Fix: items from shop now spawn only after clicking checkout - solves Coop issue where second player could pick up item.Fix: Evaluation for Network with Default DENY VLANs caused stutter.CoopFix: Wrong resolution in coop when inserting the router and firewall in the rackFix: Cables runned by more people at same time caused issuesFix: Authoritative push of economy from host (to make sure XP, money rep is always same for all players)Fix: Video tutorials are now turned offFix: LACP syncedFix: Container doors syncedFix: Objectives syncedFix: Labels syncedFix: EOL was running only on host, clients now runs the visual EOL part as well
Hello, and thank you for continuing to report this issue.This hotfix fixes a problem where Steam's lifetime funds statistic could remain stuck at an older value for some legacy saves. The game now continues from the value already recorded by Steam, respects the published statistic limit, and handles final store results and retries more reliably.This update does not clear your save, current funds, or unlocked achievements. After updating, earning funds normally will resume synchronization. The maximum value of the Steam lifetime statistic is 100,000.If the statistic still does not change, please make sure the game has finished updating and let us know your game BuildID after earning funds once. Thank you for your patience and help.
Added:Mining Profession OverhaulAdded mining quarry for Tier 1-3 (more will be added in future updates). Mining quarries are a stationary area in the world. Quarries have rocks that cycle between being normal and glittering. Mine the glittering rocks for better loot and exp. Additionally, the mining quarries have a large quarry rock which becomes active every 30-45 minutes. Fully mine the cracked large rock before the timer expires to gain access to an even better rock node that provides higher exp, a chance at braxite and rock chunk drops as well as a small buff that grants mining power for a moderate duration (duration depends on the tier of the quarry rock).Added calcic ore. Calcic ore is a Tier 1 precious metal which can be used to make a ring that gives cart speed. More uses to come in the future. Calcic ore is acquired through prospecting similar to the other precious metal.Added “Heavy Swing”. Heavy swing is a mining ability unlocked at level 5. Heavy swing gives +8 mining power for a moderate duration but costs stamina. It is especially useful for resources with limited times or hits like prospecting or quarries. Magnetic rocks can now spawn as placeables when mining stone boulders. After collecting them, magnetic rocks allow the player to do a very short (single step) prospecting run which gives a high amount of exp and more ore drops Added sift collectors. Sift collectors can be placed in the water to collect river muck which can be processed at a mining work station. River muck yields sand with a chance to yield ore, precious metal nuggets or other various loot! Geode cargos no longer drop from boulders or ore veins. Instead, geodes can pop off of rocks as “placeables” which can be harvested for a gem as well as a bunch of expFishing Profession Overhaul ContinuedAdded a Quest for introducing trophy fishing The largest trophy fish of each tier now gives a one time knowledge unlock which grants stats. Try to collect them all!The rarest “one that got away” f...
Hello Everyone, I just wanted to give an update on the progress of patch 2 and the creation of the discord community. For those interested in participating or simply if they prefer discord for announcements/suggestions etc i have created a server that can be joined at https://discord.gg/VtqdPytCc patch 2 preview: I have been focused on fixing bugs and adding QoL options that have been suggested in the steamcommunity and discord, a preview version of this patch can be accessed from Game Versions & Betas > bleedingedgetest This version also contains WIP starts of quests 16 so if you want to wait for their official completion I would suggest waiting for when the patch is deployed in the official default version.the full list of patch 2 preview changes can be found on discord Thank you for the attention
Eldara
3 days ago
· Bo Jangles
Eldara Hotfix A new hotfix is now available, focused on improving reward reliability and addressing several community-reported issues. Fixes Improved the reliability of rewards earned during offline progression. Resolved several cases where skill rewards were not placed into the expected storage location. Fixed certain temporary encounter bonuses ending earlier than intended. Corrected inconsistencies involving some item stacks. Please restart Eldara to ensure the latest update has been applied. Thank you to everyone who continues to report issues and help improve the game.
Dear commanders, together with Miya, let’s join the event!Collect L Star Coin to try the S+ Recruitment! >>>> Moonlit Arrival | S+ Hero Recruitment >>> Arcane Key Season Combat Support Exchange >>> Arcane Key Bonus | Reward Increase >>> Star Coin Collection Day | Exclusive Package >>> Shadow Night Hunt | Serial Package
🎉 1.1.0 Summer Update & East Asia Indie Games Celebration 2026 🎉Hello, this is Dotori Doguldan.Hamster’s Sticker Book is participating in East Asia Indie Games Celebration 2026, a celebration featuring a wide variety of indie games from East Asia!🎮 Event PeriodAugust 5, 2026 (Wed) – August 20, 2026 (Thu)Alongside the event, the 1.1.0 update, featuring new stickers and a variety of improvements, is also being released.📕 indicates changes made based on player feedback.StickersThree new sticker packs have been added, containing 40 stickers in total.Rainbow After Rain (Rare), Alphabet Doodle (Rare), Tiny Dino Land (Common)UI/UXCollection progress for each border (N/M) is now displayed at the top of the inventory. Collecting every sticker on a sheet will highlight it with a rainbow border.Hovering over Interactive Stickers (Epic) or Responsive Stickers (Legendary) in the inventory now displays a preview of their interaction or response.A sparkle effect has also been added to Interactive Stickers (Epic) in the inventory.\The gacha animation has been enhanced.A confetti animation now plays when obtaining a sticker of any rarity.Opening and closing animations have been added to all windows, including the inventory, shop, settings, and supporter list.Movement animations have been added when picking up, placing, and deleting stickers.Celebration animations have been added for successful shop purchases and border unlocks.Transition animations have been added when switching between the shop and inventory tabs.Animations have been added to the admin panel icons.📕 Holding down a button in the supporter list now scrolls through the list quickly.General📕 Four new achievements related to unlocking borders have been added.An admin menu has been added, allowing you to view Steam achievements in-game.A font size adjustment option has been added to the memo sticker menu.The Boss Key (Ctrl+E) now completely hides the window instead of sending it to the back. While hidden, mouse response ...
Dear commanders, the new server S166 will be launched on Aug 7, 2026. New Server Opening Time Aug 7, 2026(Friday) at 18:00 PM(UTC/GMT+8) New Server Event Blessing of Valkyrie Commanders can use Star Dollar to purchase the God of War serial package, which contains S Equipment-Master Sets, special fashion Dragonborn and White Secretary, rare S angel related to the unique scythe (AOE) - Valkyrie Gene*200. TIPS: When purchase the God of War serial package, you need to purchase the previous level to unlock the next level. New Server S Hero Recruit Rate UP Rate Up Hero: Valkyrie Valkyrie, one of the Three Goddesses of War, is known as the most powerful Angel Hunter of the Star Alliance. Attack all enemies with a chance to carry out an additional round. When she appears on the battlefield, it often means that this battle is going to be a massacre. So it’s best not to provoke her! Commanders, if there is a Goddess of War to fight for us, our adventure will be easy and fun! New Server Time-limited Recruit Mission Commanders in new server come and get massive rewards by completing specified number of Adv. Recruit!
Hey everyone, I've fixed the font for the japanese / korean / chinese. Thank you very much for reporting! - ignace
Good afternoon, Knights!Today, we continue bringing you more details about the upcoming S18 Season!For gameplay improvements, we have made major upgrades to the Build Recommendation System to help new players understand and experience different Builds more quickly and easily.At the same time, we have also addressed a long-standing concern from veteran players: the limited number of Equipment Pages, Talent Pages, and Ghost Pages.■ Build Recommendation System ImprovementsBuilding a complete Build can require a lot of knowledge and experience.Many new players often encounter problems early in the game, such as:"Why did my damage suddenly become 0?""Why am I stuck on the same stage repeatedly?"However, without clear guidance, it can be difficult to find the reason or know how to improve.With the new Build Recommendation System, clearer tags, and one-click application features, we hope new players can enjoy the fun of Build customization much faster.In the new Build Recommendation interface, all information about a Build will now be displayed on a single page, making it much clearer and easier to understand.Build descriptions will also become more straightforward, including:The core features of each BuildHow talents enhance the BuildThe intended playstyle and strengthsWe have also added a new Build Details button in:✅ Arena Player Profiles ✅ Leaderboard Player ProfilesBesides viewing another player's Build setup, you can now directly apply the Build with one click and quickly learn from other players' configurations.Many veteran Knights may have noticed:Besides the Build Plaza, there is also an avatar button on the right side.Each Build also has a system name and filtering options.So what are these features for?Here's the answer:These features are designed for veteran players!In the future, players will be able to upload their own Builds through the Build Plaza and generate unique Build Codes.Uploaded Builds will display the creator's character name.We will also launch B...
Hey everyone! As expected there were some bugs and issues. Here is some of the stuff that is already fixed, please keep reporting anything you encounter! - Fixing heat scaling values slightly so you don't outpace your earnings - Fixed the frequency event sounds not using the sound settings - Fixed a bug in milestones not completing their upgrades correctly - In rare cases people are unable to unlock global tensions - Fixed an issue where messages would get skipped when completing milestones too quickly - Moved one of the papers for the Cleanup achievements as it was not visible on all resolutions I hope you're all enjoying the game and that these fixes make it an even better experience! - Ignace
Enter the Demon Realm Patch notes — August 6, 2026 The largest update since launch. Beyond the Demon Gate lies a second world with its own zones, its own economy and its own way of breaking you — plus a rebuilt opening hour for anyone starting today. Your save carries over. Existing champions, gear, quests and progress are untouched, and no returning player is put back through the tutorial. New Features The Demon Realm The realm opens once a Demon God generation falls for good at Invasion stage 50. The kill announces itself — a whole new region is not a line in the notices feed — and hands you straight to the threshold warning. Crossing it is a deliberate choice, and the game tells you what it costs before you take it. Five zones, each with regular foes, a master and an elite. A zone opens when the previous zone's master falls, so the realm is a chain rather than a menu. A realm travel map with a marker per zone, quick-travel chips, and the road between zones drawn in — a leg lights when the zone before it loses its master, so progress reads at a glance. Four demon delves and two demon rifts, gated by the zones that guard them, plus five new materials and new art throughout. Corruption — a bargain, not a penalty track Gathered only inside the realm, but what it grants and what it costs follow your champion everywhere. Six boons across four kinds of power, so paying for a reroll is a real decision: Attack +60%, All Damage +45%, Crit Damage +60%, Crit Chance +25 points, Life Steal 20% of damage dealt, Attack Speed +35% (all at full corruption). Life steal heals on every landed blow and floats back over your champion in green. Corrupted champions show it — violet filaments strike across the portrait, the hero card's backdrop gives way to a climbing miasma, and the left column's embers cool from amber to violet. At 100 corruption a champion falls, leaves your roster and turns against you as a mirror. Your last standing champion can never fall, and corruption gained whil...
The early-game tutorial is not yet fully implemented (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq Test reward items are available to claim. Update Details: 1. Added Battlefield Gift Boxes, Pangu Stones, and other content to the Battlefield system. Pangu Stones can be used to imbue T3- and T4-series equipment. 2. Fixed an issue that prevented battles from starting. 3. Added T4 Manufacturing Technology. 4. Fixed an issue that allowed bound items to be exported to Steam Inventory. Friendly Reminders: 1. Please conduct trades through the Market. The Market does not charge any transaction fees. Issues arising from private trades will not be handled. 2. If you encounter a bug with the Steam Community Market, please contact the developers through the QQ Group, Telegram, or Discord. Coming Soon: 1. The New Player Tutorial is coming soon. Existing players will still be able to play through it. 2. The Alchemy - Crop Growth Acceleration feature is coming soon.
1.再次提高敌人经验随波数递增的系数 2.降低BOSS血量 3.加强元核
Hi everyone!I’m very excited to announce the new game I'm currently working on: Polyzonia. It's a new ecosystem simulation game set in the Amazon rainforest!Polyzonia takes the ideas behind PolyPine into a much larger and more varied world. It will feature more species, deeper ecological relationships, larger ecosystems, a longer campaign, and around twice as much content as PolyPine.Why isn’t it a DLC for PolyPine?Polyzonia became too large to make sense as an expansion. Its planned scope is around twice that of PolyPine, and creating it required me to build an entirely new game engine under the hood.This new engine is designed for more complex ecosystem simulations and gives me much more freedom to expand the number of species, environments, and interactions. Although Polyzonia builds on the ideas behind PolyPine, it is a full new game rather than an additional biome.What’s new?Polyzonia takes you across five distinct Amazon environments:Towering terra firma forestsSeasonally flooded whitewater forestsDark blackwater channelsCoastal mangrovesAndean cloud forestsEach environment introduces its own species, conditions, and ecological relationships. Fish gather beneath fruiting trees in flooded forests. Electric eels hunt in blackwater. Mangrove roots shelter young animals. Cloud-forest birds perform courtship dances.The relationships between species will also be more intricate, creating richer food webs and mutual dependencies throughout the rainforest. There is also full lifecycle simulation of all species! Baby capybaras follow their mothers, sloth and monkey babies cling to their mother's back, and a lot more cute interactions.You can watch the announcement trailer and wishlist Polyzonia on Steam here:I can’t wait to share more content in the upcoming months!Cheers,Anton
The early-game tutorial is not yet fully implemented (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq Test reward items are available to claim. Update Details: 1. Fixed an issue that could occasionally occur during Auto Battle. 2. Added Battlefield Gift Boxes, Pangu Stones, and other content to the Battlefield system. Pangu Stones can be used to imbue T3-series equipment. 3. Fixed an issue that prevented battles from starting. Friendly Reminders: 1. Please conduct trades through the Market. The Market does not charge any transaction fees. Issues arising from private trades will not be handled. 2. If you encounter a bug with the Steam Community Market, please contact the developers through the QQ Group, Telegram, or Discord. Coming Soon: 1. The New Player Tutorial is coming soon. Existing players will still be able to play through it. 2. The Alchemy - Crop Growth Acceleration feature is coming soon.
Fixed being trapped in the Settings screen when save protection was active.Fixed every spiral disappearing and never coming back after moving between screens.Fixed the Milestone button on Battle, Spiral Equation and Design.VIEW DLC no longer adds the DLC to your Steam cart.Hanoi chain upgrades no longer carry their timing across boss switches, so starting aharder boss no longer collapses the tower on the first Layer 1 clear. Your upgradelevels, Fragments and Cores are unchanged, and unlock requirements still use your lifetime clears. You can now export a recovery copy of your save while save protection is active.Design upgrades now show the effect they actually give instead of a flat +1%.Added your Spiral Point total to the Design screen.Hanoi upgrade levels past their soft cap are now marked.Fixed uneven row heights in the Hanoi upgrade list.
New ContentsAdded one-click feather collection functionAdjustmentsChanged the eye color of the Sundown ParrotBug FixingFixed a localization initialization issueFixed the issue of the Cockatiel not making any calls
Project Poltergeist - Two New Powers Comet - A comet crosses the galaxy and sheds a trail of 50-100 stars. Collect them with your crosshair: purple stars give +1% of your total XP Gain, red stars give +1% of your total Crit Rate. Fusion - Merge 2 Flash Bubbles into a stronger one. Their XP is summed and every bonus is doubled. Project Poltergeist - Power Changes Harmony is now Epic with 4 charges, and gives 1% of your total XP Gain per portal pass (was a 1000% flat bonus). Astra Flash is now Epic with 4 charges, and gives 1% of your total Crit Rate per dodge (was a 1000% flat bonus). Photon Charge now has 1 charge. The power bar levels up faster, so you get more milestone bonuses. Project Poltergeist - Fixes Your stat bonuses now arrive when the gift reaches the card. Before, the number moved the instant you earned it and the bonus flew across the board to a card that had already changed. Two Flash Bubbles crossing the same portal, or one crossing two portals, now show two separate bonuses instead of merging into one. Photon Charge no longer fires its lightning when there's only one bubble on the board. Main Game - Changes Multicast sounds rebuilt. Long multicasts used to clip, go flat partway through, and stall right before the final hit. There are now three layered sounds that climb in pitch the whole way up, with a jackpot layer from x15
https://store.steampowered.com/app/4267800/_/ Hello, dear gamers! Long time no see! After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. To prove we're still alive and kicking (and not slacking off), and to share our recent progress with you, today we're giving you a sneak peek at the character content we're currently designing. Five Thousand Years of Chinese History, A Galaxy of Heroes The game currently plans to feature over a hundred iconic historical and cultural figures from China's five-thousand-year history, covering all major dynasties and historical periods. {STEAM_CLAN_IMAGE}/45936264/322fb0ac19b9a668ffd85d3f937e339a7aba02e1.png Following our principle of "heaping portions to keep you full," we're striving to design as many characters as possible, each with diverse styles and traits. This is just a glimpse of the Special Character Pool. In the future, we'll also be adding more characters to the Random Character Pool and the Rare Character Pool! We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried...
【S18 Season Preview】The "All-New" Weapon Trial Arrives! New Challenges Beyond Floor 500!Good afternoon, Knights!The S18 Season - Weapon Trial is coming soon!As always, Xiao Pa Cai is here to bring you the latest battlefield report!In the new season, Knights will experience an entirely new tower-climbing challenge, expanding the endgame content and providing more goals to pursue!■ Design BackgroundFor a long time, many new players have found themselves unsure of what to do after clearing Floor 500.Meanwhile, veteran players who have already developed multiple Builds and explored various playstyles have gradually entered a more relaxed phase of progression.To address this, we created the brand-new Weapon Trial system.Our goal is to provide fresh challenges while giving more equipment a chance to shine. We hope this new mode will encourage Knights to explore different builds and discover new possibilities.■ Gameplay Overview【Unlock Requirement】The Weapon Trial unlocks after defeating Octopus.Before meeting the requirement, the feature button will appear locked. Clicking it will display:"Defeat the boss Octopus to unlock."【Main Interface Features】◆ Environmental BuffsDisplays the current day's environmental buffs, which rotate according to the available buff pool.◆ Floor ProgressThe Weapon Trial contains 100 floors.Every 10 floors serves as a checkpoint, saving your latest progress.◆ Weapon CodexThe Weapon Codex displays:All equipment that can grant Trial PointsCompletion status for each piece of equipmentTotal accumulated Trial PointsAvailable rewardsTo make it easier for Knights to find eligible equipment, we have added:✅ Equipment category filters ✅ Equipment search functionCompleted equipment will receive a completion mark.If an equipment item has an Legacy version, the Legacy version will not appear separately in the Codex. However, completing the challenge with the Legacy version will still count toward the original equipment's completion progress.■ Gameplay Rules...
The early-game tutorial is not yet fully implemented (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq Test reward items are available to claim. Update Details: 1. Fixed an issue where Enhancement Stones were not selected for use by default, and corrected an incorrect Enhancement success-rate bonus granted by Enhancement tools. 2. Improved the Enhancement logic to prioritize bound Enhancement equipment or Enhancement Gems. 3. Improved the Chat system display. 4. Fixed an issue where the remaining attempt count for the Land Scroll Boss was reduced to 0 after a failed challenge. Note: Please use control skills with an interrupt effect against the Land Boss. 5. Improved the detailed error messages shown when actions cannot be performed in the Farm system. 6. Changed the Navigation panel to remain visible by default. Automatic hiding can be enabled in Settings. 7. Adjusted the Gathering Gift Box chance per plot from 1% to 0.5%. 8. Adjusted the Agricultural Gift Box chance per plot from 0.5% to 1%. Friendly Reminders: 1. Please conduct trades through the Market. The Market does not charge any transaction fees. Issues arising from private trades will not be handled. 2. If you encounter a bug with the Steam Community Market, please contact the developers through the QQ Group, Telegram, or Discord. Coming Soon: 1. The New Player Tutorial is coming soon. Existing players will still be able to play through it. 2. The Alchemy - Crop Growth Acceleration feature is coming soon.
Quick fix for the plant achievements and "Funny guy". The plats was searching for exact numbers, which didn't work with old save files. And "Funny guy" reacted to the word "ass" in "broken glasses". So it unlocked pretty much right away. Sorry!
Thank you for playing Memory of Memorie : A Chill Story. Update 1.0.4 is now available.Update DetailsThe rendering process used for Retina display support has been reworked to reduce system load on macOS.Additionally, some rendering processes have been adjusted across all platforms to reduce GPU load. Additionally, the game has now been rated “Playable” on Steam Deck! We hope you’ll enjoy playing it on Steam Deck as well.We will continue working to make your time with Memorie even more comfortable. Thank you for your continued support of our apprentice witch Memorie and Memory of Memorie : A Chill Story.
Bug FixesBackground music infinitely plays now, before it would stop after about 15 minutesBlock machine green buy button respects blocks hit points compared to cost, before the button would stay green after you spent you blocks hit points and couldn't afford to buy another block right awayPhase 3 and Phase 4 not long experience the ball getting stuck to the paddle, before players would experience the ball getting stuck to the paddle. This would stop the flow of game for some players and also drop their frame rate significantly