Hello, This is the development team. To maintain a healthy gameplay environment, we conducted a review of cheating activity based on server data, and we have applied sanctions to 6,180 confirmed cheating accounts. \■ Players who created or obtained items through abnormal methods■ Players who used unauthorized programs or exploited game systems to gain unfair advantages Depending on the type and severity of each confirmed case, either a game access restriction or a Steam Market restriction has been applied. The development team continuously monitors the game to ensure that legitimate players are not affected, and we will continue to respond firmly to any cheating activity. We are also constantly improving our detection logic to enhance accuracy, and we will continue to strengthen our verification procedures as well. If you believe your account has been sanctioned despite legitimate play, you may file an appeal through the channel below. \ https://forms.gle/wHZu2C5mqsJmMXdz6 Submitted appeals will be reviewed in the order received, and we will take any necessary action based on the results of our review. We will continue to do our best to provide a fair and stable gameplay environment. Thank you. Development Team
Bug Fixes Fixed an issue where the Fish Codex page was displayed incorrectly. Fixed an issue where the zone unlock countdown was displayed incorrectly.
修复 兑换专属黑鹰 变成别的物品的问题
“Epic Fury” Hotfix Campaign – Phase 26We’re a small team, and it hasn’t been easy—please support us with good reviews! Group: 149577079This Update:Further optimization of “achievement data synchronization” We hope this resolves the issue where some players couldn’t complete achievements. If you’re still stuck, please join the group and we’ll help you figure it out T.TNew Feature: Squad Quick Actions The other half of batch automation is finally here! We hope this improves the experience, especially for heavy spenders.Want to save fodder cards: One-click lock > Level 1 cardsWant to lock all: One-click lock allWant to unlock all: One-click unlock allWant to deploy all: One-click deployWant everyone to rest: One-click restRecommended Star Upgrade Optimization Previously, auto-filled fodder cards could not be automatically unlocked, preventing them from being used alongside upgrade cards and failing to meet design expectations. In this update, we’ve unified the system—cards will now auto-unlock when inserted. However, if you decide not to upgrade after unlocking, you’ll need to reset the settings.Next Update:Rework the presentation and progression of stat upgrades, and rebalance the income of the “Mouse Bank” — if you’re planning to “rob the bank,” better do it soon 😏
Run Summary: Per-Enemy Kill Tracking The post-run stats overlay now shows individual kill counts for missing threat types — Devourers, Comets, Splinters, Ricochets, Armored Asteroids, and Graviton Worms.
Hey, Dice People!I, Manodeix, have been working hard on my next game, and I'm really excited to show it to you all! ❤️Click the Button is an incremental game where you click a button to earn chests packed with incredible rewards!The DEMO is OUT NOW! So you can play it RIGHT NOW!Be sure to wishlist the game to get notified when it officially releases!Thank you all for the incredible support on Dice People! Without you, this game wouldn't exist! ✨CLICK HERE TO VISIT THE DEMO PAGE ON STEAM!
The Lumber Stall, back in line The Lumber Stall had been slipping you Bird's Nests, and its rarest logs, far more often than it ever should, well past the rate you would turn them up out woodcutting. That is corrected now. The nest goes back to being the prize it was meant to be, and the top-tier logs keep their worth, so neither one gets undercut by a low-level stall. In your language The Prayer and Thieving leaderboards now show their names in your language instead of dropping back to English, and the gold amounts on what you steal read properly in Japanese and Korean. Small gaps left from the last update, now closed. The rest Re-selecting the mark you are already working no longer wipes the "caught" cooldown after a failed steal, so a botched lift costs you the same beat it always should. A round of quiet housekeeping behind the scenes. — Vosk
🚀 Auto Clicker Fleet Assemble! 🚀 | v4.5.00The largest progression update in Community Button history has arrived!Auto Clickers have been completely redesigned and expanded into a deep progression system featuring:• Auto Clicker Collection & Unlocks • Auto Clicker Levels & Experience • Auto Clicker Skins • Custom Cursor Effects • New Sound Effects • Auto Clicker Leaderboard • Puzzle Piece Economy • Fleet Progression • Clicker Cruise Control (CCC)━━━━━━━━━━━━━━━━━━━━━━🧩 Assemble Your Fleet 🧩Brand new Puzzle Pieces now drop while clicking!Collect enough pieces to unlock new Auto Clickers and expand your fleet.Current Fleet:⚙️ Circuit (Common) — 100 Pieces 1/250🛞 Flywheel (Common) — 150 Pieces 1/400🐻 Papa Grizzly (Uncommon) — 200 Pieces 1/600🦥 Slow Mo Moe (Uncommon) — 250 Pieces 1/1000⚡ Voltaire (Rare) — 500 Pieces 1/1000🤖 Beep Boop (Rare) — 750 Pieces 1/1000🧛 Count Clickula (Rare) — 1,000 Pieces 1/1000🦝 Bandit Bob (Epic) — 5,000 Pieces 1/20K🚀 Clicktron (Legendary) — 10,000 Pieces 1/100KEvery click could bring you closer to expanding your fleet becoming stronger then ever!━━━━━━━━━━━━━━━━━━━━━━📈 Auto Clicker Progression System 📈Auto Clickers now have their own progression system.Experience earned is based on:Auto Clicker Clicks × Click MultiplierEvery unlocked Auto Clicker shares in the fleet's total XP generation.For example:• Base Auto Clicker earns 1,000 XP per cycle • Auto Clicker #2 earns 100 XP per cycle • Auto Clicker #3 earns 100 XP per cycleTotal Fleet XP = 1,200 XPAll unlocked Auto Clickers would then receive the full 1,200 XP.This means expanding your fleet doesn't just increase your clicking power—it also accelerates progression across every Auto Clicker you own.Level 1 = 10% SpeedLevel 100 = 100% Speed \Levels beyond 100 continue increasing for leaderboard progression and bragging rights.Faster Auto Clickers require significantly more experience to level, making high-tier progression a long-term challenge.━━━━━━━━━━━━━━━━━━━━━━🏆 New Auto Clicker Leaderboard...
Fixed an issue where some UI text overlapped or was cut off.Added a toggle to switch between Card View and List View in the Power-Up screen.Improved the readability of the Power-Up and SIGNAL REBOOT screens.Fixed an issue in Roguelite Mode where Support Stage rewards could sometimes fail to appear or be selected.
Taru BloodhoofA lost tauren who accidentally fell through a time-space rift and arrived on this disaster-stricken planet. Our marines upgraded his armor, turning him into a powerful ally.Exclusive TraitsJungle WildnessHe belongs to the wilds and befriends the jungle, acting as your trailblazer in wilderness stages. Upon clearing the current stage, you will automatically advance to the next one.One-Hit KillGuaranteed instant kill against non-elite targets; this effect does not work on elite enemies.
The dev team has now doubled! (and will triple when the heat wave subsides) Our new member has implemented a great new QoL addition. You can now toggle Mouse Support on/off from the Game settings screen. Additional QoL - the left hand sidebar infrastrucure and ship queues are now collapsible and compact, with a green highlight on the active row.
6-piece set effect adjusted: All damage ignores resistance, cannot critically hit, and is not affected by any damage reduction. 6-piece set effect adjusted: For every 2% excess Cooldown Reduction (over 100%), gain 1% Magic Attack. For every 5% excess Cast Speed (over 1000%), gain 1% Physical Attack. 6-piece set effect adjusted: On critical hit, damage is increased by an additional 50%, and for every 1% excess Critical Chance (over 100%), gain an additional 1%. 6-piece set effect adjusted: For every 5 points of , monster affix level is reduced by 1. 6-piece set effect adjusted: For each empty equipment slot, gain 50% Physical Attack, 50% Magic Attack, 150 All Resistance, and 25% Life. Now after floor 10000, affix level will no longer be additionally increased. Optimized logic. Fixed a bug where set effect was abnormal; it now calculates based on the skill's final damage type.
UI: - Added a settings option for Light Sensitivity. This option removes lots of the flashing indicators. Let me know if there anything else that is still causing light sensitivity issues. Bug Fixes: - Steam Achievements should be properly enabled. - Stuck scrolls should now properly queue themselves. - Artifact page should properly compute its layout now. - Alchemy now always generates mastery xp, regardless of if you are producing something.
This patch includes fixes and improvements to modding. Too many under the hood fixes to add here! Enjoy a more stable modding experience.
This patch fixes two bugs: - The game would sometimes crash if you tried to open the Remap Keybinds menu - The Sanctuary Bonus didn't count Mystical and Verdant Oases
BALANCING - The Altar of Second Chance: The base area of effect for automatic clicks has been reduced from 14 to 11. However, it increases with each building upgrade level: +1 per star. Therefore, it can reach a maximum of 20. DEBUG - Fixed a bug with the adventurers' AI where they would sometimes refuse to enter buildings (especially when you have a wide variety of them); please let us know if you encounter this bug or behavior :) - Fixed an issue where items were lost when moving between saves or villages due to a save/synchronization error. We have added extra safeguards and slightly modified the save system for this process. Sometimes you had articles without icons (articles lost in the twisted void). WARNING: Some items in your inventories might disappear with this update due to the new security measures, but this should not happen again in the future. - Debug: Day/night auto-cycle correctly initialized upon session launch
First off: we're blown away by all of you digging this game. A thousand people buying our little indie game within a couple of hours after the release, that's the dream!Thank you all for your feedback, which we will address in time. There was one issue that needed urgent fixing though: The controller focus was lost when starting a new game after unlocking the upgrade which allows to disable cards. This is now fixed, so Steam Deck users, you're back in business!We hope you continue to have fun with this
The Summer Update is now live! This update brings new summer-themed content, an AFK animation, public multiplayer lobbies, and a variety of improvements and fixes.New ContentAdded new summer-themed skins and decorationsAdded an AFK animationAdded a public multiplayer lobby listAdded a maximum player count setting for multiplayer lobbiesAdded an "Auto Hide Gift Packs" optionAdded a "Show Game Mode Hint Text" optionAdded a Buddy transparency adjustment settingAdded support for new languages:Serbian (Latinica)Serbian (Српски)Improvements & FixesFixed an issue where presets could be lostImproved the in-game Steam Workshop pageDeveloper Support Pack outfits are now synchronized and visible in multiplayerOptimized window size to prevent hats and decorations from being clipped on certain skinsThank you for your continued support and feedback. We hope these new features and improvements make your experience even more enjoyable. Special Redeem Code:1000+ Workshop Items Achieved!!"You Did It" — Enter this special code to claim an exclusive hat made just for the community! Special ThanksSpecial thanks to rammba for providing Serbian translations for Bit Buddy, helping more players enjoy the game in their native language.
🔥 Eldara — Balance & Polish Update A hefty update this time: Firemaking becomes the game's XP engine, every skill now levels at a consistent pace, Hardcore gets fairer, and a stack of bugs got squashed. Your saved progress is untouched — only the numbers behind future actions changed. 🔥 Firemaking Overhaul Firemaking is now the global XP accelerator it was always meant to be — leveling it speeds up EVERY skill. Level passive is a true global multiplier: Lv 10 +10%, Lv 50 +25%, Lv 80 +40%, Lv 95 +50% to ALL XP gains. Lit fires compound on top of that: Warm Soul (×1.05), Elder Flame (×1.15) and Inferno (×1.20) now multiply your full XP total instead of adding flat — all three lit at Lv 95 is roughly +96% all-XP. ⚖️ Skill Leveling Parity Leveling speed used to vary wildly — some skills took 3–4× longer than others for no real reason. Every gathering & processing skill now reaches Level 100 in about the same time (~160 hours of active play): Fishing & Cooking — about 2× faster Woodcutting & Firemaking — about 40% faster Mining & Thieving — slightly faster Cultivating — much faster (big buff to a very slow skill) Smithing, Crafting & Fletching — brought down; these were by far the fastest and are now in line with the rest Your accumulated XP is unchanged — only the XP earned per action was rebalanced. 🛡️ Hardcore Hardcore halves XP, and the leftover half used to always round down (a small action could even floor to 0). XP now rounds half-up and never pays 0 — a small but steady gain over a full run. (Gold already worked this way.) 🔧 Bug Fixes World Boss — a full satchel no longer blocks you from engaging. Previously a full inventory silently stopped you from fighting the boss, and a restart didn't help. You can now fight it regardless; any loot routes safely to your Bank. Faction oaths — fixed the "no invite from any House" lockout. If an oath invitation ever got buried (most common in Fast mode), it could permanently and silently block every future House invitation. Aff...
A late-game smoothness pass, from your reports. Smoother late game Fixed frame-rate dips once your skills are completing many tasks per second. The game was doing a lot of redundant work on every single task completion; that's now batched, so high-speed late-game play stays smooth. Your money, XP and upgrades all still update live — just without the stutter. Thanks for the reports, and especially to those who flagged the late-game slowdown.
{STEAM_CLAN_IMAGE}/29347222/2e1885e0b0423f2e7c4d9969052fcfff7c4aa097.png At last, the pieces are in place. The Chardalyn Titan is ready to awake. Today, we’re thrilled to unveil the epic conclusion to Tales of the Champions: two adventures unfolding simultaneously as all 18 Champions featured throughout Tales unite to confront an ultimate threat and decide the fate of Faerûn itself! Take on these climactic adventures and variants to earn Tales of the Champions Gold Chests, packed with gear for the 18 Champions that were unlockable in the Tales of the Champions campaign. Variant rewards also include exclusive feats for Ezmerelda (Ez) d'Avenir, Strongheart, Duke Ravengard, and Birdsong! The final chapter begins now. Read on to learn more! The Sleeper Awakens {STEAM_CLAN_IMAGE}/29347222/88c5fc1d978cfa48499a78e1a0ee9927f2085d4f.png The Champions must fight to save Waterdeep from the machinations of a hateful foe. Complete Area 600 Rewards: 2 Tales of the Champions Gold ChestsVariant 1: Small Solutions for Big ProblemsThe Champions must fight to save Waterdeep from the machinations of a hateful foe and their red wizards allies!After area 35, you may only use Small Champions due to the tight spaces. Small Champions are fairy, gnome, goblin, halfling, kender, kobold, and plasmoid Champions.1-2 Red Wizards spawn with each wave. They don't drop gold nor count towards quest progress. Complete Area 1200Rewards: 4 Tales of the Champions Gold Chests and 250 Corrupted GemsVariant 2: Story ModeThe Champions must fight to save Waterdeep from the machinations of a hateful foe with Laeral Silverhand! Requirement: Must have completed a Tier 2 Variant in an Event & have the following Champions unlocked: Ezmerelda, Lae'zel, Dynaheir, Shadowheart, Catti-brie, Tess, Nordom, Havilar, & Strongheart.Nine Champions start in the formation: Ezmerelda, Lae'zel, Dynaheir, Shadowheart, Catti-brie, Tess, Nordom, Havilar, and Strongheart. They can be moved, but not removed.In Patron versions of this...
v0.9 Major Update: Reincarnation and Dao Trees A new stage of cultivation has opened. This update introduces two major progression systems: Reincarnation and Dao Trees. Your journey no longer ends with a single lifetime. Build your foundation, refine your path, and carry deeper power into future ascensions. **Reincarnation** Break past the limits of one life and begin again with lasting growth. Reincarnation expands long-term progression and prepares your cultivator for the next realm of challenges. Dao Trees Dao paths now offer deeper specialization through new nodes, stances, lineage techniques, and awakenings. Shape your build around offense, defense, control, summons, survival, and scaling power as your cultivation advances. Prepare to Face the Four Sovereigns The road ahead leads toward the Sovereigns. This update lays the foundation for the next major confrontation and the systems that will define higher-realm combat. Also Included New combat effects, passives, and techniques Balance and description improvements across multiple systems Foundation work for future high-realm content Cultivators, the next threshold is open. P.S. : Not all capstone have a VFX, this is known and in progress, the priority was to put new mechanics in front of you guys
A Realm Alive The realm grows livelier this update. The more of you playing at once, the more everyone earns, plus a batch of quality-of-life upgrades you have been asking for. New Community XP boost. The more players online, the more bonus XP everyone earns, up to +20%. A new chip in the top bar shows the live player count and your current boost. Sell or donate exact amounts. Every inventory stack and the Renown donation now have a clean quantity input. Jump to the source. Click any material in your Holding or in a recipe to jump straight to the skill that makes it. Localized patch notes. The What's New screen is now translated into all 31 languages. Balance Daily quests scale with your rank. They stay meaningful into the late game, with bigger targets and bigger rewards. Combat is a touch tougher. Monsters hit a bit harder, so bring food and armor instead of charging in bare-handed. Battle-Scarred. The death leaderboard now honors the most battle-scarred and is renamed to match. Quality of life New option in Settings to hide the leaderboards entirely. Steam achievements you already earned now sync reliably on launch. Fixes Fixed an auto-sell trap where a group could get stuck auto-selling with no way to reach the toggle. Its tab now stays available so you can switch it off. Thank you for playing, and for all the feedback. See you in the realm.
The following adjustments have been made. ・Stabilized Sill Cats' behavior when launching games and other apps that use exclusive fullscreen mode. ・Consolidated the counts required to earn Steam achievements when playing Sill Cats on multiple PCs. Note: Not all counts are consolidated. If you want to earn achievements quickly, we recommend playing on a single PC.