Game Updates

Patch notes and dev posts · 11,890 Steam updates
放置斩魔录
放置斩魔录
31 days ago · QWQ

《放置斩魔录》定档9月24日!EA定价38元,首发9折

各位镇魔使,大家好! 今天,我们终于可以正式宣布: 《放置斩魔录》将于2026年9月24日(周四)中午12:00,在Steam开启抢先体验! 游戏EA定价为 38元,首发期间享受 9折优惠,折后34.2元。 在抢先体验版本中,你可以体验到: - 10名可培养角色,每名角色拥有两套不同的技能流派 - 随机装备与独立装备两套装备体系,包含200多件拥有特殊效果的独立装备以及多种套装效果 - 装备打造、合成、强化、洗练、镶嵌、进化、融合以及武学、心法、境界、天赋树等养成内容 - 完整的领地经营系统,包括修炼室、炼丹房、铁匠铺、珍宝阁与灵宝坛 - 镇魔司官职、俸禄、差事与宝库兑换玩法 - 6张区域地图、每张地图10个关卡以及多种副本挑战 - 使用自己培养的角色参与肉鸽玩法“试练塔” - 20种造化、79张机缘卡牌与17种机缘共鸣,带来不同的临场构筑组合 目前游戏的核心玩法循环已经完成,但在数值平衡、操作体验、界面表现、性能与内容丰富度方面,仍有继续打磨的空间。 我们选择以抢先体验的方式与大家见面,是希望让玩家更早参与游戏后续的成长。EA期间,我们会根据反馈持续修复问题、调整平衡,并逐步加入更多角色、装备、敌人、副本及试练塔内容。 9月24日中午12点,我们在Steam不见不散! 感谢大家的支持。
Idle Demon Lord
Idle Demon Lord
31 days ago · seeyuservices

Idle Demon Lord – Version 1.4.7 Update

1. Added an Overflow Faction Point Exchange feature 2. Increased the enhancement level cap for Faction Cores 3. Added the 5th Ladder Difficulty: Abyss 4. Completed the Demon Wings and Demon Mark systems 5. Fixed an issue where crafted equipment could have its quality downgraded 6. Fixed an issue where setting a Faction Core as the Main Core could cause infinite stacking 7. Reworked the Shop Purchase Price calculation formula 8. Fixed the migration logic for old saves that had reached the Ladder cap 9. Fixed an exploit that allowed Rebirth Levels to be increased infinitely 10. Fixed restrictions related to quickly equipping locked equipment 11. Fixed an issue where locked equipment could be selected during Mythic Furnace sacrifice 12. Fixed a bug where locked equipment could be missed by the "Deposit All" function
Limitless Survivor
Limitless Survivor
31 days ago · atx

Damage Display Setting and High-Level Upgrade Bug Fixes Update Ver. 1.1.02

Update Ver. 1.1.02 has been released.New Features / ImprovementsAdded a “Damage Display” setting to the Options Menu.By checking “Hide,” damage numbers dealt to enemies can be hidden.Bug FixesFixed an issue at extremely high stat upgrade levels where the required Crystal cost was not calculated correctly, allowing upgrades without consuming Crystals.For save data from Ver. 1.1.01 and earlier, added an automatic correction process for stats that exceeded the highest upgrade level that could normally have been reached due to the issue above.For save data that had undergone Prestige while affected by the issue above, added an automatic correction process only when the permanent Prestige bonus exceeded the maximum value that could normally have been reached through regular play.Thank you for your continued support of Limitless Survivor.
LORED
LORED
31 days ago · Drillur

0.3.6

LORED autobuyer overhaul Can be toggled on or off If the LORED produces a resource which levels up LOREDs, they will be leveled up as often as possible Otherwise, they will only be leveled up when their safety wheels are not full or they have a negative output rate Other Fixed Upgrades which unlock LOREDs from the main Stage areas being counted in the Upgrade Trees Fixed ~10x Output boost from exiting Arcade Runs Fixed the Demon Achievement not triggering on the *first* destroy For Chamomile and Medium Roast, their output bonuses will be based on the highest-earned amount for the current run (instead of on their live amounts) Updated GodotSteam to 4.22
Idling to Rule the Gods
Idling to Rule the Gods
31 days ago · Ryu82

Changes for Version 4.64.1701 (2026-08-30)

- Updated the Unity to a newer version and updated libraries which were required for google. The Unity upgrade caused a few issues, I think I managed to fix most of them, but some UI issues are still there. Like font sizes seem to be bigger than it was before, especially bold text. I will go through all the UI text in a future update and might reduce the font size of them so it fits better. If they look too big to you now, you can go to the settings and reduce your font size multiplier until then. - Changed the scaling of the slow kill bonus from z21+ and it is now additive to the exp bonus from equip and passive skills. - Added Milestones for the T4 classes. - Some fixes.
Deadline Savior
Deadline Savior
31 days ago · mizuokami

Deadline Savior Is Officially Out Now!

Deadline Savior, is officially out now!It's a desktop idle RPG that keeps you company through those tedious hours of work and turns the time you spend focusing into progress on an adventure!The game is currently 10% off for launch.We've also released a Cointinue Games bundle, and our studio's other title, Midnight Ramen, is now available at its biggest discount ever.And if you own Midnight Ramen, you'll also find a special Easter egg waiting for you inside Deadline Savior!As for what it is... we'll leave that for you to discover.Thank you so much for all your support along the way.See you on the Deadline Continent!
Adventure Land - The Code MMORPG
Adventure Land - The Code MMORPG
31 days ago · Wizard

August Update: Mainframe, 40 New Items, Expanded Guides and More

Hey Adventurer! August became a big month for Adventure Land. Mainframe, 40 new items, eleven new emotes, expanded guides, five new Citizens, a new Mage skill, new Steam clients, and a major CODE reliability update are all live. Mainframe keeps your CODE runningMainframe is Adventure Land's optional hosted CODE runtime. Choose an owned character, a saved CODE slot, and a live realm. The character can keep running inside an isolated, network-free machine after your browser closes.Steam owners receive 250 free Mainframe hours shared across their linked Adventure Land accounts. If you leave a Mainframe assignment running after the free hours are used, it renews with Shells under the terms shown before it starts.Playing manually or running CODE in your browser or Steam client has no hourly cost. You can run CODE there for as long as you like; the 250 hours apply only to optional Mainframe hosting after your own client is closed. 40 new items and new ways to earn them The new collection spans weapons, offhands, jewelry, armor, and crafting materials. Find them through crafting, shops, PvP Tokens, Ent drops, and new uses for materials. Rogues also gained Fan of Knives, an item-granted skill that sends five knives at nearby targets. Priests can begin the long craft toward the Worldroot Crook, a T4 staff made from a Harbringer +8 and rare materials. Level 90 Mages can now use Arcane Needle with a wand. It deals reduced damage while piercing resistance and reflection, and it keeps normal attack effects. 11 new emotes The New Misc. cosmetic box now contains gravestones and eleven unlockable emotes. High Five, Boop, and Spotlight let you interact with other players. Pocket Storm brings its own weather, Mirror Disco fills the floor with reflections, and Joy bursts into a bright pixel rainbow. Every emote has a matching sound. Drop Egg and Rising Hearts now unlock and work like other emotes too. A clearer Tutorial and Game Guide The Tutorial and Game Guide now explain both manua...
Bahast
Bahast
31 days ago · FC Tech Labs

Bahast 1.3.3.c — Smoother Battles And Clearer Endgame

Release 1.3.3.c makes combat smoother on established saves, strengthens save recovery, improves Writ management, and clarifies the path from Divine Writs to Helegion. Reduced combat slowdowns on established Characters and large Stashes, including at accelerated game speeds. Strengthened Character and Stash ownership safeguards. Recovery choices appear only when unresolved legacy or retained Stash data needs attention. Added Sell All Writs to Writ storage. It sells every non-Unique stored Writ while protecting Unique, carried, queued, and active Writs. Expanded quest guidance from the first completed ordinary Divine Writ through Monster Level 75, the four key bearers, their fragments, and Helegion. Fixed Life and status effects overlapping in combat, and fixed an accelerated death transition that could briefly clear and repopulate the battle scene. Added a one-time Bahast reminder for the in-game Guide and wiki, and rewrote Unique, Skill, and Support descriptions in clearer language. Thank you to everyone who sent saves, screenshots, video, and detailed reports. That evidence helped us trace the performance problem and verify these fixes against the affected game states. Read the full patch notes. — Bahast
Now THAT'S a Big Dragon!
Now THAT'S a Big Dragon!
31 days ago · [[[Alphageddon]]]

v1.0.4 Update - MacOS release and other improvements

Hello, Slayers!A new update is here, and Now THAT'S a Big Dragon! is now available on macOS!Other HighlightsThief upgrades are now more rewarding, providing more gold and damage with each purchase.Several Thief upgrades are now cheaper, with some also scaling in price more slowly.Upgrades belonging to “Resources Management” no longer appear as locked upgrades during the first chapter.New trend arrows in “Resources Management” make it easier to see whether each resource is increasing or decreasing.Pay the Pope’s fee, and he will now send 100 Clerics to your cause.Important: The Thief balance changes require clearing your save data to take effect. Fortunately, this will not clear the chapters you have already unlocked.What’s NextI’m now focusing heavily on giving the dungeon more depth, pun not intended, and making Endless Mode feel truly endless.It will take some work to get there. Until then, please share your ideas on the Discussions forum!If you enjoyed the game, leaving a nice Steam review is always greatly appreciated. It really helps!🔥🔥🔥🔥🔥🔥🔥🔥🔥
MEGACITY
MEGACITY
31 days ago · greenkamino522

MEGACITY V.2.11.2 — Development Update

# MEGACITY V.2.11.2 — Development Update A major update is on the way with improvements across the city, economy, contracts, stories, and Steam experience. - Steel and Goods now have clear, expandable storage through Supply Chain Distribution Centers - Production, trade, contracts, events, expeditions, and offline progress now handle storage consistently - Contract deliveries show exactly what arrived, while stalled and expired awards provide clearer warnings and recovery information - Conquered megacities can rebel when neglected for too long - The map, command menu, navigation, and recovery warnings are easier to use - Startup is faster and no longer applies offline progress before you choose Continue - Desktop players can open their screenshot folder directly from Display Settings - New players start with a cleaner white interface, while existing preferences are preserved - Game speed controls now explain tick timing in plain language - Commercial licenses clearly show their income and issue receipts - Numerous fixes improve Steam Cloud handling, save recovery, military systems, communications, and production displays Existing saves remain compatible.
Just Keep Fishing
Just Keep Fishing
31 days ago · ThomasWStewart

v1.0.9 (fixed tedious coin pickup)

Hi friends :)A lot of people have been complaining about the monotony of picking up coins - especially on Island 8 (the multi-tiered level). This update addresses this pain point and more!Version 1.0.9 (and 1.0.8)Less tedious coin pickup (especially on Island 8)-- Improved Island 8 coin dispensing to reduce coins being launched or escaping the playable area.-- Added a new Coin Pickup Range upgrade to the skill tree.Added the ability to dismiss the title-screen promotional banners.Reworded several confusing upgrade names.Removed a problematic music track on the Lava Island.Various minor fixes and polish.
Clicker Ore
Clicker Ore
31 days ago · Tiny Depth Studio

About the Upcoming Balance Change — August 31, 2026

In the update I will release within a week, I am making a serious change to the game's balance. I am doing it knowing it will affect the progress you have built, and I want to apologise for that first.I make this game on my own, so I am writing these lines in my own words.Looking at the data since launch and at what you have reported, I saw one thing clearly: some numbers did not add up. Some paths were far faster than they should be, while others were needlessly blocked. Instead of patching them one by one, I chose to rework the balance as a whole, because small fixes only postponed the real problem.What this means is plain: some values you are used to will change. A path you have been taking for a while may work differently, and some gains will be recalculated. Your progress is not being wiped and you are not losing anything you own, but the rhythm of the game is changing. I know this can be unsettling for someone who has played for a long time.What I can offer in return is this: the game comes out of this change much better. Progression becomes consistent with itself, the late-game bottlenecks open up, and the spots that sped up for no reason early on settle down. This is the version that holds up over the long run.The same update also brings major content. New systems, new paths of progression and additions I have been working on for a long time arrive with this version. You will find the details in the patch notes on release day.So that you are not left alone in the middle of this change, every player who opens the game within one week of the update going live will receive 100 diamonds from me, once. I wanted you to have some room to move while you settle into the new balance. All you need to do to claim it is download the update and launch the game within that week.Thank you for coming this far with me, for reporting the problems and for wanting the game to be better. I am still reading your feedback.Happy mining!
UNHUMAN
UNHUMAN
31 days ago · hachirita

v1.0.3: Shotgun rework, Underlord AUTO farming, loot filter upgrades & fixes

Fixes Enemies not appearing on the raid map (after alt-tab, long background sessions, or fast redeploy) is fixed. Buff & keystone indicators (Rage, Frenzy, Chain, Coin Toss...) no longer flicker between fights. Mining lag when buying rigs or installing GPUs with a large farm (500+) is fixed. Balance Shotguns reworked: pellet damage now benefits from headshot multiplier, armor penetration and elemental damage (previously ignored all of them). New & Quality of Life Underlord AUTO toggle: auto-summons your highest pending claim each raid, works with auto-deploy. Merge All: merge every eligible pair in the list at once (Infinity fragments excluded). ◈ Fragments card on the gear screen: shows the total buffs from all fragments in your loadout. Loot filter: stat minimums, a second stat condition, target specific mythic affixes (Deadeye, Juggernaut...) with a minimum value, and reorder rules by dragging them from the number on the left. Grid Blueprint: Copy Layout / Paste Layout to clone a module layout onto another item of the same type. Underlord Warding Core: rare material (Underlord, CL 25,000+) with a 50% chance to save gear on a failed +6-or-higher upgrade (+$50B, +100 BTC, +1 core). Hustler: gamble 1 BTC instead of $50,000 for a 5% chance at a mythic item. Other Overload keystone now notes it requires an elemental weapon. Version is now v1.0.3.
Lost Vessel
Lost Vessel
31 days ago · Zim

Anomaly Runs - Full Release

{STEAM_CLAN_IMAGE}/46096882/eccca5e1091cc992712cb24ab284155a7db7a3dd.jpg The planet tore open in seven places. Time to go down. Anomaly Runs is out of beta and fully live - the biggest single update Lost Vessel has shipped. This has been months in the making, shaped directly by everyone who ran the beta and told me what felt right and what did not. Thank you. This one is yours too. What Anomaly Runs is A run-based combat mode inside the idle game. You pick one of seven rifts - one beneath each zone, down to the seventh under The Hollow - and descend a shifting map of fights, hazards, choices and questions, deciding how much to risk at every step. At the bottom of every rift, something is holding the floor. Seven rifts, three levels each. Every level pays its reward bounty exactly once, scaled to its depth. No grinding one easy floor forever - the rewards live where the danger lives. Boss arenas. All seven tier bosses fight in fully staged 2.5D arenas, each with its own body, its own ground and its own moves. Normal fights can be watched in the arena too, or skipped instantly - your call. Bosses that disagree with you. Every boss has a distinct combat identity: weaknesses, resistances and status pressure drawn from its zone. One weapon type does not answer all seven fights. Build for the fight in front of you. Three dive charges a day - and a boss kill refunds its charge. Winning is free. Only the runs that beat you cost an attempt. The Rift Engine Loot is tunable. Calibration is a weekly meter you feed with Analysis data - the more stable the engine, the richer every dive that week. On top of that, every single dive can be tuned on the way in: Foresight scouts an extra row of the map, Bias the Rift skews the ground toward the kind of work you want to find, and Overcharge is the expensive one - a harder, elite-dense dive that guarantees a standout piece of gear if you survive to the bottom. Rift Feats The rift keeps a ledger of the things nobody sane would do in it. ...
Swordoria
Swordoria
31 days ago · Clawf

No raid is ever unwinnable

A player got stuck at raid 14 after our last balance patch, and their review found a real flaw — thank you. • Raid rivals can no longer be stronger than your own army. The previous cap let them be slightly above you, which for some players meant a wall that grew as they grew. • New mercy rule: every consecutive defeat makes your next rival weaker. A few losses always buy you a clearly winnable rematch. Any win resets it. • Losing a raid now pays salvage gold for every rival you felled before falling — so the economy keeps moving even on a bad streak. (This was the stuck player's own suggestion.) • Nothing changed in the campaign or the first five raids.
Lost Vessel
Lost Vessel
32 days ago · Zim

Client Update 0.2.0

A refreshed desktop client, shipped alongside today's 1.7.0 content update. Desktop client updated to version 0.2.0. Steam achievements that unlocked in-game but never synced to Steam (including Veteran Explorer) are delivered automatically on launch. All content changes in 1.7.0 - the full release of Anomaly Runs plus a large quality-of-life round - land server-side and are covered in the full announcement.
ARC Aquarium
ARC Aquarium
32 days ago · perverance

Fish now swim in schools — and they finally stay level

{STEAM_CLAN_IMAGE}/45943665/44d4a99d55232f16d19ac9b522fa3fdb25141184.jpg This update is all about how the fish move. Schooling Fish of the same species now swim together. Each school follows a leader and holds its formation instead of drifting apart, so a tank full of neons reads as one shoal rather than twenty separate fish. Formations spread out in depth as well as side to side, so a large school fills the tank naturally instead of stacking into a single flat band. Bodies that stay level Fish no longer tip their heads up or down when they swim vertically. Bodies stay parallel to the floor at all times. The old tilt made a fish rising to the surface look like it was standing on its tail. New squash-and-stretch motion replaces it. Bodies compress and extend in time with the tail beat, so you can still read the burst-and-glide rhythm at a glance — just without the nose in the air. Pacing Cruising speed now drifts gently up and down instead of holding one flat value, which makes the tank feel alive rather than mechanical. The variation is deliberately subtle — wide enough to notice, narrow enough that nothing looks like it is stuttering. Swimming boundaries, feeding, breeding and every other tank behaviour are unchanged. The demo receives the same update.
AquaDesk
AquaDesk
32 days ago · jinnetrun

AquaDesk Update 1.3 — Music Library, new fish, new decor, bigger Mini tank BGM

Music LibraryA new ≡ button next to the BGM buttons on the palette opens the track list. Switch whole albums or single tracks on and off, so anything that doesn't fit the mood stays out. Add your own music files (mp3 / m4a / aac / wav) — one track at a time or a whole folder — and play them as the aquarium's BGM. Tracks are not copied: the app simply points to where they already are on your computer, so no extra disk space is used. Press ▶ in the list to preview while you choose. If you have unlocked the "BGM Player" skill, it is ready to use. Note: the demo cannot add tracks (the list and the on/off switches still work).New fish: the Glass CatfishA curious catfish with a body as clear as glass — you can see right through to its spine. They hover in a shoal, all facing the same way, while the long anal fin ripples like the surface of water. Very timid, they settle into the shade of a plant as their own spot and spend their time there together. In real life this fish has almost never been bred in captivity — but in this tank, you can try. Note: unlock it from the SP Shop.A new object: the Napoleon StatueNapoleon Statue — a general driving his horse up the rocks, an advance with no sign of stopping, caught in bronze. Water shows through between the horse's legs and the loop of the reins, and fish swim past behind it. Note: unlock it from the SP Shop.BGM in Mini tank mode, tooThe BGM buttons in Mini tank mode are now bigger, so they are easy to press even on a small tank. The title of the track now playing drifts slowly across the top of the BGM buttons.
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