Hello Adventurers!We are so excited to say that Upgradia Online launches into Early Access tomorrow!The gates open at: UK 12:00 PM BSTPacific 4:00 AM PDTEastern 7:00 AM EDTEurope 1:00 PM CESTJapan 8:00 PM JSTAus East 9:00 PM AESTThank you so much for all the support, wishlists, feedback, and encouragement so far. We have a long road ahead, with plenty more updates, balancing, polish, and optimisation to come, but tomorrow is a huge first step for Upgradia Online!We can't wait to welcome you in!See you in Upgradia! Join the Discord:https://discord.gg/8Ut3FAWeNC Wishlist Upgradia on Steam:
Rail Yard sorting & filtering - Sort your cars by type, enhancement, most recently bought, or how many you own - Filter the car list down to a single cargo type - Sort engines by cars pulled or top speed - Cars now group by type by default, so big collections stay readable Paint & liveries - The paint picker is much larger and easier to read - Each livery now shows how many trips you've run in it - Bigger, properly sized Paint and Cancel buttons The Collection - The index now tracks engines you've actually driven, not just ones you own — one trip in an engine/colour combo marks it collected - Engine thumbnails fit their frames instead of being cropped - Fixed the lag when opening the Stats screen Controls & clarity - The DEPART button is 25% larger and pulses, so it's obvious when you're ready to roll - Buttons you can't afford are greyed out, with readable dark text instead of washed-out labels - Enhancement rolls now reveal on the split-flap boards instead of applying silently Fixes - Fixed a crash that could close the game when the graphics surface ran out of memory — it now recovers and saves instead - Fixed station levels being restored above their real maximum on older saves - The menu now redraws while you resize the window, instead of freezing until you let go - Enhancing is allowed mid-trip again, and tickets can no longer be spent without delivering the upgrade
Crafting Improvements Crafting now has the approved consolidated header, showing the active batch, progress, Mastery loadouts, production controls, timings, and queue together. Added a dedicated timer for the currently active Crafting batch. The Crafting workbench now scrolls internally so lower recipes and Craft buttons remain reachable at different resolutions and UI scales. Fixed finite Crafting orders disappearing when materials run out. The exact unfinished quantity now remains waiting. Gathering resumes while a Crafting order waits for materials. Waiting Crafting orders automatically restart when enough materials become available. Affordable later orders can still continue while an earlier order waits for materials. Offline Crafting now preserves and resumes unfinished orders using the same rules as online Crafting. “Craft All / Until Empty” remains unchanged and still ends normally when materials are exhausted. Display & Interface Scaling Fixed interface elements scaling independently when resizing the game window or entering fullscreen. The complete game interface now resizes together as one coordinated canvas. Manual interface scaling is automatically limited when the selected size would extend beyond the available screen. Larger displays can still use 120% scaling when sufficient space is available. The approved Crafting header now keeps its intended structure instead of rearranging into mismatched sections at narrower sizes. Inventory and Crafting remain fully reachable without allowing panels or controls to become clipped. Dungeon Combat Fixed active Dungeon encounters sometimes displaying the player’s previous Gathering or activity screen. Dungeon damage numbers no longer appear over an unrelated activity interface. Entering or returning to an active Dungeon now reliably opens the proper Dungeon combat screen. Dungeon combat routing remains correct after character switching or restoring an active encounter. Talent Build Reliability Fixed selecting a sub...
1. Added Bankruptcy Palm and Star Siphon Art.2. Optimized woodcutting and mining event drops.3. Added four new adventure events.4. Added automatic claiming for daily and weekly quests.5. Added sect raid dungeons, making the full codex achievement completable.6. Optimized right-side message display.7. Optimized attribute tooltip descriptions.8. Added the talent system.9. Optimized window resolution display.10. Optimized codex categories.11. Added an auto-cooking toggle similar to auto-forging.
Thanks
Eldara — Major Update (August 2026) ✦ New: Expanded Language Support Eldara is now playable in English, German, French, Spanish, Russian, Simplified Chinese, and Brazilian Portuguese. Localization now covers far more than menus: combat, monsters, dungeons, world bosses, Codex inspection, item descriptions, sigils, quests, ranks, achievements, settings, saves, bank, tooltips, and notifications. Language switching has been improved so old-language UI is less likely to linger after changing your selection. More language improvements and coverage checks are still on the way. If you spot untranslated or incorrect text, please report it. ⚡ Performance & Smoothness Reduced unnecessary UI rebuilds that caused recurring frame hitches. Improved bank and inventory update behavior, especially during deposits, withdrawals, and other direct item actions. Reduced expensive rarity effects in dense item grids. Rare, uncommon, and epic items now use clean rarity frames rather than costly glow effects. Shiny, Legendary, Apex, and Mythic Void items retain their special visual emphasis. Improved general responsiveness across combat, Codex, inventory, and bank-heavy gameplay. ✦ World Bosses, Loot & Sigils Fixed loot crate offers that could stop appearing during normal play. Sigils now provide proper hover information, including the World Boss they awaken and how they work. Improved World Boss, monster, item, and Codex localization coverage. 🔧 Fixes & Polish Fixed several missing or mixed-language item descriptions, inspect panels, tooltips, spell panels, cremation content, and notifications. Improved localized item names and descriptions across the Codex, inventory, bank, loot tables, and crafting surfaces. Various UI cleanup, tooltip, and visual consistency fixes. Save and cloud-save handling remain unchanged by these updates. This is a large update touching many UI surfaces. Please report any untranslated text, incorrect wording, missing tooltip, performance issue, or other bug you enc...
• Fixed the game quitting itself during play. A recoverable graphics hiccup was being treated as fatal — the game would vanish with no warning, and because it never got a chance to save, any progress since your last save went with it. It now recovers and carries on. • The game now keeps a small log file. If something goes wrong, you can send it to us and we'll actually be able to see what happened: Windows: %APPDATA%\KeypressExpress\log.txt macOS: ~/Library/Application Support/KeypressExpress/log.txt
Thank you
🔮 Divine Arcanist Gear 🟠 Divine Mana Siphon now has a 10% chance to restore 5% Max Mana. 🟠 Arcane Overflow grants 8% more ability damage while above 90% Mana. 🟠 Overflowing Ward grants a 5% Max HP shield when Mana Siphon triggers at full Mana, stacking to 10% for six seconds. 🟠 Spellflow grants 6% Haste for four seconds after spending Mana on an ability. 💎 Easier Gem Socketing 🟠 Socket equipment directly from your character, Inventory, or Bank using Gems stored in either Inventory or Bank. 🟠 Banked equipment now supports inserting, replacing, removing, and unlocking Gem slots without moving the item first. 🟠 Replaced Gems are returned safely, and stacked equipment is separated before socket changes. 🎒 Inventory, Bank & Account Vault 🟠 Completely identical equipment and relics can now stack safely in Inventory and Bank while preserving their Gems, affixes, upgrades, and other item details. 🟠 Added Unstack All for separating equipment or relic stacks into individual slots. 🟠 Account Vault equipment and relics remain individual items. Existing stacked copies are separated automatically, with overflow sent safely to the Delivery Cache. 📌 Crafting Wishlist 🟠 Pinned recipes now include a Combined Materials summary showing the total required, the amount owned, and what is still missing. 🟠 Material totals combine available Inventory and unlocked Bank resources for one craft of every pinned recipe. 🗺️ Region Seals Codex 🟠 Added a complete Region Seals guide covering stat rolls, offensive and defensive groups, Depth scaling, Rank scaling, Route Aether costs, protection, replacement rules, and offline behavior. 🟠 The guide also explains the six-Seal collection, three active positions, reserve Seals, and Auto-Replacement decisions. 🏰 Spire Offline Progress 🟠 Offline Spire progress now respects the Auto Combat setting instead of continuing through additional encounters when it is disabled. 🟠 Offline Aether rewards now follow the daily reward curve correctly. 🟠 Spire rewards now ...
Fixes • Fixed the menu freezing when opened from the taskbar — it would show but ignore every click until you restarted the game. (Windows) Added • Buying an enhancement now shows you what you rolled, revealed on the split-flap boards. Previously the result flashed by in a message you could easily miss.
Hotfixed an issue causing infinite condensation.
🌐 Languages & Interface 🔸 Added Traditional Chinese as a fully selectable game language. 🔸 Saved Production Mastery loadouts can now be switched directly from Gathering, Crafting, and Combat screens. 🔸 Equipment Crafting filters now remain selected when switching between Crafting categories. 🔸 Subclass names now display in the selected game language on the character panel. 🔸 Until Empty Crafting status and queue controls now remain readable at narrower window sizes. ⚙️ Automation & Quests 🔸 Craft All now shows an estimated total duration and continues until available materials are exhausted. 🔸 Crafting queues now skip jobs temporarily missing materials, continue any available jobs, and revisit skipped jobs later—including during offline progress. 🔸 Dungeon Loop now reliably starts the next run after completion or defeat. If another run cannot start, the game safely returns to production. 🔸 Act I and Act II Quests can now be accepted even when the active Quest Log already contains ten Quests. ⚔️ Combat & Endgame 🔸 Pyromancer’s Fire DoT now deals 65% of the triggering normal attack’s pre-critical damage per second for 3 seconds, instead of scaling from enemy Max HP. Each tick can critically strike. 🔸 Veiled Reliquary enemies now maintain meaningful minimum damage pressure against highly defensive builds, with stronger pressure from Wardens, Elites, and checkpoint bosses. 🔸 The Frontier Quartermaster now shows your current Frontier Marks balance. Seal help now clarifies that active Seal stats apply anywhere normal character stats are used. 🔸 Tower progression now continues normally beyond Floor 2,000 while Rebirth remains disabled. 🔮 Coming Soon 🔸 Tower Rebirth is still in development and needs additional fixes. It is currently disabled and is planned to arrive in the next few days.
Hello Adventurers! Only 2 days to go until Upgradia launches into Steam Early Access on August 3rd, 2026!As Upgradia Online continues to grow, your feedback, support, and bug reports help us make the game better with every update.We’re excited to keep improving Upgradia throughout Early Access with more polish, smoother performance, balance changes, quality-of-life updates, and plenty more still to come. Every message you send helps us support players faster, spot issues more clearly, and keep building Upgradia into the best adventure it can be.If you ever need help, run into a bug, have an account issue, or notice something that doesn’t feel quite right, you can contact the dev team directly in-game:Settings → Support / Report a BugYou can also reach us through our official Discord or support email:Discord: https://discord.gg/8Ut3FAWeNC Support & Bug Reports Email: bugs@upgradiaonline.comWhether you need player support, want to report a bug, notice a performance issue, typo, visual problem, or have general feedback, we’d love to hear from you. Thank you for playing, supporting, and helping shape the future of Upgradia Online. With Love, Mytharia Games
Hex Core is now available on Mac OS!
游戏将在12:30正式发行 联系客服可以获得礼包码
Fixed an issue where quest could not be accepted at level 92 (Act II) 修复了在 92 级(第二幕)无法接取任务的问题。
Thank You, Vanya Community! Today we celebrate an incredible milestone: over 200+ Founder Packs sold across Steam, Web, and Mobile! From everyone at Demona Vosz, thank you for believing in Vanya and helping us continue building the MMORPG we've always dreamed of.Every Founder Pack purchased directly supports future updates, servers, music, and new content. ❤️ Love is Dead Expansion is Now LiveThe Love is Dead content expansion has officially arrived!This update introduces one of the biggest progression systems ever added to Vanya.WingsPlayers can now:Farm Wings from new content.Equip Wings for massive character bonuses.Collect numerous Wing from Wings Cult Store.Become stronger than ever before. Every Wing offers meaningful progression and opens up new endgame goals. Brilliant ItemsA brand new rarity has arrived.Brilliant items are incredibly rare drops that emit a powerful glow and provide exceptional power.Finding one is intended to be one of the rarest and most rewarding moments in Vanya. Thank YouThe Steam launch has been an incredible milestone for Vanya, and we'd like to sincerely thank everyone who joined us on Steam, Web, and Mobile.Like many online game launches, not everything went perfectly.One of the biggest pieces of feedback we received was that launching without a fresh server made it difficult for new players to compete. We listened immediately, and Nythar, a brand-new world, was opened the very next day to give everyone a fair opportunity to start together.We also encourage new players to look beyond reviews written after only a few minutes of gameplay. Vanya is a long-term MMORPG designed around progression, exploration, rare loot, and community. Many of its systems simply can't be experienced within the first hour.We're committed to improving Vanya with every update, and your feedback—both positive and negative—helps shape the future of the game. What's NewNew Wing equipment system and slotBrilliant rarity itemsPowerful new progression for level 3...
Fixed a bunch of smaller issues, including a queueing issue for Crafting.
Combat & Abilities 🔸 Newly unlocked Abilities now glow until clicked once. Abilities unlocked before this update are treated as already viewed. 🔸 Any active damaging DoT now reduces boss Health regeneration by 25%. Active Poison increases the reduction to 50%. 🔸 Multiple DoT families cannot reduce boss regeneration beyond 50%. Boss lifesteal and scripted healing remain unchanged. 🔸 Boss-regeneration counterplay works consistently during active and offline combat and is explained in the DoTs & Poison and Combat Mathematics Codex pages. 🔸 Re-selecting a saved Talent Build after resetting or respeccing now restores its saved Core and subclass ranks instead of overwriting it with the reset tree. Crafting & Equipment 🔸 Gear Synthesis now lets you filter eligible Inventory and Bank equipment by rarity and equipment slot. 🔸 Equipment previously moved through the Account Vault can now be used in Gear Synthesis when otherwise eligible. 🔸 Gem Socketing equipment lists now show how many Gems are already installed in each item. 🔸 Reordering a Crafting queue now preserves the selected job’s original duration and progress. 🔸 Craft All orders now continue until usable materials are exhausted while respecting Save Materials reserves. Blocked orders move behind orders that can still be completed. 🔸 Individual Crafting recipes can now be hidden from recipe lists. Enable Show Hidden Recipes to view or restore them. 🔸 Newly obtained Inventory items now use a small New indicator instead of the yellow Legendary-style frame, making item rarity immediately clear. Gathering & Controls 🔸 Class Gathering specialties now provide a consistent 10% faster cycle: Barbarian Mining, Warden Hunting, Arcanist Fishing, and Nightblade Lumbering. This replaces the previous 25% reduction. 🔸 Improved click behavior around Gathering Queue Amount and Loot Rule reserve controls.
Fixes • Fixed several engines rendering wrong — missing their wheels and sitting oddly above the track. The EMD F7, Alco PA, EMD GP30 and Class 55 Deltic are all correct now. • Fixed a number of engine paint schemes not appearing at all. If you painted an engine and it vanished, it's back — no need to repaint. Added • Settings → Train height: shift the train down or up. Use it if the train floats above the bottom of your screen — most likely if your Windows taskbar is at the top.
EA Crown Drop Party Event!We’re excited to announce Upgradia’s first Early Access event: the EA Crown Drop Party Event!Upgradia launches into Early Access on August 3rd at 12:00 PM BST (11:00 AM UTC), and the EA Crown Drop Party Event begins with it.From August 3rd to September 3rd, seven exclusive EA Crowns will be dropping across the world. Battle monsters, open Dungeon Chests, go Active Fishing, and harvest through Active Farming for your chance to collect limited-time crown cosmetics.Every Crown Chest and rare direct crown drop has a shot at one of the seven exclusive EA crown styles. Fight your way through Upgradia, push into tougher zones for better chances, and keep an eye out for those golden drop moments. The event only runs for a limited time, so sharpen your gear, gather your loot, and see how many crowns you can claim before the party ends.Event HighlightsCrowns7 exclusive Early Access crowns to collectDropsCombat, Dungeon Chests, Active Fishing, and Active FarmingEvent DatesAugust 3rd - September 3rdReward TypeLimited-time event cosmeticsStart TimesRegionStartsUK / BSTAugust 3rd, 12:00 PMUTCAugust 3rd, 11:00 AMUS Eastern / EDTAugust 3rd, 7:00 AMUS Central / CDTAugust 3rd, 6:00 AMUS Mountain / MDTAugust 3rd, 5:00 AMUS Pacific / PDTAugust 3rd, 4:00 AMCentral Europe / CESTAugust 3rd, 1:00 PMAustralia East / AESTAugust 3rd, 9:00 PM
── UI ── - Added a Settings button consolidating several options - Added a manual Rebirth button to the Settings menu - Added messages showing the reward for passing academy trials - Added messages for actions related to gods and temples - Added a tooltip explaining what the backpack (and similar items) does - Added indicators on Heal and Ask for Help actions clarifying they restore health to full - Fixed a bug that placed rooms in the wrong order on the Speedrun panel ── Time Management ── - Fixed a bug that left the game frozen after completing the Chapter 2 Academy trial - Time spent while the PC is asleep (suspended) is now banked into the offline time pool - Time with no actions running (empty queue or the game manually paused) is now also banked into the offline pool instead of being lost - The ×2/×3 offline pool speed buttons can now be pinned with a second click, and resume that speed as soon as actions are queued again ── Chapter 2 ── - Added three rooms - Added a unique boss in "The Coast"; killing it triggers a permanent change to the room - Added a quest in "The Meadow" - Removed a quest in "Lighthouse Square" ── Chapter 3 ── - Added a quest in "The Emerald Coast" - Added a quest in "The Silver Forest" - Removed two quests in "The Oak Market" - Fixed: the starting room now requires disembarking on the coast before any other action can be taken ── Chapter 4 ── - Added two new ways to earn coins by helping refugees (aid refugees / build a palisade) - Removed two quests in "Iron Ford"
A bug on World 6 was causing the game to crash.
The Pocket Dinos demo is now live!If you've been curious about the game, you can now jump in and hatch some dinos for free. Download from the store page > https://store.steampowered.com/app/4715900/Just a quick note before you get started: progress made in the demo does not carry over to the full game, so you'll start fresh if you decide to continue in Early Access.500 Wishlists & 100 Sales in the First Week!It's been great seeing Pocket Dinos find its first players, and a huge thank you to everyone who's picked up the game, left feedback, shared it around, or added it to their wishlist. If you'd like to leave feedback, you can do so via Discord https://discord.gg/eNe5KVnGDV or Steam Community https://steamcommunity.com/app/4715900/discussions/Thanks for being here at the start!-Diesel
This week might look like a fairly small update, but I actually worked very hard for 3 days on some large rework of the climate model under the hood. While my goal still is not for a completely physical model, I did want to get a bit closer to realistic. I wanted to enable a new optional difficulty setting that accounts for the energy of phase changes. Indeed, evaporating water actually cools its environment, and raining water warms its environment. This could lead to more challenging gameplay, as the player might have to fight a lot of thermal inertia to get what they want. To accomodate this setting I had to make some changes elsewhere and... a small change in the climate model is never small. I always regret touching it. Oh well what is done is done. Another thing I have done is convert all the textures rebuilds in the world visualizer to shaders. Well "I" is a bit misleading. This is the first time I use AI in this game to write code I could not have written myself (I have no idea how to write shaders). GPT 5.6 Ultra can however, and the performance gains are massive. The visualizer used to stutter ever 5s and now it... doesn't? I am very happy about the results. Other than that, I included a small new advanced research that was suggested, and lots of bugfixes and small features. If you are struggling with autobuild, I added a "starter" setup in the autobuild guide. Changelogs - Climate model tweaks. - Large world visualizer optimizations. - A small new advanced research. - Story text separator. - One-click upgrade for upgradeable buildings. - Extended autobuild guide with a starter setup. - Moved Solis automation upgrades from World 4 to World 2. - Extended purple text to projects. - Added breakdown of factory heating. - Misc bugfixes.