Game Updates

Patch notes and dev posts · 14,961 Steam updates
Outta Space
Outta Space
72 days ago · 제비꽃 하나

One Month In: A Few Thoughts from the Dev

Hello, fellow cat travelers. This is Jebi, developer of Outta Space. To mark one month since launch, I wanted to share a few casual thoughts with you all.Outta Space actually started out as a side project. It all began the day I saw news coverage of Artemis II's lunar flyby, then spotted someone wearing NASA gear on the subway — that's when I decided to start building it. Because of that, the original concept wasn't even about cats at all; it was about a spaceship. That changed during development, when I decided I wanted to put my own two cats into the game. Haha.Being a side project didn't mean it got any less love, though. I commissioned the cat artwork from an outside artist, and it was only thanks to the steady time I kept putting in that I was able to ship it at all.To be honest, there are no updates currently planned for the game. It's a free title, and my hope has always been for people to enjoy it as something light and easygoing — that was the intent behind making it in the first place. I know it's still holding a steady concurrent player count, which does weigh on me a little, but this decision is so I can focus on planning and building better games going forward, so I hope you'll understand.If you follow my Steam curator page, you'll be able to hear about my next game as soon as there's news.Thank you to everyone who's played, who's playing now, and who plans to play in the future. I'll wrap this up with some photos of our cats. Thanks so much for playing.
Cultivation Idle
Cultivation Idle
72 days ago · oldfish

v1.0.13 Update Notes

1. Optimized and reworked sword cultivator skills. 2. Added backpack pagination and improved game performance. 3. Added dedicated fishing equipment slots. 4. Added dedicated event displays for fishing, mining, and woodcutting. 5. Added the gem system, including crafting, socketing, upgrading, and more. 6. Added satiety limits for cooking and fishing, and improved the display of pill toxicity, satiety, resistance, and other status effects. 7. Fixed incorrect display issues when adding fuel to the furnace fire. 8. Fixed an issue where some tree seeds could not be planted. 9. Fixed an issue where mining and woodcutting resource events could interrupt auto-gathering. 10. Fixed an issue where Time Worm cultivation bonuses did not take effect. 11. Fixed issues where the “Idle Wanderer” and “Across the Wilderness” achievements did not activate. 12. Adjusted the skill training formula to be more player-friendly. 13. Added and updated multiple batches of icons for items, materials, equipment, pets, and skills.
Community Button
Community Button
72 days ago · RecursionSplash

🐝 Bonus Reward Display Fixes | v5.0.66

🐝 Bonus Reward Display Fixes | v5.0.66 This small update fixes visual issues affecting Bonus Reward animations. 🎁 Incorrect Collectable Name Fix Fixed an issue where some Bonus Reward systems could display the incorrect item name, even though the correct pet icon or reward were awarded. This was only a visual text issue and did not affect the pet you received. ✨ Bonus Reward Animation Fixes A few additional minor bugs affecting Bonus Reward animation playback have also been fixed.
Incrempire
Incrempire
72 days ago · AdamHUN (DEV)

Patch Notes 1.0.4

Patch Notes 1.0.4July 25, 2026New ContentNew skill - Smart TargetingWith the Smart Targeting skill, Mage Tower will always focus the enemy with the most health in its range.Quality of LifeRunes - New tooltip to indicate when the next stat will be unlockedNew settings have been added to disable Chromatic aberrationRoadmap added to the menuBalance ChangesHard mode's health and damage multipliers have been increasedIncreased health of Snowball and Swamp enemies by 10%FixesTutorial videos now appear properly on LinuxCurrency now uses BigInteger instead of long (Fixes currency turning into negative)Ask for review popup is removedFixed Frost Nova healing effect not triggering in certain casesFixed unlock condition for achievementsFixed disappearing stats on old runes
Rat of Infinity: Idle Clicker
Rat of Infinity: Idle Clicker
72 days ago · ButterYourSeeds

Rat of Infinity: Idle Clicker - Update 5.0 ~ The Big Bang

The largest update the game has seen. Throughout the game's release until now, I always had a lingering thought about progression being too slow for normal players and too exploitable for autoclickers, so I tried rebuilding the entire economy from the ground up. Nothing is reset, your saves carry over and even benefit from the new changes if you've made it far in.Gameplay/UINew Mechanics:Focus: While you're actively playing, a multiplier builds up to x2.5 on all vial income. Stop clicking, and it winds down. This multiplier is found under the VPS counterThe Golden Rat: Every so often a golden rat scampers across the screen. Click it before it escapes for a x5 vial frenzy for 20 seconds. Gotta keep an eye out!Click Energy: Your first 8 clicks each second earn full value. Anything beyond 8 clicks per second deplete energy and will give 10% of your vials while energy recovers. Normal clicking will almost never notice this unless you played MCSG back in the day - and while this does slow down progression made with an autoclicker, it is still a slightly faster method of progression than an average CPSPrestige Currencies now make you stronger just by owning them! Your first Core doubles your Vials Per Click, your first Ion is x2.5, first Atom is x3, first Quark x4, and units in further updates will keep compounding on top. If you already own a ton of these, you will log in to a massive buffUpgradesConversion costs now escalate in the Infiniteable Shop (each Core/Ion/Atom/Quark costs more than the last).Upgrades Shop:Lab Assistant Rework: Each level now generates 10% of your Vials per Click every second - changed from a flat +1 per levelBrain Booster: +1 vial/click changed to +1 vial/click AND x1.07 VPC per level (multiplicative!)Lab Reboot Shop:Lab Effiency: +2 vials/click changed to +2 vials/click AND x1.1 VPC per level, price scaling 1.1x to 1.3xVial Surge Rework: Charges over 90 seconds of active play. Once charged, trigger an 8 second burst of x3 vials - changed from ...
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
72 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.54: Flexible Position Closing & Margin Sliders!

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.54 is now live! As the cyber-stock market becomes increasingly cutthroat, we’ve heard the feedback from our top-tier traders. To grant you more granular control over your capital during corporate warfare, this update introduces brand-new micro-management trading tools: 📉 New Mechanic: Granular Position Closing Proportions We have added more fractional options (e.g., 25%, 50%, 75%) when choosing to close your positions for settlement. (Say goodbye to the "all-or-nothing" kamikaze trades! You can now flexibly close your positions in strategic batches to secure profits or cut your losses. In Cyber-Wall Street, there is no absolute loyalty—only realized gains!) 🎚️ UI Upgrade: Stepless Margin Slider System We have officially implemented a sliding scale mechanism for adjusting your margin inputs on the trading interface. (The ultimate micro-management of leverage is here. Ditch the tedious clicking; with the new slider, you can precisely control the exact amount of margin injected into the market just by dragging your mouse. Whether you're playing it safe down to the last decimal or risking your entire empire on a single drag, your fate is now literally at your fingertips!) Please restart your Steam client to apply the update. Happy trading, and may your margins always be green!
Isles of Silence
Isles of Silence
72 days ago · Josayah @ lonelyfrontier

0.6.0 - Clear Horizons - 2nd Birthday!

Thru'a's Heart PulsesAct 3 reaches its finale in the game's first ever RAID, a multi-phase boss fight with several unique mechanics. To complement this finale, combat has been reworked, new animations and weapons have been added, and story beats now have accompanying artwork.Crystil ClusterGrow Crystils to enhance the strength of Resonated Armor Skills, and discover patterns to mutate and create new kinds. Work your way up through 5 different rarities per Crystil, and implant them into Ersil's Spire to reap their benefits.2 Years on the Isles!No new major events, but the Birthday Hats are back if you didn't get them before! I'm just glad to still get to be working on this game 2 years later. Thank you all for playing! While we're at it, here's an early roadmap for the year ahead. I'm incredibly excited for this next phase, as this is when a lot of systems and story beats will come to a head. You can expect the next two Isles with their starting content, as well as new content across the previous Isles before the next anniversary! However, before the next major content update, I'll be releasing a less exciting but very necessary update that rounds out all the missing/lacking content up to the end of Act 3. This includes expanded side-quests, NPC's being able to give hints and react to the world, the Library finally becoming a place of learning, UI improvements across the board, and more!Price Increase soonIt's finally time! With the next update, I plan to overhaul the Steam page and finally put out a new trailer that's not absurdly outdated. With this, I think the game is finally in a state where I think it's worth what I plan to be the final price tag. After this next month or so, the price will be going up to $12.If you're reading this, you probably already own the game, but spread the word in case you have any friends waiting to pull the trigger! This should be the final price point of the game, as I think the amount of content and quality now matches games of sim...
All About Luck
All About Luck
72 days ago · Flow Universe

“All About Luck” Regular Update 1.1.0

Copilot said:“Epic Rage” Bug Fix Event – Phase 29As a small indie team, we sincerely appreciate your support and positive reviews! If you encounter any bugs or issues, feel free to join our group and reach out to us directly: 149577079. Thank you!This UpdateHighlightsAt last, we've fully embraced the "idle game" spirit! With the addition of the Auto-Battle feature, the game finally feels a bit more like an online RPG... 😆Lucky players, get ready to farm, farm, and farm!P.S. Before letting Auto-Battle do all the work, you'll still need to build up your core team. Be sure to spend some time exploring the Character Star Upgrade system! Currently, the strongest player cleared Hard Difficulty using only eight Red-tier cards. Without proper star upgrades and skill combinations, mowing through enemies won't be quite so effortless.New FeaturesAdded Auto-Battle to Battle Rebirth progression. Don't forget to unlock it through the upgrade system!Auto-Battle SettingsConfigure behavior based on enemy classes and difficulty levels.Set stop conditions and timing.Configure refresh-card targeting preferences.Scheduled FarmingSit back, collect rewards, and enjoy the gains!Coming Soon① Targeted Refresh System & Routine Maintenance Updates② Next Major UpdateEndless ModeCustom Card AppearancesCombat OptimizationsNew Gameplay MechanicsThank you for your continued support, and happy farming! 🍀🎮
Unnamed Space Idle
Unnamed Space Idle
72 days ago · Sylv

Version 0.81.1.2

Made Shockwave Cannon projectiles detonate when reaching spot their target was at if it died alreadyLocalization updatesFixed Spaceversary base skip (hotfixed last patch but mentioning here)Fixed some issues with fleet auto battle in backgroundFixed enemy ship health bars not updating in a timely fashion
Forage Wizard
Forage Wizard
72 days ago · Lost Maxim

Quick Fixes #4

Changes 2 more upgrade levels added to sand generation for late game automation. Collector item duplication bug fixed. Save file systems updated to fix save file corruption issue. Sorry for the upload size being 2GB on the last build, we accidently uploaded "Do Not Ship" files. Big thanks to the player who informed us about that! 🥇 Thank you for staying updated on Forage Wizard!
Limitless Survivor
Limitless Survivor
72 days ago · atx

Crashes During Extended Play Sessions

We have received reports of the game crashing during extended play sessions and are currently working to identify the cause and prepare a fix.We have also received reports of players losing progress as a result of these crashes, and we sincerely apologize for the inconvenience this has caused.Once the issue has been resolved, we will provide further information through a game update and a Steam announcement.We apologize for the inconvenience and appreciate your patience while we work on a fix.
Project Chromata
Project Chromata
72 days ago · arboraeternum

Project Chromata Update - Version 2.0.2

Hello, Chroma Engineers!The chromatic effort to make this game better continues.Mostly a performance patch and minor bug fixes. Patch Notes - Version 2.0.2GLOBALAdded: A General setting can now choose whether peeked secret achievements remain revealed after restarting.Fixed Bug: Losing focus while sitting on the main menu no longer discards your accumulated offline time.STAGE 7Fixed Bug: The terminal's "upgrade all" now shows the cost per colour (what each tank actually pays) alongside the total, instead of only the combined total which read as ten times too high.STAGE 8Fixed Bug: Thermal Overload notifications now appear only while viewing the Stage 8 Collision Chamber, instead of appearing in Stage 9, Architect mode, other tabs, or ending scenes.STAGE 9Performance: Greatly reduced lag during Stage 9/10 expansion pushes, especially on large fortresses at the final rings.Fixed Bug: A Null-Origin Field destroyed by enemies while still under construction now leaves its slot intact so it can be rebuilt, instead of turning to empty ground and blocking your progress. Existing affected saves recover automatically on load.Fixed Bug: The Null Essence / Time Warp controls can no longer be clicked through the Void Dive overlay while a dive is in progress.THE CONTINUUMFixed Bug: Realm progress is now saved immediately and no longer disappears when the game is closed.VOID DIVEFixed Bug: The "How To Dive" panel no longer cuts off the Stability & Chart (and Anchor) descriptions.Fixed Bug: The Hold/Toggle cursor setting is now preserved after restarting the game.VOID HUNTFixed Bug: Chaos Dampener and Pulse Suppression now appear correctly in the Void Hunt Upgrades panel.Fixed Bug: The Hold/Toggle cursor setting is now preserved after restarting the game.Thank you again for all the feedback, bug reports, and patience while I continue improving Project Chromata.Don't forget to join the Discord to share your progress, report issues, and help shape the next updates!
Legends of Dragaea: Idle Dungeons
Legends of Dragaea: Idle Dungeons
72 days ago · gigatank3000

v2.0.1 PATCH NOTES

Hey everyone,Here's the patch notes on the issues we've resolved so far! FIXESFixed bug where back on the edit character screen went to world settings. Fixed bug where back on the edit guild screen went to character creation. Fixed Buy/Sell instructions being swapped and incorrect (Red means sell, Green means not sell)Fixed All races having Purple Magic start at lvl 2, its now correctly changed depending on racePlease keep the bug reports coming! Until Next Time
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
72 days ago · deleonora_hs

Event - Champions of Alandria

🏆⚔️ Rise as the "Champions of Alandria" - Embrace Your Destiny! 🎮🔥 🌟💰 Embark on a quest for glory with chestfuls of currencies that shape the realms of the game! ⚔️🌍 Forge unbreakable alliances, devise ingenious strategies, and carve your legacy as the true "Champions of Alandria"! 💪💎🎁 ✨🎉 Revel in monumental rewards and inscribe your saga in the annals of history! Don't miss "Champions of Alandria" – Your destiny awaits! 🌟🤝🏅 {STEAM_CLAN_IMAGE}/35813526/142081327d36b9daae8a4ed636b6874335a5d37f.png
Ant Keeping Simulator
Ant Keeping Simulator
72 days ago · kunstaat

Leafcutter & Honeypot Ant Fix | Patch

Hi, I fixed some bugs.Changelog: This bug relating to leaf cutter and honeypot ants not checking if they're in a valid nest properly (https://steamcommunity.com/app/2827520/discussions/0/586181093023264444/)Leaf cutter ants don't get moldy anymore, they are now ignored by the mold decals. This could potentially cause performance issues since it's a small graphics change, let me know if it doesSmall rephrase of the movement tutorial
Infinite Ruins
Infinite Ruins
72 days ago · kilekagames

Steam Playtest Ends Tomorrow - Thank You for Your Feedback!

Hello everyone!The Infinite Ruins Steam Playtest will officially end tomorrow July 26th (19:00 CEST).I want to sincerely thank everyone who downloaded the playtest, reported bugs, filled out the survey, or simply spent time exploring the ruins. Your feedback has already led to many improvements, including gameplay balance, progression pacing, UI changes, and quality-of-life features.If you haven't shared your thoughts yet, there's still time!I'd really appreciate it if you could fill out the feedback form before the playtest closes:👉https://forms.gle/zEWRYeQ3X4qjeim4AEvery response helps make Infinite Ruins a better game.Thank you again for being part of this journey, and I hope to see you again at launch!Kileka Games
Idyll Isle
Idyll Isle
72 days ago · Future Soil Media

Idyll Isle 1.0.5.8 Patch Notes

Highlights: Royce the traveling merchant gains Auto-Sell—building on last version's idle wood-gathering, he now also auto-ships your surplus for coin, further easing early-game busywork before you build the Trading Post. Also fixes a possible softlock in the Expedition Tavern tutorial (thanks to a Korean player's report) and main-character duplication when the endgame Great Ship departs while they're out as caravan transporters, plus polished Royce tutorial text and Korean localization. New Content Traveling Merchant · Royce Auto-Sell: Tick Auto Sell in Royce's panel—assign items to his 2 slots and set how much to keep with +/−; he sells only the surplus above your reserve. After you Confirm, he loops on his own: once a trip is worthwhile (enough items/value, or idle long enough) he sails off to trade at ~90% market price, up to 20 items per trip, then repeats. He waits while the panel is open (close it to depart); your setup is saved. Unlocks after Royce's first trade tutorial; hands off and stops once you build the Trading Post. Notifies you when there's no surplus to sell. Gameplay Improvements Early-game relief · Royce auto-sell: Combined with last version's idle wood-gathering—set your reserves once and Royce both restocks wood and sells surplus for you, so you can focus on bridges, prep, and progression instead of reopening his panel to sell. Tutorial · Royce text polish: Rewrote the Auto-Sell and idle wood-gathering hints and gave the tutorial's closing lines more of the Lighthouse Keeper's voice; synced across 11 languages. Bug Fixes Tutorial · Expedition Tavern softlock: Fixed a case where unclaimed expedition rewards greyed out the "Launch" button while the tutorial only allowed clicking it—stalling the launch step (thanks to a Korean player's detailed report). Veteran saves that have already run expeditions no longer re-trigger that tutorial. Endgame · Great Ship departure duplication: Fixed the four main characters possibly being pulled back to the islan...
Burgie's cozy kitchen
Burgie's cozy kitchen
72 days ago · Nau

Collectible card system - over 400 unique cards!

Hi everyone!Today comes a big update focused entirely on the card system.Over 400 new cards based on characters from my other games.I've redesigned the card system from scratch, adding over 400 new cards across several rarities:CommonRare*Legendary (two different types!)*On top of that, rare cards reference popular anime and video games, which I hope you'll enjoy finding and recognizing.What happens to my old cards?The cards from the previous system have been removed to make way for the new content. But don't worry: I've created a compensation system that takes into account the cards you had before, giving you a bit more luck on your next drops during the first few days. My idea is for you to enjoy the process of unlocking the new cards yourselves, rather than me just handing them all to you.This new system has been designed to be easily expandable, so in the future I'll be able to add new cards and even new rarities if needed. For now, the card system is complete as you see it.A new DLC on the wayI'm already working on a new cosmetic DLC that will change the look of your restaurant. Right now I only have placeholder images, but I'm leaving the link here in case you want to add it to your wishlist already. It'll be a DLC equivalent to the Halloween one, already available in the store:🎃 Halloween DLC🆕 New cosmetic DLC:I hope to release it in one or two weeks.Thanks as always for your support, and enjoy unlocking cards!Send me screenshots of your favorite cards, I'd love to see them!
Age of Clicks
Age of Clicks
72 days ago · Alph

⚔️ Major Combat & Gameplay Update is Here!

We're excited to release our first major update based on your feedback! ⚔️ Combat System - Completely reworked combat system designed around the clicker gameplay - Armies are now visible on the map and move with the frontlines - Army advantage and disadvantage now have a much stronger impact on battles - Technology and equipment are now crucial for victory - fighting with infantry alone is extremely difficult - Improved combat balance - Armies begin moving toward future borders during war justification - Major performance and optimization improvements 🤝 Diplomacy - Non-aggression pacts now prevent wars while active - You can break pacts early at the cost of relations - Ally calls to war can now be refused, with diplomatic and trust penalties - Wars now clearly display their reason - Puppet states require 75 influence instead of 90 - Passive diplomacy income reduced by 5x 💰 Economy & Internal Politics - Resource tooltips now show income and spending - Passive resource production increased by 3x - National promises are now easier and scale with country size - Failed promises can now increase unrest and trigger rebellions 🤖 Smarter AI - AI now manages internal politics and reacts to unrest - Lower rebellion chance for AI countries - Military spending is limited by their treasury - AI countries will no longer constantly bankrupt themselves or fall into endless civil wars 🗺️ Map & Graphics - New terrain backgrounds for many scenarios - Improved border rendering on PC - Increased map detail - Improved scenario previews 🏛️ Cities & Historical Eras - Cities now match their historical era - Over 460 anachronistic cities removed - Historical names and military visuals now change depending on the era 🔧 And Much More - Rebels now have their own flags - Improved tutorial and war goal explanations - Fixed country name inconsistencies - Improved UI/UX and localization - Improved peace conference - Many smaller fixes and improvements Thank you for all your feedback and support. ❤️ ...
Legends of Dragaea: Idle Dungeons
Legends of Dragaea: Idle Dungeons
72 days ago · gigatank3000

Gods of Dragaea Free Expansion OUT NOW and 30% off!

Hey everyone, We're finally pleased to announce that Gods of Dragaea, the free expansion adding 3 brand new races, a bunch of new dungeons, 5 new God with their ultimate abilities, new weapons, new items, new skills, and abilities as well as tons of new quality life improvements, fixes, and more is out now!!! This expansion is a culmination of hard work, lots of thoughtful creation, and reading through a lot of your feedback as well as iterating on the systems present to create our first major expansion to the game. In celebration, we're also doing a daily deal on Dragaea for 30% off! So be sure to share with your friends in the idle adventure goodness. Please be sure to leave a review as that helps us out immensely with both making the game better and helping people find us! If you're new and not sure the game is for you? Be sure to check out Legends of Dragaea: Idle Dungeons Prelude, it's a complete free slice of the game where you can transfer your saves over to the full game so you can continue playing! You can check that out below. Here's the big patch notes post for the Gods of Dragaea Expansion update!CHANGES: Added Gods, these are summonable beings you can gain favor for stat upgrades across all your Adventurers Overhauled how +1 upgrades work on items and amount of stats gained per +1 is determined by tier Added a new Skill, Purple Magic along with its own Abilities and Perks Added 3 new Races: Squeakins, Drakins, and Faekins Added 10 abilities for the Block skill Added a new Weapon Type: Knuckles Added a new Offhand Type: Orbs Added new Utility Items: Revitalization Potions, Firebombs, Icebombs and Throwing Knives You can now +1 items up to +10 Added a 2nd Continent Added 3 new Dungeons Added Endless Abyss, a dungeon with infinite* floors (*= sorta) Currency max has increased to 99 Billion Dragnir You can now "Prestige" a level 999 Skill, called "Ascending". This will give you an Ascendancy Level that increases your stats depending on the Favor Levels of y...
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