Fixed the bug when the Blacksmith friend was making a discount only for the 1st price of two-price units. Fixed some Portuguese texts
AdditionsMegoliath Armed Reclamation Vehicle - Undead Theme SkinUndead armor livery. This steel behemoth crawled out from the mass grave. Every inch of land it tramples leaves withered plague trails — it reclaims not soil, but the graves of its foes. Quality tier changed from Rare to Apocalyptic. You can find the recipe for the Rare Undead Skin in the crafting list. Adjustments For tradable item crafting recipes, you may no longer use the target item as a crafting material. (Anti-misoperation design.)Upcoming Preview More detailed filtering functions for Energons. Equipment mechanics for tradable vehicle attachments will be optimized soon.
Greetings fellow rulers! This patch is just a small one that just fixes two annoyances. Fixed an issue with Workers being stuck on Festivals according to UI Fixed an issue with not generating Prosperity when below maximum although enough resources are present If you have Workers stuck on a Festival in your save, they will be free once any Festival finishes. For the Prosperity, you might need to wait a few seconds, but then generation should pick up again where it left off. Should you still encounter any of these two or different issues, please let us know and we'll take care of it as fast as usual :)
⭐ NEW VIP SYSTEMSupport the project by becoming VIP and enjoy exclusive benefits! You can now buy 30 days of VIP through Steam and receive:+10 crate slots in the Depot.+10 Inventory slots.+10% chance to get crates.Point reallocation in the Mastery Tree: reclaim points from one node to use in another, keeping at least one level.+6 hours of offline earnings, up to 12 hours with the Mastery upgrades.+20% Credit and Mastery, both online and offline.To buy it, open the Garage, click the VIP icon and select Buy 30 days. Confirm the purchase in Steam and your VIP will be activated automatically!You can also buy more periods to stack VIP time, with no automatic renewal.🔧 FIXES AND IMPROVEMENTSNew Mastery window with description, costs and confirmation for every action.Upgrade or reclaim several levels without reopening the window.Interface, translation and time display adjustments.Optimizations in the communication between the game and the server.💙 THANK YOU FOR YOUR SUPPORT!VIP offers more comfort and benefits for those who want to support the project. Desk Top Racer is developed by a single person, and every bit of support helps keep expanding the game!We are holding more than 2,500 players online at the same time — a result that exceeded our expectations. Thank you so much to everyone who plays, shares and sends suggestions! It is a joy to watch this community grow.We keep working at the update pace you already know, often every two or three days. And we are not stopping anytime soon!Over the next few days we are already working on the new TrackCards system, daily missions, new game modes, new ways to compete, rankings and much more!Thank you for being part of this story! 🏁
If you haven't already please leave me a Steam review, it really helps me a lot!Also please submit your feedback - google formsV1.1.1 - More updates will follow!Added Clouds! Finally!On by default, can be disabled in Settings > Game, if performance issues.(Developer Note: While working on MR MAGEBOY, I’ve been bringing some of the new tech and features I develop back into MR FARMBOY)Requirements for the 1M Gold/Animal Drops Achivements have been lowered to 250K.(Developer Note: After gathering a lot of community feedback, I’ve decided to lower these requirements. I understand this may be frustrating for players who have already put a lot of time into reaching the original goals, and I really appreciate the effort you’ve put in. I’ll keep this feedback in mind when balancing similar achievements in the future.)Added a Feedback Button, so you can submit feedback directly from the game.Fixed an issue with Game Mode settings not loading properly, also the upkeep is now hidden in Cozy Mode.Improved VRAM optimization.Added a Universal Mono Font as a fallback for operating systems that are missing certain fonts.Controller polish continues:Navigating Advancements should feel better now.You can now use LT/RT to switch tabs.Various tweaks and minor bug fixes. What’s Next for MR FARMBOY?I’ll continue listening to your feedback and making improvements to MR FARMBOY.Let’s keep making the best version of MR FARMBOY we can together! Developer Questions for the CommunityI’d also love to hear your thoughts on a few things:How do you feel about Silver Crops? Do you like how they currently work, or is there anything you would change?I’m considering making a Desktop Game Mode so MR FARMBOY could take part in next year’s Steam Desktop Companion Fest. Do you think the game would work well as a desktop companion? Is that something you’d be interested in?Is there anything currently in MR FARMBOY that you think needs more attention or improvement?Nintendo Switch UpdateWork continues, optimi...
{STEAM_CLAN_IMAGE}/45280890/8bd14192d2ce659b87f985f28528ca37b5da7189.png {STEAM_CLAN_IMAGE}/45280890/e8d95c4a7804c2a407f3d151826815b5241121c4.png Hi everyone, I decided to organize a tournament. Entry is free. Submit one trained network and it races in an elimination bracket for a share of €100 in Steam gift cards. Each round can bring a new track and a new surface, so train a network that drives well everywhere, not just on one track. Every race is published as a video. I will be answering questions on Discord. Still deciding between a classic bracket and rounds where everyone races at once and the top advance - it depends on how many entries arrive. https://forms.gle/LGwyFXLMErM7p2ss9 The full rules are linked in the form. Entering means you agree to them.
New The World Ablaze — a new world: with your first Ashfall a world awakens in the main menu under New game in which Veyr still burns. Every foe has five times the health and three times the damage — in the hunting grounds, dungeons, tower, Ash Wound, world bosses and titans. In return double ember ash, one and a half times the loot luck and +25 % combat experience. The World Ablaze is a world, not a path: combine it with Standard, Hermit or even the Ashen Path. Whoever conquers it earns rewards for all saves: the title "World Burner" (Ashfall 5), the frame "Brand of Embers" (five world bosses) and a World Ablaze outfit per hero (first Ashfall with that hero — the artwork follows with the next patch; it can already be earned). Plus four new Steam achievements. Before your first Ashfall, the Ashfall preview tells you what it will open. The new main menu with ten save slots (a community wish): after the intro you now always land in the main menu — Continue, New game, Load game, Options, Credits (Quit game in the Steam version). Up to ten runs side by side, each with its own hero, path and progress. A new game first asks for the path (Standard, Ashen Path or Hermit) and then for the slot. Your existing save is in slot 1, nothing is lost. In the game, ☰ → Main menu takes you back. Now and then the menu asks whether you would like to dare an Ashen Path or Hermit run. The Options in the menu cover language, music and sound effects with volume, side effects (damage numbers, hit animations, calm mode, silence in the background), interface size and backdrops — all live. And the title screen now has music: the Ashfall theme. Ashen Path, as promised: a death is now truly final. The save is deleted (including backups and the Steam file), your hero enters the Hall of Embers, which now covers all slots, and you return to the main menu. No automatic backups, no restoring an old backup, no importing an Ashen Path save. In return +50 % ember ash on every Ashfall. The Hermit may sell...
✨ The more the merrier, right? ✨ How many gnomes does it take to pilot a Viking ship? Do you really need to choose between two cool two-stick shooters? Or do you want to get the full saga in ONE package? Fret not, for the Untold Tales Bundle Fest begins today! September 22-30, you'll find bundles of games from our catalog at huge discounts. You can find the full bundle listy for Tools Up! Ultimate Edition HERE Need some guidance? Check out some highlights of the festival: Two Everdreams, one magical farming escape. Step into two beautifully crafted worlds where farming, friendship, and magic come together in unforgettable ways. https://store.steampowered.com/bundle/65118/Everdream_Village__Everdream_Valley/ Discover two visually stunning adventures about life, loss, and hope. This bundle brings together Arise: A Simple Story and After Us - emotional journeys through surreal worlds, meaningful exploration, and stories that stay with you. https://store.steampowered.com/bundle/75859/Arise_A_Simple_Story__After_Us/ Physics-based puzzles and SEGA-like platforming and gorgeous, yet somber landscapes. https://store.steampowered.com/bundle/38057/The_Cub__Golf_Club_Nostalgia/ Blood-pumping top-down action in a zombie-infested world or a classic revenge movie! https://store.steampowered.com/bundle/35219/The_Hong_Kong_Massacre__Splatter__Zombiecalypse_Now/ 📦 Of course, that's not all! Check out the full catalog here and find a bundle cut to your tastes RIGHT HERE Follow us! Twitter/Facebook/Instagram/TikTok
Code Blue Idle is available now Code Blue Idle is out on Steam for Windows. It's 13% off through September 29, then returns to $7.99. You start as a solo clinician treating patients one at a time. Hire staff, buy upgrades, research new protocols and unlock departments until your hospital runs itself, then prestige and do it again with a bigger empire. What's in the game 70 patient cases across 8 care settings, from the Outpatient Clinic to the ICU 7 clinical skills, each with 99 levels and individual case mastery 47 upgrades, 15 staff types and a 31-node research tree 30 event types, including patient surges, VIP patients and health inspections A 7-level prestige system that ends with the Chief of Staff win condition Up to 24 hours of offline progress 30 Steam achievements and Steam Cloud saves Feedback and bugs This is a solo project, and I read everything. If something breaks or feels off, post in the Community Hub discussions and I'll respond as quickly as I can. Reviews help a small game like this get seen, so if you enjoy it, a review means a lot. Thank you for playing. Sulcus Games
You can now toggle the meter display ON/OFF in Settings. Thank you.
A new adventure from the developer of Galactic Mining Corp It's been a long time since Galactic Mining Corp launched, I am back and I've been working on something very different for the next Windybeard game!I'm making Oceanborne — a colourful adventure about sailing across a mysterious ocean, exploring forgotten islands, helping their inhabitants, and restoring the world around you.It's a much bigger game than Galactic Mining Corp, and I've been quietly working on it for quite a while.If you'd like to see what I've been working on, you can take a look at Oceanborne on SteamOceanborne — coming Early (ish) 2027
🚀 Astro Kitty: Space Mining – Closed BetaHey everyone! 👋 We’re getting ready to run a closed beta for our next game, Astro Kitty: Space Mining, before releasing the demo publicly! 🐱🚀 If you’d like to help us test the game and share your feedback, we’d love to have you join the beta. Interested? Send us a message on Discord or leave a comment below, and we’ll get in touch with you! Your feedback will help us polish the game before the public demo release. ❤️ See you in space! 🚀 — Orca Point Studio Discord
It's spooky season so I've added a Devil Ghost! Also I've updated the hunger levels so the ghosts don't get too hungry too quickly.
1. Added skill EXP comprehension during battles. 2. Added dungeon resistance mechanics. 3. Added mining and woodcutting level systems.
Interface · Fixed Auto-assign focus branch names and the default route summary to match the skill tree with Simplicity on or off. · Clarified base and temporary crit ranges in tooltips and statistics, and made Mark the Weak Spot combat messages use the fight's recorded values. Class techniques and talents · Fighter and Barbarian Power beyond their protection and speed limits now adds damage to the first landed main-hand hit of the technique. Rogue Power also adds damage to marked main-hand critical hits. · Fury now keeps its stack count when Power or the oath changes. Existing over-limit bonuses are corrected on load; fights already in progress retain their recorded timing. · Talent tooltips show current and next effects, limits and rounding breakpoints. Power and Duration capstones now describe their actual additive bonuses. Automatic allocation follows useful upgrade paths. · Warlock cost talents now reduce the pact's HP cost. Refund descriptions state that MP returns after a fight using the ability, including a retreat. Existing adventurers with talent points receive one optional free talent reset.
It's spooky season so I've added a Devil Ghost! Also I've updated the hunger levels so the ghosts don't get too hungry too quickly.
v5.9.15 2026-09-22 【修复·移动端】万妖谷面板补齐货币栏:妖丹/妖核/精魄/今日已获/妖潮令此前整栏缺失,玩家误以为「一个都没爆」——现与桌面 wv-currencies 对齐,谷内战况另增妖丹实时余额行 【修复·双端】材料页货币组补显万妖三货币(妖丹/妖核/精魄)及来源说明;移动端「妖魄」文案统一为「精魄」 【说明】仅显示层与文案;掉落/疲劳/低效层/存档/数值公式均未改,引擎掉落逻辑原本正常
The game is now live with a 20% launch discount.Build your own star systems and mine matter amid the ever-rising chaos of colliding asteroids, comets, and planets. Upgrades, Skill Tree, Abilities, Research, Perks, crits, chain lightning, burns, and more. Idle build or clicker build — you choose.Time to get Astromental... incrementally.Leave a review on Steam, please! It means the world to me!Thank you and enjoy the game!- Dmitrii
Hello, everyone. This is PIXUS.We are thrilled to announce that Age of GoldFarmers has officially launched!Age of GoldFarmers was first unveiled to the world at PlayX4 this May, followed by the release of its demo in June. Since then, we have added a wide variety of new content and made numerous improvements based on the invaluable advice and feedback we received from our players.And today, September 22, the full game is finally here!We would like to extend our heartfelt thanks to everyone who has been waiting for Age of GoldFarmers.We hope you enjoy your gold-farming life!
Crucible & Boss Weapon Protection - Crucible weapon transmutation and Tier 5 to Tier 6 shifting can no longer generate Citadel boss weapons, preserving their prestige as rare boss encounter drops. - Players currently wielding boss weapons receive a free zero-cost lateral switch into standard craftable Tier 6 weapons of that style, without consuming the daily free transmute. - All weapon refinement levels (+0 to +5), socketed gems, inscribed glyphs, and Crucible specialization progress are fully preserved upon migration. Jewelry & Crafting Rebalance - Void-Conduit Band Recipe & Balance: Adjusted the Void-Conduit Band to a true Level 40 Tier 3 ring. Its Forging requirement is now Level 40 with a faster 5-second craft time (65 XP), vendor sell value aligned to 40 Blood Shards, and recipe materials updated to level-appropriate items (1x Bloodstone Shard, 1x Shadow Sigil, 1x Wraith Remains). - New Void Sovereign Band: Master forgers can now craft the pinnacle Level 100 Tier 6 Void Sovereign Band using 1x Void-Alloy Plate, 1x Eldritch Matrix, and 1x Abyssal Tablet. Grants +22 Accuracy and +10% Critical Strike Chance, with a 750 Blood Shard sell value. Sanctum Familiars & Animation Performance - Overhauled pet animations across all familiars in the Sanctum to eliminate stuttering, hitching, and frame drops, allowing them to animate smoothly and continuously. - Familiars now render immediately upon selection without delay or black boxes. - Significantly reduced background resource usage while browsing pets in the Sanctum. Citadel & Blood Echo Altar - Added a loot preview chest to the Blood Echo Altar header in The Obsidian Citadel so you can inspect potential boss rewards—including rare jewelry—before summoning. - Spawning The Obsidian Sovereign now reliably consumes the required 6 Sigil Fragments. - Added a summoning lock to prevent accidental double-clicks when activating the altar. General Fixes & Improvements - Daily Quest Stability: Resolved an issue where daily quests...
Update Ver. 1.1.08 has been released.Autoplay FixesFixed an issue where automatic retries while using "Prioritize Crystals" could also occur after defeating a boss, causing the player to be moved to a different floor.Thank you for your continued support of Limitless Survivor.
New game BuGarden launch discount + Mushroom Nook base game discount + bundle discount!Triple stacked discounts! Incredible savings — now's the time!!BuGarden🌹x🍄Mushroom NookAnother cute and relaxing desktop companion game has launched! We've built a very friendly partnership and plan to release crossover content in the future!🌼About BuGarden🌼A healing garden blooming in the corner of your computer screen! Sow seeds freely, water and fertilize, harvest lovely flowers and fruits, and shoo away annoying little bugs. Completely relaxed and stress-free, your desktop won't get messy, and a slow-paced snail will keep you company.
Patch 0.11 · The bag is a grid · gear has home stats · three new stats · smithing pays before 93 · Brewmaster's CowlA follow-up to the relaunch, built from your feedback of the first week: the inventory rebuilt around the mockup, three new gear stats, crafting and mining feeding the fight again, one new unique, two achievements that no longer punish you for opening chests, and every new line translated into ten languages. New ContentThe bag is a grid · 12 × 7 cells per page and gear takes its real size (a weapon 2 × 4, a chest piece 2 × 3, a ring one cell). Drag to arrange, drop onto a single piece to swap, your layout is saved. Pages beyond ten appear only while the first ten are full and vanish again as space frees up. The shared chest uses the same grid, with a green or red preview while you drag. The paper doll and the item card · the doll is a compact block with a rarity frame on every cell. The item card leads with the slot's headline stat (Defense on chests, Max HP on helmets, Speed on gloves, Dodge on boots, Crit Chance on rings, Crit Damage on amulets, damage per second on weapons) and shows rune lines as stone runes. Compare, filters, chest, loadouts and lists share the dark look. Three new gear stats · Mana on Kill and Damage to Mana roll for the Archmage, Shade Thorns for the Necromancer: a Shade that steps in front of a blow bites back. All three show in the hero panel and can be pinned to the combat panel. Brewmaster's Cowl · a new helmet unique for every class. Each potion sip grants +20% Dodge for the potion cooldown, scaled by your Potion Power. Wear it with Thornwine for the flask build. Classic tabs · a switch at the lake and in Settings brings back the four old tab stacks with the fan on hover, the town button sits in the Town stack. The town stays the default. Two first-contact cards · The Hub and The Rampart explain themselves the first time you open them. BalanceHome stats · random affixes that match a slot's own stats roll 20% higher on that ...
Warriors of the world! Lootborne is out. The road ahead will be uncertain and perilous. But as we fight our way forward, there is always a chance the wind will turn in our favour. If things go well and the game finds an enthusiastic audience, we have a list of cool features we have always wanted to add but couldn’t, mostly due to practical limitations of time and budget. Today we want to talk about them. But we'll try to keep it short, because the list of things we want to add, improve, and experiment with is quite long. -- PLAYABLE RACES Your champion will not always have to be human. Different playable races could be added, with their own identities and different ways to affect your build. ULTIMATE SKILLS A new layer of fun. Ultimate skills will give your champion a powerful ability to trigger when it's most needed. ITEM UPGRADES Good gear should not always become useless the moment something shinier drops. We'd like to introduce a system that allows you to invest in the items you like and push them further. TRANSMOGRIFICATION A powerful warrior should also be allowed to look ridiculous. Transmogrification will let you change the appearance of your equipment without giving up the stats of your current build. MORE LOOT. MORE ENEMIES. MORE PLACES TO DIE. New items, new enemies, and completely new sectors will continue to expand the world of Lootborne. There is still a lot outside the map. The wizard knows that. CO-OP PvE We dream of players being able to join forces and face PvE content together instead of always fighting alone. Band together to kill enemies otherwise too strong for a single hero. MULTIPLAYER PvP ARENAS The Arena might grow beyond 1v1. We are planning proper team battles, including 2v2, 3v3, and 4v4 PvP. More players. More builds. More problems. COLLECTIBLE CURIOSITIES Not everything you find needs to make you stronger. We also want to introduce rare collectible objects you can discover and keep. Completely unnecessary. Therefore extremely important...
致各位探求者大人:我们计划于2026年9月23日12:00对全服进行停服更新维护,预计将在9月23日14:00开服。实际开服时间可能提前或延后,如若延迟开服我们会第一时间公布消息,还请探求者大人留意后续公告。 【维护时间】2026年9月23日12:00~14:00(预计) 【维护补偿】绚晶石*400 【更新内容】▼【限定许愿】「长夜白铃·霖铃」限时概率提升 9月23日 维护后 - 10月14日 12:00,「长夜白铃·霖铃」限时UP许愿池即将上线。全新暗属性LSSR稀有度角色「长夜白铃·霖铃」可在本许愿池邂逅获得,且邂逅概率限时提升!「长夜白铃·霖铃」持有Sub技能,可在后备位为探求者大人提供助力!※暗属性&光属性部分LSSR角色可在该许愿池中邂逅。 ▼限定同调任务-霖铃即将开启 9月23日 维护后 - 10月14日 12:00,提升新角色「长夜白铃·霖铃」的同调等级,即可获取耀金星徽等道具奖励!将同调等级提升至4级,总共可获得耀金星徽×90。将同调等级提升至5级,可获得银色誓言×1! ▼剧情活动「于星降之夜安眠」即将开启 ◇活动时间◇活动开放时间:9月23日 维护后 - 10月14日 12:00活动兑换时间:9月23日 维护后 - 10月21日 12:00 ◇参与条件◇通关主线关卡2-8后即可参与。 ◇活动介绍◇【于星降之夜安眠】主题活动共计开放【剧情关卡】【BOSS挑战】【特别挑战】三个挑战区。 ◇剧情关卡◇- 游玩【剧情关卡】可阅读剧情故事。首次通关战斗关卡将获得绚晶石等首通奖励,多次通关战斗关卡,还可获得角色及回响升级材料。阅读【剧情关卡】指定关卡后可解锁【BOSS挑战】。 ◇BOSS挑战◇- 【BOSS挑战】为多人战斗,分为【简单】【困难】两个难度。通关【简单】难度后可解锁【困难】难度。- 首次通关各难度可获得绚晶石等首通奖励。多次挑战各难度关卡,全体参战者可获得「兑换奖券」、尼奥德、各种养成素材奖励。 ◇活动奖励◇- 使用「兑换奖券」,可抽取报酬礼箱!完成奖励预览展示的关键奖励抽取后,可解锁下一轮奖励。 ◇特别商店◇- 使用「征服漆印」,可在活动-于星降之夜安眠的【活动奖励-特别商店】界面中兑换道具奖励。 ◇战利品加成◇- 将新版本角色「长夜白铃·霖铃」编入队伍,通关【BOSS挑战】关卡后,全体参战者都可获得额外数量的「兑换奖券」!※具体加成量请参阅游戏内活动说明。 ◇特别挑战◇- 单人完成【剧情关卡】后,将解锁【特别挑战】。该关卡为单人高难度挑战关卡,共分3个难度共9个关卡。通关当前关卡后可解锁下一关卡。- 通关每个难度的最后一个关卡时,探求者大人可获得对应等级的纪念道具「邮票」!「邮票」为纪念活动参与的成就类道具,并可在未来版本向其他探求者大人进行展示。请感兴趣的探求者大人不要错过! 更多详情请参阅游戏内活动面板。 ▼【限定许愿】异象回响许愿池即将开启~! ◇许愿时间◇9月23日 维护后 - 10月14日 12:00◇活动说明◇活动期间,全新光属性异象回响「星光为证」登场,且凝聚概率大幅提升!异象回响「星光为证」拥有与诸神祝福4期回响「可否与我共舞」完全一致的性能,并可在未来版本将其作为回响「可否与我共舞」的外观使用。获得该回响后,探求者大人还可通过成就界面解锁1个专属头像!在本许愿池内许愿累计达到80次时,可领取UP回响「星光为证」×1!【特别提醒】:活动结束后,该许愿池的UP回响「星光为证」不会加入常驻回响许愿池「特莱威的回响」。 ▼森罗竞技场11期开启 森罗竞技场11期即将登场!9月23日 维护后 - 9月30日 12:00,通关关卡,获取巅峰纪念币、森罗纪念币与赛季外观兑换券!活动期间,前往【出击-限时-森罗竞技场】活动入口即可参与挑战。本期森罗竞技场优势属性为暗属性!加入行会后,利用“行会救援”功能,即使关卡挑战失败,也有机会在其他探求者大人的帮助下通关! ▼森罗备战许愿池9月23日 维护后 - 9月30日 12:00,探求者大人可以从精选暗属性角色:\朔、\盈缺、\奥特琳德、\伽拉蒂亚、\罗迪中选择1位,在以该角色为UP对象的许愿池内进行许愿!累积许愿次数达到120次,可领取能够邂逅UP角色的角色自选箱1个。拜访商会可以优惠价格获取「限时许愿券·森罗战备」,使用后可在该许愿池内进行1次十连许愿! ▼限时高难多人战「碎光战线·合一天使讨灭战」开启 合一天使·Nothingness再度降临!集结队伍,击败天使,获取可以在未来版本解锁新支援虚数体栏位的新道具「破损的记忆」与神狱棱晶、诞生之权能等珍贵道具吧!◇开放时间◇困难难度:9月23日 维护后 - 9月30日 12:00◇加成属性◇光属性◇参与条件◇通关终焉之影封印战·多人探求者传奇等级达到11级◇玩法介绍◇Nothingness为无属性BOSS,探...