Game Updates

Patch notes and dev posts · 14,961 Steam updates
Retro Manager
Retro Manager
71 days ago · retromanager90

July 26 Update

• Custom club creator — replace an existing club slot from Start → Create clubCareer texture — cup-draw inbox, yellows-to-ban countdown, remaining fixtures calendar, quiet-week friendliesContinental — Active League country top 3 into continental (fill to 16); table zone top 3Playoffs — SF legs weeks 43–44, final week 45 (aggregate + away goals)Cup — 64 teams (all Div 1–3 + 4 Div4 wildcards by REP); R64 → FAI club strategy modes + soft transfer interestFA signings, auto-renewals, interest → hard bidsricher board confidence; renegotiate targets after promo/resultsseason-end free agency + renewal walk-awayclub records book (big win/loss, rivals, honours, Greatest XI v0)Generated squads feel more realistic: ability and potential match the division, youth prospects roll more sensibly, and international flavour is weighted by nationality instead of feeling random.living club/manager REP; Ballon d’Or across Active Leagues; Golden Boy renameTactics pitch: natural position under portrait (DC, DR, etc.)Match summary font improvements
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
71 days ago · KamelKisser

v1.9.6 "Reckoning"

**Legacy of the Ark: The Long Awakening — v1.9.6 "Reckoning"** Your progress is safe — a Legacy Cycle now keeps MORE than before, and nothing you own is taken away unless you choose to Hard Reset. **KEPT THROUGH A LEGACY CYCLE** • Your Research ▸ ARK upgrades now stay with you through a Legacy Cycle — they only reset on a full Hard Reset. • Own a Preserve Exploration card? Your crews stay unlocked right after a cycle — no restart needed. **CHALLENGES NOW HELP THE MAIN GAME** • Every Challenge you clear gives a permanent +2.5% to all basic and exploration resource production. Clear more to stack it — the total shows on the Challenges page. **FASTER LEGACY RESET** • The long freeze when starting a Legacy Cycle on a deep account is greatly reduced. **FIXED (thanks Xeen)** • Global Goals now counts your Memory Cores contribution, and your share no longer shows above 100%. • Deep Ark-Side Capital resolutions matter again — the Names bonus per rank is no longer capped. **CLEARER** • The Signal page now explains, on hover, exactly how each readiness bar reaches 100%. • Starting a Legacy Cycle reminds you to spend your banked time, Lessons and resources first. **HARD RESET** • A Hard Reset (normal and ARK-Cores-included) now also resets your player level. A Legacy Cycle keeps your level, as before.
Rat of Infinity: Idle Clicker
Rat of Infinity: Idle Clicker
71 days ago · ButterYourSeeds

Rat of Infinity: Idle Clicker - Hotfix 5.2

Another round of fixes for an even bigger problem, big numbers. 5.0 allows numbers up to even past the decillions, and after a certain point the number breaks which I thought I fixed a long time ago.Bug Fixes:Fixed the major one: upgrade prices for Lab Assistant and Brain Booster stopped increasing past a certain point, meaning the Buy Max button would purchase thousands of levels for pocket change and send your stats into a separate universe ^ If your save was affected by this, the game should repair broken values on load now. A message should appear if this did happen to youFixed colossal numbers displaying as "%.2e" or "-922337203........"Fixed the Lab Reboot preview showing 10x less Essence than you'd actually earn - this value wasn't updated with all the changes introduced in 5.0Lab Efficiency's price is now truncated
Harvest Dice Profit
Harvest Dice Profit
71 days ago · Red

# Patch Notes v1.1

New FeaturesAdded a new Achievements tab to the Info window, allowing players to track their achievement progress.Added a Level Cap, preventing levels from exceeding the total number of available upgrades.Added new Diceshroom Grow Speed upgrades for D4–D20. (These do not count toward the Fully Unlocked achievement.)Added a new Chainsaw tool that allows for quick harvesting while holding LMB (Left Mouse Button).Added an option to hide fully upgraded Cards and completed Shop purchases.Balance ChangesAdjusted Farm Plot prices.Capped the maximum cost of Clover upgrades.Rebalanced the following upgrades:Gold Bonus (D4–D20)Max Durability (D4–D20)Clover Gain (D12)Quality of LifePressing U now also closes the Upgrade window.Improved inventory scrolling for smoother navigation.Increased camera zoom speed.Bug FixesFixed an issue where players could sometimes be unable to reach 1 Quintillion Gold in game modes other than Idle.
Upgradia
Upgradia
71 days ago · Remy

8 Days to go! - Farm, Rankings & World Progression

Hello Adventurers!Only 8 days to go until Upgradia launches into Steam Early Access!Today’s spotlight is all about some of the systems players will start interacting with early on: The Farm, starter questlines, rankings, and the world map.The Farm is one of the first places where Upgradia starts to feel alive: a peaceful early area where small routines slowly turn into long-term progression. It is also where you’ll meet some of your first NPCs, including The Farmer, The Fisherman, The Miner, and The Adventurer, who introduce early questlines across farming, fishing, foraging, mining, and combat preparation.Farming in Upgradia can be progressed both actively and passively from the overworld, so you can keep growing your account whether you are directly managing it or letting your systems work in the background.Passive farming can be improved through upgrades such as Farm Plot, Growing Power, and Farming Speed, helping increase your crop output and efficiency over time. Active farming has its own upgrades too, including Active Farm Plots, Plant All, Harvest All, Water All, and Fertilize All, making hands-on farming smoother as your setup grows.Inside The Farm itself, farming becomes more personal: choosing plots, planting crops one by one, caring for them, and watching your little patch of land grow. The Farm also has its own upgrade path, with upgrades such as Golden Rows, Seed Saver, Growth Tonic, and Care Expertise, giving bonuses like double-yield chance, seed recovery, faster growth, and stronger care bonuses.Fishing is another big part of the early experience. You can progress through fishing normally, then move into active fishing, where timing and control matter more. The Farm pond gives players a peaceful place to fish, progress, and hang out socially with other players while still moving their account forward.We also wanted to show a look at rankings. Upgradia has rankings across multiple systems, including total level, individual skills, class progress, gui...
Sill Cats
Sill Cats
71 days ago · SQOOL Kato

August 8 is World Cat Day! We're giving you a special achievement and a cat toy

To all cat lovers, thank you as always for playing Sill Cats.To celebrate World Cat Day on August 8, Sill Cats will present the following modest gifts to everyone who launches Sill Cats on that day.• A special achievementA special achievement will be unlocked as proof that you launched Sill Cats on August 8. This achievement is not limited to 2026; you can also unlock it next year and beyond by launching the app on August 8. Note: Once you have unlocked the achievement, there is no need to unlock it again in later years.• A special cat toyWe are giving everyone the maneki-neko, long known in Japan as a lucky charm that invites good fortune and prosperous business. This is the 2026 version, and we hope to give you a different one next year and beyond.We will keep updating Sill Cats little by little, so we hope you will continue to enjoy it.
Idyll Isle
Idyll Isle
71 days ago · Future Soil Media

Idyll Isle 1.0.5.9 Patch Notes

Highlights: The Blacksmith and Gem Workshop go double-lane—new second furnace / second bench upgrades process two different ores or gems at once; Royce's Auto-Sell departure rules are simplified to "full load or emergency cash", and he now actually gathers wood while waiting; cooking tasks short on ingredients no longer get marked as failed; plus a fix for the building-relocation tutorial popup. New Content Blacksmith · Parallel Smelting: A new standalone coin upgrade, Parallel Smelting—once unlocked, a second furnace smelts the next different ore in your queue at 50% (500k coins) → 60% (1M coins) of the main furnace's speed. With only one ore in stock it stays idle and the main furnace keeps 100% speed; while both run, fuel burns twice as fast. Gem Workshop · Parallel Cutting: The same idea for gems—a second bench cuts a different gem in parallel at 40% (500k coins) → 50% (1M coins) of the main bench; it idles when only one gem is in stock, and blades wear out twice as fast while both run. Gameplay Improvements Royce · simpler Auto-Sell departures: The old item-count/value/idle-timer rules are now just two—depart at a full load (20 items), or depart early for emergency cash when coins run low (≤10) with any surplus. While waiting, Royce no longer idles at the Simple Trading Point—he goes back to helping with wood; the "no surplus" notice is gone with it. Cooking · shortage tasks no longer "fail": Tasks short on ingredients now wait in the queue instead of being marked failed; legacy saves auto-restore such failed tasks to pending; failed tasks are merged per recipe in the queue bar (one slot per recipe), with smoother cancel behavior. Blacksmith / Gem Workshop · depletion alerts: Running out of fuel or blades now pushes a global notification when processing pauses—no more discovering the stoppage only when you open the panel. Text · Gravel Pit description: Now matches its actual output (steady stone plus a little sand); the Standing Orders hint and Royce tutorial w...
World of Eggs: Idle Adventures
World of Eggs: Idle Adventures
71 days ago · SQRT Games

[0.3.94] Patch Notes

Changelog 0.3.94We are aware of connection issues and are working to improve the situationServer capacity has been expanded to stabilize connections, though some issues may still persist. We are preparing our infrastructure for user growth.Bug FixesFixed an issue related to harvesting on neutral islands that prevented them from being launched;Fixed some issues related to displaying perks in harvesters where they shouldn't have been. Also added the display of perk impact on modifiers where appropriate;Fixed an issue that prevented scaling and moving the island map in build mode;Fixed the display of harvesting coefficients for percentage-based reward variants;ChangesIn-game chat now features proper language channel separation, alongside defaulting to channels matching the system language;In-game chat is now also available on the global map;The time balance for T3 primary gathering buildings has been revised, but overall performance remains unchanged;Thank you for helping make the game better. We plan long-term support.
仙途放置:无尽天梯和完美装备

v4.0.16

【装备方案】新增装备方案管理:可保存并一键切换多套装备配置,支持方案对比、场景标签、重命名、锁定,方案装备缺失时自动提醒 【百科说明】优化百科全书功能说明文案,描述更清晰准确 【转生面板】优化转生面板说明文案
Sill Sticks
Sill Sticks
71 days ago · SQOOL Kato

Update for July 27, 2026

The following fixes and adjustments have been made. - Adjusted the conditions that trigger banter between two stick figures in the Partner Pack DLC - Improved rendering so stick figures look sharper when enlarged - Fixed some issues with stick figure poses - Fixed some issues with the clock display in the menu - Stabilized the logic for counting and unlocking achievements - Fixed various other minor issues
Bahast
Bahast
71 days ago · FC Tech Labs

Updates 1.2.1 through 1.2.3

Bahast Updates 1.2.1–1.2.3 These updates improve combat clarity, smooth out late-campaign difficulty, introduce Potions, and refine the Battle HUD. Release 1.2.1 — Combat Clarity and Campaign Balance Combat Readiness now estimates a sustained 30-second single-target rotation, accounting for skills, cooldowns, Basic Attacks, Mana, Barrier, Critical Strikes, and repeated hits. Removed excessive monster Life scaling after Monster Level 25 in the standard campaign. Active late-campaign fights migrate automatically while preserving each monster’s remaining-Life percentage. Improved player-submitted diagnostics and the visibility of Pinnacle reward notifications. Release 1.2.2 — Potions and Late-Campaign Survival Added rechargeable Potions that restore 30% of maximum Life over 3 seconds. Potions activate automatically at low Life in Auto Combat and can be used manually with Q. Smoothed monster damage growth and improved Dodge effectiveness from Monster Level 26 through 50. Combat Readiness now accounts for Potion recovery and enemy Critical Strikes. Improved Life, Mana, and Barrier presentation in the Battle HUD. Release 1.2.3 — Monster Life and DPS Visuals Adjusted visuals displaying monster life and DPS.
XiuXian Idle Cultivation
XiuXian Idle Cultivation
71 days ago · chen-big-fool

Update 0726

Sword Heart Domain effect reworked – no more weak tickling damage. Fixed multiple arbitration logic issues – no more unfair lockdowns. Optimized data exchange logic – no more lag and stutters. Balanced adjustments to Geng Metal Blade – no longer underpowered. All 4-set bonuses enhanced – no more weak tickling damage. Improved combat fluidity and increased character movement speed – no more slow crawling. Visual effect optimization for Heaven Gate Unsealed by Ten Thousand Swords – just make it look awesome. Removed save-file deletion logic – no more corrupted or lost saves. Added a compensation skin, available for exchange at Su Xinglan.
Idle Deepcore
Idle Deepcore
71 days ago · swissm4n

Update 1.5.3

Update 1.5.3Version 1.5.3: two fixes straight from your reports.BUG FIXESThe Full Fleet achievement now unlocks even when your relic bonuses make rockets travel instantly: every pad that launched within the last few seconds counts as part of the fleet.Automation "Machine Count" conditions now count your machines across all mines, matching what the shop shows. They used to count only the active mine, so routines like "buy until 50 jackhammers" never stopped.OPTIONSNew Preferences toggles to turn off the rocket arrival, research complete and depth point notifications individually.Thanks for the reports!
Pocket Dinos
Pocket Dinos
71 days ago · ManChickenTurtle

HOTFIX: Lifetime Earnings and Bond Event Extended

Hi,Thank you so much for your great feedback and playing and sharing Pocket Dinos with your friends. It's meant a lot that others enjoy this as much as I do! In this build are some hotfixes and a small change. HotfixesFixed a rare bug where some dinos showed $0 Lifetime earningsFixed a bug wtih the shop loading the habitat books for the first loadRemoved the Feedback button (legacy) - please use Steam Community (https://steamcommunity.com/app/4715900/discussions/) or the Discord (https://discord.gg/eNe5KVnGDV)Bond EventsIncreased Bond Events to last for 30 minutes (previously 5). This is to allow players who have the game in the background/muted to check back in and claim them.Again, a huge thank you for making this a successful game launch. I really appreciate it! - Diesel
Clicker Ore
Clicker Ore
71 days ago · Tiny Depth Studio

🎉 Clicker Ore is Now Available on Steam!

The wait is over! ⚒️ Dig deep, collect valuable ores, upgrade your mining power, unlock new content, and build your mining empire. Whether you're a fan of idle games or enjoy watching your progress grow, there's always another upgrade waiting for you.Thank you to everyone who supported the game during development. Your feedback and encouragement made this release possible.🪨 Start mining today and let us know what you think! ⭐ If you enjoy the game, please consider leaving a review—it helps us reach more players.Happy mining!
Idle Life - An Idle Game
Idle Life - An Idle Game
72 days ago · LetsSxbi

Road to Idle Life 1.0 - Redeem Codes Update 🎁

Redeem Codes Update 🎁Hey everyone,This update adds Redeem Codes to Idle Life.Redeem Codes are a new way to claim special rewards directly in the game. They can be used for items, coins, crystals, special rewards, or future event-related rewards.The system is now available, and to start things off, there is already a first code you can redeem. New Redeem Code System 🔑You can now enter special codes in Idle Life to claim rewards for your save.When a code is valid, the reward will be added directly to your inventory or save. If a code is invalid, expired, already used, or no longer available, the game will show you a message.Each redeem code can only be claimed once per Steam user. This means you cannot claim the same code multiple times on different saves.This system gives us a new way to share small rewards, thank-you gifts, special items, and future community rewards without needing a full update every time. First Redeem Code: EARLYACCESS 💚To celebrate the new system, the first redeem code is available now.Use the code:EARLYACCESSThis code gives you:1 Unbreaking Book125 CoinsThe Unbreaking Book can help you improve an item with an Unbreaking upgrade, while the coins can be used for shop trades and future progression. Important Code Rules ⚠️Redeem codes are linked to your Steam user, not only to a single save.This means that each code can only be claimed once per Steam user. If you already claimed a code on one save, you cannot claim the same code again on another save.Some codes may also only work for a limited time, may have usage limits, or may only be available through special updates, events, or community posts. Why this was added 🎯Redeem Codes make it easier to give players special rewards over time.They can be used for Early Access rewards, small thank-you gifts, event bonuses, testing rewards, or special community codes in the future.This also gives Idle Life more flexibility, because rewards can be added and shared without always needing to build them into a...
Rat of Infinity: Idle Clicker
Rat of Infinity: Idle Clicker
72 days ago · ButterYourSeeds

CRITICAL INFO REGARDING BUY MAX BUTTONS

There is currently a game breaking bug (I can not exaggerate this enough) where pressing Buy Max on Lab Assistant or Brain Booster will cause integer overflow and mess up almost all numbers in the game, causing potentially irreversible damage to values. If you are a player who is gaining unfathomably large numbers, please try to refrain from using any sort of Buy Max buttons. I do not have a fix for this right now and will only be able to push an update out by tomorrow morning.I think I noticed this specifically happens when the price of the button shows 0 instead of the actual amount needed, however better be safe than sorry and not use it at all.I am terribly sorry for the inconvenience.
Rat of Infinity: Idle Clicker
Rat of Infinity: Idle Clicker
72 days ago · ButterYourSeeds

Rat of Infinity: Idle Clicker - Hotfix 5.1

Quick hotfix for major bugs with the release of 5.0 - some FPS issues tackled here. Fixed the card drop bar filling up thousands (or trillions) of times past the threshold while only paying out a trickle of cards. The game previously granted at most 100 cards at a time which was meaningless before 5.0, but now very meaningful since endgame vial income is enormous. Card payouts now scale to any income level, so if your bar was showing something absurd like 14qa/7000, your next click will grant the full mountain of cards you're owed. As well, fixed a massive FPS drop (as low as single digits) when playing with very high click rates. This was the same root cause as the above: the game was trying to process 100 card drops on every single click, so running an autoclicker on 0.01s per click would cause some damage. Fixed a startup issue where the game asked Steam for the server time before Steam was ready.
Incremental Infinity
Incremental Infinity
72 days ago · rablogames

Patch notes 1.02.3

- Fix ascension bonus preview display When hovering over an Ascension node with an ascension bonus of, for example, x2, the displayed resulting bonus was inferior. Please note this bug was only about the PREVIEW of the bonus that would be given. The buffed bonus was correctly applied after the Ascension, so you didn't lose anything. We just fixed the display.
Vespera
Vespera
72 days ago · Thade

Patch 0.12.0 — Frontier Combat, Storage Expansion & Combat Flow

⚔️ Combat & Progression 🔸 Renamed Combat Automation modes to ADVANCE and REPEAT for clearer control 🔸 ADVANCE cycles through Area Combat and Dungeon enemies from first to last, while Tower, Spire, and Frontier continue forward 🔸 REPEAT continuously fights only the selected enemy 🔸 Completing Act II now reveals all six Nightmare Dungeons through one persistent message with a View Nightmare Dungeons button 🗺️ Frontier & Divine Gear 🔸 Frontier battles now appear directly below the complete route map instead of redirecting to Area Combat 🔸 The Frontier map and briefing remain visible during combat without overlapping or compressing the battle screen 🔸 Winning a Frontier battle now automatically selects the newly unlocked next node 🔸 Divine equipment panels now clearly show the current Divine grade, exact stat bonus, and the rule that gear advances every 100 Tower floors 🎒 Bank, Account Vault & Crafting 🔸 Every Bank tab now contains 300 slots, providing 1,500 total Bank slots across all five tabs 🔸 Bank Bulk Actions now support Select All Filtered, clearing selections, and selling only explicitly selected stacks 🔸 Account Vault Bulk Actions now support filtered batch deposits and withdrawals 🔸 Completed equipment crafts can now use available Inventory, Bank, and Delivery Cache space 🔸 A full Inventory no longer delays crafted equipment or its Crafting XP 🔸 Gathering and Crafting queues now use compact two-row layouts without vertical queue scrolling 🔸 Gathering and Crafting pages now show only their own production queue 🔸 Tradebridge has been moved to its correct Production Mastery position and no longer overlaps nearby talents 🌍 World Boss 🔸 World Boss registration and cancellation now show clear REGISTERING and CANCELLING states 🔸 Canceled World Boss battles now remain canceled instead of unexpectedly reappearing 🔸 War Chest donations remain available until the selected World Boss battle actually begins 🖥️ Interface & Quality of Life 🔸 Active Effects and Options tabs n...
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