Game Updates

Patch notes and dev posts · 14,174 Steam updates
Legends of Wasteland
Legends of Wasteland
16 days ago · 清友工作室

v.1.3.1 Update Log

1. Fixed an issue where skill descriptions on the new Soul Heart skill page were not displayed.2. Improved talent search and filtering, fixing missed matches and incorrect highlighting.3. Fixed issues where main quests could get stuck after claiming rewards or grant rewards multiple times.4. Improved compatibility with older save files and the saving system, fixing data issues such as transmogrification errors and enhancing save stability.
UNHUMAN
UNHUMAN
16 days ago · hachirita

Language Pack: 8 new languages

Language Pack (v1.0.5) 8 new languages: Japanese, Portuguese (Brazil), Spanish (Latin America), Korean, Traditional Chinese, French, German and Polish. Pick yours in Options > Display. Simplified Chinese now translates gear tier names too, and long labels in every language fit their buttons better. Locked and terminal spots open on their own with bonus loot, the lockpick and hacking minigames are gone. Healing cost no longer grows with your max HP. Field Log totals are shown in short form. Steam Deck: mouse and keyboard prompts now show controller buttons. If you spot a translation mistake, please let us know in the discussions or on Discord.
Fantasy Bird Woods
Fantasy Bird Woods
16 days ago · 冷冽谷的遁天锁神AP

Fantasy Bird Woods has officially launched!

Fantasy Bird Woods is officially live on Steam today!The game is priced at $2.99 USD, with a 20% launch discount during the first week! (Please note: due to a minor technical issue, the launch discount is currently pending system activation. If you don't see the discount yet, please add the game to your Wishlist/Cart and wait a short moment for it to go live!)Come visit the forest, adopt your very own bird, and start your cozy desktop bird-raising journey!About the GameFantasy Bird Woods is an idle desktop pet-raising game. Your feathered companions live right on the side of your screen, keeping you company while you work, study, or relax. You’ll care for them starting from tiny chicks, watching them grow day by day and evolve into fantastic, unique avian species—discovering new surprises with every step of their growth!When you're busy, let your birds quietly keep you company on your desktop; when you take a break, feed them and see how they’ve changed. No need to switch back and forth between windows—your little buddies are always right there whenever you look up. What will the bird you raise today eventually turn into?We’d love to see you share your daily bird-raising moments with us! If you encounter any issues or have suggestions regarding gameplay and experience, feel free to let us know via the Steam Discussions or comments.Thank you so much to every player who gives our game a try and shares their feedback—we can’t wait to see the wonderful birds you raise!
Gambit Loop
Gambit Loop
16 days ago · Delirium Tremens

Patch 1.0.9 - September 14, 2026

Fixes & Improvements "First Turn" gambit condition now correctly fires on every wave, not just the first one of a run. A wave that ended in a kill was leaking into the next wave's turn counter, so "First Turn" stopped working past your very first wave. Fixed. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
LORED
LORED
16 days ago · Drillur

0.3.13 - Fixed mod hooks

Removed the cost for tumeric (Radiative autobuyer) Fixed mod hooks Fixed new Upgrades remaining purchased when loading an older save which didn't have the Upgrade in its save data Fixed a few quirks with the 0.3.12's window size and position fix Hooking the LORED and Upgrade classes were not possible after 0.3.12. After a gruesome, sloggy, bungled shit-show, it's once again possible.
不吃鱼 DonEatFish
不吃鱼 DonEatFish
16 days ago · 茶杯上的云

[Update Notes | 0914]

Hey everyone — this patch focuses on display stability and achievements: More stable display: Scene and all skin types stay consistent across resolutions and system scaling, with clearer pixels. Dragging between monitors with different scaling no longer shrinks the pet over and over. More stable outfits: Plant and fish-basket skins no longer occasionally swap on restart; they now load from your saved outfit the same way cats and backgrounds do. Achievement fixes: “First Steps” and “Party Starter” unlock properly when conditions are met. Owned DLC skins now also count toward collection achievements. DLC tweak: The Star-Moon Witch Cat background is slightly smaller for a better on-screen fit. If anything still looks off after updating, please tell us your system scaling, whether you use multiple monitors, and the steps to reproduce. Thanks for playing!
Chosen Garden
Chosen Garden
16 days ago · 小天选

Patch Notes

This update focuses on fixing a batch of high-impact issues reported by players. Fixed tools still applying their effects after being disabled. This includes Refrigerator, Suitcase, Suitcase+, Masterball, Masterball+, Magnifying Glass, Magnifying Glass+, Coupon+, and similar tools. Disabled tools no longer keep working. Fixed Jellyfish permanently reducing Harvest Charges even if you leave without choosing a card. Fixed the harvest selection box remaining after the scoring animation if the mouse was moved onto a hand card to view its details, which could trigger another harvest on click. Fixed an issue where owning Backpack or Backpack+ could make the shop show only 2–3 plants on entry, returning to normal after a reroll. Fixed Fated Scholar still appearing in the shop after all Legendary plants have been collected, which would show Missed on purchase. Fixed animal buffs along the top overlapping the plant count display on the right when too many were active. Thanks to all gardeners for the reports. Happy harvesting.
Crimson Engines
Crimson Engines
16 days ago · Gurgling The Goat

Crucible Transmute Fix, Instant World Entry, and Quest Reset Recovery

Greetings Vampires, A hotfix is now live for all players. This update addresses client stability with Crucible weapon transmutation, eliminates login latency when entering the world, and fixes a daily quest reset desync. Highlights and Quality of Life Instant Enter World Loading: Resolved a delay when clicking "Enter World" from the Vampiric Lineages character select screen. Active vampires now transition into the game realm immediately, while secondary coven rosters and pending gifts sync smoothly in the background. Crucible Transmutation Restored: Fixed an issue where clicking "Transmute" inside the Crucible triggered an unexpected omen error. The Transmutation modal is now fully functional, allowing you to reshape lateral weapon disciplines while safely preserving all item refinements, inscribed glyphs, and sockets. Authoritative Daily Quest Reset Auto-Recovery: Fixed a race condition where daily quest refresh timestamps could advance before fresh quest rolls were generated. Added server-side auto-recovery so affected players immediately receive their fresh quest rotation upon login. Crucible Idle Forge Status: Updated loadout UI states to properly display "IDLE" status when Crucible capacity slots are untargeted, preventing false ready indicators during combat and skilling sessions. Server Performance and Database Optimization: Optimized inventory and ammunition refinement reconciliation queries during login, reducing database roundtrips for smoother character switching. Thank you for your continued feedback and vigilance in the shadows.
Community Button
Community Button
16 days ago · RecursionSplash

Bugs | v5.0.86

Bugs | v5.0.86 Weekly and Monthly challenge progress bug fixes Weekly and Monthly challenges now refresh automatically when a new week or month begins while the game is open. The Challenges panel now uses a single Daily / Weekly / Monthly dropdown instead of separate buttons
Wuwei Cultivation
Wuwei Cultivation
16 days ago · 玻璃猫

各位道友,《无为修仙传》v1.3.4版本更新了!

1. 新增威能锁定功能,锁定数量越多,洗练所需天地精粹越多。 2. 更新天地精粹、万灵精华的来源与用途说明。 3. 培元丹调整为增加200点修为经验,并修复经验丹未计入神农鼎服丹次数的问题。 4. 工房中的装备可直接从行囊穿戴,穿戴时会自动移出工房。 5. 新增“九炼归真”和“锁灵定威”两个工房相关成就。 6. 优化工房布局、物品详情、操作通知及附加威能显示。
Eclipsia
Eclipsia
16 days ago · Eclipsia

GUILDS ARE HERE! + NECROMANCER BUFFS

⚔️ GUILDS ARE NOW AVAILABLE!A new major feature has arrived in Eclipsia — Guilds!Players can now join the new Guild system and take part in new cooperative progression and challenges.🛡️ GUILD CONTENTThe new Guild system introduces a new way to progress alongside other players.New Guild features include:Guild System — Join and participate in a Guild.Guild Progression — Work toward Guild progression together.Guild Boss — Create your party and battle a powerful boss alongside your Guild's efforts.Guild Boss Damage Competition — Push your team to deal as much damage as possible.Guild Shop — Access Guild-related rewards and progression.Guild Party Selection — Prepare your best team before entering the Guild Boss battle.This is the beginning of the Guild system, and we plan to continue expanding Guild content in future updates.NECROMANCER BUFFSWe've also made several improvements to the Necromancer after comparing its performance with other damage-focused classes.The goal is to make the Necromancer more competitive while keeping its identity focused on sustained damage and summons.Direct Skill BuffsNecro SkillDamage increased from 155% → 165% M.ATKGrasp of the DeadDamage increased from 110% → 115% M.ATKSummon ImprovementsNecromancer summons have received important gameplay improvements.Skeletons will no longer be summoned again while they are still alive.This prevents the Necromancer from wasting attack turns repeatedly refreshing an existing summon.If a summon dies, the Necromancer can summon it again normally.Skeleton and Greater Skeleton can remain active at the same time.Summons now inherit the Necromancer's Critical Chance.Summons now inherit the Necromancer's Critical Damage.Summons keep their own attack speed instead of inheriting the Necromancer's Attack Speed.Summon Mastery now properly contributes to summon damage.Lich Mastery now properly contributes to summon damage.These changes should make summon-focused builds significantly more rewarding, especially during...
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
16 days ago · zangmingrui

[Full Release] Version 1.1.0 Update

\1. \ UnlockedAdvanced Difficulty is mainly for hardcore players who want a greater challenge. It adds no extra content; choose carefully.It can be selected when creating a save; clearing it rewards a new Transmog.Monsters are stronger, and special Restrict effects apply.2. Divine Tower \After entering Endless Mode, you can spend \ to change floors.Lowering the floor does not reduce permanent resource bonuses.Rechallenging floors you have already cleared costs double \.3. New Consumable \After entering Endless Mode, each floor always drops one \.\ removes all Corrupt effects from equipment.Endless floors already cleared will be compensated with the matching number of \ after the update.4. \ ReworkedThe previous Corrupt system could not support removing Corrupt, so it has been reworked.Corrupt no longer grants a wide mix of effects; it now always adds a random Corrupt Affix.Corrupt Affixes have only three levels: 1/3/5, and their strength is not affected by Equipment Grade.Equipment Corrupted before the update still keeps its effects; use \ to remove Corrupt.\Market auto configuration now filters by Equipment Grade.Codex Unique equipment categories are now by class.Warehouse Vault Unique equipment categories are now by class.\Late-chapter exploration progress is slightly increased.Rare Affixes no longer roll Health on Kill.Rare Affixes no longer roll Mana on Kill.\Fixed incorrect skill tags on the Hunter skill \.
Incremental Epic Hero 2
Incremental Epic Hero 2
17 days ago · Hapiwaku

IEH2 [ver. 4.1.3.1]

Relic Echo’s bonus stacks now accumulate with consecutive picks and are applied together to the next non-Echo Relic you select.Area Mission Milestone #5000 now also increases the level caps of Super Adventuring, Super Developing, Super Hunting, and Super Experimenting from 20 to 100.Reduced the level-up cost of these four Guild Super Abilities from \ to \. The difference for previously purchased levels will be automatically refunded as Guild Super Ability Points when the save is loaded.General Upgrade levels now carry over between WA3 Runs when both WA3 Accomplishment #35 and Area Mission Milestone #4000 have been achieved. Fracture \ disables Resource Gain 2+ effects while preserving their levels for future Runs without the Fracture.SD Modifier Milestone instant-clear rewards now apply at the start of WA3 Runs when WA3 Accomplishment #95 and the corresponding milestone have been achieved.Ultimate Trial \ is now exempt from No Second Chances and no longer ends your WA3 Run when the trial ends or you quit it.Relic \’s bonus stacks now work with Fracture \, applying to the next selected stackable Relic.Fixed an issue where WA3 Accomplishment progress could be lost after performing WA1 or WA2 and restarting the game during the same WA3 Run.Fixed WA3 Auto Retry not working in Background Mode. Automatic retries now keep Background Mode active and respect the Nitro countdown speed setting.Fixed other minor bugs/typos
Crimson Engines
Crimson Engines
17 days ago · Gurgling The Goat

Update Notes — v0.2.32: Arbiter's Focus & Crucible Command Center

New Premium Token: Arbiter's Focus Arbiter's Focus is now available in the Steam Item Store and the in-game Sanctum shop. Grants permanent domain rerolling privileges for Quests with guaranteed sequential tier progression. Can be sold to in-game vendors for 50,000 Blood Shards. Sanctum Crucible Command Center Redesign Upgraded the Crucible interface into a modern split-panel command center layout. Enlarged hero equipment display with a 140px showcase frame and dynamic tier-reactive glow effects. Boss Core sacrifices now include a dedicated slot selector, allowing you to choose specifically which Crucible forge receives bonus kills. Boss Core sacrifice options are now sorted by potency with clear bonus value indicators. Added auto-reconciliation between targeted Crucible slots and equipped gear to prevent desyncs during refinement. Combat HUD & Forge Status Fixes Fixed an issue where an untargeted Crucible falsely displayed "Forge Status: READY" in green. Forge status now accurately reflects real-time progression: - SEALED: Combat threshold not yet met (under 50 ticks). - READY: Item has completed 100% of required kills and is ready to refine or tier-shift. - ACTIVE: Item is slotted, equipped, and actively gaining kill progress. - PAUSED: Item is assigned to the Crucible but currently unequipped. - IDLE: No equipment is targeted in the Crucible.
Now THAT'S a Big Dragon!
Now THAT'S a Big Dragon!
17 days ago · [[[Alphageddon]]]

The Biggest Update Yet... 1.3.0 Is Out Now!

Hello again! 🙋Version 1.3.0 is here! 🎉🎉🎉🎉🎉This is a major release, and it wraps up the three big updates planned for Now THAT’S a Big Dragon!Part 1 was the Artifacts system, already released in version 1.1.0. Rare artifacts found in dungeons persist across chapters and change how you play.Major New Features on 1.3.0Parts 2 and 3 were originally meant to arrive separately. I merged them into one release so you can see the full picture and enjoy the improved game experience at once.Part 2: Dragon Teeth and Permanent UpgradesDragon Teeth are a new currency that stays with you across chapters. Earn them by defeating chapter bosses, exploring dungeons, and pushing through Truly Endless. If you are in a hurry, you can also buy them with gold.Spend Dragon Teeth on a new upgrade tree of permanent skills. These upgrades stay active across every chapter and every run. More damage, more gold, faster production, shorter dungeon cooldowns, and stronger heroes all carry forward with you.Start a new chapter, and your teeth and skills come with you. Every victory can now make the rest of your adventure stronger.Part 3: The Endless OverhaulTruly Endless has been rebuilt for slayers who want to see how high those numbers can go.Face the Unsinkable Bird. Each time you take it down, it returns stronger, your army and gold stay with you, and you earn more Dragon Teeth as you climb. Restart whenever you want a fresh climb, or keep going and see how far your permanent upgrades can take you.This is the endless mode that was promised: a real place to push the limits.Also New: Simplified Chinese 🇨🇳The game now supports Simplified Chinese! You can switch to it in the language settings. 欢迎各位屠龙者,希望你们玩得开心。What’s Next?The three big updates are now complete: Artifacts, permanent skills, and the new endless climb.I will keep listening, balancing, and polishing from here. Your feedback still shapes what comes next.Thank you for playing, sharing feedback, and supporting the game.If you’re enjoying th...
Snt Plan
Snt Plan
17 days ago · Sn兔子

V0.071 Update Announcement

Mushroom-Tusk Boar, Moonshadow Wolf Pup, Pinecone Woodpecker, and Reed-Feather Yard Chicken now drop Liangyi Xi Core at a 2% base chance. Needle-Tailed Flowerguard Bee, Morning-Dew Fawn, Azure-Ring Sleeper Snake, and Ore-Sand Crab now have both Exquisite Condensed Dew (3%) and Apprentice Spirit (3.5%) in their material drops. Pine-Needle Hunter Wolf, Pumpkin Lantern Sprout, Whirlwind Falconet, and Dew-Crowned Songbird now have both Exceptional Molding Agent (5%) and Holy Spirit (3%) in their material drops. Tools now distinguish initial durability from their maximum durability cap. In the Wild gathering screen, tools of Tool Level 5 or lower can use one Level 1 Tool Durability Restoration Stone to restore 30 durability without exceeding the tool instance limit. Tools at zero durability remain equipped but cannot gather until durability is restored. The material-submission Gold value baseline for Level 1 Agriculture Orders has been reduced from 1,500 to 700. Gathering time for the Poor Copper, Tin, and Iron Mines has been reduced to 30, 60, and 90 seconds respectively. Their ore chance is now 30%, with Pebble chances adjusted so every reward pool remains at 100%. Primary material requirements for Shadow weapons and armor have been reduced. Bone Paint now requires 1 Bronze Ingot and 5 Level 1 Fertilizers. The Fire-source temperature requirement for Copper Ingots, Tin Ingots, and Bronze Ingots has been reduced from 1,000°C to 100°C. Complete recipes follow; parentheses show old-->new values. Bone Coating is the item referred to as Bone Paint above. Laurel Pestle Shavings*5 + Bronze Ingot*1(3-->1) + LV1 Fertilizer*5(3-->5) == Bone Coating*1 Shadow Spirit*25(30-->25) + Refined Iron Sword*1 + Bone Adhesive*25(30-->25) == Dragon Scale Sword*1 Shadow Spirit*25(30-->25) + Hunter Bow*1 + Bone Adhesive*25(30-->25) == Eagle Eye Bow*1 Shadow Spirit*25(30-->25) + Magic Wood Staff*1 + Bone Adhesive*25(30-->25) == Star Staff*1 Shadow Spirit*20(25-->20) + Holy Hat*1 + Arcane Adhesiv...
Between Adventures IDLE
Between Adventures IDLE
17 days ago · environmentalist

Hotfix #9

New Feature: Inventory: Multi-Item Selection & Bulk ActionsMulti-Item Selection (CTRL & SHIFT): You can now select and manage multiple inventory items simultaneously up to a maximum of 18 items:CTRL + Left Click: Toggle-select individual items across your inventory.SHIFT + Left Click: Select a contiguous range of items between your last selected item and the clicked slot within the current tab.Multi-Item Drag & Drop:Dragging any selected item now drags all selected items together as a group.Dropping the group into another inventory tab or slot moves all selected items in order to the destination tab.Bulk Context Menu & Hotkeys:Bulk Lock / Unlock: Right-clicking or pressing the Lock hotkey now locks or unlocks all selected items at once.Bulk Junk Marking: Mark or unmark all selected items as Junk in a single action.Keyboard Shortcut Tooltip Hints: Hovering over inventory items now shows contextual footer hints for CTRL - Multi-select, SHIFT - Select range, ALT - Details, and TAB - Compare.New Feature: Combat Auto-Loot SystemMerchant Upgrades Added:Auto Loot Unlock: Unlocked automatic combat loot collection from the Merchant. Once acquired, monster drops during combat are automatically gathered into your inventory over time without requiring manual clicks.Auto Loot Speed Tiers: Upgraded your looting frequency to gather drops much faster:Tier 1: Collects loot every 45 secondsTier 2: Collects loot every 30 secondsTier 3: Collects loot every 20 secondsAuto Loot Capacity Tiers: Increased the number of items collected per cycle:Tier 1: Collects 2 items per triggerTier 2: Collects 3 items per triggerInventory Safety & Drop Protection:Added inventory fullness safeguards: Auto-looting automatically pauses and displays an "Inventory Full" alert when storage limits are reached, ensuring valuable items are not lost.Any uncollected pending loot drops are safely preserved across game saves and sessions.Enchanting System OverhaulItem Burn & Destruction Removed: Items can no longer ...
Aim Clicker
Aim Clicker
17 days ago · 4Tins Studios

Major Update — Aim Rhythm Beta & 6 New Modes

AIM RHYTHM BETA IS HERE This major update introduces one of the biggest new features added to Aim Clicker so far — Aim Rhythm Beta. Import your own music, create custom rhythm maps directly inside the game and share them with other players through Steam Workshop. Alongside Aim Rhythm, the Gambling Hub has received 6 completely new game modes, Case Battles have been expanded, Grandmaster Circuit has been rebalanced, Aim Rating has been improved and multiple UI and quality-of-life issues have been fixed. AIM RHYTHM — BETA Create your own rhythm maps using your own songs. The Rhythm Creator allows you to: Import your own music Create custom maps Place and remove targets directly in the editor Test maps before publishing Create custom projects Upload finished maps to Steam Workshop Include music with Workshop uploads after confirming you have the rights to redistribute it Aim Rhythm is currently in Beta and will continue to be improved based on player feedback. 6 NEW GAMBLING MODES Six new modes have been added to the Gambling Hub: Plinko — Drop the ball through the peg board and chase higher multipliers. Keno Matrix — Pick your numbers and see how many you can match. Risk Tower — Keep climbing for larger rewards or cash out before losing the run. Case Battle — Create custom battles using existing cases and compete against bots. Daily Lottery — Earn tickets through normal gameplay activity and enter the daily draw. Multiplier Hunt — Pick from moving hidden multipliers and reveal your result. CASE BATTLES Build your own battle using the existing cases in the game. Choose different case types and quantities, compete against 1–4 bots and select one of two rulesets: STANDARD — highest total value wins. UNDERDOG — lowest total value wins. Every participant receives an animated case opening. All drops are saved in the battle history and the winner takes the entire pool of skins opened during the battle. Premium players also have access to 4x and ultra-fast opening speeds. GRA...
Community Button
Community Button
17 days ago · RecursionSplash

Hatch Cores, Weekly & Monthly Challenges | v5.0.85

Hatch Cores, Weekly & Monthly Challenges | v5.0.85Hatch Cores, Weekly & Monthly Challenges, Global Surge Buff, and Full Localization NEW ITEM: HATCH COREHatch Cores instantly add a flat amount of progress to an egg of your choice.Epic and lower: 250,000 hatch progressLegendary: 500,000 hatch progressExotic: 1,000,000 hatch progressMythic: 2,000,000 hatch progressOpen the Eggs tab and select the Hatch Core icon on any egg. You can then choose:USE 1 — Apply one Hatch CoreUSE MAX — Use as many Hatch Cores as needed to instantly hatch the eggIf the egg reaches full progress, it hatches immediately.Hatch Cores are available from the in-game Shop under Items in packs of 3, 10, 25, 50, and 100.They can also be found as an extremely rare click drop, with a base chance of 1 in 25 million per click. WEEKLY & MONTHLY CHALLENGESThe Challenges panel now includes Daily, Weekly, and Monthly tabs.Complete challenges throughout each period to earn XP and unlock milestone rewards.WEEKLY MILESTONES3 completed — XP Boost5 completed — Egg Catalyst8 completed — Luck Boost10 completed — Hatch BoostWeekly progress runs from Monday to Monday using UTC.MONTHLY MILESTONES3 completed — Egg Catalyst5 completed — 2 XP Boosts8 completed — 2 Luck Boosts and 2 Hatch Boosts10 completed — 2 Egg CatalystsChallenge progress tracks everything you already do, including clicks, coins, XP, egg hatches, shards, troves, and boosts. GLOBAL SURGE BUFFGlobal Surge is now stronger:Click multiplier increased from 1.2× to 1.5×Player XP multiplier remains at 2× FULL LOCALIZATION PASSEvery menu, panel, achievement, challenge, and tooltip has now been translated.Community Button now supports 30 languages:English, Arabic, Bulgarian, Czech, Danish, German, Greek, Spanish (Spain), Spanish (Latin America), Finnish, French, Hungarian, Indonesian, Italian, Japanese, Korean, Dutch, Norwegian, Polish, Portuguese (Brazil), Portuguese (Portugal), Romanian, Russian, Swedish, Thai, Turkish, Ukrainian, Vietnamese, Simplified Chin...
Gambit Loop
Gambit Loop
17 days ago · Delirium Tremens

Patch 1.0.8 - September 14, 2026

Fixes & Improvements Holy Surge (Paladin) now works on every wave, not just the first one of a floor: the starting ATB bonus was only applying once per floor. Fixed. Added a "CAPPED" indicator on the ATB Speed stat when you hit its hard ceiling: past a certain point, more ATB Speed has zero effect in combat, but nothing told you that. Now it does. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
Bomb Farm
Bomb Farm
17 days ago · Boneco

New Update — Rune Stash and Improvements

New Update — Bomb Farm The update will take place today, September 13, 2026, from 6:30 PM to 7:00 PM (UTC-3). During this period, the server will restart and the game will be temporarily unavailable, but it may return earlier than expected. Once the server is back online, close the game and download the new version through Steam. NEW FEATURES Rune Stash: we added a dedicated storage space that automatically organizes Runes by attribute and rarity. Each purchase adds 150 slots. If no space is available, Runes will be sent to the Bag. The PVP Top 10 is now included in the weekly Ranking rewards, following the same reward table as the other categories. You can now request account deletion through Settings > Privacy. You will have 7 days to cancel the request. Access to the account will remain locked during this period, and the data will be deleted afterward according to the Privacy Policy. After completing stage 1-10, the game may display a one-time request to review Bomb Farm on Steam. Players who have already completed this stage will also receive the message. IMPROVEMENTS We added the Unequip All button, allowing you to remove all equipment from the selected hero at once. The invited friends list now displays each player's current stage. Chests can now be sold through the Trash, with the selected quantity and total Gold displayed before confirmation. The Heroes in Field panel can now be navigated using the mouse wheel anywhere within the panel. Field information is now hidden by default and can be displayed using a new option below the hero panel. The interface scale can now be increased up to 200%, displaying only sizes compatible with the current resolution. We added a Disable Animation option to the Forge. It skips the hammer sequence without affecting the success chance or result. Skill rerolls now require confirmation before consuming Gold and the Skill Stone. The Special Stash full notification now includes a close button. FIXES Runes are no longer displayed i...
Whistle1 - Retro Football Manager
Whistle1 - Retro Football Manager
17 days ago · DigitaleManufakturRU

Emergency fix: the season end counts only once

An emergency fix. Five of the bugs fixed here come from your reports on 2.1.7 - thank you for those. The season end counts only once: Loading the end-of-season save ran the whole season end a second time - players aged by two years instead of one, every contract lost two years, and twice as many players retired at the computer clubs. Each of these steps now records in the save that it is done for this season. Slow devices: The retirements ran in a single block across all 821 computer clubs, and the screen gave up after 30 seconds - so on a slow device no computer player ever retired. The season end now runs in small steps and belongs to the season rather than to a screen. European cups: Champion, cup winner and winner of the first continental tier - and still starting in the third tier the following year. The winners only reached the archive the rule reads from if you actually saw the screen after the final. The game now archives them itself, the title holder is back at the front of his country's list, and in Argentina the rule applies at all. Yellow cards: Bookings are wiped after the quarter-final again, even if you simulate through or do not enter the office at that moment. Countries without clubs: Ticking every country in the country selection put eight countries without a single club into all the menus. Fixed, and affected saves heal themselves on loading. Country tabs: With fifteen active countries they pulled the panel wider than the screen. They now wrap. Targeted transfers abroad: The country list could not be scrolled, neither on the phone nor on a PC. Now it can - including with your finger on a button. Youth academy: The upgrade window was unreadable, with headings and costs overlapping. Rebuilt. For careers in progress: A save in which the computer clubs' season end used to fail now gets a normally ageing world - so more retirements than lately, until the backlog is worked off. A European place lost in an earlier season cannot be restored retroactively;...
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