New Features - Added an Export Save to Support button: When you click this button, your save file is automatically compressed and saved to your preferred folder, making it easier to send to support. Once that's done, just upload the generated .zip file and send me the link along with a full description of the bugs you found. Please include as many details as possible so I can analyze and fix them.
Implemented server-side verification of statistics and achievements Player stats and achievements are now validated and saved by the server. This significantly reduces the risk of cheating, stat manipulation, and save file tampering.Thanks to RICGOD for reporting the issue with stats and achievements!
It’s been one week since many of you joined us. Your support, feedback, and time spent in the game truly mean a lot to us.We’ve been reading carefully everything you’ve shared — from balance concerns to bug reports and suggestions — and it’s already helping us on improving the game.A major update is coming very soon (likely this week or the next). We’re preparing:A Leaderboard system to track and compare your performanceAn Infinity Level mechanic for extended challenge and replayabilityA Skill Tree Resource Reset feature for more flexible buildsThere’s more to be polished, but we’re excited to get this into your hands soon.Thanks again for being part of this journey — we’re just getting started.— Ash Warden's developers
The Sludgineers steam demo is now available!Clean, mine and refine pollution in this active incremental game. Cruise through the countryside earning cash and resources, build a refinery, process materials, upgrade equipment, unlock new areas and complete quests. Wishlist and Follow the game on Steam!Follow us on Steam to keep up to date:https://store.steampowered.com/developer/snickerdoodle-gameshttps://store.steampowered.com/dev/funkgames/
It's been two years in the making, but today's the day—Skeleseller has finally launched! 🎉The demo will remain available for anyone who still wants to try the game before buying it. It represents the first ~30 minutes of Story Mode, which should last for a total of 4-5 hours in the full game. Also, your progress should carry over from the demo (if it doesn't, feel free to reach out over Discord or the Steam forums).Something to keep in mind: this isn't an idle game in the sense that you're supposed to walk away from your computer and let it progress while you're gone. You can do that, but "idle" here means that you don't directly control the characters. You'll find the game much more enjoyable if you're paying ~90% attention to it. 🙂Some extras:There's more content after Story Mode in the form of a very casual roguelite mode.I plan to put the OST on YouTube for free so that everyone can enjoy it.The game comes with free piano sheet music for the entire soundtrack (find it in the "Extras" folder).I hope you all enjoy the game!-Adam, Creator of Skeleseller
Hey everyone! We’ve been busy under the hood. This update focuses on giving you more control over how you play, where you play, and how your machines are managed.Here is the breakdown of what’s new in v0.0.66:🕹️ Play Your WayNew Game Modes: Choose a pace that fits your vibe! We’ve added three distinct modes:Dopamine Seekers: For those who want high-speed action.Normal Experience: The classic, intended balance.Clicker Addicts: For the players who just can't stop tapping.Full Controller/Handheld Support: Steam Deck and handheld enthusiasts rejoice! We’ve added gamepad and touchscreen support for seamless play on the go.Transparency at the Casino: We’ve added a breakdown of Machine Odds and Rewards to the Stats Tab. No more guessing, now you can see exactly how your upgrades are boosting your payouts in real-time!🏗️ Machine & UI OverhaulSmart Remodeling: You no longer need to clear a space to move a machine. You can now swap machine locations directly, even if the spot is already occupied.Jackpot Notifications: A new "Affordable" icon will now trigger during a Jackpot Frenzy so you never miss a big moment.Fresh Start: A Progress Reset button is now active in the Game Settings if you want to take it from the top.🛡️ Bug Fixes & RefinementsVisual Stability: We’ve enhanced the sorting algorithms to prevent those pesky overlapping visual bugs in the game area.Input Polishing: Fixed a bug where background objects remained "hoverable" during reboot transitions.Localization: Fixed several strings of text that were missing translations.🚀 Looking Ahead: The Full VersionWe are officially heads-down working on the Full Version of the game, and we can feel it getting closer every day! It’s not too far off now, and we can't wait to show you the "big picture."Want a look behind the curtain? If you’re curious about new features or want to see some exclusive sneak peeks, come hang out in our Discord server! It’s the best place to get notified first and chat directly with us.📝 We Need Y...
Fixed a bug allowing upgrading crafters more than max resulting in wands per batch value rolling over
Hey Purgatorians! (is that a thing??)We've just updated the demo with brand NEW crop art for all of the crops. We've also fixed a bunch of bugs and adjusted the game based on some great feedback from y'all.As always, thanks for playing, and let us know if you have any issues or feedback!Love,Matt & Megan - Dead Possum Games
This update focuses on fixing and improving some things around the Deeper update. The first main thing is increased cost scaling for productivity and luck upgrades, as those ended up too powerful after the Deeper update. Your luck and productivity upgrade level will be automatically adjusted to new values based on the new cost scaling.Then I have added a new upgrade called Sell portals. This can be unlocked after the storage minecart has been fully maxed out and replaces the storage minecart with sell portals that sells any wands (or gems and logs if the fences are down) directly without any need for transport. This is to solve the storage minecart becoming a bottleneck in the pipeline at the end as the only limit with the sell portals are how fast you can craft wands.There is a bonus upgrade in this update as well, saw lasers. The saw laser allows the moose to mine more than 1 tile deep at a time. This is an upgrade I wanted to add to the game a while back, but did not have the time to look into as it seemed to need quite a lot of work. But when I took a look at it again now due to some other changes and improvements I had made to the game, it was a pretty quick thing to add. It comes as an upgrade in the upgrade screen, where you can increase the maximum laser length. And then if a moose is mining a gem or a tree and has more damage than is needed to mine it completely the damage left will be used to send out a laser to mine the next gem or tree. It speeds up the mining a lot whenever a moose has more saw damage than could otherwise be used in the area it is mining. There are a couple of other things in the update and some bug fixes as well. Here are the full patch notes:Features/AdditionsAdded new upgrade, Sell portals. It replaces the storage minecart and lets crafters sell the wands as soon as they are craftedAdded new upgrade, Saw lasers. It allows laser to extend beyond the miners saws if they deal more damage than the mined gem/tree has healthIncreased the m...
Hey everyone, after working intensively on the game, I can now present the next version 2.0.0. Quite a few changes are coming your way, here's a preview list. Thank you so much for supporting the release! The overall response has been positive and the download numbers have exceeded my expectations. Multi-League System 3 countries playable: Germany, England and Turkey, each with 2 playable leagues and a background league 455 teams and over 9,500 players European cup qualification for all three countries Promotion playoffs in England (places 3-6 compete for the 2nd promotion spot) Local currencies: EUR, GBP and TRY with realistic exchange rates 3 domestic cups: Landespokal (DE), National Cup (EN) and Ülke Kupası (TR) All trademarked names have been replaced with fictional ones Match Engine Live fatigue: Fitness is now drained during the match at quarter checkpoints Effort modifier: From "Nice & Easy" (-30%) to "Brutal" (+60%) impact on fatigue Dominance modifier: Stronger teams create chances more frequently Man down penalty: 10% strength reduction per red card Tactical defence modifier: Defensive wall strengthens, all-out attack weakens the defence Home advantage switched to additive bonus Difficulty now affects fatigue and recovery Yellow card revoked when a dive is detected Position abbreviations in text mode substitutions (DE/EN/TR) Finances and Sponsoring Tier system: Promotion = tier up, relegation = tier down — affects sponsor quality Promotion bonus on sponsor deals Board tips with concrete recommendations in the finance report 5 sentiment levels for finance evaluation 120 sponsors with 65 fictional parody names TV money, cup prizes and ticket prices configured per country Sponsor screen with new green panel design Transfer Market Completely new grid layout with touch optimisation "Targeted abroad" mode for international transfers Position and age filters Colour-coded strength badges Dynamic transfer window per league size International list refreshes twice (m...
New Features - TicTac Trending Songs - Trending Songs are getting a boost on streaming platforms (only Streamify for now) Bug Fixes - DJ list disappearing when loading a save - Pop-up messages getting stuck when trying to confirm or close - Streaming records vanishing over time - Records list separating Acoustic/Remix/Live versions from the original song - UK Chart History separating Acoustic/Remix/Live versions from the original song - Global Charts splitting streams for different versions of the same song instead of combining - The artist tracker shows "(=)" for songs that get re-entry into charts Small Changes - 360° stage option added for Arena shows - Button added to submit a song to multiple playlists at once on Cherry Music, River Music, and Tide Wave -Charting difficulty adjusted for Cherry Music, River Music, and Tide Wave
Thank you all for your feedback, we've worked very hard to improve the game! Since version 2.5.2 hasn't completely fixed all bugs relating to outranged enemies, this version should have handled all the last. - \ Enemy out of range while using Vergebrand - \ Update level design - \ Wizard's animation
Hey everyone,Skeleseller launches very soon. I'm excited (and nervous 😬) and I've still been working hard on everything. This post coincides with updating the demo and the release versions of the game here on Steam, but it's mostly minor changes that aren't worth detailing.Some content creators on YouTube and Twitch have been covering the launch version of the game if you'd like to check it out. For example, here's Idle Cub's 3h16m video, which I had a lot of fun watching.I hope you'll all enjoy the game on Tuesday! I plan to celebrate the launch on my Twitch stream. 😁Cheers!-Adam
Hey Grove Keepers! It's weekend. Let's relax! 🧘We’re happy to share that Focus Grove is part of the #Relaxing Event 2026, organized by Rogue Duck and Gamersky Games 🎉 This event celebrates games that help you slow down and unwind — cozy, satisfying experiences with gentle rhythms and relaxing flows. The kind of games you can enjoy while listening to a podcast, sipping tea ☕, or simply taking a quiet break.That idea is very close to what Focus Grove is all about. A calm place where you can focus, build your little forest village, and let your Woodlings take care of the farm while you take care of your day 🐿️If you haven’t tried the demo yet, this is a perfect moment to step into the Grove and spend a little relaxing time with us ✨Hope you enjoy the event — and the peaceful moments in the Grove 🌼🍃Join us in the groveIf Focus Grove feels like something you’d want to keep growing with, please consider adding it to your Wishlist - it helps more than you know. Let's all grow together!Your Little Lanterns
Hi all,Thanks for playing and for the bug reports! Soon we'll be communicating more about our plans and future, stay tunned!This patch covers a round of balance improvements, quality of life changes, and several bug fixes.BALANCE & ENHANCEMENTS:General:Difficulty now ramps up faster across levels. The intent of continuing to stay in a level after portal opens is to have a risk / reward of staying longer vs securing the level beaten.Increased soul rewards of level 2 and 3. Now level 2 grants 30 souls and level 3 grants 100.To compensate for the increased rewards, some higher level talents have increased in price. If you have already purchased them, then you got a bargain!Portals now take 5 seconds longer to open: 35s on levels 1 and 2, 40s on level 3.UI:In battle you can see Dash cooldown icons and the time to spawn a new bomb.Maxed-out nodes now are shown more differently than not affordable ones.Added links to Discord and the Feedback formAdded in-game panel to show patch notesBUG FIXES:General:Massive performance improvement. FPS should now be much more stable and performance-related crashes should no longer occur. Please report if you still experience any performance issues.Levels 4 and 5 were not intended to be playable, but they were. Now they are not (for now!)Fixed Reporting Bugs screen not loading correctly and changed reporting button from F5 to F2. Fixed navigation on the Reporting Bugs screen (WASD now works correctly).In Process:Some users have reported a crash on the Game Over screen when beating a level. I haven’t been able to reproduce it, but I’ve made some changes which hope will fix it Thanks for the continued feedback. More updates soon!
New update! We've heard your feedback on wanting to play all levels on endless without any token limits, so we've added a mode for that now. You'll find a checkbox on endless levels 1-8 to play the unrestricted versions. We wanted to get this out sooner rather than later, so some additional balancing may still be needed. Please let us know what you think!We've also increased HP scaling again on waves 20 and above in endless. This should most notably affect level 9, so we've gone ahead and reset the leaderboard on it. Full changes below: Added Unrestricted Endless mode. Levels 1-8 can now also be played without any token limits, with separate enemy scaling and leaderboards. The endless challenge can still be completed in this mode. Increased token limit on Level 2 Endless from 1000 triangle tokens to 2500Fixed a bug that counted two of the same artifact as only one in the token limited modesIncreased HP scaling of endless waves above 20Fixed a bug that caused the "Master" achievement to not activate when beating an endless levelVarious performance improvements
Possible fix to the tiny mode issues.
Hello Bug keepers! Bugtopia is participating in the Relaxing Event 2026! 300+ lifelike bugs to collect and grow—breed them to unlock rare species! Customize your terrarium with 300+ landscaping items and 70+ backgrounds. A tiny, soothing nature escape on your screen!🦋🐌🦗🐝🐞🐛🦐 Let's enjoy a wonderful time with lovely bugs!
Fixed genetics inference bug for C/? rats.
We have just released our Egypt Frontiers game. Get it cheaper in a bundle.Dive into the sands of ancient Egypt in 'Egypt Frontiers.' As a master builder, construct majestic monuments, manage resources, and shape history in this captivating simulation game. Are you ready to leave your mark on the Frontiers of Egypt? Watch the full release trailer to know more: EGYPT FRONTIERS CHALLENGETO WIN FREEMIND GAMES: PLAY EGYPT FRONTIERSMAKE A SCREENSHOT OF YOUR PLAYER BASESHOW IT TO US ON DISCORD IN "contests and giveaways" channel: https://discord.gg/He4NBtJeTgMOST BEAUTIFUL ONES WIN FREEMIND GAMESCheers! FreeMindPS. The cheapest way to get Egypt Frontiers is our "Best of FreeMind" bundle:
Dear farmers, greetings! Thank you all for your support of the game!The v1.25 update for Robotic Island Farm is as follows:Added two new decorative buildings: Glass Houses. 2.Added the Capybara House, where you can raise capybaras.
A lot of features have been added to the game since launch, so calling this 1.1 now! This update specifically adds a number of new things (including switching between number formats!), plus some bug fixes as always.Highlights include:Can now switch between abbreviated (14.7 M) and scientific (1.47e7) number formatsSliders to control the automatic production ratesDarker dark modeNew Features:Added a setting to control the format numbers are displayed with, abbreviated (14.7 M) or scientific (1.47e7)Changed the default renderer to DirectX3D 12, should help with some of the issues caused by Vulkan (specifically crashing or not launching)Added sliders to control the auto production rates, to help balance things if you'd likeDarker dark modeNukes can be made (only manually though) after continuing from the endingAdded more \ tutorial reminders to various systemsResearch will apply to new/existing if that is all there is but the slider is set all the way to the opposite (no more wasted research)Acquire Research upgrade can be bought from the research tab now tooCan research and buy bigger amounts of materials and mines/refineriesThe number of auto upgrades bought is now listed when hovering over that upgradeAdded some extra checks to help unlock the new achievementsAdded cheat codes for adding money or products (use "showmethemoney" to get $1 million, you'll have to figure out the others ;)Bug Fixes:Fixed auto production turning off on loadContracts now scale off of the max rate you've attained for each product and material, so that you can't cheese them by not producing things for a little bit
Hello bosses! There’s a new update available on Steam. GENERALSteam Cloud Save feature is now complete, but not enabled. We will enable Cloud Saving at a future date as we approach 1.0.A new option has been added to the player settings to disable output textMorality is now divided into various named tiers in the report cardPlayers can now scroll through the inventory with the mouse wheelPlayers now have a confirmation step before gaining new talents in the planetariumEarly game missions have been rebalanced slightlyCONTENT50 new missions have been added to the game. Missions have also been shifted towards post-game (level 100+) to give players more studio power bonuses as they continue their ascentASCENSION is now in the game! Players who get to the end of one of the five story routes will be able to Ascend. Ascension restarts the game at New Game+ and is selectable in the menu. Most things in the game will reset once a player opts into Ascension, however players will keep any legacy items (player route completion rewards) as well as having talent points roll over. There may also be a surprise or two at the start of NG+ awaiting players!Note: Ascension is now in the game, but in a mostly basic version. Our next patch will include new Planetarium content that will allow for players to spend their newly earned talent points in progressing further up the levels, as well as getting access to more base studio power and output increases. At present we expect most players will be able to top out around level 200, so if you can make it further than this, send us some screenshots!BALANCEBathtub debuff duration reduced along with rank scaling, as well as starting rank now CommonMagic Wand cooldown up from 150 to 300, rank scaling down from RANK*30 to RANK*15Monocle has received a rework:Gain 10 Credits. Increase this by RANK every time you've Bet, Spin, or Rolled on a May Facility.Rank scaling is now RANK*200Note: Monocle was going absolutely crazy in its previous iteration w...
Allow more than one pair to breed at the same time Snails and starfish now breed after a fixed 2 seconds Added a button to cancel breeding in the UI breeding panel Possible fix to tiny mode black screen issue
Hey Grove Keepers!Over the last week and a half we focused on improving a lot of small things across the game — some quality-of-life tweaks, a few fixes, and a couple of cozy additions for your Woodlings.Here’s what’s new:🛠️ Improvements & FixesAdded new descriptions for Zen Master and Tool ShedNew settings toggle that lets the game pop to the front when a work session ends (you can disable it if you’re using fullscreen apps)Improved save system — progress should now be safer even after unexpected shutdownsFixed incorrect save path issue when playing without internetFixed Work End button — now you must select an answer before continuingFixed “More coming soon” tile in upgrade trees + adjusted bottom marginAdded a fourth Woodlings room (currently locked for future updates)Mailbox now has VFX and SFXFixed sell hover tooltip positioning (it now always appears above the tile)Fixed statistics tracking for days using the game🏆 Achievements & CosmeticsAdded achievements for completing HabitsAdded achievements for visiting the Zen Master5 new hats5 new outfitsNew achievements related to the new cosmeticsAs always, thank you for all the feedback and bug reports 💚 They help us keep the Grove growing a little better every week.Join us in the groveIf Focus Grove feels like something you’d want to keep growing with, please consider adding it to your Wishlist - it helps more than you know. Let's all grow together!Your Little Lanterns