Game Updates

Patch notes and dev posts · 12,038 Steam updates
Visseron Idle
Visseron Idle
3 hrs ago · HammaLlama

v2.6.8 - Provisions Hall Economy Fix

v2.6.8 - Provisions Hall Economy Fix Hey everyone, This patch addresses a gold farming exploit in the Provisions Hall and rebalances the room to feel more rewarding from the moment you build it. What Changed Provisions Hall now uses fixed pricing. Items sell at their base value automatically - the manual price input has been removed entirely. No more setting your own prices. Tier multipliers increased across the board. Building the Provisions Hall now immediately gives you a 25% premium over selling from your inventory. Upgrading the room scales that all the way up to 2x at max tier: - Tier 0 (room built): 1.25x - Tier 1 (Storage Larder): 1.50x - Tier 2 (Grand Hall): 1.75x - Tier 3 (Merchant's Banquet Hall): 2.00x Existing listings fixed. If you had any listings with inflated prices from before this patch, they've been automatically corrected to the item's base sell price on load. Why Players discovered they could set arbitrary prices on food listings (like listing Cooked Shrimp at 1 billion gold per unit) and the passive sale system would happily pay out at that rate. The change is straightforward: you get a guaranteed better-than-inventory price, but sales happen passively (60% chance every 5 minutes) instead of instantly. Thanks for the reports - your saves are safe and everything has been corrected automatically. -- Visseron Games
WizardWare
WizardWare
3 hrs ago · Ghost Garden Games

Release Notes for 5/10/2026

Bug Fixes & Improvements:Fixed an issue where a download would be marked wrong despite the properties matching the correct values in the Codex.Fixed an issue where it wasn't possible to get 100% for Infection Level on the Game Over screen.Swapped the position of the New Game and Main Menu buttons on the Game Over screen.Added an apostrophe to the "Let's play snake" wizard line.
WizardWare
WizardWare
4 hrs ago · emily

WizardWare is Here! + What's Next

Welcome to WizardWare!We want to kick off our first-ever Steam community announcement by thanking our incredible players and supporters for making WizardWare's release a success! We're so excited to finally get the game into your hands, and we hope your apprenticeship thus far as Defender of the Digital Realm has been challenging and exciting.We're not done with WizardWare, and we hope you aren't either—here's a look at what we're working on now.What's NextPatch 1.1 (out now!)Our first update brings a much-needed hotfix that patches out a bug causing download fields to flag as incorrect when they shouldn't have.Other changes in this patch include minor UI updates, typo corrections, and miscellaneous back-end adjustments.Patch 1.2Expanded gameplayOur current mission is to bring more interesting interactions and improved replayability into the game. We're cooking up some features for future updates that will make each run unique.Steam leaderboard integrationDid you know that you can find a global leaderboard through our Steam community page that shows top scores across all of our playerbase? No? Understandable! In our first update, we're integrating this leaderboard right into the existing in-game Scores menu.Currently, this menu shows only *your* highest scores; in the coming update, it will show yours, your friends', and global top scores. Be sure to lord your accomplishments over your friends.Polish and bug fixesWe'll also be adding a few silly little SFX, making sure Mr. Web isn't yelling in one voice line and whispering in another, silencing him appropriately when his dialogue is supposed to end, and fixing a few other minor issues to bring some polish to the game.In Conclusion... Thanks for playing WizardWare, and if you haven't already, consider leaving us a review to let us know if you liked the game—or if you didn't! As always, if you find any bugs or other issues in the game, be sure to fill out our bug report form. 🌷Ghost Garden Games
Visseron Idle
Visseron Idle
4 hrs ago · HammaLlama

v2.6.7 Patch Notes (The Regression Testing Continues)

v2.6.7 Patch Notes Another batch of updates. Here's everything that's changed. Menagerie & Sidebar Polish Improved: The Menagerie page now shows all 6 familiar slots at all times. Locked familiars display as greyed-out cards with their creature name (e.g. "Fishing Familiar: Tidewisp") and a hint that they drop from bosses. Familiars in your inventory show a "Place in Menagerie" button inline. Fixed: The Dryona Nest dungeon was dropping the legacy "Dryona Pup" item instead of the Farming Familiar (Loamling). Existing Dryona Pup items are automatically converted on load. Changed: Animal Husbandry, Thieving, Mercantile, and Alteration are now always visible in the sidebar. Previously they were hidden until a specific quest was completed, making them hard to discover. Fixed: Buff tooltips in the sidebar were rendering upward and clipping off-screen. They now render to the left. Thanks for playing! As always, report any bugs or feedback in the community discussion or in the Discord. -- Visseron Games
DungeonSweeper
DungeonSweeper
7 hrs ago · Nava

v1.82

Hello DungeonSweepers! A small QoL update today. See noted below! General Added an option to enable/disable Screenshake. Added an option to enable/disable the leaderboard timer (scores will still post).
Portal Guardians
Portal Guardians
7 hrs ago · SanyaSenju

Patch #1

Global map rework - enemy waves have been completely redesigned.The game now properly pauses when opening the pause menu (hooray! finally).Fixed an issue where monsters would collide with each other and stop moving.Fixed an issue where monsters got stuck in the spawn room.Fixed an issue where ghosts wouldn't go to the portal.
BiColor - Lazy Eye Game Trainer
BiColor - Lazy Eye Game Trainer
9 hrs ago · BinaryBrainGames

Update 1.2.0 — Star Crab, New Glasses Settings, and Chinese Language

BiColor – Vision Trainer update 1.2.0 adds a new mini-game, expands the anaglyph glasses settings, adds support for Simplified Chinese, and brings small improvements to existing modes.New Mini-Game: Star CrabA new mini-game has been added to BiColor: Star Crab.This is a dynamic mini-game featuring a crab character, stars, obstacles, and dangerous mines. The player needs to collect stars, choose a safe route, change movement direction at the right time, and jump over obstacles.The mini-game is designed to train visual attention, coordination, reaction speed, spatial orientation, and movement control.Expanded Glasses SettingsThe glasses settings have been expanded and made more flexible.The color of in-game objects now depends on the selected lens colors. This makes it possible to adapt object visibility more accurately to the anaglyph glasses being used.A background brightness setting has also been added. It helps adjust the image for different monitors, screen brightness levels, and specific glasses.Simplified Chinese AddedBiColor now supports Simplified Chinese.The game interface is now available in one more language.Small ImprovementsIn the Duck Runner mini-game, coins no longer overlap with other objects.The countdown timer sound before the start of the game has been replaced.Thank You for Supporting BiColor – Vision TrainerThank you to everyone who uses BiColor – Vision Trainer and follows the development of the project. Update 1.2.0 expands the selection of mini-games, improves settings for different glasses and screens, and makes BiColor more accessible to new users.
The Lion Gambles Everything He Owns
The Lion Gambles Everything He Owns
9 hrs ago · DaNnY ResKo

Bug fixes and gameplay changes, thanks to everyone on Reddit for the help!

First of all, a huge thank you for you guys support and the detailed feedback. It’s incredibly helpful to hear what you’re enjoying and where the game can be improved. Anyway, I've had some personal things to deal with recently, but here is the latest update. I fixed the annoying stuff so u can stop losing your coins for no reason. \Dungeon Loot: Fixed a bug where multiple clicks on the chest would drain your coins multiple times. Plinko Ball: Resolved the final ball issue where clicking to continue would trigger an extra ball.Slots: If you win on your last spin, the animation actually plays first now. The pop-up waits until the money is actually in your balance so you get to see the whole thing.Card Opening: Fixed a bug with the "Collection" and "Return" buttons. You can no longer dodge the cost of a booster pack by clicking these buttons to exit early. The balance now updates immediately as soon as you open the packResolution issuesChanging the price of the cards in the shop Might add an options menu later
HyphoSphere
HyphoSphere
9 hrs ago · Geekourson

Update Notes – HyphoSphere

Following recent feedback from players, we’ve fixed and improved several aspects of the game to make the experience more comfortable and immersive: Text size has been increased to make information much easier to read. The music has been replaced with a less repetitive soundtrack that better fits the fungal/mycelium atmosphere. Sound channels have been split into separate sliders for music and sound effects / clicks, so you can adjust each level to your preference. Fullscreen mode has been added. Contextual pop‑ups and windows have been restyled to match the game’s visual theme and feel more integrated and immersive. Thank you to everyone who shared their thought. These changes would not have been possible without you.
Watt's the Limit?
Watt's the Limit?
10 hrs ago · Tobo Games

Patch Notes: Achievement Adjustments, Fixes & A Sneak Peek!

Hi everyone!We've been actively reading your feedback and have rolled out a few highly requested adjustments and bug fixes to smooth out your gameplay experience.Here is what is changing in today's patch: Balance & AdjustmentsAchievement Tweaked: You spoke, and we listened! We have reduced the requirement for the clicking achievement. Instead of 100,000 clicks, you now only need 20,000 clicks to unlock it.Event Frequency Increased: We have bumped up the appearance rate for the Red Light Green Light event. You should see it triggering much more often now to keep things moving! Bug FixesCable Puzzle: We resolved the issue that was preventing the cable puzzle from working properly. It is now fully operational.Skills: Fixed some minor bugs and made a few under-the-hood corrections to skills to ensure they are working exactly as intended.What's Next?Management is looking for the absolute best bulb testers. Get ready to prove your worth a brand new Challenge Mode is coming soon!
Visseron Idle
Visseron Idle
10 hrs ago · HammaLlama

v2.6.6 - Inscription & Combat Cap Fixes

Hey everyone - quick hotfix patch today targeting a few issues that were tripping up players. Inscription Gear Fixes Fixed: Right-clicking inscribed gear to equip it could silently fail - the downgrade confirmation popup would never appear, leaving you stuck. Inscribed gear now equips and triggers the downgrade warning correctly. Fixed: The focus panel stat comparison showed "Nothing equipped" when the equipped item was inscribed, hiding your current gear from the comparison view. Improved: Gear comparison tooltips, the focus panel, and the equip confirmation modal now all display inscription bonuses for both the inspected item and the currently equipped item - so you can see exactly what you are gaining or losing when swapping gear. Combat Fixes Fixed: Combat skill level caps were stuck at 50 after rebirth instead of increasing like support skills do when you Ascend. Each rebirth now properly increases your combat cap by 10 (up to 100). Existing saves are retroactively corrected based on your rebirth count - no action needed on your part. Fixed: Ability buff timers (Guard Stance, Aether Skin, etc.) displayed a raw number instead of a proper countdown in the combat buff bar. Thanks for the reports - keep them coming! -- Visseron Games
Tidehaven: Ale & Trade
Tidehaven: Ale & Trade
12 hrs ago · Bunch'o'Nerds

Patch v0.94 is live!

We’ve been reading your Steam reviews and Discord reports closely! This update focuses on fixing progression blockers, UI consistency, and making sure everyone knows exactly how to get their hands on some stones.Mining & Interactive GuidanceThe "Where is the Stone?" Fix: To help players who missed the mining mechanic, we’ve added a subtle pulse effect to the small breakable rocks. So our clicker game is now clearer for people who have not discovered it before. If you missing stones you can just dig yourself for faster progress, or get it by catching the fluffy mice running in the mine or white stork on the air if you are lucky!Tunnel ReworkTunnel Update: The Tunnel is now visible in the world but remains unpurchasable for now. We’ve updated the descriptions with a "Coming Soon" tag while we polish the underlying mechanics. We've designed "Tunnels" as a bigger part of our game, with smuggling missions you get from Tunnels you should be getting new and more valuable materials, cosmetics etc. Yet it's not working properly on our internal tests and not fun and rewarding as much as we desired, we'll completely rework this content soon, next version will be way better and challenging!Achievements & EconomyGrand Bazaar: We’ve lowered the requirement from 50k to 5k to make it more achievable until we introduce more high-value items to the game.Midsommar Achievement: Fixed a bug where placing flowers wouldn't trigger the achievement. Your floral efforts will now be recognized!UI & Quality of Life (QoL)Breeding Timers: Added the "minutes remaining" countdown from the Blacksmith bar to the Horse Breeding process.Panel Persistence: Your UI panel positions now save correctly between sessions. No more readjusting every time you launch the game.Text Accuracy: Fixed a tooltip error where Wooden Shelf as giving +100 storage when it was actually +50. The text and the values are now perfectly synced.Talent Tree Logic: Fixed a hidden dependency where Midas Touch required Prospecting to...
Idle Life - An Idle Game
Idle Life - An Idle Game
16 hrs ago · LetsSxbi

Steam Update – Road to 1.0

BIG MILESTONE #1 - Progress Update Queue / Working System Finished We officially finished Milestone #2 of BIG MILESTONE #1. The new Queue / Working System is now fully implemented and functional ingame. This system now includes: - Worker management - Queue handling - Active working slots - Manual queue controls - Resource processing - Improved UI interaction - Better internal structure for future updates A very large part of the last weeks was spent redesigning this system from the ground up. While the old version worked, it quickly became clear that it would create major limitations once systems like enchanting, automation, progression and future mechanics started getting added into the game.The new version is significantly cleaner internally, easier to expand and gives us much more freedom for balancing and future content updates. What We Are Working On Right NowOur current main focus is the new Inventory System.This includes: - Stackable resources - Unique equipment items - Modifications & enchantments - Durability systems - Better item structures - Improved inventory handlingAlongside this, we are also continuing to redesign large parts of the overall UI. Many interfaces currently visible ingame are still placeholders or early versions and are being rebuilt to better match the final direction planned for 1.0. Preview BuildsAs mentioned previously, future preview builds will continue releasing during development. These previews allow everyone to test new systems early while we continue expanding and polishing them step by step.Unlike originally planned, these previews are currently available for everyone through the beta branch. Thank YouA huge thank you to everyone giving feedback, ideas and suggestions. Many of the systems currently being redesigned were heavily influenced by community feedback over the last months and continue shaping the direction of the game.
拓荒纪元 Age of Frontier
拓荒纪元 Age of Frontier
17 hrs ago · Vigtigste

V4.178.1.8

Fixed: An issue where the shortcut key tooltip for buttons would not display correctly in some cases. Fixed: An issue with text positioning where some long content entries in the notification bar were displayed with an offset. (Thanks to player feedback) Added: A guidance step for the mission button has been added to the game tutorial tasks. (Thanks to player feedback)
Community Button
Community Button
20 hrs ago · RecursionSplash

Smoother Rapid Clicking | v1.6.70

Smoother Rapid Clicking Update This build improves rapid clicking performance by reducing Steam sync work during active gameplay. Leaderboard and profile refreshes should now cause far fewer noticeable input stutters. Click buffering has also been capped, which helps the game stay responsive during large click bursts instead of continuing to play a long delayed stream of click feedback after you stop. In short: smoother rapid clicking fewer Steam leaderboard/profile sync hitches capped queued click feedback cleaner behavior after large click bursts
蜀仙传·挂至飞升
蜀仙传·挂至飞升
22 hrs ago · ~DlyJJ~

20260510日常更新

优化调整:1.优化了回合开始时的被动技能结束战斗时需要过一会才能弹出战斗结算的逻辑2.现在目盲的单位使用仙术技能也无法击中目标了(反击类伤害不受影响)3.法宝【缚魂锁】的触发几率大幅提升,使目标缴械的持续回合数统一调整为2回合4.法宝【玄龟甲】的调整:受到攻击时,恢复自身4%生命,并30%几率使攻击者晕眩,持续2回合5.法宝【雪冰蚕】的调整:回合开始时,自身100%获得1点\,26%几率回复1名队友1点真气
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