Game Updates

Patch notes and dev posts · 11,890 Steam updates
Idyll Isle
Idyll Isle
34 days ago · Future Soil Media

45 Days In: A Report, and a Thank-You

I opened the Steam backend today and found a new line item: Idyll Isle: Recouped Steam Direct Fee $97.39 A quick explanation: putting a game on Steam costs a $100 entry fee up front. It isn't gone for good — Valve returns it once the game has earned $1,000. So that line means this little island crossed the line. And it settles the July books — which is to say, the first half-month after launch was already enough. None of August is in that figure yet. Honestly, my first reaction was to laugh. But it's also a very solid kind of happy. Today is exactly 45 days since the full version launched, so let me use the occasion to tell you how things have gone. The One Number I Care About Most Average playtime: 25 hours 17 minutes Median: 8 hours 39 minutes The median means half of you have spent more than eight and a half hours on this island. Back during the demo, that number was once 8 minutes. I stared at the dashboard asking myself the same things over and over: is the opening too slow? Do the first ten minutes fail to show what this game actually is? From 8 minutes to 8 hours 39 — half of what sits in between is what I changed over these 45 days. The other half is you deciding to stay, and telling me what felt wrong. As for that 25-hour average… I have a fair idea of who pulled it up there. Please do get some sleep. 45 Days, 32 Updates Since July 15 I've shipped 32 versions — roughly one every day and a half. Rather than list every line, here is the shape of them: 1 · Automation and idling This is what people asked for most. Royce grew from "runs one trade and comes back" into someone who fells trees on his own, handles Auto-sell, and keeps your spare tools and Bait topped up. The Gravel Pit moved earlier into the game — a Woodcutter on site is enough to repair it, so passive stone starts coming in not long after you begin. Standing Orders at the Kitchen and the Blacksmith Shop can hold a target count and restock on their own. The Expedition Tavern gained the Expedition L...
Just Keep Fishing
Just Keep Fishing
34 days ago · ThomasWStewart

1000+ Players & Day 1 Patch Notes

1003 Lifetime Unique UsersThat's what Steam's dashboard is telling me, anyways. I appreciate everyone who has picked up the game, given me feedback, and even sent me pictures and videos of them playing Just Keep Fishing.1,000 players on day 1 is exciting and a lot of responsibility. I'm working hard behind the scenes to fix bugs, add more languages, and allow people to play on more platforms.v1.0.5 Patch NotesFixed a bug where fishing stats were not resetting between islandsThe game should now be fully playable on Steam Deck (might be a little rough, but it's definitely playable now)The game is now playable on LinuxVisual tweaks - moving grass, rocks, etcUI fixes and text spacing issuesComing up: Adding more localization options like Simplified Chinese and more robust controller supportI'd love to hear from youIf you have any feedback to share, please feel free to reach out via Discord and I'll get to it ASAP!Just Keep Fishing Discord ServerI'm about to have a baby (my wife is currently timing her contractions), so I gotta run and push another update before then!Thanks everyone :)-Thomas
Mining and Dwarves
Mining and Dwarves
34 days ago · SOCKHOUSE STUDIOS

Thank you for playing!

It's been 24 hours post launch, and we are happy to see players enjoying the game!Firstly, Thank you all for the support, feedback, and reviews, making games wouldn't remain possible without you. If you’ve been enjoying the game, leaving a review means the world to us and has a huge impact on the game.Since launch, we've been actively squashing any bugs / performance issues, all reported by the community. We've also been reading through all the feedback on Steam & Discord. We really appreciate everyone taking the time to report issues and share their thoughts, so please keep opening discussion threads on Steam.Our next steps will be reviewing all the feedback and making a decision on what needs to be fixed first, then rolling out updates to address the issues, and pain points.Thank you again for all the support!- Sockhouse
LORED
LORED
34 days ago · Drillur

0.3.2 - Some lil fixes!

0.3.1 Made Stage 3 shorter when it's first unlocked. This will help players who didn't realize they need to scroll down 0.3.2 Fixed Cells not incrementing Fixed running out of Tea early. Arvandus will not perform his second job until Tom is purchased Achievements earned during an Arcade Run will not be reset when exiting the run The Stage buttons should be visible even for those of you coming from an old save!
LORED
LORED
34 days ago · Drillur

0.3.2 - Some lil fixes!

0.3.1 Made Stage 3 shorter when it's first unlocked. This will help players who didn't realize they need to scroll down 0.3.2 Fixed Cells not incrementing Fixed running out of Tea early. Arvandus will not perform his second job until Tom is purchased Achievements earned during an Arcade Run will not be reset when exiting the run The Stage buttons should be visible even for those of you coming from an old save!
Clickbait Tycoon
Clickbait Tycoon
34 days ago · Fluxflashor

Clickbait Tycoon 0.5.4 Patch Notes

A small patch has been deployed to fix a few bugs that have been reported and add in some additional quality of life adjustments. Work is still going strong on the 0.6.0 patch that is coming in September.Discord ConnectionYou can now connect your Clickbait Tycoon account to Discord.You get a special in-game reward for doing so: The Daily Ping clickable!UpgradesAdded a button to purchase all available upgrades. This buys out the cheapest upgrades first and repeats until you are out of money.ResearchAdded 50 new researches for "Warm Blankets". Each provides 1% Daycare hatch speed increase. Most of these are for the late-late game economy where egg grinding is the most grindy.Knowledge Points from Breaking News and Contracts now scale with websites owned and buyouts earned.MugsMug inventory is now 30 slots by default. This is a temporary tweak that is going to be changed in 0.6.0.Bug FixesGolden and Trending notifications should no longer hide behide fact checking countdowns.Hire and Upgrade tooltips now appear beside the panel instead of on top.The fact check bar can no longer take over other tabs, it stays to the newsroom.The custom styles applied to your writer no longer reset on prestige or buyout.
Idle Champions of the Forgotten Realms
Idle Champions of the Forgotten Realms
34 days ago · gameguruchris

Champion Spotlight: Caramon Majere

{STEAM_CLAN_IMAGE}/29347222/f28f32fe3cdf624a795013e0c9c56cba01b9aff0.pngBorn strong of arm and broad of shoulder with a heart of gold, Caramon Majere is the Sword to his younger twin brother Raistlin's Sorcery. Loyal to a fault, Caramon gives his all to protect his beloved friends and family, even (and often) to his detriment. Together with his fellow Heroes of the Lance, Caramon wields his brute strength tempered with good morals against Takhisis, the Dragon Queen.Caramon is a Tanking and Support Champion whose main buff (a versatile Specialization choice called Raise Spirits) can be duplicated by other Champions in the formation and applied multiple times. Once unlocked, you can find this Human Fighter in Seat 3 (Nayeli). To learn everything you need to know about Caramon Majere in Idle Champions, read on! Caramon {STEAM_CLAN_IMAGE}/29347222/e6f357756c75c25c548cbdb6f90baa86a1ad5995.png Caramon NAME 3 SEAT 2.5% CRIT CHANCE 100% CRIT DAMAGE Male (He/Him) GENDER 25 AGE Lawful Good ALIGNMENT 25 OVERWHELM Himan SPECIES Fighter CLASS Support / Tanking ROLES Heroes of the Lance AFFILIATION STR: 19 DEX: 11 CON: 17 INT: 12 WIS: 11 CHA: 15 TOT: 85 Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until September 2nd, 2029) Abilities Basic AttackMighty Blow(melee) -Caramon attacks the nearest enemy for one hit.Passive AbilitiesCaramon has a passive ability that allows him to tag along whenever his brother is allowed in the formation. With Caramon's release, Raistlin will also gain a similar passive ability, ensuring the twins can stand together! Brothers Majere (Caramon) - If Raistlin is in the formation, Caramon may be used as well, regardless of any active variant or patron restrictions.Brothers Majere (Raistlin) - If Caramon is in the formation, Raistlin may be used as well, regardless of any active variant or patron restrictions.Raise Spirits SpecializationsRaise Spirits: Encirclement - Caramon increases the damage of all adjacent Champions by 100%.Raise Spirits: Overw...
Orb Breaker
Orb Breaker
34 days ago · Aarimous

Day 2 Hotfix 1

Fixed a bug where the player could get really close to the final boss and kill it by shooting orb inside the shield area. Now the boss just can't take damage when the shield is up. Thanks for reporting this kielsie.
Next Reign: Kingdom
Next Reign: Kingdom
34 days ago · Matt

Hotfix v0.3.1

- Added a sound when bookmarking or toggling progression recommendations when clicking the consultant- Changed grass textures and placement- Changed Tavern distributions layout to have enough space for longer names - Changed regular resources panel to hide when it's empty (either due to filtering and none are depleting are all are pinned)- Changed unique formations layout to get a faster overview of valid formations- Fixed "clear formation" button in formation selection not clearing correctly- Fixed animal production/breeding distribution arrow buttons still functioning when the slider is disabled when only one animal is present- Reduced cursor size for less overlapping with tooltips- Fixed an issue where canceling a Worker refund didn't work- Fixed certain tutorial behaviour that would cause softlocks- Various UI adjustments
Fish Game
Fish Game
34 days ago · Ryguy

Weekly Aquascaping Challenge

NEW AQUASCAPING CHALLENGE - "Artificial"Get real! Or actually don't in this particular challenge.Shout out to @lilmizzfizz and @RipplingRiver for their Crevasse Dwellers tank from last week's challenge!@lilmizzFizz@RipplingRiverYou can find the theme each week in the Fish Game Pause Screen. Post your submissions to ⁠#aquascaping-challenge in our Discord with this week's challenge in the text, and they may appear in the pause menu of the game!
Orb Breaker
Orb Breaker
34 days ago · Aarimous

1000 Players + Day 1 Patch Notes

Over 1000 Players Day 1 🎉First off, we must say a huge THANK YOU to you for playing our game. Cory and I are blown away by how many of you have played our new game Orb Breaker! If you haven't already please leave us a Steam review, it really helps indie devs like us a lot! What We're Working OnYesterday we were prioritizing fixing any bugs, crashes, and reading all your feedback. So this morning (after a bit of sleep and a coffee) we've decided to take our first past at adjusting the balance. This patch is aimed at smoothing out the progression curve with more rewards quests, changes to the boss upgrades, and a few system changes (read the full notes below). Please let us know if you still feel any pain points, while Orb Breaker is inherently a skill based game we also want to make sure you are properly challenged. As always thank you for playing our game (or games if you've played our other games) making video games is truly a dream come true for both Cory and myself and we can't thank you enough for playing our game. Cheers, Andy (Aarimous) Patch NotesLocked UpgradesUpgrades the next tier of upgrades are no longer unlocked by beating level bosses. We made this change for Normal and Hardcore modes.Expert mode will still have the upgrades locked behind boss kills to keep the challengeBoss UpgradesAdjusted the boss upgrades to make them feel more impactful, in some cases this was adjusting the values, or adding in some new nodes, and removing others.Added descriptions to the power up unlock nodes to explain what they doLevel 3Level 3 boss is a bit easier to spawn, has a less health, and we’ve adjusted the enemy spawning logic to have less total enemies at onceQuestsIncreased the quest reward for beating the bosses in levels 1,2,3,4 to make the early game a bit less of a slog and to reward you for beating the hard bosses with some $$$Adding in more quests for level 5, 6 to smooth out the mid game progressionMiscellaneousAdded polish to various gameplay elementsFixed s...
Idyll Isle
Idyll Isle
34 days ago · Future Soil Media

Idyll Isle 1.0.7.4 Patch Notes

Highlights: The animal economy has been rebalanced across the board—every livestock production interval is now 1.6× its previous value, Daily Feed intervals drop from 75 / 90 minutes to 30 / 40 minutes, and Manure drop rates are halved. Alongside that, animal drops stay on the ground for 120 seconds, Wild Offerings asks for 8 drops instead of 15, and Farmer Amelia's order pool now takes eggs, milk, meat, wool and duck eggs. The wild-animal taming panel also reworks how interval, quality and gender are shown. Gameplay Improvements Animals · Production intervals rebalanced: Chicken 96s, Duck 120s, Cow 144s, Sheep 160s, Pig 192s—1.6× their previous values; wild individuals multiply that by a further 1.8× (was 1.5×). A full pen used to turn out far more eggs, milk and meat than cooking and orders could consume, so the surplus simply piled up in storage. Animals · Daily Feed consumption: Feed intervals shorten from 75 / 90 minutes to 30 / 40 minutes (Vegetable Feed / Protein Feed)—one ration used to last well over an hour, so a pen cost almost nothing to run. A full pen now takes about a quarter of one Kitchen's working time, or under a tenth spread across three. Animals · Manure drop rate: 30% → 15% for tamed animals, with wild animals on a separate 8%. Manure has exactly one use—Fertilizer at the Compost Bin—so a high drop rate only silts up your storage. Wild animals are an occasional pickup; volume still means an Animal Pen. Drops · Ground lifetime raised to 120 seconds: Animal drops now stay on the ground for 120 seconds instead of 60—with output thinned out each drop counts for more, and villagers often could not reach one inside a minute. Wild Offerings · Lower requirement: The quest now asks for 8 animal drops instead of 15, in line with the thinner wild output. Farmer Amelia · Livestock orders: Her order pool now includes Egg / Milk early, Meat / Wool mid-game and Wool / Duck Egg / Milk late—livestock goods previously appeared only in Royce's earliest orders, le...
Loot Dungeon
Loot Dungeon
34 days ago · electric kite

Patch Notes — v1.064

Patch Notes — v1.064An update focused on character balance, skill trees, German localization, inventory feedback, and progression.Main ChangesCharacters and progressionRebalanced EL DUELIST and added new upgradesFixed additional Knight skill tree inconsistenciesCorrected the maximum Gold upgrade from +1 to +5Removed the remaining dungeon Essence bonusesUI and audioFixed the circle animation on the Duelist cursorAdded sounds for dragging, dropping, and placing loot in the inventoryUpdated the x4 upgrade price color for better clarityLocalizationRewritten German localizationFixed Spanish translations for Transcendent equipment and loot drop terminology
LORED
LORED
34 days ago · Drillur

LORED Stage 3

Achievements Added the Achievements Window where you can find Achievements and Generators There are 10 Achievements per Stage Achievements are retroactive! LORED Workshop The Workshop is live! After subscribing to a mod on Workshop, you have to enable it on your save in-game. If you are interested in creating mods, refer to the post on mods in the general discussions for information. In short, you will build mods using your own copy of Godot Engine from within the LORED project itself. Some other changes: Narrower LORED UI! Rearranged Stage 1 and 2 LOREDs slightly Merged Safety Wheel, Jobs, and Widget button into the Info button The code for the Safety system was rewritten. It should not result in strange autobuyer behavior This is year seven from Stage 3's conception to now. Please enjoy it!
Spirit City: Lofi Sessions
Spirit City: Lofi Sessions
34 days ago · Mooncube Games

Hotfix 2.5.1

Hello Spiritographers, we hope you're enjoying the Magical Library DLC so far! Following our 2.5.0 update on Monday, some visual issues have been brought to our attention so here's the 2.5.1 hotfix! Fixed an issue with the library tab being shown in the Spiritdex even if it is unpurchased Fixed color customization behavior on various decoration items in the Magical Library DLC Fixed an issue where the avatar animation would desync after booting up the game with "auto-set activity" setting. Adjusted Character Lighting in some activities to have nicer shadows Fixed clipping with certain eyes and eyepatches Fixed clipping with various desks Fixed clipping with various floor clutter options Fixed various Spirits activities in the Magical Library Fixed Sakura background being too bright in Magical Library Fixed an issue with some avatar clothing that would take the body sliders into account Known issues: Some users reported that the game cannot be launched (error code 11c7). This is due the Microsoft's new "Smart app control" in Windows 11 that checks if app are signed before launching. Disabling Smart app Control is the only work-around for now and are exploring other options to offer better long-term support. More info can be found in our Troubleshooting guide We are aware of some Apple Silicon Macs (M1 CPU and above) having performance issues making other apps unusable while the game is open, and we are actively working on finding a proper fix. Please know that we are still looking into ways of using the latest version of Unreal Engine for our Mac users with Intel CPUs, but cannot share any timeline at the moment. Thank you for your understanding and lasting support!
Terraforming Titans
Terraforming Titans
34 days ago · Thratur

2026-08-28 Weekly Update

Small update this week. I have been trying to slow down and am liking this slower pace. I added two new advanced researches that are fairly weak, but pack in a bunch of flavour and I like flavour. It serves to fill up more of the higher cost advanced researches. I also added a new difficulty setting for "Life thermodynamics". It's a bit experimental still, and may need some adjustment. There could be some bugs with it too. It will limit life growth to actual energy input, and provide some cooling as well. Finally, there is a new small guide/starter preset for ship automation. I would like to also add one for life and a guide for presets. Changelog Misc bugfixes 2 new advanced researches Biostorage now also enables space food Life thermodynamics Ship automation starter guide Buffed manufacturing shop points curve slightly Optional transfer weight sliders for space storage GOTO in scripts can now specify a line Variables in scripts can now be renamed The gravity calculation on dynamic mass has been tweaked + you can now see material density in the gravity tooltip
Pocket Dinos
Pocket Dinos
34 days ago · ManChickenTurtle

Demo will be taken offline in 2 days

Hi all,The Pocket Dinos demo will be taken offline in 2 days, around 30 August 2026 at 11:00 UTC (7:00 PM AWST).The current demo will be retired while I rebuild it to better match the full game. Right now, demo saves cannot be transferred into the full version, which is a major issue, and the demo is also missing a number of quality-of-life improvements and newer features such as Research and Desktop Dinos.The rebuilt demo will include these improvements, along with the ability to transfer your save into the full version. It will also allow more frequent updates to align with some of the new features coming to Pocket Dinos in the coming months.Unfortunately, this also means that existing demo saves will not carry across to the new demo, so you will need to start a new save once it becomes available.After this rebuild, the demo should have a much more stable foundation and remain playable throughout Early Access without needing another reset like this.Thanks, Diesel
Totally Normal Meat Co.
Totally Normal Meat Co.
34 days ago · TMN

Hotfix v1.1.1

🛠️ Totally Normal Meat Co. - Hotfix v1.1.1Hey everyone! Thank you so much for your continuous feedback and detailed bug reports. We’ve just deployed v1.1.1, a quick-fix update addressing an issue with food consumption and cooking efficiency in the kitchen pipeline.Patch Notes - v1.1.1: Kitchen Pipeline & Ingredient Tracking:Fixed Missing / Overconsumed Meat: Resolved a critical issue where multiple pieces of prepped meat waiting to be cooked, assembled into burgers, or packed could be consumed together into a single dish. Each meal now strictly uses its intended 1:1 ingredient count without eating up extra buffer meats on the line.Prep Station Queue Synchronization: Improved item queue handling on chopping boards, grills, and assembly counters to prevent concurrent processing overlaps.Thank you for playing and supporting Totally Normal Meat Co.! If you encounter any bugs or have ideas, please let us know using the in-game feedback tool or reach out on our Community Hub.Happy farming & totally normal processing! 🥩🍔✨
PlayIndex
PlayIndex
34 days ago · Breaker

Patch # 1

- Added default text scaling based on screen resolution. (For existing players if the font is too small or too big you can scale it in the settings menu. Which is a little gear symbol in the top right.)
Swordoria
Swordoria
34 days ago · Clawf

Raid rivals scale bug. Fixed.

A player pointed out that raid opponents were always around 1.3k power no matter how strong their army got. They were right, and the cause was worse than it looked. • The five tutorial raids use hand-tuned opponents. A bad limit made the game reuse the fifth tutorial rival for every raid after it — forever. Rival power was frozen at 3,813 regardless of your army, and the code meant to scale it had never actually run. • Rivals now scale properly. • The power number on the muster screen now matches the army you actually fight. A separate bug meant rival formations could be much stronger than the card promised. The first five raids are unchanged — they're still the gentle introduction they were designed to be.
PC FISH: Taskbar Aquarium
PC FISH: Taskbar Aquarium
34 days ago · NANOO

PC FISH’s First Season Is Almost Here!

Get Ready for Our First Season! Our first season begins this September in PC FISH: Taskbar Aquarium!With our first season, five new fish are joining PC FISH: three limited Seasonal Fish and two new regular fish.The new season is planned to begin toward the end of the first week of September. Meet the New Seasonal Fish  Three new Seasonal Fish are coming with the new season!Seasonal Fish can only be created during their respective season. After the season ends, they can only be obtained through trading.Seasonal Fish can only be created through synthesis using the specified ingredient fish. (They cannot be obtained through breeding or regular synthesis.) Two New Regular Fish The new season will also bring two new regular fish.Unlike Seasonal Fish, these fish are not season-limited and will remain obtainable after the season ends. Prepare for the Season in Advance! Each Seasonal Fish requires specific fish at the required star level as Merge materials.You can start collecting and preparing these ingredient fish now, before the season begins! Check the recipes above and get your fish ready. Higher-star Seasonal Fish require higher-star ingredient fish, so preparing in advance will give you a head start when the season begins! This is only our first season. Look forward to more Seasonal Fish and new collections in future seasons! Update 1.3.0 Alongside our first season, Update 1.3.0 will bring new features, quality-of-life improvements, and bug fixes. 3 Seasonal Fish, each with their own animations.2 new regular fish arriving with the new season.Settings: Added Pass Through, which prevents the mouse pointer from interfering with gameplay while playing other games.Hide Breeding Attempts — Hide the breeding-attempt counter.Fixed an issue where decorations could not be placed after changing the aquarium’s vertical position. And This Is Just the Beginning We’re excited for you to discover the new fish and start your first Season Collection.More seasons, more fish, and more ...
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