Game Updates

Patch notes and dev posts · 1,432 Steam updates
Void Salvage
Void Salvage
202 days ago · bohfam

Steam Deck Compatibility, Thanks to Proton

I recently tested Void Salvage on old Steam Deck, and I was honestly surprised by how smooth it felt.Even though the game was originally built around mouse controls, the Deck's trackpad handled it really well. It did not have that awkward feeling some mouse-heavy PC games get when played on Deck. Movement felt natural and responsive. Overall it was a much better experience than I expected.I guess a big part of that is the magic of Proton. It is always kind of wild seeing a Windows game run this comfortably on handheld Linux hardware without needing a huge amount of extra work.I am still learning how Steam Deck verification works on Valve's side, but from my own testing, the game already feels very playable on Deck. That is exciting, because I want Void Salvage to be easy to pick up whether you are at a desk or playing on the couch.If you try it on Steam Deck, let me know how it feels for you. Feedback like that helps a lot as I keep polishing the experience.
Waifu
Waifu
237 days ago · ララ

Event (Holo) + FREE SSR

https://i.imgur.com/YhbF4Lh.gifhttps://i.imgur.com/ew0YIgd.png From February 7, 2026 to June 7, 2026 Send a trade with 15,000 coins to earn a Unique SSR | Saber (Holo)! https://i.imgur.com/qptrcYf.png Add me or message your trade link on the community Discord. FREE SSR https://i.imgur.com/hVzCWGK.png From February 7, 2026 to June 7, 2026 You can get ★ SSR | Saber Alter by opening the game once you have 400 hours on record. ːsteamthumbsupːːsteamthumbsupːːsteamthumbsupːːsteamthumbsupːːsteamthumbsupːːsteamthumbsupːːsteamthumbsupːːsteamthumbsupːːsteamthumbsupːːsteamthumbsupːːsteamthumbsupːːsteamthumbsupːːsteamthumbsupːːsteamthumbsupːːsteamthumbsupːːsteamthumbsupːːsteamthumbsupːːsteamthumbsupːːsteamthumbsupːːsteamthumbsupːːsteamthumbsupːːsteamthumbsupː
Idle Evolution
Idle Evolution
345 days ago · NewProject

Build 35

After several years, it was time to spend some time updating everything a bit. Several visual bugs have been fixed, and some texts have been modified (especially in the special mission of Level 17). The engine version (nw.js) and the libraries (Steam) have also been updated.
Coconut
Coconut
792 days ago · Sibling Games

Major Coconut Upgrade

The full release of Coconut is out now! Here's what we've changed: Changes Revamped Shop: The shop is now more challenging and rewarding. Space Shop: Explore the new Space Shop for interstellar upgrades! Inventory System: Equip and showcase your skins from drops. Prestige System: Prestige after fully upgrading your shop to earn a new coconut. Leaderboard: Compete to be the top coconut master. New Skins: Enjoy a variety of new coconut skins. Updated Drop System: We've changed the drop system to have only one drop type based on percentages. Here's the new breakdown: Basic: 52% Uncommon: 35% Exotic: 10% Superior: 2.5% Unique: 0.35% Ancient: 0.15% We appreciate your patience and feedback. Join our Discord community to share your thoughts and stay updated! Join the Coconut Server Thank you for your continued support, and happy clicking!
Coconut
Coconut
808 days ago · Sibling Games

New Features Coming Soon!

Hello Coconut Clickers! We're happy to announce some amazing updates and new features coming your way! Revamped Shop: We've made the shop more challenging and rewarding! Plus, check out our brand-new Space Shop for some interstellar upgrades. Inventory System: You can now equip and show off the skins that you get from drops while you keep on clicking! Prestige System: Ready for the ultimate challenge? Prestige once you've fully upgraded your shop and earn a special prize! Leaderboard: Compete to be the best and earn fantastic rewards! Climb to the top and show everyone who's the real coconut master. More Skins: Get ready for an array of new coconut skins coming soon! We value your feedback and would love to hear from you. Join our Discord community to share your thoughts and stay updated! Join the Coconut Server Thank you for your continued support and happy clicking!
Coconut
Coconut
808 days ago · Sibling Games

Drop Timer Bug

Fixed an issue where the timer was counting down in the negatives, if you experienced this issue your timers should not be properly reset and you should start getting drops. If any bugs still persist, please post them on our discord or steam community hub. Happy Clicking!
Coconut
Coconut
814 days ago · Sibling Games

Small Patch

FIXES Resolved issue where upgrades could be purchased without having enough coconuts. Shop menu now remembers the last accessed shop instead of defaulting to the second menu.
Realm Revolutions
Realm Revolutions
1157 days ago · e^cha

Announcement: Epic Auto Towers, auto battler & deckbuilding mix.

Hey everyone! I'm excited to announce that I'm making a new game, "Epic Auto Towers"! Epic Auto Towers is a turn-based strategy game combining elements of autobattler, deckbuilder and roguelike. Purchase uncommon and rare Towers and build the strongest combo to withstand the monster assault! Discover unusual new Tower combinations as you come back for more. Add game to wishlist now! https://store.steampowered.com/app/2116060/Epic_Auto_Towers/
You Will Never Get This Achievement
You Will Never Get This Achievement
1405 days ago · Tiles and Towers TD

New game Release on 7th december!

A 3D tower defense where not only the towers matters but also the ground that alters the towers. Spiced up with randomized wave modifications, skilltree, unique towers and spells. Voila! You get Tiles and Towers TD! 📌 30 Levels 🔁 Endless Mode 📜 Steam Leaderboards 💀 18 types of enemies + bosses 🌊 24 wave modifier ⏫ over 50 upgrades The game will be released on the 7th of december! https://store.steampowered.com/app/1940140/Tiles_and_Towers_TD/
You Will Never Get This Achievement
You Will Never Get This Achievement
1788 days ago · kwickmafs

New Game Release: There a no Armadillos in this game!

There a no Armadillos in this game. An amusing game about animals that just can't stop rolling around. Try to collect all gems and beat level in four different settings. Each of them contains various obstacles or enemies. There a no Armadillos in this game is a puzzle platformer where you have to time your jumps precise to finish the level. {STEAM_CLAN_IMAGE}/36702510/68393e1850fb82caab04aeabbe0482167144db85.jpg Get it here!
Prosperity
Prosperity
2245 days ago · dSolver

August 2020 Accessibility Update

Prosperity wants to be an experience shared by all sorts of people. One of the advantages of being text based is that those who have trouble seeing and require screen readers can play them. Unfortunately, Prosperity isn't 100% of the way there, but this update brings it up to say... 60%, I hope? After speaking with some blind gamers, I decided to shift my focus on this update from features to QoL improvements, so here they are. * Massive changes to the structure of the game code so that it is screen-reader friendly * Styling changes to make it easier for people with light sensitivity (aka, game is now dark mode) * Ambience audio channel is now split between Ambience and UI. UI channel provides audio cues to things happening on the screen such as tab changes and popups. UI audio is a work in progress, there is still a lot missing but better than before. * Fixed a number of bugs that affected building effects (warehouse capacity doesn't update right away), statistics labeling (foodCapacity instead of Food Capacity), and pages that incorrectly reset state when you move away from them * Started working on a new mechanic called Market Upgrades. This new feature will have a few upgrades for the time being and more to be added later * Started implementing a "Market Reserve" feature. To move goods to the "Market Reserve", open up the contracts widget (not the trading page), and if you have active contracts there will be an option to move the goods into the reserve. Goods in the reserve are used first when a contract shipment is expected, and cannot be moved out. More features to be added to the Market Reserve. * Changes to the district zones algorithm to avoid district slots that cannot eventually build Road to Capital due to impossible pre-requisites. Hope to put in some more time on fixing accessibility issues. Cheers! dSolver
Prosperity
Prosperity
2349 days ago · dSolver

2020 April Update

Hello everyone, Thank you for being so patient with this latest update. After taking a short break, we: the game testers and I noticed many more areas to improve. So, here we are. This update is an important milestone, we are closer now to having a fleshed out Culture system, which we promised would be the first victory condition. With that in mind, let's look at what is new, what got fixed, and what we are working towards. New Features ================== District Specializations: Once a district has Road to Capital built, you may choose to specialize the district. There are three specializations: Research, Resource, and Culture. Each unlocks unique improvements to that district. For the time being, the cultural and reserach improvements are for show only, while we work on finalizing the effect they have on the capital. Improved Contracts: The contracts system was adjusted so that the number of long term contracts are reduced, and we also introduced a new toggle on a resource so you can mark it as not for trade with trading guilds. Improved Resource Management: ctrl + click on a resource in the Warehouse/Granary pins it (green background), but now it will stay visible even when the granary/warehouse has been collapsed so you see only what you want to see. Additionally, clicking on a resource will now provide additional details that you may find useful. Note this is also a quick way to sell resources once you have your own trading guild established. Beginner Quests: Starting the game can be very challenging, one of the biggest complaints we receive is that people don't know what to do. To address this, we created a small series of "quests" that give incentives/rewards. Let us know what you think of this system, we may expand it! Culture Level: One of the "victory points" is culture. We will be describing the culture system in more detail later, but in a nut shell, culture is your way to influence other towns. On the map there are multiple points of interest, some of ...
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