Game Updates

Patch notes and dev posts · 11,823 Steam updates
My Party Is Grinding
My Party Is Grinding
21 days ago · Nacheon

Ver. 1.0.20 Update Preview

Hello, everyone! Ver. 1.0.20 is currently scheduled for release on Friday, September 11. The features below are still in development. Details may be added, changed, or removed during testing. We will announce the exact update time separately. League Battles and Rankings League Battles, a major new feature for MPIG, will be added. You will be automatically matched against either monster parties or other players’ parties. Your rating will change based on battle results, and your League will be determined by that rating. Up to 100 League Battles per day can be played automatically. League Battles will grant Gold as a basic reward. Boss Tickets or Random Boxes will be awarded daily based on League rankings. Stage Ranking: Highest Stage reached and clear time. League Ranking: League Battle rating. Player nickname creation and collectible Titles will be added. The Steam Store page description will be updated with information about League Battles. Hero Formation and Skill Presets You will be able to rearrange your Hero formation and exclude Heroes from the active party. Formation changes will take effect when the next stage begins. Only Heroes in the active party will earn EXP.Starting a stage with a Knight-only formation will count toward the Solo Developer achievement. Hero Skill Presets will be added. Trade Vessel and Steam Community Market Materials listed on the Steam Community Market will remain in their Sell Deposit slots until they are sold. The number of free Trade Vessel selling slots will increase from 2 to 4. Two slots unlock one week after your first login, and the remaining two unlock after two weeks. When attempting to retrieve an item that is still listed on the Market, a message will explain that the listing must be canceled first. The Trade Vessel help text incorrectly states that the retrieval cooldown is 6 hours. This will be corrected to 12 hours. A refresh option and remaining wait-time display will be added to the Trade Vessel Inbox. Automation Pack ...
Between Adventures IDLE
Between Adventures IDLE
21 days ago · environmentalist

Hotfix #4

Combat & BalanceMinimum Hit Chance: Increased to 80% (previously 50%), setting the new baseline hit chance range to 80% – 95%.Player Base Accuracy: Increased to 50 (previously 40).Dropped Item Levels:Rare and higher tier items now roll at Player Level +1 or +2 (70% chance for +1, 30% chance for +2; previously rolled randomly between -5 and +5).Common and Uncommon items now drop at exact Player Level.Progression & SkillsSkill XP Curves: Total XP required to reach Level 99 in Fishing, Gathering, Mining, and Woodcutting has been reduced to 3,072,000 XP (previously 3,456,000 XP).Economy & EquipmentItems Prices: Equipment prices now scale with item level and rarity multipliers; existing saved items are migrated automatically.Tool Prices: Adjusted base sell prices across all tools (Mining Axes, Fishing Rods, Shovels, Wood Axes).UI, Localization & FixesAccuracy Tooltip: Updated accuracy description in Character Stats to display the new (80–95%) hit chance range.
Farm Together 2
Farm Together 2
21 days ago · WaaghMan

Update #32 - Tree House

Hi! In today's update we're adding a new house to build, the Tree House.We've also done a bunch of changes to reduce the memory footprint of the game, specially on the Nintendo Switch. This should help reduce the amount of random crashes on extended sessions.New contentNew house: Tree houseNew fence: Cabin fenceNew house customization: Cabin door and cabin windowImprovementsChanged loading message when switching farmsUpdated networking engine to the latest version. While we don't expect anything to be fixed by this, it should have a bit better performance. Please report if you experience any problem with this change.Recolored some resource icons of the same family (fish, portraits, music) to help distinguish them more clearly.Added thousands separator to resources in many UI locations.Added zebra specific sounds.Reworked some stuff to use less memory and prevented some UI textures to be included twice in memory.(Switch) Using lower resolution icons in the Shop to save memory.(Switch) Reduced memory usage of most textures.BugfixesIf an item variant is favorited, and it's not unlocked yet, the item would be shown in an improper position in the shop.Fixed Farm Academy showing the "New" indicators again when visiting a farm.Fixed harvest icons while riding a train.Today's Farm showcase: "I love flowers" by I ❤️ 고구마
Cindervale Idle
Cindervale Idle
21 days ago · Smokeys Tavern

Cindervale idle - v0.9.124 - Ranged and Fletching!

Cindervale Idle v0.9.124 Ranged, Fletching, and a new Mastery column Two new skills, plus two fixes from last patch that did not work. FIXES FROM LAST PATCH The farmhand still would not plant. Plant All was fixed, but the farmhand was not. If you picked a specific seed for him he planted nothing. Auto mode worked. Fixed, and the Journeyman Farmer replants again too. The consort upgrade took your materials and did nothing. The purchase went through, the materials were spent, and the upgrade was undone next time you loaded the game. Fixed properly. If you lost materials to the consort bug, file a bug report in game and they will be sent back to you. There is no way to spot an affected save automatically, so it has to be done by hand. The dev can send you items now. A reply to your bug report can arrive with materials attached. RANGED COMBAT Bows and crossbows. Bows are fast. Crossbows are slow and hit harder, and you can hold a shield with one. Ammunition matters. Arrows and bolts carry their own strength, so part of your damage comes from what you are firing. Eight tiers of each. Ranged uses one stat where melee uses two, so it gives more per level to keep the two even. Heavy armour cuts your ranged damage. Leather does not. A crossbow's shield does not count against you. A quiver slot on the gear menu and in the combat gear row. Three combat styles when a bow is equipped, replacing Attack, Strength and Defence: FLETCHING The supply chain for ranged. It uses three other skills. Shafts from any log. Better logs give more per log. Bowstring from flax, new to Farming and Foraging. Feathers drop from stags, lynxes, wolves, leopards and hares, and come out of bird's nests. Arrowheads and bolt tips are made in Smithing. Arrows need a shaft, a feather and a head. Bolts skip the feather but use more metal. Bows and crossbows are built first, then strung. Ten monsters drop ammunition. Anything with a bow drops arrows, and armoured knights drop bolts. The tier matches the mons...
Idle Clans
Idle Clans
21 days ago · Isam Games

Achievements, player titles & more

In-game achievements have been added!5 difficulties with hundreds of achievements to complete, starting with quick and simple ones in the easy tier and all the way up to the grandmaster tier - which takes serious game knowledge and commitment. Fully unlocking achievements in a difficulty will make you eligible to claim a related title, which you can show off in your profile and chat.Alongside that, there are a bunch of tweaks and fixes to make the game run and feel better.Enjoy the update! Achievements have been added200+ total achievements across 5 different difficulties and categoriesAchievements that can be retroactively verified will be automatically unlocked for youWhen you complete all achievements in a difficulty, you'll be eligible to claim a new title. This title is displayed in chat messages and your player profileTitles:Easy: ApprenticeMedium: HonourableHard: RenownedMaster: ExaltedGrandmaster: GrandmasterI'll leave further details for you to explore!Added a new dedicated popup for inviting playersAllows you to easily invite selected friends, clan members, alts and previous party membersPressing a player gives you the option to view their profile to see what they're up to or send them an invite. With the "Quick invite" option toggled on in the popup, you'll send an invitation directly insteadToggle on the "Auto set-up alts" setting and alts you invite automatically join the party and be ready to fight. This is toggled on by defaultOnline and offline statuses are shown, with online players displayed firstQuickly accessed from both combat and raid partiesCombat lobby modificationsRemoved the invitation section. There's now a single "Invite players" button, which opens the dedicated player invitation popup mentioned abovePlayer entries now slightly more than just their username - that's their clan, their role in the party as well as the Show us the money upgrade if the player has it and the upgrade is usable against the current taskOther small visual tweaksS...
Space industrial empire
Space industrial empire
21 days ago · 天野小茫

Development Log #6

https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we're covering a major rework: Stronghold Defense & City Walls. City Challenge Mode Overhauled One of the most common complaints from our previous playtest was: Enemies in the city wave challenge would circle around the map. When they wandered out of our defensive range, players were forced to drag their units into an awkward "chase" — which added unnecessary mental burden and tedious micro-management. It was genuinely frustrating! We've now reworked the City Challenge into a proper Siege Mode: Enemies now have actual siege capabilities. They will charge straight toward your stronghold walls and, upon reaching them, begin attacking the walls directly. This change ensures enemies will concentrate at your walls instead of wandering all over the map. You only need to position your units near the walls — units that can both defend the fortifications and idle-farm loot from passersby — for a comfortable idle experience while still handling challenges. {STEAM_CLAN_IMAGE}/45936264/8062702002f72620f3d8e9d33831e3be55b898cd.png Fun New Mechanics: Defend & Repair Walls We've also expanded the crafting/skill system. You can now assign characters with strong building abilities to repair walls mid-battle. This "fight while repairing" dynamic adds tons of excitement and tension to the late game. Upgrading, advancing, and constructing walls also adds a whole new strategic dimension to base building. And we're not stopping here — we plan to expand this system further with even more intense modes like massive siege assaults and beast-tide survival. These will greatly enrich the overall gameplay experience. {STEAM_CLAN_IMAGE}/45936264/b3e7b0940a8640679e011d36d1300377884ce1bc.png ...
仙途放置:无尽天梯和完美装备

仙途放置 v5.5.0 – v5.5.2 更新说明

新系统 · 炼丹仙丹与道基(v5.5.0) 炼丹 50 级起,每次炼成有独立掉率产出【仙丹】(与常规丹药池脱钩) 服用仙丹除临时增益外,永久 +0.001% 最大生命(道基),上限 +200%,跨转生保留 炼丹速率改为阶梯制:每 100 级 +1 次/秒,硬上限 6 次/秒(防后期失控) 生产面板展示仙丹掉率与道基进度;自动续丹会服用仙丹并累计道基 离线炼丹按期望产出仙丹(余数挂账,攒满入库) 修复 · 存档安全(v5.5.2) 针对玩家反馈「切换存档被同化」「更新后道果/轮回之力被清空」
Wretch: Divine Ascent
Wretch: Divine Ascent
21 days ago · JaYan

New Feature: Enchanting | Wretch 2.0 Reveal #6

Hello, warriors!It’s been a while since our last official feature preview. We’ve still been working overtime to develop new content, so we’re giving it everything we’ve got!Today, we’re introducing a brand-new meta-progression feature in PvE: the Enchanting System.In short, you can enchant equipment of certain qualities to add new stat effects and make it even more powerful.First, you’ll need to collect the required materials and unlock Enchanting in the Talent Tree. Once that’s done, you’ll be able to use this new system.Enchanting consumes resources, which can mainly be obtained through PvE exploration. The number of inventory slots occupied by an item affects the amount of resources required for enchanting. Generally speaking, the larger the item, the more resources it will consume.Enchanted items will gain entirely new affixes. You can spend resources repeatedly to reroll these affixes until you get the ones you want. In theory, certain builds and playstyles will have an optimal combination of equipment affixes. Naturally, chasing that optimal combination means plenty of grinding. After repeatedly rerolling their affixes, PvE characters may ultimately reach a build state that is even more powerful than PvP characters.As the character ceiling and customization options expand, warriors will be able to fully unleash their strategy, creativity—and luck—to create their own “Creative Mode characters.”According to plan, these builds can also be taken into the Grand Arena for battle.Of course, they will be marked as PvE characters.
Bloom Cats
Bloom Cats
21 days ago · Mr Panda Presence

Bloom Cats — Update v1.0.2.6 (2026-09-09)

A content-and-quality update. New Content 2 new achievements. Filthy Rich — accumulate 200,000 cat-coins. Spring in Full Bloom — make your plants bloom 500 times. Improvements 1."Sell All" now protects your essentials. Cat food, cat litter, Cat Water, and seeds are excluded from bulk selling, and each shows a grey "Not for sale" button so you can't part with them by accident. 2.Longer wilt timers by rarity. Plants now take longer to wilt — Starter 120 / Common 200 / Rare 220 / Precious 300 / Legendary 500 in-game minutes — giving newer gardeners more breathing room. Thank you for playing Bloom Cats! Your feedback helps the plants grow. 🌱
Book of Yog Idle RPG
Book of Yog Idle RPG
21 days ago · qihesee

Patch Notes of September 9

Dear Commanders:We plan to begin server maintenance at 15:00 on September 9 (UTC+8). The maintenance is expected to take 180–240 minutes.This is a mandatory update. After the maintenance is complete, please update the game to the latest version on Steam before launching it.During the maintenance, players will be disconnected and unable to access the game. To ensure the safety of your account data, please exit and close the game before maintenance begins.The details of this update are as follows.Phantom Liberty (Light/Dark SP Blackguard Rerun)Rerun Blackguard: Radiant Vigil – TheianaEvent Duration: After the update – September 28, 2026, 12:00Event Rules:Use Sanguine Stones to summon.The guaranteed summon count will carry over from the previous Phantom Liberty summon pool.Note: One Light/Dark SP Blackguard will return each month. Please stay tuned for future announcements!Oath of Twin Stars – Limited-Time Summon PoolEvent Duration: After the update – September 29, 2026, 12:00Summon Pool Rules:During the event, Covenant Crystals can be used to summon characters. Before summoning, you must select two desired characters. Any SP character obtained will be one of the two selected characters.Up to four SP characters can be obtained during the event. The acquisition probability for each character is calculated independently. If a selected character has already reached the maximum tier, they will automatically be converted into 30 Blacktide Coins.After obtaining any SP character, the selected characters can no longer be changed.Summons made in this pool will accumulate progress toward a separate Covenant Vault, from which Starwish Stones can be obtained.The summon pool will close when the event ends. Please complete your wishes before the deadline.Events Event Duration: After the update – September 14, 2026, 11:30During the event, for every cumulative recharge of 2,000 Yog Points, you will receive 2,000 Echo Points.Accumulate Echo Points to increase the event level and progre...
Bones and Coins
Bones and Coins
21 days ago · Troypc

Bones and Coins - Idle Auto-Play Update

Hey adventurers! Want to keep the loot flowing while you sit back or leave the game running in the background? The Idle Auto-Play Update is here! Auto Move Cursor The new Auto Move Cursor option automatically moves your cursor over the attack area. You can turn it on or off using the toggle in the bottom-left corner during gameplay. Want the full idle experience? Enable Auto Use Abilities right below it to automate your abilities too! Auto Move Cursor: Automatically moves your cursor over the attack area. Auto Use Abilities: Automatically activates your abilities. Enable both options for fully idle play. Automatic replay: With Auto Move Cursor enabled, the game automatically selects Play Again 2 seconds after a session ends, keeping things going while you leave it running in the background. Bug Fix Fixed a bug where pressing Upgrade at the end of a session while auto-play was enabled caused the upgrade and looting scenes to overlap. Share Your Thoughts! Thank you for playing Bones and Coins and sharing your feedback! We're continuing to read your reviews and use your suggestions to improve the game. If you have feedback to give, leave a Steam review! Tell us what you're enjoying and what could be better. Your reviews help us shape future updates and help other players decide whether Bones and Coins is for them. Already left a review? We'd love to hear how the updates have changed your experience. Happy looting! https://store.steampowered.com/app/4134650/Bones_and_Coins/
Beast Market
Beast Market
21 days ago · RelyNoir

Major Update v0.20260909.18 — Limit Breaks, Build Search & Hunt Data

Based on player feedback, this update introduces Limit Breaks so that developed equipment and excess skill points continue to matter. We have also improved the Build screen, equipment search, hunt timing, and combat records. This update adds a new path for growing stronger after completing a build while making long-term hunting and equipment comparison easier to understand. Skill Limit Breaks Skill points beyond Max Lv are now converted into additional effects. Limit Break does not create new skill levels. The game calculates Max-Lv effect + Limit Break gain = current effective value. Standard skills such as Might and Critical Eye continue at the same rate as their final level step. Economy skills such as Fortune, Bounty, Harvester, and Prospector switch to gradual logarithmic growth after Max Lv. Their extra rates differ for common materials, rare materials, signature drops, and blueprints to protect the game economy. Final affinity remains capped at 100%. Half of any excess affinity is converted into critical damage. Damage reduction remains capped at 95%. Ten percent of the excess is converted into effective HP. Conditional skills still require their original activation conditions after Limit Break. The lower-rank farming cap from Idle Mastery and all capacity limits are outside the Limit Break system. For example, Critical Eye at 41 points has 16 points above its normal 25-point cap. Its normal +21% affinity gains another +12%, making the skill's effective value +33%. If the same loadout previously showed 41% total affinity, its final displayed and calculated affinity becomes 53%. For calculations, effect categories, exceptions, and where to verify each value in game, see the dedicated Wiki page: Full guide: Limit Breaks — Beast Market Official Wiki Build Screen Redesign Added a Limit Break section showing the normal cap, overflow points, additional effect, and current effective value. Final Attack, affinity, critical damage, damage reduction, and related stats ...
Desk Top Racer
Desk Top Racer
21 days ago · Thiago Ortega

Player name fixes and UI optimization

- Fixed the display of player names containing Japanese, Korean, Chinese, Arabic, and Thai characters. - Optimized UI text alignment to reduce unnecessary CPU work while panels are closed. Thank you to everyone who has already joined the races! We're excited to share more news soon and put together a comprehensive wiki covering all of the game's features. See you on the track!
Gelli Fields
Gelli Fields
22 days ago · fairliicontact

Gelli Fields V5.1

This fixes a lot of small issues in the 5.0 update! Challenges now properly display in the world map. Fixed issue where opening Lunal Chest would not give reward. Fixed some items not counting towards collection book full completion.
Chill with You : Lo-Fi Story
Chill with You : Lo-Fi Story
22 days ago · Nestopi Terashima

Chill with You: Reaches 400K DL & Showcasing 300K Commemorative Art

Before tonight's broadcast on September 9th, we would like to announce that Chill with You: Lo-Fi Story has officially reached 400,000 downloads! We would also like to present the 300K DL commemorative illustration created for us by Ryosuke Fukai!We apologize for taking so long to share such a wonderful artwork with everyone.Here is Satone enjoying a delicious slice of cake... Prior to 300k downloads, she wasn't eating anything at all, was she?What favorite food do you enjoy seeing Satone eat the most right now?Now, tonight starting at 4:00 AM (PT), tune in for the 2nd episode of Chill with You: News Station.Under our key theme of "1st Anniversary and Beyond," we will share announcements regarding upcoming update plans, showcase official merchandise currently in production, and more.For questions posted in this thread within 12 hours after the broadcast ends, we plan to respond to a good number of them directly here on the Steam Community.We would be extremely grateful if you could tune in early!
不吃鱼 DonEatFish
不吃鱼 DonEatFish
22 days ago · 茶杯上的云

DonEatFish Update Notes

Special notice: The game build has passed Steam's official review. Previous false positives from some antivirus software have been fixed — please play with confidence. Closing the game no longer gets stuck on "Stopping": Desktop Dock, browser warmup, screenshot and other resident/warmup processes now leave the Steam Job and strip SteamAppId and related env vars. Opening tools no longer flashes a black console: WMI launches the target exe directly — no nested PowerShell. DLC purchase reconcile: LicensesUpdated is hooked so ownership syncs faster after buying a license. Achievement progress is split per Steam account to avoid cross-account save mixing. Collection achievements wait for the inventory snapshot before pushing to Steam, and false unlocks are corrected (e.g. skin-count achievements). If Stats are not ready on first fishing/lottery, they are backfilled later — fewer "local unlocked, Steam missing" cases. Playtime achievements now follow Steam's official playtime. Leaderboard window is larger; long names are elided; playtime column stays right-aligned. Leaderboard refresh has a 10-second cooldown and feedback animation. Leaderboard names resolve more accurately (fewer ); add friends from the board. Desktop Dock default layout is a single "Default" slot (auto-overwrites on change; old Default 1/2/3 migrate). On exit, Desktop Dock only restores files to the desktop — exit snapshots no longer overwrite the default layout. New-player Welcome Fishing: grants a welcome fishing attempt on first launch for a quicker open-chest feel. Settings add About the Author: creator info, related links, and one-click copy of the feedback email. Demo → full game prompt: notes that the full free version is live; open the store from tray/dialog. Screenshot tool follows game/Steam language via i18n. Packaged UI fonts load correctly from Fonts extracted from tex.pak. HiDPI / 2K display sampling ratio fixes. First-run manual / tip layer positioning and topmost behavior are more stable...
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