Game Updates

Patch notes and dev posts · 14,907 Steam updates
SIGame
SIGame
55 days ago · vladimir.khil

SIGame 8.13.2

Thanks to user GoldensFire for help with this release!Ability to start a game using a Steam account (previously, it was only possible to join a game using one).Duplicate the package comment in the chat.Separate fullscreen button.Preserve the voice chat link after restarting the tab.Link to the official Discord channel in the main menu.Improved content preloading interface.Content preloading for the host.Improved host card.The game host is marked with a star on the game screen.Player management menu is always available.Added Make Host and Kick commands to the player management menu.Improved Ready button styling.Players are not ready by default.Clickable correct answer (allows checking the answer in a search engine).Choose the package download source from Trends (Steam/SIBrowser).Improved How to Play mode (hints, button highlighting, progression only via the Next button).Steam icon displayed next to the player's name in various places.For the Point on Image answer type, the host sees an image fragment instead of coordinates.New language switcher design.Spanish language support.SIQuester Online: a notification is displayed when saving a package.SIQuester Online: line breaks in question text are preserved when saving.
Abyss Horde
Abyss Horde
55 days ago · 619070440

Optimization Update v1.2.2

1.Added autosave feature for Endless Mode. Now, in Endless Mode, the game will automatically save every 20 waves. This allows you to pause anytime and continue your challenge later. 2.Optimized late-game performance in Endless Mode to reduce stuttering, resulting in a smoother combat experience. 3.Slightly reduced the drop rate of high-quality runes from Bosses to make the overall drop pacing more balanced. 4.Increased the range cap for skills and towers to 1900. Thanks for your feedback , I'll keep improving the game! Happy gaming!
Bit Heroes Quest
Bit Heroes Quest
56 days ago · Adrian

Season of Entertainment: King of Games

Our Season of Entertainment is here and Sardinex needs your help to maintain their lucrative new status!Collect Ludicrously Expensive Plastic during this event to exchange for cool rewards!!New PetsPawncer and Pawnstopper will be available via a special Egg during Pet Shop weeksNew AccessoriesRook 'n Load and Board Stiff will be available via a special Box during Accessory Shop weeksNew FamiliarFollow Neflarian on Youtube for an upcoming Sneak Peek of Scholaire!
Multiverse Loot Hunter
Multiverse Loot Hunter
56 days ago · 天野小茫

《Bandit Simulator TD》Dev Log#2

https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Building Visual Upgrades We've replaced the original building designs to achieve a more unified and consistent art style. {STEAM_CLAN_IMAGE}/45936264/c3ee9dc0c04dbc51ee3b52cd9758937e89c4ba5f.png Better Map Integration Buildings now look more coordinated and harmonious with the surrounding map environment. {STEAM_CLAN_IMAGE}/45936264/59014f1492422d2281292295466bb6a96926cff4.png Rich Building Progression The game features a deep and varied building upgrade and evolution system. {STEAM_CLAN_IMAGE}/45936264/a10ec587d455a7340b530e1d1fcb3889b8526f6c.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive! https://store.steampowered.com/app/4267800/_/
Bubbly
Bubbly
56 days ago · VorteX

Bubbly v0.7.1.0

Changes New INFO SCREEN in the lobby: the wall monitor above the game room is now a little TV with 7 hint channels - it flips to the next channel every 10 seconds, or click the screen to zap through yourself. Thunderstorm's lightning got a full glow-up: sharp elbow kinks, real diverging forks, a tapering channel, and light that pools where bolts hit the ground during the pickup intro Thunderstorm's pickup intro now rains on the camera: drops bead on the lens, slide down the glass, and dry off on their own while the storm lasts Mad Ducky's pickup intro floods the bottom of the screen with bathwater Magnet's pickup intro reveals its field: iron-filing lines follow your crosshair and rush inward with every pull Sniper's scope now breathes while scoped - a slow sway swell with a faint heartbeat A mysterious new machine appeared in the game room... it says Coming Soon Fixes Thunderstorm strikes are now pixel-exact: a strike pops exactly the bubbles its bolt visibly touches.Lightning no longer develops blocky breaks and shears the longer a session runsArcade: huge Flash bubbles now correctly ring Harmony portals - a grown Flash that visibly passed through a portal could fail to collect its bonus
Kaetram
Kaetram
56 days ago · Keros

Kaetram v3.2.2

This update focuses primarily on the UI/UX for the game, I have gone through almost every single interface and standardized them, significantly improving the readability and available space for information. I have also reworked the entire HUD, opting for a more MMORPG friendly approach. But that's not all, I have gone through 4 of the bosses (Skeleton King, Ogre Lord, Forest Dragon, and Supreme Rabbit) and completely reworked their mechanics. Due to the change in difficulty and mechanics, I have reset the leaderboards and collection for all of them in order to be fair towards newer players. Last thing to outline, I have also polished all the existing abilities, and will continue improving and tweaking them in upcoming update. There are plenty of other fixes, additions, and tweaks, full change-log: - Mana is purple now. - Added shadow system.- Added skill tracking.- Added Soul Dragon pet.- Added mad emperor crown.- Added quest tracking system.- Added colourful lootbags (rarity).- Fixed map scrolling for the sidebar.- Added browse/history/stats to exchange.- Added customizable interaction keybind.- Added ability to turn off interaction prompt text.- Added new area effects to underwater, lava, and snow areas.- Added 'Keep me logged in for 30 days' option to the website.- Added elemental modifiers to mobs, weapons, projectiles, and more.- Added ability for Gooseymoosey's Pacifist to train Defense and Health (and any other pacifist I guess). - Fixed evasion never working.- Fixed Soul Dragon spawn duration.- Fixed lootbag interface duplicating.- Fixed pets getting stuck in doorways.- Fixed weights not properly computing.- Fixed dismount not working in combat.- Fixed gathering/crafting simultaneity.- Fixed dialogue persisting after death.- Fixed ability UI not having cooldowns.- Fixed jellyfish not stacking correctly.- Fixed Google Play prices/subscriptions.- Fixed drag and drop destroying tooltips.- Fixed entity area chests not despawning.- Fixed friend list not properly ...
Cindervale Idle
Cindervale Idle
56 days ago · Smokeys Tavern

Small Changes v0.9.101

Just a couple small fixes patches up before a big UI change. You cannot sell equipped gear anymore. Skill list can now be sorted by category. Fixed a small issue with skill icons layering/going black. Please feel free to continue to report bugs or share your ideas through the in-game menu, or through the discord. Thank you!
Myriad Realms: Ascend to Sage
Myriad Realms: Ascend to Sage
56 days ago · Aran

Wanjie v5.1 Update Announcement

Ladies and gentlemen, friendly: The main thing done in this update is to change the "online marketplace" and "exotic treasure system" to local mode - marketplace coins, shelves, check ins, demon king coin drops, exotic treasure drops, and transactions are all run locally, no longer relying on servers. At the same time, an "enhanced" system has been added to the treasure. Explanation: Lingyun Pavilion (homework sharing/ranking list) is still a networked function and is not affected. 1、 Market and exotic treasures changed to local mode Previously, a lot of data from the marketplace and Yibao were stored on servers (marketplace coin balance, shelf goods, Yibao inventory, transaction records, etc.) and needed to be connected to the internet for use. After this update: ·Market currency: changed to local records, check-in, demon king drop, and Lingyun Pavilion first pass rewards are directly credited to the local balance. ·Shelf products: Built in a set of default shelves (daily shelves: spirit stone gift package, merit gift package; activity area: Hongmeng point gift package), purchase directly deducts local market coins and rewards are issued. ·Daily check-in: Local check-in, supports consecutive signing rewards, can be claimed once a day. ·Demon King drops market coins: Endless mode Demon King (entire ten waves) drops market coins according to probability, and is directly credited locally. ·Strange Treasure Drop: Endless Demon King (starting from 100 waves, the entire ten waves) drops exotic treasures according to probability, with quality and entry randomly generated locally. ·Yibao Trading: All Yibao guidebooks, backpacks, listings, listings, and purchases are localized, with a deduction of handling fees for listings and purchases made in local market currency. ·Old data migration: The existing market coin balance before the update will be smoothly migrated to the local area without loss. From now on, the marketplace and exotic treasures can be used normally even whe...
山上那个猴儿
山上那个猴儿
56 days ago · 19378370

v1.0.30版本更新内容

1.游戏内右上角新增随机提示信息 2.角色新增致命伤害属性,初始为250% 发生致命一击时 玩家最终伤害=实际伤害*暴击伤害*致命伤害 3.撼山谷及以上地图BOSS新增祭炼石掉落 4.铸造坊新增仙器祭炼功能 5.祭炼功能需要玩家达到识神期圆满(50级)方可使用 撼山谷及更高的地图掉落的仙器方可进行祭炼 祭炼时消耗金币与祭炼石,随机提升装备中词条的属性 仙器所有词条祭炼到圆满,将赋予致命伤害属性
Snt Plan
Snt Plan
56 days ago · Sn兔子

V0.021 Update Announcement

The early-game New Player Guide is not yet fully implemented (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq The following test reward items are available to claim (remaining: 96/100): Trade Voucher x1 Auto Battle Unlock Voucher x1 Pet Egg x1 1. Reduced the single-unit recruitment and healing requirements for Infantry, Archers, and Mages in the Battlefield system. The specific changes are as follows: Infantry recruitment: Strategic Wood 2-->1, Strategic Stone 2-->1, Strategic Grain 3-->1; Infantry healing: Strategic Grain 2-->1. Archer recruitment: Strategic Wood 2-->1, Strategic Stone 3-->1, Strategic Grain 2-->1; Archer healing: Strategic Stone 2-->1. Mage recruitment: Strategic Wood 3-->1, Strategic Stone 2-->1, Strategic Grain 2-->1; Mage healing: Strategic Wood 2-->1. 2. Updated treasure purchase orders in the Battlefield system. They are now settled through either Gold Purchase or LV1 Battlefield Gift Box Purchase. 3. Improved eligibility prompts for Battlefield unit recruitment, healing, formations, and combat. When building levels, queues, camp capacity, currency, or strategic materials do not meet the requirements, the interface now displays the specific reason before submission. 4. After a battle victory, the settlement screen now separately displays the Gold reward earned by the current player in that battle. 5. Updated battle monsters, skill books, and drop content: Random skill-book drop pool count 0-->4: A1 pool skill-book count 0-->18, B1 pool 0-->5, C1 pool 0-->4, D1 pool 0-->4, for a total of 0-->31 books. Added base drop chances for skill-book pools: Howling Wolf · C1 pool 0%-->0.5%, Mud Hopper · B1 pool 0%-->3%, Cloudtail Sleep Rabbit · C1 pool 0%-->1%, Plump Radish Sprite · A1 pool 0%-->3%, Pinecone Clapper Bear · D1 pool 0%-->1%. Battle recommended level and drop chance adju...
Ballatory
Ballatory
56 days ago · FVS

Prepare your wallet!

It's only about 1 day before the balls are out! 😮📅Prepare your 💰🤘Ballatory will launch with a deep discount so your budget can fit a couple more skin DLCs.It also bundles with many of my previous games, so you can get it at an even cheaper price if you already own one of them.Especially if you own Rock Crusher, you will enjoy a bonus skin in Ballatory that makes all the cores look like rocks 🪨🪨🪨.Note on skin DLCs: they exist so you can give me extra support with my future game development. They are only for decoration; they give you no new gameplay features or advantages
Idle Spiral
Idle Spiral
56 days ago · idle.system.company

v3.0.7.38

Fixed Formula Fragment rewards being lost at extremely large lifetime totals.Auto Loot now continues working after closing the Battle screen.Fixed Start Fresh / Hard Reset being unavailable from Data Recovery.Expanded safe migration support for verified PC v2.2/v2.3 and compatible partially migrated saves.Fixed some Mileage rewards remaining pending during account sync.Corrected independent unlock states for Auto P and Auto Omega Prestige.Battle damage popups now display actual HP lost after DEF and challenge modifiers.Fixed Engineering notation flickering between equivalent values such as 1000e12 and 1e15.Fixed intermittent graph marker errors during resets and scene transitions.Reduced unnecessary rendering work while milestone panels are open.
Cultivation Idle
Cultivation Idle
56 days ago · oldfish

v1.2.0 Update Notes

Added custom drag-and-drop sorting for the left-side menu. Added the activity queue feature. Optimized and refactored the Alchemy recipe UI. Optimized and refactored the Cooking recipe UI. Optimized and refactored the Forging recipe UI. Added quantity display in the Backpack. Optimized the Thorns affix, changing it to normal reflected damage. Optimized Luck-based money drops. Optimized some pet skills. Optimized some pill recipes.
PacaPomo
PacaPomo
56 days ago · pacapomogh

The Final Stretch (Patch #23)

Hey y'all!Patch 23 is here and it's HUGE. This patch introduces Estella, our latest alpaca friend! This Witch-paca is here to liven up the farm with her eccentric personality. Estella also has an eye for fashion, so make sure to try a few glasses and effects on her! We hope you enjoy having her on your farm!This patch also introduces a day/night light cycle. Open up the settings and you can see lots of options to choose from. Take note that some lit decor items actually produce light on the farm!And finally, this patch also introduces paid cosmetics. Many of you have been looking for a way to support us and we are truly flattered by the outpouring of love for us and the game. If you want to support us, the best way would be through stopping by Mateo's shop and purchasing a few Golden Wool packs. It helps us financially and boosts us in the Steam Algorithm!If we get enough packs sold, we'll be able to contract our Musician for some more Peruvian tracks. Some changes you can expect to see since the last build: - Our 12th alpaca has been finished and hooked up. Welcome Estella! - A complete lighting pass has been done complete with day/night lighting depending on your IRL time of day! - Added a language button and localized the game for Spanish (LATAM) and Simplified Chinese - You can now link your Steam, Game Center, and Google Play Games accounts to your PacaPomo account. These will be needed to make any Golden Wool purchases - Mateo added to the farm as the golden wool shop owner- You can now purchase golden wool through Steam- Onions added to the game as a new crop- Cocoa Pods added to the game as a new sapling- Rebalanced and added new recipes- Added a ton more alpaca hat cosmetics. Some of which are "epic" quality ... And much much more! You can find the full list in Discord We hope you enjoy your time with PacaPomo! Please look forward to the 1.0 release coming incredibly soon!!! You can follow us on our socials and if you want to support the devs directly, you ...
Vespera
Vespera
56 days ago · Thade

English — Patch 0.14.4: Tower Ascension

Tower Ascension introduces a permanent, repeatable endgame loop. Conquer each rising gate, restart at the real Floor 1 with everything important preserved, and return stronger to climb farther than before. 🏰 TOWER ASCENSION 🟠 Defeat the Floor 2,000 Guardian to unlock your first Ascension. Later Ascensions require Floor 4,000, Floor 6,000, and continue rising by 2,000 floors each time. 🟠 Ascending resets the active Tower floor and checkpoint to the real Floor 1. Character levels, Skills, equipment, Inventory, Bank, Gems, Honing, Elements, Grandworks, reward progress, and lifetime Tower best are preserved. 🟠 Every owned Divine item upgrades to the next Ascension gate, including items in equipment, Inventory, Bank, delivery storage, and buyback. 🟠 Permanent Ascension Mastery helps each new run advance faster and farther. 🟠 You may keep climbing after Ascension becomes available, but Overreach pressure rises beyond the gate and creates a hard wall roughly 500–700 floors later. 🟠 The Ascension option remains available until you choose it. 🟠 Tower Archives, Ascension Marks, Eclipse encounters and rewards, Eclipsed Gems, Crown Imprints, and the extended Celestial Forge are now part of the main game. ⚒️ GRANDWORKS & HONING 🟠 Grandworks and Honing are now available in the main game. 🟠 Nightmare equipment can be honed to Rank 5 and Divine equipment to Rank 10 with guaranteed upgrades and persistent stat binding. 🟠 Stoneworks automation now shows exact material totals for the selected number of Honing Stones, where each stone is made, and any Aether or Spire-only blockers. 🟠 Starting, stopping, switching, closing, and resuming automation plans now keeps Gathering and Crafting activity synchronized. 🛡️ PROGRESSION & RELIABILITY 🟠 Tower XP is now bounded by Tower-floor difficulty. Farming easy low floors no longer becomes more rewarding as Combat Level rises, while appropriately deep progression retains its intended rewards. 🟠 Deep-Tower kills remain on the correct bounded XP ru...
DottyBead闪闪拼豆
DottyBead闪闪拼豆
56 days ago · 710066603

Auto-lock function + Large-area coloring optimization

1. Auto block locking function: Once all blocks with the same color ID in the image are fully drawn, they will be automatically locked. No other colors can be drawn on locked blocks to prevent accidental brush touches. 2. Large-area coloring optimization: Fast drawing no longer produces broken lines. A high-speed drawing fill-completion feature is added. The success rate of triggering automatic large-area filling at canvas edges has been raised to 100%.
Cindervale Idle
Cindervale Idle
56 days ago · Smokeys Tavern

Cindervale Idle is OUT NOW in early access!

Hey everyone, sorry for the late updates and news announcements, I was so focused on getting this ready for early release I only kept the discord channels up to date. Cindervale Idle is officially OUT NOW in early access! The game is available starting August 7th, with a 20% discount launch price. Thank you, to everyone who bought the game, and especially to everyone who took their time to leave feedback and report bugs! I have gotten a wide variety of feedback across all aspects of the game and I plan to work on these in the upcoming patches. Some of the feedback and changes I will be focusing/working on • The UI feeling very plain and needing some changes to make it feel more like a game rather than a bunch of text. I do have a lot of plans for UI updates coming very soon so please stay tuned! • Working on a proper tutorial to help users get acquainted quicker to the game, the current tutorial is very short and doesn't explain too much compared to the overwhelming amount of content at first glance. • Adding music/soundtrack to the game. I did have plans for this and already have some music available, I just haven't put it inside the game yet. • Properly implementing the story/lore for the world of Cindervale. Currently there is almost none, and I definitely want to add more interesting background and depth to this subject as the game gets closer to a full release. • A lot of bugs and other feedback that has been reported will be fixed in the next update which will come later today. This is a one person project, and almost every change that can happen will come from the players feedback. I want this game to truly feel special. I will continue to dedicate as much time as possible to making this game amazing for you. Using the in-game report bug or suggesting idea button on the menu will always send the feedback straight to me. Anything you come across, small or large, feel free to use that to get in touch with me. We also have a discord available that can be found a...
UNHUMAN
UNHUMAN
56 days ago · hachirita

UNHUMAN Demo — Display Scaling & Quality of Life Update

UNHUMAN Demo — Display Scaling & Quality of Life Update Proper support for 4K, ultrawide and small screens, plus a stack of quality of life features straight from your feedback. DISPLAY & RESOLUTIONThe Operations map now fits any aspect ratio. On 32:9 and other ultrawide setups every map marker is visible — no more cut-off deployment screen.UI scale is now auto-suggested from your actual screen: bigger on 4K, smaller on compact laptop displays (1366x768 and similar), so the game fits out of the box. You can still fine-tune it in Settings (70-150%).Trader inventory scrolls properly on narrow layouts instead of silently hiding columns.Loadout screen reworked for short windows — corner buttons no longer get buried at 720p-class heights.If anything still looks off on your setup, please report it on Discord. I really need scaling feedback right now — especially from high resolution monitors (4K, ultrawide, high DPI). NEW: QUALITY OF LIFEFilter Presets — save your raid filter setups into 3 slots and swap them with one click.Stash Search — search box above the stash. Type "damage", a mod name, an affix, anything — matching items stay lit, the rest fade out. Works across stash, equipment and containers.Quick Sell / Salvage hotkeys — hover an item and press S to sell or X to salvage. Confirmation dialog included, with a "don't ask again" option — and glitch+ tier items always ask, no matter what.Skip Minigame Caches — new raid filter option: locked safes and terminals are skipped entirely instead of eating 10 seconds.Keep Base Tier — new option under ADVANCED filters: after-raid selling and salvaging will never touch gear of the base tier you choose or better. Your T1-T3 bases stay safe for rerolling.Free Kit — flat broke after a bad run? If you're under $5,000, a FREE KIT button appears in the loadout: basic T5 gear with random rolls, wounds treated, back into the fight. Once per raid. RAIDS & FEELRaid maps now load instantly — the brief dark flash when entering a map is go...
eclone-station
eclone-station
56 days ago · E.Clone

1.0.8 Update: Station Companion and New Character Parts

Hello. EClone Station update 1.0.8 is now available. New Features {STEAM_CLAN_IMAGE}/46141871/c60b9f38eb88c22213e899ed1350a3664d152a71.png{STEAM_CLAN_IMAGE}/46141871/340b3e49dac2caadb57af11f30414a31c61e1ba7.png Added the first Station Companion: a squirrel. It roams freely across walkable floor space, including rugs, and occasionally produces a small lightning effect while resting. It can be unlocked for 900 coins in Character Customization. {STEAM_CLAN_IMAGE}/46141871/752545c0b59631dd8f989143a96286701ef1d1c8.png{STEAM_CLAN_IMAGE}/46141871/11f33c6ff05ddb6102064ee2458e3e51e40787d6.png{STEAM_CLAN_IMAGE}/46141871/e285808e6ed22ebdb646e58ebca644e78ae4d15b.png{STEAM_CLAN_IMAGE}/46141871/ac3ec40ea781764340731d44a4791367e4ed10e1.png{STEAM_CLAN_IMAGE}/46141871/1e87b7bd74f73df12eadd0ef7217920f6d9c2138.png Added five tail parts: Cat, Squirrel, Puppy, Drake, and Snake. Tails can be equipped or removed independently, and each tail's primary color can be adjusted while preserving the original shading. All five are unlocked by default. Added Lop Ears, Rabbit Ears, and Bear Ears. Each can be unlocked with coins, and its outer color can either follow the equipped hair color or be customized separately. {STEAM_CLAN_IMAGE}/46141871/d72d7bd03b7b6b181f5a84b7c66f3b69c0efc440.png Added transparent asset export to the Profile section in Settings. The current character can be saved as PNG, GIF, APNG, or WebP, while completed Companion actions can be saved as GIF, APNG, or WebP. APNG and WebP preserve partial transparency. 버그 수정 Fixed an issue that could leave a visited multiplayer room's appearance in your personal room after the host disappeared or you left the room. Fixed clipping and invisible transparent margins around the app when using 85%, 115%, or 130% text and UI scale. {STEAM_CLAN_IMAGE}/46141871/6f3a13aa0e5169e22915da5df58e1f8ce93a823c.gif If you encounter an issue, please let me know in the Steam Community Discussions. Thank you.
Guildamation
Guildamation
56 days ago · hammerbackgames

Small Patch 1.1.2.1

Just fixing some issues from the latest patch. ## Fixed issue with the shop buy button not working ## Fixed issue with exp scaling on crafting ## Added an option to enable the damage meters from the Guild/Groups UI (Ctrl + D still works) Missed mention in the last patch notes that the game now uses DirectX instead of Vulkan on Windows. This is because AMD and NVidia's support for Vulkan is not that great and each driver update can break things suddenly that I have no control over. A lot of crashes came from Vulkan issues.
Guilds of Mountgate
Guilds of Mountgate
56 days ago · Dr. Asi

Update v0.3.0.4 – Smallbrook, Beehives & Balancing

Guilds of Mountgate – Update v0.3.0.4Greetings Adventurers,v0.3.0.4 is now live!This update continues expanding the content available beyond the early progression while also taking another substantial pass at balancing several of the game's core skills. Beehives & SmallbrookSmallbrook has received a new set of quests, giving players more reasons to spend time in and around the village.Farming has also received another new system with the introduction of Beehives, providing a renewable source of resources such as honey and expanding the possibilities of the skill beyond simply growing crops.We've also started introducing additional asynchronous gameplay elements, allowing the actions of other players to become more noticeable throughout the world without requiring everyone to be online or actively playing together at the same time. Fishing & Progression BalancingFishing has received another significant balancing pass.Two additional high-level fish have been introduced to extend the later Fishing progression, while the value of higher-level fish has been reduced. Fish from around Level 30 onwards were simply becoming far too profitable compared to other activities.Mining, Smithing, and Crafting have also received progression adjustments. XP rates, unlock levels, and other values have been reviewed to bring the different professions closer together.Crafting locations have also been reconsidered. Available recipes are now distributed more intentionally between different stations and settlements, giving individual locations a stronger identity instead of allowing every workshop to produce everything. Better Gameplay FeedbackLow Health and active Heal-over-Time effects now receive additional visual feedback, making your character's current condition easier to recognize at a glance.Quick Time Event rewards for Processing skills have also been adjusted, and nighttime weather effects are now more transparent so they complement the environment instead of overpowering it. Fixe...
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