Game Updates

Patch notes and dev posts · 1,464 Steam updates
Junkyard Builder
Junkyard Builder
69 days ago · Reazell

Hotfix 1.0.1 - 16.04.2026 👷‍♂️

👷‍♂️ 1.0.1 - New Update is Live🛠 Bug Fixes & Improvements:Fixed an issue where the “Ready” message would appear randomly during gameplayFixed an issue with achievement progress not being tracked on off-site mapsFixed an issue causing accidental entry into containers while operating the forkliftAdded the missing ability to destroy certain itemsFixed missing tooltips during auctionsImproved highlighting of object parts during assemblyAdjusted the minimum required area for cleaning/painting on some objectsImproved mattress texturesFixed flickering light in the garageImproved nighttime lightingImproved some translationsHave Fun! 🤗 Junkyard Builder Team
Sky Realm Idle
Sky Realm Idle
69 days ago · A.R.

v0.12.3 Patch Notes

v0.12.3 Patch NotesGame Updates:1. Added the Axe Spirit challenge stage "Celestial River Soul Breaker" and Axe Spirit Re-forge; added Axe Spirit character and Axe Spirit Boss.2. Added the Artifact Spirit challenge stage "Celestial River Light Spirit" and Artifact Spirit Re-forge; added Artifact Spirit character and Artifact Spirit Boss.3. Character and Artifact detail panels now show a "Source" label for Mod-originated data.4. Character detail panel now displays Counter-Attacks and Counter Damage combat stats.5. Fixed an issue where "Cui Cui"'s buffs could be dispelled.Editor Updates:1. All editor pages now feature a unified sticky toolbar with dirty-state indicator, unsaved changes confirmation dialog, and Alt+S shortcut to save.2. Added new effect type "Enemy-Sourced Damage": deals damage to self and triggers on-attacked/counter checks.3. Added new scaling types: Caster Level, Enemy Level, Random Int (0–100), Random Float (0–1).4. Damage effects now have an "As Counter" option; when enabled, counter damage bonuses apply and counter stats are tracked.5. Clear effects now support a sub-value field to grant the caster stacks equal to the number of debuffs cleansed.6. Stack grant effects now support custom duration override; stack definitions now have a "Persist on Death" option.7. Added new condition type "Party Element Count ≥ N", including Additional Elements.8. Added "Counter Echo" mechanic: characters with independent Counter Echo effects deal extra damage hits after a counter-attack lands.9. Added "Additional Elements" mechanic: characters with additional elements auto-select the most advantageous element against the enemy (applies to basic attacks, skills, artifact skill activation range, etc.).10. Added multi-Charge Attack support: characters/classes can have multiple C.A.s; the first one whose usage conditions are met is automatically used.11. Exchange editor now supports custom categories and sub-categories with trilingual name input.12. Added mod deletion c...
Lakeside Bar
Lakeside Bar
69 days ago · Bitcover

🌟 Patch Notes Update 🌟 - Version 1.2.5

Hi everyone! ^^We’re excited to share that Lakeside Bar now includes a new free content update in version 1.2.5✨ What’s new?We’ve added new skins for the remaining staffs. Now your whole team can show up in style and bring even more personality to your bar 🍹Jump in and try out the new looks to make your cozy lakeside space even more vibrant!🎯 Stay connectedDon’t forget to follow our developer page to keep up with the latest updates, teasers, and upcoming projects from us: https://store.steampowered.com/developer/BITCOVERThank you so much for your continued support ❤️
Galactic Overthrow
Galactic Overthrow
70 days ago · acehigharcade

Demo Update and Release Date

Hey everyone, another demo update today. Many of the changes should be fairly minimal but there are a few that will affect gameplay. Additionally there's now a release date for the game. Tentatively this is May 4th, 2026. I'm working on fixing up a bunch of content in the full game, including the prestige / galactic jump system, and the advanced tech tree. This current update is a good one to recommend to anyone you know who might like the game, it's more polished than the original versions and a bit more representative of the final game (especially if you know some content creators that would love it :D).Thanks again to everyone who's played so far, and all your feedback. I'm excited for the road up to release, with a concrete date out there it's now much more real than ever.Prestige in DemoPart of the prestige system is now included in the demo. For those who want to keep playing and face some of the escalating challenges, this will hopefully give a little bit of that picture though right now, everything is automatic.Once you unlock the "flagship" features, you'll be able to jump to a new galaxy which has stronger planets, more resources, etc.In the full game, there's a who flagship construction and management phase when you initiate the jump which will present a bunch of options related to your current campaign.While In the demo, you'll be sent directly to a new galaxy with some automatic changes. Planets have better stats, hostile planets are harder to conquer, 5 of your techs will be carried over (cumulative with every jump), and resource rates will receive a global resource boost.Visual FeedbackThis version of the game has more visual feedback when you conquer planets. NPC ships will start traveling between planets, fleet sizes for attacks and scouting change based on strength, improvements on planets now show visually with most of them spawning orbiting effects and structures.Additionally, planets can now spawn with more cosmetics like moons and other effects...
Cozy Sanctuary
Cozy Sanctuary
70 days ago · Cidroxx

Cozy Sanctuary is out now!

Hey everyone!Thank you all so much for all the support pre-launch! Cozy Sanctuary is out now and we're extremely excited to share it with everyone.A relaxing desktop game at the bottom of your screen where you can build your own sanctuary:Feed your animalsKeep them happy through play and careGrow and manage your sanctuaryDecorate your own cozy spaceAll without interrupting your work, study, or chill time.If you're enjoying the game, leaving a review really helps us a lot. We'd love to hear what you think!Thank you so much for all your support, feedback, and wishlists along the way
Whistle1 - Retro Football Manager
Whistle1 - Retro Football Manager
70 days ago · DigitaleManufakturRU

Steam Patch Notes - Whistle1 v2.0.2

**Match Engine, Sponsor System & Transfer Fixes** **Match Engine (7 fixes)** - Header goals weighted by position (previously equal) - Corners/crosses by midfielders (previously best striker) - Free kick designation respected on indirect kicks - Tackling events visible in live ticker - Assist attribution: No more cross-team errors - Offside ghost assists fixed - Player selection balanced with sqrt weighting Note: In older saves, strikers were affected — from this update they score as expected again. (Thanks to the Anstoss-Jünger community) **Sponsor Bonus System (critical)** - All 15 season-end sponsor bonuses were never paid out — now active - 3 missing cup round bonuses added - Duplicate protection enabled **Transfer System** - Strength-7 players sellable: Top EU clubs (Real Madrid, Barcelona, Inter, PSG, etc.) now buy - Fire sale fallback with 30% discount - EU tier-1/2 credit limit raised to 300M - Saudi rebalanced: Last fallback instead of first **Instant Match Calculation** - AI was auto-subbing user players — fixed - Numerical disadvantage after red card stronger (~3:1) **Contract Negotiations** - No instant departure on failed extension - Max. 7 years, one negotiation per player per season - Salary no longer drifts downward **Cards & Events** - Yellow-red without redundant double display - Followup events use engine flags, no more false followups - "Goal from corner" / "Goal from cross" correctly distinguished **Other** - 276 country-mapping warnings eliminated, 39 compiler warnings fixed - Transfer screen: Stuck mouse on red players fixed - Player rating rebalanced (~3 changes/team/season) - Custom DB upload limit raised to 50 MB
Scritchy Scratchy
Scritchy Scratchy
70 days ago · Stidsholt

Super Jackpot Launch

We feel like we start all of these posts with a thank you, but one is absolutely justified on this one. Scritchy Scratchy has sold over 750k units on PC and mobile, which far exceeded our wildest expectations - we feel like we hit the super jackpot of launches. We’re very grateful for all your support.What’s Next?We will be releasing a small and a large update for Scritchy Scratchy before throwing ourselves into the next game project. The small one is coming next month and will contain: A lot of new cosmetics Fan localization (Italian, Turkish, and Czech)Some more settingsThe larger one is scheduled for September, and will have:ChallengesCool challenge rewardsNew ‘good’ endingSpecial reward for getting all achievementsFAQQ: Why do you need 5 months to make the Challenge update?A: Multiple reasons:We are a small team of two developersWe want it to be really goodWe don’t want to work during a planned parental leave or during a summer holidayQ: Why are you only releasing two updates before moving on?A: Scritchy Scratchy was never meant to be a “live service” game. We have a ton of ideas for new games that we’d rather explore. If you want to see what we get up to next, join our Discord.Q: Will Scritchy Scratchy launch on \A: Maybe.Q: How do I prestige on mobile?A: Hold the button.
Dice Goblins Clicker
Dice Goblins Clicker
70 days ago · CroixDev

Mining Goblins Idle, a new goblin game! now has a steam page!

For the last few months, I've been working hard on a new incremental game, and after a lot of planning and brainstorming, here comes Mining Goblins Idle.ːdicegoblinminerː ːhighrollerdicegoblinː It releases next month! ːhighrollerdicegoblinːːdicegoblingoblinːCheck it out and add it to your wishlist!ːdicegoblingoblinː What will happen with Dice Goblins Clicker?Chill! I will keep updating the game weekly every thursday! Today 2.0.2 patch got released! Keep on rolling goblins!ːdicegoblinkingː Johan
Ash Warden
Ash Warden
71 days ago · huanns.norman

v3.0 - Endless

Endless Mode is finally here. We know this update took longer than expected as it was originally planned for a couple weeks ago. Thank you for your patience while we worked to get it right. This new mode lets you push your limits and see how long you can survive against endless waves. Unlocked after the game is completed, it gives you the chance to try all possible skills and combination in a single save slot. As always, thank you all for supporting Ash Warden.
Simultree
Simultree
71 days ago · PIPAPOU

🧬 Simultree is OUT NOW! 🧬

Simultree is finally here! 🔬 Grab your lab coat, your magnifying glass, your petri dish and your pen (important) and become the best scientist the world has ever known! 📄 What to expect - 3-4h of gameplay - 10 genetic traits - 50+ stats to upgrade - Endless Mode - A short incremental game made by a solo dev
Whimside
Whimside
72 days ago · Toadzillart

We’re Setting Sail for a New Cozy Adventure : One Coin Museum

🌊 We’re Setting Sail AgainHi everyone ♥Thank you so much for all the love you gave to Whimside!I’ve been working on something new that continues in that spirit : One Coin MuseumOne Coin Museum is a cozy game where you explore the ocean, retrieve treasures with a claw, and build a museum collection over time.It’s a new adventure, but with the same love for collecting and small surprises.If you’d like to support the project, you can wishlist One Coin Museum here: Thank you for being part of the journey 💚
Keine’s Terakoya: A Schoolhouse in Gensokyo

Update v0.5.7

Hello everyone! Sorry for the longer wait since the last update — thank you for your patience.What’s included in this updateNew storylines: added new narrative content for Scarlet Devil Mansion and Eientei, along with new functional items introduced through these storiesSteam features improved: Cloud Saves are now available, and all achievement triggers currently planned are fully implementedBug fixes & polish: various fixes and small adjustments across the gameThe previous update cycle was slower than we wanted. From here on, we’ll aim for a more stable and efficient update pace. We’re planning another update in early May — please look forward to it!
Pupple Pop
Pupple Pop
73 days ago · LuciMark0

HOTFIX: MORE BALANCING, UI IMPROVEMENTS & BUG FIXES!

Greetings!We’ve rolled out a new hotfix focused on improving gameplay flow, balance, and overall performance. Here are the changes included in this update:Gameplay & Improvements:Instant Prestige Flow: After prestiging, the Prestige Upgrade panel will now open directly.Max Buy Toggle: A toggle has been added to enable or disable purchasing the maximum available amount.Economy Rebalance: Bubble production and money income values have been rebalanced for a smoother progression curve.Bug Fixes:Fish Cooldown Fix: Resolved an issue where Eel and Swordfish would enter cooldown while still active on the screen.Also; There was a bug with the “oxygen remaining until next prestige point” display that we couldn’t reliably fix yet, so we’ve removed it for nowSettings & Performance:Visible Bubble Count Setting: A new setting has been added to limit the number of visible bubbles, helping reduce bitrate usage.Oxygen Toggle: You can now enable or disable the oxygen visibility from the settings menu.We will continue refining the game based on your feedback.Have fun!The Pupple Pop Team
Aquarist
Aquarist
73 days ago · Dziewiontka (y)

Hotfix

Changes: -Added the achievement for the axolotl quest that we forgot about last time. If you have already completed this quest, simply enter the Aquarium Exhibition location and the achievement will unlock automatically. -Fixed a bug that, in very rare cases, caused the first visit to the Aquarium Exhibition location to block game progress. Everything should now work correctly. -Fixed an issue where, for some players, the aquarium in the patio at the Aquarium Exhibition was not saving properly. It should now work as intended.
Loot Loop
Loot Loop
73 days ago · GGal

Loot Loop is OUT NOW!

Loot Loop is officially available on Steam!As a solo dev, seeing this go live today feels like a dream come true. Thank you all for the incredible support!What to expect:• 3 hours of gameplay• 4 unique characters: Knight, Archer, Mage, and Healer, all fighting together as a party you manage• Each character has their own unique ability• 6 visually distinct maps, each with different enemies and bosses• A skill tree and perk system with synergies to discover• A Prestige system that significantly speeds up your progression• 15 Steam Achievements• Full localization in 9 languagesOn the length — I intentionally aimed for a shorter, condensed experience. I wanted every upgrade and ability to feel meaningful rather than stretching the game with filler.Thank you for giving Loot Loop a chance!Patryk
Lessaria: Fantasy Kingdom Sim
Lessaria: Fantasy Kingdom Sim
73 days ago · Vlantrop

Update. Build 1368

This update focuses on bug fixes and improving overall gameplay stability.FixesFixed an issue where level completion results were not being recordedFixed a bug where heroes would not rest in tavernsFixed issues related to incorrect road constructionFixed enemy behavior where units could stray too far from their patrol points Progression & AchievementsFixed an issue preventing players from unlocking the “Alchemist”, “Blacksmith”, and “Scholar” achievementsFixed incorrect display of stars after completing a level Heroes & GuildsFixed a bug where heroes would become detached from guilds after loading a save Maps & ScenariosFixed a bug that allowed progressing through two parallel story branches on Map 13Fixed incorrect caravan pathing after loading a save on Map 13 Balance & MechanicsAdjusted tournament logic when multiple training camps are present UI & Visual FixesFixed peasant preview displayFixed display of tamed monsters on the minimapVarious fixes to unit localization
Outhold
Outhold
73 days ago · TellusGames

v1.1.8 - Bug Fixes

Two small bug fixes:Fixed a bug where Star Tokens were being inadvertently awarded for completing Token Limit challenges.Fixed a bug where you could enter an Artifact Level before meeting the Star Token requirement.
Long Rest
Long Rest
74 days ago · Newyares Games

Smarter chests, UI polish, and first-time guides

ChestsOpening a chest now sends the nearest hero when possible, instead of picking someone far away. This fixes cases where a distant party member was sent to a chest that spawned right next to someone else. UIGame HUD: layout and readability improvements for clearer text and a cleaner layout. UpgradesThe first time you open the upgrade tree, a short hint explains that you can drag to move the tree. Tier 1 briefingThe first time you enter tier 1 in the dungeon, a one-time tutorial panel appears. This brings more clarification about the gameplay. Champion’s RevelationThe first time you purchase Champion’s Revelation from the upgrade tree, a one-time info panel appears with extra context on what your heroes can do from that point on.Lastly, we appreciate all the time you took to play the demo. Your feedback means a lot to us and lets us improve the game, thank you :)
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