Game Updates

Patch notes and dev posts · 14,748 Steam updates
Beggar's Life
Beggar's Life
54 days ago · Pidroh

UI Revamp coming up (work in progress)

Hey everyone, just a development blog on Beggar's Life.I'm currently working improving the UI. Most of the improvements are focused on the desktop UI, but the mobile UI should be considerably easier to play too. Not just the UI but the experience in general. Some of this new experience also needs some new content to really shine.While I have done some testing, more testing is necessary before release. I think I will create a Patron only beta to test out the UI problems so I can iron out some bugs before release. This version will come with new content that hopefully pleases newcomers and veterans alike.If you want to the see the UI I have some screenshots on Discord, here is one of them:The discord channel since the one in the game is broken (will fix in the next update): https://discord.gg/yb8w8vjZqZNo idea when I'll be done with the next update though, but putting in the effort to make it great!
Upgradia
Upgradia
54 days ago · Remy

August 10 - New Content Update: New Skill, Dailies, Reputation and more!

August 10 - New Content Update: New Skill, Dailies, Reputation and more! The game will be updating shortly, Please allow a 30 minute window for the services to update. Hello Adventurers!Update 1.0.149 is here, bringing a new shared skilling update, new daily quests, new guild characters, more reputation rewards, fresh cosmetics, combat improvements, and plenty of adventures across Arcadia. Active Mining:Active Mining has been added as a new skill.You can now mine shared ore nodes together in:*Farm Quarry*Village Mine*Town Gates Ore nodes have shared quantities, deplete as players mine them, and respawn over time. Higher tier ores can appear in the right areas, and ores require the correct Mining level. Active Mining now has:Skill XP and level progressionProfile supportRankingsJournal trackingArea-specific ore discoveries and special drops. Active Mining can reward:Ores, Stone, Uncut gems, Geodes, Crystal Shards, DyesEvent drops during eventsUltra-rare ore cosmetic hats, each ore hat drops from its matching active mining node. Daily Quests:Daily Quest Boards have been added to Farm and Village. *Farm board:Farming dailiesMining dailies *Village board:Combat dailiesFishing dailies You can choose 2 daily tasks from each category per day. Daily rewards can include:XP, Reputation, Gold, Seeds, Ores, Materials, Food, Potions, Gems, Shards, Geodes Adventurer Guild:The Adventurer Guild has new faces. *Seren, the Skill Reclaimer:Offers combat skill point resetsOffers class active/passive skill point resetsUses Village Reputation. *Kael, the Adventurer Trainer:Introduces the next Adventurer quest path. *Lacy, the Guild Master:Runs the Village Reputation Shop New Adventurer Quests:The Adventurer quest line now continues with new quests for:Highland PassAncient RuinsAbyssal Depths Reputation ShopsReputation shops now include more useful materials and new cosmetics.*Farm Reputation Shop:Farming cosmeticsActive Farming cosmeticsForaging cosmetics*Village Reputation Shop:Materials...
Stellar Odyssey
Stellar Odyssey
54 days ago · Stellar Odyssey Game

The Road Ahead

The Road Ahead Stellar Odyssey has launched with its core intact. Three further systems are finished and running, and they will open in stages rather than all at once, so that no commander arrives to find every system in the game asking for attention at the same time. Here is what is waiting, in the order we intend to open it. Base Building About a month away. A permanent foothold of your own. You establish it with materials drawn from the Laboratory, and from that foundation you install up to eleven modules. Some produce passively, working while you are somewhere else entirely. Others answer on demand. Between them they reach into every part of the game, and every module you add gives the base more to do. What a base offers is not a single reward but a direction: new capabilities, new materials, a set of quality of life improvements, and a line of progression that keeps opening for as long as you are willing to invest in it. Colonization Roughly a month after Base Building. Settle the galaxy, and then govern it. Systems differ in the economies they support, so where you travel decides what you are able to produce. Claiming a system is only where it begins. From there you balance materials, keep work queues in motion, and direct resources toward whatever your empire needs next. An empire run well does not stay confined to its colonies. What they produce returns to you as bonuses. Dungeons Early 2027. Instanced runs, undertaken alone or with your squadron on a weekly cycle. You enter, you meet the objectives set in front of you, and you come out with rewards. Those rewards are not an end in themselves. They go back into the progression of your account, which is what lets you go further the next time. On timing Base Building is roughly a month out. Colonization should follow it by about a month. Dungeons is the long one, and we are looking at early 2027. Those are estimates rather than release dates, and we are giving them because "sometime" is not an answer. If any o...
Rock Crusher
Rock Crusher
54 days ago · FVS

Survival Mode update

🔥Survival ModeStep it up a little! In the new Survival Mode, you must end a crushing session manually, or you'll get nothing.🔴BallatoryMy latest incremental game, Ballatory, is out! It has an introductory discount right now, and since you already own Rock Crusher, you can get it even cheaper and enjoy a bonus skin.
Coloring Pixels
Coloring Pixels
54 days ago · ToastieLabs_Lee

ToastieLabs Sale!

It's ToastieLabs' Birthday!9 Years of ToastieLabs8 Years of Coloring Pixels!We are celebrating another amazing year at ToastieLabs, and we want to offer a huge thank you to all of you for playing our games! We are running a ToastieLabs sale all week, with all our available games, DLC, and Soundtrack at least 20% off! From now until Monday, 17th August at 6 PM BST, everything is on sale! Now is the perfect time to pick up that DLC you've always wanted or finish your ToastieLabs collection! Head over to the Steam Store pages now so you don't miss out! Keep checking this week for more Coloring Pixels news as we begin celebrating Coloring Pixels turning 8 years old - a Community book competition, a new bonus book image and a year breakdown!
Coloring Voxels
Coloring Voxels
54 days ago · ToastieLabs_Lee

ToastieLabs Sale!

It's ToastieLabs' Birthday!9 Years of ToastieLabsWe are celebrating another amazing year at ToastieLabs, and we want to offer a huge thank you to all of you for playing our games! We are running a ToastieLabs sale all week, with all our available games, DLC, and Soundtrack at least 20% off! From now until Monday, 17th August at 6 PM BST, everything is on sale! Now is the perfect time to pick up that DLC you've always wanted or finish your ToastieLabs collection! Head over to the Steam Store pages now so you don't miss out! Keep checking this week for more Coloring Voxels news as we begin celebrating Coloring Voxels turning 1 years old - a Community book competition, a new bonus book image and a year breakdown!
Age of Clicks
Age of Clicks
54 days ago · David Nitos

Update 0.62!

List of changes: 🌍 Colonization (new mechanic) New mechanic: settle unclaimed land — deserts, tundra, jungle, arctic islands and other unowned territory on the map Tap free land → a price card pops up → press it → paint the exact area you want with a brush right on the map (just like a peace conference) → send the expedition Colonies grow organically along the coastline instead of a perfect compass-drawn circle — shape depends on the terrain Price rises with distance, but distance is no longer a hard wall — far-off land just costs more, it's never simply forbidden Overseas colonization now requires being an actual colonial power (economic and military weight plus a coastline), not just having the biggest landmass on the map — countries like Mexico or Persia used to qualify while France and the Netherlands didn't The AI competes for the same land too, with staggered start times so one bot can't snowball into taking half the unclaimed world Only available in scenarios from the right era (Victorian Era and similar) — 1936, WWII and the modern world simply have no free land ⚔️ War and combat Fixed: wars between two developed countries would literally grind to a halt at 1-4% captured territory even at max game speed — such wars now actually get fought to a conclusion Fixed: attacking through mountains, forests, marshes and hills was in places mathematically impossible — troops would "just stand there" on exactly that terrain. Hard terrain is now slow instead of impassable Fixed (observer/sandbox mode): divisions never marched at all, drawn attack-plan arrows were ignored, and switching the viewed country wiped out the army you'd built — all three bugs at once Putting down a rebellion now has its own declaration screen instead of looking like an ordinary war with a neighbor: rebel flag, a "CRUSH THE REBELLION!" button, and a clear line showing which government the rebels want to install The war declaration screen has been reworked: your side is always shown on the left, b...
Ballatory
Ballatory
54 days ago · FVS

Balls Out 🔴🎉!

Hi, it's FVS, the solo dev of Ballatory here!Thank you for all the support by wishlisting the game and giving feedback.After 10 months of working on this project, I now proudly announce the launch of the game 🎉🔴🤘🥳All the skills, all the systems, all the balls, all the bosses...are finally there, ready for you to conquer 📈Let's ball!
Lowmoor Idle RPG: An Adventurer's Chronicle
Lowmoor Idle RPG: An Adventurer's Chronicle
54 days ago · buy gold, bye

v1.5.0: a Guildhouse, a board of feats, and a bar on everything you collect

Guild upgrades used to be six rows at the bottom of the Shop. They have their own window now, with a drawing of the house at the top that fills in as you buy. Open Collections (menu) first. It is one click and it is the fastest way to see what this update did to your save. The Guildhouse8 upgrades over 41 stages, where 5 stood over 20. Three are new: the Barracks boards a second hireling, the Wain adds two pack slots a stage, and the Cellar keeps Shop boons alive 25% longer a stage, so a five minute boon runs thirteen at the sixth. The second hireling is the biggest thing in the release. A mule adds four pack slots, a torchbearer makes travel 20% faster, an apprentice regenerates your MP 15% faster, and until now you picked one and watched the other two go by. If you already bought upgradesEvery stage is worth less than the stage it replaced, because the ceilings did not move and the ladders got longer: the Bell pays 0.8% speed over five stages where it paid 1% over four. So your stage counts are moved up when the save loads, to the stage of the new ladder that pays what your old one paid, and the game says so in a line. A Bell at 4 of 4 comes back at 5 of 5 and still gives 4% speed. The Stable lands two points short, because six stages of 5% is where its ladder ends. Everything else you paid for, you keep. The Board of FeatsEleven feats, and three doors on each: a deed licenses it, prestige unlocks it for every run after (3, 4, 6, 8, 11, 14, 18, 23, 28, 34, 41), and gold hires it onto the run you are playing (40,000, then 350,000, then 4,000,000). You wear one at a time to start with and eight with all seven levels of the Warden's Papers. Every one of them is a standing choice or a standing fact: you set the board, and then you play. The first kill on a floor is always a crit. A 19 counts as a 20 on checks. Unmet beasts are hunted first, and the weather favours skies carrying beasts you have not killed. Refused gear hangs on the trophy case wall. Two are set once a...
TASMON: Taskbar Monsters
TASMON: Taskbar Monsters
54 days ago · BlackCatMan

Apologies for the Delayed Notice

Thank you so much for your continued support of TASMON: Taskbar Monsters.We had planned to release the game on August 10th. Unfortunately, the Steam review process has not yet been completed, and we must delay our launch beyond the originally announced date.We also want to apologize for how late this notice is coming out — reaching you only on release day itself.We're sorry for the disappointment and worry this causes to everyone who's been looking forward to playing.Since the timing of the review is outside of our control, we're unable to commit to a new release date at this time. As soon as we receive approval, we'll announce the new date right away.We're doing everything we can on our end to move things along as quickly as possible, and we'll share updates here and on our X account as soon as we know more.Note: many of you have asked about the ability to trade items and monsters on the Steam Community Market. We want to let you know that this feature is not planned for launch. We've shared your feedback with the dev team, and we'll post an update here if there's any progress to share on this front.ProjectZeta
等一个蛋 / Waiting for an Egg
等一个蛋 / Waiting for an Egg
54 days ago · 靓点迷人

August 10 Update: Wooden Fish Wishes & Quality-of-Life Improvements

Hello! A new V1.9.0 update is now live. It adds the Wooden Fish as a new long-term use for your funds and addresses more player-reported window, interface, save, and Steam-sync issues. Wooden Fish Wishes Purchase the Wooden Fish from the store's Decor category, place it, and click it in the farm to make a wish. Hover over it to see the “Click to pray” prompt. Each wish costs 100 funds, with batch options for 1, 10, 100, or 1,000 wishes. At least 100 funds are always reserved, so wishing cannot leave you unable to buy your next chicken. Reaching 10, 100, 1,000, and 10,000 total wishes unlocks distinct commemorative seals. The final seal has its own crowned silhouette. These seals are visual keepsakes and do not change research odds or inspiration-egg output. Farm and Characters Updated the Lucky Goddess artwork and kept her facing forward while idle. Her automatic collection of nearby inspiration eggs remains unchanged. Clicking the Lucky Goddess explains her role, and automatic collection now shows the funds gained from that egg. Refreshed the Cozy Cottage artwork and added clearer decoration descriptions, purchase feedback, and a preview of its fixed position. The Research Catalog now points out the publisher closest to completion and the research tiers still missing from the selected set. Interface and Desktop Experience Improved selection and restoration when multiple monitors share the same name, plus safe-area and right-toolbar layout on compact and ultrawide displays. Fixed notices that could ignore interface scaling, appear above a confirmation dialog, or sit too close to screen edges. Improved tooltips and keyboard/controller focus, including focus loss after a decoration purchase and stale Wooden Fish button states. Added copyable version and build diagnostics in Settings to make issue reports easier to investigate. Save and Steam Achievement Reliability Prevented very large fund totals, lifetime counters, and selected statistics from wrapping around or dis...
Hocus Focus
Hocus Focus
54 days ago · Stuck In Attic

New Patch: Journal fixes, location layering, playlist settings

Quick patch live that fixes a few issues:Fixed some layering issues in several locations in the world;Fixed an issue where gratitude/journal entries would be wrongly replicated in previous days in the calendar Fixed an issue where video settings weren't being saved properlyFixed settings pertaining to playlist behavior (settings > playlist > \Thanks so much for your continued feedback and support! We're doing our best to address everything you're reporting and suggesting, making the game the best it can be.On that note, if you've had a chance to play for a few hours, please let us know if there's anything you think needs improving or tweaking. We plan to shape the game in the future together with the community, so let us know in the replies! - Stuck In Attic
Idle Spiral
Idle Spiral
54 days ago · idle.system.company

v3.0.7.41

Fix Point Preview - Fix Point has been rebuilt around a new four-stage convergence battle. - Farm Another Spiral to gain Residual Damage, which helps you progress through Fix Point’s convergence phases. - Each phase must be completed before the next part of Fix Point’s HP can be damaged. - Fix Point now uses your normal Battle Spiral stats instead of inheriting Another Spiral’s special bonuses. - Fix Point progress is now displayed more clearly and can continue during offline time. - Fix Point now has fixed rewards, including Hanoi DPS and several Battle Spiral stats. - Clearing Fix Point for the first time unlocks the new Banach Fixed-Point Equation. Hanoi - Fix Point rewards can now permanently increase your Hanoi DPS. - The Banach Equation increases Hanoi DPS by x2 per level, up to x16. - Rebalanced Tornado Prestige scaling and Hanoi upgrades to use diminishing returns at extremely high levels. - Hanoi upgrades and units now have long-term level limits. - Analysis and Topology have been redesigned as major long-term progression goals. - Their difficulty and Core rewards are now balanced separately. - Improved several Hanoi damage and reward calculations. Battle Spiral - Another Spiral now always rewards Residual Damage instead of using a random reward table. - Removed irrelevant Reroll, Rarity, and Scavenger controls from Another Spiral and Fix Point. - Improved the display of Residual Damage, Hanoi DPS, and other very small reward values. - Fixed several Nuke Mode reward, difficulty, and progression inconsistencies. - Improved offline Battle rewards and progression. - Fixed extreme Attack Speed values bypassing some Battle modifiers. - Improved Battle and reward consistency between PC and mobile. Fix Point Is Still a Preview Fix Point is still highly experimental, and several parts are intentionally placeholder. Its mechanics, pacing, rewards, UI, visual presentation, and balance may all change during the beta. We would especially like to hear your ideas about t...
HEXSTORM: Tears of Arcadia
HEXSTORM: Tears of Arcadia
54 days ago · tearevo

Update 1.03.00

{STEAM_CLAN_IMAGE}/45994743/e6525b8971f87bc8b4cb10b6f7545f9fc185e6b6.jpg Update 1.03.00 is here! Added T2 upgrades for Jaeger turrets: Flamethrower and Machine Gun. Added T2 upgrades for Drone Hives: Drone Hive and Rescuer. Reworked the main menu interface. Reduced the cost of most Boosts. The Repair Drones skill has been replaced with the new Drone Structure skill. The Absorption skill is now activated when selling a structure. {STEAM_CLAN_IMAGE}/45994743/6f142afce411036c6047d13c11e19b058df68d51.jpg {STEAM_CLAN_IMAGE}/45994743/fcda93873598a90436dad852abc520d068d93651.jpg
Retro Manager
Retro Manager
54 days ago · retromanager90

August 10th Update!

Youth Academy — dedicated tab, career-start 7–10 youth players, summer top-up, masked OVR until graduation, promotions / age-21 leavePlayer development — stronger weekly growth for youths, season OVR/attribute deltas in UI, Squad Development notesMatch ×¼ speed (plus pause/overlay polish); assistant shout DismissGeneral Game SmoothnessCareer boot screen + full-width start menuAdditional assistant career tipsTransfer/UI polish (country column, filters, card layout)In-game Guide & Changelog — Office hub for guide, FAQ, editor help, and patch notes (stay in-career)Fonts — IBM Plex Sans , Source Sans 3, RM0102; optical size normalized across facesAssistant discovery — min potential filter (1★–5★)Active Leagues — foreign active countries get Youth Academy intakes at career startCanvas backgrounds — custom upload (device-local) + customizable plain backgroundQuality of life fixesPlayer Overall Added to column squad viewEnhanced Manager and Coach profiles
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
54 days ago · zangmingrui

[Demo] Version 0.3.6.0 Update

\Added descriptions for the Prison feature.\Saving is no longer performed during combat to improve performance.Removed Godsworn portrait animations to improve performance.Adjusted some bullet VFX and hit effects to improve performance.Improved the Banish Godsworn tutorial wording to avoid misunderstanding.\Outlands Essence rewards doubled to better support Renovation needs.Rare Affix strength on Mythic equipment reduced to 150%.Rare Affix strength slightly reduced.Monster Crit and Dodge slightly reduced.Hunter Specialization \ slightly nerfed.Hunter \ resistance reduction slightly nerfed.Warrior \ skill mechanics improved.Hunter \ skill mechanics improved.Mage \ skill mechanics improved.\Fixed display issues with some combat VFX.Fixed an incorrect tutorial image.Fixed high performance cost on the map screen.Fixed Minions and Allies missing death animations.Fixed the Legendary Affix of Legendary Equipment \ not taking effect.Fixed missing localization translations.
DEBRISVERSE
DEBRISVERSE
54 days ago · Studio RELIER

Tool Enhancement Screen Quality-of-Life Improvements (v1.1.2)

Today, we have released Update v1.1.2. In this update, we have revamped the system and UI of the Tool Enhancement screen to improve user comfort. The details of the changes are as follows:Tool Enhancement Screen OverhaulAdded a "1 / +10 / MAX" bulk enhancement mode:1: Enhances by 1 level as usual.+10: Enhances instantly to the next multiple of 10 (Weapon unlock conditions occur every 10 levels, making it easier to reach your next milestone).MAX: Enhances instantly to the level cap or until you run out of funds.Clearer stat previews: Added a prediction display for stats (Power / Sub-stats) that will increase after an enhancement. Only the stats that will actually change are highlighted for better clarity.Improved level display: Changed the format to show the before and after at a glance (e.g., "Lv.50 -> 60").To help us make this an even better game, we would love to hear your feedback!Bug reports and feedback are always welcome via Store Reviews, the Steam Community forums, or our official Discord server. We read every piece of feedback we receive and will continue striving to improve game quality and ensure a comfortable playing environment.Thank you for your continued support!
Astro Prospector
Astro Prospector
54 days ago · Lindryn

Hole Is Mine is out now! 🕳️⛏️

Hi, Space Rebels! Our new game Hole Is Mine is OUT NOW!! 🥳It has been an intense 7 months journey, but Hole Is Mine is already here for you to enjoy. Around 5 hours of pikmin-like incremental adventure, 300+ upgrades in 4 different trees, 500+ combinations with the equipment system and lots of Mini'Ohs to play with! Also, the launch version includes 12 languages. The price is 7.99$, with a 10% discount during the first week! ⛏️We are bundling from launch with a couple great games, and also we have our own Incrementalist Bundle with Astro Prospector. Thank you for your time, and we hope you enjoy this new adventure that we've created!
Hole Is Mine
Hole Is Mine
54 days ago · delunadogames

Hole Is Mine is out now!! 🕳️⛏️

Hi, Ohs! Hole Is Mine is OUT NOW!! 🥳It has been an intense 7 months journey, but Hole Is Mine is already here for you to enjoy. Around 4 hours of incremental adventure, 300+ upgrades in 4 different trees, 500+ combinations with the equipment system and lots of Mini'Ohs to play with! Also, the launch version includes 12 languages. The price is 7.99$, with a 10% discount during the first week! ⛏️We are also bundling from launch with a couple great games, and also we have our own Incrementalist Bundle with our previous game Astro Prospector. We are also launching a Supporter Pack very soon for those who want to help us continue making games, with a special statue in the Village. A massive Thank You from the Village to the 2200~ playtesters who have played early versions of the game and gave us feedback. It has been truly helpful for delivering a better game 🥰Thank you for your time, and remember... The Hole Has Spoken! 🕳️
Cultivation Idle
Cultivation Idle
54 days ago · oldfish

v1.2.1 Update Notes

Optimized the Star-Absorbing Technique skill Improved descriptions for some pills Added alchemy support to the activity queue Added a white-background, black-text theme Improved sidebar click behavior Improved handling when idle training reaches its cap Unified translations for cultivation EXP and spirit stones
仙途放置:无尽天梯和完美装备

V5.0.19

1:新增BOOS掉落:五行精魄,升灵符,回返符 2:新增【五行图谱】图谱点亮,消耗五行精魄提升五行强度 3:升灵符:选择已经装备进行升级为传承装备并追加最高等级,最多三次。 4:回返符,回到五行秘境最高层。 5:新增兑换码:兑换奖励100道果 6:其他若干修正完善。
Riftborne
Riftborne
54 days ago · Reckoner

11.77 Patch Notes

Gameplay Changes > When you destroy storage buildings via siege, you will now loot the resources before the storage collapses QoL > \ Sim in Editor button from combat logs now imports and includes all the real battle conditions to the combat simulator; Defender tile defense, your own building levels, SPUs, directives and other launch buffs > Combat simulations now include attacker and spied-defender flagships, hide unavailable infrastructure, and clarify that unknown enemy SPU bonuses are excluded. > Improved construction queue control hotkeys allowing M to be used as confirmation for placement > Excluded rare metal mining outposts from cargo destinations because they don't need resources > Stretched the colony portal skyline and kept base coordinates visible > Added descriptions of each mission type to explain what they do in the star map->send fleet option list > Colony/Freighter Heavy Support ships now display in their own training queue > Interceptions should now show underneath their target in the radar > Added partial aid board claims with clearer amount controls and limits. > Tidied up victory screens a bit Bug Fixes > Fixed a display bug where spying on non player tiles would leave the result permanently loading > Fixed multiplayer garrison double-debiting after fleet dispatch. > Prevented wasted shipments to faction strongholds and removed duplicate stronghold ledger entries. > You can now use more cargo capacity than just your colony ship when colonizing > Long HUD text now wraps without collapsing sidebars > Smoother battle replays with higher visual frame cadence and cheaper redraws. Online Server Hosting Experience > Added a setting for 'Independents can create factions' where independents can create and recruit anyone to their faction > Added a setting for 'All Independents' where everyone spawns as an independent (linked to above, for a full 'natural' faction formation experience) > Added a setting for 'All Humans Play in Same Faction' allowing you to...
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