Game Updates

Patch notes and dev posts · 14,174 Steam updates
The Loopler
The Loopler
10 days ago · Mheep

V1.0.2

Heyo Looplers!Second patch is live now! Fixing some more bugs, doing some small changes Thank you to everyone who has given a review. Currently sitting at just under 400 reviews! (wow) If you haven't left a review yet, doing so would help me out an incredible amount.PATCH V1.0.2BUG FIXESFixed a brief hitch when boss rounds start by loading the boss music in the backgroundFixed a pause when choosing Infinity by loading the infinity music in the backgroundFixed a bug where the tax counter would wrongly be activatedFixed a bug where the boss effects would not stop when the round goal was reachedFixed a bug where the Track Mastery badge would show up when diamond was beaten and not all difficultiesFixed a bug where the Multiply Gate would round its value to the nearest 2 decimalsFixed a bug where quitting to menu during the Rich Get Richer boss would not reset the score goalFixed a bug where Mirror Gates were ignoring difficulty and Lucky Strike bonuses when replaying effectsFixed a bug where the daily achievement wasn't counting progress correctlyFixed a bug where the car could appear frozen at the start of the track at extremely high speedsFixed a bug where the Reserve Tank card banked no overflowed fuel at very high speedsFixed a bug where the Loadout menu was showing card and gate numbers scaled by the previous runFixed a bug where the Refuel Efficiency text could escape containmentFixed a bug where the freeze snowflake on the speedometer stayed hidden when freeze came from the Jackpot Gate, Alchemist, Gate Gourmet or the Icy hazardFixed a bug where the Grave Gate showed the Surge Gate's bonus in its tooltip but never paid it outFixed a bug where garage modifier levels vanished when a part was shown in a slot that had previously held a maxed out modifierFixed a bug where the round reward screen could open with no controller selection, leaving the reward impossible to chooseFixed a bug where the garage closed itself when the car repaired mid roundFixed a bug where th...
Community Button
Community Button
10 days ago · RecursionSplash

UI Polish & Cleanup Update | v5.0.91

UI Polish & Cleanup Update | v5.0.91 This update brings a major UI cleanup across the game. Menus now use a consistent design, and text is larger and easier to read. It also includes the new pet balance changes and a major achievement XP boost! Achievement XP Boost! Each completed achievement is supposed to grant +0.5% XP. Although the header displayed your full achievement bonus, the server was only able to count 139 achievements. This excluded many newer achievements, including higher tiers for clicks, coins, logins, Clickdex, pets and EXP, as well as every egg-hatching and special-drop achievement. The server can now verify and count 245 achievements. More than 1,000 players received an XP boost, with some gaining over +50% XP. For example, a player with 236 counted achievements now receives +118% XP from achievements instead of +66.5%. Achievement Total: 270 → 269 “EXP Overlord” unlocked at exactly the same milestone as “EXP Legend”: 25 million lifetime EXP. Because both achievements had identical requirements, “EXP Overlord” has been removed. If you had already unlocked it, your achievement count will decrease by one—for example, 151/270 → 150/269. The achievement XP shown in your header will decrease by 0.5%. However, that 0.5% was never applied by the server, so your actual XP earnings will not decrease. Pet Balance Changes These changes take effect shortly after the update goes live, so make sure you are playing on the latest version. Tier bonus reduced from +20% to +10% per tier. A Tier 5, Level 100 Mythic pet now provides +150% instead of +200%, reducing its Power from 1,000 to 750. Tier 5 pets can now level beyond Level 100 with no level cap. Each additional level provides a smaller permanent increase. Compared with Level 100, the pet’s boost is approximately 4% higher at Level 200, 7% higher at Level 300 and 22% higher at Level 1,000. A fully maxed Tier 5 team will initially be around 10% weaker than before. Continuing to level your pets beyond Level 100...
Glint Grade
Glint Grade
10 days ago · tjslurch

v1.3 Patch Notes

New Features New Glintegration Menu: combine items! Added Multi-Selection (hold to draw a selection box and CTRL+click to add more). Updated the layouts page to display the cost of purchasing the missing items. New achievement for performing your first glintegration. New Items Added six glintegration items accessible via the glintegration menu. Added a new conveyor bridge item which allows conveyors to pass underneath. General Changes Items can now have non-uniform sizes (20 existing items have been updated). Improved the prestiging sequence with particle effects and sound effects. Magmolt ore is now immune to fire destruction. Added particle effects to some existing prestige items. Updated conveyor speeds across a range of upgraders.
Streaming Race
Streaming Race
10 days ago · mirandaddiego

New Update

https://i.imgur.com/9Xj24Jo.png New Features "The Magazine": page with upcoming releases (by bots and player) and best albums Gameplay customization (with sliders to adjust streams and sales at any point during your save) Bug Fixes Lag on Streamify and Chinese Charts Different versions of a song appearing separately on the charts Skills not updating after practice Chart-run fixed on Chinese Charts Other Changes "Search by Artist" added on Cherry Music, Cherry Tunes, TideWave, River Music and Vidstream charts Adjusted the impact of TV Shows on morale Added buttons to reorder songs while creating a setlist
Crown Siege
Crown Siege
10 days ago · 2 Left Thumbs

v1.0.3 - Currency rebalancing

We're taking in feedback from every available source! On Day 1 we dropped 2 smaller updates to address some immediate issues, and are now back with something addressing overall balance and progression in a more direct way. As well as a few sprinkles of QOL for some common issues we were seeing.Sleep is desperately needed. After a bit of recharge time, we'll be back at it to dive into some larger rebalancing. We've got a lot of ideas, and have been running test branches in the Discord to work through them. Please come join us there if you'd like to have a say in both these early patches, and longer term content additions!Thank you all for your support and feedback thus far! The game is getting better and better with every update :)BALANCEFire Archers and Pyromancers no longer get ember for kills, but instead when they first set an enemy on fire. So other units stealing the kill don't also steal the currency drop from an enemy being on fireCorn is awarded at a much higher rate!With Ember and Corn both now being rebalanced, we're hoping to take a look at Magic next, as that appears to be the next most common progress hurdle.ShadowKnight and Paladin award Knight SPYou can gain a 3rd Unit slot MUCH sooner, as it now costs Petals instead of Emberdifficulty cap in \endless mode\ is now higherQOLClearer presentation on how to gain all currencies (pictured above)Clearer presentation of which Units will benefit from a given upgradeLevel indicators of which currency that level will primarily giveSave files now store a backup in "Old" folder.Unit spawn buttons can now always be locked by holding them.Ambience Slider to turn off background noise (like the birds)FIXESFixed an issue that could make the Dragon Boss unbeatableMain menu tries to award the game completion achievement if it was not awarded earlierBallista now gets the bonuses from ranged upgrades instead of melee upgrades ... whoopsA stray 0 made one particular upgrade cost 9000 instead of 900. We're very sorry about t...
Bloobs Adventure Idle
Bloobs Adventure Idle
10 days ago · Bloobs_Dev

Version 1.2.2.3 — Prestige UI and Bug Fixes

Updates Prestige UI Prestiged Skill now have a new Golden UI hex Boarder, making it very obvious which skills you have Prestiged. Bug Fixes Fixed the Challenge UI , updating slowly when levelling up, tracking challenges which cause the button states to say locked due to full challenge tracker capacity, overall this has greatly increased the speed of the challenge UI.
PropHunter
PropHunter
10 days ago · Alone Fox

Update 0.7.11 is here!

Friends, we’re back with a new update!In this update, we’ve added a new map: "Lotus Valley." Feel free to explore it—but above all, don't be afraid of unexpected discoveries!Stay tuned for more game news! Something... interesting... is coming your way soon!
Eclipsia
Eclipsia
10 days ago · Eclipsia

Gems & Forge Update

ECLIPSIA — Gems, Forge & Performance ImprovementsThis update introduces new ways to strengthen your equipment, put unused items to good use, and customize your heroes. We’ve also optimized item interfaces and improved Steam purchase confirmation. New Socket Gems SystemYou can now socket Gems into compatible equipment to add bonuses to your build!There are 8 Gem families, each with its own specialty:GemBonusRuby of PowerDamageSapphire of PrecisionCritical ChanceAmethyst of RuinCritical DamageEmerald of HasteAttack SpeedOnyx of VitalityMaximum HPDiamond of GuardPhysical and Magic DefenseCitrine of FortuneGold GainAquamarine of InsightHero XP GainGems have 6 progression Grades: Rough, Cut, Refined, Flawless, Celestial, and Eclipse.Gems can be found when opening chests. Each chest awards either equipment or a Gem.Gems are stored in a separate inventory and do not take up equipment inventory slots.Each Gem family is compatible with specific equipment types.Selecting a piece of equipment automatically filters the available Gems to show compatible options.The same Gem family cannot be socketed twice into a single item. You can use that family across different items.Sockets by Equipment RarityEquipment RaritySocketsCommon / Uncommon0Rare / Epic1Legendary / Mythic / Ancient2Celestial / Eclipse3 Fusion, Extraction & Gem DustFusion: combine 3 Gems of the same family and Grade to create 1 Gem of the next Grade.Extract: spend Gem Dust to remove a socketed Gem. The Gem returns to your inventory.Dismantle: break down unwanted Gems to obtain Gem Dust.Eclipse is the highest Gem Grade.Locked equipment can still have Gems socketed and extracted.Equipment currently listed on the Marketplace cannot be modified through socketing or extraction. New Equipment ForgeGive the equipment left over from your adventures a new purpose!Combine 6 pieces of equipment of the same rarity to forge a new item.Forging costs Gold.When no ascension occurs, using six items of the same class guarantees that c...
Autodelve
Autodelve
10 days ago · tamazusa1939

Update 1.4.0 — Hall of Heroes

Update 1.4.0 — Hall of Heroes Your fallen explorers finally leave something behind. Hall of Heroes A new Ascension node, Hall of Heroes (5,000 Sigils, no prerequisites), opens the Hall tab. From then on, every explorer or Great Abyss party member who falls in battle is enshrined with an epitaph — name, class, depth, kills — and turns into Memento, a new currency that survives every reset, Ascension included. Memento scales with kills, not deaths: a long, hard-fought life is worth more than dying fast. Depth adds a gentle bonus on top. The Hall keeps a Named Board (top 30 epitaphs) and a Recent list, plus a tally of the fallen by location. The Hall tree — 12 nodes, all with a cap Mourning: Lantern of Memento (more Memento), Night of Requiem (Memento keeps accruing offline, at a share of your recent online rate), Bond of the Retold Tale (stronger Chronicler party bonus in the Great Abyss). Bequest: Blessing of the Fallen — raises the Vessel weight of your economy upgrades (XP, conversion, generator and their Legacy counterparts) by +0.1 per level, on top of Permanent/Legacy Vessel. Also Inherited Wisdom (research speed), Return to the Soil (farm nutrients & materials), Keepsake Vial (alchemy reagents). Legacy: Legacy of Research (re-research cap, up to 9), Legacy of Alchemy (recipe ceiling, up to 16 tiers), Legacy of the Farm (farm upgrade caps), Legacy of the Dream Road (offline cap up to 44 hours). Buying the whole tree is tuned to take roughly 30 hours of play after you open the Hall. New class: Chronicler Unlocked in the Hall with Awakening of the Chronicler. Attack ×0.9, and healing can never take them above 70% HP — their body is already half on the other side. Keeper of Memory: +50% Memento. In expeditions it only affects the Chronicler's own epitaph; in the Great Abyss one Chronicler covers the whole party. Mourning Vow: when a companion (or, in the Great Abyss, another party member) falls, attack +15% for the rest of that floor. Third slot, Epitaph's Note: a ...
Wuwei Cultivation
Wuwei Cultivation
10 days ago · 玻璃猫

各位道友,《无为修仙传》v1.4.2版本更新了!

1. 扩充主线引导,新增宗门、灵田、傀儡、工房及筑基期历练任务。 2. 坊市购买助手的商品选择窗口新增搜索功能。 3. 自动出售新增境界筛选;挂机时行囊已满,新获得的物品将自动出售并显示警告。 4. 优化行囊整理:未手动整理时,新物品排在末尾。 5. 战斗开始时,同一敌人最多使用一张符篆;暂停后继续战斗不会重复使用。 6. 调整筑基期及以上敌人的强度,并优化绝境头目的属性与展示。 7. 灵果及种子纳入帮助图鉴,补充具体效果;物品和敌人图鉴新增搜索。 8. 修正小还丹购买后立即使用的问题,并完善自动服用、永久加成的显示。
Gambit Loop
Gambit Loop
10 days ago · Delirium Tremens

Update 1.1 - September 19, 2026

New Features & Improvements Auto-farm. New toggle in the combat HUD: your character re-enters the same floor automatically after clearing it. Mutual exclusion with auto-climb. Persists per save slot. Retry boss. Lose to a boss, get a Retry button right there. No more backing out to the hub and re-entering. NOT toggle on gambit conditions. Every condition in the gambit editor now has a NOT button that inverts it. "If enemy has no debuff", "if my HP is NOT below 30%", etc. Works on all 36 condition types. Class passive visible in the hub. Your class passive description now shows up in the hub so you can read it without entering combat. Rare items can be sold. Previously locked to prevent accidents, rare equipment can now be sold from the Armory. Surplus skill points do something. Once your tree is full, every unspent SP gives +1% HP and +1% DMG. A counter on the skill tree shows how many surplus points you have. Balance Bosses have 30% more HP. They were going down too fast, especially in mid-game. Mid-game difficulty curve reworked. Floors 30-100 were too easy for geared characters. The scaling formula now applies a post-cap ramp that keeps the challenge roughly constant across depth instead of going flat at floor 30. Level scaling smoothed between floors 40 and 50. The jump was too sharp and caused a difficulty spike followed by a dead zone. Fixes Death streak counter now resets correctly on auto-farm victories. It was carrying over between runs. Surplus SP indicator no longer hidden behind the skill tree UI. Keep the reports coming, I read the bug thread every day ːsteamhappyː
Daily Botanica
Daily Botanica
10 days ago · Cyvana

Seeds, a Nursery, and New Achievements

You can now collect seeds, save them for later, and choose what to grow next. This update also adds a Seed Nursery, collection filters, and eight new achievements. Seed Inventory Harvesting now has a chance to give you a seed. The chance starts at 15% and increases at Garden Levels 4, 12, 35, 67, and 81, reaching 40%. A dropped seed usually belongs to the harvested plant, but can also belong to another species from the same habitat. Stored seeds grow into their specific species. Once you've harvested that species before, its seed displays the plant's name. Undiscovered seeds show their rarity and habitat instead. Inspect a seed, plant it in your current empty Growing Pot, or sell it for XP. Seed Nursery The Nursery produces one seed at a time. A cycle takes 24 hours at Garden Level 1. Each additional level reduces that time by 10 minutes. A ready seed waits until you collect it; the next cycle starts after collection. Finding and Planting Seeds “Plant Something” now opens a full window with mystery seeds, available DLC seed collections, and your stored seeds. Added name search, rarity, habitat, and collection filters to the planting window, Seed Inventory, and Herbarium. Added sorting by newest, name, and highest rarity. New Achievements and the Daykeeper Bucket Added seven seed-related achievements. Added “A Day Together” for keeping Daily Botanica open for one continuous 24-hour session. Completing it unlocks the Daykeeper Bucket: 35% care per watering, with watering ready one hour sooner. Fixes and Improvements Improved Russian text readability and corrected layout issues. Fixed text appearing too small on first opening or changing size after switching tabs. Fixed clipping in the garden time-protection message. Thanks for playing!
仙途放置:无尽天梯和完美装备

v5.9.5 2026-09-19

【新功能·装备方案】方案里引用的装备默认受保护:自动出售与批量出售都不会再误卖它(隐形保护,不占用装备的「锁定」标记,删方案后自动解除),彻底告别「切回方案发现少装备」;单件手动出售仍可自由选择 【优化·背包】桌面与手机「批量出售」确认弹窗的数量改为实际会卖出的件数,并提示被方案保护的件数,不再出现「说卖 N 件、实际少卖」的对不上 【内容·攻略】群友「新手到后期一条路」攻略更新至 1.1:新增「冲层与实战心得」一节(冲层配装/强化+5/不锁层刷词缀/洗练石手动洗等)
Orc Incremental
Orc Incremental
10 days ago · Velasco

Update v1.0.7

GAMEPLAYAdded War Drums to the Blight Tree, after Deployment Ritual, to help units keep up during Warpath. Allied units more than two screen widths behind the leftmost enemy teleport forward to one screen width behind it. Thanks to benhain and Ryan for the feedback.Oversurge now offers three fireball firing modes. Right-click its button to cycle between Hold, Aim Toggle, and Locked Toggle. Hold requires holding the fire input. Both Toggle modes let you click to start firing and click again to stop: Aim Toggle follows your cursor, while Locked Toggle keeps firing at a fixed point on the screen. Thanks to droidy for the suggestion.BALANCERebalanced regular enemy health and damage across level progression. Enemies have more health, deal less damage in the early levels, and scale more strongly at higher levels.Increased the Grub's health at level 100 by 140%. Its damage by +9%, bite damage by 10% and Spite damage by 10%.Reduced the Skeleton King's health at level 200 by 20%.Reduced the Snake's health at level 300 by 35%.Significantly reduced the knockback from the Golem's swipe attacks.UI AND TEXTHovering over the stats icon on a unit card now shows which families the unit belongs to. Thanks to Dracomancer and ziggarot for the feedback.The Accursed Elf's name is now highlighted in color in the English Blight resource tooltip.PERFORMANCEFixed a performance issue related to enemy formation generation and shuffling.Fixed a performance issue related to coin drops from enemies affected by Midas flasks.Optimized away some performance hiccups due to Steam achievement handling.FIXESImproved Steam achievement progress syncing and added retries when registration fails.
The Ash Remembers
The Ash Remembers
10 days ago · Klatschekopf

Update 1.3.4 — Endgame balance

Why this update: Some of you are now past Ashfall 20, further than I had tested the game. The endgame was far too easy there: damage reduction stacked above 90 %, and the damage type bonus had no cap. Thanks to despair for the exact numbers and screenshots. Damage type bonus capped: +% Arcane, Blood, Frost or Poison on your equipped weapon now works up to +250 %, the same as the regular damage bonus. Damage reduction cap: At most 95 % applies in total. From Ashfall 6 this cap drops by 0.2 points per Ashfall (Ashfall 22: 91.6 %). The character sheet shows your current value. Enemies keep scaling longer: enemy health and damage now grow until Ashfall 30 instead of 20. Tougher endgame from Ashfall 6: dungeon bosses, the Ash Tower, the Ash Wound, world bosses and titans gain an extra +4 % health per Ashfall from Ashfall 6. If you are not at Ashfall 6 yet, nothing changes for you. Ash Tower: since 1.3.2, floor 65 had a far too strong guardian from the Deep Ground. Fixed, the new dungeons' strength boost no longer applies in the tower. Silent Chamber: the Deep Ground bosses now have a family, so the family bonus works against them too. Balancing for the late Ashfalls continues. Let me know how it feels.
dark cultivation
dark cultivation
10 days ago · 亦如花朵

1.0.1.10 Major Update. Please update to this version! Numerous bugs fixed. Click

📣Update Notes📣 🪛 All-class Relic affixes fully reworked: see the Steam update notes for details 🪛 Elemental Trigger is now a single affix, and a new "Elemental Trigger" row on the stats panel shows the combined chance and expected damage 🪛 Lesser Void now raises gem drop levels by tier (Tier 7-13: +1, Tier 14-20: +2, up to Lv.7) 🪛 Ancient to Primal Ancient upgrade chance raised from 2% to 3% 🪛 The top-bar Cultivation display now shows level-up progress as a percentage instead of raw values 🪛 Affinity Altar rework: status on the left, marks on the right; bonuses are split into Marks / Resonance / Total rows and show the Cultivation Years needed for the next Altar tier 🪛 Fully reworked event multipliers and Insight gain, fixing the values being unreadable 🪛 Replaced some assets with higher-resolution versions 🪧 Manual save function, shortcut key Ctrl+F, customizable. 🪧 Added one-click "Store All" and "Take Out All" buttons 🪧 Added a "Show Minimap" toggle in Settings; turning it off removes the positioning overhead 🪧 Affix keep rules can now be split by slot, so you can filter for the exact slots you want 🔧 Fixed players still dying while the Invincible Tower was active 🔧 Fixed a freeze caused by the Returning Gale Helm and Returning Gale skill combo 🔧 Fixed memory growing continuously during long idle sessions 🔧 Fixed set field effects such as Flame Dominion lingering into the next map after returning to town or changing maps 🔧 Fixed the Flame Dominion 6-piece set being unable to keep multiple Flame Domains active at once 🔧 Fixed Relic states not being cleared after quick map changes, which carried damage reduction and other effects into the new map 🔧 Fixed Towers and Treasure Rats spawning behind the UI at map edges and not responding to clicks 🔧 Fixed having to type the reset phrase twice and the game not returning to character select after a reset 🔧 Fixed legit players getting neither event perks nor the fallback when Steam ticket verification failed 🔧 Fixed leftov...
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
10 days ago · rimmindgame

Vehicle Star Upgrade System + New Item High-tier Mine MULE P10 Arrives!

⭐ 1. Vehicle Star-Up System PreviewStar-Up is the core gameplay of this update: break your vehicle's limits and evolve it into a higher form.【Rules Framework】表格ItemDescriptionStar Level CapNoneStar-Up CostBottle Caps + "Star Remnant Crystals"Star-Up EffectFully boosts all amplification coefficient stats of the vehicle.One-sentence expectation: Star-Up is not "icing on the cake" — it is a "complete transformation." Every star gained creates a clear gap in your vehicle's idle output and combat performance.🔧 2. Star-Up MaterialsStar-Up requires a dedicated material, the Star Remnant Crystal. Planned acquisition routes:Idle Drop: Random drops based on playtime.Steam Marketplace: Acquire from other players through trading.🚚 3. New Item: Mine Mule P10(High-tier)Legendary Mine Mule P10Mythic Mine Mule P10Immortal Mine Mule P10Cosmic Mine Mule P10Final Mine Mule P10
Last Haven: Idle Survival
Last Haven: Idle Survival
10 days ago · CrowKaras

Hotfix

This update fixes the following issues: -Fixed incorrect enemy HP display in the Prism Border. -Fixed the T4 unlock condition not recognizing clears of Underwater Ruins in Abyssal Wasteland (T3). -Improved compatibility with existing saves. Player progress will not be cleared or reset.
Snt Plan
Snt Plan
11 days ago · Sn兔子

V0.075 Update Announcement

Primary market entries: count=6 entries (7 entries-->6 entries) Unclickable Trade Market placeholder tabs: previous count=2 entries; previous scope=Town Specialty and Quality Trade placeholder entries. Town Market: sections=Within-Town Market and Between-Town Market; inter-town section status=not yet available. Town orders: trading scope=current same-town members (public exchange-->current same-town members); trade method=Town posts orders and residents buy or supply (public matching and Town taking orders-->Town posts orders and residents buy or supply) Within-town trading: eligible same-town roles=residents, administrators and creator (ordinary residents-->residents, administrators and creator) Within-town quota tax: collection=exempt (calculated under the previous quota-tax policy-->exempt); quota turnover=excluded (included-->excluded) Within-town membership trade tax is 0; warehouse order creation and cancellation still require management permission. Town specialty gameplay and the quality system remain available. Within-town trade financial statistics: Sales revenue, recognized sales cost and sales profit=No new statistics (Included in statistics-->No new statistics); Historical financial records=Preserved Item details in the player warehouse now include Destroy. A risk warning and a separate quantity confirmation are required; the default quantity is one. Destroyed items cannot be recovered. Protected, equipped or occupied items cannot be destroyed directly. Remove socketed gems and resolve pending reforge or infusion choices first. Destroying grants no sale proceeds or item-use effects. Tool Essence processing now supports selecting specific wooden tools in batches, shows enhancement and durability, and sorts by enhancement level and remaining durability, lowest first. Processing uses the confirmed number of selected tools. Changes to selected tools require confirmation again. Wooden tools with zero durability remain eligible; equipped or protected tools can...
Myriad Realms: Ascend to Sage
Myriad Realms: Ascend to Sage
11 days ago · Aran

《万界》v5.7 更新公告

各位道友好: 我的第二款放置挂机游戏《放置:百夜炼诡录》已经开放steam商店,国庆节正式发售,求个愿望单,感谢。 1、修复灵宠无法正常放生的问题 2、喂装界面新增批量选择材料的功能 3、重做天机宝匣界面,让该界面UI更加紧凑方便选取各种材料 4、优化天机卦台UI 5、天机卦台新增逆天改命签,可以重新卜卦,该材料在世界BOSS随机掉落 6、修复升星、神通、锻造等成就无所解锁的问题,请重新登录游戏后退出steam即可同步存档成就
The Ash Remembers
The Ash Remembers
11 days ago · Klatschekopf

Update 1.3.3 — Your reports

"Six Voices" can now be completed. If your hero already knows their fifth attack, you can give another Seal of the Last Voice to a different hero. They learn it for good. Ohm'Kessa keeps dropping seals while a hero is still missing, and an Ashen Path death no longer takes the fifth attacks with it. Thanks, Petty IV. Notepad: new button at the top next to the bell. Your notes are saved with your game and survive the Ashfall. Thanks, Phloryn. Hornbell Brew (Alchemy level 57): 5 Void Bloom, 3 Blackash Horn, 4 Silver Ore, calling damage +28% for 3 minutes. The horn finally has a use. Thanks, Rody. Loadouts higher up in combat: the quick switch now sits right above your stance instead of at the very bottom. Thanks, tappi. Potions and food stored in the bank vanished from the combat bar. Fixed. Thanks, Faith. Ember Core and other Ember Hunt finds now show their real source (Ember Hunt from level 62 and up). Thanks, Petty IV. Achievements: "Beastmaster" no longer counts the founders' Ash Moth, which would have made it impossible for later players. Loot lore tiers count on the deciding win right away. "Archenemy" and the homestead achievements now also count for older saves.
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