24hr clock buttonReworked touch drag on SteamDeck
1. Improved English localization 2. Adjusted shop purchase limits 3. Optimized centering for the offline rewards popup 4. Fixed sect auto-gifting continuing while the game is paused 5. Improved right-click menu target switching in the inventory 6. Optimized the cooking decomposition list layout
Greetings fellow rulers! Due to the amazing help of one of our players - felix.rostrum - we were finally able to consistently reproduce a crash issue exclusive to Linux! Huge shoutout to them! When scrolling through lists using the mouse wheel at high speeds, sometimes the tooltip ended up displaying under the mouse. At times, when the mouse was hovering over the resource then, it would create an engine bug that leads to a crash without any additional info in the logs. Thankfully, we were able to find a solution which made this crash not appear even after recreating the same situation several times! As such, Linux players should finally experience no crashes anymore when scrolling through lists. Thanks again for the help! We hope you can continue to enjoy the game a bit more now :)
Keep growing those crops, but don’t forget to keep yourself well-fed too! 🐱🎁 Redeem Code: haohaoeatrice⏰ Available: Sep 6, 4:00 PM – Sep 13, 4:00 PM📌 Note:Please make sure Meow My Crop is updated to the latest version before claiming your reward.Missed it this time? Don’t worry — limited-time event outfits may return in the future!
Corrected the alchemy affinity of Marble, Inkstone Ore, Stone and Basic Stone from Metal to Earth. Corrected the alchemy affinity of Plant Fiber from Fire to Wood. Corrected the alchemy affinity of Clay from Wood to Earth. Corrected the alchemy affinity of Leather, Beast Fur, Wolf Pelt, Bear Pelt and Wool from Metal to Fire. Corrected the alchemy affinity of Ink from Water to Earth. Food combat bonuses now use configured chances: Physical Lifesteal and Magic Lifesteal, 5.5% each; Physical Attack, Magic Attack, Physical Critical Chance, Magic Critical Chance, Physical Critical Damage and Magic Critical Damage, 6% each; Max HP, Max MP, Physical Armor, Magic Armor, Block Chance and Block Damage Reduction, 8% each; Luck, 5%. Receiving the same food bonus again now preserves its single-serving strength and adds 5 minutes to its remaining duration. For example, Physical Attack +2 with 3 minutes left remains +2 with 8 minutes left after receiving it again. Each serving rolls independently, with the same rules for bulk and separate uses. Matching bonuses from Boiled Eggs and Roasted Pork extend the same duration; different bonuses remain active on their own timers. Unified skill-book learning and skill upgrades, fixed learning failures in some inventory states and duplicate displayed deductions, and improved retries and state synchronization. Town specialty gathering now uses current membership permissions and quotas. Existing jobs stop granting rewards after permission is revoked or the member leaves or is removed. Changing specialty allocation releases previous reservations and preserves cumulative extraction, keeping capacity previews consistent with execution. Level 1 Quality Matrices can be installed in quality recycler plugin slots. Common through Legendary matrices provide 2%, 2.5%, 3%, 3.5% and 4% first-upgrade chance respectively; an empty machine has 0%. Matrices are removable and reusable, and changes apply to the next recycling job. Successfully returning a Comm...
Greetings fellow rulers! This one is just featuring a few fixes, let's keep it concise. Fixed an issue that would cause infinite worker creation when saving and loading while refunding is ongoing Fixed an issue where Upgrades would sometimes take more than 99,999 of a resource although displaying otherwise Fixed an issue where Magic extraction would show long decimal numbers after selecting the Mana Capacitor Relic Changed how combat difficulty applies based on the selected difficulty; adjusted easy difficulty based on the new calculation, lowering the difficulty overall a bit more
EA内容简介视频1.领地翻新 2.开放开脉境修行 3.新增门客堂系统,可以招募门客NPC来提高领地的各项建筑效果。 4.铁匠铺新增合成,强化功能 5.新增建筑珍宝阁,可以买到一些稀有装备,心法,稀有道具等等 6.灵宝坛系统,可以供奉灵宝来提升挂机收益等 7.17种套装,且可拆卸式,自由镶嵌到自己想要的装备上 8.万象图录(天赋树系统),5个星宿,每个星宿3个核心效果+9个分支效果,5个星宿之间的共鸣效果(全队互相共鸣),节点总计277 个效果节点。 9.新增5名角色 10.新增武学心法系统 11.新增上百件拥有不同特殊效果的秘宝装备,以及9档随机装备,总装备数量包含少量同装备不同档位的,不去重总计437件装备,去重总计247件。 12.6张关卡地图,2个秘境地图,每个地图3个难度 13.新增10几个不同机制的boss 更多调整和新增内容敬请期待! 喜欢放置挂机刷宝的朋友们快来加入愿望单吧! 官方交流群:1104775395
Mochi's First Major Update is Here!Our first major update introduces Room Battle, a brand-new gameplay mode for Mochi.Build your battle room, discover different item combinations, choose powerful passives, and adapt your strategy as you progress through each run. Every run can develop differently depending on the items and upgrades you find along the way.🏠 Room BattleCreate your own battle setup using room items with different abilities and synergies. Position your items, develop your build, and face other rooms as you fight to survive.Room Battle is designed around experimentation — there isn't just one way to build your room. Try different strategies, discover combinations, and see how far your build can go.A quick note about matchmaking: Mochi is still a small and growing community, so for now you may encounter BOTs more often than real players in Room Battle. BOTs help fill matches so you can jump into a battle without waiting for a full group of players.As our community grows and there are enough players online, our goal is to introduce player-only matchmaking, where you can compete entirely against other real players.Room Battle is still new, and we're continuing to improve it. You may encounter some bugs, and some items, builds, or strategies may not be perfectly balanced yet. Your feedback and battle experiences will help us understand what needs to be improved as the mode grows.✨ A Refreshed MochiWe've also given Mochi a major visual refresh. Many parts of the interface have been redesigned with a warmer, cozier style that better fits the world of Mochi.🎵 New Music & SoundThis update introduces new background music and sound effects across Mochi and Room Battle, making your room and battles feel more alive.🔧 Improvements & FixesWe've also included various fixes, UI improvements, and quality-of-life changes throughout the game.🌱 A Small Note From the DeveloperMochi is being created and maintained by a solo developer with limited resources. Building new featu...
Combat & Critical Strike Overhaul Dynamic Critical Damage Floor: Critical strikes now dynamically guarantee a damage roll strictly higher than your standard maximum hit. A critical strike will now roll between Normal Max Hit + 1 and Max Critical Damage (e.g. if your normal max hit is 72 and your crit multiplier allows up to 108, your critical strike is guaranteed to hit between 73 and 108). Crits will never feel weak or roll below your standard attacks! Group Combat & Party System "Invite Coven" Fixed: Resolved an issue where inviting your coven to group combat lobbies incorrectly reported 0 members online. Direct Member Invites: Fixed direct invites by player username so invitations dispatch cleanly without false "offline" errors. Party Recruitment Permissions: Non-leader party members can now invite players to the group lobby without encountering false leader permission rejections. Instant Invite Delivery: Added instant event channel flushing and automated polling fallback so invite notifications pop up on incoming player screens without delay. Coven Events Skilling Event Separation: Runecrafting is now exclusively classified under Refinement Cache events. Harvesting Rallies now strictly focus on raw gathering skills. Gear Balancing & UI Fixes Hemomancer Robe Tuning: Adjusted Tier 2 Hemomancer Robes lifesteal bonus to 2% (down from 4%) to properly align under Tier 3 Sanguine gear (3%). Equipment Loadout Tooltip Fix: Resolved a CSS stacking issue in the inventory screen where the green Current HP bar overlapped item tooltips on hover.
We have fixed several issues reported during gameplay.Bug FixesFixed an issue where the game screen and menus could not be selected after disabling “Always on Top” in Settings.Fixed an issue where the level-up pop-up would not disappear when “Hide Breeding Count” was enabled in Settings.Fixed an issue where the related achievement would not unlock after reaching 100% completion in the Mutation Collection. Please update the game to the latest version for the best experience.Thank you to everyone who reported these issues. We will continue working to provide a smoother and more stable gameplay experience.PC FISH Team
This update focuses on inventory management and fixes several issues reported after the previous patch. Inventory Improvements Added Sell Page — sell all eligible items currently visible on the active inventory page. Added Sell All — sell all eligible weapon skins from your inventory. Locked and Favorite items are protected from bulk selling. Bulk selling requires confirmation and shows the expected item count and cash value. Fixes Fixed a crash that could occur when opening certain Collections with Collection Mastery visuals Fixed another UI crash related to incorrect blend mode handling. Fixed Aim Descent sometimes opening the Challenges section instead of its dedicated menu. Improved Aim Descent menu routing and UI state handling. General UI stability improvements. Thanks to everyone reporting issues!
- Improved main spiral rendering performance. The spiral recalculated its screen mapping once for every point on the curve; it now does this once per frame. Sessions with many visible curves should be noticeably smoother. - The game now runs at a reduced frame rate while in the background, and returns to your chosen rate as soon as the window is focused again. The frame rate is checked continuously rather than relying on a single notification, so the game cannot get stuck at the reduced rate. - Added a frame rate and a spiral refresh rate setting so you can choose how much of your machine the game uses. - Added a Fit button to the menu bar that reframes the main spiral to the current curve. - Main Spiral Scale now follows a growing distance at a usable speed. It was easing so slowly that the view could lag far behind the spiral it was meant to be tracking. - Create Backup now works when saving has been blocked. Save writes stop for the rest of a session when the game cannot verify its startup backup — which is exactly when you would want a backup. It now captures your retained save data instead of the empty objects the blocked session is running on. - Save recovery now shows why a restore was rejected, rather than only that it failed. - Auto Prestige can now be set to a threshold of 0. Zero was previously indistinguishable from "not set", so it was ignored.
Update Ver. 1.1.04 has been released.Changes to On-Hit Special Effect ProcessingWe have revised how on-hit special effects such as explosions and Chain Lightning are processed when Attack Count increases. Instead of triggering these effects repeatedly, their damage is now multiplied based on Attack Count and consolidated into the first activation.When an attack hits many enemies at the same time, the number of special effect activations is now limited, while their damage is multiplied based on the number of enemies hit simultaneously.As a result, special effects will trigger far less frequently, but their damage has been adjusted to remain equivalent to the previous total damage output, so DPS is unchanged.Changes to the Upgrade Stats DisplayAdded instructions to the title area of “Upgrade Stats” on the Home screen explaining how to upgrade stats to the maximum level at once.This operation was already available, but it was not properly explained in-game. We apologize for the lack of information.Fixes to Auto PlayFixed an issue where the character could remain stopped during Auto Play when movement direction calculations conflicted.Improved Auto Play movement so that the character automatically resumes moving when a stopped state is detected, and expands its search range depending on the situation.Thank you for your continued support of Limitless Survivor.
Hi everyone Added achievements for x5000 and x10000 respectively Fixed an overflowing bug on overloaded universal deity related to empyrean energy Fixed some screens going out of bounds
\Added the Transmog system; appearances can now be freely changed.Market Orders now support batch place and batch deliver.Equipment filters now include Fine Affix Total Level.Equipment filters now include Rare Affix Total Level.Divine Tower can now refresh the current floor with \.Added some female Prisoner appearances.\Warehouse Vault adds category display for easier browsing.Improved Fine Affix and Rare Affix colors for clearer distinction.Increased Set Affix color brightness.Equipment Corrupt no longer rolls max Affix values.Improved Equipment Codex sorting.\Fixed incorrect main attribute ratios on some high-rarity equipment.Fixed an issue that could cause adventure errors.Fixed Boon possibly triggering frequent saves.Fixed some missing localization translations.Fixed incorrect descriptions for some features.Fixed Orders list not syncing after locking equipment.Fixed Corrupt lowering Affix values.Fixed Affix configuration errors on Legendary equipment \.
BugFixes: - Fixed some exceptions thrown in the code; most of them are not noticeable to the player. - Fixed some translations in French Improvements: - Now Ramon senses when the crafting is ready to be collected.
Greetings Vampires, Update v0.2.9 introduces a targeted combat balance overhaul for Blood Sorcery to bring magic damage output and armor scaling up to par with physical archetypes. Blood Sorcery & Mage Combat Balance Innate 30% Spell Pierce: Blood Sorcery attacks now naturally bypass 30% of enemy flat physical armor in both solo combat and party encounters, closing the damage gap against heavily armored foes. Spell Damage % Scaling on Robes: All tiers of Sorcery Robes now feature scaling bonus Spell Damage (+1% per piece on T1 Acolyte up to +6% per piece on T6 Void-Conduit, providing up to +30% spell damage across a full 5-piece robe set). Offhand Tome Rebalance & Scaling: Sorcery Tomes (Hemomancer's Codex, Soulbound Grimoire, and Tomb of Many Things) now grant scaling power modifiers (8, 18, 32) and bonus spell damage (+2%, +4%, +6%) when wielded alongside a 1-handed wand. Blood Weakness Alignment: Corrected combat style calculations so Blood Sorcery receives the intended +15% hit chance advantage against enemies with blood weakness. Live Spell Damage Tooltips: Added "Spell Dmg: +X%" readouts to equipment hover tooltips, item inspection modals, and the Inventory Offensive stats overview.
1. Added a new map (in Expansion Content) 2. Refactored the combat inventory 3. Optimized mismatched names for some items and seeds 4. Improved the display of the fishing scrollbar 5. Fixed the bite and salvage checks in fishing
Mochi's First Major Update is here! Introducing ROOM BATTLE — a brand-new gameplay mode where you build your room, create powerful item combinations, and battle against other rooms. What's New ⚔️ ROOM BATTLE Build your own battle room and watch your setup come to life in automatic battles. 🛋️ BUILD YOUR ROOM Buy and place different battle items across the Hex board. Every item has its own stats, effects, cooldowns, footprint, and role in your build. ✨ CREATE YOUR BUILD Combine items, Passives, Ascensions, and different synergies to create a unique build each run. Experiment with different strategies and discover powerful combinations. 🛒 SHOP & ECONOMY Spend Coins on new items, refresh the Shop, sell items you no longer need, and manage your economy as your run becomes more difficult. 🎴 PASSIVES & ASCENSIONS Choose upgrades throughout your run that can completely change how your room performs. Each run can develop differently depending on the choices you make. 🤖 BATTLE RIVALS Face rival rooms with their own items, layouts, and strategies. Battles become more challenging as you progress. 👀 WATCH & INSPECT Watch battles play out in real time, inspect items during combat, follow cooldowns and effects, and review the battle log to understand what happened. 🖱️ IMPROVED ROOM BUILDING Room Battle includes Hex-based placement, drag-and-drop controls, multi-item selection, group movement, group selling, Storage, and clearer placement feedback to make building your room faster and easier. 🔊 SOUND SETTINGS Sound controls are now available directly from Room Battle. ✨ POLISH & IMPROVEMENTS This update also includes many UI improvements, gameplay fixes, visual improvements, stability fixes, and quality-of-life changes across Room Battle and Mochi. Room Battle is only the beginning. We'll continue improving Mochi and adding more items, builds, strategies, balance changes, and content based on your feedback. Thank you to everyone who has played Mochi, shared feedback, reported bugs...
Update v0.2.9 brings full combat parity to Group Combat, introduces lateral Weapon Transmutation in the Crucible with a Daily Free Swap, enhances Coven event autonomy, and delivers key quality-of-life UI improvements! Group Combat & Combat Potions Overhaul Fixed Combat Potion Ticking: Eliminated the party encounter start timestamp gap that was prematurely draining or wiping active combat potions upon entering group combat. Coven Breach Potion Decay: Active combat potions now properly tick and decay during active Coven Breach combat encounters. Elder Ascendancy & Sanguine Frenzy Formulas: Added full combat formula support for Elixir of Elder Ascendancy (+25% accuracy, +25% max hit across all styles) and Elixir of Sanguine Frenzy (+15% max hit, +15% attack speed haste). Reactive Party Stat Sync: Changing gear or consuming combat potions while inside a party lobby now immediately recalculates and broadcasts your updated stats to the party server without requiring you to leave and rejoin. 1:1 Combat Mechanics Parity: Group combat simulation on the server now accurately rolls critical hit chance and multipliers, passive siphon/lifesteal healing, armor penetration against enemy defenses, and the boss-buster weapon trait (+30% bonus vs bosses). Elixir Combat Procs in Group Fights: Added full server execution for Eldritch Focus (25% chance for double sorcery damage) and Swift Siphon (10% siphon proc with internal cooldown) in party encounters. Crucible, Weapons & Transmutation Altar of Steel Lateral Transmutation: You can now transmute equipped weapons into any weapon style within the same tier (Wand to Staff, Bow to Crossbow, Dagger to Greatsword, etc.). Daily Free Transmute: Your first weapon transmutation each day is 100% Free! Subsequent swaps require Blood Shards scaled by tier. 100% Preserved Progression: Refinement levels (+0 to +5), inscribed glyphs, and active crucible kill counts carry over 1:1 upon transmutation. Discipline Tier-Shift Preservation: Fixed crucible...
Hello, everyone! Hell difficulty opens today. During this server restart, we will also address an issue that prevented some items purchased from the Steam Community Market from being claimed through the Trade Vessel. Server Restart Schedule September 6 · 00:00–00:05 UTC This update only requires a server restart. The actual server downtime is expected to be less than one minute. After the server restart is complete, please restart the game to make Hell difficulty available. Thank you!
Build_0.7.0.0 UpdateThe game now automatically detects your system language on first launch and sets the game language accordingly.Fixed an issue with the crafting quantity input. Entering a value higher than the maximum craftable amount will now automatically set it to the maximum.Fixed incorrect tooltip information appearing after swapping items in the inventory.Improved equipment requirement feedback. If an item cannot be equipped, the reason is now shown through visual feedback and the tooltip.Various tooltip fixes and improvements have been made.Upgrade Auto Fill now prioritizes lower-rarity items first.Various UI visual fixes and improvements.Fixed stretched images in popup notifications.Locked items are no longer affected by inventory sorting and will remain in their current slots.Optimized game resource usage. RAM usage has been reduced by up to 60% in some cases.The game now uses fewer resources while active and significantly fewer resources while running in the background.
🎯 Aim Descent Aim Descent is a new risk/reward mode built around consecutive challenge floors. 15 campaign floors, followed by Endless Mode from Floor 16. Choose challenge modes and accumulate increasingly dangerous Curses. Cash, XP and Ascension Sigils are stored in your Run Bank. After each floor: Cash Out or risk everything and continue. Fail a floor and the entire Run Bank is lost. Ascension Sigils are earned at Floors 5, 10, 15 and every 5 Endless floors. How deep can you descend before greed wins? ✨ Perfect Hunt Completing a collection is no longer the end. Every collection now tracks the best-quality versions of its skins through the Perfect Archive. Example: Owned: 11 / 11 ✓ Perfect Archive: 7 / 10 Mythic Perfect: NO Ascension: ★★★☆☆ Finish every requirement and the collection becomes: MASTERED ★ Collection Ascension All collections can now be upgraded through Ascension I–V, giving duplicate skins and endgame resources a permanent long-term purpose. Reach up to Ascension V UI & Fixes All Collections now fit on a single page. Aim Descent now has its own dedicated menu section. Good luck mastering them all.
Patch Added some game content that had not yet been localized.
YAYYY! We can finally announce it:Cult of the Yellow King will leave Early Access and fully release on October 12th!It feels a little strange to finally write that date down. We have been working on the game, changing things, breaking things, fixing them, and adding far more content than we originally planned. Now we are putting all our focus into finishing everything and making the full release as polished as possible. The Demo Has Been Updated!We’ve also released a big update for the demo!The previous demo was very old and no longer represented the current game properly. A lot has changed since we originally released it.The updated demo is now much closer to the current version, so if you tried it a long time ago (or haven’t tried the game yet) this is a much better look at what Cult of the Yellow King has become.The demo will stay available until one week after the full release. After that, we plan to remove it. So if you want to try the game before buying it, now is the time! What Are We Working On?For the full release, we planned to add a few new things. And by “a few,” we apparently meant a lot.We’re currently working on new buildings, relics, achievements, and plenty of smaller improvements throughout the game. We also have a few surprises! We want the full release to feel complete and rewarding and not only for new players, but also for everyone who has already spent many hours growing their cult during Early Access. Thank You for Being HereEarly Access has helped us enormously. Your feedback, bug reports, reviews and suggestions have all helped shape the game into what it is today.Making an indie game with such a small team can be chaotic, and we still have a lot to finish before October 12th, but we’re incredibly excited about where the game is heading.Thank you so much to everyone who played the game, shared it with someone, reported a problem, left a review, or just watched the numbers go up. 🖤💛We’re excited, nervous, and working at full speed. See you a...