Hey everyone!The HEART ABYSS team is here! We invite you to take a break from cooking ramen and join Leon in slicing and dicing enemies in the HEART ABYSS Open Playtest!A Whole New Level! You’ll get access to the "Iwamoto’s Mines" ― the second level of the game, where Leon finds himself after escaping Masta’s mansion in the Prologue.Overhauled Combat System:- Dash-Parry: We’ve added a parry mechanic tied to your dash.- Refined Tempo: We slowed things down just a bit to make the combats clearer and juicier.- Expanded Move List: Leon now has an uppercut, a down-thrust, and a heavy attack. Let’s see how it works in your hands!New Threats:Hidden in the dark corners of the mines are not one, not two, but four new types of enemies.And, of course, a new boss. He’s not just huge; he’s a total curveball. Let’s just say he’s the last thing you’d expect to find in the mines of feudal Japan. Good luck making it out of that meat grinder!To help you with that, Leon gains his first ability ― Electro Strike. Learn how to use it, and start carving through enemies with powerful bursts of energy.We’ve also added several new platforming mechanics. We are sure that they’ll definitely come to you!And of course ― more story. You’ll uncover a piece of the HEART ABYSS world, Leon’s past, and the forces standing against him.Go ahead to conquer the mines of Iwamoto!Once you’ve hacked every enemy to pieces, hop into our Discord to share your impressions and report any bugs you find. And don’t forget to Wishlist the game!With love,The HEART ABYSS Team
⛏️ Main Update Content1. Optimization AdjustmentsAdded automation mode for shelter facilities. One-click automation keeps production going non-stop!Optimized the game hiding function. When hidden, the game can still run with low power consumption.UI adjustments.📌 ReminderPlease make sure your game has been updated to the latest version for a smoother post-apocalyptic desktop journey.If you encounter any issues during gameplay, feel free to reach out to us via \.Happy gaming, and may your coffers overflow!
Balance Adjustments I. Skill Value AdjustmentsRonin\ (Core): Damage: 19/14/8/14→17/12/7/12\ (Counter): Damage: 20/7→26/9\ (Core): Poise Damage: 20/20/20/20→16/16/16/16Assassin\ (Basic): Damage: 28→22\ (Basic): Damage: 12→16, Poise Damage: 7→9, Counter Attack: 17→24, Recharge Rate: 13→17, Energy Cost: 22→30Warrior\ (Core): Damage: 21/31→25/37Pirate\ (Core): Damage: 84→73\ (Core): Damage: 12/22/15→13/24/16Gladiator\ (Basic): Damage: 14→16, Poise Damage: 17→20, Counter Attack: 21→24, Energy Cost: 27→32\ (Basic): Damage: 52→48, Poise Damage: 29→25, Counter Attack: 52→50\ (Counter): Poise Damage: 16→15, Counter Attack: 20→19\ (Counter): Poise Damage: 28→27, Counter Attack: 35→34\ (Counter): Damage: 27→26, Poise Damage: 22→20, Counter Attack: 28→27\ (Core): Damage: 22/22/22→20/20/20, Poise Damage: 16/16/16→15/15/15, Counter Attack: 23/23/23→21/21/21, Energy Cost: 90→85\ (Core): Damage: 16/13/19/19→18/15/22/22, Poise Damage: 13/10/15/15→15/12/19/19, Counter Attack: 16/13/19/19→19/15/23/23, Recharge Rate: 45→90, Energy Cost: 84→105\ (Core): Damage: 7/7/17/17→7/7/16/16, Poise Damage: 20/20/8/8→18/18/8/8, Counter Attack: 9/9/21/21→9/9/20/20\ (Core): Damage: 23/42/28→23/41/27, Poise Damage: 15/23/38→14/21/35, Counter Attack: 24/43/29→23/41/28\ (Core): Damage: 21/12/14→47/26/32, Poise Damage: 8/20/12→16/40/24, Counter Attack: 22/12/15→50/28/33, Recharge Rate: 38→75, Energy Cost: 65→150\ (Core): Damage: 16/10/39→19/12/46, Poise Damage: 15/20/15→18/23/18, Counter Attack: 17/10/41→20/12/49, Recharge Rate: 29→50, Energy Cost: 90→110II. Skill Effect AdjustmentsKnight\:When the previous skill is a Basic Skill, the whole skill chain's Recharge Rate bonus: 10%→30%The next skill in the skill chain gains Skill Damage bonus: 15%→30%Counter Attack buildup caused by the whole skill chain is reduced by: 10%→30%\:Armor threshold for gaining Super Armor: above 50→above 30Armor threshold for gaining Fortified and Hardened: above 100→above 50Ronin\:When the starter in the skill chain is a Basic ...
Settings now shows your leaderboard status A new Leaderboards section in Settings shows whether your account is Clean, Verified, Filtered, or Submitted for review. Filtered means the autoclicker filter has flagged you, and players who turn the filter on won't see your scores. Clean and Verified both mean your scores show up normally. If you've been filtered and you don't actually use autoclicker software, you can submit a review request from the Settings panel. I'll look at your account personally and decide whether to clear the flag. You stay filtered while you wait. Reviews are usually completed within a few days. The classifier itself got better at the same time. Friends leaderboard rank fix The Friends view now shows your position among friends instead of your global rank. Previously a player who was #1 among their friends would still see their global rank in the Friends view, which was confusing. Workshop upload recovery If you tried to update a Workshop item that no longer exists on Steam, the game used to throw a generic "error 9" and stop. Now it tells you the item is gone and clears the bad reference automatically. Click Upload again and the game creates a new Workshop entry. — Vosk
A variety of bug fixes: * Fix for labels not updating correctly the first time a language is selected. * Gem Shop item names should now display correctly. * Extreme late game Time Mana refunds should now process correctly, and I.D.D. progress should be more smooth after level 23k than previously. * Mjollnir / Thor's Breastplate descriptions updated. * Ranger heroes now count as Human types, for equipment (and other) purposes. * Dark Oath skill gem should no longer be considered Active. * Scarecrow's Catering affix should have a corrected description.
Servers Are Live – Step Into Your JianghuAfter months of polishing and incorporating player feedback from testing, the complete version of Ink Shadow: Zerois now ready for all wuxia enthusiasts. The development team states that today’s launch version includes content far beyond the demo: a more expansive open world, deeper interpersonal networks, and hundreds of choice branches that influence the world’s fate.The game supports English and Simplified Chinese. Players can now purchase and download it directly on Steam to begin their personal legend.Companionship in the Red Dust – Forge Deep Emotional BondsThe Jianghu is not just about clashing steel; it’s also filled with human warmth. In the game, you can encounter several female heroes with distinct personalities and backgrounds, progressing from a chance meeting to a life-and-death partnership. Each relationship is rooted in a unique and deeply woven storyline, with好感度 growing through shared adventures. When affection deepens, you can pursue romance, marriage, and even raise children. Your partner and offspring become not only emotional anchors but also reliable combat allies or key narrative characters in your ongoing journey, allowing your legacy to endure.A Dynamic, Evolving Jianghu – Your Choices Write HistoryThe core appeal of Ink Shadow: Zerolies in its “living” martial world. The game completely abandons static, black-and-white faction systems in favor of a martial world woven with multiple dynamic factions. Every journey you take, every critical decision you make, and even your interactions with key NPCs will subtly shift the relationships between these powers. Will you pledge loyalty to one faction and become its pillar, or navigate between multiple forces as a free-roaming wanderer? Your reputation and choices will directly tip the scales of power, triggering unique alliances, conflicts, or even earth-shattering events—truly embodying the wuxia ethos: “In this world, you may be constrained by its rules—or...
Fixed a memory leak issue that caused the game to crash during extended AFK sessions and Auto-Looping.Fixed an issue where Arena stat bonuses were applying incorrectly.
- Optimized Wrath - Some texts - Fixed line breaks in some cases involving scientific notation - Information of supporters (yuki., VikingRaiders500, なっふう, Loona)
hey yall! sorry if you have experienced issues in the past with the wacky ui stuff. i have gone ahead and pushed out this update to hopefully fix all previous errors, while bringing some new cool music along.
Hi everyone! We've been paying close attention to your feedback and suggestions over the last few days. Here are the patch notes for version 1.0.2 with the latest tweaks and fixes: The main menu now checks if you meet the requirements for any missing achievements and unlocks them automatically, which should fix the issues some of you were experiencing. Added the option to replay the final cutscene. After finishing the game, clicking "Continue" on the main menu will now let you choose whether to keep playing or rewatch the ending. Made a minor balance adjustment. There is now a very low chance for red blocks to appear between layers 20 and 25 to prevent you from getting stuck in that area for too long. Updated some of the cat's sprites to make the passage of time visually clearer. Fixed a few errors in the cat's animations. Fixed other minor visual bugs. Wilmar & Wilderman Apamate Studio
Leaderboard & Fixes Added Steam Leaderboard system showing your highest wave and score alongside your Steam friends Added RANKS button to the bottom of the game screen for quick access without pausing Leaderboard overlay now opens over gameplay without pausing the game Best wave and score are now tracked and saved between sessions Scores automatically upload to Steam leaderboards on wave clear Added auto-save every 10 seconds and on wave clear Fixed sheep from Sheep's Call running past enemies without exploding Fixed dev mode codex incorrectly giving The Caller when clicking any mythic item Added hover highlighting to item codex entries Fixed troll boss not being targeted by player units across lanes Moved Salty Crew minion spawns to lane center
Wizard’s Wheel 2 is now fully localized into 9 languages! This update includes: * Full interface translations across all supported languages * Improved accessibility for players around the world Thank you for playing and supporting Wizard’s Wheel 2!
Explore brand-new planetary environments, experiment with diverse skill combinations, and power up with relics and gems. Take on Endless Mode and push your limits!Survive relentless assaults from alien warships!We welcome your feedback—your input helps us make the game even better.
Hello Alchemists,Another update with some new features, quality of life changes, as well as bug fixes! There is now an option to craft the maximum amount of a recipe with one click.The gif is a bit funny as it makes the ingredients look like they're going in both directions. But they're all going into the cauldron! Steam has a size limit for gifs so I had to upload a low frame rate clip.Foraging Size DetailsNext up is the foraging size upgrade. I've seen a few questions about how it works and confusion about whether the upgrade was working or not. To clear up the confusion I've created new icons as well as added more descriptions to the upgrade text.The icons are a little small but the bars inside each grid represents the strength. So the center tile starts at max base damage 3. The outer start at 0, and can be upgraded to do 1, 2, or 3 base damage. Only so much you can fit in a 16x16 icon though!Basically the first levels increase the size of the foraging too, up to a max of 3x3. The next levels from 5-12 increase the strength of the side hits.For example, let's say the tiles of location 1 have 3 hp.The base damage of the main hit is 3, while the base damage of the side hit is 1. That's why for location 1, you would need +1 strength for the size upgrade to be able to clear tiles in 2 hits. Hope that clears things up, let me know if you have any more questions! Feature: One of the most requested feature, craft max! This will allow you to quickly craft the maximum possible quantity of a recipe with 1-click. This is available once prestige is unlocked and quick craft is enabled.QoL: Added on screen buttons for navigating the talent tree. Also enabled WASD movement for the talent tree (Thanks @Ulogisk)QoL: Updated icons and descriptions for the foraging size upgrade to be more clear.Balance: Mystic Resonance bonus reduced from 10% to 8%Balance: Crucible Resonance adjusted to have 2 ranks instead of 3. The bonus per level has been increased from 5% to 6% to compensate.B...
Prestige nodes that damage all enemies when stars are clicked now synergize with prestige nodes that give money whenever an enemy is hitAdded 3 new free population prestige milestones to the prestige tree
New Cloud save corruption recovery menu If your cloud save is corrupted, you'll now see a menu to help you decide what to do instead of automatically overriding with the local save — preventing potential progress loss. Steam connection warning - if the game can't connect to Steam at startup, a message will warn you that some features won't be accessible Fixed Active catch not progressing when using auto clicker while the active catch window is outside the mouse area
Okay Brain Booster and Lab Assistant scaling were genuinely broken when combined with other upgrades.. I've set their price scaling back to 1.2x instead of linear increasing. They're regular upgrades, I don't think they should be so powerful.
Greetings! So there's a new Prestige layer, no more Quantum Leap's and a majorly reworked prestige system which I feel makes a bit more sense for the type of game this is. There's a bit to go through, I'll try summing it up the best I can:- Merged the UI of the old Quantum Leap shop with what will now be future prestige layers, in a "tab" system- Added "Ion" as a new currency and Prestige Layer, with all new upgrades to help with further research- Added 3 new achievements- Replaced Quantum Leap achievements with "Earn 1/5/10 Core(s)" - Previous Leaps carry over and Quantum Leaps have been renamed to Cores in the Stats panel- Removed Quantum Leap mechanic overall, making Essence upgrades permanent- You now have the ability to see how much Essence you'll gain before committing. Upon clicking Lab Reboot when available, you'll get a confirmation popup- Leaderboards are now public, with an in-game button added into the bottom of the Stats panel taking you directly to the page- Retired "Most Vials" leaderboard, didn't realize Steam caps the value at a certain point in the 2.1 billions, so it'll only be Reboots and so onBug Fixes:- Fixed a math issue with some Essence boost upgrades not being multiplicative or adding twice- Small performance issues, specifically minor frame lag when spamming super hard on certain PC's Balance ChangesUpgrades Shop:- Lab Assistant & Brain Booster: Removed 1.15x price scaling per level, replaced with flat +200 per level. Furthermore, removed requirement from these two upgrades for Lab Rebooting^ Added a "Buy Max" button to prevent your fingers from hurting^^ Lab Assistant now counts offline, at 10% of the rate for a max of 8 hoursEssence Shop:- Prestige Catalyst base price reduced from 4000 to 2000 Essence- Quantum Scanner base price increased from 2500 to 6000 Essence- Essence Magnet base price increased from 2000 to 10000 Essence, with it's Essence boost effect increased from +10% to +50%- Vial Surge base price increased from 1200 to 30000 ...
Bug fixes: • Philanthropists secondary drug type being "Any" was causing erroneous purchases, completely buying out the selected drug type for almost no reward. Problem has been resolved. • When customers defaulted to their secondary drug type for purchase, the logic for drug/coin drops fired again. The logic will only fire once now per customer sale.
{STEAM_CLAN_IMAGE}/29347222/01a2c2ef67cd4693a3958d4ab5fda4b666d076ae.png Draconians from the world of Krynn have followed Raistlin and Tasslehoff and invaded the Sword Coast! Today's Variants Update introduces 10 Draconian-themed Adventure Variants to the Grand Tour of the Sword Coast, Light of Xaryxis, Turn of Fortune's Wheel, and Vecna: Eve of Ruin campaigns. Today's update also heralds a new emergence! Until May 6th at 12 PM PT, Draconians will appear in Free Play Adventures, continuing their chaotic march across the Sword Coast! Learn more below... A Grand Tour of the Sword Coast {STEAM_CLAN_IMAGE}/29347222/5f3d9603f2152f45f1cb662a6eff9d9a75acaab7.png The Madness of Zuggtmoy Variant: Visions of Death Collect a bunch of mushrooms while traversing a verdant fungal forest while facing the inevitable. You may only use Champions with a Wisdom of 14 or higher. After area 50, at the start of each area, a giant mushroom falls on a random Champion, dealing damage equal to 100% of their max health. 1-2 Awakened Toadstools spawn with each wave. They don't drop gold nor count towards quest progress. In each boss area, a Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress. Complete Area 525 The Cult of Lolth Variant: The Cult of Takhisis Enter the drow city of Menzoberranzan and face… Draconians?!? You may only use Champions with a Constitution of 14 or higher. A Young Bronze Dragon takes up three formation slots at the back of the formation. Champions in the column ahead of the dragon deal 100% additional damage for each Dragonborn Champion in the formation, stacking multiplicatively. 1-2 Draconians spawn with each wave. They don't drop gold nor count towards quest progress. In each boss area, an Aurak or Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress. Complete Area 525 Light of Xaryxis {STEAM_CLAN_IMAGE}/29347222/7be73dab5859f08a09d87e029c73620be5846726.png Foul Play Variant: Towel Play Su...
featuresnew unlockable 'backdrop' decor: cloudnew unlockable 'base' decor: cylinderGolden Glitch can cycle both forward and backward between nodes in range by scrolling or using Shift + right-click (previously forward-only via right-click)UI/UX improvements
The amount required to achieve the illicit enrichment ending has been adjusted. It has been increased from 1500 to 2500.
Fix for auto prestige not working right
Hello Anglers! The v0.9.0 update is now live! This update is small in scope, but it is symbolic of the final phases of the Early Access process for Gods of Angling. We are on our way to the v1.0 release! Now is a great time to swing by the Discussion Forums and share any feedback, suggestions, bugs or fanfare that you have for the game. Thanks for playing! Good luck on the waters.Regards,🎣EarthBounder🎣:: v0.9.0 Patch Notes ::Implemented any remaining Not Yet Implemented Level 70-90 hero skills & performed a balance pass on all existing high level skillsYou can now meet friends from your other save files. They'll give you a buff for saying Hi!Quick quality pass on codex minigamesPets can now change their position adjacent the heroEntering custom pet names should feel more naturalAdjusted the numbers on some of the very endgame quests/achievements
Phew, what a week! Hey, it's only Wednesday! We've prepared the first hotfix, which fixes a HUGE bunch of bugs you've reported! - quest bug fixes - optimization improvements - improved object interaction triggers - fixed an annoying bug at the end of the "Hellish Deal" quest - skill tree fixes - numerous minor issues The team hears you and will fix the remaining issues soon. We're also preparing a major content patch for the game in a month!