Game Updates

Patch notes and dev posts · 1,376 Steam updates
Discremental
Discremental
30 days ago · pred

Discremental Releases on September 7th!

Discremental is ready and will be released on September 7th. Until then, I’m making the final improvements based on the feedback I’ve received. The game has currently surpassed 1,100 wishlists and the number continues to grow quickly. I want to thank everyone who played the demo and added the game to their wishlist during this journey.You can help me make the game an even better experience by sharing your feedback or simply sharing the game with others. I’m really looking forward to finally releasing the game. See you on September 7th!
Jiahao
Jiahao
30 days ago · kurisu_

【3 days until Jiahao’s arrival】

When the 「hood」 and the 「mask」 collide, they generate an imaginary mass explosion known as 「Virtual Form · Hao」. 「Looks like I did pretty well?」 「This is actually my first time taking the exam completely unprepared.」 「But… as long as the result is good, right?」 「In other words……」 「That’s right—Jiaxin won.」
Bomb Farm
Bomb Farm
30 days ago · Boneco

Birth Rank, Performance Optimizations, and Ritual Improvements

Check out all the new features, performance improvements, adjustments, and fixes included in this update! WHAT’S NEW The Wiki now includes a new section explaining the Birth Rank, represented by the ranks E, D, C, B, A, and S. OPTIMIZATION AND PERFORMANCE We significantly optimized how the game loads textures. Graphics memory usage during startup has been reduced by approximately 70%, from around 1.7 GB to 519 MB. Arena memory usage was reduced from approximately 755 MB to 22 MB before loading the current world. The game now loads only the environment for the world currently being played instead of keeping all five biomes loaded simultaneously. This improvement should reduce freezes and excessive RAM usage, especially on computers with integrated graphics or GPUs with limited memory. Visual quality, texture filtering, and image smoothing have been preserved. RITUAL, SOULBOUND ITEMS, AND THE MARKET Items and heroes created through Ritual fusion no longer inherit the Soulbound status of the five materials used. Fusion results are now created as unbound and may be sent to Steam when they meet the remaining rarity and Market access requirements. This means that rewarded items and heroes may become tradable after going through the fusion process. This change only affects item and hero fusion. Heroes obtained by opening Soulbound Cages will remain Soulbound. The Star Ritual continues to work as before because it upgrades an existing hero instead of creating a new one. RITUAL FIXES Fixed an issue in the Star Ritual where clicking the confirmation button could cancel the selection instead of performing the upgrade. This was caused by the hero’s clickable area overlapping the confirmation button. The clickable areas in the fusion and result panels have also been adjusted to prevent incorrect selections. The hero now correctly receives the star, the three Gems are consumed, and Gold is deducted after the confirmation succeeds. BIRTH RANK — E TO S The Wiki now explains how a h...
Market Chain 98
Market Chain 98
30 days ago · MGR Studio

Open Beta Test: Global Supply Chain, E-Trade & Dot-Com Bubble!

Hey everyone! The new beta branch is now officially open. I’ve added some massive new mechanics to the game and I really need your feedback on them before the full release. Here is what’s new:Global Supply ChainAdded a brand new "Supply Chain" terminal featuring three sub-tabs: Raw Materials, Processing, and Assembly.You can manage your production lines and sell your end products on the Global Market tab, where values dynamically fluctuate based on supply and demand!Broker '98 (E-Trade) & Hostile TakeoversYou can now actively trade shares of rival companies!Hostile Takeovers: If you manage to acquire more than 51% of a rival company's shares, you can initiate a Hostile Takeover via Messenger '98, liquidate their assets, and fire their CEO!Note: Unlike the corporate Portfolio app, there are NO price limits/caps (like a +/- 15% gap) in E-Trade. Stocks can go to the moon or crash completely to zero. The risk is entirely yours!Messenger '98 & Insider InfoMSN is online! Keep a close eye on your chat windows. A secret informant will occasionally slide into your DMs to give you insider tips and predictions about tomorrow's market movements.The Dot-Com BubbleI’ve simulated the infamous late-90s Dot-Com bubble in the game. The market is highly volatile, so be extremely careful with your investments!HOW TO JOIN THE STEAM BETA: To test these new features, you need to opt into the beta branch on Steam. Here is how you do it:Open your Steam Library and right-click on the game.Select Properties from the drop-down menu.Go to the Betas tab on the left.In the "Private Betas" section, enter the password: 123456789100 and click Check Code.Once unlocked, select the beta branch from the "Beta Participation" dropdown menu. Steam will download the new update.I'm looking forward to your feedback and bug reports in the community discussions. Let me know what you think about the new economy balance! Have fun!
Pocket Dinos
Pocket Dinos
30 days ago · ManChickenTurtle

New Demo & Main Game Updates

Hi all,This is a very special update because the demo is finally aligned with the main game! This will allow me to update the demo alongside the main game, picking up all the small to large changes and carrying them across in a much quicker and simpler way. But there's more!Demo UpdatesThe demo has been rebuilt so players will have to create a brand new save (as per the previous post -)The demo now includes all the quality of life features, including the bigger pieces such as Research and Desktop DinosNow you can play the demo and IMPORT IT INTO THE MAIN GAME and pick up where you left offThe demo will be updated more frequently going forward to keep it in on par with the big features Both Demo and Main Game Additions: Selling All Dinos, Selling Eggs and Select AllYou can now sell eggs (at very low prices) - this was added to make end game a little less cumbersome when trying to get that last dino - also, it plays into some future updates ;)Select All and Sell Selected is now available on Dino StatsLocked dinos are excluded from selections so you can safely select all and sellAffinity ExplanationAffinity wasn't as well explained before, so this change when onboarding and also in the Habitats shop should help clarifyShader ImprovementsAll of the main shaders (rainbow, shiny, tinted, wind and affinity) have been rewritten to be more efficient which clawed back some of the FPS FPS OverlayAdded an FPS overlay to make debugging easier and included it as a checkbox setting in the menu Legacy FixesA little while ago there was a glitch that allowed selling a dino twice. This left unfinished dinos in the code and had knock on effects (such as not being able to add the final dino to a habitat). I have put in some fixes to clear these dinos automatically, and also log errors more effectively going forward. If you find that your game seems unusually slow or lagging in certain areas, please let me know so I can work with you to investigate it.Again, thanks to those who take the ...
Cultivation Idle
Cultivation Idle
31 days ago · oldfish

V1.4.0 Update Notes

New Content 1. Added the Thousand Mechanisms Sect dungeon. 2. Added 6 new puppets for systems such as Woodcutting, Mining, and Talismans. 3. Added the Hundred Arts module. Optimizations and Fixes 1. Improved color display for some themes. 2. Removed the popup confirmation for batch item consumption. 3. Fixed a bug related to leaving a sect. 4. Redrew the map icons. 5. Added batch purchase support for sect shop purchases.
BreakEven - Idle
BreakEven - Idle
31 days ago · NKnives

BreakEven - Idle Patch 0.1.4

First of all, to clean up so much confusion: Ore → the forge.Planks → Masterwork weapons (each wood covers one ore tier: Oak for Copper, Sunspire for Starmetal).Farming → grain → Holdfast workers → ore.Athanor → +1% Gold Find per 1,000 Seals, up to +10%. Permanent, applies everywhere.Glassworks → +1% Holdfast diamond prospecting per completed board, up to +8%, plus real Diamonds each board. Now to the patch notes: Ten languages · a hard ceiling on attack speed · quality of life BreakEven speaks ten languages now. Attack speed got a real ceiling instead of a soft one, the Tyrants can be re-fought with one click, and a pile of things finally say what they are for. New ContentThe game is playable in ten languages · German, French, Spanish, Portuguese (BR), Polish, Turkish, Ukrainian, Japanese, Korean and Chinese. Pick yours in Settings. Sort your bag by Value · the gold a sale actually pays, not a second made-up number. With the direction arrow it becomes "cheapest first" for clearing out. Tyrants: "Hunt again" sits right on the victory card · no more walking Depths, Tyrants, Hunt for every single run. BalanceThe attack speed floor is a HARD ceiling now · 0.60s for melee and the Archer, 0.80s for the Necromancer, 1.00s for casters. Haste effects (Shock stacks, skill and set bonuses) close the gap up to it and stop there. They used to go far below it, which nothing in the game ever told you. Slows still push you past it. Coagulate is linear · every 200 Quintessence is one Azoth, and whatever is left over stays for next time. The old curve quietly punished you for saving up: 428 Quintessence bought one Azoth and burned the other 228. ClarityThe Glassworks and Athanor buttons say what they are and what they give the rest of your game · both feed real, permanent bonuses, and now they say so before you open them. Ore and plank tooltips name what they are used for · and the Blacksmith says how many planks a Masterwork weapon needs. Spoils chips list the actual monsters that ...
Orb Breaker
Orb Breaker
31 days ago · Aarimous

1.1 Hotfix #1

Fixed a bug where when loading a previous save you could lose the boss skulls. This was caused by the boss upgrades getting changed between save files. Now the game will check and refund those nodes if the tree changes between sessions.
Lowmoor Idle RPG: An Adventurer's Chronicle
Lowmoor Idle RPG: An Adventurer's Chronicle
31 days ago · buy gold, bye

v1.6.5 - glossary, automation and 30 new items!

Someone on Discord asked what a keeper was. Someone else asked about footing. By the end of the night you had written your own glossary in a thread, and honestly, that thread was a bug report about my writing. If a word the game leans on is explained nowhere you can reach it, that line failed. So I wrote a proper glossary. It is in the Help menu. If something is still hard to undertand let me know i ll improve ingame text or add it to the glossary. Also try simplicty mode that can be turned on in options if you are not the fan of old module prose.A folded panel still talksFold a side panel and it now keeps its key number in the header and blinks when that number moves, so folding something away hides the clutter, not the warning. New installs start with three panels folded, and two of them pop open the first time they actually have something to show. Click a panel's name to fold or unfold. Your whole build on one screenThe new Build menu puts every part of your build on one board: its numbers, a box to hand that part to the Guild or take it back yourself, and a button straight to its window. The Board of Feats gets the same treatment, so tick it and the house buys your unlocked feats as gold allows. Off until you say otherwise. Thirty new items, mostly for castersThirteen off-hand pieces, six focus rungs with riders, four light bodies, five trinkets, and a new off-hand artefact. Casters had eight things on their off-hand shelf against a fighter's twenty-one shields, which was silly. Four older pieces used to promise mana they never actually gave. They give it now. Fixes The Hard Stroke now warns you it needs +2 crit range, or you can never crit. Pale beast figures now show on screen: 4x HP, +2 attack, 2x XP, 1.5x gold, +3 trophy roll. Round, surprise round, short rest and the trade titles now carry tooltips. Simplicity now says crit range and shop prices instead of keeper and counter. Red moon announcements now state the figures. The Levied Light now rolls an undead...
Bomb Farm
Bomb Farm
31 days ago · Boneco

Daily Rewards, Market Improvements, and Bug Fixes

What’s New The Store now displays a red notification whenever a Daily Reward is available. The “Bring from Steam” panel now includes a “Claim All” option. The Market buttons are now labeled Bring, Market, and Steam Inventory. The Skins showcase now displays which skins your account owns before selecting a hero. The battle button now switches between Swords and House icons and clearly displays ON/OFF. The button used to close the game now asks for confirmation and confirms that your progress has been saved. Steam Community Market Selling on the Market becomes available after completing stage 5-10 or while your VIP Pass is active. Equipment names on Steam now include the item level. Items and heroes sent to or brought from Steam now update automatically when the transfer is completed. Fixed items that could remain visible or continue being counted after being sent. Market, Inventory, Discord, Terms, and Privacy links now open through the Steam application even when the Steam Overlay is disabled. The game now explains when a Crystal purchase requires the Steam Overlay to be enabled. Gameplay and Improvements Baton Pass now has a 10-minute cooldown for each hero. Soulbound items and heroes are now correctly identified on cards and tooltips. Results created exclusively from unbound materials remain tradable when they meet the other requirements. Holding the “+” ability button now assigns points at a controlled rate. Improved the appearance of the Skins, Invitations, Account Linking, Ritual, and Forge screens. Welcome Mail and skin-unlock notifications are now delivered in the player’s selected language. Added missing Spanish and Chinese translations. Bug Fixes Fixed international Crystal purchases across Steam’s different tax systems. Fixed the House Skip temporarily rejecting use even when the hero was already resting. Fixed reveal cards incorrectly displaying Soulbound items or heroes as tradable. Fixed fused heroes appearing as untradable even when all materials used ...
Orb Breaker
Orb Breaker
31 days ago · Aarimous

Dev Update and 1.1 Patch Notes

Developer NotesYesterday we released a patch which was aimed at smoothing out the progression curve as well as making the boss upgrades more interesting. You can read about those changes here.Goal for This PatchToday we're releasing a patch which is aimed at further smoothing out the frustrating parts of the mid/end game. We did this primarily by reworking almost all of the level layouts and by adding in some upgrades to make collecting loot far less tedious as the game goes on so you can focus on duck, dodge, dip, dive, oh and dodging the enemy bullets.What We're Working OnWe are going to continue to monitor feedback about this patch and keep an eye out for any pesky bugs or exploits. If needed we will do more balance passes at the various enemies and upgrade tree values and costs. Boss Rush Mode? This morning I had a shower though.. "What would a boss rush mode look like?". So this next week I'd also like to start exploring adding a Boss Rush mode where you see how fast you can complete each level. Our idea for this mode is that you would spawn in at level 1 with all the upgrades for that level and then once you beat the boss you go right to level 2 with all the level 2 upgrades. Dying to a boss would simply reset you to that level again. I could see this being a fun mode to try and speed run so perhaps we also look at adding in a leaderboard. Let us know if you'd like this mode or have ideas for additional game modes we could explore!Feedback and Ideas:Please let us know if you still feel any pain points, while Orb Breaker is inherently a skill based game we also want to make sure you are properly challenged.How to reach us?Make a post over in the Steam Discussions. We read all the posts and especially during launch week, we're a 2 person team and can usually fix a bug within minutes (unless it's a tricky one!)Join our Discord and make a post in one of the Orb Breaker roles As always thank you for playing our game (or games if you've played our other games) makin...
Autodelve
Autodelve
31 days ago · tamazusa1939

Update 1.2.2 – Steam Deck Compatibility Fix

Fixed an issue on Steam Deck where the game launched at a resolution larger than the screen, causing stretched display and unclickable UI elements (e.g. the Legacy tab). The game now starts in fullscreen automatically when the screen cannot fit the default window. We don't have a Steam Deck on hand, so this fix could not be verified on real hardware. If you still run into issues on 1.2.2, please let us know in the Community Hub — reports are greatly appreciated!
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
31 days ago · 秋风宝剑孤臣泪

Major Update v1.0.0.0.70: Season 0.5 & The Alchemy Era

Greetings, Boba Empire Proprietors! The Tiandao Engine has undergone an unprecedented structural overhaul, and v1.0.0.0.70 is now officially live!Clear out your inventories and prepare for a new era on Cyber-Wall Street:🏆 【Season 0.5 is Officially Live】The old capitalist myths have been archived! Everything from launch until today is now locked into Season 0 (S0). The brand-new Season 0.5 has begun, and only newly created S0.5 saves can compete on the fresh leaderboards.(Veterans, don't panic: Your S0 saves are perfectly safe. You can switch back anytime to enjoy your infinite passive income.)⚗️ 【Alchemy System Implemented】The highly anticipated "Alchemy System" is here! You can now sacrifice 10 lower-tier items to synthesize 1 random higher-tier item.(Hoarders, it’s time to throw your mountains of low-tier talismans into the cosmic furnace and gamble for high-dimensional artifacts!)🏮 【Faster Drops & Pawnshop Collection Vol. 2】 The Master Drop Engine has been recalibrated. We have officially shortened the Steam drop interval as promised and integrated the massive loot pool: 🎵 New T2 Gufeng OSTs (Vinyl Records)6 new mind-bending tracks have been added to fuel your corporate warfare:《White Horse Is Not Horse》: Our first vocal track! A female voice chants ancient logical paradoxes and modern stock crashes over a Cyber City Pop bassline. 《Ghosts and Gods in the Furnace》: Insane Gufeng Trap. 808 beats clash with Taoist artifacts and screaming alchemy chants. 《Red and Green Waterfall》: Aggressive Gufeng EDM Rap detailing arrogant strategies to short the entire market. Plus 《Equivalent Exchange》, 《Dinghuo》, and 《Non-Aggression》, featuring AI voices, bronze chimes, black hole tearing sounds, and Mohist wooden gear grinding. 👘 New T3 Haute Couture & T1 SkinsOur art team has transcended sanity to bring you incredibly complex historical skins:Emperor's Mianfu Crown (Lion Cat): Supreme Zhou Dynasty imperial dress. The jade tassels violently shake during stock market crashes. Ta...
Demon Queen's Hero Act
Demon Queen's Hero Act
31 days ago · Z.Q.T

v1.0.7 - Bulk roll buttons added

Thank you for playing. Based on feedback from the discussion boards, we have reworked the gacha and the late-game upgrade balance.■ Bulk roll buttons addedA button now appears based on how many tickets you are holding.- 1,000 or more: roll 1,000 times- 10,000 or more: roll 10,000 times- 100,000 or more: roll 100,000 timesAvailable for weapons, armour and skills. You no longer need to hold the button and wait.■ Rolling is now lighterThe game used to save after every single step of an auto-roll, so the more tickets you had, the heavier it became. It now saves once when the roll finishes.■ Equipment upgrade levels reworkedEach level used to give the same flat increase, so late upgrades barely changed anything. The higher the level, the larger a single step now becomes.- Lv10 to 11: about 3x the previous gain- Lv20 to 21: about 15x- Lv30 to 31: about 75xYour improved attack power will appear on the leaderboards the next time you set a personal best.■ Stronger anti-cheat for the leaderboardsRecords where data tampering is detected will no longer be counted. If this happens, it is shown in the "Your rank" field.The update is applied automatically when you restart Steam (with default settings).
CQ: Calling Any Station
CQ: Calling Any Station
32 days ago · Arkkis

Compact window mode (0.2.0)

New: compact window mode. Press F9 and CQ shrinks to a small panel that sits on top of your other windows, out of the way while you work. F9 brings the full window back. Pileups and Field Day contests are easier to follow now. Also fixed: the transmit key no longer jumps when the CQ FIELD DAY button appears.
MEGACITY
MEGACITY
32 days ago · greenkamino522

Development patch

Development update.Since the last version update, MEGACITY has received one of its biggest development passes yet. This update is focused on making the city easier to understand, more reactive to your decisions, and much harder to accidentally break.## A more alive city- **Faction demands** now give rival factions clearer priorities and consequences. Respond to them, negotiate, or let tensions build.- **Wars now have a stronger rhythm**, with conflicts paced across in-game days and concluded wars preserved in the diplomacy archive.- **Recurring crises explain themselves**returning problems now warn you that they will come back until the underlying issue is fixed.- **Wildlands systems have expanded**, with better ecology interactions, new discoveries, and more meaningful biosphere consequences.- **Rare species discoveries are now one-time events**, so completing one no longer causes the same card to return later.- **Black-market purchases now have real outcomes**, with confirmation prompts before committing to risky choices.- **Contracts are more transparent**, including warnings when combined demand exceeds your income and partial recovery when contracts are scrapped.## Better production and military information- Production buildings now show their **inputs, outputs, staffing, throughput, and effective multipliers**.- Civilian production clearly separates **supply, stockpile demand, and actual output**.- Military logistics now makes the shared **Food pool** and ration usage easier to understand.- Training facilities and **Accelerated Training Doctrine** now show exactly how much time they save.- Training boosts display countdowns and clearly announce when the doctrine expires.- Company licensing and other economic systems have received balancing and persistence improvements.## More useful tools and navigation- Research search now covers the **entire technology catalog**, with category breadcrumbs that take you directly to the right place.- A new **Bestiary** screen ...
Necromancer Idle: The Endless Drain
Necromancer Idle: The Endless Drain
32 days ago · JBlivionDev

Patch 28 August 2026

Reincarnation Reincarnating now has a new button that brings the unique bosses you already slew back to life. They stand where they stood and can be killed again, but their rewards reset with them: whatever they gave you the first time has to be earned all over again Interface The Current action window has two buttons in its header to make it bigger and smaller. It never grows wider than the room panel, so it will not cover the panels beside it: when it grows, all it does is hang further down The Event log panel has two buttons to raise and lower the text size
Clickbait Tycoon
Clickbait Tycoon
32 days ago · Fluxflashor

Clickbait Tycoon 0.5.4 Patch Notes

A small patch has been deployed to fix a few bugs that have been reported and add in some additional quality of life adjustments. Work is still going strong on the 0.6.0 patch that is coming in September.Discord ConnectionYou can now connect your Clickbait Tycoon account to Discord.You get a special in-game reward for doing so: The Daily Ping clickable!UpgradesAdded a button to purchase all available upgrades. This buys out the cheapest upgrades first and repeats until you are out of money.ResearchAdded 50 new researches for "Warm Blankets". Each provides 1% Daycare hatch speed increase. Most of these are for the late-late game economy where egg grinding is the most grindy.Knowledge Points from Breaking News and Contracts now scale with websites owned and buyouts earned.MugsMug inventory is now 30 slots by default. This is a temporary tweak that is going to be changed in 0.6.0.Bug FixesGolden and Trending notifications should no longer hide behide fact checking countdowns.Hire and Upgrade tooltips now appear beside the panel instead of on top.The fact check bar can no longer take over other tabs, it stays to the newsroom.The custom styles applied to your writer no longer reset on prestige or buyout.
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