Game Updates

Patch notes and dev posts · 14,563 Steam updates
Idle Hero TD - Tower Defense
Idle Hero TD - Tower Defense
39 days ago · TBiz5270

Patch v16.03 - Event and Premium Buffs

Changes:The Damage, Kill Gold, and Skill Power limited-time event bonuses, as well as the Damage and Gold premium purchases in the Store (Combat Bundle), now scale with your highest wave (+100% every 10k waves), ensuring their bonuses remain strong and relevant in the late game. QoL Improvements: Giftcode bonuses are now correctly displayed in the 'Permanent Rewards' section of the Stats menu.Bug Fixes:Fixed an issue with the Weekly Community Mission not resetting correctly. Miscellaneous: Added more anti-cheat and auto-ban logic. Updated several third-party plugins. Several backend improvements.
Crazy Oddballs: Idle RPG
Crazy Oddballs: Idle RPG
39 days ago · steam

Server Merge

Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): Aug.24, 10:30 AM – 11:30 AMMerge ScopeAsia-Pacific Region:1、Cultivation Server 298 Cultivation Server 2992、Cultivation Server 300 Cultivation Server 3013、Cultivation Server 302 Cultivation Server 3034、Cultivation Server 304 Cultivation Server 3055、Cultivation Server 306 Cultivation Server 3076、Cultivation Server 308 Cultivation Server 3097、Cultivation Server 310 Cultivation Server 3118、Cultivation Server 312 Cultivation Server 3139、Cultivation Server 314 Cultivation Server 31510、Cultivation Server 316 Cultivation Server 31711、Cultivation Server 318 Cultivation Server 32012、Cultivation Server 319 Cultivation Server 321Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
Void Pachinko
Void Pachinko
39 days ago · suncap

Void Pachinko (1.1.6)

- Fixed an issue where returning to a previous level in the shop could cause the shop to break if the number of pages had changed. - Fixed an issue where switching between devices using different date formats (DD/MM/YYYY vs. MM/DD/YYYY) could cause the main menu save file selection to display incorrectly. - Fixed an issue where the Mimic Ball was incorrectly available in Level 2. - Updated Russian translation.
Bahast
Bahast
39 days ago · FC Tech Labs

Bahast 1.3.3 — Gear And Combat Corrections

Bahast 1.3.3 is available. This corrective update improves item comparisons and gear rolls, smooths the opening difficulty of Divine Writs, prevents ordinary post-hit recovery from reversing death, and makes the combat log easier to read. Cryptic Arena also has its intended battle backdrop. Thank you to the players who sent reports, screenshots, and saves. That evidence made this patch possible. Read the full patch notes. — Bahast
Lost Vessel
Lost Vessel
39 days ago · Zim

Added Safe-Mode

Hey guys, just added a quick update to the app to also include Safe-Mode for Lost Vessel. It disables hardware-GPU and renders software-side. This helps some very specific cases who otherwise have issues with the Chromium and Electron-wrapper. Thanks for playing Lost Vessel! Next content-update is close, too.
Project Chromata
Project Chromata
40 days ago · arboraeternum

Project Chromata Update - Version 2.1.3

Hello, Chroma Engineers!Here we come with some small patches and improvements to the game! Next patch will have have a special extra, make sure you don't miss out! ;) Patch Notes - Version 2.1.3GLOBALAdded: The Null Store now shows how long you need to be away for Null Essence storage to fill.Fixed Bug: The main menu now shows your real story stage instead of an earlier one.Fixed Bug: The unsaved PIP template prompt no longer locks up the game and now responds to its buttons.Fixed Bug: Star Chart, Genesis Forge, structure and monument buttons no longer flicker or swallow clicks while resources are ticking.Fixed Bug: A maxed Warp Engine now reports your real speed cap, including Fractured Void Relays.VOID DIVEFixed Bug: Obstacles no longer thin out to almost nothing at deeper tiers.Improved: Fast-moving obstacles now leave a motion trail so they read as moving instead of flickering.Balance: Deep tiers no longer ask for more dodges per second than anyone can make.Balance: Speed above Tier 50 grows at half the previous rate, so Tier 100 is now around 32x.STAGE 1Added: Hovering a tank now shows the estimated time until it is full, including how far an active Time Warp reaches.STAGE 5Fixed Bug: A subversion timer no longer appears to restart when Time Warp ends mid-subversion.STAGE 8Improved: The Collision Chamber auto-fire buttons now say whether they affect one chamber or all of them.CONTINUUMFixed Bug: Two Continuum achievements now name C instead of Echoes.Changed: Pristine Lattice now requires a full Lattice built without Keepsake preserving your Seed.Fixed Bug: Daemons watching the ambiguous echoes value now use c for C and echo for Echoes.Added: Each of the twelve Echo eras now reshapes the reality it names, with its own gains and costs.Added: The new era axiom shows the current era and every change it makes to your reality.Added: The Echo Lens and the era badge now list exactly what the current era changes.Changed: Your first reality now runs unmodified, eras beg...
3D Printer Manager
3D Printer Manager
40 days ago · TMP69

Update #25 Feedback and QoL

Rather big update, if you find any issues, let me know ChangelogPrinters with barely any filament left will now take on orders and finish them off a fresh spool, instead of sitting there while the rest of the room does the work. A printer that jams partway through a batch no longer forgets the rest of it. Repair it and it carries straight on, so the order doesn't quietly run out of time.The interface scales itself on screens bigger than 1080p. No more squinting at the catalog on a 1440p monitor. Toned down the colours. Pinned orders now show which filament they need. The pin button says PIN ORDER, so you can tell it's a button. The ORDERS button shows how many order slots you're using, and turns red when they're all full.Declining an order now tells you it costs reputation.Renamed Round Robin to Stock, Every Type, and every print mode now explains itself.Fixed the workers help, which said workers accept orders for you. They don't, you accept them and the worker fulfils them.Your save slot no longer says Empty while you're playing it. Settings shows the real version number 1.1.0
Demon Queen's Hero Act
Demon Queen's Hero Act
40 days ago · Z.Q.T

DLC rollout has started - sorry for the long review wait

We said DLC would go on sale from August 20, and then kept you waiting. Sorry about that.DLC has to clear Valve's review separately from the base game, and it is taking longer than we expected. The Material Set is on sale now. The remaining 8 will be enabled one by one as they clear review.The base game stays completely free, exactly as before. You can finish it without buying any DLC, and we are not going to balance the game around DLC. Think of it as a tip jar.One more thing - if you have played it, a short review would help a lot. It tells us what to make next.
Idlepunk - Ghost Link
Idlepunk - Ghost Link
40 days ago · Crave

Hotfix V 0.4.7603

Core- Added manual backups management in settings and profile selection screenLoadout- Added a way to browse previous/next operative while in the gear screen via pressing new UI buttons ( keyboard A,D,Left,Right keys also works )Inventory- Added quick-salvage system players can set up their quick-salvage settings based on Rarity, Gear type, Equip Status. players can also specify a minimum highest base stat to keep or/and a minimum base total to keep, protection for enhanced gears and failstack gears is available.- Added faction tag in inventory- Made the search field correctly interact with the salvage filtered buttonEnhancement:- Refined material auto selection behavior Known issues- some temporary alternate unit-art ended up in the build unintentionally
The Loopler
The Loopler
40 days ago · Mheep

Release Info & Demo Update

Heyo Looplers! First and foremost I hope you’re all excited for the release, with that in mind a new release trailer has been posted, a bite size video to highlight the game and of course its release date. Okay, so here’s a few updates, first off: The Demo Update. The current demo was released back in February, super old. So it will be getting a huge update to reflect the full version of The Loopler. With this I hope to offer everyone a chance to get a look at what’s to come with the full game and feel a little less lost come release because, spoiler alert, the game has come a long way since the demo debuted.(Note: Current demo progress will be reset)What this also means is that the playtest will be taken down and no longer be available. However do not worry if you never got the chance to try it as the demo will reflect what was on the playtest. Wrapping this up I want to make it clear that what The Loopler has become is the game I envisioned way back at the start of this journey. And the feedback received from these months of both the demo and playtest have been great for refining that vision. Incredibly grateful for all of you who have played the game, given feedback and joined the community. With all of that said: The Loopler releases September 11th at the price of $9.99 with a 10% discount on launch. On top of that a Supporter Bundle, containing Cosmetics and the Official Soundtrack, will release alongside for those interested (Completely Optional). I hope you will enjoy The Loopler and all of its new features such as:9 Tracks with 5 Difficulties each9 Different cars with unique abilitiesThe Loadout System5 Unique Challenges50 Cards30 Gates70 CharmsAnd of course Infinity Mode Plus more! Hope you all have a continued wonderful day/evening/night Cheers, Mheep
Collectibles!
Collectibles!
40 days ago · onl1ner

Maintenance Complete

Hello players!Following an extended period of scheduled maintenance, Collectibles! has been returned to service.Last year we removed the entire game. We stated that the truly major update was ahead. Some of you interpreted this as a joke. Our shareholders interpreted it as a roadmap.Today we are pleased to announce that both interpretations were correct.Restoring the productThe game has been brought back from a state of complete non-existence.The core has been rebuilt from the ground up. Not improved — rebuilt.The visual design has been fully reworked across every screen.Effects, transitions and feedback have been reworked to make collecting feel like an event rather than a database write.Features under revisionPins have been temporarily removed.Tasks have been temporarily removed.We analyzed both systems in depth and reached an uncomfortable conclusion: they worked, but not well enough to belong in the game we are building now. Rather than ship them in a state we would have to apologize for later, we have taken them offline for rework.Both will return — reworked, deeper, and properly integrated into the new core instead of bolted onto it.Pack Opening: the RouletteOpening a pack is no longer an instant transaction that happens somewhere far away from you.A live roulette now runs at the moment of opening, showing the drop being determined in real time.You watch the outcome arrive instead of being informed of it after the fact.The result is identical to what it would have been anyway. It simply now takes long enough for your heart rate to participate.Sticker Burning: reworkedThe burning screen has been completely redesigned around ergonomics — fewer steps, clearer selection, less accidental grief.A full burning animation has been added.Your stickers no longer disappear silently. They now disappear ceremonially.Sticker Crafting: reworkedThe crafting screen has been rethought from scratch.A crafting animation now accompanies the process.A dedicated reveal animation play...
Around The Core
Around The Core
40 days ago · bimcremental

Post-Launch Update - Combat Improvements, Visual Polish and Audio Updates

Hello Spaceshooters!Since launch, I've been going through your feedback and keeping an eye on a few areas that could use some improvement. This update focuses mostly on balancing, small quality-of-life changes, and some visual and audio polish to make the overall experience feel smoother.Also, thank you to everyone who has played the game, shared feedback, reported issues, or left a review. It genuinely helps me see what needs more attention and decide what to improve next!Here’s what changed:Enemy & Boss BalancingI received a lot of feedback about this. I didn't realize just how frustrating the Kamikaze enemies could be. Kamikaze enemies have been rebalanced to make encounters feel fairer and less overwhelming. Their movement speed, health, and spawn frequency have all been adjusted.The Fracture boss has also been made more accessible. Its health has been reduced, while the reward for defeating it has been increased.UI & Audio ImprovementsThe Energy Bar growth animation has been smoothed out, making progression feel more fluid and responsive.I’ve also adjusted the sound effects at the end of a run to give the ending a more satisfying feel.Ricochet Description FixI noticed that the Ricochet stat wasn't displaying the correct value. It now correctly shows how many times the bullet can bounce. This is purely a description change and does not affect the current balance or behavior of the skill.Achievements are now working properly on Apple computers.Previously, some achievements were not being unlocked on macOS, but this issue has now been fixed.Boss movement patterns have been adjusted.Some bosses could get too close to the player or move too far away, which could create awkward situations during fights. They now follow more controlled and meaningful movement paths.The final boss no longer drops Boss Currency.Since there are no additional skills to unlock after the final boss, receiving currency there could give the impression that there was still something left to pu...
Berry Bury Berry
Berry Bury Berry
40 days ago · Get(Color)

Ms. Rainbow Plush + Console Release + 300,000 Players?!?

With the launch of Berry Bury Berry on XBOX Series X/S, Playstation 5, and Nintendo Switch last week, we can officially announce we've broke 300,000 total players! That's *insane*! Thank you so much for all your support. I know it's cliche at this point - but I never imagined so many people would resonate with the silly little berry game and all the love and support has been completely surreal. It's also given me the space and funding for all of my future projects and for that, I really can't thank you all enough. It's genuinely been a dream come true! To celebrate all the recent milestones, we're doing a Limited Edition Ms. Rainbow Plush campaign. It only runs until September 17th - so don't miss out if you're interested! I have the prototype they sent me and it's adorable! {STEAM_CLAN_IMAGE}/45863579/9e5797c8f6b53a9f878431f84c6e8df436edf3f2.png With all that said, I've been quietly working on a couple of new games. When it's ready, I'm excited to show everyone what I've been cooking these past few months. THANK YOU again and stay safe out there, Sprouts!
Paper2Galgame
Paper2Galgame
40 days ago · TamikiP

Update Notes

Hello everyone! Following the August 17 online features patch, this update focuses on expanding paper discovery, guided paper introductions, and Q&A. It also improves save management, the Workshop, and loading performance while addressing recently reported issues with the vision model, blackboard images, and voice playback.Paper Discovery and Daily RecommendationsAdded OpenAlex as a comprehensive paper search source, with Unpaywall and Europe PMC integrated to help locate legally available open-access full text.Daily recommendations are now based on recent popular papers from OpenAlex. You can select a preset research field or enter your own interests in Settings.Removed the limit on local paper image extraction, allowing long documents to be scanned in full.Guided Paper Introductions and Story GenerationGuided introductions now explain a paper's background, key methods, experimental results, and main conclusions chapter by chapter, turning difficult papers into a more approachable interactive story.Improved chapter division, heading-tree recovery, and structure recognition after standard parsing. Stories now follow the paper's table of contents more accurately, with fewer passages assigned to the wrong chapter.Strengthened the connection between generated stories and the source paper. Characters stay focused on the current chapter and can use relevant data charts and architecture diagrams when appropriate.Improved generation concurrency, fallback behavior, and loading progress to reduce stalls, missing chapters, and incomplete content.Paper Q&AAdded a continuous paper Q&A space where you can ask follow-up questions about the entire paper or the current section and review previous conversations at any time.Answers use the paper text, chapter structure, and recognized relevant images to provide more focused explanations.Voice playback can be enabled on demand. If enabled while reading, it takes effect from the next answer without interrupting the current one.Improved...
The Last Good Boy
The Last Good Boy
40 days ago · kaike

Full Game RELEASES September 4th + Price

Hello GoodBoysYes, you read the title correctly. The game is DONE, and it will be released in less than 2 weeks from now!The game releases on September 4th!After 3 years of development, I'm finally releasing my first game! This was always a dream of mine. Since I was a kid, I can't remember a single moment in my life when I didn't want to become a game developer, and now it's closer than ever.Thank you so much for your support throughout the entire development. I read all the feedback and applied everything that made sense for the game's current direction.What happens to the Demo after release?Well... it stays there, and you can even carry your progress over into the full game. But I'd suggest starting a new save, especially if you played a long time ago.I've implemented a ton of quality of life features in v1.0.0, and there are also new items for you to craft. You can always go back to the first act and craft them again, but in my personal opinion it's nicer to experience the game as a whole.The only exception is if your save file is older than July 2026. In that case it won't be compatible with the current version, so you can use the same save slot to start a New Game +, where you begin with a few potions to make your progress easier :)What's the difference between the Demo and the full Release?The Release contains an entirely new act, with:5 new monsters2 new bosses7 new resources to collectA new gathering skill: BugCatching70 new items2 new crafting stations15 new challengesThat adds roughly 20 hours of gameplay (depending on how you play). v1.0.0 also includes a lot of QoL (Quality of Life) features:You can use items from your chests when crafting. (This one came from your feedback)You can use items from your chests when unlocking a new monster in the CombatPortal.The map now shows what you'll find when you unlock a tile, giving you a visual cue of what's coming next.You can cancel an ongoing craft by clicking the "X" in the corner.The Stove stops consuming fue...
Clicker Ore
Clicker Ore
40 days ago · Tiny Depth Studio

1.5.12 Update Notes — August 23, 2026

NEW- Added time skip: spend diamonds to advance 2, 4 or 8 hours, with rewards based on your current speed and floor.- A summary panel now shows everything you earned when the skip ends.- Added rare ores: five special ores that appear very rarely and are recorded for good once broken.- Added an achievement for breaking every rare ore.- Added the gold crystal: tap this collectible to summon a timed bonus ore that drops gold as you hit it.- Rare and bonus ores now have a glow effect around them.- Premium now comes in two packages: 7 days and 30 days.- Buying the same premium package again extends its duration; the card tooltip explains this.- While a higher premium package is active the lower one cannot be bought, and the card reads "Higher package active".- Added a worker tooltip showing the level bonus, the current income and the income at the next level.IMPROVEMENTS- Improved performance across the game: closed panels and hidden tabs no longer run in the background.- Trade amounts are now picked as a percentage, and the old 16.7 million cap is gone for good.- The slider and amount field stay locked when you have nothing to convert.- Confirmation windows use a green Yes and a red No, with the colors reversed for irreversible actions.- When you cannot afford something, the missing currency is shown with its icon and the matching store is offered.- Achievements are re-evaluated every time the game starts, so none are left behind.- Statistics are shown on a single, more readable line.- The gold per minute figure is now based on your real hit rate.- The Lucky Spin title and the premium store texts were updated in every language.BALANCE- Panels you have unlocked no longer close after a prestige, and task slots stay open too.- The permanent floor counter now rises even with auto floor off, so worker unlocks are no longer delayed.- Bulk upgrade no longer shows a total above your gold.FIXES- Fixed some paid purchases not being delivered; missing purchases are now recovered w...
Cozy Coast
Cozy Coast
40 days ago · crimson-med

Say something, then settle it

Stickers, emotes and fishing contests The hub was somewhere to stand. Now it is somewhere to say something, and somewhere to compete for a pot. https://cozycoast.website/press/li-7-expression.png Say something without typing Stickers pop over your head. Four of them are yours from the start: thumbs up, heart, cry and skull. Emotes are the ones your angler acts out. Jump plays through. Lie down and mime a cast hold until you walk away. Everyone in the room sees all of it, in the hub and out at the dock. The wheel is four slots you fill yourself, from the new Wheel tab under Style, and it opens where your cursor is instead of over your head. The board keeps up with the room Rare catches and better get announced on the wooden board, so you hear about the good ones as they land. It runs when you are fishing on your own too. The party list now says which water each angler is working, the sea or the pond. https://cozycoast.website/press/li-8-contest.png Fishing contests Anyone in a hub can open one. Sixty seconds, everybody at once. Tap space when the fish is over the shoal. Every hit shrinks the shoal by a quarter, every miss lets it grow back. Points add up as you go: a hit banks the step it landed on, up to eight, and a miss costs you one. Most points wins, and a tie goes to whoever missed least. The host picks a buy-in: free, 100, 1,000 or 10,000 coins. Everyone who opts in pays it and the winner takes the whole pot. Sitting one out costs nothing, and if a contest falls apart, because the host leaves, the room closes, someone drops or nobody scores, every buy-in goes back. The winner wears a title on their name plate until the next contest, and keeps a wins counter that shows up on the stats screen and in the global tally. Worth knowing There are six stickers in the wheel but only four are yours. The rainbow and the diamond are shown locked, and there is no way to earn them yet. They are a placeholder for something later, not a grind you are missing. There is still no...
Grim Reach
Grim Reach
40 days ago · Adhavar_HFS

Grim Reach Idle - 1.0 Release

Grim Reach Leaves Early Access — What Does That Mean for You?If you already own the game, this is simply another update. It costs you nothing, your existing save will load exactly as it did yesterday, and you will keep everything you have earned.If you have been waiting for the 1.0 release before buying, here is what awaits you:20 skills, each with a complete progression path to level 99Ten zones, eight dungeons, and the endless Paragon Spire, featuring more than 100 creatures28 named Elite Champions that appear on their own timers, each guarding a unique rewardSeven weekday Blessings that change how the entire Reach behavesNew Haven, your own settlement, with 15 buildings, three ranks each, and a permanent bonus for every upgrade109 quests, including all 21 chapters of the Ashen ChronicleLoot with randomly rolled suffixes, plus 12 additional rune enchantmentsUp to 11 hours of offline progress, an action queue, three equipment loadouts, and five save slotsSupport for seven languagesNo microtransactions, no advertisements, and no energy bars. One purchase. That’s it.What Changed in This UpdateItem tooltips for equipment with only one stat group, including certain wands and staves, could display stat labels with blank values. This has been fixed.Large material stockpiles on skill action cards could be cut off at the edge of the display. They now use the same compact formatting as the values beside them.The combat log now tells the full story. Bleed and poison damage is logged, shock stuns and dodges are identified instead of appearing as generic misses, and melee lifesteal now displays the amount healed.Two achievements required a total level that was impossible to reach. Their requirements have been adjusted to attainable values, making full completion possible again.Music will no longer begin muted after a fresh installation.New Haven can now be reached from the sidebar without scrolling, and the feature tour correctly directs you there instead of leaving you on a d...
Galaxy Idle Clicker
Galaxy Idle Clicker
40 days ago · Soehnle

Patch 1.1.2

Reworked the Terror Cloud: it now flashes before appearing and gradually grows to full size over 5 seconds.Added individual SN requirements in SN infosAdded a message for players stuck on "Connecting to Steam"Added a new option in Graphics Settings to show or hide the Terror CloudAdded a new option in Graphics Settings to show or hide Enemy lasersAdded (Mech Upgrades - Scrap - Quarks - Orbs - Overclock - Cosmic Dust) Achievements check in Options menuUpdated Light Years upgrades unlock textImproved the Orbs Field Minigame loop to make the number of spawned Orbs more consistentRemoved the restriction on right-clicking potions and Minigame timers when Hotkeys are disabledFixed Giant Prisoner Bubbles only assigning Okropoyds instead of all 4 Prisoner races when prisoners merged into a single bubbleFixed Mech #7 Upgrade #7 continuing to increase its required kill count even after being unlockedFixed Mech #7 Quark HP and Damage Reduction upgrades reaching their maximum effect after 7 levels instead of 10Fixed the display order of Mech #7 upgrades when selecting Mech #7Fixed Hell Time Bonus BM perk visual costFixed FTL visual bug caused by travelling to offline planets too fastFixed Boss Wave .5 skipping a Boss Spawn due to decimal wave numbers.Fixed Armies tutorial trigger.Fixed Auto Progression QoL in Terror on Planet 1 incorrectly sending players to a non-existent area in Insane.Fixed Orbs Field Achievement lock and tooltip.Fixed Smoke Trails Defense incorrect cap display when obtaining the free Smoke Trails Defense upgrade after Supernova #7Fixed Mech #1 Light Years Upgrade incorrect multiplier displayFixed Citizens Mech #4 Upgrade cost display appearing as available after reaching the T2 cost without meeting the required Citizens amountFixed Items rarity BM Perk tooltip visible in SN #0Various minor fixes
Snt Plan
Snt Plan
40 days ago · Sn兔子

V0.044 Update Announcement

The active-effect bar at the top of the main interface now displays player bonuses and active town effects such as gathering speed and Luck, including icons, values, and expiration details. Town effects now refresh when entering the main interface, when town state changes, on a timer, and at expiration boundaries; stale data is marked after read failures, and expired effects are no longer displayed. Fixed an issue that could cause the material and output statistics area in processing details to refresh continuously. Shadow equipment recipes now use the same stable incremental refresh path as Wood, Apprentice, and Holy recipes. Processing material ownership and daily statistics now update only the cells that changed. Repeated data no longer rebuilds material rows or selectors, and recipe contents and material quantities remain unchanged. Device requirement: Worn Furnace*1(Tool requirement: Worn Furnace*1-->Device requirement: Worn Furnace*1) + Low-grade Crude Iron Ore*10 == Pig Iron*3 Device requirement: Worn Furnace*1(Tool requirement: Worn Furnace*1-->Device requirement: Worn Furnace*1) + Pig Iron*2 == Wrought Iron*1 Device requirement: Worn Furnace*1(Tool requirement: Worn Furnace*1-->Device requirement: Worn Furnace*1) + Wrought Iron*1 == Iron Ingot*1 Small Stone*5(Rough-processed Hard Stone*5-->Small Stone*5) == Lv.1 Stone Soul*5 Feather*2(3-->2) + Small Branch*5(Softwood Log*3-->Small Branch*5) == Lv.1 Wooden Arrow*5 Paper*2(3-->2) + Weed*5(Ink*3-->Weed*5) == Lv.1 Spell Talisman*5 Accessory Essence*2(5-->2) + Lv.1 Equipment Enhancement Protection Crystal*1 + Lv.1 Armor Enhancement Protection Crystal*1 == Lv.1 Accessory Enhancement Protection Crystal*1 Accessory Essence*2(5-->2) + Lv.1 Weapon Enhancement Stone*1 + Lv.1 Armor Enhancement Stone*1 == Lv.1 Accessory Enhancement Stone*1 The town member list now displays player name, player code, and today's online duration in separate columns, with a roomier management layout. Member management actions are now labele...
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
40 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.67: Ramanujan's Big Pack & Global Expansion Teaser!

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.67 is now live! After surviving a brutal art sprint, the legendary "ultimate container" that breaks the laws of physics has finally descended. Meanwhile, our corporate empire is preparing to expand into entirely new dimensions: 🎒 Ultimate Release: Ramanujan's Big Pack The highly anticipated "Golden Pack"—officially named —is now live in the game! (History says the mathematical genius Ramanujan received his impossibly complex formulas in dreams from a goddess. Now, this "Golden Pack," which completely defies 3D geometric laws, sits right on your desktop. How many unspeakable cyber-assets are hidden within its folded space? We invite you capitalists to explore this mathematical miracle that literally makes our game engine tremble!) 🌐 Roadmap Teaser: The Multilingual Universe Expands Sneak Peek: In our next major update, we will be officially supporting and rolling out several new language localizations. (The sickle of cyber-capitalism knows no borders! To ensure that workers from all over the globe can flawlessly read the NASDAQ candlestick charts and clock into your boba shops on time, the Tiandao translation matrix is running at full capacity. Prepare for true global corporate warfare!) With the final "Big Pack" puzzle piece now in place, the highly anticipated is just around the corner. Please restart your Steam client to apply the update!
Parking in Tight Spaces
Parking in Tight Spaces
40 days ago · Uncle_Igor

Patch 1.51

Features and fixes Anticheat v2 Previous-next vehicle changes The HUD don't resets tips to keyboard state anymore Behavior of tracked vehicles updated Updated maps: Green zone Harvester Parts and scraps To firing position Championship preparations Bus station accident
World of Eggs: Idle Adventures
World of Eggs: Idle Adventures
40 days ago · SQRT Games

[0.4.015] Today's Patch Changes

Arena Building Added the new “Clash of Spawns Portal” building, providing access to Ranked Arena. New Perks — Hall of Wisdom The number of technologies has increased from 18 to 30. New perks affect sailing and fleet characteristics. Added improvements for sea encounters. Added improvements for resource gathering. Added improvements to the maximum number of production buildings. New Quests “Beyond the Ice Deposits” — Cryolite will be required. “Abyss Call” — Abyssarite will be required. “Elemental Combo” — Hatched Lava, Frost, and Lightning Spawn Eggs will be required. City Storage Level 1: capacity 300,000 → 500,000. Level 2: capacity 1,500,000 → 2,000,000. Added Level 3 with a capacity of 6,000,000. Added Level 4 with a capacity of 15,000,000. Resource Gathering Added the fourth level of the Fishing Bridge with a new fishing activity. Golden Osetra Caviar can be obtained from the new activity. Adventurist is used in Abyss Lvl 2, Mine Level 4, and several island activities. Toaduin is used at Fishing Bridge Level 4 and in island gathering. Dude is used in an island activity related to Gold Ingots. Added a new “Amber Sashimi” shard: it reduces the chance of breaking and gives a chance to obtain Salt. Neutral Islands Crimson Cave: charges 1,200 → 1,300. Shelly Foam: charges 900 → 1,100, maximum players 10 → 12. Frozen Strata: charges 500 → 600, maximum players 6 → 7. Voltage Isle: charges 500 → 600, maximum players 6 → 7. Void Island: charges 90 → 100, maximum players 7 → 8. Lost Early Eggs Island: maximum players 10 → 15. Golden Smelter: charges 700 → 800, maximum players 6 → 8. Emerald Island: charges 850 → 900, maximum players 6 → 8. Carpentry Factory: charges 1,200 → 1,500, maximum players 8 → 10. Fish Factory: charges 1,200 → 1,500, maximum players 8 → 10. Stone Factory: charges 1,200 → 1,500, maximum players 8 → 10. New Crafting Recipes Added Toaduin crafting to the Incubatory of Creatures. Added Snow Mumsy crafting to the Incubatory of Creatures. Added Ember Da...
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