Game Updates

Patch notes and dev posts · 15,083 Steam updates
Crazy Oddballs: Idle RPG
Crazy Oddballs: Idle RPG
153 days ago · st.store

Server Merge

Dear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): May 13, 10:30 AM – 11:30 AMUS Eastern Time (EDT): May 12, 10:30 PM – 11:30 PMUS Pacific Time (PDT): May 12, 7:30 PM – 8:30 PMAffected Regions: Asia-Pacific & NA/EUMerge ScopeAsia-Pacific Region:1、Cultivation Server 1 Cultivation Server 22、Cultivation Server 4 Cultivation Server 63、Cultivation Server 8 Cultivation Server 104、Cultivation Server 12 Cultivation Server 145、Cultivation Server 56 Cultivation Server 586、Cultivation Server 57 Cultivation Server 59NA/EU Region:1、Server S9 Server S112、Server S12 Server S133、Server S25 Server S26Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
Idle Cultivation
Idle Cultivation
153 days ago · Linmios

Fixes and expanded Chinese Localization

Greetings fellow cultivators! Here is another batch of fixes. The Dao Companion system is mostly working, it just needs some polishing before it is done. Im also working on expanding the chinese localization. Todays Changes Income differences can now be seen in Palace Resource overview panel Disciples should now properly need required Gardening level to work at higher grade fields Fixed Collection Log Info Panel showing incorrect information Building Upgrade cost above level 39 should now have correct costs Quick equip should now properly check for equip requirements
Legends of Wasteland
Legends of Wasteland
153 days ago · 清友工作室

v1.1.6 Update Log

1. Added right-click quick crafting functionality for some currencies.2. Using currencies can now directly consume items from the currency storage.3. Fixed an issue where some equipment modifiers would not reset after battle.4. Changed the repeated cast logic of the Mummy Staff to cast once every 0.2s interval.5. Switching between Blacksmith Polish and Refine no longer automatically unequips equipment.6. Fixed an issue where simultaneously Fired Missiles would incorrectly stack damage bonuses multiple times.7. Fixed incorrect connection points in the talent tree.8. Reduced cooldowns for Bravery-type skills.9. Changed the Beastmaster talent node “Inspire” into a passive effect.10. Modified the Berserker talent node “Bloodforged Will” so it is no longer affected by any attribute scaling.11. Increased the attack power granted by WarCry.
Clicker Kids
Clicker Kids
153 days ago · Forge

Version 10.5.1

Fixed Cloud Save Insufficient Permissions Error Reduced Giga Token bonus gain milestone again to 1 down from 5, reducing the grind and bringing it in line with the bonus given to other systems post Realm Prestige
Visseron Idle
Visseron Idle
153 days ago · HammaLlama

v2.10.0 - Meditation Fixes + Inventory Polish + Combat UI & Rendering

v2.10.0 - Meditation Fixes + Inventory Polish + Combat UI & Rendering Meditation Meditation has been reworked a bit. It no longer has prestige gating - train it straight to level 100 without any resets. The level badge now shows "Lv. X / 100" so you always know how far you have to go. New: Void Contemplation - A new meditation focus that grants no skill buffs, but yields 50 XP per action (3.3x the normal rate). Available from level 1, so you can skip buff focuses entirely and grind pure XP toward level 100. Warehouse Rebirth Protection The Warehouse estate room now protects your inventory through rebirth. The first X stacks survive rebirths based on your Warehouse upgrade tier (50 stacks per level, up to 300 at max). Time to upgrade that Warehouse before your next rebirth! Combat Page Improvements Auto-Potion status widget - see your current potion, remaining stock, and ON/OFF state at a glance. Warns when supplies run low or are depleted. Combat and skill pages now show the progressive level cap (e.g. "Lv. 26 / 50") so you always know when prestige is available. Inventory Filter Renames Filter tabs have been renamed for clarity: "Herb" is now "Herbalism" "Seed" is now "Crops" "Ingredient" is now "Fish" "Cloth" is now "Textiles" "Parts" is now "Construction" Sidebar & Zoom Fixes Sidebar navigation compacted - page icons and text now match skill list sizing, saving significant vertical space. Zoomed-in players can now see more skills without scrolling. The sidebar skill list now scrolls correctly when UI zoom is active. Previously the list was cut off with no way to reach lower skills. Bug Fixes Fixed hit splat animations in dungeons that could occasionally double-fire. Fixed the "You Look Familiar" post-rebirth quest getting stuck with zero objectives if the player had already chosen their class. Stale entries are now automatically cleaned up on load. As always, feedback is welcome on the Steam Discussions page and on Discord. -- Visseron Games
Loafing Town
Loafing Town
153 days ago · IndieArk

V1.1.1b Update Patch

Hiya everyone,Over the past few days, following the major Exploration gameplay update in version 1.1.0, we fixed a number of issues found after release and added several experience improvements.Fixes:Fixed an issue where, after switching Heroes for Exploration, the Hero Management list still showed the Hero from the previous Exploration.Fixed an issue where some Hero states were not synced correctly when switching between Exploration, Raid, and the Airship.Fixed an issue where residual movement speed and physics velocity could cause Heroes to drift, shift to the right, or get stuck on the ground after returning from Exploration, leaving the Airship, or returning to town.Fixed an issue where Heroes who died during Exploration recovered HP but did not properly stand up and revive.Fixed a crash caused by the revival blessing Attribute.Fixed an issue where Ranged Classes would keep retreating at the edge of Exploration scenes and fail to attack. They will now switch to attacking more quickly when near the boundary.Fixed Exploration target acquisition logic to prevent Heroes or summons from incorrectly attacking the Airship, invalid monsters, or targets outside the current island.Fixed an issue where summons would not attack enemies when support class Heroes had gear with summon skill Attributes. Summons from support class Heroes will now automatically search for nearby attackable monsters.Fixed an issue where Slow effects could cause movement speed to become negative, and adjusted monster Slow values.Adjusted abnormal values for the counter damage Attribute.Fixed an issue where some additional damage, such as counter damage and Lightning Damage, was not included in Hero DPS stats.Fixed an issue where certain Attributes appeared blank in some languages.Reminder:Airship Decor Blueprints are dropped by the monster “Haru.” After building an Airship Decor, drag a Hero into the Airship to start Exploration.↑ HaruIf you encounter crashes, abnormal Hero states, or incorrect Exp...
Tales of Terrarum
Tales of Terrarum
153 days ago · 吞金兽

Tales of Terrarum will undergo a scheduled maintenance downtime.

Dear Valued Lords and Ladies,To continuously improve your in-game experience, Tales of Terrarum will undergo a scheduled maintenance downtime. Please restart your game client after the update is released to apply the changes. The details of this update are as follows:Maintenance Period: May 12th, 13:00 - 15:00 (UTC+7)Update Contents:Routine server maintenanceServer performance optimizationsIf you encounter any issues after the update, please contact our support team via the official fan page. Thank you for your patience and continued support!Sincerely,IsabellaYour Loyal Steward
Community Button
Community Button
153 days ago · RecursionSplash

Ban Notice Update | v1.6.75

Community Button v1.6.75 — Ban Notice Update A small but important client update has been released. This update adds a new ban notice system inside the game client. Players who are penalized will now receive clearer communication directly in-game explaining that their account has been restricted. This change is part of our ongoing effort to improve transparency, fairness, and moderation tools as Community Button continues to grow. Changes Added an in-client ban notice for penalized players. Improved communication when an account has been restricted. Continued improvements to fairness and security systems. I am dedicated to keeping Community Button fair for everyone. Any attempts to manipulate the game, exploit systems, or gain unfair progress may result in serious disciplinary action, including temporary or permanent bans.
Visseron Idle
Visseron Idle
153 days ago · HammaLlama

v2.9.0 -- UI Scaling + Quest XP Balance

Two updates rolled into one: a new zoom feature and a quest reward balance pass. New: UI Zoom Controls You'll find a new magnifying glass button in the top-left header, right next to the version notes icon. Click it to open a zoom panel with 8 presets: 0.5x / 0.67x -- Shrink the UI for high-DPI displays or ultrawide monitors where Windows scaling makes everything too large Normal -- Default 1x scale 1.5x through 4x -- Scale the UI up for large monitors, TV setups, or anyone who wants bigger text and icons Your zoom preference is saved automatically and persists between sessions. Balance: Quest XP Rewards Due to some timely feedback, I reworked how timed and side quests calculate XP rewards. Previously, quest XP used a flat base value multiplied by your tier -- this meant early-game quests could grant 8+ levels in one shot, while late-game quests gave almost nothing. What changed: Timed Quests now always grant roughly 1.5 levels' worth of XP for your current skill level, no matter where you are in progression. Side Quests now grant roughly 25% of a level's worth of XP, scaled the same way. Gold rewards are unchanged. This means quest rewards stay meaningful from start to finish -- no more feast-or-famine XP spikes. TL;DR & Full Changelog New: UI Zoom control with 8 presets (0.5x to 4x) Balance: Timed quest XP scales with current skill level (always ~1.5 levels) Balance: Side quest XP scales with current skill level (always ~0.25 levels) Thanks for playing and for the feedback! -- Visseron Games
Progress Racer RPG
Progress Racer RPG
153 days ago · David Elliot

My Newest Game's Playtest Is OUT!

Hello all,My newest game, Tiny Towers, now has a public playtest available as of right now. It's an active incremental game with tower defense elements, where you defend your tiny fortress from hordes of tiny mobs. I'm sure it will be fun to everyone who enjoyed Progress Racer RPG, as it has the same "number-go-up" DNA within it, but ofc you can try it out and let us know yourself.The full game will release later this year.Thank you so much for reading,- Dave
Kernelbay
Kernelbay
153 days ago · Yari

Kernelbay Update (v0.9.7)

📦Kernelbay v0.9.7In this update, we introduced several improvements based on feedback from content creators who had early access to the game. Your support has been invaluable, not only in helping the game reach more people, but also for the attention and care with which you explored the depths (pun intended) of Kernelbay! Thank you!🐟FeaturesAdded Windowed Mode with a persistent background. This is especially useful for streamers using OBS or similar tools to capture only the game window, avoiding a plain black background during streams🎣Fixes & improvementsAudio levels are now properly balancedFine-tuned gear stats across all tiersThe first achievement can now be unlocked correctly"Level" achievements have been updated with the correct valuesMinor graphical improvementsImproved readability of the Logbook description textIslands no longer rotate when dragging windows over themFish caught count now updates immediately when entering the Licenses tabUser wallpaper is correctly restored when game is closed
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
153 days ago · deleonora_hs

Event - Team Effort

⭐️ Ready for an adrenaline-fueled rush? Join "Team Effort" now! 🚀 ⚡️🤝 In this event, watch as "Expedition Tokens" and "Guild Coins" multiply at lightning speed! Team up with friends, accelerate your gains, and break together more Arcane Crystals! ⏩💎🏅 🏆🎁 Epic rewards await! Don't miss out – join "Team Effort" today! 👋😄🎉 {STEAM_CLAN_IMAGE}/35813526/25d8f6b2b9eca2788d760098287ff4ae1c437adb.png
Cube Foundry
Cube Foundry
153 days ago · Jabran

[1.7.2] Balance Changes & Minigame Indicator

Balance Changes & Minigame Indicator BalanceGenerators 1–19: Minor output adjustments.Generators 20–52: Moderate output adjustments.Astral Boost: Raised the required generator threshold from 5th to 10th; compensated by increasing the base price of generators 7–9. UI / MinigameImproved the TFUE by condensing its content and adding a writing effect. added a indicator for the minigame (pulse/cycle)
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
153 days ago · rimmindgame

Regular Update Patch

AdditionalTempering and Reincarnation Enhancement Projects: Domain Liberation - Bumper HarvestComprehend the laws of the farming domain, draw the spiritual charm of heaven and earth to pour into the fertile fields, soil and water, to stimulate the vitality of rice ears and accelerate the growth of rice crops.Tempering and Reincarnation Enhancement Projects: Domain Liberation - Agricultural EconomyMaster the laws of the agricultural domain, gather the luck of farming affairs in the world onto the fields, and penetrate the way of farming creation. Bless the fields and significantly increase the efficiency of obtaining farmland experience.Tempering and Reincarnation Enhancement Projects: Domain Liberation - NutrientUnseal the energy circulation in the ecological domain, draw the essential nutrients of heaven and earth to condense into form, and reconstruct the laws of material transformation. Significantly increase the synthesis and output of chemical fertilizers.Tempering and Reincarnation Enhancement Projects: Domain Liberation - Industry and CommerceUnseal the laws of the industry - commerce domain, penetrate the fundamental order of industrial operation and commercial circulation, and reconstruct the production chain of factories and the rhythm of industrial operation. Significantly increase the efficiency of obtaining experience in chemical - fertilizer factories.Tempering and Reincarnation Enhancement Projects: Domain Liberation - EcologyUnseal the essential ecological domain, let the vitality and charm of heaven and earth infuse the earth, and reshape the laws of land ecological circulation. Significantly increase the efficiency of obtaining land experience.
Graces: Posthumous Wish
Graces: Posthumous Wish
153 days ago · gungun2012gun

Storyteller’s Festival!

Hello~! Graces: Posthumous Wish takes part in the Storyteller’s Festival! The Storyteller's Festival is a celebration of story-centric games - featuring visual novels and narrative-filled experiences where player decisions, character development, and branching storylines take center stage.Our story will definitely not leave you indifferent! (Many people even cry...)
Land Drifters
Land Drifters
153 days ago · Land Drifters

Tailoring color when crafting, Offline energy storage, bugfixes (0.3.48)

Build 0.3.48 -Energy storage now also properly stores offline. -Tailoring now shows the matching color cloth when crafting. -Weapon mastery icons/achievements updated to match T3 items. -Fixed a visual bug when crafting with tier 3 tailoring. -Fixed a bug with active abilities in combat when curses or silences were removed or refreshed. -Fixed farming offline gathering rates, will be higher now.
Visseron Idle
Visseron Idle
153 days ago · HammaLlama

v2.8.1 - Timed Quest Hotfix

v2.8.1 - Timed Quest Hotfix Hey everyone! Quick hotfix to squash some bugs we found in yesterday's Dynamic Timed Quest overhaul. Bug Fixes Save File Bloat - Expired timed quests were sticking around in your save data forever instead of being cleaned up. Over long sessions this could cause gradual save file growth. Fixed - expired quests are now properly removed from both memory and your save. Missing Timed Quests - If the game tried to generate a timed quest but couldn't find a valid target for the chosen template (for example, a skill-based quest when your level didn't match any craftable items), the entire 2-hour generation window was wasted and you'd get nothing. The system now tries other templates before giving up, so you should always get a quest when one is due. Wrong Timer Display - The "Next event in" countdown on the Quest page was counting down to the next hour, but timed quests actually generate every 2 hours. The timer now shows the correct countdown. Visual Polish - Replaced several leftover placeholder icons on the Quest page with proper game icons (pin markers, XP indicators, item rewards, countdown timers, and the Feature Unlocks header). If you notice anything else off with the timed quest system, let us know! -- Visseron Games
Lazy Train Game
Lazy Train Game
153 days ago · gamewardengames

Coming soon! Props, Updated Maps, Curved Storage, Key Bindings, etc

Let's dive right in with the upcoming features and changes that are slated for late June!PropsSome of you might have played a much earlier version of Lazy Train Game that included props that you could decorate with. I had removed them at one point to make sure I could focus on the core gameplay. Now that the game is in a pretty good place, it seems like a good time to add them back in. They will also be scattered throughout the game as collectibles.Image courtesy of Bublets Gaming. Check out his channel on YouTube!Updated ScenariosSince there are more collectible items, it only made sense to make some of them challenging to get to! All three scenarios have been updated with new track placement locations and challenges. Thanks again to Bublets Gaming for giving some awesome ideas and finding some good locations to hide some of the collectibles.Key BindingsSeveral people asked for this, and I know it's important to many people. So, here it is!Nerfed Auto CollectorsAuto collectors used to simply collect resources and store them in any storage unit. Some people brought this up in Steam Discussions, and even I thought this was pretty goofy to do this, but didn't have time to change it before release. Now how auto collectors work is they will only auto collect resources for storage units that are connected to the auto collector, or each other, as long as they continue to be the same resource type. So, if it's a wood collector and it has a wood storage next to it, and if that wood storage unit had another wood storage connected to it, then it will auto collect for those two storage units. If there is a non wood storage unit at any point it will break the chain and anything beyond that will not auto collect.Curved Storage Tracks!This feature has also been requested by several people. With the change to auto collectors, this seemed like an obvious next addition. You will also be able to have fabricators in much tighter areas without running out of room to place storage units...
Cell to Singularity - Evolution Never Ends

Patch 46.45: FPS Performance Hotfix & More

Hello Universe Architects,We've made some additional quality of life improvements based on recent feedback from the Reboot: Nanobots Steam release. This update improves FPS performance issues and includes several minor improvements.Fixes & Features:Window screen sizing has been re-enabled on WindowsMid quality mode has been added for Steam. This improves FPS performance, particularly when the game is running in the backgroundDarwinium Synthesizer is now available offlineVarious minor bug fixes and stability improvementsFixed: Removed the old Nanobot Reality Engine nodeWe've heard feedback regarding a strategy where players avoid purchasing nodes for 14 days after rebooting. We'll be working to address this in the upcoming update. Thank you for your continued feedback and support. Let us know in the comments if the frame rate improvements are working.Stay cellular,- The Cells Team
Shakes and Fidget
Shakes and Fidget
153 days ago · Playa_Acalos

New Producer's Notes #39

Dear Heroes and Heroines,We’ve just published new Producer’s Notes. In them, we talk about current development topics and upcoming changes. You can find the full notes in our community portal.https://home.sfgame.net/blog/producers-notes/producers-note-39We wish you lots of fun,Your Shakes & Fidget team
Greenhearth Necromancer
Greenhearth Necromancer
153 days ago · abunchofdaftpunk

Greenhearth Necromancer is now available! ✨

Our game is out now!!! 💚It's been a long road, but Greenhearth Necromancer is now available on Windows, Mac, and Steam Deck* (more on this a little ways down). Our semi-idle magical gardening simulator is now available on Steam, and we couldn't be prouder of the game and of our team. We're just a small team from Canada, and your support can go a long way.If you want to support the game, please follow this handy dandy guide:If you're on the fence, why not give our demo a shot! If you think the game looks neat but you can't pick it up right now, toss it on your wishlist for later, and you'll even get notified if it goes on sale!If one or two don't apply and you've got some free time and funds, buy the game!If you've already bought it, please tell your friends about it and leave us a review! (Or gift a copy to a friend!)If you've already done one or more of these things, thank you so much! We truly appreciate it.Regarding Bugs & FeedbackWhile we've worked hard to ensure a smooth experience, you might run into a problem or two while you play. There are two methods to get your bug reports and thoughts to us:Our official Discord server! Our dev team will be on the lookout for new posts, and you'll be able to engage with us directly. Look for the support-forum!Our Steam forums! These are monitored by our community manager (me!) and our studio director. Responses might be a little slower here, but they will be checked every weekday. To help us replicate your issue or track down exactly what went wrong, we will probably ask for your save files, which are located at:🖥 PC: \\\AppData\\LocalLow\\Silverstring Media\\Greenhearth Necromancer Demo🍎 Mac: ~/Library/Logs/Company Name/Product Name/Player.logHey! So about the Steam Deck... We have been hard at work ensuring the game will be compatible with Steam's official handheld, so you can grow plants and cast spells on the go. (Or in the woods, on a bus, on the couch...) This compatibility isn't in the game yet, but you won't have ...
← Prev
Page 357 of 604
Next →