incorrect text on the kitty level up button Adjustment: Adjusted the displayed material quantity text in crafting