Game Updates

Patch notes and dev posts · 2,318 Steam updates
Idle Startup
Idle Startup
99 days ago · TheCandyMan

Update 6.3

Two fixes straight from your reports — thank you for the detailed write-ups. Mastery income, fixed A recent update capped how much Mastery boosted your income, which made earnings flat-line late game and stall your runs. Mastery now scales income on a smooth, ever-growing curve again — it ramps fast early and keeps climbing the more you stack, so high-Mastery runs feel rewarding instead of hitting a wall. (It still settles enough to keep the prestige loop meaningful.) Bulk-buy indicator The little "you can buy something" dots on the upgrade tabs now respect your selected buy amount (x1 / x10 / x100 / Max). No more dots telling you something's affordable when the x10 batch you've got selected isn't. Keep the feedback coming — it shapes every update.
Hamster Talk
Hamster Talk
99 days ago · hwani

0.1.2 Bug Fix Patch

Hello, this is the Hamster Talk Team.Bug Fixes- Fixed an issue where the game icon would disappear from the taskbar.If you have any bug reports or feedback, please let us know on our Discord.We carefully review every message.https://discord.gg/jF7vpBjzNmThank you.Team Hamster Talk
Idle Startup
Idle Startup
99 days ago · TheCandyMan

Update 6.2 — Comfort & Clarity

More straight from your suggestions — making the game easier to read, and easier to read at a glance. Resize the UI New UI Scale slider (Menu ▸ Display) — text or buttons too small (or too big)? Drag the slider anywhere from 80% to 150% and the whole interface resizes instantly. A "Reset to 100%" button returns to the auto-detected size. The single most-requested quality-of-life feature — thank you to everyone who asked. Live income readout See your $/sec — each running skill now shows its current earnings rate right on its row, and the top bar shows your combined rate across every active skill. Easy to see at a glance what's paying off. Fixes Tidier achievements — fixed already-earned achievements popping up again on launch (and, in rare cases, appearing to grant all at once). They're synced quietly now, so only brand-new unlocks get a notification. Smoother offline play — fixed a softlock where maxing every skill while away could block new skills from unlocking. Your unlocks now catch up the moment you return. Thanks for playing! Tell us what to build next on our Steam page.
Idle Startup
Idle Startup
99 days ago · TheCandyMan

Update 6.1 — Hotfix

A quick fix from your reports — thank you for the detailed bug write-ups. Fixed Offline softlock — if you maxed every unlocked skill while the game was closed, the next department could stay locked even though you'd earned it (the unlock check only ran while you were actively playing). Your unlocks are now reconciled the moment you return, so new skills open up right away. Worth knowing Offline XP multiplier is working as intended — it is applied while you're away. If progress feels capped, that's the offline time limit: 4 hours by default, or a full week with the Unlimited Offline upgrade. The remainder is earned quickly once you're back online. Keep the reports coming — they go straight into the next update.
Idle Startup
Idle Startup
99 days ago · TheCandyMan

Update 6 — The Endless Loop

Your feedback said the game ended too soon. So prestige is reborn as a long-haul, compounding climb — there's now always a next goal. An endless prestige loop Compound Growth — a new Founder Store upgrade that multiplies your income and compounds every level. It never caps out, so your power keeps snowballing run after run. Every run stays meaningful — difficulty now scales with your power, but your bonuses scale faster, so each refound is a genuine power spike, never a wall. No more maxing everything in an afternoon and being done. Money stays meaningful — reined in the runaway late-game income so numbers don't lose all meaning. For returning founders Welcome-back gift — you get a free head-start on Compound Growth, scaled to how far you'd already climbed. Thanks for being here early! Milestones are now rewards — the skill milestones at Lv 25/50/75/99 are granted free as you level (with bigger bonuses), instead of costing a premium for a small boost. Smoother start A livelier opening — your second skill and slot unlock much sooner, so the early game isn't single-threaded. Prestige sooner — your first refound is reachable earlier, so the fun loop opens faster. Safer saves & quality of life No more lost progress — your cloud and local saves can no longer overwrite each other with older data. Manage Saves — a new menu shows your cloud and local saves side by side so you can pick which to load if they ever disagree. Save & Exit — a button to save and close, for peace of mind. Thanks for all the feedback — this one was built straight from it. Tell us what to build next on the Steam page!
Idle Kitty
Idle Kitty
99 days ago · 狮子

《挂机猫猫传》正式出品日期喵

新品节试玩版结束,7月10日正式出品喵游戏开发情况与后续更新计划详见这里的喵新品节已经结束,接下来狮子会在正式出品前这两个星期内 —— 打磨猫猫传现有内容的喵。并在7月10日正式出品前把所有系统做完的喵,以保证《挂机猫猫传》出品时就已经是一个完成度具有保证的小品(等同于正式版)。以下为试玩版开放与新品节期间的更新总汇🐱🐱🐱——— 20260620.0 ——— 🦁🦁🦁🎮略微加强斩杀词条喵🔧#修正嘲讽类宝具属性无效的问题(但是此版本前掉落的已经掰不回来了)🐱🐱🐱——— 20260618.0 ——— 🦁🦁🦁🎮增加物品界面统一整理,售卖按钮与功能,让整理仓库变得更流畅了喵🔧修正首领界面一个处可能的显示错误🐱🐱🐱——— 20260616.0 ——— 🦁🦁🦁🎮增加挑战首领后的罐罐掉落,有机会获得更多的罐罐了喵🔧修正挑战联盟界面一个可能的显示错误🔨开工最后一个系统,多元宇宙争霸🐱🐱🐱——— 20260615.0 ——— 🦁🦁🦁⚙ 调整首领数值,稍微降低首领战难度(等版本稳定过后狮子会增加首领战的奖励的喵)🐱🐱🐱——— 20260614.0 ——— 🦁🦁🦁🎮更新战斗单位查看功能,现在将鼠标悬停在战场上的猫猫上时能查看简要属性了🎮循环任务现在能一键提交了,真正的懒猫福音的喵🔧调整前期招募猫猫时使用的声望数额🐱🐱🐱——— 20260613.0 ——— 🦁🦁🦁🎮微调数值,继续优化前期战斗体验🔧优化出击界面,减缓后期打开界面时可能出现的顿卡现象🔧修正购买市场宝具后可能会导致此宝具或装备角色出现错误的BUG🐱🐱🐱——— 20260613.0 ——— 🦁🦁🦁🎮微调数值,继续优化前期战斗体验🔧优化出击界面,减缓后期打开界面时可能出现的顿卡现象🔧修正购买市场宝具后可能会导致此宝具或装备角色出现错误的BUG🐱🐱🐱——— 20260611.0 ——— 🦁🦁🦁⚙ 巨调数值,让战斗体验与前期体验更具平滑,猫猫拳不能只是互秒!⚙ 由于以上调整,老存档数据也会相应调整,但体验已经完全不同,可尝试开启新档体验🔧 修正出击界面一个可能的错误📚 新增说明战线作用的新手任务⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要
Clicker Heroes
Clicker Heroes
99 days ago · jukeboxplaysaurus

Clicker Heroes Major Update: Full Gamepad Support Is Here!

A new major update for Clicker Heroes is now live, bringing full controller support to the game on Steam.You can now progress through zones, hire and level up heroes, defeat monsters, collect gold, manage upgrades, and navigate the whole game using a controller. Whether you prefer playing from the couch, using a gamepad at your desk, or taking Clicker Heroes with you on Steam Deck, this update makes the game easier and more comfortable to play your way:To play with a controller, just plug it in and play. You may also want to try it in Steam Big Picture mode.What’s new:Added full controller support to Clicker Heroes with broad controller compatibilityAdded controller-friendly navigation across all main game UIAdded on-screen keyboardAdded binding/remapping for controller + support for common gamepad layoutsAdded Steam Deck support, so Clicker Heroes should now play much more naturally on DeckOther things added:Added Playsaurus Rewards - Claim free items acquired via the Points Shop (Playsaurus Account).Added a new special Clickable for a limited time (Jun. 22 - Jul. 7, 2026).Cloud Saves from Playsaurus account can now be shared between Steam and Web.Bugs fixed:Fixed a few language typos.Fixed Quick Ascension not showing the 'Hire new Mercenaries' button right after Transcension.
Slots & Diapers
Slots & Diapers
99 days ago · SuperiorMountain-mon

💩 v1.0.7: Hotfix - Controller configuration fixes & Text Scale Option

Hello, Diapers Club Members!Just a quick hotfix to clean up some annoying issues for our controller players. We’ve also rolled out a few updates to improve the game's Steam Deck compatibility!Here is the full breakdown of changes for this patch: AdditionsIntroduced a new switch in the Graphic Settings menu, allowing you to adjust font sizes for various in-game text areas (perfect for Steam Deck readability!)Bug fixesFixed an issue where external controller inputs wouldn't interact with UI elements like menu buttons and upgrade foldouts.Fixed a potential memory leak that could occur when repeatedly switching tabs on the leaderboard screen. Tweaks/ImprovementsAdjusted the default sensitivity for controllers to provide a smoother out-of-the-box experience.Changed "Tap & Hold" text prompts to "Click & Hold" to remove confusion for controller and Steam Deck players.Overall game experience and responsiveness when playing with a controller have been significantly enhanced. Make sure to check out the first ever Community Vote. Let's decide on next major update feature together! Currently, Endgame Challenges is leading the votes!
Glimvale : My Mini Overworld
Glimvale : My Mini Overworld
99 days ago · Milkshake Games

V1.0.12

UI/UX - Added visual feedback: And written in red for the cost of items if there isn't enough gold - Added visual feedback: And written in red for the number of items required for the recipe if you don't have enough in your inventory BALANCING - Stable item prices increased by 100% DEBUG - Sometimes bots would have adventurer-like dialogue when they should just be saying "FARM" in binary code. - Twitch mode has been debugged, and a short explanatory text has been added regarding the voting phases. If you are a content creator, you can now rename adventurers using Twitch - The game master crystals weren't refreshing on the interface; this has been fixed Your feedback is amazing! Feel free to share your screenshots and ideas for decorations you'd like to see in a future update
Streaming Race
Streaming Race
100 days ago · mirandaddiego

New Update

If you have done a tour on your current save file, it will not be compatible with the upcoming update Bug Fixes Playlists not working on Streamify CherryTunes not showing the chart when opening the page Live versions being released as single River Music not included on US Top Streaming Songs New maps were not persisting between saves Problem with ticket sales on tour Streamify Album Charts/Recods not including pre-release streams on album totals US SPS fixed Playlists page not working on Streamify New Features Hot 100 Top 20 Card New design for the artist shop, which is now fully customizable Small Changes Adjusts on US Radio Adjusts on USAHits Hot 100 formula Market share adjustment among Streamify, Cherry Music, TideWave, and River Music
Idle Startup
Idle Startup
100 days ago · TheCandyMan

Update 5g — A panel that matches your skill

Colourful skill panel: the center info boxes (name, level, status, reward) now take on the colour of the skill you're viewing, so they look at home on every theme. Miami Nights glow-up: the theme now has its own warm skill palette — Coding goes violet, Design pink, Marketing coral, and so on — instead of the old cold blue, across the whole UI. Stability: extra hardening on the Skills info (ⓘ) popup so rapid clicks can't trip it up. Thanks Iker for the sharp eye on the light-theme colours!
Idle Startup
Idle Startup
100 days ago · TheCandyMan

Update 5f — Buy in bulk

Bulk buy: Company and R&D upgrades now have a ×1 / ×10 / ×100 / Max selector — buy a stack of levels in one click instead of clicking forever. "Max" buys everything you can afford. (Thanks for the request, Tunerko!) Fixed: you could end up with more skill slots than there are skills (a wasted, paid-for empty slot). Slots are now capped at the number of skills, so every slot you unlock is one you can actually use. Thanks for the detailed feedback that surfaced both of these! 🙏
Not Monday Cafe
Not Monday Cafe
100 days ago · Shane

1 Year Anniversary & What's next!!

Thank you for an amazing yearDear lovely cafe owners..It's been a year since we have launch Not Monday Cafe and It was an amazing year for us. Thank you so much for your heart warming support..Let's recap what we got last year..We got seasonal content update from Christmas, Halloween to Songkran Dayand many collaboration with amazing cozy gamesAnd don't worry. All of these contents are always available in the game forever.What's next?We're currently working on Mac version of Not Monday Cafe and a Mobile port! so you can take Not Monday Cafe with you any where! Furthermore we are also working on new idle game Neko Station. an Idle game where you manage a cat train that run around Japan that also run on the bottom of your screen and of course, it got stream integration. This game is like Not Monday Cafe younger sister. There will be a collaboration with Not Monday Cafe in the future. If you're interested you can play the demo now today Thanks again for all your support.It means a lot to us. Have a wonderful day. Enjoy!!📢 Got questions or just want to chat? Come hang out in our Discord or drop by the Steam Community— we’d love to hear from you!If you’ve been enjoying the game (or even if you haven’t!), please consider leaving a review on our Steam Page! 💖
Riftborne
Riftborne
100 days ago · Reckoner

11.11 Patch Notes

- Added toggleable hotkey to cargo routes 'Skip if destination storage is full' and it defaults to No - Added a Fog of War border to the Star Map @firen thank you - Future multiplayer spawns no longer land on expedition tiles - Raid route screen now respects fog of war visibility - @toaster's first PR! Fixed a construction queue exploit that bypassed max level prerequisites - Can now queue dyson sphere ahead of time if prerequisites are in queue - Faction radar Rebellion rows now keep visual order and keyboard navigation aligned - Hangars can now reserve and store local flagships - Added @helios's Quick Start guide and a fresh campaign tutorial flow from the starting screen
Crownhold
Crownhold
100 days ago · tobiasmikula

Crownhold Demo v0.8.3 — What's New 👋

Hey, Tobias here!This update focuses on performance, stability, and making the game's systems easier to understand. Thanks for the bug reports... several of these fixes came directly from your feedback. In addition I'm also working on the sieges that comes later in the game - I plan to run a playtest in July and anyone interested will be able to join via an announcement on the Steam Page: Back to the patch: here's what changed in v0.8.3.Features & Improvements- Significant performance optimizations across the board- Major stability improvements, especially around Alt-Tabbing- UI overhaul... cleaner panels, improved theming- New splash screen + language selection on first launch- Improved prestige reset flow- More explanations about systems and things like demo limits- Smoother transitions between screens- More UI sounds- Gamepad mode improvements (still in Beta!)Bugfixes- Fixed resource panel positioning- Fixed locale migration bug that auto-confirmed locale for existing save files- Fixed NPC density- Camera panning no longer triggers GUI sounds, tooltips, hover effects, or forces panels open... much cleaner now during navigationThanks for playing the demo! If you hit any bugs or have feedback, please share it.
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
100 days ago · Shotgun Anaconda

Hotfix #3

Last nights performance patch introduced a regression.Accidentally included an endgame resource from the full game as a requirement for ships. This has now been rolled back. If you were quick enough I guess you got a hint for the full game.I've added some more variation to the pilot models. This will most likely be the final patch for the Next Fest demo (unless something breaks of course).
Hamster Talk
Hamster Talk
100 days ago · hwani

0.1.2 Patch Notes

Hello, this is the Hamster Talk Team.A new update reflecting your valuable feedback has been applied.Please check the main changes in this patch below.■Improvements & ChangesSettings Toggle Options AddedOptions to toggle ON/OFF the Gold Acquisition Effect, Popo Farm Harvest UI, and Hamster Speech Bubbles have been added to the Settings menu.■Bug FixesFloating Popo Farm Movement & Interactivity Bug FixedFixed an issue where Popo Farms that belong in your own Town would incorrectly follow the screen when visiting other players' Towns.Mouse Lock Issue FixedFixed an issue where mouse locking in other games/applications failed to function while Hamster Talk was running.Pinball Object Physics FixedFixed an issue where the bouncing physics for pinball objects applied unnaturally.Moving Rail Synchronization FixedFixed a desynchronization issue where Moving Rails did not move as intended due to syncing errors.If you have any bug reports or feedback, please let us know on our Discord.We carefully review every message.https://discord.gg/jF7vpBjzNmThank you.Team Hamster Talk
Glimvale : My Mini Overworld
Glimvale : My Mini Overworld
100 days ago · Milkshake Games

V1.0.11

UI/UX - Added new tooltips and explanations across the UI. - Added a tooltip for Game Master Crystals. - Added a shortcut from the Crystal panel to the Village Square. - Added saving/loading support for Game Master Crystals. - Buildings now display the list of adventurers inside when hovered. - Added tooltips for Trending Items. - NPCs and animals can now be placed freely without collision restrictions. - Moving NPCs is now much more reliable and intuitive. DEBUG - Fixed a rare issue where players could become stuck in the Patch panel. - DLC and exclusive decorations are now hidden if unavailable instead of appearing as locked content. - Fixed several NPC movement issues.
Sit-Back Attack
Sit-Back Attack
100 days ago · Stapleton

Patch 0.948.5 Is Here!

Non-English announcements are Machine Translated.Patch 0.948.5 Is Here! S-Chinese Revamp!I apologize for the slow rollout of content lately.The Translation files have been reworked to allow for easier editing and to start, I have revamped the Simplified Chinese translation.PLEASE let me know if it is better!Next languages include:JapaneseKoreanRussianThe Western languages will receive a revamp in a few later patches!Patch Notes ---------------------------------------Changed:Simplified Chinese Translation has been revamped!Increased Performance with Leveling Characters, Equipment, and Buying and Selling multiple of the same item.Removed the manual input from the Sage event in the story. This allows for a more streamlined Idle experience while progressing through story!Fixed:A bug with Voodoo skill causing the game to glitchTransmuter passive was giving the completely wrong stat!Ongoing:An infinite loop within battles. Working on tracking this down!Still working on World Boss, Roguelike Mode, and Hardcore Mode.I do apologize it had to be delayed, but the translations needed a little work with all the content that was thrown in the last 6 months!Thanks!Stapleton
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
100 days ago · Shotgun Anaconda

Performance Patch #3 "Finally fixed it edition"

As noted before, the bottleneck for performance was the flightpaths of the ships. When the player zoomed in the engine tried to draw a set amount of dashes squeezed together sending the math haywire.I've now adapted the dash amounts to your zoom level and in my own tests this runs several times better.Here I'm spawning 1000 minersHere are another 500 tradersHopefully this brings us 90% there :)!Let's enjoy the last days of Next Fest!
Asbury Pines
Asbury Pines
100 days ago · jedizebra

Early Access Patch 9

Hope everyone's having a good summer, Pinies,We have begun a new round of updates that we're calling "Phase 2" (see our roadmap).Phase 1 was focused primarily on polishing and completing the game. Much of that work came from community feedback, and resulted in a large number of QoL improvements, bug fixes, and other features that we felt were important additions to the game. With that foundation in place, we're now developing new content, as outlined in our roadmap post. Today's update is a small patch focused on notifications. Some players told us that the opening flood of notifications could feel overwhelming, and that some messages were difficult to read or disappeared before you had a chance to process them. We've made a handful of improvements to help with that.(Spoiler Warning: patch notes may contain details of the game not yet experienced by players.)QoL ImprovementsThe number of notifications shown during the opening moments of a game has been reducedNotification background colors & style have been updated to improve readabilityNotifications now remain on screen until dismissedNotifications now include a Close buttonA new "Close All" \ button has been added to quickly dismiss all notificationsThank you to everyone who continues to share screenshots, suggestions, and thoughtful critiques. We read far more of it than you might imagine and we are hyped to further build out our world in Phase 2."In the patches we are found, sayeth Quentin P. Brown."Thanks for your support, and enjoy your summer!John & Pete
Gamblers Table
Gamblers Table
100 days ago · Bossforge

New Content on the Beta Branch!

Exciting news everyone: We have been quietly working on a major content update for Gamblers Table and it is live right now for you to test on the public Steam beta branch. There is a small guide of how to access a testing branch at the end of this post. PLEASE NOTE:The content on the testing branch is still in active development; some graphics are still missing or placeholders and there might be bugs and balancing issues. If you play the new build, please give us as much feedback as you can, so we can make the update as great as possible! TLDR (I just noticed that this post got waaaay too long):-         3 New Coin Types with unique mechanics: Poker Chips, Nuclear Coins and Crypto Coins-         3 New Minigames: Slot Machine, Mining and Horse Racing-         Expanded Talent Tree with over 200 Talents-         Please give us feedback!Long Version:Our goal with the new update:The feedback on the live version of Gamblers Table has been a bit divisive. While many people liked the game, there was also a lot of constructive feedback, with the two main points being that the game feels a bit too stretched and with too little content to support the playtime. With this update we set out to fix those issues by adding a bunch of new content and overall accelerating the playtime. 1. Expanded Talent Tree:The Talent Tree has been substantially increased, with many new passive and active talents to unlock. The original tree had 22 Talents, the new one has 222. The new tree is so big, I can’t even take a good screenshot of it. A good chunk of these are passive talents but they will allow more strategic choice and specialization on different coin types, depending on your strategy. And there is also a bunch of brand-new talents that introduce completely new mechanics (see below). The amount of unlockable talent points has been adjusted accordingly and you will now unlock talent points much more frequently.This new style of talent tree has been public on the testing branch for a few mo...
Focus Grove
Focus Grove
101 days ago · Dan The

1.0.33 Fixed "Report Bug"

Hey, I had to replace our bug reporting service because the previous one suddenly stopped working and started asking us for money, so I made a small replacement myself. Unfortunately, all bug reports sent during the last two days are lost in the void. If you could report them again, we would really appreciate it. We've seen some reports that Bearnie sometimes turns into Rabbity, but honestly, we have no idea what's causing it yet. Also, if you use a multi-monitor setup and it's not working properly for you, we'd love to hear what's happening. This has been a long-running issue. We've tried to fix it a few times, and we think it should work now, but there are so many possible configurations that we may have missed something important. Also, the cursor resolution has been increased :) Thank you!
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