Game Updates

Patch notes and dev posts · 15,011 Steam updates
蜀仙传·挂至飞升
蜀仙传·挂至飞升
117 days ago · ~DlyJJ~

20260614日常更新

优化调整:1.优化了道具tips框内的文本,关键字加上了特殊颜色标识2.新增道友被动技能【开井之恩】:受到治疗时,使治疗者的治疗能力+3%,持续到战斗结束(五台派静修获取)3.新增道友被动技能【唯手熟尔】:造成治疗时,自身的治疗能力+3%,持续到战斗结束(五台派静修获取)4.新增道友被动技能【医术者道】:造成治疗时,自身的仙术攻击+3%,持续到战斗结束(五台派静修获取)Bug修复:1.修复了图鉴界面内的【五谷丰登镰】图标显示异常的Bug2.修复了【众星殿-南】战斗后点击【再战一次】按钮没有响应的Bug
Idle Kitty
Idle Kitty
117 days ago · 狮子

《挂机猫猫传》260614更新

《挂机猫猫传》试玩版已经开启,将于参与下周的新品节,并于 7月 夏促之后正式出品。游戏开发情况与后续更新计划详见本日试玩版更新🐱🐱🐱——— 20260614.0 ——— 🦁🦁🦁🎮更新战斗单位查看功能,现在将鼠标悬停在战场上的猫猫上时能查看简要属性了🎮循环任务现在能一键提交了,真正的懒猫福音的喵🔧调整前期招募猫猫时使用的声望数额⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要
FEED THE QUEEN
FEED THE QUEEN
118 days ago · Quiétude

patch 1.0.6 - More camera settings

- New setting to disable the camera panning and the upgrades panel switching buildings when purchasing a new building. - The upgrades panel no longer closes on level up if "Pan camera on level up" is disabled. - Further improvements to the save and back-up system. - Floating text is now better at displaying really large numbers, and won't hide the Cuisine as much. - New translations for the updated descriptions and the new settings. - "DELETE SAVE FILE" button is back in the settings menu (only available before hitting PLAY). - Visual camera buttons are now a bit smoother. - Fixed a bug that could stop trap production forever after Rebirth.
少女终端
少女终端
118 days ago · 伪娘无敌

2026.6.14 Signal not accumulating while playing other games

If you are unable to accumulate signal while playing other games, please try running the program as administrator. Follow these steps:Right-click the game and select Properties.Go to the Installed Files​ tab and click the Browse​ button to open the game's installation root directory.Right-click Terminal.exe​ and open Properties.Switch to the Compatibility​ tab, check Run this program as an administrator.
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~

[Now in Early Access!] Ultimate Blacksmith Tycoon is Live Today!

Thank you for your patience — Ultimate Blacksmith Tycoon has officially launched into Early Access today! 🔨To everyone who joined the playtest: thank you so much for all your feedback and bug reports. Thanks to you, we've greatly improved combat balance, the tech tree, and overall stability, and we're proud to share this version with you. The playtest has now ended as planned, and everything we learned there is baked into this Early Access release.Run your own blacksmith shop as a shopkeeper with a rare appraisal skill — unlock the tech tree, forge gear, raise adventurers, and support the town in a deep, rewarding management experience.To celebrate the launch, the game is available at a 15% launch discount — a great time to jump in.There are still some rough edges we're polishing, and we'll keep growing the game through updates together with you. You can send bugs and requests anytime via the in-game "Report Bug" button — we'd love to hear from you.See you in the forge. Thank you for your support!
Streaming Race
Streaming Race
118 days ago · mirandaddiego

New Update - June 13

Bug Fixes New labels added in the editor not showing up in the label list when editing/adding new artists US Sales fixed Playlists not updating after loading a saved game Marketing not working for videos Small Changes Adjusts on Streamify (better stream balancing across the top 200 and greater variation in album-track streams) Added button to delete tweet StreamOnTrack displays the total #1 countries for songs/albums in the sales tab New Features New stage maps for Arenas Option to postpone or cancel releases "Share Promo Card" added on Streamify Option to advance 28 days
MR FARMBOY
MR FARMBOY
118 days ago · MrDboyDev

MR FARMBOY is coming to Nintendo Switch! + Update 1.1.0

If you haven't already please leave me a Steam review, it really helps me a lot! I’m very happy to announce that MR FARMBOY is coming to Nintendo Switch later this year.This is a huge milestone for me, and I want to say thank you to everyone who has supported the game on Steam. Whether you bought the game, left a review, shared feedback, reported bugs, joined the Discord, or simply gave the game a chance, it has all helped MR FARMBOY grow into what it is today.The Steam version will continue to be supported, and I’m excited to bring MR FARMBOY to even more players on Nintendo Switch.Thank you for being part of this journey. ːsteamhappyːV1.1.0, more updates will follow!Removed the 500 Worker Limit on Normal Mode.(Developer Node: You can now hire as many as you want, keep in mind performance will degrade the more you hire, based on computer specs, Multithreading Beta may help with this!)Refactored the way resources get loaded into the game, the game itself should start much faster on slower hardware, a big chunk then will be loaded on its way to the main menu, then another big chunk on its way to your game world, using multithreading and asynchronized loading.(Developer Note: Powerful setups shouldn't notice any big difference)Added Tutorial Font Size setting in Options > Accessibility.Added FPS setting in Options > Video.Added Launch OptionsMultithreading - BetaDistributed CPU core usage improves performance.(Developer Note: Consider helping me test these builds, they will become the default in the future. Please let me know about your experience with them in the forums or discord, would love to know about crashes, how good it runs, etc!)WindowsPlay with Vulkan(Recommended).Overall recommended for all GPUs, but may not work well with some GPUs.Play with DirectX 12.Recommended if Vulkan doesn't work right.Play with OpenGL.For older GPUs that don't support Vulkan/DirectX 12.LinuxPlay with Vulkan(Recommended)Overall recommended for all GPUs, but may not work well with s...
Kernelbay
Kernelbay
118 days ago · Yari

🎣Kernelbay Demo is now available!

If you were curious about Kernelbay but still unsure, you can now try a small bite of the game with our new demo.Kernelbay is a cozy idle fishing game 🎣 that lives on your desktop as a small overlay. Sail, catch fish, discover new species, upgrade your boat, and explore handcrafted islands while the game quietly keeps you company in the background.The demo is available now on Steam ⛵Give it a try and let us know what you think!
CharaDiary
CharaDiary
118 days ago · 無人区

Thanks so much!

Thanks so much to everyone for playing and trying it out!~ We’ve been getting your feedback and are currently burning the midnight oil to put together an editor tutorial (and squash a few minor bugs we found)!!We really hope this helps you get the hang of the editor faster so you can start creating your own character stories!~Also, if you run into any issues or bugs, feel free to join our QQ groups to communicate directly:QQ Group 1: 1085764076 (Strictly no spam/off-topic chat! No spam! No spam!) (If it’s full, please join Group 2)QQ Group 2: 1048200236 (Casual chat welcome!) (Want to just hang out and chat? Head over to Group 2)Don’t forget to check the group announcements once you join!!
Pupple Pop
Pupple Pop
118 days ago · Fatih

Pupple Pop is Now Fully Steam Deck Compatible!

Greetings!We have completed our Steam Deck integration so you can take Pupple Pop anywhere you want. Here are the details we prepared for you to have the best experience while playing on the bus, during breaks, or lying in bed:Dedicated Controls & Performance: We have provided full integration for the Steam Deck's.Optimized UI: We have rescaled all menus and text sizes to fit perfectly on the Steam Deck screen. No need to struggle reading on a small screen!Have fun! Pupple Pop Team
Gothic Clicker
Gothic Clicker
118 days ago · Yashzur

v0.13.1

Fixed an issue where too little ore dropped from enemies and carts.Fixed an issue where the Armageddon sound effect could be heard when the sound was turned off.The blessing has had its scaling restored to standard blessing strength.
Orebits
Orebits
118 days ago · Upgraded Studio

Major Demo Update Now Live | See You at Steam Next Fest

Hello Operators,We're excited to announce that Orebits will be participating in Steam Next Fest!Since launching our first public demo, we've received a lot of valuable feedback from players. We've been reading your comments, watching your gameplay and discussing your suggestions. Over the past weeks we've focused on improving the experience from the very first asteroid all the way to the end of the demo.Here are some of the biggest improvements in the updated demo:New Active Mode & Heat Meter Push your Clickaxe into overdrive for increased mining speed and critical damage. But be careful: the harder you push, the more heat you generate. Overheat the system and you'll need to cool down before you can continue mining.Improved Onboarding New tutorials, objectives and guidance help you learn Orebits' core mechanics while preserving the sense of discovery that makes incremental games so rewarding.Faster Progression, Better Balance The early game now gets you into the action more quickly, upgrades feel more impactful and later asteroids offer a greater challenge.Improved Research & Prestige Flow Delivering resources back to Earth is now easier to understand, more rewarding and better integrated into the overall progression system.A More Polished Mining Experience We've improved progression pacing, menu unlocks, the anomaly minigame, the introduction sequence, the demo ending and many other parts of the game.Lots of Bug Fixes & Quality of Life Improvements From UI improvements to accessibility options and gameplay refinements, we've addressed many issues reported by players.One of the most common pieces of feedback we received was that some of Orebits' systems weren't always clear enough. This update is our biggest step yet toward making the game easier to learn while maintaining the depth, experimentation and satisfying progression we love about the incremental genre.This is the version we'll be bringing to Steam Next Fest, and we can't wait to see what you think!Thank yo...
AI Society
AI Society
118 days ago · b8ve

AI Society v2.8.2 | Patch Notes

Hey everyone! In this recent update, we've added the following: Added gemma 4b:12b , phi4-mini and qwen3:4b to model selection listFixed issue where action was showing different from what character was doing in certain edge casesFor any issues, please email team@b8ve.com and for suggestions/feedback, in the community discussions.Thank you!B8ve
How to Grow Your Sausage
How to Grow Your Sausage
118 days ago · Little Horror Studios

Steam Next Fest Demo is Live!

Hey sausage growers,I'm here to announce that How to Grow Your Sausage will be participating in Steam Next Fest with a new demo, which is available now!In this demo you will be able to experience the early stages of the game. Here is the content:UpgradesUnlockables up to 30 cmSausage with no size limitPrestige systemCostumesGrowth journal where you will find more about the sausage's motivationsItemsI would love to hear your thoughts about the demo. They will help me polish and balance the game even further to deliver a great experience in the 1.0 release.Don't forget to wishlist it and share with your friends if this is the type of game you enjoy!Thank you and have fun!Ang
Project P.I.T.T.
Project P.I.T.T.
118 days ago · Froke

Demo Update V1.0.1

Hello interns. I want to thank everyone playing and reviewing the demo, I read everything, everywhere (I SEE YOU) and I try to fix things as soon as I can. So here are few things I fixed:Fixed an issue with fuses that could not be retrieved if put in the holeChanged the player movements so it feels less floatyAdded an "Unstuck" button in the pause menu to respawn the playerAdded a "Scale menu" in the visuals menu to reduce the size of the BIG MENUSChanged the unlocking of the sticky tools so it's earlier and just after the panelsFixed the end demo sequence triggering again after loadingAdded more visual clues when resolving the fuse thingChanged the save file format (compatibility preserved, seamless)Changed the default font for Simplified Chinese (the previous one was too hard to read)I'll keep working to satisfy the maw (and you), so I encourage you to Wishlist, leave a review, join my Discord to report any issue, feedback or what you've been working on.
Sill Cats
Sill Cats
118 days ago · SQOOL Kato

June 14, 2026 Update

The cats would sometimes fail to read the floor correctly, so we tuned them to recognize it properly. The cats were ignoring the ball a lot, so we kindly asked them to stop ignoring it. Sill Cats now delivers the right notifications at a low frequency when it launches. We tidied up the task tray menu so it's easier to read.
Next Reign: Kingdom
Next Reign: Kingdom
118 days ago · Matt

Hotfix v0.2.2 - Market Changes and Fixes

Greetings, fellow rulers! 👑Yesterday our expanded demo received its first major creator coverage - huge thanks to Dex for spending roughly 90 minutes with the game and sharing his thoughts with his community!Watching the video and reading through all the comments gave us a lot of valuable feedback. Based on that feedback, we've prepared another update for the demo.Fixes & ImprovementsFixed tooltip sections being displayed outside of the screenFixed audio overlap issues causing uncomfortable sound stackingFixed trees not fading correctly when certain buildings were placedFixed defeated units occasionally displaying incorrect animationsFixed some upgrade recommendations not appearing correctly at the start of a reignRenamed "Tool Smithy" to "Tool Smithery"Improved positioning of environmental objects to reduce visual obstructionAdjusted worker mouse priority when shoving so resource areas are easier to interact withMarket ReworkOne topic that came up repeatedly was the market.Originally, the market was designed as a way to bridge temporary resource shortages without heavily penalizing the player. While this created a more forgiving experience, it also reduced some of the strategic decision-making we wanted to encourage and made certain exploits possible.Because of this, we've reworked the underlying market logic:Market trades now have a weaker impact on prices but use a feeLarge-scale trading and moving resources around is less efficientMarket usage is encouraged as a supplement rather than a replacement for productionWe'll continue reading all feedback and further refine the system as necessary.Check Out The VideoIf you haven't seen Dex's playthrough yet, now is the perfect time to do so:As always, thank you for all the feedback and support. ❤️See you in your Next Reign!- Tiny Tulip Games
Loopbound
Loopbound
118 days ago · loopbounder

patch notes 0.5.9

Loopbound — v0.5.9 Forest Added a conditional shortcut (alternative to building the bridge). You need to visit the area to unlock it. UI Added Visions (included the first 8 of them). Grammar and text corrections. Header buttons available in the "What Happened?" screen. Improved tutorial. Core Reset Cycle no longer takes you to the previous death screen. (Internal) Auto-eat now prefers foods that satisfy more resource needs simultaneously. Yellow Severely reduced the mastery threshold for "Harvest fresh dates". Slightly reduced the mastery threshold for "Fill waterskins at fountain".
The Interdependent View-Dimension: Zena
The Interdependent View-Dimension: Zena
118 days ago · jiezankeji

Version 0.3.0 Update

New FeaturesThe Early Access version is now officially live!Currently, core features are available, including Character Showcase, Outfits, Coin Acquisition, Gacha, Inventory, and Settings.Additional features will be gradually rolled out following testing later this month.Optimizations & FixesOptimized Zena's idle and common animations.Improved Zena's overall body physics/visuals.Updated the permanent Phase 1 Gacha interface.Optimized the visual effects of bubbles, etc.
Pocket Dinos
Pocket Dinos
118 days ago · ManChickenTurtle

Idle Auto Feeder and 30 Hats!

Thank you to all of you who gave such helpful feedback the last few days! After a lot of thinking and planning, there's been a slight change of gameplay which makes it better for all. Auto FeederGo completely idle with the Auto Feeder that can feed your dinos when the game isn't focused! (It still needs to be open on that Habitat)Reposition it instantly or remove it as neededSwitch back to Toggle Feed or Manual Feed at any timeAlso added Play Audio In Background setting so you can turn off all sounds when switching focusUpgrade your Food Quality to get more XP and change the look of your Auto FeederHat For Variants!24 new hats have been added as rewards for completing each Variant per Dino!If you've previously collected all of them it will automatically add them to your accountHUD Income Per MinYou can now see your Income per min in the HUD at all timesYou can also cover your Money and Income with the Money Cover in settingsMore Animations, More SFXEvery time you pick up or drop a Dino, Scenery or Sticker you'll now here sfx and see some little movementsShop Habitats have been rebuilt to fit the page and have animationsAuto Feeder and feeding in general have new animations when spawning Cover Sticker Control ChangesAligned the controls to allow for use on Laptops (as they don't have scroll wheels!) Right Click is NO LONGER Rotate, it's Delete - just so you know ;)Fixes and Slight ChangesYou can Lock and Unlock Dinos now even when your pages are full (sorry, silly bug!)Reworked shop prices for Food and Scenery with lower amounts and consecutive growthBuy Eggs now always opens the Dinos tabClaim Bond wording change to "Grow Bond" to be less mechanicalCollection popup now delays until after hatching Dino (by 2 secs)Tooltips and XP Popups now hide behind menus when openHope you enjoy the new hats and Auto Feeder! Share your feedback :)
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