Fixed a memory leak related to combat when it was in the background that could cause increased RAM usage during extended play sessions and could cause small stutters on attacks.Build 0.5.8 -Additional optimizations for game performance, specifically with combat
More bug fixes and UI improvements. An attribute auto buyer was added to the game. I'm sitting on a simple and fairly elegant idea on how to rework Zeal, but it'll also nerf how much stacking you can pull off with late-game rituals. My current plan is once the bugs quiet down, I'll look at playing around with a beta branch that includes these changes and some other larger balance tweaks. I'm seeing people still pulling off singularities, which I'd prefer rather not happen. Especially since the game is far less stable at absurdly high numbers. UI: - Reserve Level removed from notifications. - You can now bulk discard items. - Introducing a new targeting interface that appears when using a scroll. It describes which targeting action is occurring, what targets are available, and a randomization button for ease of use. Bugs: - Fixes Agromancy not properly removing its plot sizes when actions require more than one. (Also adds a initializing fix that remove excess plot sizes on game start.) - Canceling a Agromancy action correctly removes that plot size. - Scrolls that don't have a valid target will fizzle with an error. - Fixes some items having incorrect inventory capacity. - Fixes some Agromancy tutorials. (also makes agromancy tutorials more obvious.) - Fixes infinite cooldown spells (on load as well, for broken saves.) - Addresses multiple possible memory leak paths. Additionally, something on Proton's side seems to be disabling the GC. To combat this I've made some changes to reduce GC usage on hot code paths to hopefully extend the lifetime before this bug is a problem. Balance: - Upgrade Build Speed introduced and added to Special Speed Stats. - Introduces an Auto Buyer that automatically purchases trivial-costed attributes after a small delay, when your queue is empty. This can be unlocked and upgraded with various Scholaric upgrades and researches. - Balance Challenges now scale both in effect and reward. - Minimum resource rarity moved back from 0.05 -> 0.01. (...
🌍🔥 Prepare for "World Domination" – Your Destiny Awaits! 🎮🏆 🏰🌟 Seize control and claim "Honor" and "Mystery Box" in this monumental event! ⚔️🛡️ Unite your forces, strategize with allies, and conquer your way to prosperity! 💪🏅🎁 🌠🎉 Unveil epic rewards and carve your name in history! Don't miss "World Domination" – Join us now! 🌟🤝 {STEAM_CLAN_IMAGE}/35813526/3bc657aaf1a1ea2944a8a3a9aa4cbe232a7a6550.png
This update releases next week!New Feature & ContentTranscendence SealsWe found stardust and made Starforged Blueprints. It seems our crafting journey can only lead us beyond the stars! Introducing Transcendence Seals. You can use this new currency to unlock powerful boosts for your blueprints, and even add extra stats on them! To use Transcendence Seals on an item, it needs to be fully Ascended first. A Transcendent Blueprint is the pinnacle of crafting, and will boost your adventurers to new heights!Transcendence Seals’ primary source comes from the Nullysium, a new Flash Quest. Fair warning: it’s our toughest yet! The seals also have some small chance of dropping from Terror difficulty Tomb of Titans quest rewards.New Flash QuestAs mentioned above, the new Nullysium Flash Quest will be your primary source for obtaining Transcendence Seals. This Flash Quest is very tough and only the strongest will succeed.The first iteration of this quest will start on July 18th and run for a duration of two days, and every 14 days thereafter.Blessed Lantern BoostersThe Tomb has opened its curse-laden doors for nearly a month already, but echoes of the horror it holds has reached our ears. We’ve put Freyja on the task of protecting adventurers who enter, and she came up with Blessed Lanterns!Blessed Lanterns act as boosters and weaken the Curse effect of the Tomb of Titans. Much like other boosters, they come in three variants and can be acquired as loot from Tomb of Titans quests, as well as Tomb-Bound Chests.Seasonal ContentNaya’s Beachapalooza Community EventStarting on July 24th and running until July 30th, Naya is hosting a beach party and everyone is expected to pitch in! Gather wood and refreshing implements to build a stage and beat the heat! The grand prize includes a brand-new beach poster of Gorza!Summer Sidewalk Sale Content PassThe Summer Sidewalk Sale Content Pass will start on July 17th and run until August 2nd. It features summer-themed antique content, such as Ic...
Hello, This is the development team. Thank you to everyone who plays and continues to share your feedback with us.Recently, as many of you have been clearing the Torment difficulty, we've received a great deal of interest in our next update and future development plans. Before we share the update roadmap for Q3 2026, we would first like to update you on how we are currently addressing the issues you've asked about most, along with our plans going forward. We sincerely apologize for not being able to resolve these inconveniences more quickly. Our team is continuously working on improvements to provide a more stable game environment. 1. Items and save data not being saved Due to the way TBH: Task Bar Hero is structured, gameplay data must be saved to the cloud. However, if the game is force-closed before data is saved to the cloud (for example, by logging in from another PC), or if the game shuts down abnormally or the connection ends unexpectedly, some play data may not have been properly reflected. To keep your play data safe, we kindly ask that you close the game normally in a stable environment. Our team is currently developing a server backup system, a save-file recovery system, and enhanced save stability to improve data-saving reliability. We are preparing to roll these out in stages over the course of a month to resolve the issue. 2. Being unable to receive server outage compensation Over the past several days, server outage compensation has been sent to your Mailbox daily between 16:00 and 20:00 (KST). However, we have received reports that some players were unable to properly receive this compensation. Our team is working to identify the cause and resolve the issue. If you have been affected, please submit the details along with your Steam ID through the Google Form below. We will review your submission against our internal logs and provide compensation to eligible players in order. https://docs.google.com/forms/d/e/1FAIpQLSfe7gMm02vQuw3peLUlqda_hIypEv823I3q...
Fixed a bug where did not benefit from bonus. Added several new .
A couple of things you reported. No more "0 seconds" on the speedrun boards The fastest-first-99 and fastest-all-99 boards sort by shortest time. A very fast run that finished in under a second was getting rounded down to zero, so it sorted to the very top as a "0 seconds" record. That is fixed. Any real time now counts as at least one second, so those fake zero-second entries stop showing up. To be clear, this does not fix outright cheating. Some entries with impossible totals are people editing the leaderboards from outside the game, and there is no server check on my end to stop that yet. I am aware of it and looking into it. Readable Founder Points Founder Point numbers now have comma separators, so 2000000 shows as 2,000,000. That applies to your balance, the Founder store costs, and the refound amounts, which makes it much easier to tell two million from twenty million at a glance. Thanks for the reports, keep them coming.
开发情况《挂机猫猫传》在 EA出品时(7月11日)就已经是一个完成度具有保证的小品(等同于正式版)因此,本作更新会以便利、修复、数值错误调整为主,并在8月份光速进入正式版狮子是个人独立开发,或力有不逮,但已尽我所能雕琢《挂机猫猫传》这个小小放置游戏目前内容目前版本通过正常的战斗、招募、后勤、训练、工作、市场、挑战联盟、挑战首领等等等等系统支持到通关所有关卡,通关后的内容会于8月份正式版前开放更新计划1、不断迭代的免费DLC,EA版出品后,狮子会更新一些趣味性的DLC(如招募现实中的猫meme以及更多猫猫角色,或者联系狮子,将自己现实中的猫猫放进DLC里,让牠名扬多元宇宙),所有DLC都免费支援,供各位宝贝按需求下载2、宇宙争霸系统,这是这个月一直在筹备的系统,概念上是一个投入资源、换取更高产出、罐罐以及掉落终局游戏道具的玩法。由于制作过程中发现与主玩法割裂巨大,并且狮子太菜了喵,因此需要更多的时间去攻克3、STEAM成就系统,(这个真的要说明喵?!)这就是开发计划全部,如狮子所说,猫猫传已经是成品🐱🐱🐱 个人开发、坐井观天,欢迎各位宝贝在 STEAM留下珍贵的评价🐱🐱🐱 恶评、好评 都可以,因为真的很重要🐱🐱🐱 狮子会 听取建议,不断进步祝大家,摸鱼愉快!
The Jigsaw Book DLC is Here!This Jigsaw-themed book unlocks 20 additional levels for Coloring Pixels! Images designed in an abstract art style, made up entirely of jigsaw pieces! Can you find the missing piece of this puzzle?Available for the price of $0.99, £0.95, or your regional equivalent.
Version 1.1.2 makes build choices easier to understand, broadens Hunt targets, and tightens the Windows release experience. Highlights Area skills now damage additional living monsters in the current pack. Skill and Combat Readiness details separate Area Damage, Area of Effect, single-target DPS, and projected full-pack DPS. The passive tree has clearer first-visit guidance, allocation confirmation, refund selection, path presentation, and search feedback. Passive pathing now honors bidirectional authored connections, block and spell-block bonuses use the correct percentage scale, and refund pricing is cheaper through level 60 before increasing for late-game rebuilds. Hunt Contracts can now select from eligible unlocked subareas across the campaign instead of remaining limited to the Shimmering Expanse. Saves now remember the last world location. Offline combat catch-up runs only when the Character was saved during an expedition, preventing town and management sessions from advancing combat unexpectedly. Fixes And Polish Unfinished Tidewash inventory and skill lessons now preserve their progress after the shore clear and can resume in Bahast. The new passive-tree lesson can be completed with the guided controls or dismissed without forcing an allocation. Skill, support, Writ, loot, combat-log, toast, and service text received broader localization coverage across the release-supported languages. Skill and support tooltips now expose Area Damage and Area of Effect more clearly, while advanced Alt details appear only where that extra information is useful. Hunt rewards, item sale values, direct monster gold, and gambling were tightened around level relevance. Gambled items now roll from two levels below to five levels above the Character, capped at item level 75. Corrected boots and leggings icon-category assignments and added integrity coverage to prevent those asset groups from being swapped again. Added a title-screen close control and hardened packaged Windows star...
We built MyBiz because we wanted a Pomodoro timer that actually rewards you. Not just a countdown — but something that turns your real focus time into something you can see grow.Today it's officially on Steam.Start a session. Work on whatever you're working on. When time's up, coins drop in your virtual office. Pick them up, hire staff, furnish your space, renovate your floors, play mini-games on your breaks. The more you focus, the more your office grows.What's in the game:Pomodoro timer with activity tracking (keys, clicks, music)Office building across multiple floors80+ renovation themes — floor, wall, door, stairs10 app UI themes unlockable with in-game cashMini-games: guitar, drums, piano, chess, billiard, foosball, arcade, latte art, whiteboardHire and manage staff with their own mood systemOpen World park — walk around, chat, meet other playersCharacter customizationCompact always-on-top mode25 Steam AchievementsThe demo has been on itch.io for a while. A lot of what's in this build came from early feedback — so thank you to everyone who tried it and told us what they thought.We're just getting started. More updates coming.— Bizpro Games
Hey everyone! We've just pushed a hotfix reducing the level requirements to reach endgame for Annie and May routes. Main routes now end at 70 down from 90, which was way too much for a first run. The true ending is still unchanged from level 100.We are at work on a patch now addressing many small issues as well as a balance update to further bring up certain playstyles. Thank you for your patience!
仙途放置 v3.0.15 更新公告 各位道友,本次更新带来以下内容: 【新增功能】 1:选择层数 — 在日志控制栏新增"📍 选层"按钮,允许玩家主动退回更低的层数进行战斗。退回后层数自动锁定,需手动解锁才能继续爬塔。历史最高层记录不受影响。 2:一键换装:新增:「异宝参评」Toggle 开关,与「异宝协同」联动(勾选协同自动开启参评,取消参评自动关闭协同),异宝协同内部有套自己的换装规则。如果【只看评分】选择「异宝参评」便可。 【问题修复】 异宝描述修正 — 修正了部分异宝效果描述与实际代码不一致的问题: 破界之力:普通怪伤害加成由"+10%"修正为实际的"+6%" 磐石反击:补充说明反击总伤害为180%防御值(基础100%+异宝80%) 噬魂夺魄:护盾上限由"10%最大生命"修正为实际的"最大生命的2倍" 天赐暴击:移除了不存在的"2.5:1转化率"描述 【技能描述修正】 修正9处怪物本命梗技能描述与实际代码不符的问题(九尾狐触发条件、黑水玄蛇毒伤基数、天鬼攻击力描述、裂天魔虎攻击上限、劫雷兽眩晕遗漏等) 修正8处随机词缀描述与代码不符的问题(不太行啊触发次数、非酋体质触发时机、篮球弹射反伤机制、温柔破防回血机制等) 【Bug修复】 修复怪物首击效果(毒蛇精·背后一凉、你干嘛~等)未在战斗中生效的问题 修复Boss「天道化身」的天道法则技能完全未生效的问题(现在每3次攻击只有1次生效) 修复随机词缀「你干嘛~」的开场眩晕和首击伤害未触发的问题
We are happy to announce that Geo Grinder is now available!The wait is over! Geo Grinder is officially on sale starting today!To celebrate the release, Geo Grinder will be available at 10% OFF for one week.Please feel free to come and destroy flying asteroids.We will continue to work on bug fixes and further improvements after launch.Thank you all for you continued support!See you all in the next update!
1.调整了 希瑞嘉 技能3 从目标获得免疫改成全体获得免疫 并优化了该技能自动战斗的逻辑2.上调了贯穿套装的数值 和 散件装备破碎 神谕的贯穿数值
Hey! You can now create and keep multiple groves without replacing your previous game.The new profile and save system lets you create up to 10 separate groves and switch between them from the new menu. Each grove keeps its own world and progression, so you can organize them however you like.You could create:a grove for worka grove for studyinga grove for personal projectsan experimental grove where you try a completely different layoutOr simply start a fresh adventure without losing the grove you already have.From the new menu, you can continue your current game, load another grove, or create a new one. Groves can also be given their own names, making it easier to keep track of them. Linux and Steam DeckFocus Grove now also has a native Linux build!Because desktop transparency works differently on Linux, this version currently includes two fixed backgrounds that you can choose between instead of the transparent desktop mode.The Linux version should also work on Steam Deck, although this is the first public version and may still need some adjustments. Please let us know how it works on your device and whether you encounter any Linux or Steam Deck-specific issues. We also fixed the water icon:) Thank you for helping us grow Focus Grove!
NEW AQUASCAPING CHALLENGE - "Birdhouse"Childhood wood project or five-star bird hotel, you decide.Shout out to @izzy_belle333 for their Underneath tank from last week's challenge!You can find the theme each week in the Fish Game Pause Screen. Post your submissions to #aquascaping-challenge in our Discord with this week's challenge in the text, and they may appear in the pause menu of the game!
Fixed a bug where some items that weren't supposed to be craftable could actually be used for crafting.
Hi everyone,We're excited to announce that Incremental Infinity will launch on July 20, 2026!We've been working hard to bring the game to the finish line, and we can't wait for you to dive into the full experience. Thank you so much for your support throughout development, it truly means a lot to us.Only 10 days left... see you on July 20!-Pablo & Baptiste
🎖️ v1.5.10 — "Roll Call" ✅ Your progress is safe — no reset. A thank-you to our beta testers — and we're now on multiple platforms New - Beta Tester Badge — commanders who helped test the Ark before launch now wear a small badge next to their name on the leaderboard. Thank you for shaping the game. 🙏 - Quick links to rate us on each paltform are under Settings ▸ Community — reviews genuinely help a solo dev a ton.
Dear cat lovers,Thanks to all of you, Sill Cats has now reached two months since its release on May 12. Far more people than we ever imagined have downloaded it and left all kinds of comments, and we are truly grateful.These two months flew by and we ended up missing the one-month milestone, but we are happy to announce that a "2-Month Anniversary Sale" will begin on July 12.The following two paid DLCs are on sale:Cat Pack 1Cat Pack 2During the sale period, they are available at 20% off.Please take this chance to welcome some new cats into your home.Thank you for your continued support of Sill Cats.
Hello.This is the TBH : Task Bar Hero development team.The game has been updated to ver 1.00.27.■ Bug FixesFixed an issue where Movement Speed slowed down when encountering monsters with a party composed only of ranged heroes.Fixed an issue where item acquisition was restricted even though the item ownership limit had not been exceeded.As always, thank you for playing and for sharing your feedback with us.
The demo will no longer be available on the store starting tomorrow, July 11th at 16:00 UTC.This means the demo will no longer be available for new downloads and will stop receiving updates. However, if you already have the game installed, it will not be deleted, and you will be able to continue playing the demo indefinitely.Your save files will be compatible with the full game, and you do not need to take any special steps to transfer them. Even if you uninstall the demo, your saves will remain available. (In case you are interested, they are stored in %APPDATA%/OrcIncremental and are also backed up via Steam Cloud.)Thank you to everyone who participated in the demo! We will be posting updates to announce the new content for the final game and the release date.MINOR UPDATESAlso, here are also some minor updates we released since the v0.09 update: UPDATE (1): A minor update v0.09.01 was released shortly after this version to fix an issue with the new right-click Mute upgrade functionality.UPDATE (2): A minor update v0.09.02 was released after this version on July 1st with the following changes:The upgrade "Triton juice" is no longer affected by bloodline enhancements. Thanks to StoneAge, horsczt and Damokles for the feedback.Fixed an issue causing the "!" notification icon to display incorrectly. Thanks to StoneApe and TheLibrarian262 for reporting the issue.UPDATE (3): A minor update v0.09.03 was released after this version on July 3rd with the following changes:Fixed issue with a previously unlocked level of an upgrade whose upgrade limit was lowered showing the previous upgrade level, now unattainable. The gold amount spent on the update will be returned to the player in this instance. Thanks to Cryonix and ᔑᔑℸ ̣ ᓵ↸ᔑリ↸ 𝙹𝙹𝙹𝙹 ᒷᒷᒷᒷᒷᒷ ᔑリᔑリ for reporting.Tentative issue to a rare issue that could cause two units to disappear from the base when dragged to the same location.
🌞 FreeMind Summer Sale is here! 🌞We have some exciting news for you — the FreeMind Summer Sale has officially started! 🎮This is the perfect time to expand your library because all of our games are now on sale with discounts of up to 91% off! 🔥https://store.steampowered.com/publisher/freemindBut that’s not all — there’s a lot happening across our games!🏠 House Builder, House Builder 2, and Medieval Machines Builder have all received major updates! We’ve been working hard to bring new content, improvements, and fixes to make your experience even better.🌱 We’re also continuing to support our games with regular updates! Farmer’s Life, IT Specialist Simulator, and Purrrifiers: Cleaning Chaos are still receiving ongoing improvements and new updates.🚨 The demo of Lifeguard Simulator is now available! Jump in and experience the challenges of being a lifeguard — we’d love to hear your feedback and impressions!We also have some fresh news from the creators of IT Specialist Simulator — yesterday they announced their new game BOUND! 👀Make sure to check it out and wishlist the game to stay up to date with future announcements! 💙Thank you for your incredible support! Enjoy the FreeMind Summer Sale and have fun playing! ☀️
Hotfix - Beach Decorations in Shop and Deconstructable and more!,We have updated the server and released a new client on Steam with the following fixes:Beach decorations should now show up in the store,Fix UI bug causing some unacquired knowledge showing as acquired in the compendium,Beach towels and umbrellas have had their hover highlight area improved to make them easier to interact with,Make several items show up in the compendium which were missing,Uncharted Silk now stacks to 10 up from 1,Added light radius to String Lights and Beach Lamp,Changes Digging Motes to have double power, half duration.,Peeling bananas now takes 1s up from 0s, this was causing issues with processing in bulk, we will revisit when the underlying issue is resolved,Pina coladas are now crafted with tropical coconuts instead of the coconuts from the coconut hat quest,Improves visual consistency of banana and pineapple resources by adjusting base texture saturation and contrast