Game Updates

Patch notes and dev posts · 1,343 Steam updates
Cindervale Idle
Cindervale Idle
7 days ago · Smokeys Tavern

Cindervale Idle - v0.9.127 - Enchanting Rework

Sorry for the delay with the update! Ran into some issues with the new enchanting rework, but hopefully most of it is sorted out. Thanks for being patient.EnchantingEnchanting has been rebuilt. Every piece of gear can be enchanted now, combat and skilling, and every enchant is rolled. Skill lists are in level order, the Combat Mastery board can finally be filled, and there's a big batch of fixes from your bug reports.Rolled enchantsEnchanting a piece gives it two random enchants. Unique drops and raid gear get a third Unique enchant at double strength.Every enchant rolls a value in a range. A roll near the top is rare, and two top rolls on one piece is rarer still.Reroll to try for better numbers. Rerolling replaces every enchant you have not locked.Lock an enchant to keep it when you reroll. You always have to leave one unlocked. Locking makes rerolls cost more, and locking a really good roll costs more again.Skilling gear can be enchanted too. Skilling pieces roll skilling enchants, combat pieces roll combat enchants, jewelry can roll either.Skill enchants only roll on that skill's gear.What each slot can rollChest and legs: armour enchantsHelmet and gloves: their own setBoots and cape: their own setWeapon: weapon enchantsShield: shield enchantsJewelry: combat and skilling enchantsTwo new enchants: rare find chance (rare drops from skilling) and prized catch chance (prized fish).The bench shows what a piece can roll, the cost, and every enchant's range before you spend anything.Your gear and your satchelAn enchanted piece is its own item now. Three Runite Helms used to share one enchant. Now each one you enchant is separate, with its own enchants, sockets and ascension.Enchanting the one you're wearing keeps its gems and ascension. Enchanting a spare leaves them on the stack. (This will be changed next update.)Loadouts and presets follow the enchanted piece.Your jewelry enchants moved over automatically with exactly the same values.Skill lists in level orderA lot ...
Partyforge Idle
Partyforge Idle
7 days ago · SDY

Hotfix: Clearer currencies, named parties, taller talent windows, and gold reset

Please download the client update in Steam and restart the game.Gold and Renown at the top are easier to read.Titles are removed from the party bar. Skill icons are slightly smaller.World, Raid, and Arena boards show the Steam name and each hero’s name.The character roster and Frontier Mastery windows are taller.Options includes an Ultimate Cut-in switch. Combat effects stay on.Resetting Frontier Mastery or Edicts now costs gold. Renown already spent is unchanged.
Horizon Idle
Horizon Idle
7 days ago · haides

22 September Update: New Material Icons and the Orders Ledger

A new look for every material Nearly 200 materials have new 3D-rendered icons. Ores, ingots, crystals, circuits, ammunition and artifacts now read as the objects they are instead of flat symbols, and materials that used to look alike are easier to tell apart in the inventory. Orders: set an amount, press Deliver once The Orders board is now a sell ledger. Type a quantity on each line, or hit MAX, and press DELIVER once for everything. No more clicking Claim over and over: returning from eight hours away used to cost more than 150 presses. Fixes The game now shows its own splash screen and icon on launch instead of the engine's defaults. Simplified Chinese text rendered as empty boxes in the shipped build. Fixed. Three research techs in the ore ladder were hidden from the tree. They are visible now. Several mission strings were missing translations in Turkish, Chinese, German and French. The Zone damage readout had a formatting bug. The download is smaller. Test tooling and store artwork that had been shipping inside the build are out.
Last Haven: Idle Survival
Last Haven: Idle Survival
7 days ago · CrowKaras

Quest & City Exploration Fix Update

This update fixes two issues that could affect game progression: - Fixed an issue with Task 25, “Clear the Radiation Sewer”,Existing saves will now correctly recognize previous Radiation Sewer clears, so players do not need to complete the dungeon again. - Fixed a City Exploration issue where,Exploration now ends correctly after the reward is resolved. Thank you for continuing to report issues. We’ll keep improving game stability and save compatibility.
Pixel Cultivation Chronicles
Pixel Cultivation Chronicles
7 days ago · 徒手君

Patch Notes

Fixed incorrect monster animation behavior. Fixed missing permanent and temporary attributes from the lottery. These attributes are now grouped under the “Other Bonuses” category. Added a 100-Pull feature. It unlocks automatically after all prizes with a limited number of draws have been drawn. Optimized low-level GC overhead to reduce stutters and improve overall smoothness. Thank you for your support and feedback.
Partyforge Idle
Partyforge Idle
8 days ago · SDY

Hotfix: Renown confirm, wave repeat, arena history, and Link wording

Please download the client update in Steam and restart the game.• Spending Renown now asks you to confirm first.• You can repeat the current wave range on a region. Garrison parties and the expedition window use the same setting.• The damage meter colors skills by type, so basic attacks, actives, and ultimates are easier to tell apart.• Arena history now lists your recent fights.• Leaderboards show the top 30.• In English, the status-consume attack is called Link everywhere. The combat popup already said Link.
Ascend Idle: Chronicles
Ascend Idle: Chronicles
8 days ago · GOAlves

Join our Official Discord Community!

Hello everyone! First of all, a massive thank you to everyone playing and sharing feedback so far. Your support has been incredible in shaping the game!If you want to take a more active role in the development of Ascend Idle: Chronicles, share your ideas, report bugs, or just hang out with fellow players, come join us on our official Discord server! 👉 https://discord.com/invite/Bat4DzSxbxThe game is built for and by the community, and every suggestion counts. See you there! ✨
Desk Top Racer
Desk Top Racer
8 days ago · Thiago Ortega

Update 1.0.5 — Offline Rewards and New Mastery Upgrades

💤 OFFLINE REWARDS You can now earn Credit and Mastery while you're away from the game! Unlock each benefit separately in the Mastery tree. The initial limit is 4 hours per absence, upgradable to 6 hours. Rewards are proportional to your time offline: you don't need to complete a full hour to earn them. Rewards are credited automatically when you log in. Open the Garage to see what you earned. 🌳 NEW MASTERY TREE UPGRADES CREDIT OFFLINE CREDIT: Unlock for 200 Mastery to earn 100 Credit per hour. OFFLINE INCOME: Five levels, each adding 10 Credit per hour, reaching 150 per hour. OFFLINE CREDIT TIME LIMIT: Four levels, each adding 30 minutes, reaching 6 hours. MASTERY OFFLINE MASTERY: Unlock for 320 Mastery to earn 25 Mastery per hour. OFFLINE LEARNING: Five levels, each adding 5 Mastery per hour, reaching 50 per hour. OFFLINE MASTERY TIME LIMIT: Four levels, each adding 30 minutes, reaching 6 hours. With all upgrades, you can earn up to 900 Credit and 300 Mastery per absence! Check your earning rates and limits under PROFILE → BENEFITS. 🎴 ACTIVITIES Added the TrackCards coming-soon announcement. Something big is on the way! 🔧 FIXES AND ADJUSTMENTS Reviewed all 31 languages, improving translations and text clarity.
Last Haven: Idle Survival
Last Haven: Idle Survival
8 days ago · CrowKaras

Game Stability & Combat Fix Update

This update fixes several issues related to vehicle progression in older saves and improves vehicle-related World Tier progression checks. It also fixes damage-over-time effects not working correctly in certain combat modes, as well as an issue where bow and staff proficiency experience could be recorded incorrectly. Thank you for continuing to report issues. We’ll keep improving the game based on real gameplay feedback.
Lowmoor Idle RPG: An Adventurer's Chronicle
Lowmoor Idle RPG: An Adventurer's Chronicle
8 days ago · buy gold, bye

v1.7.2a - another wave of fixes + polish translation fixes

Version 1.7.2a, 21 September 2026 Yeah i have to use letters in version now! Interface · Fixed panel headings overlapping progress bars after rearranging panels. · Kept Steam window rendering active while paused to prevent mouse movement from becoming choppy. Save window · Disabled manual resizing of the save-code field to keep it within the dialog. Rests · Mending can now prevent early camps, empty camp supplies only send you to town below 50% HP, and rest tooltips explain the thresholds. Combat timing · Fixed enemies showing starting HP above their maximum when the opening round dealt excess damage. Gold totals · Clarified that completion gold is total earnings by completion and gold earned while away is before spending. Polish translation · Fixed missing Polish translations and corrected equipment descriptions, labels and punctuation.
The Ash Remembers
The Ash Remembers
8 days ago · Klatschekopf

Update 1.3.6 — The Hoard Imp Becomes a Foe

The hoard imp is now a foe You were clear about it in the forum: the hoard imp click game was the most annoying mini-game. It jumped full-screen into your fight, and if you weren't looking, you missed the gold and the shards for the Hoard Gate. Thanks to Petty IV, Turk and Isorn. No window, no click game. The hoard imp now rarely takes the place of the next foe in the hunting grounds and is defeated like any other. He always fits the area: he is as strong as the foe he replaces, but has less health and barely hits back. He's a loot hauler, not a fighter. His sack is yours: gold, sometimes a chest, and the shards for the Hoard Gate — with the same pity protection as before. Since you now always defeat him fully, you always get the full sack. Greed Spark, the Hoard Whelp and the Ash Trail prayer still make him appear more often. The settings now only offer "Appears as a foe" or "Off". Fixes for the Abyssal Depth Five places in the game didn't know about the new fourth tier yet: No gold after the win: if you had already claimed the normal daily loot, an abyssal win gave you nothing — the fight wrongly counted as practice. Fixed. Loot window: after an abyssal boss, "Collect and again" and "Collect and continue" were missing. Both are back. Death window: "Try again" sent you into the mystic boss instead of the abyssal one. Fixed. Shaft of Names: the abyssal final boss gave the Seal of the Last Voice and the blade blueprint at the lowest chance instead of at least the mystic one. Fixed. Relic table: showed too low a chance for abyssal bosses. The table now uses the same number as the roll. From the forum The side slot shows its experience. It always gave XP — you just couldn't see it. The activity bar now tells you what it earns per item. Thanks Isorn. Crystals in the market: Mithral, Thaurium and Adamant crystal are now listed under "Ore & Bars". Thanks Faith. World boss loot: the note now clearly explains how the daily loot works — and if you want a specific piece, atta...
MyBiz: Pomodoro Desk Tycoon
MyBiz: Pomodoro Desk Tycoon
8 days ago · Bizpro Games

Thank you for 500++ Wishlist!

We at Bizpro Games truly appreciate everyone who has wishlisted or purchased our game: MyBiz Pomodoro Desk Tycoon. Your support motivates us to make the game even better, all with one goal in mind: helping you become more productive!We’ve also been listening to all your feedback and critiques—whether in reviews or comments. We are currently refining the game and adding new features that we think you’ll love in the next update :)We admit that, given our small team size, we relied on generative AI for some minor tasks—such as music, promotional videos, and achievement icons—that would otherwise have been done manually. However, we are now in the process of replacing all AI-generated elements with original, manually created assets, including the music and achievement icons. We deeply value the input of music and graphic creators, as we are artists ourselves.We hope this adds value and makes the game even more appealing. After all, we play it daily ourselves because it boosts our own productivity. Thank you so much! ːsteamhappyː
Path of the idle cultivator
Path of the idle cultivator
9 days ago · PIU PIU PIU

Dev update 0.5.1

Hi everyone! Update 0.5.2 brings some of the biggest changes to Path of the Idle Cultivator so far. It's mostly UI and UX changes, but the amount of these is so high that it feels refreshing. New combat systemReal-time arenas now bring movement, projectiles, and distinct weapon attacks to combat, bosses, farming, caves, and more. Each of the nine weapon types has its own skill paths, giving you more ways to shape your fighting style. Awakened Spirits fight alongside you with their own abilities, while talismans automatically provide offensive, defensive, and healing effects during battle.A deeper Divine Beast systemDivine Beasts now have individual identities, DNA, inherited skills, mutations, and lineages. Develop their Body and Spirit cultivation, evolve them into stronger forms, and breed offspring instantly using materials and lifespan. A new Bestiary helps you discover species, habitats, capture requirements, and Communion affinities. Better Breeding also gives you more control over the traits you want to pursue. More to explore and manage Walk through redesigned city streets, explore multi-floor caves and Hidden Sites, and fight Galaxy invasions across nine simultaneous fronts. Cities are still something on the works, and city quests were removed for the time being. They will come back in upcoming updates directly related to cities.Owned farms now produce specific herbs of your choice, besides other QOL changes.A clearer path forward New Soul Weapon quests unlock additional slots throughout your progression. The Ascension panel now presents its requirements in order, making it easier to see what you still need to complete. Cultivation also has a new home in furnished rooms, with Feng Shui treasures and controls for your different cultivation paths. Feng Shui is still in heavy development. This is just the first version of what I envision for this system to become. A fresh look and smoother experience This update introduces new pixel art across characters, beas...
Glint Grade
Glint Grade
9 days ago · tjslurch

v1.3.2 Patch Notes

Buffed robot spawn time, epic robot spawn rate and shiny spawn rate.Adjusted robot loot pools to award desirable items more often.Buffed all shop furnaces (the smelt multipliers doubled on average).Reduced the cost of the multibox upgrader’s glintegration to 1Sp.Changed multi-select to highlight the grid.Buffed Tenze’s Trickery’s multiplier from x3 to x6 and its adder from +1M to +1B.Increased freecam movement speed.Updated the placeholder icons in the Glintegration tutorial.
Partyforge Idle
Partyforge Idle
9 days ago · SDY

About launching from mainland China

This game uses Google services for login and saves.On mainland China networks, that connection often fails, and the game can stay on the loading screen.This is not a problem with the game itself. Taiwan, Hong Kong, and other regions usually work as normal.If you have a network that can reach Google services, you can play.If you cannot get in, please request a refund.
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