Hello,a first batch of defects has been fixed for beta (experimental branch).1.1.4Secret Attack on crises (e.g. Centipedes) should no longer crash game when no secrets ownedStonehenge worlds now use quicker Stonehenge charging (1m) and have a scaling objectives to make them easier to complete early on. Campaign stonehenge slow charge remains unchanged (3m)Ascensions can no longer be purchased without revealing themMap edit actions now correctly check remaining amount preventing going into negative amounts. This doesnt kick in retrospectively so enjoy whatever you managed to exploit for a while :)Adventure mode has no limit on perseverance traits (like those from Final Tech). Note that adventure mode perseverance traits gained in a Chaos world are wiped on Chaos world collapse. Further testing will be done since I suspect there will be more corner cases that behave wrong.Holding Shift now allows quick buy of ascension upgrades and previewing cost.Final technology now reveals the entire map (should work on existing saves as well). This a workaround for scenarios where objectives spawn on isolated islands (which prevent exploration)Activation of Chaos world spawning ('Into Chaos' dialog) should now trigger correctly also after completing first Atlas wonder.Fixed a few crash defects caused by various corner case scenarios.Cheers,Ondrej
We’re excited to announce that Tiny Biomes: Cozy Idle is officially available on Android through the Google Play Store. Thank you so much for all the support on Steam so far. Seeing players enjoy Tiny Biomes means a lot to us, and bringing the game to mobile has been one of our biggest goals.📲 Google Play: https://play.google.com/store/apps/details?id=com.orcapoints.tinybiomes&pcampaignid=web_share
- Fix puzzle Windows lag
Fixes Fixed several crash issues. Fixed the endangered status classifications for the Mongolian Plover and Eurasian Oystercatcher. Improvements Updated the closed beta tester credits list. Improved photo mode stuttering/performance issues. Improved the English localization for achievements. Clearing filter states after exiting Build Mode.
v1.1.2 — Windowed / Fullscreen Toggle New Settings option to switch between windowed and fullscreen modes. Your choice is saved and restored automatically on next launch. Default is now windowed — toggle to fullscreen any time from the Settings tab. Thanks for playing.
This update improves Void Harvesting behavior and descriptions, and fixes issues related to packed item handling. ・Packed items delivered to Void Turrets as ammo now count as 10 items, increasing their damage by 10x. ・Fixed an issue where Buff Cleaners removed the packed state from processed items. ・Crusher and Shaper machines no longer show unnecessary output interval warning badges. ・When all Output Interval upgrades are unlocked, output interval warning badges are now hidden for machines other than Void Beacons. ・Updated the descriptions for Void Beacon and Void Turret to better explain Void Harvesting, AUX ports, 10-item bundle exports with Cardboard, and ammo power scaling. ・Updated the Delivery Station description to clarify that Yield, Grade, Precision, category-based trade bonuses, and packed state affect selling price. ・Updated the Storage description to clarify output ON/OFF controls and item-type locks. ・Applied these description updates to all supported languages.
Hello everyone — Birdwatching Notebook is now officially available on Steam!Thank you so much to everyone who supported us along the way through wishlists, playtests, feedback, shares, and kind messages. As a small indie team, we never imagined that a quiet little game about birds and observation would receive so much love.Now you can finally:🐦 Discover and record 130+ bird species across 10 maps 📷 Capture adorable and unexpected bird behaviors 🏡 Build your own birdwatching spot 🌲 Explore and play with friends onlineThe game is also launching with a limited-time release discount!If you enjoy cozy games, collecting creatures, relaxing exploration, or simply love birds, we hope Birdwatching Notebook can become a special little experience for you.Thank you again for being here with us. Welcome to the world of Birdwatching Notebook ❤️Join our Discord to report bugs, share feedback, and connect with fellow players.
● Getting ready for Season 5 ● New premium skins for Wasp, Alekas, ● Added a way to reset Seasonal Upgrades ● Changed the Amber cost for Conquest instant level up calculation ● In the Seasonal game the School technology upgrades which will unlock with the next School level are now tinted yellow ● Lowered the Auto Battle unlock requirement from Town 56 to Town 44 ● The Survival Dungeon daily quest now checks your weekly highest wave, instead of the daily highest ● Quick-purchasing Godai element and Ascension upgrades (holding the shift button while clicking on the upgrade) is no longer possible ● Reduced the Rope Hook daily quest and weekly task objective ● Swapped a dye region for Wasp ● Fixed the sometimes disappearing background ● Demid buffed ● A couple of bug fixes and improvements
1. Fixed an issue where the Strength Cloak suffix was not taking effect. The attribute will now correctly participate in calculations and bonuses.2. Cloaks can no longer be used as materials to be devour by other Cloaks.
We know you've waited a long time! With the help of our volunteer copywriting team from the QQ group, after dozens of days and nights of research, writing, and proofreading, we have finally completed nearly 200 mushroom descriptions and tags. This makes the entire Mushroompedia system richer, more interesting, and no longer monotonous. Every cute little mushroom now has its own unique story!More new content:Added a "Sale Protection Lock" – prevents you from accidentally selling your beloved mushrooms!Added a "Disable Mouse Scroll Panning" feature – when activated in the settings page, holding the mouse against the sides of the screen will no longer move the zoomed-in game scene (a feature urgently needed by some dual-monitor players)One more save backup! – In addition to the backup in the save folder on drive C, we have also generated another backup in the game installation directory. Here's why: we had already placed a "savebackups" folder inside your game save folder on drive C, which generates backup saves to help you restore your save file if it gets corrupted or lost for various reasons. However, we found that on some computers, after an unexpected crash, shutting down or restarting while the game is running, the entire save folder including backups could be lost. So we added another backup in the game directory – now it's even safer!Upcoming content:Achievement system!New little animals!New mushrooms!Once again, heartfelt thanks to the volunteer copywriting team formed spontaneously by our player friends from the QQ group! Thanks to their help, this work was able to be completed! (The acknowledgments list is in the settings page)Review of recently updated content & tips: 【Important Tip 1: You can pick up small toys like watering cans, little bears, etc. with the middle mouse button!!】 【Important Tip 2: Everything can now be flipped left and right! (Press R while holding an item)】Selective batch mushroom storage (appears on the left side of the UI panel after s...
本次停机维护已完成,各位探求者大人可正常登录游戏,重启您的神代冒险。本次维护额外更新了以下内容: - 对以下美术资源进行了调整:角色:\德墨忒尔外观:德墨忒尔\虚数体:「山河万年」艾忒努丝- 心愿币商店添加以下角色许愿签兑换:许愿签·\莱昂纳德许愿签·\石南许愿签·\欧文许愿签·\艾叶登录游戏后请及时前往邮箱,领取常规维护补偿【绚晶石*600】,感谢您的耐心等待与包容理解,祝您冒险愉快!
2026.5.27 更新公告新增内容如下:1.玩法新增:阵法、种田、炼丹、制符;2.新增材料:凝露草、清心花等,共计22种灵植种子;3.新增消耗品:聚元丹、金刚符等,共计21种消耗品;4.新增装备(红色):金丹境界魂装、元婴境界魂装、洞虚境界魂装、合体境界魂装,共计新增魂装装备40件;5.新增战斗场景消耗:战斗中,可通过使用消耗品提升战斗力(自动战斗暂不支持使用消耗品);6.答题玩法:题库内增加送分题,题目既是答案;7.称号新增:开匣见玉(开启“玉匣”概率获得),属性:每日签到 获得玉匣*1;奇珍共赏(开启“奇珍玉匣”概率获得),属性:每日签到 获得玉匣*1(90%) / 奇珍玉匣*1(10%);魂匣归寂(开启“幽冥魂匣”概率获得),属性:每日签到 获得奇珍玉匣*1(90%) / 幽冥魂匣*1(10%);以上三个新增称号,绑定即可生效,签到时无需佩戴状态。不同称号的签到属性可叠加,同一称号重复绑定多个时,签到属性仅生效一个。8.聊天页查看其他玩家分享的装备属性时,增加自己当前已穿戴的同位置装备属性对比;9.副本中的材料消耗,计入随机任务进度;10.门派战提示:每周门派战开启第一天,在每次妖王开启时,增加一条系统消息提示;11.历练地图由每个境界对应一个单一地图,增加为每个境界地图,对应5种难度;历练时,如当前地图为可进入的最高地图,那么1-5级难度,对应经验由低到高,第5级“地狱”难度,为当前地图可获得的最高经验;玩家返回低等级地图历练时,获得的经验等于“当前可进入最高的地狱难度地图的经验值”;12.每个历练地图所需战力,鼠标放置地图难度上时,可显示进入此地图所需的战力;玩家当前属性战力,在历练页上方显示;13.历练地图由“一图对应一材料”,增加为每个图均可获得当前已有的10种历练材料,并“图1主要产出材料1”的原则不变,10种已有材料的掉率,为图1时,其中材料1的掉落最高,图2时,其中材料2的掉落最高,以此类推。具体材料掉落地图,仓库或市场页面,鼠标放置材料物品时,可查看悬浮窗描述。优化内容如下:1.青云秘境BOSS关数值错误,调整回规划数值区间;2.战斗窗口改为独立窗口;3.取消开始战斗前的3秒倒计时;4.自动战斗时,加快战斗节奏;5.红包样式简化,减少短时间大篇幅刷屏情况;6.妖王房间邀请玩家时,在聊天页面显示的妖王邀请信息,由“妖王”字样,修改为对应boss的名字;7.市场内出售/收购时,输入价格后不再需要按回车更新价格,可以直接点击确认;8.为保持装备对玩家间的历练及战斗场景下的平衡,魂器属性优化(原已鉴定的魂器会按照原来的百分比,修正到新属性范围的同百分比属性);9.答题玩法中,对错误答案已进行矫正;10.历练称号、答题称号固定概率,调整为动态概率;11.调整妖王血量属性的动态计算规则;12.金币/灵石红包当日抢满时,弹窗提醒取消,调整为系统通知提醒;13.开启玉匣、奇珍玉匣、幽冥魂匣时,可获得的装备池,从固定全境界装备获取,调整为最高可获得玩家自身当前所处境界+1的对应装备,最低可获得当前玩家自身当前所处境界-6的对应装备;14.随机任务,去除所有“获得”相关任务;15.随机任务,下调部分任务目标,调整奖励分级;16.历练结算时间由原300秒/次,调整为30秒/次;17.历练地图成功率,取消。修复内容如下:1.妖王战斗同时能进入门派战(已修复);2.设置页面显示的延迟数据,概率出现延迟数据不刷新,无限上升的情况(已修复)。本次更新为强制更新,服务器重启需3-5分钟,如更新后无法连接服务器,表示服务器未重启完,请关闭游戏客户端稍作等待。届时请玩家前往STEAM对游戏进行更新,如STEAM未能及时推送自动更新,可在STEAM库内,右击游戏属性,手动检查文件完整性,进行更新。《墨仙箓》玩家官方交流QQ群:①群:738458576《墨仙箓》唯一官方反馈渠道QQ:3911979443感谢您对《墨仙箓》的喜爱与支持!
因需要更多时间对线上内容进行调整,本次维护时间将延长,预计开服时间为5月27日15:00。同时我们不排除提前或继续延后开服的可能,请您留意后续公告。维护完成后,我们将在原定补偿内容基础上再次追加【绚晶石*200】的常规维护补偿。给各位探求者大人带来的不便,敬请谅解。
Our tiny team of (currently) two people is very happy to announce the launch date for THE FIRST MILLION! It's going to be available on June 26, 2026 at 5pm CEST.We can't wait to see which clever card combos you come up with, how much you will earn in the daily trial, and how fast you will make it from a million to a billion! All the progress you make until then in the demo will carry over to the full game if you want to get a head start.And if you like the game, do recommend it to a friend who might like it or share it online, for a bootstrapped little indie outfit like ours this makes a huge difference!
Hi, Brave Hero! Arya here. Got some fixes and quality-of-life improvements to make your adventure run smoother than ever!Fix: Elemental Dragon Wind Blade Damage: Fixed a bug where the Elemental Dragon's Wind Blade ability dealt far less damage than intended in certain situations. Now the damage will always calculate correctly, no matter the circumstances!New Feature: Keep Info When Hidden: Added a "Keep Gameplay Info When Hidden" option in settings. Turn it on to keep track of your current progress even when the game window is minimized!New Feature: Effect Intensity Tiers: Added an effect intensity tier setting in the graphics options. Adjust the visual flair to match your device's capabilities!Improvement: Game Performance: Optimized overall game performance to reduce stuttering — smoother battles and snappier menu transitions await!Let me know if anything feels off — and may your adventures be buttery smooth!Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
This update gives you more control over your save data and makes it clearer how the game protects your progress. Manual Save Slot The Save Backups section on your Profile page has a dedicated Manual Save slot. Use Save Now whenever you want to create a personal checkpoint. Manual saves are never overwritten automatically Separate from the three rotating automatic backup slots Can be restored the same way as other backups Includes a short cooldown to prevent accidental spam Save Reminder If you have not made a manual save in over an hour, a pulsing Save button will appear in the top header as a reminder. Click it to save, and the reminder will clear. Backup Rotation Automatic backups now rotate once per session when you close the game, instead of rotating on every auto-save tick. This means your backup slots should now show more useful points in time instead of several near-identical saves from the same session. Offline Mode Notice If the game starts without a connection to Steam Cloud, such as when Steam is not running, the Save Backups panel will now show a clear notice explaining why backups cannot be restored. Restore buttons will appear grayed out until Steam Cloud is available again. Your local save still works normally while offline. Feedback Welcome If you run into any issues or have suggestions, feel free to reach out: Discord - more closely monitored and the fastest way to reach the developer Steam Discussions Thanks for playing, and thanks to everyone who reported issues. -- Visseron Games
We’re excited to roll out this major update, bringing new content and system improvements to the game.This update includes:New equipment slot: CloakCloak is a brand-new progression-based equipment that gains experience through combat and levels up over time, granting increasing stat bonuses as it grows. It also features a “devour” mechanic, allowing it to consume legendary items to further enhance its power, adding more depth and strategic choices to progression paths.New dungeon mode: Demon AbyssIn Demon Abyss mode, enemies have significantly higher base stats and gain additional buff, greatly increasing overall difficulty. It is also important to note that high-level Cloaks can only gain experience in Demon Abyss, making this mode both the primary source of Cloak progression and a core endgame challenge.In addition, this update introduces the ability to save and switch talent trees, allowing players to freely experiment with different builds and playstyles. We have also added over a dozen new legendary items, further expanding build diversity and equipment combinations. Alongside these additions, we have fixed several known bugs and improved overall system stability, resulting in a smoother and more reliable gameplay experience.Added German localization support (Due to strong demand from German players, we’ve decided to add localization support. This is the first version of the German translation, generated with the help of AI as our team is understaffed. There may be inaccuracies or unnatural phrasing. If you notice any issues or have suggestions, please let us know on Discord — we truly appreciate your feedback )---Thank you all for your continued support and for playing the game. Your feedback keeps improving the game with every update.Happy hunting
· Removed the minimum level requirement for Arena challenges and added support for manual level input.
Greetings, warriors! The test branch has now received new content. The new character 「Executioner」 and balance adjustments for the current version are available. Warriors are welcome to try them out.New character Executioner playableFixed known bugsNerfed elemental damage-related items and some other item balance adjustments
I forgot to add an indicator for the combat XP bonus. Fixed! The Combat and Dungeon pages now display a green XP bonus badge in the top-right of the header, right next to your level. The badge shows your total bonus at a glance (e.g. +35%) Hover the badge to see a full breakdown of every active bonus: Housing - bonus from your current dwelling tier Rebirth - bonus accumulated from past lives Active Buff - bonus from potions (Scholar's Draught, beer, etc.) Meditation - bonus from a matching Meditation focus Works on both the overworld Combat page and inside active Dungeon runs The numbers shown are exactly what the game is applying - no guesswork If you have no bonuses active the tooltip will say so, so you can see at a glance whether it is worth drinking a potion or setting a Meditation focus before grinding. -- Visseron Games
1.0.2Fixed a bug with the ascension achievement (thanks hamza071)Fixed tutorial image that was missing (thanks hamza071)Fixed achievements not popping up Fixed an upgrade description to match its functionality (battle hardened)Made a fix that affected some users not being able to click upgrades while in windowed or fullscreenYou can now refund node levels by pressing mouse 2 (right click) on the node you wish to refund the points spentAdd a default key binds to the forge enhancements (you can rebind the keys of forge enhancements and spells in the settings menu) - thanks 智明 for the idea!Did some performance changes, if anything feels out of place or wrong, let me know please!!!!!And a special thanks to marcus1503YT who helped me in finding bugs, giving some ideas before the game was live and still help to this date!Also, if you find anything strange, a bug that I missed from my testes, please let me know (we have a pinned topic in the game community hub)
优化调整:1.道友被动技能【跗骨之诅】与【诅咒平砍】的效果重复了,现调整为:造成伤害时,如果自身真气为0,使目标获得2点\2.道友被动技能【诅咒之伤】造成伤害添加1点\的几率由原来的35%调整为60%3.道友被动技能【断肠之伤】造成伤害添加1点\的几率由原来的35%调整为60%4.五一特供法宝【五谷丰登镰】返场且常驻,所有玩家可随时领取(包括盗版用户)5.特殊道友【川建国】返场且常驻,所有玩家可随时领取(包括盗版用户)Bug修复:1.修复了装备唤灵后立即切换装备时,唤灵栏中的火焰特效会残留的Bug2.修复了中阶灵兽技能的主被动类型显示错误的Bug
A small but important patch today fixing four bugs that have been affecting players. Thanks to everyone who reported these on Discord and the forums! Bug Fixes Essence Siphoning Now Available to All Classes Essence Siphoning tasks in the Salvaging skill were only visible to Weavebreaker and Empath. This meant that Phaseblade, Channeler, Aetherborn, and Mercantile had no way to gather essences - and therefore no way to craft Familiar Treats for their pets. All nine siphoning tasks are now available to every class. Socketed Gems No Longer Lost on Rebirth If you unequipped a ring or amulet so it would be protected by the Warehouse during rebirth, the gems socketed inside it were being silently wiped - even though the jewelry itself survived. This was a painful loss for players who had inscribed or altered gems slotted into their protected jewelry. Gems now correctly travel with their jewelry through rebirth. Protect the ring or amulet, and its gems come with it. Combat XP Now Scales with All Your Bonuses Housing upgrades, rebirth XP bonuses, beer buffs, and meditation focuses were not applying to combat XP. This affected both open-world monster kills and dungeon fights - your combat skill was leveling much slower than it should have been. Monster kills and dungeon XP now use the same full bonus stack that skilling tasks have always used. Commerce Run Quests No Longer Get Stuck "Earn X gold" Commerce Run quests could get stuck with a green checkmark but never actually complete. This happened when another quest's gold reward was the last bit of gold needed to push the Commerce Run quest over its threshold - the gold counted internally, but the quest didn't close out. This is now fixed. Feedback Welcome If you run into any issues or have suggestions, feel free to reach out: Discord - more closely monitored, fastest way to reach the developer Steam Discussions Thanks for playing, and happy idling! -- Visseron Games
🦆 Patch 1.1 – Pond Improvements UpdateThis update brings a mix of new content, improvements, and important fixes to Click-A-Duck.✨ New FeaturesAdded multiple new achievements to expand long-term progressionAdded resolution settingsAdded window mode options (fullscreen, borderless, windowed)🛠️ Improvements & FixesFixed various bugs and edge-case issuesImproved overall stability and performanceGeneral polish across UI and gameplay systems🎮 Quality of LifeBetter control over display settingsSmoother user experience when adjusting optionsImproved consistency across game saves and settings
Fixes a condition that won't allow the "Golden Hour" achievement to trigger