Eldara — Languages & Quality Update (29 Jul 2026) ✦ New Languages — German & French German is roughly 98% complete and French is roughly 97% complete across player-facing game text. THESE WILL CONTINUE TO BE WORKED ON I PROMISE, THESE ARE ROUGH DRAFTS! Combat names, tags, damage feedback, spell tooltips, Hunting contracts, titles, Codex entries, settings, and more now adapt to your chosen language. A clearer new Language setting has been added under Display Settings, with a themed dark dropdown. More languages are planned. This is the beginning of Eldara becoming more accessible to players around the world. Translations are still being polished. If you spot missing, incorrect, or mixed-language text, please report it so it can be fixed quickly. ✦ Improvements Language switching now refreshes more live UI immediately, including equipped titles, navigation labels, combat headers, inventory/backpack surfaces, and the Codex. Codex item cards have been tightened so their names and metadata no longer clip inside the grid. Their Max Hit — combat now shows the biggest hit the current enemy can land on you in your current gear. Hover it for the full damage breakdown. Repeat Track — a new music-player toggle loops the current song. Rebirth confirmation is now a fully themed screen, clearly showing what resets, what carries over, and your new XP, Luck, and gear bonuses. ✦ Fixes World Boss loot-pool percentages no longer overflow their cards at high Luck. Localized combat names now remain translated when a fight begins or when changing language mid-session. Fixed several UI labels that could remain in the previous language after switching. A COUPLE OF OPTIMIZATIONS REGARDING FPS! MORE TO COME STILL! Thank you for helping test this update. Please report any translation issues or UI bugs you find — especially mixed English/German/French text — so we can keep improving it.
** 🪽 Wings & Appearance** 🔸 Wing Fitting now supports a saved 100–200% size for each owned Wing 🔸 Wing size and position save together, and enlarged Wings can be moved higher without being clipped **🗼 Endgame & Tower Balance** 🔸 Tower enemies, bosses, Guardians, and extra encounters have been rebalanced, with smoother scaling after Floor 200 and controlled late-floor difficulty 🔸 Regular ten-floor bosses now use the correct two-affix pool; the full three-affix package is reserved for true 100-floor Guardians 🔸 Celestial Forge enemy-reduction bonuses now affect every enemy in multi-enemy Tower encounters 🔸 Tower boss and Guardian floors now award stronger completion XP, with XP bonuses applying consistently in live and offline combat 🔸 High-level character damage progression now continues beyond Combat Level 156 instead of silently stopping 🔸 Mercenary damage now scales more fairly across every class in both active and offline combat 🔸 Offline Tower combat now uses the same Defense and armor-penetration rules as live combat **💎 Equipment & Crafting** 🔸 Item tooltips now show the exact stat bonuses granted by every Gem family and tier 🔸 Corrected Aether costs across all affected equipment—not only shields 🔸 Weapons and shields now cost 3 Aether at Level 95, 5 Aether at Level 105, and 60 Aether at Level 140 **⚔️ Combat & Spire** 🔸 Spire encounters now stay isolated from Area Combat when switching modes quickly 🔸 Each defeated enemy now grants combat rewards only once during rapid Spire and Area Combat transitions 🔸 Combat Activity now shows the enemy’s live current and maximum HP 🔸 Ability Minicards now show their effective cooldown after Haste and other modifiers, with the base cooldown shown when different **📖 Codex & Endgame Guidance** 🔸 Added a complete Endgame guide covering Nightmare Dungeons, Tower, Corruption, Celestial Forge, Spire, The Frontier, Soulwake, and Divine Gear 🔸 Expanded Classes, Elements, Combat Mathematics, and DoTs & Poison with current abilitie...
Hey everyone! A quick hotfix is now live to address a community-reported bug with achievements: • Achievement Fix (ACH_TAX_EVASION): Fixed an issue where the achievement was not triggering properly when the IRS/Government seized your market due to unpaid taxes. It will now unlock correctly whether your market is seized by the bank or the government! Thank you for reporting this so quickly! Keep building (and paying your taxes... or not)
We've updated the existing demo to more closely match the final version of the game!While old save files should still work, we recommend starting a new one, as several skills have been rearranged and adjusted.There is also a new story intro that can be experienced when starting a new save.Happy defending!
Hey everyone!The day is finally here... Market Chain 98 is officially OUT NOW! 🎉A massive thank you to everyone who played the demo, hung out in the community, and provided such amazing feedback. This game truly wouldn't be the same without your support.⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻What's in the Full Version?For those of you jumping in from the demo, here is a quick look at the massive amount of content waiting for you to explore:🌍 Global Logistics (5 Hubs): The demo only let you test the waters in North America. Now, you can expand your corporate empire globally across 5 massive regions: North America, South America, Europe, Africa, and Asia!🏪 Massive Expansion: Purchase, manage, and strategically upgrade 14+ Markets.💼 Corporate Portfolio: Unlock 18+ Portfolio Assets to boost your runs, automate your systems, and dominate the economy.🏭 The Factory System: As you progress and unlock the required license via the Portfolio, you will gain access to the brand-new Factory tab! Build 5 different types of factories to fulfill massive B2B contracts, ship out huge pallets of goods, and instantly make millions of dollars in a single transaction.⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻One Huge Favor To AskIf you decide to pick up the game and enjoy your time with it, please consider leaving a review on the Steam page!For a solo indie developer, reviews mean the absolute world. They help a ton with the Steam algorithm and are the single best way to support the game.Thank you all so much for everything. Have fun building your corporate empires!Cheers,MGR Studio
🎣 Fishing & Gathering 🔸 Added four late-game Fishing and Cooking tiers at Levels 100, 115, 125, and 135 across Vowglass Fen, Black Meridian Shore, Crownless Citadel, and Vesper Gate 🔸 Added matching fish, cooked food, recipes, gathering nodes, healing values, XP, and new artwork 🔸 Gathering cycle times, rate estimates, queued transitions, and active progress now stay synchronized and advance smoothly to 100% ⚒️ Endgame & Character Presentation 🔸 Removed the retired Tier 0 / Next Tier meter from the Celestial Forge; progress remains visible through Aether and Total Ranks 🔸 Corrected the Ironhawk male Bloodreaver and default female Voidcaller Equipment portraits 🀄 Simplified Chinese 🔸 Corrected Deepgem and Depthglass names, compact M Gold values, and Flawless Gem searches
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.56 is now live! As your capitalist snowballs grow to unfathomable sizes, our backend processing power has faced its ultimate test. Moreover, to ensure your long idle sessions are no longer lonely, we are officially enabling "Social Folding" across the cyber-universe: 🌐 New Feature: Cyber-Parties & Cross-Dimensional Visits (Beta) We are thrilled to introduce a lightweight party multiplayer mode! Currently supporting up to 4 players in a lobby, you can now cross dimensions to visit your Steam friends' boba shops! (Cyber-introverts, rejoice! Go flex your limited-edition dark matter artifacts and cosmic cats at your friends' stores, or point and laugh at the poor soul who is still grinding bankruptcy tasks. This feature is currently in optimization, and we will be rolling out even more chaotic party modes in the future. Stay tuned!) 🛠️ Cosmic Data Overflow (10e300) Display Bug Fixed Fixed a critical UI display bug and text corruption that occurred when the number of opened/closed branch stores reached the absurd value of 10e300 (10 to the 300th power). (Seriously, how insatiable is your expansionism?! You opened so many stores that the count reached 10e300—a number large enough to fill the observable universe—forcing our 64-bit floating-point backend to surrender. We've rewritten the UI's mathematical laws with dark matter. Resume your infinite expansion!) 🏦 Board of Directors Loan Formula Adjusted Rebalanced and adjusted the bankruptcy loan and interest calculation formulas within the Board of Directors system. (The cyber-vampires on Wall Street have recalculated their risk models overnight. The new debt restructuring agreements will now squeeze every last drop of commercial value out of your empire with much more "reasonable and rigorous" precision.) Please restart your Steam client to apply the update. Invite your friends, flex your cats, and happy brewing!
****🪽 Wings & Effects** 🔸 Added 10 equippable Wings: five can be purchased for 1,000,000 Gold each, and five are permanent Combat Level rewards at Levels 30, 60, 90, 120, and 150 🔸 Added Wing Fitting from Equipped Gear with owned-only previews, equip and removal controls, and saved Wing placement for each character 🔸 Added 10 persistent visual Effects that layer with Wings and the selected class, subclass, Avatar Pack, or custom portrait 🔸 Added discovery highlights for Wings in Equipped Gear and the Shop, with direct Shop navigation from Wing Fitting 🛠️ Crafting, Inventory & Equipment 🔸 Added a complete Crafting-chain action that queues every craftable prerequisite in the correct order 🔸 Added Back navigation between related recipes 🔸 Added Total Power by Slot sorting to Inventory, Bank, and Account Vault 🔸 Added a Go to Bank shortcut beside the Inventory filters 🔸 The Bank Crafting Seal now unlocks at Combat Level 30 🔸 Equipped Gear now displays Gathering XP, Crafting XP, Gathering Speed, and Craft Speed in one clean row **⚔️ Combat, Dungeons & Progression** 🔸 Dungeons now show Advance & Loop and Repeat Current Enemy controls, with each character’s choice remembered 🔸 Automated Dungeon progression no longer pulls you away from your current page 🔸 Permafrost Knot now correctly allows two Freeze stacks 🔸 The Damage Report now labels unattributed damage-over-time as Normal-Attack DoT 🔸 Blackvein Warrens, Oathcrypt Sepulcher, and Crucible of Cinders can now award Rough Gemstones 🔸 The Level 25–31 chestpiece quest now accepts every valid class chestpiece and restores existing progress 🔸 Removed unavailable creatures from the Arcane Bestiary **🛡️ Mercenaries, Grades & Desktop** 🔸 Standing Orders are now available from Mercenary Level 1 🔸 Mercenary dossiers now open above the complete interface 🔸 Character Grade now uses a forged-metal emblem ladder extending through S Prime and X 🔸 Window resizing now scales the entire game consistently, including fullscreen taskbar cov...
无尽爬塔最大显示层数1000→99990 重复进入无尽爬塔时,自动索引当前关卡,无需手动寻找。 队伍天赋百分比部分增幅下调: 百分比增伤8%→1% 暴击伤害10%→2% 命中率5%→1% 无尽爬塔敌人的属性实装,之前有部分敌人仍调用主线关卡时的属性。
⚡ v1.9.8 "Restitution" is live Your progress is safe — no reset, and nothing you already own is taken away. This one gives back things the game was quietly taking. 🕐 Offline time no longer vanishes Coming back after hours away sometimes credited you 0 or 1 second. Your time away was being wiped by the game's own start-up before it was ever counted. It's now measured before anything can touch it. Reported by Xeen and kokoro3694. 🔋 Max boost is yours to spend Max-boost rewards (daily, objectives, season pass, comeback) no longer start burning the second they arrive. They're banked — press PLAY when you want them, PAUSE to keep the rest. It pauses itself when the bank runs out, so nothing is spent while you're away. The bank holds up to 24 hours, and the panel shows exactly what you have. It also now says plainly that max boost applies to the three main Surge bars only — not Deep Surge. ☁️ You can overwrite your cloud save Saving to cloud used to do nothing when the cloud held a higher-level save — while still telling you it saved. You can now replace it deliberately, after two confirmations showing both levels. Automatic saves are unchanged and still protect you from a stale device. Reported by Omega Guardian. 📖 The Story Archive tells you what it wants Records you haven't recovered yet now list what unlocks them, instead of just counting how many are missing. 🗄️ Archive Recompiling now needs 180 total branch upgrades instead of 300. The old target cost astronomically more than it paid. Reported by Xeen.
Added - Fullscreen button in the top bar (next to Savegames). Toggles fullscreen on both the desktop app and in the browser; press Esc to exit. - Key Items now appear in the Milestones panel, in their own section at the top, showing every key item you're carrying this life along with a short description of what it does. - The market and academies now show a key item's description right where it's offered, so you can see what it's for before spending your coins.
Fixed windowed screen when resizing so it's better now.
I am sorry, we did a change that did not work out. Check the game now. Find us on Discord, i am there 24/7
IF YOUR UI ISSUES ARE NOT FIXED PLS CONTACT ME DIRECTLY 🛠️ Crafting & Equipment 🔸 Added class filters to Equipment Crafting for Barbarian, Arcanist, Warden, and Nightblade 🔸 Equipment upgrade arrows now compare base item stats without counting socketed Gems 🖥️ Interface Improvements 🔸 Fixed UI layout and scaling problems introduced in the previous update 🔸 Improved page-switching performance when playing in Simplified Chinese 🔸 Faction Join, Switch, and Leave controls now remain visible on shorter screens 🚚 Caravans 🔸 Improved Caravan raid confirmation and recovery so successful rewards are not lost during connection interruptions
🛠️ Equipment, Crafting & Alts 🔸 Equipment recipes for every class are now visible and craftable; resulting gear retains its original class restriction 🔸 Transferred equipment now retains and clearly displays its required Combat Level 🔸 The Account Vault now accepts equipment from every class and rarity, including Soulbound and Divine gear 🔸 Paid fourth Gem-slot unlocks now remain unlocked after saving, restarting, or changing characters 🔸 Equipment changes affecting Max HP now preserve your current HP percentage ⚔️ Combat & Progression 🔸 Dungeon Combat Flow now respects your choice: Repeat fights the selected enemy again, while Advance continues through the rooms 🔸 Active Spire runs now remain isolated from Area Combat; attempting to leave shows a Return to the Spire panel instead of loading the wrong enemy 🔸 Locked Heroic areas now display their required Act II Writ alongside the Combat Level and previous-enemy requirements 🔸 Kills per Hour and XP per Hour now display a clean dash until enough combat data is available 🚚 Crownroad Caravans 🔸 Active dispatched Caravans now remain visible through Dungeon cycles and brief connection interruptions 🔸 Gold stakes for every Caravan route have been reduced by 50% 🖥️ Desktop & Interface 🔸 The Windows title bar now uses Vespera’s blue visual treatment 🔸 Added Hide Menu Bar Permanently to the Vespera desktop menu, with the choice remembered on your device
新了第Ⅹ赛季,附带2个新武器,2个常规升级,1个新吊坠 无尽爬塔:可获得暗金碎片,天赋点,并整合了队伍天赋,一次升级全角色生效。 队伍天赋:可升级HP,MP,攻击,防御,全元素抗性,速度,治疗增强,命中,暴击伤害,百分比增伤,共10种。1次升级消耗5个天赋点,无尽爬塔中通过一层则+1点天赋点。
## 🎨 Characters & Avatars 🔸 Refreshed the complete free/default hero roster with distinct class and subclass portraits 🔸 Improved portrait framing across character selection, the hero panel, Dungeons, Tower, Frontier, Spire, and other combat screens 🔸 Custom portraits can now be repositioned and zoomed before confirming them ## ⚔️ Combat & Progression 🔸 Bleed now uses one shared counter, capped at **5 stacks**; each stack increases Bleed damage and refreshes its duration 🔸 Combat Reports now display **Kills per Hour** and **Combat XP per Hour** 🔸 Added visible **Crit Overflow Damage** to character statistics and Combat Mathematics 🔸 Fixed Combat Flow failing to advance Tower floors after returning from the Spire 🔸 Added an interactive tutorial explaining **Repeat** and **Advance** Combat Flow 🔸 Divine equipment now retains progression from your highest completed Tower floor 🔸 Improved the Combat Level header so Resilience progression remains readable ## ⚒️ Equipment & Production 🔸 Corrected crafted equipment progression so higher-level recipes consistently provide stronger base stats 🔸 Added batch Reforging with **1, 5, 10, 25, 50, or 100 rolls** and an optional target rarity 🔸 Reforge previews now show resulting stats, Gem sockets, Skill Engravings, and upgrade chances 🔸 Batch Reforging keeps the best result and stops automatically when reaching your selected rarity 🔸 Added **Bank Salvage**, allowing salvaged materials to be sent directly to the Bank 🔸 Gathering or Crafting can now continue during Dungeons at **50% speed** ## 🏰 Endgame & Events 🔸 The sealed Spire’s **Open Awakening** button now takes you directly to the Awakening requirements 🔸 Crownroad Caravan journeys now last **six hours**, with substantially improved stakes, rewards, and raid plunder 🔸 Crownroad Wayfarer equipment now has a **20% reward chance** on every route 🔸 Improved Caravan layouts across desktop, compact screens, and higher UI scales
Patch 0.12.3 — Avatars, Endgame Progression & Equipment Improvements PLEASE ALLOW 20 MIN FOR THE UPDATE TO TAKE EFFECT ON STEAM 🖼️ New Avatars — Shop → Avatars 🔸 Added four cosmetic Avatar Packs to the Shop for 1,000,000 Gold each, with Male and Female portraits for every class and subclass 🔸 Refreshed the default Male and Female portraits for every class and subclass 🔸 Your selected portrait now appears consistently throughout combat, Dungeons, Tower, The Frontier, Spire, Veiled Reliquary, and World Boss battles 🔸 You can now import a PNG, JPG, or WebP image from your PC as a custom portrait; press M/F to restore the normal portrait ⚔️ Combat & Endgame 🔸 Floating damage, healing, and DoT numbers now remain inside the Tower, Spire, and Frontier combat panels 🔸 Available Frontier fight buttons are now green, Stop remains red, and unavailable fights explain why they cannot begin 🔸 Spire floors now advance cleanly without displaying an outdated Victory screen or XP from the previous floor 🔸 Increased Nightmare Dungeon completion XP by 15% 🔸 Celestial Forge nodes now show the exact Aether cost required for each upgrade 🎒 Equipment & Production 🔸 Gem slots can now be unlocked directly on unequipped Inventory gear 🔸 Dropped and rewarded equipment can no longer be Reforged below its original rarity; the protected rarity is shown on the Reforge screen 🔸 Gathering and Crafting timers now explain when active Combat reduces production to 70% efficiency 🔸 Fusion now clearly explains that three identical Gems plus Gold create one Gem of the next tier, while Leather now explains its use in Equipment recipes 🏛️ Academy & Interface 🔸 Academy Building tiers, construction queues, production timers, and Vesper Reserves are now shared across all characters on your account 🔸 Kael’s training panel now shows the guaranteed source of Essence of Embercrag 🔸 Improved high UI-scale layouts so XP, Ability controls, and important text remain inside their panels 🔸 Steam Settings now reports the ...
- Engines sorted best-first — your owned engines now list by most cars, then top speed, in both the Rail Yard and the trip builder, so your best is always on top. - Fixed engine auto-select — arriving at a destination (or buying an upgrade) now defaults to your best engine instead of snapping back to your original starter. - Location levels — each unlocked destination now shows its level (e.g. "LVL 3") in the trip picker. - New "How to Play" popup — an on-demand refresher in Settings covering the core loop (pick → assemble → type to travel → sell), for anyone who's past the tutorial. - Tutorial wording fix — upgrades no longer claim to make a car "carry more"; the copy now correctly says they make it faster and more profitable (matching the real Top Speed / Idle Speed / Income enhancements).
Optimized backpack performance and added pagination settings Fixed an issue where some fish could not be consumed Improved the fishing display Improved recovery speed for Food Stagnation and Pill Toxicity.
**🖼️ NEW AVATARS — SHOP → AVATARS** 🔸 Added four cosmetic Avatar Packs to the Shop for 1,000,000 Gold each 🔸 Every class pack contains Male and Female portraits for the base class and all three subclasses 🔸 Avatar Packs can only be purchased by their matching class and can be enabled or disabled whenever you want 🔸 Avatar Packs are entirely cosmetic and do not change character stats 🔸 Refreshed the default Male and Female portraits for every class and subclass 🔸 Your chosen portrait now follows your character through Area Combat, Dungeons, Tower, The Frontier, Spire, Veiled Reliquary, combat logs, the compact combat HUD, and World Boss raids **⚔️ Combat & Endgame Clarity** 🔸 Damage, healing, DoT, and other floating combat numbers now remain visible and inside the fight panel during Tower, Spire, and Frontier battles 🔸 Floating combat numbers now remain correctly positioned at higher UI scales 🔸 Available Frontier Fight actions are now green, while Stop remains red 🔸 Disabled Frontier fights now clearly explain why they cannot be started 🔸 Spire floors now advance without opening an outdated Victory screen or showing XP from the previous floor during the next fight **💎 Equipment & Production** 🔸 Gem slots can now be unlocked directly on unequipped Inventory gear without equipping it first 🔸 Gathering and Crafting time breakdowns now show Combat active — 70% efficiency whenever Combat affects the displayed duration
More skins will come for all classes.
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.55 is now live! This update focuses on performance optimization and refining the bankruptcy recovery protocols, ensuring your corporate warfare remains buttery smooth: ⏳ Mechanic Tweak: Increased Time Field Item Cap We have significantly raised the inventory cap for "Time Field" items. (To the cyber-gods manipulating time: you can now hoard far more Temporal Fold Fields. Push your boba production lines far beyond the constraints of relativity!) 🛠️ Core Bug Fixes Batch Open/Close Stuttering Fixed: Fixed severe lag spikes and frame drops when opening or closing multiple branches simultaneously on the world map. (We've optimized the physics engine for corporate warfare. Now, when you maliciously close hundreds of stores at once to crash the market, the simulation won't choke and smoke out your CPU.) Stock Position Display Overflow Fixed: Fixed a bug where excessively long stock position numbers (caused by absurd leverage) would overflow or break the trading UI. (Your wealth expansion literally outpaced our UI constraints. We’ve implemented nano-adaptive fonts on the trading panel, ensuring even your most astronomical profits fit neatly on screen.) Bankruptcy UI Visibility Fixed: Fixed an issue where the Bankruptcy Restructuring interface would become invisible if the player still owned more than 10 shares upon cash flow failure. (The veil of Cyber-Wall Street has been lifted. Even if you're desperately clutching onto more than 10 surviving shares, if your margins snap, the ruthless liquidation panel will now reliably slap you in the face!) Bankruptcy Tasks Repeatability Fixed: Fixed a bug where bankruptcy redemption tasks would permanently disappear after being completed just once. (The indentured servitude loop has been patched! Did you really think you could pay off your corporate debt with just one shift? You can now continuously accept high-intensity bankruptcy tasks to grind your way back to total ownership.) Ple...
Fixed ultrawide/resolution issue where the UI could appear crammed to the left while the battle scene rendered separately to the right. Game now keeps the 1920x1080 UI/game canvas aligned and centered across different monitor sizes. Game no longer forces fullscreen/borderless immediately on startup, reducing bad launch layouts on some systems. Fixed Crit Chance upgrade card showing total crit chance instead of the selected purchase gain. Changed: Title screen and in-game UI now use the same scaling/letterbox logic. Resolution/fullscreen changes re-apply the UI canvas alignment after the window changes.