Game Updates

Patch notes and dev posts · 1,416 Steam updates
Riftborne
Riftborne
8 days ago · Reckoner

10.90 Patch Notes

- Multiplayer Arm the rebellion expedition: alternative ship types supplied (that are not the highest donation) no longer dilute the bonus. This is what was causing the fluctuations. I will rework this so that you have a choice of ship to buff, and only that ship can be sent, to prevent accidentally donating the wrong ship type. - I know expeditions are OP, expeditions will be nerfed for next server.
Burgie's cozy kitchen
Burgie's cozy kitchen
8 days ago · Nau

[LOOKING FOR IDEAS] Suggest me new characters for the game

In a few days, around July 13th, I’m planning to officially leave Early Access.This update won’t add brand-new core content, since the game has already been evolving gradually throughout development. However, I would like to use this moment to introduce a few special customers to celebrate the release.That’s where you come in!I already have a few ideas of my own, but I’d love to hear suggestions from the community. The goal is to make the most of the current mechanics by creating new types of interactions. ideally, a single mechanic that can be used in multiple creative ways.What kind of special characters or unique customers would you like to see in the game? I’d love to hear your ideas!Some examples:- Annoying kid (backward cap): It rings the bell, and wants you to ring too.- Critic (Sofisticated glasses): Any fail will become a 0-rating.- Paranoid (tin foil hat): Wants you to build the burger in front of him.*Note: Even though the game will be leaving Early Access, I may still add more content in the future. I’ve noticed that the Early Access label can sometimes create confusion about how much content a game actually has, so I wanted to clarify that.
Chef Knight
Chef Knight
8 days ago · Cosmic Platypus

40,000 Players! And Bug Fixes

In just a little over two weeks, Chef Knight reached 40,000 players. Honestly, that feels unreal to say. We never expected so many people to play the game, and seeing the reviews and support has meant so much to us.We also just released a small patch with bug fixes and QoL improvements. Thank you to everyone who played, left a review, reported bugs, or shared the game with a friend. We’re really grateful.Patch NotesQoL Improvements:Made the player invincible during level transitions.Made the skill tree zoom slightly smoother.Visual Improvements:Fixed a visual bug where the sewer lights in the Seafood Sewers appeared outside of the level.Bug Fixes:Fixed a softlock that occurred when a task was completed while the recipe book was open.Fixed an issue where the player could sometimes get stuck in the level transition door.Possibly fixed a bug that prevented some players from getting achievements.
Moose Miners
Moose Miners
8 days ago · LingonStudios

Announcing Moose Builders!

NEW GAME ANNOUNCEMENTIntroducing Moose Builders, a factory game about moose crafting solar panels! Grab a shovel, gather your friends, and prove that moose are the greatest engineers in the desert. Wishlist the game on Steam! It really helps supporting me as an indie game developer
IdleOn
IdleOn
9 days ago · LavaFlame2

Crystal Cove & Green Water - NEW CONTENT!

• Cavern 18 - The Crystal Glunko Cove!• Collect gooey shapes, from Triangles to Nonagons, in order to upgrade your Cove Stats -- you have a unique Drop Rate, AFK Gains, and Multikill value while in Cavern 18.• Each Gooey Shape counts on the Slab, so thats +12 new Slab Items to add to your collection!• Green Water added to Cavern 16 - The Fountain• 20 new Green Water upgrades which include bonuses to the rest of IdleOn of course, 3 new Fountain Currencies, rubber ducky and more!• 7 new Schematics to build via Kaipu, the Engineer villager!• 6* Cardifiers added - everybody gets 1 for free... in fact, I'm gonna DOUBLE that to 2 cardifiers for everyone who is an active player!! They will show up on special occasions in the Limited Gemshop section, and are of course used in the Cards section of Codex to turn any 5* Card into a 6* card.• New Crystalline Glunko pack and Limited Items available now in the Gemshop! • The kill requirement for the next map is now show in the top-left! This used to only be true for the first few worlds, but it's permanent, it makes the furthest map you've reached feel like you're on the front-lines, gives it that battle vibe!• Changed most big number displays in the game to be more uniform and better -- for example, say you had 4216B / 52T exp. Not only would this now show in just Trillion notation, but you'd also get a decimal place, so it would be 4.2T / 52.0T• The killcount of Gloomie Mushroom, Ancient Golem, and new Crystal Glunko cavern monsters are all properly shown by each mob's Card in Codex • Fixed a display issue where Dungeon Rank 60+ would visually show up as Rank 1. No gains were lost, just a momentary display glitch. 5000 GEMS winners from LAST Patch Notes are:Amendu, Gorrat, oshawut, mistaneat, kilvan, Boods, ScurvyDan, wRyu, ypppoiu, BopeBrancis10 people who comment their 1st IdleOn player name on THIS Patch Notes will win... Well... how about YOU tell ME what you want to win: Say "Gems" if you want the prize to be 5000 gems. Sa...
Retro Manager
Retro Manager
9 days ago · retromanager90

Update

🏟️ New Campus SystemAdded a brand new Campus management screen.Training facilities, youth academy, and commercial infrastructure are now managed from a single hub.New ability to set Youth Academy intake focus.Provides clearer long-term club development and progression.🏟️ Stadium OverhaulCompletely redesigned stadium rendering system.Stadiums are now built from multiple layers:Stadium bowlTerraces & seatingRoofsFloodlightsConstruction overlaysStadium upgrades are now visually reflected in-game.Stadium seating is dynamically tinted using club colours.Added dozens of new HD pixel-art stadium assets.🛡️ Team Crest ImprovementsRefreshed a large number of club crests.Higher-quality HD artwork.Cleaner white backgrounds.Smaller file sizes for improved performance.Added missing crests for many clubs, particularly from the newly added countries.🐞 Bug FixesFixed an issue where the game could become stuck when advancing after transfer window negotiations.Improved season progression stability.
Cradle of the Dark Brood
Cradle of the Dark Brood
9 days ago · RyuseGames

v1.0.17

Small polish and bugfix update focused on Genetic Recreation clarity and Dominion assignment popups. Changes Rework the Genetic Recreation confirmation popup with clearer sacrifice and breakdown details and show role-by-role sacrifice counts, power totals, and live-updating projected founder stats Clarify the next Genetic Breakdown threshold, including bonuses from effects like Deferred Collapse Bugfixes Fix the Forger creature assignment modal not appearing Improve Dominion role assignment modal handling across all servitor roles
Focus Grove
Focus Grove
9 days ago · Dan The

Smarter Woodlings & Grove Polish

Hey Grove Keepers!Some of you wondered why you should build paths if Woodlings kept wandering straight through the grove - and honestly, fair point. They should now follow paths and bridges!Pathfinding & AwarenessImproved Woodling pathfinding and awareness, helping them make better decisions based on what's happening nearby instead of running across the entire grove unnecessarily.Woodlings now navigate paths and bridges more naturally and are better at moving around each other.Fixed an issue where some Woodlings would not join in chopping fallen trees properly. Woodlings should now work together much more consistently.Added and improved colliders across buildings, fields, fishing piers, and many other farm objects, helping prevent Woodlings from walking over and trampling vegetables.UI & Quality of LifeFixed entering a new line with Enter in the notepad when using IME keyboards, such as Korean.Fixed farm scrolling after leaving the notepad notes window.Fixed issues related to switching between monitors.Fixed mood selection issues.Other FixesFixed in-hand items sometimes remaining visible when they should be hidden.Added performance improvements and general polish.Looking ahead, we're also working on Markdown support for the notepad, which should arrive in a future update. We also have an idea for reducing CPU and GPU usage on laptops by introducing adaptive FPS, helping the game run more efficiently while saving power. Stay tuned! Thank you for helping us make the grove better with every update!
Tiny Terraces
Tiny Terraces
9 days ago · VuVuu Inc.

Patch v0.93.987.10976

Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞 Here's some more fixes and adjustments, some new plants and products to make. This update also has the new forest generation for new saves, so yeah you can look at that, I think it looks better than the previous version. generation is now seeded, but currently random seeds are created at the start of a new save, but when i make further adjustments you'll be able to type in whatever seeds you want. (as of v0.93.987.10976) 🔨Here are some things that I have added/fixed/changed.Conceded the right half the flag to The Spiffing Brit. ☕Added New Forest Generation (only active for new farms, remains the legacy gen for already existing saves.) \Added some more plants \Added some new craft able productsAdded a retire button in case a fella is no longer wanted\.Added a thing that allows interruption of some types of "Tasks" when something more important pops up.Changed the way beehives work to ideally make honey output match surrounding plant type percentages correctly.Fixed issue where first load was faster than the next load.Fixed some weird visuals when finishing a progress goalAdjusted cloud spawningFixed an issue with the inventoryAdjusted the way resolution changes happen(possibly fixing some instant crashes)Added launch options to force DirectX 11 or 12(default option should pick whichever one you have)Fixed the Move and Resize cursors not appearing when adjusting the windowed mode(sometimes if flickers when dragging fast)Capped fella costRemoved OS Fullscreen key commands, replaced with F11 or Alt + Enter(which is ideally the keys already used but not the swap is handled by the game for consistency.)Fellas now stop fishing when picked up, instead of freaking out.Made the Nighttime brighter, and a little more blueFixed Beehive upgrades not being auto-unlocked upon load due to my recent changes to loadingFixed some stuff that would cause fellas to give up.Fixed some visual issues with the tile highlighterFixed QE seed select...
Berserk B.I.T.S
Berserk B.I.T.S
9 days ago · zu

Berserk B.I.T.S Summer update!

Make sure you don't get a SunBrnBrnBrn Get your swimshorts on! We've got the Beach Biome for you to explore! - Tackle new missions to Receive material for new beach themed goods! - 10 New Tiles - 3 New Chips - 5 New Decorations + a new boss! + Increased level cap! CREATE YOUR OWN AURA: - Once you clear the summer boss, come let us know in our Discord Channel! You can describe an aura, and we'll pick a winner to have it added into the game!
Berserk B.I.T.S
Berserk B.I.T.S
9 days ago · zu

Berserk B.I.T.S Summer Event!

Get your swimshorts on! We've got the Beach Biome for you to explore! - Tackle new missions to Receive material for new beach themed goods! - 10 New Tiles - 3 New Chips - 5 New Decorations + a new boss! + Increased level cap! CREATE YOUR OWN AURA: - Once you clear the summer boss, come let us know in our Discord Channel! You can describe an aura, and we'll pick a winner to have it added into the game! Coming up: We're still trying to get our chips from our winners finalized! so we'll be making an update with our Aura Winners and Chip winners during summer some time!
Riftborne
Riftborne
9 days ago · Reckoner

10.87 Patch Notes

Added option to choose which colony/outpost slot you are using when there are multiple slots open Fixed a bug with arm the relief convoy downgrading stat upgrade Fixed broken raid route screen Fixed the login flow for players who went afk/kicked/destroyed so they can create a new account Hid the 'campaigns' of other factions in multiplayer
EraClicker
EraClicker
9 days ago · EDU

Update 0.7 — New Ages and Artifact System

Update 0.7 arrives with new content and important improvements to progression and the game’s interface.Highlights3 new ages to exploreNew artifact systemExcavation systemImproved statistics menu and playtime trackingOfficial soundtrack available on SteamNew ContentNew Ages Three new progression eras, each introducing unique challenges, buildings, and rewards.Artifacts Each age contains 5 artifacts. They grant various bonuses, including click power, CPS, offline time, and system synergies.Excavation A new exploration system featuring a 3x3 grid. You have 3 attempts to uncover hidden artifacts.New Buildings Each age now introduces new buildings to further strengthen progression.Achievements and Upgrades More goals and improvements to unlock as you progress through the ages.UI Improvements & Playtime Tracking The statistics menu has been significantly improved, offering clearer and more useful information. Playtime now continues to track even when the game is closed.Soundtrack The official game soundtrack is now available on Steam and will be included with the game until the release of version 1.0. After that, it will be sold separately.
Trashy Cashy
Trashy Cashy
9 days ago · Niko Bellic

Steam Next Fest, Release Date, and What’s Coming

Hi everyone!We’re thrilled that so many of you have enjoyed the demo!Trashy Cashy is part of Steam Next FestSteam Next Fest starts today, and Trashy Cashy is taking part!We’ve also updated the demo, mainly to make one of the mechanics that many players found confusing a little clearer: selling items through the smartphone.Just a reminder: you can only sell rare items that have a special marker underneath them on the shelves! :)The full game launches on June 24Here’s what you can expect in the full version:Most importantly: mountains of new trash and packaging!A new robot type, Shelfie, designed to work with shelvesA dedicated Robotics section for fine-tuning your robots’ behaviorRebalancing of just about everything, with around 4-6 hours of engaging gameplay instead of roughly one hour in the demoA much larger skill treeA material system featuring six new resources in addition to moneyA new material processing windowVarious new mechanics, including flies and dirty itemsEven a story and multiple endings! We know that’s not the most important part of an incremental game, but we had a lot of fun making themWe hope you enjoy the demo - or at least remember to add Trashy Cashy to your wishlist!We look forward to seeing you in the full game when it launches on June 24.
Professor Simulator
Professor Simulator
9 days ago · Mai

Update Notice v1.1.13

v1.1.13 Update Notes Updated paper titles in the player co-created public paper pool. Fixed the animation display when selecting the conical flask while minimized on Mac. Fixed an issue where eligible graduates in the to-do list would not refresh after changing graduation/degree requirements in the rule settings. Fixed abnormal three-dimensional value display during paper research. Fixed an abnormal position issue when students wake up. Fixed abnormal condition checks after writing progress requirements were met when applying for titles. Corrected the relationship status description text in the encyclopedia. Corrected the description text shown when confirming Direct PhD Track conversion. Optimized icons and text display during academic outsourcing. Optimized the disabled archive display for the Signal Tower.
Immortal Family
Immortal Family
9 days ago · CubeGame

V1.5大版本更新公告,开放创意工坊,新史低折扣中!

更新方式:大版本更新,无法与之前存档兼容,一旦更新需要重新开始玩(成就点数、祖宗祠堂都会清空哦)(之前所有礼包码都会进行重置,可继续使用)编辑地图和编辑角色功能还是保留的,大家不用删,只要不删除就可以用更新前说明本次更新并不是修仙家族模拟器的最后一次更新,并且由于ai辅助技术的发展,我们在本次更新中尝试使用了部分技术,带来了效率提升,因此决定今年内还将再次更新一次大版本更新分享功能:自定义文件的分享功能需玩家注册一个账号,可上传自己制作的自定义场景和角色或者下载其他玩家上传的自定义内容,同时只可生效一个,需可自己指定切记不可随便乱传一些不符合国家规定的文本和内容,我们会有管理管理所有上传的文件,良好的网络环境需要我们共同维护主要新增内容包括1.新增炼虚、合体、大乘三个高阶大境界。2.新增完整高阶突破路线、突破事件、心魔劫、雷劫和高阶突破材料。3.新增十大时代机制,世界会每 300 年进入一个大时代。4.新增 3000 年后的灵界融合阶段,大批高境界势力和高阶资源开始进入世界。5.新增世界 Boss 玩法,作为后期重要挑战和高阶材料来源。8.新增玩家举办拍卖会相关玩法。9.新增夺舍相关玩法。10.新增炼虚、合体、大乘阶段功法、法术神通、装备胚、突破材料、怪物、魔修、外域修士等内容。11.修复和优化一批长期反馈的中后期问题。一、新增炼虚、合体、大乘三个大境界本次正式把境界上限从原本后期继续向后扩展,新增:炼虚、合体、大乘原本后期比较容易出现“修到顶之后目标不足”的问题,这次会把修仙路线继续往后延伸。化神之后不再是终点,而是进入真正的大后期。高阶境界的定位大致如下:炼虚:开辟虚界,开始真正接触空间、法则与高阶道统。合体:法则合身,修士自身和法则进一步融合,战力跨度会明显变大。大乘:凝成道果,接近飞升前夜,是当前版本最高阶段。飞升相关内容也已经调整。以前部分文本和事件在炼虚阶段就容易出现飞升叙事,这次统一改为大乘大圆满以后才进入飞升相关内容,更符合完整的修仙成长线。二、高阶突破方式这次新增的高阶突破不是只把数值往上堆,而是补了完整闭环。新增三段大境界突破:化神大圆满突破炼虚:主题为“开辟虚界”。炼虚大圆满突破合体:主题为“法则合身”。合体大圆满突破大乘:主题为“凝成道果”。每一段都保留了多条突破方向,不同突破路线会对应不同的法则、属性或修行倾向。高阶突破会消耗新的高阶材料,并且需要经历更高层次的心魔劫和雷劫。简单来说,后期突破会更强调三件事:角色本身积累:资质、法则、属性、功法和成长方向会影响可选路线。材料准备:虚空道砂、合道玉髓、大乘道果、天心玄晶等高阶材料会成为关键资源。战斗能力:高阶突破劫不再是纯数值判定,渡劫战斗的压力会明显上升。如果角色战斗力不足,单纯修为到了也不一定能稳过后期突破。后续大家如果反馈某段突破过难或过易,我会继续针对具体阶段调整。三、新增高阶功法、法术神通与装备为了配合炼虚、合体、大乘,本次补充了一批对应境界的功法和法术神通。功法方面会覆盖炼虚、合体、大乘三个阶段,不再让高阶角色只能继续用低阶功法凑合。部分功法名称和方向包括:炼虚阶段:太虚开界经、虚天炼神录等。合体阶段:万法合身经、天象归一录等。大乘阶段:玄黄道果经、九劫飞升录等。法术神通方面没有一次性做特别夸张的数量,而是先补一批后期可用的主动和被动能力,并尽量复用已有表现,避免因为特效过多带来新的稳定性问题。新增方向包括:法域类能力:偏持续压制和增益。护神类能力:偏防御、抗性和生存。金身类能力:偏肉身、减伤和承伤。剑痕类能力:偏攻击、爆发和输出。魔相类能力:偏高风险高收益。百艺通玄类能力:偏辅助、技艺和综合成长。装备和材料方面也同步扩展到高阶:炼虚、合体、大乘三档武器、防具、饰品和法宝胚。七阶、八阶、九阶装备相关材料和生成配置。高阶装备胚会主要来自特殊秘境、世界 Boss、高阶怪物、外域修士、天骄赛等后期内容。四、十大时代机制本次新增世界时代机制。世界会随着年份推进,每 300 年进入一个大时代。时代不是单纯显示文本,而是会影响修炼、突破、弟子资质、秘境、资源、怪物、势力战争、天灾等多个系统。时间旁边会显示当前时代,悬停可以查看时代说明和主要效果。当前设计的十大时代如下:1.开天立族时代,0-299 年天地初辟,灵脉渐醒。修炼速度提高,新生势力成长更快,低中阶资源和野外实体更容易出现。适合玩家开局发展、建立家族根基。2.灵气爆发时代,300-599 年天地灵气暴涨。修炼速度大幅提升,突破概率提高,更容易出现高灵根弟子和天才,天材地宝、遗迹、秘境出现概率明显增加。这是前中期最适合冲境界和积累资源的黄金期。3.百族争鸣时代,600-899 年各族势力扩张加速,NPC 补人和势力成长增强,天才出现概率略有提升,但战争和资源争夺也会更频繁。这个阶段世界会更热闹,也...
Cradle of the Dark Brood
Cradle of the Dark Brood
10 days ago · RyuseGames

v1.0.16

Hello!This update focuses on giving players more control over Conquest pacing, improving automation, and fixing the UI. ChangesAdd zone resize controls for Conquest zones unlocked through Compressed Dominion Change Compressed Dominion into a repeatable upgrade that grants resize points per zone Add Perfect Clear rewards to Conquest zones Add an Improve Chance threshold setting for Auto Genetic Recreation Improve Auto Scavenger zone assignment so scavengers spread out for better total gains Add a Lore Popups toggle in settings Show Perfected mutations separately in the Mutations overview Improve mutation sorting by stat and unlock requirement Add Up/Down keyboard selection in the hatchery table Allow Escape to close major popups and finished battle modals Bugfixes Fix blessing tiles not spawning on zone shrink Improve special tile placement on small or resized Conquest grids Fix circle zone grid size text to show radius correctly
Space industrial empire
Space industrial empire
10 days ago · 天野小茫

Demo Trailer for June 15 Steam Next Fest

Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or template, there will be growing pains. But those familiar w...
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