Hello,This is the development team.An update has been applied that lets you receive compensation for the server disruption.■ Server Disruption Compensation - Distribution Guide1. Starting Thursday, July 2, 2026, we will distribute 10 commemorative coins each day for 7 days (70 in total).- This compensation can only be received after this update, so we kindly ask all users to update to the latest version (Ver 1.00.22).- Day 1 distribution time: 2026.07.02 16:00 (KST | Seoul) (07.02 00:00 (PDT | San Francisco)) (07.02 08:00 (BST | London))- After the update is complete, all rewards will be sent to your Mailbox daily between 16:00 and 20:00 (KST), and the actual time of receipt may vary from user to user. (*In order to deliver rewards stably to as many users as possible without server disruption, we had no choice but to stagger the distribution times. We sincerely apologize for the inconvenience.)- This compensation can be claimed from the "Reward" tab in the "Mailbox" menu.- This compensation can be claimed until August 1, 00:30 (KST). Any rewards not claimed by then will disappear and cannot be restored.■ New Features1. Mailbox: Now separated into a General tab and a Reward tab.- Reward tab: A tab where you can check and claim rewards sent by the developer.- General tab: A tab where you can claim items purchased on the Market, lost items, and more.2. A DLC has been added that lets you increase your Trade Ship slots by up to 5.3. Cube: The required level to learn the Offering recipe has been reduced from Level 20 to Level 10.■ Bug Fixes- Fixed an issue where, on Hell difficulty or higher, units would ignore monsters and run ahead when moving to the next stage after the Act 2-10 boss battle.- Fixed an issue where, when repeatedly challenging Stage 2-10 on Hell difficulty or higher, heroes would occasionally stop moving.- Fixed an issue so that when an item purchased on the Market still has untradable time remaining, any result item obtained by using it for synthesis, c...
Hi shop managers! Hotfix v1.0.0.0.32 is now live, focusing on a major fix for our interactive desktop activities: 🛠️ Patch Notes "Jump Rope" Action Overhaul: We have completely fixed several underlying logic, visual, and QTE hit-registration issues with the Calico Cat's exclusive "Jump Rope" action. The minigame is now fully playable, stable, and smooth! (Previously, localized gravitational anomalies and overloaded laser emitters caused our poor cat's cardio routine to frequently glitch out. The cyberpunk physics engine has now been fully recalibrated, and the QTE combo system is completely unleashed! You can now safely enjoy this spectacular desktop cardio session without worrying about your cat getting stuck in the fourth dimension mid-jump). Please restart your Steam client to apply the update. Get your mouse ready and see how high of a combo you can score with your cat!
Significantly optimized the combat logic and fixed multiple issues that could cause severe performance lag during combat. Some lag may still occur, and further optimizations will continue in future updates.Added the ability to exchange Jewel Bases for Gold in the shop.Added the ability to open chests in bulk with Shift + Right Click.Fixed an issue where the Condensation talent was not taking effect.Added color differentiation for jewels based on the number of affixes.Fixed an issue where Calamity Claw was not applying status effects.Fixed the missing value scaling curve for Guardian Rune after level 20.Attempted to fix an issue where Ancient Maps in the inventory might not display correctly in fullscreen mode.Added missing Chaos Damage-related affixes for jewels.Added missing Chaos Skill Level and Chaos Damage-related affixes for specific equipment slots.
Well... we made it.After a lot of late nights, questionable quantities of caffeine, and more "I'll just fix one more thing" moments than I'd like to admit, Idle Regenerator officially launches on Steam at 12:00 AM this Friday.First of all, thank you.Whether you've wishlisted the game, followed development, or you're just stumbling across it today, I genuinely appreciate you taking an interest in something I've poured a lot of time and energy into. As a solo developer, every player matters, and every bit of support helps more than you probably realize.So what is Idle Regenerator?It's an incremental game built around steady progression, meaningful upgrades, and the satisfaction of watching your Hero grow from humble beginnings into something wonderfully ridiculous. If you enjoy optimization, unlocking new systems, discovering better strategies, and chasing that "just one more upgrade" feeling, I think you'll have a good time.Of course, no game launches perfectly.Despite countless hours of testing, there is a very real possibility that someone will somehow click the one button combination that summons a bug I have never seen before. Players are incredibly talented at finding those. If that happens, please let me know.The Steam Discussion Boards will be the best place to report bugs, ask questions, suggest features, or just share your thoughts. I'll be checking them regularly, and they're where I'll post information about known issues, upcoming patches, and development updates.Player feedback is something I take seriously. I can't promise every suggestion will make it into the game, but I can promise I'll read them, think about them, and use them to help guide future development.My plan is to continue supporting Idle Regenerator well after launch. That means regular bug-fix updates when issues come up, along with content updates that expand the game over time. I already have plenty of ideas I'd like to add, and I'm looking forward to seeing what the community wants most...
This update urgently disables Wanqu, which has extraction anomalies and involves optimization issues for expanding the hero warehouse. Wanqu needs to be opened in future versions
Version 1.3.3 — The CREW DECK Update The biggest update yet, Survivors. Your crew finally gets the command hub it deserves, daily objectives and a full season pass arrive, seasons become a real race, and the whole early game got a balance pass. Full notes below. 🛠 The Crew Deck The Crew screen has been rebuilt into a six-tab command hub: Overview — your new Crew Rank dashboard: a rank ladder built from total crew training levels that survives Anomaly and Awakening resets. Training — the classic crew click-power upgrades plus the endless Operations and Command tracks. Assignments — station your crew at duty posts for flat bonuses (unlocks post-Legacy). Exploration — the full Exploration system now lives inside the Crew Deck. Upgrades — six infinite, procedurally generated crew-upgrade lanes (post-Legacy). Incidents — positive-only crew events with a real choice: play it safe with RESOLVE or gamble on PUSH HARDER. Ignoring an incident never punishes you. Plus a new Memory upgrade — Training Continuity — that makes Crew Training survive the Anomaly AND the Awakening. 📋 Objectives & the Ark Patron Season PassDaily & Weekly Objectives — 3 daily and 3 weekly rotating goals with progress bars, reset countdowns, and rewards: banked time, Surge holds, and ARK Cores. Progress survives prestiges. Ark Patron Season Pass — completing objectives earns pass XP, and EVERY level pays out instantly. The premium track pays a second reward on every level — retroactively, too. Resets each quarterly season. 🏁 Seasons & Live Ops Season Race — a new leaderboard metric races Energy earned this quarter. Fresh start every season, with automatic tiered ARK Core rewards for the top finishers when the season closes. Production Weekends — every weekend the Ark automatically runs a ×2 Energy event. Watch for the gold banner on the Bridge. Leaderboard overhaul — rank-change arrows, a "rival within reach" callout, and a Phase Distribution histogram showing where the whole galaxy sits. ⭐ Quality of L...
{STEAM_CLAN_IMAGE}/24136664/ed693e0459f7b06d96130f91506698301764eeb1.png Hey Panda Peeps, When you jump online, what do you do first? Check emails? Load up a thematic playlist for the day? Or do you open up the internet just to find out what your favorite cozy streamer is doing? Well, what if we told you she’s been doing a collab? And what if we told you it’s with us? That’s right! Lumi, the much-loved wolf VTuber from AstraLine and Merryweather Media, is making a special appearance as our next Crush Crush girl! Click this link to find the brand new character bundle for Lumi waiting for you! It may be marked as “Coming Soon”, but don’t let that stop you from wishlisting it. The release date will sneak up on you fast, and the last thing you want in an otherwise comfy release is a jumpscare! We love you so hard! The Pandas
Optimizations & Bug Fixes:Affection Gifts: Fixed an issue where some players were unable to use affection gifts.UI Text: Optimized and clarified the descriptions related to gifting affection items.Community Market: Affection gifts can now be traded on the Steam Community Market!
Hello everyone!It's Summer! ☀️Here's what's new:9 new furniture pieces and 1 new wall to decorate your main room2 new locations to discover1 new playlist, perfect for a relaxing summerHope you enjoy this seasonal update and thank you for your continued support. 💙
Hey everyone, solo dev here! Just pushed a new update that integrates active player count metrics directly from Steam and cleans up some menu labels: Steam Active Player Counter: Added a dynamic online player counter right below the title header on the Main Menu and under your name in the Multiplayer Selection Menu. This shows you exactly how many players globally have the game open in real-time. Smart Polling Loop: The counter updates automatically every 30 seconds while you sit in the menus. To keep singleplayer and multiplayer matches fast and lag-free, all network polling immediately pauses as soon as a match starts and resumes the instant you return to the menu. Matchmaking Menu Polish: Removed the legacy (BETA) tag from the Multiplayer button on the main menu to mark the system's full, stable release.
Ladies and gentlemen, friendly: Here is the content of this update: 1. The main city has added a Tianji divination platform, where players can draw divinations every day to increase their combat benefits (merit, spiritual stone benefits) 2. Fix the hero management jump issue of the Pok é mon (there is a bug where the jump interface is blank for a few seconds) in the next version 3. Optimize the image guide function, add a global search function, and support fuzzy search to facilitate Taoists to quickly find the location where props have fallen. Due to the excessive number of props, we are still supplementing and optimizing them. Any omissions or incorrect descriptions will be corrected gradually. 4. The tavern has increased the recruitment of Avenue level heroes, with a maximum qualification of 500. (The highest qualification for redeeming Avenue level heroes is 300) 5. The tavern has added recruitment for ten thousand units, and the automatic decomposition interface has added filtering for the decomposition of heroes at the avenue level Thank you to all players for your continuous support and feedback. Wishing you all a smooth adventure in the world.
Tiny Slime Farm is Out Now!Tiny Slime Farm has officially launched on Steam!Create your own cozy pixel art desktop farm filled with adorable slimes. Grow crops, cook delicious meals, decorate your farm, and relax while your tiny companions bring your desktop to life.Launch DiscountTo celebrate the launch, Tiny Slime Farm is available with a 20% launch discount for a limited time.Steam Workshop SupportPersonalize your desktop farm with full Steam Workshop support!Create and share your own:DecorationsBackgroundsDecoration SetsOr browse and subscribe to creations made by the community.FeaturesCozy pixel art desktop farmingDesktop companion that lives on your desktop30+ unique slimes to collect and raise (15 baby slimes & 15 adult forms)Grow crops and cook delicious meals5 themed background sets for customizationFarm decoration with a wide variety of decorative itemsFull Steam Workshop support for community creationsRelaxing idle gameplay that stays on your desktopThank you to everyone who wishlisted the game, played the demo, and shared your feedback throughout development.We hope Tiny Slime Farm brings a little more relaxation and charm to your desktop every day.
Ecology and Nature Crisis UpdateI received reports that responding to a nature or ecology crisis would spendyour resources but the crisis would return almost immediately, sometimes overand over. Thank you for flagging it. This update fixes the root causes and makesyour investment in the environment actually stick.What was going wrong:- Resolving a crisis did not fix its cause. When you chose a response to a nature or ecology crisis, the game charged you and applied the effect, but it never rebalanced the wildlife or biome driving the crisis. The underlying imbalance remained, so the same crisis re-triggered shortly after, making it feel like your resources did nothing.- Some crises slipped through a second resolution path. Crises answered through multi-choice events were hit hardest: the effects applied, but the biome was never brought back into balance, so a follow-up crisis fired again soon after.- A neglected environment could get stuck at rock bottom. If your biosphere collapsed, it could flatline at zero with no way back, so nature crises never let up no matter what you did.- Crises fired far too often. Even a recovering environment faced crises at full frequency, so there was no visible payoff for cleaning things up.- You had no way to see progress. Nothing told you whether your ecology was recovering or whether crises were becoming less likely.What I fixed:- Resolving a crisis now heals its cause. Every way of clearing a crisis, single choice, multi-choice, and dismiss, now rebalances the originating biome and opens a short calm window, so a crisis you pay to resolve stays resolved instead of instantly repeating.- All resolution paths are unified. Every crisis-clearing path now runs through one shared step, so no crisis type can slip through without its biome being healed.- A neglected environment now recovers on its own. Instead of dying permanently at zero, a neglected biosphere gradually rewilds back toward a natural floor, giving your ecology a path back....
Putting out an update 1.0.3 that should hopefully fix some performance issues: Fixed an issue where a texture was being copied instead of reused. Should bring VRAM usage down from 2 Gigs to about 600mb. Should help cards with less memory a lot. Fixed an issue when trying to equip an item that is stacked with different qualities Added ability to ctrl+shift+click in the Vendor re-purchase to buy back the whole stack Price of renewing follower contract now is shown Instead of showing more info on a follower at the bottom of the UI you can click info on a follower to show a popup that has the info Fix issue with not being able to click characters in Buildings/Guild Hall Fix issue with Follower UI slowing things down
Dear store managers, we will conduct maintenance and update from 14:00 to 17:00 (GMT+8) on Jul.13th. Please arrange the game time and get offline in advance. Sorry for the inconvenience.The following are the contents of this update:-Increased new decoration and recipe -New Level 38 regular formula \-Level limit of worker building increased, level limit of related worker increased-New Summer Festival Activities (2026.7.14~2026.8.13) *Open the theme activity of the second phase of the summer festival, collect the Dwarf seahorse and exchange the summer theme props! The exchange pool includes: activity drawings: secret roll for relieving summer heat, meat dumpling sledgehammer, Qu Zi's poem post, flower bracelet, sunscreen ointment, hole shoes, Wang Zhi's straw hat; Ariel's skin: Mermaid Princess; Active avatar: heatstroke elimination combination, swimming chicken, Dwarf seahorse; Craftsman Breakthrough Stone and Hero Breakthrough Stone, etc*Open the second phase of the Summer Festival to continuously log in to reward activities and receive generous rewards*Summer Beach Decoration Twisted Egg Limited Time Opening*Summer beach flooring, wallpaper, and skin are available for limited time purchase-Summer recharge activity replica(2026.7.14~2026.8.13) Recharge any amount during the event to receive the following rewards:*The start-up fund for Kuaishen Yibu: 288 diamonds;*Exclusive summer blueprint: "sunglasses";*Legendary equipment for scorching summer: sunscreen, frost, cave shoes, rescue whistle;
优化调整:1.道友被动技能【矍铄/升风/生龙/活虎】的描述中增加了所添加状态的持续回合数2.道友被动技能【吞魄/鼓舞/遗志/群愤】的触发时机文本描述优化,以免产生误解3.道友主动技能【点苍剑法/剜目剑法】的描述文本优化4.所有地宝材料的tips中都新增了【通关对应地图后可直接在天工阁Lv.2内直接购买】的提示文本5.装备的tips中新增了可以在【天工阁】内进行点化/开孔/赐福/洗炼的提示字样6.法宝的tips中新增了可以在【炼器坊】内进行开孔/赐福的提示字样7.现在连续战斗时正在查看的背包/人物/图鉴界面不会以为重新进入战斗而自动关闭了Bug修复:1.修复了ESC界面内重开文本中出现的叠字的Bug2.修复了在【大地图/幻境】场景内无法直接在道友界面点击【队伍】按钮跳转至队伍界面的Bug3.修复了在幻境内的建筑中设置异兽时可能出现异常的Bug
更新补丁
Optimize the lag issue caused by increased monster count and improve game performance.
Added an option to remove pets.Optimized save backup.Fixed abnormal spawn-rate issues for some fish in the Blue Hole.Fixed an outline issue.Fixed an issue where an achievement could be unlocked incorrectly.Fixed an issue with Dave’s timer.Fixed an issue where controller input could potentially freeze the game.
Thanks for all the feedback so far! This update includes several bug fixes, a couple QoL items, and a few balance changes. I'm seeing a lot of common pain points: - Agromancy obtuseness - Agromancy / Ritual tedium - Attribute Spam. This splits into: - Request for Auto-Attribute Purchasing - Choices feeling like they don't matter. Spam attributes to win. I'd like to address these starting with some balance changes aimed at reducing the upfront tedium for Agromancy and Rituals. Both of their waiting times have been reduced significantly. In regards to gameplay choices not feeling like they matter due to attribute spam, this is simply a sign that the balance is a bit off. Two things I suspect: Attributes are a touch too strong, and more specifically, passive generation is a touch too strong. To combat this I've raised the immediate cost-impact that attribute ranks have, and I've lowered the effectiveness of infusions/auras/generators. I suspect I'll have to nerf passive generation a bit more, but formula modifications have a wide-impact, so I'm being gentle for now. Let me know how these changes feel. In regards to Agromancy obtuseness and Auto Attribute Purchasing, I'm still stewing on the best way to resolve these. I suspect there'll be some more changes next week. Balance: - Resource Splash no longer affects resource rarity. (This should prevent splash spells from creating exponential returns when targeting a singular resource.) - Attribute Ranks: +3 Effect Levels / Rank -> +1 - Attribute Ranks: now also increases the cost of the attribute by x2 / rank. - Reduces the upfront cost scaling of Rituals and Concepts and increases the long-term scaling. - Adds two additional cheap discoveries to Alchemy. - Discovery choice RNG tweaked. Reduced the chance to see a forced future choice when discovering. Non-forced options now utilize weighting to prefer a choice that you can already use or are close to being able to use. - Increases achievement strength gained from Orbular ...
The wait is over - the Original Soundtrack is now available on Steam!Every track that scored your runs, your wins, and those last-second saves is now yours to own. From the loop you didn't notice was stuck in your head to the big-moment themes, the full soundtrack is ready to play anywhere, anytime.🎁 A Gift for OST Owners - After 48 HoursTo celebrate the release, every player who owns the Original Soundtrack will receive a special drop 48 hours after launch. Own the OST, log in, and it's yours - no grind required.Here's how it works:- Open your drop to reveal an OST Case. The Case itself is non-tradable and non-marketable - it's yours to keep and open.- Open the OST Case to receive an "OSTnana" - and this one is fully tradable and marketable. Trade it, sell it, or show it off on the Community Market.One drop, one Case, one OSTnana - for every soundtrack owner. 🍌Grab the soundtrack now on Steam to qualify, and watch for your drop in 48 hours. Thanks for listening!\\- The Banana Team
- Added a small drag handle to make moving the desktop window clearer and more reliable. - The drag handle now respects the window lock setting, so locked windows stay put. - Capped FPS at 60 to reduce unnecessary load while the game runs on your desktop. - Lowered the default music volume for a calmer first launch.
### 0.8.7 **New** - Added a build share button to the equipment screen. It creates a build card you can screenshot and share. **Changes** - Locked relic hints now show more accurate drop locations. - "Ice Art: Snow Spirit" now triggers when buildings produce Warrior, Skirmisher, or Elemental units. **Bug Fixes** - Fixed an armor runeword configuration issue. - Hidden units such as scarabs no longer unlock the unit codex or show unlock notices. Next, I will spend the weekend reworking the Plant race gameplay.
v0.2.15 - Misc Improvements BidGoblin Auctions BidGoblin now runs itself. Lots refill on their own and the floor is always live. No more calling for fresh lots. Twice as many live auctions at once. Up to 12 lots on the floor. Auctions now last 20 to 35 seconds. Every lot gives you real time to bid. New sort toggle on the live lots. Flip between ending soonest and ending latest. Your choice is remembered. Graded slabs now show up at auction, not just raw cards. Any card can appear slabbed by ZAG, PZA, or Bucket at any grade. Rare Bucket black label slabs can now appear too. About a 0.5% chance. These are grade 10 jackpot lots. The estimated value at auction now matches what the card is worth in your inventory. No more surprise drop after you win. Added a hover tip that explains the estimated value. The auction page now fills the whole screen, top to bottom. Mods and Loading Mod Manager has a live memory bar so you can watch RAM and heap usage. You can raise the heap limit for big mods, up to 32 GB. The memory bar shows real GPU status and can be collapsed. The loading screen now appears instantly and waits for mods to finish loading. Workshop mods show their art and name right away in the Load Order tab. Performance Card art now loads in batches instead of one request at a time. Big pages load much faster. Fixes The red closing warning on the auction now covers the whole pit from the top. Restyled the bid and buyout buttons to match the rest of the game. Mods no longer store duplicate copies of the same art. Many mods will shrink a lot. Fixed a rare bug that could save a big mod with no art. Mods now back up their file before any risky save. Fixed Export doing nothing on very large mods. It now warns you clearly. Fixed the My Mods card showing the wrong file size after saving. The card inspector now shows your card's real value. The Market Drift chart matches your actual copy. For cards you own, the chart now shows profit or loss against what you paid. Fixed employee...
After almost two years of development, Settler's Domain finally has a release date! On August 25, 2026, I'll be excited to share it with everyone!Check out the release date trailer:Mark your calendars! It'll be the best Tuesday you've had in a while.-rick