Vampiric Lords and Night Harvesters, This update introduces active post-120 prestige mastery tracking towards the true 500M experience cap, launches the official Crimson Engine Compendium Wiki, rebalances territory Blood Echo Boss Core drops, and brings key quality-of-life upgrades to the Crucible Catalyst Altar. Level 120 Prestige Mastery (500M XP Cap Progression) Prestige Mastery Track: Replaced static and overflowing progress bars for max-level players. Skills at Level 120 (88,474,739 XP) now actively track progression toward the true engine hard cap of 500,000,000 XP. Radiant Gold Aesthetic: Reaching Level 120 unlocks a distinctive radiant gold progress bar, prestige star indicator, and live remaining mastery counters (Current XP / 500,000,000) across Skilling, Profile, Combat Sidebar, Loadout Columns, and Prep Area. Crucible & Catalyst Altar Refinements Boss Core Drop Rebalance: Territory Blood Echo Boss Core drops have been adjusted from 15.0% to 5.0% across Zones 1 through 6, and 10.0% for The Obsidian Sovereign in Zone 7. This preserves the prestige of high-tier gear refinement and balances the long-term economy. Boss Core Selection Persistence: The Catalyst Altar now remembers your selected Boss Core across essence sacrifices, equipment refinements, and tab navigation. No more repeatedly picking your core from the dropdown between sacrifices. Inventory Clamping & Safety Locks: Sacrifice counters dynamically clamp to remaining bag quantities, and the sacrifice action cleanly locks if a core type is depleted. Official Compendium Wiki Launch Wiki/Encyclopedia: Deployed the official player encyclopedia featuring an interactive item database (all 370 items), territory combat zones, enemy drop tables, and an interactive XP calculator with Level 120 mastery support. Performance & Visual Polish Instant Bestiary Artwork Rendering: Bestiary dossiers and enemy portraits now use hardware GPU compositing and synchronous decoding, eliminating deferred image paint delays ...
奇兽杂货铺
3 days ago
· 1481592124
修复摊位中无法查看他人面板信息 & 查看他人装备不显示化能属性、奇物、宝石bug
Added blood sacrifice
Blood and grog flow in rivers across the desert lands. Only fools or the brave are ready to seek glory and wealth here.3 new bosses added:Minotaur - one of the desert giants. Becomes stronger as he loses health. Thrower of enchanted axes. Weapon techniques: Cleave, Piercing Strike.Cyclops - one of the desert giants. Becomes stronger and tougher as he loses health. Summons totems. Weapon techniques: Stun, Destruction.Pharaoh - a great warrior of the lizardfolk. Poisons his enemies. Strikes against his shield will bring retribution upon the attackers.Added desert appearances for creatures: Golem, Executioner, Warden, Lizards, Lord, Lord's Guard, Dead King.Added 2 new enemies: Brigands, Hyenas.Added 2 new music tracks: Oracle, Bazaar.Added 5 new zones: Temple, Cursed Temple, Desert, Wasteland, Desert Village.Added 2 new items with passive effects: Minotaur's horn, Cyclops' eye.Added 13 new locations: Valley of Illusions, Abode of Death, City of Debauchery, Bastion of Dismemberment, Druids' Oasis, Drunkard's Stronghold, Bastion of the Heavens, Conflux (6 elemental combinations).The number of islands has been expanded to 200.Added 4 new achievements: Giant Slayer, Favorite, Pyro Drunkard, Cruel-Hearted.2 more stages have been added to the Deliverer achievement.Now when purchasing upgrades in the Alchemists' shop with CTRL held, the maximum number of upgrades is bought instead of 10.Fixed a bug where auto-upgrade of weapon techniques could stop when changing the language.
✨ Switching equipment now also switches your Legendary Gem setup and Spirit Relic setup together. ✨ Added a Challenge feature — currently only used for testing damage and completing achievements. 🪛 Shadow Blade 6-piece set no longer needs a trigger condition — its effect is now always active. 🪛 Improved how Backwind Dance picks its target, so it now seeks enemies properly. 🔧 Fixed a bug where some damage sources could not trigger Legendary Gem stacking.
Fixes Ship Designer crash in German: opening the Ship Designer before equipping your first module closed the game, every time. Fixed, along with the layout problem behind it, which could also freeze the Ship Designer in other languages. Thanks to everyone who reported it. Lag with many materials in production: the Inventory and the Research Lab redrew everything on every production tick, which could slow the game to a crawl. They now update only what changed. Missions that ask you to fabricate and equip modules now count every copy you own, at any rarity, including drops and bounty rewards. Weapon missions complete as soon as one of the requested weapon is equipped. Matrix Cores now show their proper color in every language. New Fullscreen: Settings > Interface, the main menu's settings, or F11 (or Alt+Enter) on any screen. The game remembers your choice. Matrix Slots: clicking equipped gear that has Matrix slots asks whether to unequip it or manage its slots, and clicking stored gear with slots opens them directly. The Matrix Slots window shows each core and its bonus, removes cores, and puts in any core you hold. Clicking a socket on a card no longer removes its core by accident. Atlas: SOURCED FROM now names the research each recipe, plant or mining action needs. Click a locked one to open it in the Research Lab. Combat: the CONSUMABLES panel shows whether automatic kit use is unlocked, which research unlocks it, and the hull and shield percentage at which your kits fire. Balance Capacitor Shard now restores 20% shield (was 10%). It unlocked after the Basic Shield Booster but restored less.
Seance tune-up A small update to make the seance fairer, plus two fixes. Seance Each spirit now stays on the stage for a full second instead of three quarters of one, so long sequences can actually be read. The Medium now unlocks at round 6 instead of round 8. If you have already reached round 6, it unlocks the next time you launch the game. Fixes The Founder's Cap now shows its new pirate tricorn on your angler. Its new look had not reached the game until now. The seance board always fits inside the village window. Full notes, and everything that came before, are in the Changelog tab in Settings.
奇兽杂货铺
3 days ago
· 1481592124
本次更新主要针对服务器稳定性、角色查看以及杂货铺售卖体验进行了优化,并修复了部分已知问题。服务器修复1号线大角城人数较多时,部分玩家无法正常显示的问题。新增玩家查看功能,现在可以点击其他玩家查看其人物面板。升级三次服务器带宽,解决服务器卡顿问题客户端修复奇兽蛋奖励显示异常的问题:实际获得2000爪币时,提示错误显示为1000爪币。优化杂货铺售卖材料满栏时的操作体验。新增右键快速上架售卖功能,售卖材料更加方便。杂货铺面板新增帮助说明。优化爪币及晶角显示数量格式
We just reached 1,000 copies sold on Steam!As a solo developer, this is a huge milestone for me. Thank you to everyone who bought, played, reviewed, shared, or supported Operation Outbreak Idle.Your support means a lot and keeps me motivated to continue building and improving the game.Thank you for being part of this journey! ❤️More to come. 🧟♂️💚
General - Added a code redemption system to the inventory, allowing players to enter codes and receive items. - Fixed several bugs and improved overall game stability. - Added new statistics to the settings menu.
优化调整:1.优化了长时间在登录场景中会导致电脑性能消耗过大的情况2.新增中秋节全新法宝【中秋月饼】:任意道友穿戴该法宝,即可让战斗获取的银两提升20%,修为提升20%3.现在礼物领取的法宝,默认都会是锁定状态了(以免小可爱们不小心出售了)
1. 一键换装全面改版 2. 优化自动出售 3.修复一键换装「只卸不装」 4.修复妖市「升灵符」异常 5.修复灵崽图鉴丢进度 6. 优化若干问题
Idle Vapor Legends will release on October 12
Additions You can now leave the PvP Arena. While you are out nobody can attack you, you cannot attack anyone and you are left off the ELO ranking. Once you rejoin, you have to wait 7 days before you can leave again. New Privacy tab in your profile, where you can stop receiving wires and Premium gifts from other players. Anyone who tries to send you one is told you do not accept them. You can now change the price of your item and catalyst listings without cancelling and relisting them. If the seller changes the price while you are buying, the purchase stops and you see the new price. Voyager jumps catalysts are much stronger: the base goes from 2 to 5 and the cap from 15 to 60, so a full set on engine and sensors is enough for an 8 hour expedition. Bugfixes Fixed a typo on the base placement screen. QoL The market history tables now show whether you bought or sold each entry, and the order type in My listings is translated. The SOS signal now tells you when it is on cooldown.
1.Added a "Career Statistics" page within the Achievements page, where players can view various real-time data statistics. 2.Fixed an incorrect reward description in Stage 5 of the Worldline. 3.Changed the Chinese name “没有尽头之路” (The Road Without End) to “无尽之路” (The Endless Road) to better match Chinese phrasing.
DOUBLE XP EVENT WEEKEND Double XP is now active for the entire weekend.Take advantage of the increased XP to level up faster and make progress throughout the event.The event will remain active until Sunday at midnight UTC. The Idle Knight Team
v2.4.0 Changes Based on player feedback, this update expands relic level caps so relics can keep adding up in the late game. Special thanks to 小璃, who pointed out in the Community discussions that relic drops stopped once relics were maxed and suggested raising relic caps. Relic level caps have been expanded. Relics that raise protagonist or ally attack, health, or Spirit Stone income no longer have a cap. Speed, revival, cooldown, reduction, and chance relics now cap between level 24 and level 100, while duration relics stay at level 20. No relic cap is lower than the previous level 20. Relics past their soft cap keep growing at about half their normal rate. Duration relics gain a slightly higher bonus at their maximum level. Because some relics can always still be obtained, distance nodes, Bosses, and distant kills no longer stop dropping relics after every relic reaches its maximum level. Distance nodes reclaimed after Lunhui also keep producing relics. Relic cards with a cap now show "current level/cap" and display MAX when full. In the Bestiary, relics from a tier that has not opened yet show the lifetime furthest distance required to open it. Thank you for your support.
Fixed the music crossfade bug ːcoolstar2022ːAdded alternative keys for cheats for people with no Home/End keys on their keyboard ːsteamsunnyː (it's 1, 2, 3 ,4)
A serious garrison bug has been fixed. 20 Renown has been sent to everyone as an additional operations reward. Sorry for the inconvenience.
1. 开脉境材料大幅提升产出 2. 添加开脉境引导界面 3. 山河秘钥消耗逻辑调整 4. 现在融合进化不会清空主装备的强化等级了 5. 门客席位数量翻倍 6. 星宿图录文案描述调整优化 7. 修复了一些bug
Dew-Shell Ladybug (Team Trials · Shadowed Woodland): Challenge availability=Unavailable (Available-->Unavailable); Battle hall listing=Hidden (Visible-->Hidden) Cotton-Horn Lamb (Team Trials · Shadowed Woodland): Challenge availability=Unavailable (Available-->Unavailable); Battle hall listing=Hidden (Visible-->Hidden) Level 1 Warehouse: footprint=1×1 (2×2-->1×1); storage slots=2 (4-->2); input port=left 1 (left 1 and left 2-->left 1); output port=right 1 (right 1 and right 2-->right 1) Starlight Ring Lv3: ordinary new minting=disabled (enabled-->disabled)
Couple of new nice things to have! TASKBAR ON RIGHT added to settings Shaman Rain Dance is making the trees grow
- Made the red teleporter by c5 loop back to the hub, hopefully preventing softlocks if a player happens to bypass one in the chain - Fixed the rare case where toggling omnidash would leave you with the wrong number of abilities - Also, toggling this ability now totally normalises your abilities: if you have an old save with 3 double jumps, you can "fix" that here - Expanded the overgrowth background to fix the rare case where it was loaded in the wrong position
Changes 1. localized some images into all languages 2. UI now scales better for non 16:9 resolutions
Materials delivered from controlled dungeons now correctly respect material keep limits. Existing materials will not be removed; only newly received excess materials will be automatically sold.The “Auto (most stocked)” Auto Craft setting now also selects optional materials in order of available stock.Fixed an issue where Combat Power was calculated higher than the actual effect when Critical Rate exceeded 100%.Fixed enemy names, skill names, and other dynamic text occasionally appearing in Japanese in English dispatch logs.Existing save data remains fully compatible. No action is required.