Henlo, frens.Chicken Fren is officially live on Steam!It’s a small, cozy desktop idle game that floats on top of everything else, so you can keep it open while you work, browse, or play other games. Every click is a roll for an ultra-rare cosmetic. No microtransactions, no timers, just vibes and patience.If you wishlisted it and want to give it a spin, we'd love to hear what you think.
{STEAM_CLAN_IMAGE}/45770720/ec584cccba81525593c77eb428af049d9c48777e.png Patch 1.0.220 Changelog: Bug Fixes Fixed a critical crash when using the Chinese language Fixed an issue where the camp could not be upgraded before completing a quest Fixed image loading issues in certain regions Added an icon when completing a quest Fixed an issue where chat scroll position was lost when switching tabs Added Custom emoji images added to chat Improvements Improved UI scaling to better support different screen sizes Fixed translation errors in several places Updated item rarity color scheme
Greetings! Cafe owner! To celebrate our good neighbor "Lake Side Bar" Major update we got a special gift for you. 🎉 Lakeside Bar x Not Monday Cafe – 30% OFFLakeside Bar & Not Monday Cafe bundle discount has increased from 20% up to 30%.⏰ Available for a limited time until 19:00 (PST), Feb 2. Enjoy!!📢 Got questions or just want to chat? Come hang out in our Discord or drop by the Steam Community— we’d love to hear from you!If you’ve been enjoying the game (or even if you haven’t!), please consider leaving a review on our Steam Page! 💖
Fixed getting stuck in completing missions 1, 7, 10 and 13
FixesFixed calendar days not turning green when task were completed on that dayFixed a sound issue on macOS where ambient sound stopped when pausing the musicAdditionOption to not have music automatically start when launching the game (in advanced option/music)
Hello,Thank you to everyone who enjoys playing Crusaders Quest: Mini. As previously announced, we would like to share the details of the update prepared for January.Update Details 1. Additional Playable BGMs and New "Music" Tab.In response to requests for more background music, we have added new BGM tracks. We have also introduced a dedicated Music tab, allowing you to customize and manage your own playlists. 2. Minimized Music player mode.You can now toggle this mode using the button located to the right of the monster's HP bar. 3. Save Data Logic Improvements.To address frequent errors occurring with save data, we have overhauled the overall storage structure and logic.NoticeDue to preparations for the next project mentioned in our previous newsletter,the update regarding new uses for surplus heroes has inevitably been postponed. We sincerely ask for your understanding. We are currently making thorough preparations to ensure we deliver high-quality content that meets your expectations. We will do our best to share news regarding the next update as soon as possible. We carefully review every piece of feedback you provide and will continue to improve the game to ensure an enjoyable experience. Thank you for your continued interest and support.Thank you.
1. Default Mode allows players to send items to each other (Friends can send items to one another to enhance player interaction. Items in this single-player game are not valuable, and private trading is prohibited). 2. Improved graphics quality in Power-Saving Mode. For maximum power saving, please go to: Settings-Others to toggle the switch on. 3. Optimized terrain left-click function with limited distance to avoid misclicks. 4. Fixed-point AFK feature expanded AFK range.
We've Passed 1,000 Units Sold! Hey everybody!As we cross over the 1,000 unit milestone I just want to give a heartfelt THANK YOU to everyone who took the time to play my game!I'm just a small solo developer, and Auto Snakes in Outer Space is my very first game. Most people don't have as successful a launch as we did, and I'm truly grateful for the support. It's been absolutely incredible. I also want to thank everyone that's provided feedback so far - The good and the critical.On that note, I'm happy to report that there haven't been any major bugs or crashes. Things are actually going pretty smoothly! However, we are still sitting at a Mixed rating on Steam.Pretty much all of the critical feedback revolves around the pacing and the simplicity of the gameplay loop. You start the game with snakes eating, and you end the game with snakes eating. I want to hear from you! Let's talk about the current state of Auto Snakes.When I first made the game I wanted to create a cathartic gameplay loop. Swirl around the pretty snakes, click the upgrade, activate the ability, and relax.It's clear that this concept hasn't landed for everyone, and I want to know what we can do to make Auto Snakes better. Some things to think about:Do the abilities contribute enough to the gameplay?What would make guiding the snakes more rewarding?Should we switch from linear progress to exponential?Are the upgrades meaningful enough?Are you looking for a short, tight game, or something more drawn out?What do you look for in an auto-snake prestige system Please share your feedback on the game, I'd love to hear it! - Old Atlas
Hello everyone! 🐾This is a big update for Tiny Paws, bringing new systems and important fixes to make your experience smoother and more rewarding. Here’s what’s new in v0.0.7:New FeaturesPlaytime Drop System: Every 4 hours of playtime, you’ll now receive a Tiny Paws Token. This new system adds a fun layer of progression and rewards for spending time with your pets. (I've set up a system to prevent looting and bots. We always stand by good players against abuse. 🙌 Certain conditions must be met.)Fixes & ImprovementsAnimal Economy: Adjustments have been made to balance the in‑game economy for your pets.Hunger System: Animals now get hungry less often, making care more manageable and enjoyable.Movement Stability: Previous movement issues have been resolved, ensuring smoother navigation and fewer interruptions.Canvas Scaler: A new type of canvas scaler has been tested to help players who experienced monitor scaling problems.What’s NextWe’ll continue refining the new systems and listening closely to your feedback. Please share any bugs or issues you encounter through Discord — your reports are incredibly valuable.Thank YouThis update marks another big step forward, and we couldn’t do it without your support. Thank you for playing, reporting, and helping us shape Tiny Paws into the cozy, polished experience we all want it to be.Stay tuned — more exciting updates are on the way! 🐕🐈✨
We’re excited to share an important update about the future of our game.Starting soon the game will transition from a paid title to free-to-play. Our goal with this change is to make the game accessible to a wider audience and allow more players to experience and enjoy it.If you are currently considering purchasing the game, we kindly recommend waiting for about one more week as the game will soon be available to everyone for free.We would also like to sincerely thank everyone who purchased the game before this change. Your support has been incredibly valuable to us and played a direct role in making this project possible. The support you provided will continue to help us develop and improve our future games and for that we are truly grateful.In addition, we want to extend a special thank you to everyone who took the time to report bugs, share feedback and help us improve the game. Your reports, suggestions and constructive criticism have been invaluable and directly contributed to making the game better.We deeply appreciate all early supporters who believed in the game and backed us from the beginning. Thank you for being part of this journey.
Ready to take on a thrilling challenge? To the Rescue Events offer an adrenaline-filled experience that will test your skills and endurance. Conquer five challenging levels and you'll be rewarded with an exclusive prize – but if you fail, you'll have to try again! Get ready for an unforgettable adventure – it's time to put your skills to the test! The time of the event is based on the time on your PC, and the duration may vary slightly from the duration of this announcement. {STEAM_CLAN_IMAGE}/43402314/3ed884e56d9d5b84cf2f380d8fbf71048603f673.png
各位雏草姬们大家好,我们发现之前主菜单中的小菲表情没有正确变化,在1.1.5补丁中我们修复了这个问题。我们正在制作小菲镇的下一个更新内容,还请大家关注我们日后的公告。再次感谢大家对小菲镇的支持,谢谢!小菲镇v1.1.5改动说明:新增功能增加了联系我们的按钮。问题修复修复了主菜单小菲表情不会改变的bug。修复了重复进入主菜单可能会出错的bug。修复了偶像菲缺少表情的bug。效果展示:
Fixed an issue in the time spent report for AFK gains where one extra tick would be assigned to traveling. The tooltip for speed now correctly takes into account Gaielle's minimum search time reduction. Fixed an issue where the core stat conversions were not working for large numbers.
Hello everyone! We’re excited to announce that an all-new Idle mode has been added to Nano Neighbors! As of right now, you can play either the original Nano Neighbors mode or the new Idle Mode that a lot of you have suggested.In the Original game mode, you’ll need to complete jobs to unlock all the items, earn money, and progress. While in Idle Mode, the pressure of getting a job is off! While jobs still provide random items, they won’t give you money. Instead, apartment decorations will grant more passive income, and item purchases are no longer tied to job level requirements. This new Idle Mode is for all of you who wanted a pure idle-only experience. We heard your comments and reviews and we hope that this new mode is exactly what you were after. And as always, thanks so much for all your suggestions, comments, and feedback. We’re making this game all for you, so keep them coming! Until next time,Your friends at Studio BitDot and UNIKAT Label
Hi everyone! Long time no seeJust writing a quick update to let you all know that my new game has just released! It's called Gridle, an Incremental RPG where you manage a party to fight enemies for riches and glory. The game takes about 5 hours to beat and then features an endless endgame that you can grind.If you've enjoyed Eternamine then I'm sure you'll like Gridle as well :)
FixesFixed timer overflow for Protection and Fear flags.Fixed an issue where heroes who missed the tournament were stuck in the training camp until the next one started.Fixed an issue causing hero icons to duplicate in the tavern after resurrection.The save system for learned items in the forge and magic shop has been redesigned.Fixed severe undercalculation of points earned on map 14 due to building losses.Fixed a bug where resource gatherers spawned resources instead of harvesting them.Fixed a bug preventing placement of an attack flag on the enemy warriors' guild.Fixed a bug allowing passage through the ruins of a destroyed tower.Fixed an issue where building paths would show up during construction after loading.Fixed one of the issues causing the next level to remain locked after completing a level.Fixed a bug on map 3 where heroes couldn't reach the island and got stuck at the portal.Fixed a bug where the survival mode chest could spawn in an unreachable area.Balance and ImprovementsPort defense upgrade now costs 500 gold.The speed of builders has been increased so that building repairs no longer take too much time.
{STEAM_CLAN_IMAGE}/45770720/3ef6cb3ce55bb82779d3cb8f2a08745dbbcf1f8c.png ❗ Today at 17:00 UTC, the first closed playtest goes live! ❗ Everyone who hasn’t signed up yet can do so here ⏰ The playtest is designed for 30–40 minutes of gameplay. What we’re testing: Stability of Steam client authorization UI clarity and usability Bugs and errors Content available in this build (early and limited): Building, gathering, and crafting Quests and notifications Player inventory Early version of the marketplace 🐧 We’re looking forward to seeing you in the playtest!
YOU!Thank YOU for your support! Today’s update is here~Before we begin, we warmly invite YOU to join our community! Share your feedback directly with the developers, or just come chat with everyone~Discord:https://discord.gg/7DqjZMznuNContent AdjustmentsIncreased material rewards for all random ordersIncreased the fishing speed of the “Turbo Rod”Optimized depth value descriptions of flowerpots and fishing rodsAdded category labels to products in the production listMoved up the timing for YOU to unlock the room on the right side of the bakeryBug FixesFixed an issue where dialogues would trigger at incorrect timesFixed display errors for Star Cat Treat recipes and some material recipesFixed an issue where a money symbol was incorrectly shown before Like counts in the rep exchange screenOnce again, thank YOU for your support! Feel free to join our community and share your feedback—we’ll keep updating the game!
📋 Feature Adjustments:The wage multiplier cap has been increased to 25, and wages can now also accelerate the time between battles. (This change is not available in the Beta version.)The time interval for earning gold through blacksmithing in towns has been shortened. (This change is not available in the Beta version.)Tutorials related to filtering have been disabled.The staff "Ribcrusher" now has an additional attribute of maximum damage +65.📚 Balance Adjustments:The socket attribute for the assassin weapon "Tooth of Darkness" has been adjusted to 1–2 sockets.Purification Aura now also grants immunity to freezing effects.The reduction in fire resistance per level from the Molten Core effect has been adjusted from 3% per level to 2% per level.🛠️ Bug Fixes:Fixed an issue where the life steal mana regeneration effect was not working properly.Contact us: Email - send your problem to feedback@gleamerstudio.com, we will solve it ASAP. Discord - Join our community Discord Steam community - Join Steam community
Hi, Rebels! 🫡We have a new small patch for Endless Coffee mode, with some fixes and improvements. This is probably one of the latest updates of the game for now. But we will be making a cool announcement very soon, so stay tuned to Astro Prospector news!Full Changelog:Feature: Capped values in weapons now show a visual indicator, so it is easier to know when a weapon has reached maximum value on that stat.General: The special day (for those of you who know) has been reworked, fairer distribution of difficulty and it is possible to clear it if you try hard enough. Now Parry does not work there. Text on that day is also translated to more languages.General: Beach Ball now is visually under everything when size is too big.Balance: Enemies are a little weaker from Day 15.Balance: Subtly more Coffee time in Endless Mode.Fix: It is now impossible to overflow damage and start healing enemies (yes, you could do that). Max damage is capped.Fix: Show correct max Critical Chance with capped value. (90%)Fix: Bombs no longer chain react to (almost) infinity, improving performance.Fix: Better performance in late Endless runs. Deactivating 'Show Damage Numbers' improves further the performance, so it's recommended on late days.Fix: Moons in Turrets now change distance when Range is modified during Day.Fix: Deaths on Endless Coffee mode now count for Number of Deaths achievement. That is all for now. Thanks again for your feedback. Have a good AstroDay! ☕
Hello everyone!Second part of the Winter Update adding:1 new location - A beautiful mountain hike ❄️1 new playlist - Cozy Lofi beats for winterFixes the Summer Vibes playlist now works
1. Some logic was updated, which led to an improvement in performance; 2. The vertical synchronization issue was fixed: the frame rate was limited to an appropriate level. Training your intelligence level, you might not be able to handle these challenges!👇👇👇👇👇👇👇👇👇👇👇👇Wish you a pleasant gaming experience.
Hey Lightbearers! It is finally time to lift the veil on this little project of ours:Emberlands: Desktop Village, an idle game set in the same world as our cozy roguelike Into the Emberlands!You can now do what many players of the original Emberlands asked for: design and create your very own knack village, right there on your Desktop while you work, play, type, or whatever else you do on your Computer.✨ What to look forward to in Emberlands — Desktop Village:🏘️ Place and arrange tiles to design your own floating village 🪵 Unlock new tiles and upgrades with the resources that the Knack gathers for you while roaming your screen 🔭 Discover themed collections (over 60 tiles across multiple sets at full release) ✨ Upgrade your Knack to improve resource gathering and unlock more options 🔥 Collect your favorite buildings and characters from Into the Emberlands and make them part of your village and the best thing, Emberlands Desktop Village is out NOW! 🥰 So grab your little knack companion and start building your own cozy village!If you encounter bugs or other issues, or just want to give us some feedback for the game, you do so here on Steam oooor just join our Discord server to chat with us directly!~ the Tiny Roar Team
Hello everyone. After a period of research and testing, we are pleased to release update version 2.0.0 with many major changes:The raccoon character has been added.Added mouse control mode. This mode is currently experimental and is only available for one character. For certain reasons, the character can temporarily use the mouse with the left hand only. After a period of testing, we will extend this feature to other characters if you wish.Added the ability to select and customize the mouse in the game. Different parts of the mouse can have their colors changed according to your preference. More mouse models will be added to the game in the near future.Added the ability to select mouse cursors for the game. Some cursors may appear quite small; you can adjust the cursor size in Windows (open the Windows settings and search for “change mouse pointer size”). More cursors will be added soon.Added the ability to select and customize mouse pads. Similar to the features above, you can change some basic textures of the mouse pad as well as the colors of its parts.Added the ability to create custom mouse pads in the game using the Nekotype_Manager.exe application. Similar to the custom decoration feature, mouse pad textures can be uploaded to the game by users.This update took quite a long time to complete, and we sincerely hope you will enjoy it. There may still be missing features or bugs, so we would greatly appreciate it if you report them to us ːheart_eyes_yetiːːheart_eyes_yetiːːheart_eyes_yetiː
1 Reduce the material requirements for Double Cultivation Pill 2 Enhance the Ice-type Buff (Mom I want to play Ice Job)