Game Updates

Patch notes and dev posts · 15,199 Steam updates
狩魔之旅
狩魔之旅
147 days ago · 知北游

5月18日 2.1.1版本更新

5月18日 2.1.1版本更新1.修复自动挂机情况下,诛仙剑吞噬和自动回收不稳定的问题。2.新增宗门建筑-灵兽山等级提升后,灵兽破壳有概率直接孵化二级神兽。3.修复周天星图点击提升后等级不变化的问题。4.优化反伤机制,反伤的伤害计算由攻击方对敌方造成的面板伤害改为自身通过抗性、防御等抵消的部分。 鼓励玩家去堆血量和防御以及减伤,抵扣的血量越多,反给敌人的越多。5.优化修仙界面UI显示。6.修复自动托管气运中系统不起效的问题、
Fishing Inc
Fishing Inc
147 days ago · bigbonkstudio

Fishing Inc - Patch v2.6.6

One month of Fishing Inc! Massive thanks for all the support, reviews, and bug reports. We are still blown away by how many people are playing and enjoying the game Price Formatting: Replaced scientific notation in some prices with proper currency formatting-> Rarity Display in Map Selection: You can now see which rarities you've caught for each zone straight from the zones screen.-> Fish Tracker Accuracy: Tweaked the fish tracker to show more accurate values-> Fish Tracker Symbols: Removed the "~" neutral symbol as it looked too similar to "-"Accessibility-> Spinning Background Toggle: Added a setting where the user can disable the spinning background when a new fish is discoveredBug Fixes-> Map Notifications: Fixed a bug where the notification wouldn't disappear on the zone screen if the user didn't have enough money -> Fast Click Registration: Fixed an issue where clicks would not register properly when a user clicked really fast -> Achievement Unlocks: Fixed an issue where some Steam and in game achievements were blocked behind the Kraken They can now be unlocked before finishing the main game - Big Bonk Studio :)
MISHA
MISHA
147 days ago · MOQred

👒 First Summer Looks

☀️ Summer is almost hereWe are wrapping up work on the summer outfits and are currently aiming to launch the event in the first half of June. For now, we are showing only 2 out of 6 looks - we will save the rest for a little closer to release.And as a quick reminder: today is the last day you can still purchase the limited Easter outfits.Share your thoughts on the summer looks, and if you have been looking at the Easter ones for a while, make sure to grab them while you still can 💛
Re:Blade
Re:Blade
147 days ago · STAGE

Devlog #3 — Weapon Armory & Boss Raid

🗡️ Devlog #3 — Weapon Armory & Boss Raid1 day until launch · May 19Hello, this is the developer.Last time we covered Hidden Awakenings — the fusions you discover mid-run.This is the final devlog before launch, so let's cover the two things that frame an entire run: where your discoveries go, and what you're climbing toward.━━━━━━━━━━🗡️ The ArmoryEvery weapon you unlock lives in the Armory.You start with one. By the end, there are 32 — swords, daggers, two-handers, and the trees that come with them. Each one changes how a run opens, which Awakenings show up, and which builds are even possible.The Armory isn't a shop. It's a record of what you've found.━━━━━━━━━━🔓 How weapons unlockHere's the part that ties it all together.You don't buy weapons — you earn them two ways:1. Discover a Hidden Awakening for the first time → the next weapon unlocks.2. Defeat the final boss and see a weapon's ending → the next weapon unlocks.One rewards discovery mid-run. The other rewards seeing a build all the way through. Either way, the thing you do in a run becomes a permanent option for every run after.So a run is never just a run. Even a failed one can leave you with progress you didn't have an hour ago.━━━━━━━━━━⚔️ Boss & RaidWhile the Armory grows between runs, the Raid is what you climb during one.20 boss stages. Each boss has its own patterns and weak points — even in a game where the blade fights on its own, a boss is the moment you lean in, position carefully, and watch the build you've assembled get tested.Clear a stage, move up. The deeper you go, the more the run demands of your build.━━━━━━━━━━👁️ And one more at the topReach the end of the Raid, and there's one final boss waiting — a hidden one.No hints on this devlog. You'll know it when you get there.━━━━━━━━━━📅 What's NextThat's everything.Tomorrow — May 19, 1:00 AM KST — Re:Blade launches.60 Awakening effects. 32 Hidden fusions. 32 weapons. 20 boss stages and one secret.Thank you for following along through these devlog...
Whack-A-Monster
Whack-A-Monster
147 days ago · Reinier303

0.4.1 Major Update #3 - Patch #1 - Steam Achievements

Hello Everyone!First of all a huge thanks to everyone for playing. we had a huge amount of extra player with this update nearly doubling our wishlists!We just released the first patch for Major Update #3.We added 14 Steam Achievements for all you achievement hunters out there! We added 3 new skins but focused mostly on fixing addressing feedback, a bit of balancing and fixing some minor bugs.Patch Notes:- Added 14 Steam Achievements.- 3 new skins- After defeating the final boss you no longer have to go back to the main menu again if you want to continue playing.- Added an option in the settings to increase monster visibility - It darkens the background and all background elements(including giblets and effects) significantly to make monsters more clear.- You can now see your experience & experience to next level in the character tab.- We heard everyone's feedback about the Training Dummy(way too strong). All damage is done through the training dummy has 50% effectiveness now. Healing for hitting the training dummy is also 50% effective.- Reduced Ghost hammer chance overall slightly(Also too strong).- Health On Hit has been buffed across the board. This includes the upgrades and the hammer.- Added some minor missing UI SFX. - Slightly improved atmosphere in the beach level- Improved coin performance.- Adjusted some boss upgrade values.- Fixed visual artifacts happening sometimes when hitting monstersAlso a huge thanks to everyone who took the effort to send feedback & report bugs to us, this helps us out a ton!Have a great day!Brainfog Games
Idle Life - An Idle Game
Idle Life - An Idle Game
147 days ago · LetsSxbi

Development Update - Inventory System & New Progression Tree

Development Update - Inventory System & New Progression Tree First Version Of The Inventory System Finished 📦We officially finished the first version of the new Inventory System and already started working on the completely redesigned Progression Tree. 👀 The new inventory system is designed to properly support future mechanics and systems planned for 1.0 and beyond. This currently includes:Stackable resources Unique equipment items Modifications & enchantments Durability systems Better item structures Improved inventory handling Future arena equipment support Better support for progression systems A very large part of recent development involved rebuilding older systems internally so future updates can properly work together without creating major technical limitations later on.While this takes significantly more time now, it will massively help long-term development and allow us to add future mechanics much easier. 🚀 New Progression Tree 🌳The old progression system was honestly becoming too confusing and overloaded.Research here, click there, giant tree everywhere... and we honestly did not really like that ourselves anymore. The new progression tree is much more: * Organized * Structured * Cleaner visually * Easier to understand * Less overwhelming while still keeping the freedom to progress however YOU want. ❤️Idle Life is not supposed to be a simple straight-line idle game where the best path is instantly obvious. We still want players to experiment, discover things and progress in completely different ways depending on how they want to play. The new progression system will also support: Multiple researches at the same time Better progress visibility Cleaner research managemet Improved progression flowLess visual overload Started researches will now directly display their progress on the tree itself instead of only showing information in the top bar. 🌱We also redesigned visibility handling for the tree. Instead of instantly showing hundreds of researches and ite...
Sill Cats
Sill Cats
147 days ago · SQOOL Kato

New Language Support

We now support the following languages: Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Italian, Norwegian, Polish, Romanian, Swedish, Thai, Latin American Spanish May this reach cat lovers all around the world.
Community Button
Community Button
147 days ago · RecursionSplash

Notice Patch + Discord Privacy Setting | v2.0.05

Community Button v2.0.05 — Notice Patch + Discord Privacy Setting A small but important update has been released for Community Button.This patch adds a new Discord privacy setting, improves player-facing notices, and fixes some notice popups that could appear when they were not needed.Discord Privacy SettingA new Discord privacy toggle has been added.By default, Discord economy posts will keep players anonymous.If you want your Steam name to appear in Discord feed posts, you can now turn this setting off.Being the 1,000th player to hatch a petHatching a legendary eggReaching rare pet or item milestonesOther major community economy eventsThis gives players control over whether they want to be shown by name or stay anonymous in social posts.Join the Discord FeedJoin the Community Button Discord to check out the live feed and future community milestone posts!https://discord.gg/fyZHtE526TNotice ImprovementsPlayers now have more notices that can appear during certain error situations.These should make it clearer when something needs attention instead of leaving players confused.Notice Popup FixesFixed situations where notices could appear when they were not needed.This should make in-game messages feel cleaner, more accurate, and less annoying.Final NotesThis update is focused on cleaner communication, better privacy control, and preparing the community feed for more live economy moments.More pet economy features are still coming.CLICK THE BUTTON. 🔴
Hamster’s Sticker Book
Hamster’s Sticker Book
147 days ago · happy12

Hamster's Sticker Book Is Now Available!

1.0.0 Patch Notes — Official Launch!Hello, this is Dotori Doguldan.Hamster's Sticker Book has officially launched as version 1.0.0!We couldn't have made it this far without your warm support and valuable feedback during the demo period. We're truly grateful.🐸 300+ Stickers!The full version features a total of 32 packs to enjoy! From cute frogs to handy memo stickers — fill your very own sticker book just the way you like it.UI/UXClicking on a sticker you don't own will take you to its Steam Market page. Trade stickers with other players to complete your collection!In the settings menu, you can find various options including a quick-hide shortcut and control instructions.GeneralCollect and combine stickers to unlock hidden achievements!A Developer Pack has been added to the default pack rewards. Check out the Dotori Doguldan members as stickers!Bug FixesFixed an issue where the admin menu size was displayed abnormally when resizing the admin sticker.Fixed an issue where the sticker menu bar position was displayed abnormally when resizing utility stickers.If you find any bugs, please let us know via the Hamster's Sticker Book Bug Report Form (Google Form) — your reports help us fix issues quickly.We'll continue to release regular updates to make Hamster's Sticker Book even more enjoyable. Your continued support means the world to us!Thank you,Dotori Doguldan
Widget Inc.
Widget Inc.
147 days ago · Imsety

Widget Inc. next update | Kingdom Inc. demo

Hi everyone!I'm back at it again, working on a new patch for Widget Inc.So far, most updates have focused on Prestige and other endgame mechanics - so I felt it was time to give the new player experience some much deserved love as well. So if you're looking to pick the game up for the first time, or are thinking about starting a new save file, it might be worth waiting a little while longer!Strange rumblings have been shaking the ground beneath your feet for a while now. At first, the Troglodytes appeared - strange, primitive humans that sought to destroy everything you've built. But now, the tremors have started uncovering even more remnants of an ancient civilization. And this time, you will be able to reap the rewards a lot more directly.Along with the new Vaults which should seriously speed up the early game, there's also a host of other changes: New Prestige unlocks, new achievements, and a bunch of other little tweaks designed to improve the early game experience. And for the ultra-long-game players: A little something called Interplanetary Cosmodrome. Whatever could that be...?Stay tuned! If all goes well, and nothing explodes along the way, Patch 1.4.5 should be ready for release in early June.Kingdom Inc. DemoA few days ago, I released the demo for my next upcoming solo project: Kingdom Inc. It's not a direct sequel to Widget, but I do think that the "incremental automation" gameplay loop gives a lot of the same feeling, that satisfying addicting loop of automating the manual hard work and lazily reaping the rewards in the end. Why not give it a try while waiting for the next Widget Inc. patch?Download the demo, try it out, and let me know what you think!
Book of Fei
Book of Fei
147 days ago · Yunthelia

A Note from Arya | Squashing Memory Gremlins (v3.00.027)

Hi, Brave Hero! Arya here. Did a little spring cleaning in the adventure world today — chased out some memory-hogging gremlins and gave that stubborn Lucky Star achievement a gentle nudge!Attempted Improvement: Memory Overflow: Worked on memory usage in certain adventure scenes to reduce overflow risk and make your journey smoother.Attempted Improvement: Temple Idle Memory Usage: Addressed abnormal memory growth when idling at the Temple — long meditation sessions should feel much lighter now!Fix: Lucky Star Achievement: Fixed an issue where the Lucky Star achievement wouldn't complete for some heroes. If you were stuck, it should pop right up now!Every optimization makes the adventure a little breezier~ Onward!Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
Gods of Angling
Gods of Angling
147 days ago · [LostBoys]Stanley

Gods of Angling v0.12.0 is now Live!

Hello Anglers! The latest content patch is now available. I hope you sleep well and achieve all your dreams. V0.12.0New Feature: The Dream SystemThe Dream System introduces a new game mechanic where heroes receive dream bounties when they sleep. Complete bounties to earn currency from The Dreamer’s guild, which can be traded with the guild for items. Earning the Revered rank with the guild unlocks the Dreamweaver as a new playable class! (Coupon=NEVERWAKEADREAMER) Elira Shellsong, one of many NPCs in The Dreamers Guild The playable Elf DreamweaverFish8 new fish (5 Exotic, 3 Legendary) fish have been added to the game, all with significant trophy weights. The trophy weight has been significantly increased on 5 existing fish, and slightly increased on a few othersFish HP has been increased by approximately 15% for Rares, 30% for Epics, and 45% for Legendaries, to ensure fish have reasonable time to fight back!EXP awarded has been slightly increased for Epics, and significantly increased for LegendariesThe item drop rate from Epic & Legendary fish has been increasedThe Kelp Titan, weighing in at 14,000 pounds!ItemsItem have been reworked so that they contain several forms of randomization, which means:reduction of bias towards particular attributesclosed gaps where certain attributes might not spawn on certain itemsyou functionally cannot find duplicate itemsGame BalanceMP RGN has been reworked to now regenerate as a % of your overall MP, based on your WIS, every 5 seconds. (previously a flat number based on WIS, every 10 seconds) Fish now have a 10% chance to break out of control effects (ex: Ice Prison, Polymorph, Treble Hook), and control effects have been slightly increased in MP cost, in order to prevent permanent chaining of control effectsThe Tuskarr Racial skill, Natural Anglers, has been slightly reduced in potency at high levels The bonus provided when the Dwarf Racial Skill, Stoneform, is triggered, has been reducedThe Warrior Ironheart Cry (lvl20) is now cl...
Community Button
Community Button
147 days ago · RecursionSplash

Living Pet Economy Update | v2.0.00

Community Button v2.0.00 — Living Pet Economy UpdateA major new update has been released for Community Button.This update introduces the foundation for a much larger pet economy system, powered by Steam Inventory items, live global tracking, improved pet progression balance, and more player-facing information across the game.This is the biggest backend updates Community Button has received so far, opening up massive potential.Major Pet Economy UpgradePets, eggs, egg shards, Egg Catalysts, and more now live inside your Steam Inventory!Community Button now tracks a much deeper player-owned item economy, including both the current living quantity and the lifetime earned total for supported item categories across the entire community.This means you no longer have to guess how rare your catch was.The game can now track things like:How many Slimes currently existHow many rare pets have ever been hatchedHow many Egg Catalysts existHow many eggs and shards have been earnedHow many pets have been consumed through tier-upsHow rare your own pet, egg, or item actually isThese totals are alive.As players hatch pets, consume duplicates, tier up pets, earn shards, use catalysts, and interact with the economy, the rarity of items can shift over time.In other words: rarity is no longer just a static number.It can change based on how the community plays.This is the foundation for a much larger item and pet system, with more item types coming soon.Social Economy MessagesDiscord and other community messages can be sent when major economy events happen.Examples could include:A player hatching a rare petA major community pet milestone being reached1,000 Slimes hatchedRare economy eventsCommunity-wide item milestonesPlayers will be able to opt out of name-based social messages.Anonymous posting will be the default, so players can still be part of community milestones without having their name shown.2.5 Billion Click Milestone TeaseThe next major community milestone is coming at 2.5 billio...
The Board is Yours
The Board is Yours
147 days ago · Draelent

Patch notes 1.0.2 - German localization and first QoL fixes

Here is the first patch for the game, especially for corrections of German localization thanks to Daniel da Silva, and a few fixes and QoL improvements that were needed. German localization corrections thanks to Daniel da Silva! Saved "hide max" upgrades button state across successive runs Fix for "Previous Production" text overlapping the production in several languages Fixed cases where swipe-buy squares wouldn't trigger Fixed "back to menu" text in settings Minor fixes in layout and some localized texts not appearing correctly
狩魔之旅
狩魔之旅
147 days ago · 知北游

5月17日 2.1版本更新

1.新增气运自动托管系统,挂机期间系统自动抽取你要求的最低气运,确保各项增益持续在线。2.调整无字天书的减伤增益效果为固定值,原靠时间自动增加计算离线实现太过于bug.3.最终减伤增益调整为道侣好感度提供,后期满减后最终面板可以到达99%减伤。4.优化聚灵玉璧的吸收经验值能否享受修为增益倍率加成,并且提高吸收比例。5.优化诛仙剑一键吞噬,目前回收物品中锁定的装备,诛仙剑无法吞噬。6.新增真实反伤及反伤抗性属性。在九州秘境副本中,超过600层以上的敌人拥有1%反伤能力,随着塔层提高反伤能力提高,最高5%需要玩家提供自身的反伤抗性,反伤抗性来源-万法不侵提供20%,道侣南宫明月提供30%,其余反伤均通过附魔系统玄武之镇守提供。7.命魂调整混沌神体自带200%真实反伤。附魔-刺猬之棘甲提供其他真实反伤数值。8.大幅提高600品阶以后装备的基础属性成长倍率及强化属性倍率。9.增强法师玉藻及薇薇安伤害能力。
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