The air is getting chillier, the nights are growing longer, and something spooky is brewing in the alleys… It’s officially Halloween season in Vending Dokan! 🕯️This update might not be a major one, but it’s full of seasonal charm, new ways to decorate, new items to play with, and a few surprises we think you’ll love.Seasonal Decorations!From glowing pumpkins to eerie candles, mischievous ghosts, neon signs, and even glowing mushrooms, this update brings a warm, spooky glow to your vending corners.All Halloween decorations can be found right in Build Mode and are available for purchase with in-game money throughout the rest of October. On Nov 3rd, they’ll move into the Reward Machine, so make sure to decorate your kiosks and alleyways while the season lasts!And of course, no festive update would be complete without a new gnome friend: introducing the Gnome-Bie!Back from the (gnome) grave to haunt your alleys, this limited-time gnome is dying to join your collection.Draw Your Own Dynamic String Lights!We’re introducing one of the more requested features so far: dynamic string lights! These are no ordinary lights, you can literally draw your own.In Build Mode, you’ll find several new string light options under Wall Hooks and Ground Poles. Simply place one down and keep placing more to connect them into glowing strands across your spaces.Use the scroll wheel to adjust how much the string sagsHold Shift + scroll to tweak the density of the bulbsWhether you’re outlining a vending zone, wrapping your alley in warm lights, or creating a cozy rooftop glow, this system gives you complete creative control.We’ve had a lot of fun testing it, and we can’t wait to see the magical setups you come up with. As always, tell us what you think! ✨Willkommen, Deutsch!Vending Dokan is now available in German! We hope this addition makes the experience even more enjoyable for our German-speaking players. Wir hoffen, dass euch dieses Update gefällt und euer Spielerlebnis verbessert!With this...
Added the possibility to use \ to open the settings menu in the hub screen
In the new demo version, you can:1. Meet new animals like bears, foxes, raccoons and more!2. New system \: Unlock more pinball villagers by improving collection efficiency!3. Expanded exploration locations at the observatory, with massive collection efficiency improvements!4. Our programming team has worked hard to complete 50+ bug fixes and optimizations! If you like our game, please add it to your wishlist!We look forward to valuable feedback and suggestions from all village mayors on the demo! We welcome you!
Tame-a-goat-chi is on Steam Next Fest!We’re thrilled to announce that Tame-a-goat-chi will be featured in Steam Next Fest, from October 13 to October 20 at 10 AM Pacific! Come check out our free demo and take care your adorable goats: feed them, play with them, and make your pasture thrive!We're really excited for your feedbacks. Please feel free to contact with us!
Minor changes and fixes
Hey Miners!A small but handy update has just arrived:Mute Audio Button: You can now instantly mute all sounds with a single click.Minor fixes and performance tweaks.Thanks for playing Sin Slayers: Meat & Greed!
Hello adventurers of Incremental Town RPG! ⚔️🏰We’re releasing version 1.0.47, which includes an important security fix. Unity, the engine used to develop the game, recently disclosed a vulnerability that could affect games across multiple platforms.➡️ We’ve applied the official patch and rebuilt the game to ensure Incremental Town RPG is fully protected.📌 The game continues to run normally and your progress is not affected. 📌 There have been no reports of this issue being exploited, but updating is essential to keep everyone safe.We recommend that you update the game to this version as soon as possible.Thank you for your support and for being part of our community! 🙏
Full Patch Notes:Added the possibility to let players add their own custom skins. For detailed instructions, visit How to add custom skins to PGB
Hey folks!I'm here to announce that Shelldiver's demo is participating on Steam Next Fest this October.We are hard at work to have the full release of Shelldiver later this year, but until then you are free to play our demo, with access to the first 3 regions of the game, as well as over 30 different upgrades, so you can already go shell-deep into diving.And you can join our Discord and share your feedback and suggestions. Every feedback is very much appreciated.We've been polishing up the demo so it feels nice and smooth to play as you progress, so we hope you enjoyed it
Hey everyone! In today's hotfix we've upgraded the Unity Engine version. ChangelogChanged Updated Unity Version to 2022.3.62f2. CommunityThank you for playing MergeCrafter! Please join our welcoming Discord Community server and share all of your feedback and suggestions! Discord: https://discord.gg/RUtXetU Twitter: Instagram: https://www.instagram.com/mergecrafter Facebook: https://www.facebook.com/mergecrafter
Update to Version 2.1.2 : security updated.Thank you for your continued support.
Hi folks, happy to hear that you're enjoying the new Autumn update! Here are a few improvements and fixes: Improved biofuel yield on the new berry bushes. I've balanced their cost as well. New spooky decorations have appeared on Rusty's House! (Only for October) Fixed: biofuel bots will now carry the new berries to biofuel converters.
BugFixed a bug where the game wouldn't launchfollow my developer page to be notified whenever I release a new game!
Changes: - Updated Midas Touch achievement description to match numbers noted. - Updated to latest Unity Minor to patch a potential vulnerability.
Clicker Heroes is now avalable on Nintendo Switch for free!Go ahead and get it right now! Don't break your controllers. https://clickerheroes.com/switchCheck out the trailer:To celebrate this launch, we’re giving away a code for 200 free rubies to everyone! Redeemable code: CH1-SWITCHEnjoy the game, and happy clicking!If you find any bugs please report them to us at: https://clickerheroes.com/switch/bug-reports
I'm happy to announce that the full version of More Sushi! will be available on October 24th!Thank you to everyone who played the demo!follow my developer page to be notified whenever I release a new game!
Hello Slayers! 👋We’ve just released a small but useful update for Sin Slayers: Meat & Greed. Thanks a lot for your feedback – it really helps us polish the game step by step!🛠 Patch Notes Changes:Multiple displays support – now you can choose which monitor the game appears on (via the settings menu).Bigger Close button – the “Close” button in all pop-up windows is now ~50% larger.Other small fixes and improvements.Join our Discord server to share feedback: https://discord.gg/q3jm9w5TcjHave a great digging! ⛏️
Synchronized with Mobile. Sorry about that.
Balance changes, accessibility and small visual fixes.The second portion of the demo should be more balancedReplaced title introAdded shadows to icons on shop buttonsFixed trash animation that wasn't working properlyfollow my developer page to be notified whenever I release a new game!
本次更新为超大版本更新,以前版本的存档、祖宗祠堂、成就等都将无法使用一:全新资源新增专属大地图,全新地图界面,并且不在是随机地图,而是一张涵盖世界观剧情的大型地图地图中根据不同区域会设定指定好的势力,包括名称和宗门类型等,玩家出身可以选择在不同的区域进行出生二:编辑器功能本次在自定义模式新增势力编辑器和人物编辑器大家可以在地图上给不同岛屿或灵山为其创造不同的势力,以及可以为对应势力创造自己设定的人物(可以自由选择已有天赋,性格,容貌,血脉)也就是说大家可以自己创造出凡人修仙传中越国七宗和捏出对应的人物(注意不可以给自己势力创造,不过可以自行攻略)三:降低sl机制优化大量玩家反馈游戏随机性过强,同时想要一个合适的弟子,需要大量sl,失去了游戏的乐趣因此本次在以下几块随机性方面作出修改,让大家能够更加舒心打造、培养弟子、培养宝物1.突破选择机制,所有弟子都新增突破选项功能,当弟子处于炼气阶段,可以选择筑基的方向(本次新增36种筑基方式)当弟子满足相应条件时,就会显示对应可以选择的筑基类型,玩家可以提前就给弟子锁定突破的方向,包括紫府异象,金丹,元婴等,只要满足条件就可以提前选择如果没有选择,则还是走之前的随机突破(相应的筑基、金丹、元婴灵物可以在拍卖会、遗迹、势力仓库概率获得)2.新增宝物暖玉床,将双方夫妻放入其中后,可以直接指定继承相应的天赋(必须有继承次数)、血脉(选择血脉种类越少浓度越高),每次使用需要消耗大量材料等此宝物完美解决了频繁sl生育弟子的烦恼,可以带来更优的体验3.新增宝物虚天鼎,第一种功能,可以用来提炼一些材料道具等,第二种功能是还可以将装备放入其中,自动进行孕养,孕养时可以选择指定方向成长此宝物完美解决了频繁sl传家宝的操作,使打造装备更加舒心4.宝物玄章玉箓新增不同方向类型创造,大幅降低获得优秀功法的难度四:轮回机制玩法此机制引入了轮回核心玩法,让老祖可以在局内反复轮回转世增强,加强局内体验感玩家选择的主角在游戏里死亡或者主动转世时,会根据当前境界进行折算获得新天赋点,境界越高,天赋点越多此天赋点可以在主角转世时进行选择,勾选灵根、天赋、等(必须用完哦,否则下次转世也是全部清除了)此设定可以避免前期老祖太弱或者意外暴毙导致游戏体验中断的弊端,使大家可以在一局内体验更长时间,能够有更好的体验但是此设定有个随机性,就是老祖转世时不是立马加入家族,而是在未来30年到100年内的随机时间点加入家族并且仅有这个开局创建的老祖才有转世功能新增游戏天赋轮回,拥有该轮回天赋的弟子,在游戏中死亡时也将会重新复活并根据境界随机获得更多优秀天赋五:突破机制优化本次更新后,弟子突破小境界、大境界时,分别有三关概率分别是神识关、法力关、肉身关,这三关设定概率为基础概率之二基础概率一:每个境界设定的基础值,如炼气三层30%基础概率二:三关概率值,由当前角色神识上限、法力上限、气血上限计算获得则突破的三关概率分别为:基础第一关:基础值+神识关概率基础第二关:基础值+法力关概率基础第三关:基础值+气血关概率基础概率算完后,将计算附加概率值,附加概率值由天赋、技能、血脉、丹药、道具等获得此次的重大修改就是,这里获得的突破概率不在是固定概率,而是加成概率如,天赋+突破概率40%,这里的作用是分别计算第一关:(基础值+神识关概率)*(1+40%)第二关:(基础值+法力关概率)*(1+40%)第三关:(基础值+气血关概率)*(1+40%)这样的好处是避免之前设定中通过血脉和天赋直接把每个境界突破概率拉满,失去了修仙的突破真实感本次修改后,突破将变得更为合理,会受到不同弟子不同基础情况下,其他额外效果增强六:数字人玩法升级当前数字人为游戏增添了一些扩展性,但是尚未完全发挥对应的作用,本次将会优化部分作用1.加大家族内数字人数量,数字人可以参与战斗,举例在选择出征时,移动时,选择完队长后,可以选择虚拟的数字人,比如总共10个位置除了1号位队长需要真实修士外,可以其他九人都是数字人,可以增添相应的数量比如第二号位选择10位金丹数字人,那么在战斗时,这个10位金丹数字人就会自动匹配数量数值生成一个金丹修士来数字人战死时也将真实死亡,充分发挥数字人战斗的乐趣(数字人在战斗中死亡,会根据最终结果折损一定人手)2.数字人也可以进行移动,在调遣时,也与出战一样 ,派遣不同阶段的数字人前往其他岛屿3.数字人也将有另外的全新招募机制,族长设定更好更多的奖励时,数字人成长和数量会更快,采用较少的奖励时,增长较慢,并且会努力增添更多的数字人事件4.数字人也将参与资源的开采和镇守(大地图资源开采),镇守时,可以自由设定数字人出战规则七:资源玩法升级为丰富游戏大地图玩法,游戏大地图将诞生矿脉、秘境、天才地宝、特殊地域等小说中内容矿脉,矿脉可以放置队长和数字人,数字人越多,获...
Hey folks,I'm happy to announce that the new Autumn mini-update is out now, just in time for spooky season and the falling leaves!What's new?New autumn-themed map where mushrooms spawn randomly across the farm.Note: Mushrooms spawn on unused tiles.Mushrooms can be harvested by harvest bots.Pumpkins and white pumpkins are Jack-o-lanterns for the month of October.Giant pumpkins and giant white pumpkins also have Jack-o-lantern versions.Sonnet now sells Halloween decorations.Rusty will put on a special costume on the day of Halloween.10 new berry bushes have been added (finally!)The number of bees/butterflies allowed on a single bush at a time has been increased from 2 -> 3.Beehives now spawn an additional 4 bees. Previously, bees were only tied to crop patches.Fixed: Reaper's shop would get stuck if you sent him off and then moved the outpost.Fixed: small visual bug on the animal feeder, exclusive to the Balatro map.No new achievements unfortunately. It didn't feel right to only add two achievements with the new content, so I decided to include them later (in a bigger update)!Why is it a mini-update?Since it's mainly cosmetic stuff, and the addition of a new map, I thought it would be more fitting to call it a mini-update. I am working on a few more mechanics, but I want to release them as part of a bigger update!That's it for today, happy spooky season! ːorange_heartː
Hello everyone! 🎮💛We’re thrilled to announce that the demo for Tame-a-goat-chi is now available on Steam!In this cozy half-screen farm sim you can:Grow your very own goat farm,Feed, clean, and keep your goats happy,Play fun mini-games,Enjoy idle progress even while you work!Your feedback will be incredibly valuable in shaping the game as we move forward. So jump in, try out the demo, and let us know what you think!👉 Download and Play the Demo Now!Let’s raise the happiest herd of goats together! 🐐
Added more detailed filtering and search functions. (Optimizations for the Internal Affairs interface and automatic skill release are scheduled for update around National Day... These changes are quite extensive and taking longer than expected. /(ㄒoㄒ)/~~) - Added name search function for the backpack in the Disciples interface. - Added filtering function for the backpack in the Disciples interface. - Added filtering function in the Sell interface. - Added "Sell This Page" function in the Sell interface. - Optimized compatibility handling when numerical values become excessively large. - Fixed an issue where excessively large numerical values caused save errors. - Fixed missing map data issue for Map 12. - Optimized some performance aspects and reduced save data size. - Fixed an issue where critical hits could not be triggered. - Fixed critical hit damage multiplier values for accessories. - Fixed armor penetration rate values for accessories. - Improved display when attribute values are excessively large. - Improved display of excessively large values for Health and Divine Sense in secret realms and battles. - Fixed incorrect level display for max-level characters in the Disciples interface. - Fixed incorrect quality display for some equipment. - Fixed an issue where equipment quality effects were not being applied.
Fixed some issues that were introduced with the engine update
Looking into some issues that appeared on recent builds