Game Updates

Patch notes and dev posts · 15,092 Steam updates
Angel Legion
Angel Legion
165 days ago · yymoon

= Angel Legion = New Server Notice: Server 152

Dear commanders, the new server S152 will be launched on May 1, 2026. New Server Opening Time May 1, 2026(Friday) at 18:00 PM(UTC/GMT+8) New Server Event Blessing of Valkyrie Commanders can use Star Dollar to purchase the God of War serial package, which contains S Equipment-Master Sets, special fashion Dragonborn and White Secretary, rare S angel related to the unique scythe (AOE) - Valkyrie Gene*200. TIPS: When purchase the God of War serial package, you need to purchase the previous level to unlock the next level. New Server S Hero Recruit Rate UP Rate Up Hero: Valkyrie Valkyrie, one of the Three Goddesses of War, is known as the most powerful Angel Hunter of the Star Alliance. Attack all enemies with a chance to carry out an additional round. When she appears on the battlefield, it often means that this battle is going to be a massacre. So it’s best not to provoke her! Commanders, if there is a Goddess of War to fight for us, our adventure will be easy and fun! New Server Time-limited Recruit Mission Commanders in new server come and get massive rewards by completing specified number of Adv. Recruit!
Bloobs Adventure Idle
Bloobs Adventure Idle
165 days ago · Bloobs_Dev

Version 0.2.9.7.9 — Enemy behaviour update & Bug Fixes.

Updates Enemy Behaviour Update — Enemies will no longer walk over Bloob and now properly track and react to Bloob’s position. Bug Fixes Stopping Combat while you have invocations off or on, will not fully respect this setting. Corrected/Buffed Ebonhide drop min and max previously 1 to 2 , now 2 to 6. Fixed Click to move settings not loading correctly. Fixed WASD/Joystick settings not loading correctly.
Astro Prospector
Astro Prospector
165 days ago · delunadogames

Hole Is Mine, our new game, has now a demo on Steam! ⛏️

Hey there, Rebels! 🫡We have been working on a new incremental adventure about purifying a divine Hole: Hole Is Mine. It's like Pikmin meets Keep On Mining, with a touch of cozy horror art. You grow an army of little Mini'Ohs, take care of them and go inside the Hole to mine its impurities.The demo is already out on Steam, so you can play it just now. Let us know what you think, joining our Discord server here or through the Steam forums, and leave a wishlist if you liked it!You can also watch the teaser of the game here:Remember... The Hole has spoken! 🕳️
Nightwater
Nightwater
165 days ago · -

Demo Release Date - May 8, 2026

The Nightwater demo will be released on May 8, 2026!The demo includes the first area, “The Woods,” with all milestone items and unlocks, as well as the first minigame, “Dark Thicket,” with the full progression and unlocks! You'll also get a sneak peek at the Mountains biome and the Mountains minigame, though you won't be able to unlock the milestone items.If you find any bugs or notice any issues with the localization/translation, please join the Discord to report them. I’m just a solo developer, but I’ll try to fix them as soon as possible!Discord: https://discord.gg/NBwsXYVq2gThank you so much for all your support, and I hope you’ll be able to enjoy the demo soon!
Myriad Realms: Ascend to Sage
Myriad Realms: Ascend to Sage
165 days ago · Aran

Announcement of Update v1.67 for "Wanjie"

Ladies and gentlemen, friendly: This time, some bugs have been fixed 1. Material selection -Fix the issue where awakened equipment can still be selected as smelting material -Fix the issue where the target equipment itself appears in the material list -Fix the issue where locked backpack equipment can still be selected as melting material 2. Process bench recast protection -Fix the issue where all remakes (mixed element remakes) will clear the attribute bonuses for awakening entries -Fixed the issue of clearing the attribute bonus of awakening entries when changing the luck of a single item (destiny change) -Fixed the issue where adding an entry (creation and spiritual enhancement) would overwrite the attribute bonus of awakening entries -Fix the issue where upgrading entries (Flame Sublimation) will overwrite attribute bonuses for awakening entries 3. Interface display -Fixed the issue where the wake-up entry value in the equipment prompt box was repeatedly displayed, causing a virtual high -Fixed the issue where the equipment comparison cache did not include the awakening status, resulting in the comparison results not being updated The new system has been launched, and we welcome fellow Taoists to actively try it out! If you encounter any problems or suggestions, please leave a message in the Steam Community Center or provide feedback in the official group. Thank you to all players for your continuous support and feedback. Wishing you all a smooth adventure in the world.
CaseCracker3
CaseCracker3
165 days ago · 问题不大

CaseCracker 3.0 launches on Steam on May 14

My name is Yao Yu, and I am currently the project lead at Black Robe Inc.After the original project lead of CaseCracker went missing, Chairman Ge Meiling personally invited me to take over the project. To be honest, although the terms she offered were indeed very generous, I wasn't particularly interested at first.What truly changed my mind was not the money, but the cases.While reviewing the existing materials for CaseCracker, I noticed that some of the cases involved details that closely overlapped with several urban legends I had been investigating recently.For a long time, these stories had been dismissed as rumors, coincidences, or tales deliberately fabricated by certain people. But if they really are just legends, then why have they appeared so frequently in clues connected to different cases across Chicheng over the past two years?I do not believe that a series of abnormal signs appearing one after another in such a short period of time can be mere coincidence.I suspect that behind these so-called "urban legends" lies something unknown.To me, this is not merely a project handover, but an opportunity to continue digging deeper.And now, I can officially announce:CaseCracker 3.0 will officially launch on Steam on May 14.I hope you'll add "CaseCracker 3.0" to your Steam wishlist right now, and when it officially launches on May 14, step into the cases yourself and uncover the whole truth!
 All Hail the Orb
All Hail the Orb
165 days ago · N7_Maxxi

Hotfix #3 - Removing More Bugs.... We Hope + New Boombox Track!

Hey Devotees!We're back again with another round of bug squashing and duck pleasing fixes. Hotfix #3 tackles two of the biggest pain points since the last Hotfix, The dreaded cloud save desyncs and that quacky experience bug that prevented you from finishing the final obelisk and of course the game! Plus a handful of other quality of life improvements while we were duck deep in the code. 🎸 A New Song Joins The Boombox!The amazingly talented Kaminari recorded a beautiful acoustic fingerstyle guitar arrangement of our main theme. We were absolutely blown away by it, so naturally, we did the only sensible thing... we slid into his DMs...Kaminari's stellar cover is now officially part of the All Hail The Orb Boombox! Thank you so much, Kaminari, for letting us bring your incredible work into our game. You can check out the video here. Now, Before we jump into the bug fixes, our developer Ginger has a few words.....or rather, perform a public grovel....So here he is, on his knees, in front of all of you......grovelling.....🙇 A Begging from the Developer..."Look, I'm going to be straight with you all. Some of these bugs were entirely my fault, and some of you have lost saves over the past week because of how I originally built the cloud save system. I cannot bring those saves back, and for that, I am genuinely, truly, deeply sorry! The new system should prevent this from ever happening again, but that sadly doesn't undo the damage already done. If you were one of the players affected, please accept my sincerest apologies, and a virtual duck of your choice....Quack!" Okay, with that display out of the way, let's get into the fixes!☁️ The Big Fixes: Cloud Saves & SoftlocksCloud Save Overhaul: We've completely rebuilt how the game saves your data to the Steam Cloud. Going forward, your saves should stay perfectly in sync and you shouldn't see anymore broken saves like you have been......we hope. Important Note: This fix prevents future save damage, but unfortunately we canno...
狩魔之旅
狩魔之旅
165 days ago · 知北游

(4月29日更新说明-1.8.0版本)

1.重新优化细分装备系统,新增装备等阶至30阶,阶内又有品级区别,大幅提升远古、传说类词条爆率。2.新增装备强化等级的重铸功能,在物品栏中对强化后的装备点击重铸即可(需要重铸卷轴-商店购买)。3.优化铁匠打造系统,自动打造物品,铁匠系统根据打造次数自动升级,自动进入背包系统。4.优化炼丹系统,根据炼丹次数,自动升级。5.优化地图传送系统,传送系统中可以实时看到哪些地图有boss,以及boss刷新时间倒计时及复活状态。6.进一步优化战斗卡顿系统。7.神器系统更新。神器只能通过地图boss或秘境boss掉落,神器等阶与boss等级关联。8.取消原逃跑成功后的人物闪灵无视阻挡状态,这下不会卡地形了。
Idle Hero TD - Tower Defense
Idle Hero TD - Tower Defense
165 days ago · TBiz5270

Patch v15.12 - Offline Progress Changes, Balance Adjustments, and Bug Fixes

New Content:Added new upgrades to the Gem menu to buff offline progress and resources (such as adding Battlepass exp and Mastery exp to it). Changes:Rebalanced the Community Event values to scale based on how many players actively participate in these events each week. They are also now fully customizable from the server-side, so I can tweak them as needed. Prestige Power, Runes, and Tech Scrolls are no longer automatically included in your offline progress rewards. You must unlock these via upgrades in the Gem menu. Only the base resources (gold, energy, and rank exp) are initially included in your offline progress gains. QoL Improvements:Adjusted the way late-game upgrades are hidden when they are far out of reach (locked behind much further waves or ranks than you can achieve). Added an info box to the Mimic Spawn Chance text in the Astral Boss Map Perks (because some players might not have the Mimic unlocked yet by the time they play the Astral map, and so don't understand what this boss is). Added text explaining common issues and fixes for players having trouble creating or signing in to a cloud account. Cleaned up the FAQ menu. Bug Fixes:Fixed bug where you could join the PvP Immortal Boss event on the wrong day. Fixed bug where offline progress time did not count towards automation upgrade timers if you were below wave 2000. Fixed a few rare issues related to the Cloud Save failing. Fixed various typos, UI issues, and other minor bugs.
Alchemist's Garden
Alchemist's Garden
165 days ago · Lumis

Alchemist's Garden 1.11

Hell Alchemists!Just a late night update with a bunch of small improvements and UX/UI updates! Just wanted to shout out @Mr. Moyer for being so diligent and attentive in providing feedback on the game! Really appreciate it and it helps me make a better game! QoL: Added a decoration stat panel that can be toggled in the shop with the quill button in the top right corner. This will make it easier to see all the current bonuses from the decorations on display (Thanks @Mr Moyer).UI: Improved the readability of some of the UI pages with better colors (Thanks @Mr Moyer).UI: Enlarged the size of the minimize button on the objective panel so it's easier to press. The objective panel can also now be toggled from the objectives book (top right corner).Normalized some of the shop SFX volumesIf you have any suggestions or bug reports, feel free to use the in-game forms or post them in the community hub! I read every comment!As always, thanks to everyone for playing the game. I really appreciate all the positive support and reviews the game has gotten. It really helps out!
Auto Dungeon:Idle Adventure
Auto Dungeon:Idle Adventure
165 days ago · 如来

Demo2026.4.30 Update

1.Fixed incorrect descriptions for some skills;2.Added affix tier display to equipment tooltips;3.Added an option in the shop to exchange crafting materials;4.Optimized performance issues that could occur during long combat sessions;5.Fixed an issue that could cause skills to stop casting;6.Added a “Potions” category filter and included example rules in the built-in filter presets;7.Fixed incorrect tags on some skills;8.Added affix tier display in the workbench;9.Adjusted projectile speeds for some skills;10.Balanced values for certain skills.
Silly Linguine Cat Simulator Deluxe Online

Shop Upgrades + Bug Fixes

Bug Fixes!DLC 1/2 crate speed not always triggering now fixed.Update #1 Title and Discord Title not awarding now fixed.Crates not going away after opening them and reseting the game now fixed.DLC players seeing default skin as equipped on reopen now fixed.Other minor bugs now fixed.Shop Upgrades are now in-game!250 min refresh25 SL$37 slots (10 DLC)50 SL$445 min refresh100 SL$58 slots (11 DLC)200 SL$640 min refresh300 SL$79 slots (12 DLC)350 SL$835 min refresh400 SL$910 slots (13 DLC)500 SL$1030 min refresh550 SL$1111 slots (14 DLC)600 SL$We read all of your feedback, and some players feel that the shop going from all items to 6 slots, with 9 being for DLC players, was limiting, and a downgrade. I understand why people feel this way. Here are the main reasons we made this change and why we feel in the long run it will be better.Players would collect all non-daily exclusive skins very quickly, which left them annoyed at daily crates time-limiting them. We plan to add many more crates, items, ect, to the shop, and didn't want it to be overcrowded with 20+ purchase options.We wanted to add more progression to the game and make skins harder to get in general.Here's why we think this could be exciting in the long run!Higher rarity limited crates in the future could be unlocked through shop progression as a purchase option.New players wont be overwhelmed with shop options.More budgeting decisions and sense of progression.We want to hear what you think and your ideas, I read every comment and question. Thank you for the continued support of Silly Linguine Cat Simulator Deluxe Online!
Ramen-ten ‘Heart Abyss’
Ramen-ten ‘Heart Abyss’
165 days ago · m.frantseva

Join the HEART ABYSS Open Playtest!

Hey everyone!The HEART ABYSS team is here! We invite you to take a break from cooking ramen and join Leon in slicing and dicing enemies in the HEART ABYSS Open Playtest!A Whole New Level! You’ll get access to the "Iwamoto’s Mines" ― the second level of the game, where Leon finds himself after escaping Masta’s mansion in the Prologue.Overhauled Combat System:- Dash-Parry: We’ve added a parry mechanic tied to your dash.- Refined Tempo: We slowed things down just a bit to make the combats clearer and juicier.- Expanded Move List: Leon now has an uppercut, a down-thrust, and a heavy attack. Let’s see how it works in your hands!New Threats:Hidden in the dark corners of the mines are not one, not two, but four new types of enemies.And, of course, a new boss. He’s not just huge; he’s a total curveball. Let’s just say he’s the last thing you’d expect to find in the mines of feudal Japan. Good luck making it out of that meat grinder!To help you with that, Leon gains his first ability ― Electro Strike. Learn how to use it, and start carving through enemies with powerful bursts of energy.We’ve also added several new platforming mechanics. We are sure that they’ll definitely come to you!And of course ― more story. You’ll uncover a piece of the HEART ABYSS world, Leon’s past, and the forces standing against him.Go ahead to conquer the mines of Iwamoto!Once you’ve hacked every enemy to pieces, hop into our Discord to share your impressions and report any bugs you find. And don’t forget to Wishlist the game!With love,The HEART ABYSS Team
Wretch: Divine Ascent
Wretch: Divine Ascent
166 days ago · GonzaloZx

【1.3.4 update】

Balance Adjustments I. Skill Value AdjustmentsRonin\ (Core): Damage: 19/14/8/14→17/12/7/12\ (Counter): Damage: 20/7→26/9\ (Core): Poise Damage: 20/20/20/20→16/16/16/16Assassin\ (Basic): Damage: 28→22\ (Basic): Damage: 12→16, Poise Damage: 7→9, Counter Attack: 17→24, Recharge Rate: 13→17, Energy Cost: 22→30Warrior\ (Core): Damage: 21/31→25/37Pirate\ (Core): Damage: 84→73\ (Core): Damage: 12/22/15→13/24/16Gladiator\ (Basic): Damage: 14→16, Poise Damage: 17→20, Counter Attack: 21→24, Energy Cost: 27→32\ (Basic): Damage: 52→48, Poise Damage: 29→25, Counter Attack: 52→50\ (Counter): Poise Damage: 16→15, Counter Attack: 20→19\ (Counter): Poise Damage: 28→27, Counter Attack: 35→34\ (Counter): Damage: 27→26, Poise Damage: 22→20, Counter Attack: 28→27\ (Core): Damage: 22/22/22→20/20/20, Poise Damage: 16/16/16→15/15/15, Counter Attack: 23/23/23→21/21/21, Energy Cost: 90→85\ (Core): Damage: 16/13/19/19→18/15/22/22, Poise Damage: 13/10/15/15→15/12/19/19, Counter Attack: 16/13/19/19→19/15/23/23, Recharge Rate: 45→90, Energy Cost: 84→105\ (Core): Damage: 7/7/17/17→7/7/16/16, Poise Damage: 20/20/8/8→18/18/8/8, Counter Attack: 9/9/21/21→9/9/20/20\ (Core): Damage: 23/42/28→23/41/27, Poise Damage: 15/23/38→14/21/35, Counter Attack: 24/43/29→23/41/28\ (Core): Damage: 21/12/14→47/26/32, Poise Damage: 8/20/12→16/40/24, Counter Attack: 22/12/15→50/28/33, Recharge Rate: 38→75, Energy Cost: 65→150\ (Core): Damage: 16/10/39→19/12/46, Poise Damage: 15/20/15→18/23/18, Counter Attack: 17/10/41→20/12/49, Recharge Rate: 29→50, Energy Cost: 90→110II. Skill Effect AdjustmentsKnight\:When the previous skill is a Basic Skill, the whole skill chain's Recharge Rate bonus: 10%→30%The next skill in the skill chain gains Skill Damage bonus: 15%→30%Counter Attack buildup caused by the whole skill chain is reduced by: 10%→30%\:Armor threshold for gaining Super Armor: above 50→above 30Armor threshold for gaining Fortified and Hardened: above 100→above 50Ronin\:When the starter in the skill chain is a Basic ...
RuneClick
RuneClick
166 days ago · Vosk

Update 1.0.4

Settings now shows your leaderboard status A new Leaderboards section in Settings shows whether your account is Clean, Verified, Filtered, or Submitted for review. Filtered means the autoclicker filter has flagged you, and players who turn the filter on won't see your scores. Clean and Verified both mean your scores show up normally. If you've been filtered and you don't actually use autoclicker software, you can submit a review request from the Settings panel. I'll look at your account personally and decide whether to clear the flag. You stay filtered while you wait. Reviews are usually completed within a few days. The classifier itself got better at the same time. Friends leaderboard rank fix The Friends view now shows your position among friends instead of your global rank. Previously a player who was #1 among their friends would still see their global rank in the Friends view, which was confusing. Workshop upload recovery If you tried to update a Workshop item that no longer exists on Steam, the game used to throw a generic "error 9" and stop. Now it tells you the item is gone and clears the bad reference automatically. Click Upload again and the game creates a new Workshop entry. — Vosk
Wizard's Wheel 2
Wizard's Wheel 2
166 days ago · windingclock

1.5.9 ~ Localization and other Fixes

A variety of bug fixes: * Fix for labels not updating correctly the first time a language is selected. * Gem Shop item names should now display correctly. * Extreme late game Time Mana refunds should now process correctly, and I.D.D. progress should be more smooth after level 23k than previously. * Mjollnir / Thor's Breastplate descriptions updated. * Ranger heroes now count as Human types, for equipment (and other) purposes. * Dark Oath skill gem should no longer be considered Active. * Scarecrow's Catering affix should have a corrected description.
Ink Shadow: Zero
Ink Shadow: Zero
166 days ago · 747692119

Ink Shadow: Zero Launches Today! Pen Your Own Legend in a Living, Breathing Wuxi

Servers Are Live – Step Into Your JianghuAfter months of polishing and incorporating player feedback from testing, the complete version of Ink Shadow: Zerois now ready for all wuxia enthusiasts. The development team states that today’s launch version includes content far beyond the demo: a more expansive open world, deeper interpersonal networks, and hundreds of choice branches that influence the world’s fate.The game supports English and Simplified Chinese. Players can now purchase and download it directly on Steam to begin their personal legend.Companionship in the Red Dust – Forge Deep Emotional BondsThe Jianghu is not just about clashing steel; it’s also filled with human warmth. In the game, you can encounter several female heroes with distinct personalities and backgrounds, progressing from a chance meeting to a life-and-death partnership. Each relationship is rooted in a unique and deeply woven storyline, with好感度 growing through shared adventures. When affection deepens, you can pursue romance, marriage, and even raise children. Your partner and offspring become not only emotional anchors but also reliable combat allies or key narrative characters in your ongoing journey, allowing your legacy to endure.A Dynamic, Evolving Jianghu – Your Choices Write HistoryThe core appeal of Ink Shadow: Zerolies in its “living” martial world. The game completely abandons static, black-and-white faction systems in favor of a martial world woven with multiple dynamic factions. Every journey you take, every critical decision you make, and even your interactions with key NPCs will subtly shift the relationships between these powers. Will you pledge loyalty to one faction and become its pillar, or navigate between multiple forces as a free-roaming wanderer? Your reputation and choices will directly tip the scales of power, triggering unique alliances, conflicts, or even earth-shattering events—truly embodying the wuxia ethos: “In this world, you may be constrained by its rules—or...
The Last Cat in the Universe
The Last Cat in the Universe
166 days ago · apamatestudio

Patch notes 1.0.2

Hi everyone! We've been paying close attention to your feedback and suggestions over the last few days. Here are the patch notes for version 1.0.2 with the latest tweaks and fixes: The main menu now checks if you meet the requirements for any missing achievements and unlocks them automatically, which should fix the issues some of you were experiencing. Added the option to replay the final cutscene. After finishing the game, clicking "Continue" on the main menu will now let you choose whether to keep playing or rewatch the ending. Made a minor balance adjustment. There is now a very low chance for red blocks to appear between layers 20 and 25 to prevent you from getting stuck in that area for too long. Updated some of the cat's sprites to make the passage of time visually clearer. Fixed a few errors in the cat's animations. Fixed other minor visual bugs. Wilmar & Wilderman Apamate Studio
Alchemist's Garden
Alchemist's Garden
166 days ago · Lumis

1.10 - Faster Crafting and Foraging Size Clarifications

Hello Alchemists,Another update with some new features, quality of life changes, as well as bug fixes! There is now an option to craft the maximum amount of a recipe with one click.The gif is a bit funny as it makes the ingredients look like they're going in both directions. But they're all going into the cauldron! Steam has a size limit for gifs so I had to upload a low frame rate clip.Foraging Size DetailsNext up is the foraging size upgrade. I've seen a few questions about how it works and confusion about whether the upgrade was working or not. To clear up the confusion I've created new icons as well as added more descriptions to the upgrade text.The icons are a little small but the bars inside each grid represents the strength. So the center tile starts at max base damage 3. The outer start at 0, and can be upgraded to do 1, 2, or 3 base damage. Only so much you can fit in a 16x16 icon though!Basically the first levels increase the size of the foraging too, up to a max of 3x3. The next levels from 5-12 increase the strength of the side hits.For example, let's say the tiles of location 1 have 3 hp.The base damage of the main hit is 3, while the base damage of the side hit is 1. That's why for location 1, you would need +1 strength for the size upgrade to be able to clear tiles in 2 hits. Hope that clears things up, let me know if you have any more questions! Feature: One of the most requested feature, craft max! This will allow you to quickly craft the maximum possible quantity of a recipe with 1-click. This is available once prestige is unlocked and quick craft is enabled.QoL: Added on screen buttons for navigating the talent tree. Also enabled WASD movement for the talent tree (Thanks @Ulogisk)QoL: Updated icons and descriptions for the foraging size upgrade to be more clear.Balance: Mystic Resonance bonus reduced from 10% to 8%Balance: Crucible Resonance adjusted to have 2 ranks instead of 3. The bonus per level has been increased from 5% to 6% to compensate.B...
← Prev
Page 375 of 604
Next →