Game Updates

Patch notes and dev posts · 6,903 Steam updates
NoSlack Pets: Lo-Fi Paws
NoSlack Pets: Lo-Fi Paws
44 days ago · lynkpingame

NoSlack Pets: Lo-Fi Paws V1.0.45 — Post-DLC Improvements

V1.0.45 Update is Now LiveHello, dear friends!After the launch of our free DLC, Ocean Dream Nook, we received many pieces of feedback, suggestions, and bug reports from the community. Thank you so much to everyone who tried the new content and shared detailed feedback with us!V1.0.45 focuses on improving the post-DLC experience, with updates to Fishing, Fish Pond, sticky notes, settings, To-do List, mini-games, and several desktop UI interactions. Details are listed below:⚙️ Improvements【Fishing and Fish Pond】- In Fishing Mini Mode, "Sell Fish with One Click" has been changed to a long-press action. A confirmation window will appear the first time it is used to prevent accidental selling, and subsequent uses will process instantly.- Fish selling now supports locking individual fish. Locked fish will also trigger a second confirmation when sold individually.- Added a close button to the Fish Basket window, and added support for dragging and resizing the window.- Improved hover tooltip information for fish in the Fish Pond.- Improved the drag range limit in Fish Pond simulation mode to prevent it from moving outside the screen.【Settings and Stats】- Settings now support switching between total historical key count and today’s key count display.- Sliders in the settings menu now support manual number input for more precise adjustments.- Added an option to ignore mouse clicks in key count stats.- Added an option to turn off wooden fish tapping effects.【Sticky Notes, Menu, and Feedback】- Sticky notes now support mouse wheel scrolling and font size settings.- Added support for customizing the favorite menu, making it easier to organize frequently used features.- The feedback menu now remembers your email address for easier future feedback submissions.🐞 Bug Fixes【Mini-games】- Fixed an issue where clicking an empty tile in Minesweeper did not automatically reveal surrounding tiles.- Fixed an issue where clicking the Fish Tank UI could also trigger the Minesweeper game behind...
SysAdmin Odyssey - Back to the office
SysAdmin Odyssey - Back to the office
44 days ago · Potap One Tap

🛠️✨ 0.24.0 - Office selection and fixes

➕Added:Added the ability to choose between a medium and small office version when starting a new game.🔧Fixed:Fixed some errors with registration and closing of tasks, as well as with notifications in the mail.Fixed errors with the interface during tutorials.Fixed bugs with animations in the OS interface.Fixed a broken settings button on the popup panel with a selection of available networks.Fixed issue with transitions between interfaces in the main menu.Fixed issues related to the delivery of ordered goods.Fixed a bug that could cause the global network to be unavailable after loading the saved game.🔄Changed:Now some steps in tutorials will be skipped if you have fulfilled the necessary conditions earlier.Redesigned the interface in tutorials.
Criticality
Criticality
44 days ago · Mechabit

Patch

Fixed an edge case where a worker thread crashes while rendering homing trails Fixed a couple typos Tweaked prestige prices Prevent accidental skill purchase while long pressing
Incremental Ragebait
Incremental Ragebait
45 days ago · illfatedstudio

Releasing in 5 Days!

Hello there fellow Ragebaiters!The release date is just five days away and I can tell you that I'm busting my asss off trying to get stuff done. My main focus lately was optimisation, bug fixing the saving system, and adding dopamine to the main gameplay loop.Change logMake sure lvl 2 ending does not appear outside of demoApplyed Lvl 1 Sounds (Lorp)Made the wishlists & give feedback options not appear outside of Demo modeChanged minimum pickup range from 5 to 10Animated health numberMade the health fill lower/increase using a lerp functionLowered Aiming art's size relative to the attack size by 5%Added an animation for the mark changing when boss is killedAdded animation for buying a levelAttack size will now lower with each passing levelAdded 18 more souls types (There were 10)added animation to upgrade node nameadded animation to upgrade stat nameAdded animation to money text when its changedAdded an Infinite SoulFinished levels from 5-13Added animation to stat when it's changedAdded animation to upgrade stat score idleAdded animation to currency text when decreasing/increasingMade all dialogue confirmations on the left and all cancellations on the right.Made auto save not save mid battleChanged Second level mobsChanged First Level BossFixed Multiply type upgrades Fixed Stat per kill upgradesFixed Critical StrikeFixed Life StealAnimated text for round startingAnimated text for round endingAdded animations to round summary textAdded screen shake to enemy deathAdded screen shake to money gainAdded Screen Shake to upgradeAdded a unique end when killing a boss in a roundBuilding system is now available after lvl 2 boss is defeatedAdded a marker highlighting new stuff being unlockedMade weapon shop parts unlock every 3 levels, 2,5,8Changed first auto save delay from 30 seconds to 300 seconds to stop save overwritingAdded Chromatic aberration on mob deathAnimated player attack UIOptimise Upgrade Node (Performance)Turned off Raycast on object which don't need themAdded c...
Unnamed Space Idle
Unnamed Space Idle
45 days ago · Sylv

Version 0.80.1.5

Added a Quality of Life upgrade for Titan Array loadoutsTitan Array shots are now smarter and will move on to the next target if a part dies mid sequenceChanging any Titan Array Elements during a boss fight will now cause a retreatAdded Info hover to Titan Array area with more in depth explanationsAdded a highlight when hovering elements in Titan Array that can affect other elementsAdded full range to Veil region stat increase displayAdded indicator of which Veil Region you are in once unlocked in battle areaAdded "Add half" option to crew rank popupsAdded new setting to Fleet, lock camera (prevent pan/zoom)Made unstable artifact upgrades sort by lowest artifacts investedMade AI bundle info more visibleImproved some tutorial text for better clarityImproved drag & drop in Titan ArrayFixed spliced crew getting stuck after certain upgrades sometimesFixed wonky time displaysFixed Strata expertise priority option to not switch incorrectly after all have one levelFixed task list task showing complete when it is not
Wizard's Wheel 2
Wizard's Wheel 2
45 days ago · windingclock

NEW: Aeon Boss

NEW: Aeon Boss — a weekly cooperative global boss event! Team up with all players worldwide to take down tiered bosses, climb the contribution leaderboard, and earn shards, tributes, frames, and rare chase rewards each week. Improvements: • Potion Shop now sorts by type • Translation updates Fixes: • Vivify infinite-trigger exploit • Omniline Higher Universe exploit • Buffs incrrecty loading into facets/challenges
Bit Heroes Quest
Bit Heroes Quest
45 days ago · Adrian

⚙️ Update 2026-05-14 ⚙️

Patch Notes:Mobileversary Season is here for one more week!Bring Ancient Batteries to Sardinex to exchange for cool rewards!!New PvP and Trials events have begun!After the Trials event ends, get ready for a Gauntlet event until May 28thA GvG event is here until May 21st!After the GvG event ends, get ready for a Zombo Invasion event until May 28thChange Logs:Fixed an issue with Neuralizer Neutralizer's shield skillFixed Sblorpi's description to properly match its intended functionalityFixed several issues with the Priyolkien setThe Offers menu is now always available and all previously unlocked Progression Offers can be purchased at any timeCosmetic sets exclusive to Progression Offers have been removed from the Shop
Galactic Overthrow
Galactic Overthrow
45 days ago · acehigharcade

Post Launch 1.0.6 Update

Welcome back!I've got a brand new update for week 2 of Galactic Overthrow's launch. Of course, also a huge thanks again to everyone with their feedback and reviews. It's been great reading through everything players have said so far, collecting all the feedback, working through the negatives to help provide a better game for everyone, and much more. There have been a bunch of bug fixes and additional updates since the last announcement, so jump in again and check out all the new stuff. Some will remain a surprise if you haven't played since launch.Population UpdateThe game now supports much larger empire population numbers. Initially when the game launched I wasn't sure how the majority of players were going to play. Were they going to maximize expansion in one galaxy, only jumping when complete. Or were they going to power through the objectives and speed run the main content jump chain. Turns out people are doing both, and that's great! The only problem was, the game's architecture was not handling very large numbers very well (too much overflow and way too early).The game has been updated to avoid this situation, at least for quite a while. Empire levels should be easily able to handle 50+, while some resource production rates will start to get weird around that time, at least you can go much further than you can now if you're looking for that!Neutral PlanetsPreviously everything was a hostile planet, and while that simplifies the mechanics down, it did leave the potential for game expansion limited. I've added some new neutral interactions as part of some of the new jumps in the main content chain. Additionally, once you've completed 1 galactic jump through the flagship actions, you can start to encounter neutral planets.These planets have an influence resource cost instead of a fleet cost, and have specific types tied to what they provide or product. When they join your side they'll reveal their name and their infrastructure. There are a few different types but...
Knock on Fate:The Guardian Pusher
Knock on Fate:The Guardian Pusher
45 days ago · yy295691073

Gameplay Optimization & Bug Fixes

Optimized brightness control: Adjusted the brightness control logic in settings; it now controls overall screen brightness more accuratelyFixed Abyssal Calamity rune hitbox: Fixed the issue where runes in Abyssal Calamity had an overly large trigger rangeFixed Abyssal Calamity & True Dragon Path conflict: Fixed the logic conflict between an active True Dragon Path and Abyssal Calamity completionFixed True Dragon Path save/load issue: Fixed the issue where all runes lit up in True Dragon Path, then exiting and reloading the save caused runes to stop respondingOptimized Abyssal Calamity completion flow: Added logic to lock firing and destroy remaining pinballs upon Abyssal Calamity completion, preventing abnormal statesFixed Abyssal Calamity → Pearl Platform return logic: Fixed the incorrect logic sequence when returning from Abyssal Calamity to the Pearl Platform
Sill Cats
Sill Cats
45 days ago · SQOOL Kato

For those whose cats do not appear after launching the app

We are currently aware of an issue where, in some environments, Sill Cats launches but the cats do not appear on the screen.If you are experiencing the same issue, I’m very sorry for the trouble, but I would really appreciate it if you could send us your log file.You can retrieve the log file by following these steps:Right-click the Sill Cats icon — the cat-shaped icon — in the system tray. Open Settings, then click “Open Log Folder” at the bottom left of the window.Please open the log file in that folder and send it to the email address below:dev@sqool.co.jpI’m sorry for the inconvenience. I’ll do everything I can to bring your cats back to you.
Incremental Dungeon
Incremental Dungeon
45 days ago · NauPhy

V1.21

General The version number is now displayed in the main menu DLC Fixed a bug where the secret boss did not drop items. Normally the secret boss can only be fought once per save file. If you previously fought the boss and did not get drops, the game will now deduce this from your save file and re-enable the fight.
DO NOT FEED THE VIRUS - Incremental
DO NOT FEED THE VIRUS - Incremental
45 days ago · NimbleGamesStudio

Game is released!

After months of development, balancing, polishing, and bug fixing… here it is!!What the game contains:5 unique stages (demo was the first one)165+ upgradesAllied units to develop your colonyNew mechanics every stage23 Steam achievementsOur goal with DO NOT FEED THE VIRUS was to create a short incremental game that respects your time. We wanted progression to feel fast, satisfying, and constantly rewarding, without unnecessary grinding or filler. A lot of care also went into making upgrades feel meaningful and keeping the experience as polished and smooth as possible from beginning to end.We also released a Supporter Pack if you want to support the game further. It includes exclusive cursor skins and a special in-game badge as a small thank you for helping us. Nothing that will help you feed the virus tho.Buying the Supporter Pack will also directly help fund an extremely important part of development: cat (& dog) food for our studio supervisors.If you enjoy the game, leaving a Steam review really helps us more than you might think. As a small indie team, reaching our first 50 reviews would make a huge difference for visibility and help more people discover the game.Thank you to everyone who wishlisted, played the demo, or simply followed the project along the way ❤️Antoine & Luc
Cube Foundry
Cube Foundry
45 days ago · Jabran

[1.7.5] QOL Improvements

Suppress offline-progress panel when returning from Prestige / NG+ pages Increase refresh rate for mastery/prestige unlock countdown Double the potion drop rate (10 min → 5 min) Tiny increase to crop base values (+10%) Lower default master audio to 50% Double the power of early upgrades cost
BitCraft Online
BitCraft Online
45 days ago · CL-Lutra

Patch Notes - New Quests, Taming Update, QOL and Bug Fixes!

Added:New Taming ContentNew BuildingsTaming StationAnimal HutchAnimal TrappingAdded Sagi Bird Traps - Craftable at the taming station.Place traps and bait them with food to catch wild Sagi Birds. Food can be crafted at the taming station with an item bought from Alesi.Traps will have a chance to catch, fail or continue every time period.Animal RaisingOnce caught, Sagi Birds can be domesticated by placing them near a Taming WorkbenchWhile placed, Sagi Birds will need to be tended to, requiring food, water or healing potions to continue the domestication processAfter being tended to, the Sagi Birds can turn into a Domesticated SagiAnimal RanchingDomesticated Sagis and Sagi Food can be used to passively craft various materials in an animal hutch.The Sagi Bird is always returned to you after it finishes producing the materials.The materials produced by the Sagi are based on the rarity of the Sagi Bird, higher rarity unlocks new items and gives more quantities of itemsCommon Sagi Birds Produce Eggs which are used to make foodRare Sagi Birds start to produce Down Feathers which are used to make new glovesMythic Sagi Birds start to be able to produce an Auric Sagi EggAnimal Breeding2 Sagi Birds of the same quality can be used to attempt to breed a Sagi Bird one quality higherWhen breeding, the 2 parents will be consumed and a single offspring of equal or higher rarity will be created.Final period of Spring Seasonal EventCherry blossom petal can now be seen blowing in the wind across the game world, signifying the end of springBlossoms have an further increased chance of droppingAdded a new Quest to unlock the Cervus II (Previously Named Deer). Cervus II adds item storage and moves faster than Cervus IAdded a new Quest to unlock the Clipper III. Clipper III focuses on cargo storage and also moves faster than Clipper II. Additionally, the quest makes it so a new item can drop from Lost Shipments and Lost Treasure which sells for more than any of the other goods from these re...
Myriad Realms: Ascend to Sage
Myriad Realms: Ascend to Sage
45 days ago · Aran

Announcement of Update v1.91 for "Wanjie"

Ladies and gentlemen, friendly: 1. Fixed an abnormal issue in the online marketplace where some products were purchased in bulk. This repair involves: -Fixed the issue where multiple online currencies were deducted, but only one reward was credited to the account -After the repair, the purchase quantity, deduction amount, and actual rewards received for the product will be strictly consistent -At the same time, the resend logic for unconfirmed orders has been optimized to avoid batch reward quantity anomalies after disconnections and crashes If you have encountered before repairing: -Online currency is repeatedly deducted -The reward quantity after bulk purchase is incorrect -Abnormal reward reissue after re login Please provide feedback on: - UID -Purchase time -Product Name -Purchase quantity We will continue to verify and handle any abnormal data. 2. The formation system has been expanded by adding multiple sets of high-order and final formations for later cultivation by fellow practitioners. New high-order array: -Hunyuan Heluo Formation The main focus is on the integration of attack and defense, as well as penetration enhancement, with an overall strength higher than that of the Zhou Tian Star Battle Formation. -Taixu Annihilation Formation Tend towards high-speed bursts and critical damage, suitable for extreme output genres. -Hongmeng Kaitian Formation Providing more comprehensive multi-attribute enhancement is the top-level comprehensive array in front of the Holy Realm. New Sage level Ultimate Formation: -Wan Jie Zhu Sheng Formation Tend towards ultimate killing, with higher attack, critical damage, penetration, and bloodsucking bonuses. -Taichu Wandao Formation Tend towards ultimate omnipotence, comprehensively enhance attack, life, defense, speed, critical strike, and survival abilities. Thank you to all players for your continuous support and feedback. Wishing you all a smooth adventure in the world.
Evitania Online - Idle RPG
Evitania Online - Idle RPG
45 days ago · neype

Update Notes for May 14 and May 2

Update 0.311.0 New New Steel tier: full armor set with set bonuses, weapons, and tools (old Steel weapons renamed to Iron) Second ring slot; equipment slots are now decoupled from item type Live character preview in the Cosmetics tab New cards: Tin and Goak Meena skin and pet added to permanent skins Card drop table is now scrollable and sorted by chance Engineer category headers show item icon, name, and live stockpile Engineer slots show net production rate per item and highlight deficits Cross-shortcuts between Craft and Smeltery, and between Enhance and Repair Quantity slider in the Gem Shop grocery info panel Balance Lightning Strike damage increased from 30% to 60% Act 2 bonfire sacrifices replaced with boss body parts Animal bones added to the Act 1 vendor Improvements Bonfire Ash Gain now shows rate per hour instead of probability Stronger anti-cheat protections and local save encryption Bug Fixes Fixed Engineer sprite flicker Fixed legacy saves failing to load when they contained removed types or enhancements Fixed multiple cases where cloud data could overwrite the local save New-device cloud-wipe flow tightened and a blocked-save UI added Fixed Engineer's Double Crit talent affecting offline gains even when not learned Update 0.310.0 — Engineer New System: Engineer A new idle production NPC joins Act 1 town, unlocking at level 40. The Engineer runs automated workshops that produce resources around the clock — even while you're offline. 4 production slots, each with its own recipe and stockpile Slots can be upgraded for production speed and extra output chance Dedicated upgrade tree with categories per Engineer item - spend stockpile to unlock new perks
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