大家马年快乐哦!下面插播一条重磅消息!恋猫小客服这两天看了大家写的《三行情书》哦,大家都心意满满的!每一行字里都藏着甜甜的爱意,看得小客服心都要化啦~经过认真又纠结的评选,本次情人节三行情书活动的中奖名单马上就要揭晓啦!到底是哪些小可爱能抱走惊喜福利,锁定恋猫播报,答案即刻为你公布~《三行情书》🐧中奖如下:特别大奖 1位:一路繁华的夏ˇ 3245371557礼品:获得主角全套亲签照7张+限定纪念桌垫1张惊喜礼品 1位:Liar 1551969706礼品:获得52.0情人节红包+随机主角签名照1张限时礼品 10位:枯叶荣生 562614522紫乐 3432283809以后聊 604741375涟涟 366548676海绵pool 1876838225泣殇 243725651化橘红 1345936615distantpoems 1293963794旋风乱舞 529961212试用十万伏特 1204472801礼品:获得随机主角亲笔签名照1张哔哩哔哩 1位中奖如下:沉默奥古斯都礼品:获得随机主角亲笔签名照1张小黑盒 1位中奖如下:花橘红礼品:获得随机主角亲笔签名照1张恭喜14位小伙伴中奖!!!没中奖的小伙伴们不要气馁哦《恋猫》后续有更多的活动等你来参与哦!【领奖说明】:1、获奖名单公布后节后,2月25日起,七个工作日内联系兑奖(一定要注意呀!)2、兑奖方式为:提供《恋爱吗?我家猫会后空翻》在库中,游玩时间超过2.5小时,并附上Steamid昵称的截图,单个Steam id仅可兑奖一次,重复兑奖视为无效兑奖。3、获奖兑换时,需提供 《恋猫》游戏内购买页面截图作为验证凭证。4、奖品会在春节假期后,逐步安排发放。纸短情长 见字如晤 你的心意终将被看见~
🎮 Steam Next Fest is here — and we're going LIVE!Join the Chill & Reel dev team for a special live demo stream during Steam Next Fest. Come watch us play, explore the game world, and answer your questions in real time!🎣 What is Chill & Reel?Chill & Reel is a cozy fishing adventure where you cast your line, discover hidden spots, and unwind in a beautifully hand-crafted world. Whether you're a fan of relaxing games or fishing mechanics, there's something here for everyone.🕹️ Don't forget to try the FREE demo available during Steam Next Fest!Wishlist now and join us live — we can't wait to see you there!
Patch Notes for 1.0.5d: TweaksThe Daily Tasks window now shows how much XP you earn per task (in addition to the earned currency).Increased the XP earned from most Daily TasksBugfixesFixed a bug where Paka's clothing wouldn't be properly lit in Studio Lighting mode.Fixed a bug where Paka would remain visible while in Studio Lighting mode on another animal.Fixed an issue with fuzzy icons on the Steam Deck (and possibly other platforms).
凡人修仙传奇
232 days ago
· tcioj7rn
2月25日10点部分服务器数据合并,数据合并期间服务器不能登录,预计需要30分。数据合并后将会发放对应的礼包邮件第一次数据合并服务器如下S87+S88S89+S9091+S92S93+94S95+S96S97+S98第二数据合并服务器如下S65至S68S69至S72S73至S76S77至S80第三次数据合并服务器如下S49至S56S57至S64
MISHA
232 days ago
· MOQred
Hey!Today’s update brings several new features to the game: Collections Presets Promo codes Filters and grouping Item name display New outfits And one thing people kept asking us for (though we still do not quite understand why you want it) - an Exit Game button.CollectionsWe replaced one of the interface buttons - now it leads to the Collections menu. Here you can see all items that exist in the game.If you want to try on something you do not own yet, just hover over the item and wait a couple of seconds.Also, you no longer need to manually search for a missing item on the Steam Community Market. Just click it in the Collection - the Market page for that item will open instantly.PresetsIf you have favorite combinations of hairstyle and outfit - now you can save them as Presets.Switch between your favorite looks with a single click or use the new random outfit setting. Now you can choose:random combinations from your entire Inventory; only from favorite items; random switching between saved Presets.Promo codesA promo code input field has appeared at the bottom of the settings.Join our Discord and follow the news on Steam - we will occasionally post promo codes that grant various items.Filters and groupingAll tabs that show items now have filters and grouping, so it is easier for you to find the hairstyles and outfits you need.Item name displayNo more guessing what that nice item is called. Hover over it, wait a couple of seconds - and a popup with the item name will appear.New outfitsWe could show them here, but now you have Collections. Jump into the game and try them on yourself 🙂You asked - we did itThere is now an Exit Game button in the settings. But do not leave Misha for too long - she will miss you!What’s nextThis turned into a pretty big update, and we really hope it makes your time with Misha more comfortable and pleasant. If you run into any issues after the update, please message us in Discord or create a discussion on Steam.Our nearest updates will focu...
Here's a list of some stuff that's been fixed / updated for 0.1.7.6 and 0.1.7.7-Added particle effects when a character is hit -Added building animations for Thief and Hunter for when Guild Housing is being built. -Updated running animation so the arm in the front of the character sways as well -Added Steam Achievements for killing bosses and building the Guild Hut-Changed "Branze", "Capper", and "Tiin" to just their regular names-Made the craft default amount to 1 and added a Max button to make the amount infinity-Added options to disable Screen Shake, Particle Effects and Shaders-Added options to hide hp, mana, and action time bars under characters -Added ability to increase stats by 5 if you shift click the arrow -Added option to 'Collect Up To' for Scheduled orders so for example you can collect up to 500 copper ore -Buffed the crafted equipment across the board -Nerfed the random equipment drop rate -It seemed that a lot of people were just skipping the crafting equipment completely because 1 they were able to get enough random equipment to keep their characters equipped and 2 by the time they could craft equipment it wasn't very strong so this way crafting will feel more worthwhile and necessary-Fixed shader effects not going away when the last character in a group was moved to another group -Fixed issue with camera when going from Building Guild Hall to another group -Fixed not being able to set target to gathering nodes or the items they drop for Schedule Group Orders -Fixed various typos and missing localizations -Fix the talent connector not changing color when the talent was added, (only updated on close and reopen) -Reduced the lag of various UI elements like Item Filter's Sell Now, quests and tutorial (although might still need some more optimization) -Got rid of some placeholder equipment art -Added a rarity color to item's equipment description, like "Uncommon Dagger" will be green now in item popup info -When selecting Talents, Equipment or Tactics U...
Welcome to Slime Must Grow!9 weeks after I decided to take a break from my main game (Beware the Depths, wishlist NOW), Slime Must Grow is now ready for human consumption (mostly).If you have any feedback, let me know below are even better, come join the discord here - https://discord.gg/ZUKk43Nqbg
Hello Looters!We’ve heard the rumors about 3000+ cleave players, and we’ve decided to take action!Today’s update is mainly focused on improving performance when dealing with hundreds or even thousands of Sundering Cleaves.We’ve also fixed a couple of bugs, including:Absorbed Abyssal Pressure values under 1% now work correctly.Hovering over Awakening Scrolls now correctly displays the ranges.Thank you for all the reports!And as always,Happy Grinding!
As some of you have noticed, this game displayed some, uh... early programming experience, to put it lightly.The game was made in like 2021, and launched for fun in 2024. Now, I have muuuch more programming experience under my belt. And I played through my "resumé" (this game), and boy. Yeah, I had to start making some changes.Numbers flow smoothlyThe Billions made the game flow choppy. Painful to watch. Fixed.Infinite wealthMoney is no longer capped at 1 Trillion.Save/Load systemDid your 30 minute session get interrupted? Don't fret! The game now saves.Cross session trackingFor those of you who dig that, I know I do.Skip tutorial optionSpeedrunners can save a few seconds on this one!We're now testing, and the update will launch soon! Cheers!
Hello, Hamster Friends! 🐹We’re excited to share that will be featured in Best Indie Games Spring Showcase 2026!It’s an honor to be included alongside so many amazing indie titles, and we’re thrilled to introduce Hamster Talk to a wider audience through this event.BIG Spring Showcase takes place on March 3 at 8:00 AM (PST)So be sure to tune in and catch Hamster Talk during the showcase!Your support means the world to us.- Team Hamster TalkPlay the Demo & WishlistFollow us on Discord: https://discord.gg/jF7vpBjzNm
Added a new skill leveling algorithm to auto builds.Fixed a bug causing mouse response delays with the interface.Increased the limit for weapon upgrades with gold at a time for MAX mode.
A new demo update has arrived!We’ve focused on improving progression flow, combat clarity and overall balance to make your dungeon runs smoother.n this demo version, you can now play with three heroes:Barbarian – High durability, strong frontline damageArcher – Consistent ranged DPSShaman – Support and utility unitWe also refined dungeon pacing so loot feels more consistent and satisfying as you push deeper.What’s NewImproved combat responsiveness and clearer attack feedbackBetter hero synergy balance for stronger build diversitySkill Tree adjustments for more meaningful upgrade choicesEconomy tweaks to improve early and mid-run progressionVarious bug fixes and performance improvementsWe also refined dungeon pacing so loot feels more consistent and satisfying as you push deeper.Your feedback has been extremely helpful. Keep testing builds, experimenting with hero combinations, and breaking the game in creative ways, we’re actively polishing based on your experience.More content and major additions are coming soon.Thank you for playing Bones and Coins Demo!
GameplayIncrease the coin exchange rate by upgrading the Cube Level.Archer Medal SkillFruits collected by the GardenerBug FixesFixed an issue where certain in-game sound effects were not affected by the volume settings.Fixed a display issue that occurred after upgrading the Talent: Roar to Level 2.
Re:Blade is now officially part of Steam Next Fest.As a solo developer, this moment means a lot to me.The demo has been updated with several improvements based on player feedback:• Refined combat for all three weapon types • New boss invasion system • Expanded Armory progression • Badge system based on total damage milestones • Improved battle result screenRe:Blade is a cursor-driven action roguelike.Attacks are automatic — you control positioning and timing. Build evolves. Power grows. Every run feels different.If you enjoy experimental combat systems and long-term progression loops, I would truly appreciate your feedback.👉 Play the demo and consider wishlisting to support development.Thank you for being here.
Hey Dune Ranchers!There has been people asking when the next update for Dune Rancher will be available and unfortunately, I need to say the traditional SOON™. Since before this, I'm going to release a new game!I'm happy to announce the next clicker game I'm about to release:SEEKER SHRINESeeker Shrine is a stress free clicker game with catcha egg hatching system. Run your own Seeker Ranch, take care of your creatures and collect resources to unlock new Seeker creatures!On release, there will be 15 different creatures to be collected:6 Rare creatures6 Super creatures3 Legendary creaturesI hope to see you wishlisting the game, but also to play it on release! If you do, please consider leaving a review
Challenge the Elemental Gurus in the mini-campaign!This demo introduces the new mini campaign, letting you challenge other monster tamers and the strong Elemental Gurus. You can open the campaign from the map-sign above your Haven. From here you can take on many tamers across different routes and towns. In the demo you can explore the first 3 areas, culminating in the battle with the first Elemental Guru!We've also added a ton of improvements across the board, and a third starter monster, Mysticub, is now also available to choose from!Feel free to check it out and help shape the final version of the game. Thanks to everyone who's been part of the ride so far.
Greetings, fellow Wizards! We have things to share regarding future content and, therefore, we're announcing the new 2026/27 Roadmap! {STEAM_CLAN_IMAGE}/34327637/ba7a40fee4570d6053a118c830187a8a4e2935cf.png Last year we have released the Shards of Heaven expansion pack. - Its release introduced Mythic items to the game. Later, we've expanded upon them through the Imbuement and Masterworkds mechanics, while also expanding the Mythic items' bases roster. Thus, the mechanic is at its more or less final state (for now, at least). - Next, we've reworked the Pantheon. We're happy that you've met the changes with enthusiasm! Closer to the year's end, we've also introduced Memetics to the renewed Pantheon - an endgame customization system that made the mechanic even deeper (especially compared to the original). - The final item slot has arrived: Accessories. For now, this marks the final point in developing new items for us. It has been a long journey :) - Familiars became a thing as a new direction of sort for us. To be honest, we were unsure as to how such an experiment would be received and it was a huge relief for us that the feedback was rather positive. In addition to all of the above, we've also did the following: - Realms map updates and the introduction of 2 new quasi-exclusive classes: Shapeshifter and Ranger. - Added progression milestones to all of the events, which should get even better with the introduciton of Familiars. - Added a whole lot of character and pet skins. - Several Enhanced spells. - QoL and endless bugfixes. - Figured out and released a couple of DLCs for the game. Looking back, we've not completed the last Roadmap's winter plans. We've had to tone down the development speed due to a couple of reason, one of which is that we want to allow new games under our authorship a chance to shine. One of the games had already been released - Digging Down - we'd be happy if you try it out. This year we're intending to release at least one more small game. ...
Update time!Patch Notes for 1.0.5b: New StuffAdded a show/hide UI toggle for photo mode, which can be used (in photo mode) with a default key of 'H' (or 'D-pad Down' for most gamepads).This has three stages: Minimal UI, No UI, and Full UI.Added a 'dutch angle' slider to the Processing menu (unlocked by default, no need to purchase).Added the ability to reset individual Processing sliders by right clicking on them (unfortunately, this can only be done with mouse input, gamepads would still need to 'reset all').You can now initiate travel between locations while still in photo mode.TweaksIncreased visibility at the River during certain weathers.The rate of earned idle XP now increases as you reach higher levels.Small UI tweaks here and there.BugfixesFixed a bug where certain UI navigation inputs could stop working and their input glyphs would disappear (eg. Left/Right nav in certain contexts)NOTE: If this issue still persists for you, you may have to reset your input rebinds in the Options menu (Options -> Controls -> Input Rebinds -> Restore Defaults). Apologies for this!Fixed a small localization bug in the Card Shop.Fixed a bug where opening the Processing menu while Studio Lighting was active could show the Time of Day slider, which isn't supposed to be usable while Studio Lighting is active.Fixed an issue where Paka's fur could be wet and shiny while at the lodge when it's raining, even though he hadn't been outside.Fixed a bug where the Card Shop's points trade slot could sometimes show you a card you already owned, and if you bought it, it would increment your card total, tricking the game into thinking you had more cards than you actually did.(This could prematurely complete card-related achievements and objectives).Fixed an issue where the names for cards 130 and 131 were swapped.Fixed an issue where a campsite's fire wouldn't properly illuminate certain objects.NOTE: There's still a known issue here where Paka's clothes won't be illuminated by Studio Lightin...
🎣 Chill & Reel is coming to Steam Next Fest!We're thrilled to announce that Chill & Reel will be participating in Steam Next Fest, running from February 23 to March 2, 2026 (starting at 10 AM PT)!During the event, a FREE demo will be available for everyone to play. Cast your line, explore serene fishing spots, and experience the most relaxing fishing game on Steam.🗓️ Event Dates: February 23 – March 2, 2026🎮 Free Demo: Available throughout the entire event🌿 What to expect: A cozy, laid-back fishing adventure full of charm and tranquilityWhether you're a longtime fan or discovering Chill & Reel for the first time, this is the perfect chance to dive in. We can't wait to hear what you think!Add to your wishlist and check out the demo during Steam Next Fest. See you on the water! 🐊
Fixed Bugs
Let's see broadcast Streaming by Virtual Ghost(バーチャル悪霊)-san!
1. 捉虫。 2. 尝试用新版renpy构建游戏,测试驱动冲突问题。
- Improved offline progression accuracy across lifecycle events, including smoother mobile return handling. - The offline return popup now appears only after at least 2 minutes away. - Fixed a startup offline-time edge case that could cause inconsistent away-time rewards. - Fixed Simulation Mathematics parity for migrated/prestige saves so intended solar output bonuses are restored consistently. - Updated Simulation solar panel and mathematics info text to better show base output, active multipliers, and effective output.
Hello everyone, We’re incredibly happy to finally share the Virtual Cottage 2 Demo with you! We’ve put a lot of work and love into this project, and we truly hope you enjoy spending time in your cozy space - whether alone or with a friend. For the full version, we have even more content planned! Join our Discord server to share your feedback, or show us your cottage setups and decoration ideas 🏡✨ We wish you a productive and relaxing time in your cottage. Happy studying! - Simone & Josef
欺神弄鬼
233 days ago
· 腿腿不要再买谷啦
大人们,久等了! 欺神弄鬼第十二章下半部分,现已送达。本次更新的部分为下部分\开篇内容,宿砚、晏行舟个人线。至此,本次大更新内容已全部送达。后续我们还会在群内,根据大家的反馈进行持续修修补补,请大人们放心!steamhappy前段时间,欺神弄鬼的上半部分更新也与大家见面啦。上半部分主要更新了起义线上中下、聂赤措姆支线、雪夜初见支线、盲支线等相关内容。此前已送达的上半部分更新详情内容可以戳下方回顾:更新内容一览:主线相关:新增十二章·摄政线开篇内容。个人线相关:新增宿砚个人线3内容;新增晏行舟个人线3内容。回看室新增:新增宿砚个人线3回看室回看;新增晏行舟个人线3回看室回看;新增回看室内对十二章·起义线的回看功能;新增聂赤措姆在第八章、第九章、第十二章中的个人支线回看功能,玩家大人们可以在回看室左侧他的个人回看中进行回看;新增回看主线第九章至第十一章的内容;新增主线十二章·起义线打通后的新steam成就,已经打通剧情的玩家上线后会自动进行成就激活;新增主线第十一章、第十二章CG在画廊内的收录;问题修复:修复使用手柄操作时和角色互动无法停止的错误;修复主线十二章结尾宿砚结局无法正常显示CG的错误;修复阿晦惩戒系统达成除了纳他为下属以外的结局后,玩家无法正常攻击的错误;修复在主线十二章养成部分使用”银两兑换铜钱“功能时,输入0后跳过养成部分的错误;修复已知错别字。新增功能:南盛媖杰名单已更新二批众筹名单,感谢大人们对游戏的支持;新增雪夜闲聊话题;新增铜钱为零的债台高筑BE对于银两的鉴定,如果银两不为零则自动兑换一两为1000文规避该BE;新增每月扣除摊位费和外宅支出时若铜钱不够自动兑换银两的功能;新增在主线11章选择对乾山观出手后,在主线12章养成部分时每日因乾山后山矿产产生额外20两收益;新增侠缘【秋夜】、【雪夜】的图鉴。*重要提醒:由于主线第九章有上官逸的出场,秋夜支线的激活时间从主线第五章后变更为了主线第九章,内置攻略已同步修改。最新版本号:22052471再次感谢所有大人们的等待与支持,后续我们也会在群内继续关注大家的反馈,祝您游戏愉快~