Small Changes Small changes on Awards History colors New USAHits Album Share Cards (Top 10 and My Album Detailed Sales) New color picker tab Small changes on Tour Overview page Bug Fixes Ability to cancel the tour after all the shows have already taken place
Demo Save Notice: The demo is currently too far behind the full game, so their saves are not compatible. Next week, I will update the demo to the same version as the full game. Existing demo saves will be reset, but saves created after that update will carry over to the full game.Thank you all for the support. It has been a month since the Early Access launch, and your feedback has shaped many quality-of-life improvements and feature updates. It has also helped me narrow down what comes next.Most of my time will now go toward new content, so updates may slow down a little compared with the first month. Here is the rough plan for the next three major updates:New bosses for Floors 90 and 100, along with new equipment, Relics, units, stats, and mechanics.new equipment crafting system, a new lightweight camp system, additional floors, and more bosses.A new Survival mode.0.8.16ChangesAdded a one-click option to enhance equipment all the way to +15.The Boss Codex now includes bosses from Endless Mode. The additional Codex rewards also increase the chance of rolling higher-tier affixes on equipment.Mega Zom-Bro now detonates every corpse on the battlefield when it dies, dealing massive damage across a huge area.Astral Robe now lets Area skills ignore Aegis. This mostly benefits Ooze builds and Corpse Explosion setups using Shroud.Omen Crystal now lets Strike skills ignore Aegis.Morlag Oath Hammer now lets Armor Penetration push effective Armor below zero.Bug FixesFixed the default filter using Chinese text when the game was set to English.Fixed materials being lost when stacks exceeded their limit.Fixed several known skill-related performance issues.
Fixes 2 bugs on Courtyard level: - water sphere can be activated more than once - Game remains not interactive when speaking with the lady the first time.
New game coming!Hey there! I'm super happy to announce another game prototype coming out. Back then, Gamblers Table started out the same way and I'm excited to know what you think of this one.Scam Artist is an idle building game where you place down slot machines that never actually pay out or sell trading card packs that never have any hits and slowly build up your riches to upgrade your apartment until it looks like the most professional scam operation ever!You can play the prototype for free in your browser over on itch.io and let me know what you think: https://greenpixels.itch.io/scam-artist-prototypeWishlist it directly here to let me know you're interested:Quick rundown of the gameplayYour scamming adventure starts in your moldy decrepit apartment - with a good old shell game. In this game you drag and drop machines, structures and more stuff that people lose their money on - and then you just collect your earnings! "Where is the ball? ... WRONG - Money gone, sucker!"But the one pulling the strings in the background is your awful landlord. Hopefully you can make enough money to give him the boot eventually.When did this guy last shower man ...You can decorate your apartment. Decoration is not just something visual. It changes the gameplay and makes everything faster, more profitable and more impressive.And don't worry: You can add on more than enough space to to fit in just about everyone.If you're interested you can show it by wishlisting the game on Steam and feel free to know of any ideas you have for the game!Thanks for reading and until then!- greenpixels
EA Crown Drop Party Event!We’re excited to announce Upgradia’s first Early Access event: the EA Crown Drop Party Event!Upgradia launches into Early Access on August 3rd at 12:00 PM BST (11:00 AM UTC), and the EA Crown Drop Party Event begins with it.From August 3rd to September 3rd, seven exclusive EA Crowns will be dropping across the world. Battle monsters, open Dungeon Chests, go Active Fishing, and harvest through Active Farming for your chance to collect limited-time crown cosmetics.Every Crown Chest and rare direct crown drop has a shot at one of the seven exclusive EA crown styles. Fight your way through Upgradia, push into tougher zones for better chances, and keep an eye out for those golden drop moments. The event only runs for a limited time, so sharpen your gear, gather your loot, and see how many crowns you can claim before the party ends.Event HighlightsCrowns7 exclusive Early Access crowns to collectDropsCombat, Dungeon Chests, Active Fishing, and Active FarmingEvent DatesAugust 3rd - September 3rdReward TypeLimited-time event cosmeticsStart TimesRegionStartsUK / BSTAugust 3rd, 12:00 PMUTCAugust 3rd, 11:00 AMUS Eastern / EDTAugust 3rd, 7:00 AMUS Central / CDTAugust 3rd, 6:00 AMUS Mountain / MDTAugust 3rd, 5:00 AMUS Pacific / PDTAugust 3rd, 4:00 AMCentral Europe / CESTAugust 3rd, 1:00 PMAustralia East / AESTAugust 3rd, 9:00 PM
The moment you've been waiting for, fishermen! 🎣🌊It's finally here our biggest update yet, and the one so many of you have been asking for. You can now grab a rod and fish yourself in the cozy world of Fisher Idle! With this release we're proudly stepping into v1.0. Cast your line, reel in over 100 unique species, build your personal collection, and chase those legendary catches. Let's dive into everything that's new: 🎣Our Top Priority: Hands-On Fishing! Idle earnings keep rolling but now your fisher no longer just stands around. Head to the fishing spot, cast your line, wait for a bite, and reel it in with a skill-based mini-game. Every catch is unique: random sizes, size-based prices, and rarity tiers that make each pull exciting. Thank you for all your feedback and patience it shaped this update from start to finish! 🆕 New Additions🎣 Player Fishing is now live Enter the fishing spot and catch fish yourself with a reaction-based cast & bite system. 🐟 100+ unique fish species Each with its own look, size range, price, and catch rate. ✨ 5 Rarity tiers Common, Uncommon, Rare, Epic and Legendary each with its own frame color and catch odds. 🎯 Reeling mini-game added After a bite, tap fast to fill the bar before the fish slips away. Rarer fish fight harder so not every catch is guaranteed! 📖 Fish Collection added A dedicated journal that tracks every species you've discovered, your biggest catch, and total catches per fish. Your collection is saved, so you can show it off on Steam. 🎣 3D fishing rod A rod model now appears in fishing mode with cast, bite and catch animations. 💰 Instant sell Sell your catch straight from the result popup for coins. 🔁 Changes & Improvements🖼️ Result popup reworked rarity-colored frame, fish icon, size, and a "New Species Discovered!" banner for first catches. 📊 Reel bar rebuilt as a clean slider with color feedback (red → green) so you always know how close you are. 🎨 Fishing UI polished with smoother animations and a more professional, u...
── UI ── - Added a Settings button consolidating several options - Added a manual Rebirth button to the Settings menu - Added messages showing the reward for passing academy trials - Added messages for actions related to gods and temples - Added a tooltip explaining what the backpack (and similar items) does - Added indicators on Heal and Ask for Help actions clarifying they restore health to full - Fixed a bug that placed rooms in the wrong order on the Speedrun panel ── Time Management ── - Fixed a bug that left the game frozen after completing the Chapter 2 Academy trial - Time spent while the PC is asleep (suspended) is now banked into the offline time pool - Time with no actions running (empty queue or the game manually paused) is now also banked into the offline pool instead of being lost - The ×2/×3 offline pool speed buttons can now be pinned with a second click, and resume that speed as soon as actions are queued again ── Chapter 2 ── - Added three rooms - Added a unique boss in "The Coast"; killing it triggers a permanent change to the room - Added a quest in "The Meadow" - Removed a quest in "Lighthouse Square" ── Chapter 3 ── - Added a quest in "The Emerald Coast" - Added a quest in "The Silver Forest" - Removed two quests in "The Oak Market" - Fixed: the starting room now requires disembarking on the coast before any other action can be taken ── Chapter 4 ── - Added two new ways to earn coins by helping refugees (aid refugees / build a palisade) - Removed two quests in "Iron Ford"
New Features:Affection System Update: The Affection System has been upgraded! You can now unlock two brand-new outfits.Shop Enhancements: Added a "Best Sellers" section to the shop interface, along with demonstration videos for items.Shop Filtering: Added a filtering function to the shop interface for easier browsing.Dress-up Filtering: Added a filtering function to the dress-up interface.Events & Gameplay Hub: You can now access the Check-in interface via the「 Events|Fun 」section on the main menu. More event content and gameplay features will be released here in the future!Optimizations & Bug Fixes:Audio: Fixed an issue where the background music would occasionally fail to play.Occlusion Logic: Zena will no longer trigger action animations when she is obstructed by other objects.World NPC Update: The cafe worker in the Virtual Open World got tired of washing plates, so she's now washing cups instead!World Seating: You can now choose which side of the long benches in the Virtual Open World to sit on.World Camera: Fixed an issue where the camera would glitch after standing up from seats in the Virtual Open World.World Rendering: Fixed an issue where the player's hands were not displaying correctly in the Virtual Open World.Currency UI: Fixed an abnormal display issue with the in-game currency.Dedicated Servers: Dedicated game servers are currently undergoing testing.
A bug on World 6 was causing the game to crash.
Fixed font issue (assets weren't bundled properly). Those affected should just be able to update and load in.Interceptors should stutter less and track better. Please continue posting your findings! I'll do my best to keep up with them.
Hey everyone! Thanks again for the great launch! We are already nearing 3000 players which is totally crazy! Besides most people really enjoying the game, we got overwhelming feedback about the game needing more content. We heard you, and have already started working on it! Here's a little teaser of a New Upcoming Level. {STEAM_CLAN_IMAGE}/45950371/a71bfc9b474b117e9c9f43dded1338be8513d27c.gif We have also started working on a Prestige System next to the new level to expand the game even further. We won't spill any details on this but might give a little sneak peak somewhere in the upcoming weeks. Untill then. Have an awesome day. Brainfog Games. P.s Some of the rumours seem to have come up again, And we would like to repeat ourselves: There is Definitely Not A Cow Level In Whack-A-Monster
It's out. I can hardly believe I get to type that.Hi — I'm KptKittyBucket, and AETHERDRIFTER is my game. As of today it's live in Early Access, and if you're reading this, you found it. Thank you. Genuinely.The short version of what you're looking at: a sci-fi idle RPG in the Melvor / Old School RuneScape tradition, about being the last ship-mind awake in a galaxy that went quiet a thousand years ago. You gather, refine, build, fight, and slowly turn a dying hull into something enormous — and the whole time there's a story threading through the background about what actually closed the sky, told by a tired, funny old machine called the Core who I have grown unreasonably attached to.I built this because I love idle games that respect you. So the rules I held myself to: offline progress is exact — the ship earns precisely what it would have earned, calculated properly, not estimated. No fake timers. No paid skips. It works in a full-screen session or a glance between other things, and it'll keep working while you sleep.What's actually in there today: all eleven skills, the full ship ladder from a little Scout Skiff up to a world-sized Ark, ship-vs-sector combat with proper bosses, four factions with their own politics and a Galactic Senate, a 217-hex star chart, crew, relics, a hydroponics bay I spent way too long on, the complete story through its ending, a prestige loop beyond that, and 100 Steam achievements where 100% is genuinely reachable. It's a finished loop, start to credits — Early Access isn't a warning label here, it's an invitation.Why Early Access, honestlyBecause I've tuned this game against my own save files and a handful of very patient friends, and that only gets you so far. The next stretch should be shaped by real players. Balance will move. Art and sound will keep improving. If something feels grindy or unclear, I want to hear about it — the most recent balance pass (faction standing, auto-cooking in the galley) exists because one playtester grumb...
{STEAM_CLAN_IMAGE}/29347222/5453c6712cbab6e8ff712934d8cb7fa08ebdb440.png Flint Fireforge is many things - a fearless warrior, a renowned craftsman, and a loyal friend to the bitter end. He is the gruff and grumbling fatherly figure among his group of companions, fiercely protective of them despite seeming to be constantly frustrated by their choices (some moreso than others). He is swift to act when danger appears, leading the charge with fury and reckless abandon against the evil forces of Takhisis.Flint is a Support and Tanking Champion who buffs Champions in his column and the column behind him based on how many Champions are adjacent to him. He also decreases the damage Champions take and increases the damage they do if an adventure has lots of Underground areas. Once unlocked, you can find this dwarf fighter in Seat 9 (Makos). To learn everything you need to know about this cantankerous member of the Heroes of the Lance, read on! Flint {STEAM_CLAN_IMAGE}/29347222/6844ee8d5dcda125971b0a55880505decc08bd86.png Flint NAME 9 SEAT 2.5% CRIT CHANCE 100% CRIT DAMAGE Male (He/Him) GENDER 148 AGE Neutral Good ALIGNMENT 30 OVERWHELM Dwarf SPECIES Fighter CLASS Support / Tanking ROLES Heroes of the Lance AFFILIATION STR: 16 DEX: 10 CON: 18 INT: 10 WIS: 12 CHA: 13 TOT: 79 Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until August 5th, 2029) AbilitiesBasic AttackBattleaxe(melee) -Flint attacks the nearest enemy with his trusty battleaxe.Passive AbilitiesThat Doorknob Kender - Despite how annoyed and frustrated Flint can be when it comes to Tasslehoff, the two are inseparable. If Tasslehoff qualifies for an adventure restriction based on his tags, age, ability scores, etc., Flint may be used as well.Formation AbilitiesForged Bonds - Flint gains a Forged Bonds stack for each Champion adjacent to him. Flint buffs all Champions in his column and the column behind him by 100% for each Forged Bonds stack, stacking multiplicatively.Stubborn Determination - Flint reduces the d...
Highlights: A small update around placement and farm plots—placement rules have been widened, so the bottom-most row of land can now be built on and tilled and more of the island is usable; and in farmland planning, the two progress bars now only appear on hover instead of sitting over your crops. We've also fixed the Perfectionist achievement refusing to unlock on some accounts. Gameplay Improvements Building / Agriculture · wider placement rules: The bottom-most row of land can now be built on and tilled rather than sitting unused, and the space around passages like the Abandoned Mine and Collapsed Passage is now judged against their actual footprint. More of the island is usable. Agriculture · farmland planning no longer covers your crops: In farmland planning, the Growth and Water bars now only appear while you hover a plot instead of sitting permanently over the crop icon; the hover tooltip also gained a Water percentage, so it's clear at a glance which plots need watering. UI · Handbook list alignment: Entries in the Handbook now use a separate bullet column, so wrapped lines line up cleanly with the text above instead of looking like the bullet slipped onto its own row. Bug Fixes Achievements · Perfectionist: Fixed Perfectionist never unlocking for players who had already earned every other achievement. Affected players need to do nothing—just launch the game and it will light up shortly after. Building · placement grid no longer jitters: Moving the camera mid-placement now keeps the grid and building preview locked in step—no more drift or slight shaking.
The Pocket Dinos demo is now live!If you've been curious about the game, you can now jump in and hatch some dinos for free. Download from the store page > https://store.steampowered.com/app/4715900/Just a quick note before you get started: progress made in the demo does not carry over to the full game, so you'll start fresh if you decide to continue in Early Access.500 Wishlists & 100 Sales in the First Week!It's been great seeing Pocket Dinos find its first players, and a huge thank you to everyone who's picked up the game, left feedback, shared it around, or added it to their wishlist. If you'd like to leave feedback, you can do so via Discord https://discord.gg/eNe5KVnGDV or Steam Community https://steamcommunity.com/app/4715900/discussions/Thanks for being here at the start!-Diesel
Fixed: You could unlock some achievements without having the necessary points.
A fresh new look has arrived! Here's what's changed: Completely redesigned menus. Replaced the plain coloured background with a new dynamic animated background. Added ambient particle effects, including random sparkles and rays of light. Added a subtle glow behind the Diamond for extra visual polish. Clicking the Diamond now creates a sparkle effect. Updated the click counter with a new font. Added thousands separators to the click count (for example, 10,000 instead of 10000) for improved readabilityThis update is all about making the game feel smoother, cleaner, and more satisfying to play.We hope you enjoy the new visuals, and as always, thanks for playing!
Version 1.0.4 UpdatePartially fixed an issue where a black screen could appear after launching the gameImproved the controls so that attacking continues when switching weapons while holding the attack button
Added 4 new heroes and their signature weapons.Added 30 campaign stages.Added several new artifacts.
NEW AQUASCAPING CHALLENGE - "Warm and Cozy"From the Dutch gezellig to the favorite sweater you have on now, put that in your aquarium.Shout out to @smol_succulant for their River Rocks tank from last week's challenge!You can find the theme each week in the Fish Game Pause Screen. Post your submissions to #aquascaping-challenge in our Discord with this week's challenge in the text, and they may appear in the pause menu of the game!
A tiny astronaut companion for your desktop, exploring the moon while you work. Grab resources as they tumble across your screen, upgrade your gear, and rise through the ranks, or just tuck it in the corner and let it run. Thanks for checking it out and would love to hear what you think.-Nick
The game has now a new different music track.
Hi everyone!First of all, we want to apologize because Cats and Seek: Zoo didn't make it out on its previously scheduled release date.As we mentioned last month, UB ran into an issue with the final build submitted for Steam review that unfortunately couldn't be fixed in time for the scheduled release. We're really sorry for the delay.The good news is the build has now been fixed and is currently being resubmitted to Steam for review! The new release date is scheduled for late August 2026. Hopefully everything goes smoothly this time and we'll all get to play it soon :DStill on the topic of Cats and Seek: Zoo, we want to give a huge thank you to everyone who has been supporting the community translation project! Several languages are already in progress, here's the current status:Translation Progress Update: Romanian 100% Spanish - Spain 100% Spanish - LATAM 100%Dutch 56.19% French 70.15% German 25.8% Polish 31.45% Turkish 76.15% Ukrainian 2.13%If you're interested in joining, feel free to drop a comment here: https://steamcommunity.com/app/3992310/discussions/0/567039101767792191/In other news, Cats and Seek: Zoo is participating in the Monochropoly event! Monochropoly is a celebration of games where color is an artistic choice, not a limitation.Throughout the event, you'll discover a curated selection of games featuring distinctive visual styles, from entirely black-and-white worlds to carefully restrained color palettes, created by developers from around the world.If you're into monochrome-style games, check out the event at this link: https://store.steampowered.com/curator/46149935-Monochropoly/sale/monochropoly2026That's all for our quick update Hope you all have a wonderful day and stay happy! Love, UB & Estu PS : Dont forget to wishlist our upcoming games ^^
Hi everyone!First of all, we want to apologize because Cats and Seek: Zoo didn't make it out on its previously scheduled release date.As we mentioned last month, UB ran into an issue with the final build submitted for Steam review that unfortunately couldn't be fixed in time for the scheduled release. We're really sorry for the delay.The good news is the build has now been fixed and is currently being resubmitted to Steam for review! The new release date is scheduled for late August 2026. Hopefully everything goes smoothly this time and we'll all get to play it soon :DStill on the topic of Cats and Seek: Zoo, we want to give a huge thank you to everyone who has been supporting the community translation project! Several languages are already in progress, here's the current status:Translation Progress Update: Romanian 100% Spanish - Spain 100% Spanish - LATAM 100%Dutch 56.19% French 70.15% German 25.8% Polish 31.45% Turkish 76.15% Ukrainian 2.13%If you're interested in joining, feel free to drop a comment here: https://steamcommunity.com/app/3992310/discussions/0/567039101767792191/In other news, Cats and Seek: Zoo is participating in the Monochropoly event! Monochropoly is a celebration of games where color is an artistic choice, not a limitation.Throughout the event, you'll discover a curated selection of games featuring distinctive visual styles, from entirely black-and-white worlds to carefully restrained color palettes, created by developers from around the world.If you're into monochrome-style games, check out the event at this link: https://store.steampowered.com/curator/46149935-Monochropoly/sale/monochropoly2026That's all for our quick update Hope you all have a wonderful day and stay happy! Love, UB & Estu PS : Dont forget to wishlist our upcoming games ^^
This week might look like a fairly small update, but I actually worked very hard for 3 days on some large rework of the climate model under the hood. While my goal still is not for a completely physical model, I did want to get a bit closer to realistic. I wanted to enable a new optional difficulty setting that accounts for the energy of phase changes. Indeed, evaporating water actually cools its environment, and raining water warms its environment. This could lead to more challenging gameplay, as the player might have to fight a lot of thermal inertia to get what they want. To accomodate this setting I had to make some changes elsewhere and... a small change in the climate model is never small. I always regret touching it. Oh well what is done is done. Another thing I have done is convert all the textures rebuilds in the world visualizer to shaders. Well "I" is a bit misleading. This is the first time I use AI in this game to write code I could not have written myself (I have no idea how to write shaders). GPT 5.6 Ultra can however, and the performance gains are massive. The visualizer used to stutter ever 5s and now it... doesn't? I am very happy about the results. Other than that, I included a small new advanced research that was suggested, and lots of bugfixes and small features. If you are struggling with autobuild, I added a "starter" setup in the autobuild guide. Changelogs - Climate model tweaks. - Large world visualizer optimizations. - A small new advanced research. - Story text separator. - One-click upgrade for upgradeable buildings. - Extended autobuild guide with a starter setup. - Moved Solis automation upgrades from World 4 to World 2. - Extended purple text to projects. - Added breakdown of factory heating. - Misc bugfixes.