Scheduled Maintenance Hello Everyone. Please note that BitCraft Online will be inaccessible during the upcoming maintenance, scheduled for the times below. We apologize for any inconvenience this may cause and appreciate your patience and understanding. Time & Date JST: Thursday, June 11, 2026 10:00 PM CEST: Thursday, June 11, 2026 3:00 PM BST: Thursday, June 11, 2026 2:00 PM PDT: Thursday, June 11, 2026 6:00 AM Maintenance is expected to last for 1 Hour.* Maintenance Details: Bi-weekly update. "Uncharted Lands" Please note that the maintenance start time & completion time is subject to change. *
As part of Steam Bulletfest - Talented is now 35% off from June 8th until June 15th Keep an eye out for our devlog on Friday breaking down how we'll be making even more Common Talents relevant well into your endless runs! Stay Talented
- Fixed a bug with the nuke launch button not being revealed after loading
Loopbound — v0.5.8 Automation Priority system reworked: numeric priority now overrides category order. You can make any fabrication or exploration action run before gathering actions by setting a higher priority. Default effective priorities: gathering actions start at 20, fabrication at 10, exploration at 0. You can override any action above or below these defaults. Existing saves are automatically migrated on first load. No manual action needed. Priorities may show higher numbers than before — this is intentional to preserve previous behavior. You can adjust them freely. Priority input now accepts direct number entry (max 50). Arrow buttons change ±1; hold Ctrl and click for ±10. Automation mode button: left-click cycles through available modes; right-click opens the selection menu. New buttons to set/unset all automations in a world/category. UI Reset cycle has been rebuilt: now it resets to exactly the same situation you were when starting the cycle. New button: Reset World — resets to exactly the same situation you were when starting the current world. Export/import to/from file. Permanent XP is now gained in a 1/1 ratio with cycle XP, but the experience needed to next permanent level is multiplied by 10 also. This is a cosmetic change; it does not affect gameplay or balance. Actions added with the emergency for food mechanism are marked with a warning icon. Release notes tab in settings. Fixed several tutorial issues. Core (Internal) Action time rounded to 0.1s. (Internal) Progress bar would show 100% after pausing the game at the moment (0.1s) an action completed. (Internal) If top-up inventory for food ends exactly at the same time the resource is eaten, it should keep gathering. Severely reduced export size. Gray Zone (Maze) The Give Up button now performs a Reset World instead of ending the cycle. Forest Vines and Sturdy Logs are available until the bridge is crossed. Yellow Cannot leave the oasis without helping to tan hides. Water rations do not appear i...
v1.1.3 Update Notes Increased the mentor's movement speed. Fixed an issue where Talk and Group Meeting could remain unavailable for interaction. Fixed an issue where the paper progress bar would not refresh after minimizing the window. When the mentor goes to repair equipment, multiple broken devices can now be repaired at once. When the mentor goes to catch slacking students, multiple students can now be caught at once. Thank you for your support and feedback. We will continue improving the game experience.
Hello everyone!Update 1.0.14 is now available for Focus Grove. 🌿This update focuses mostly on quality-of-life improvements, small UI fixes, localization corrections, and performance work. Some of these changes are tiny, but they should make everyday grove life a little smoother and less clicky.ImprovementsYou can now enter the number of needed building materials and buy them all at once, instead of clicking the buy button over and over again.Only vegetables dropped near full storage can now rot. This means you should no longer find rotten tomatoes lying in the field just because work time ended right after the harvest.You can now adjust the zoom separately for each widget in the settings menu:Mini-PomodoroTo-do listNotepadDate widgetIt is still not perfect, but it should give you better control over your workspace.Habits can now be ticked from the past week.UI ChangesFour-digit numbers now fit properly in the sell field and should no longer split into two lines.The New Game button is now smaller.As a small reminder: pressing New Game still asks for confirmation before anything happens.Localization“Fireplace” is now correctly called “Campfire”.Fixed two places where Chinese translations were placed incorrectly.PerformancePomodoro statistics are now logged every second instead of every frame.The game now avoids checking field extensions when there are none.Additional performance improvements were made across:Pomodoro systemsAchievementsPathfindingGeneral gameplayThank you for playing, reporting issues, and helping us make Focus Grove a calmer and cozier place to spend your focus time. 💚
Hi everyone!I'm happy to announce that Desktop Defender's biggest update yet has JUST RELEASED! The Forge Update has a crazy amount of stuff, and this post will go over all of it!Also, we JUST released a brand new bullet heaven called Wanted Shadows: Unchained, and you can get it discounted if you already own Desktop Defender! Despite having tons of hours of gameplay, it only costs $2.80 with the bundle!Anyways, let's get right to it!ForgingAfter Rebirthing for the first time, you now unlock Forging. Clicking on this menu will allow you to combine two pieces of loot on the floor to make an even stronger piece of loot if they're part of a crafting recipe.Crafted loot has a new unique Ω tier, and they're all stronger than the current maximum ∞ tier! They also use a mix of lower and higher tier loot to be crafted, so all sorts of loot is useful now even if you're far into the game!This system (and tons of this update) is actually based on the crafting system in our other idle corner game, Card Corner! So if you like what you see, make sure to check that game out. You can even get a discount if you already own Desktop Defender!New LootSpeaking of loot, we've added 56 new ones! That means that we've gone from 108 -> 164 loot types... That's a crazy 52% increase! Some of these are in E - A tiers, but there are 4 new ones in S tier, 8 in ∞, and 29 in the new Ω tier!Because lower tier loot can also be now used to craft Ω loot, we've rebalanced the loot rarity drop table to make it possible for any rarity to show up at any level, while still not feeling frustrated that most loot is unusable!On top of that, we've taken even more inspiration from ourselves in Card Corner, and added Limited and Unique loot. Some of the new loot have this label, and they limit how much you can equip, but are really powerful for their rarity. CompendiumWe've wanted to add a way to visualise all loot in the game for a while, and this update was the perfect opportunity to add it! The compendium is ...
Hello,today finally the new Adventure Mode update comes live. Thanks everyone with their help in beta-testing the version 1.1.What is included in this UpdateYou can start a new game in Adventure mode, or convert your finished existing 'Campaign' game (as long as you finished the Final Scenario)Same core in-game mechanics (combat, research and economy) as Campaign mode but different meta-game progression and high-level concept.You do not ascend by reaching the end of the tech tree. Instead each game is played as a mini-scenario with its specific objectives (primary and secondary).Scenarios are grouped into continuous series (called Chaos Worlds) - you keep the map tile upgrades, workshops and technologies between scenarios of a World.You can control map resources and land shape via new powersCompleting a series of scenarios succesfully give you an extra progression reward and allows you to go back to you Home world.Home world is your 'base' which you never restart or lose. It works as a sandbox but also affects your gameplay in other worlds.There are new unique wonders and enemies exclusive to the Adventure mode HomeworldNew Lotus farming mechanismNew Lotus type - Jade lotus.The current version of Adventure mode is about 20-30 hours of gameplay (to master the last available difficulty). Have fun,Ondrej
Hello to all Widgeteers!As promised, here's the next update in the Widget Inc. universe. While the previous updates mostly focused on late game progression, this one is more tailored to new players. So if you've been waiting to jump in, or start a new save file, now's the time!Full update notes are at the bottom of this post, but here's what you need to know:Vaults UncoveredAll across the world, the sands have been shifting in response to increased seismic activity. As a result, vaults of ancient technology have been emerging from deep within the earth. Hack the puzzle lock that keeps the vault sealed, and claim its contents for yourself!Glitch SparksThe destabilizing energy of the Glitched Frame has continued to wreak havoc on the planet - to your benefit, perhaps? Glitch Sparks now spawn intermittently across the world. Interact with them to reset your entropy and fill up your Glitched Widget storage, or discover the location of the Glitched Frame if you haven't done so already.Prestige Tree AdditionsOf course, I haven't forgotten about the long-term players, either. A whole bunch of new Prestige nodes have been added to spice up your future runs. Aside from the new nodes that improve the Vaults, a new "Void" terrain type has been added to give access to a true sandbox world. There is also the new Interplanetary Cosmodrome prestige node, that will allow your old save games to contribute to your current one.Once again, I had a lot of fun coming up with new ideas to spice up the existing gameplay. Hopefully, it'll be enough to keep you satisfied until the launch of my next game, Kingdom Inc! Check it out, in case you haven't played the free demo yet!Full update notes and changelogAdded:Vaults now appear intermittently on the world map. Keep an eye open! Each Vault is guarded by a puzzle lock that must be hacked in order to gain access to the resources locked inside.A whole bunch of new prestige nodes to improve the usefulness of Vaults even further.New "Exterminatio...
AdditionsNew Celestial Wrath Gear: Kaydarin Plasma ShieldWhen equipped, the vehicle restores 1% of its maximum HP with every attack it launches.Feature Update: Equipment Filter UpgradeWe have added category filters to the equipment pickup system. You can now quickly sort items by type, bringing a much smoother experience when collecting gears.Equipment CategoriesWeaponAI ChipControl ChipEngineTurbochargerFront BumperRear BumperSpoilerEnergy Shield
- Fixed a bug that prevented the "Snail Race" achievement to be completed. - Fixed a bug that prevented Steam friends from being displayed properly. The leaderboard now has 5,537,186 seconds of snail! Thank you all so much for playing
v1.1.2 Update Notes Removed the negative effects of having nowhere to use the toilet and being starving. Replaced them with the positive effects of smooth bowel movements and eating different kinds of food. Reduced the cost of bestowing names on students. Reduced the paper publication difficulty for some projects. Thank you for your support and feedback. We will continue improving the game experience.
🎮 Gameplay Optimizations & Bug FixesDivine Dragon's Tribute: Adjusted the collision range of the dragon head to fix a bug where it would collide with treasures behind it.DLC - Pearl Tuning Table: Added a new item, "Wave-Steady Mirage" . Its effect is to swap the patterns in the middle of the left and right sides of the Nine Palace Lanterns.DLC - Black Market: Dragon Pearl commodities now support long-press to purchase – no more tapping one by one for big spenders!Adjusted the value of Amethyst Stones appearing in Purple Lightning Frenzy.Fixed a bug where, after selecting the Black Tortoise Avatar, switching to another avatar would still trigger the Pearl-Generating Dish drop.🎨 Visual UpgradesGame logo font has been redesigned.Slot machine icons have been refreshed.Upgraded the visual effect of the DLC entrance scroll.🎵 AudioReplaced the BGM for Giant Dragon Awakening.Fixed a bug in the DLC Pearl Tuning Table where the firing pin charging sound would sometimes go missing.⚙️ PerformanceOptimized physics performance for coin-type objects.📝 OtherAdjusted the description of the Dragon Gate Bolt item, reverting it to a "lasts 2 minutes" prompt.Thank you all for your support and affection – I will continue to work hard! 💪
Hello, Diapers Club Members! We are actively working on the next major patch! In the meantime, we wanted to quickly address the huge coin stacks problem, a common issue affecting our awesome players who love to let the game idle.
Hello miners,the time has finally come:Dig into the Core is now available on Steam!After almost exactly two months of testing, feedback, balancing, bug fixing and final improvements, Version 1.0 is now live and ready to play.We also want to make one thing very clear: Dig into the Core is not an unfinished game and it is not an Early Access title. Version 1.0 is fully playable, complete and contains the full core experience we planned for launch. Everything that comes after release will be additional improvements, small patches, quality of life updates and optional content expansions.A huge thank you to everyone who supported the game during development, tested builds, reported bugs, shared feedback and helped shape the final launch version.This is only the beginning of the post-launch journey. We will continue to improve Dig into the Core with bug fixes, quality of life updates, balancing, translations and additional content.Our first roadmap is already live, including plans for the Prestige System in June, the Ordo Virexon story expansion in July and more optional content later in 2026.If you play the game and enjoy your time in the depths, we would be very grateful for an honest Steam review. Positive reviews help a small indie game a lot — but most importantly, your feedback should be honest and constructive.You are also very welcome to join our Discord, share feedback, report issues and follow the next updates.Thank you for being part of this journey.See you in the depths!
There was an issue where achievements were blocked after the player failed to meet the requirements to unlock specific achievements, deleted a save, and then started a new game. I also discovered a bug that could prevent the player from progressing past level 2 after deleting a save; old upgrade data was being loaded from memory.Fixed a bug where deleting a save causes achievement data not to reset.Fixed a bug where deleting a save bricks the game on level 2.Achievements that were affected by this are now fixed: "Almost as Popular as Zoe", "Dude, you're RICH!", and "Head in the Clouds".Thank you to everyone who continues to play Vibe Clicker to pass some time. All your support means a lot to me. Enjoy your achievements and keep fighting the urge to become a Vibe Lord!
“Epic Fury” Fix Campaign – Phase 19The dev team humbly asks for your reviews and support!The happiness and support of our Lucky Legends are the biggest motivation that keeps us moving forward. You're also welcome to join our community group and share some of your luck with everyone:QQ Group: 149577079Major Updates This RoundFixesFixed an issue where Therese could not be properly obtained from the Destiny Mage Pack.Fixed an issue where Sazhen Meteor could not be properly obtained from the Destiny Priest Pack.Fixed an issue where Taren could not be properly obtained from the Fate Priest Pack.Fixed an issue where new players could occasionally encounter ranged enemies in the starting stages and be defeated unexpectedly.Fixed an issue where creating a new account and skipping the summoning sequence could cause the interface to become stuck with no way to return.Fixed duplicate character name issues appearing on certain hero cards.What's Next?Our next major focus will be a complete rework of the Talent Point Allocation System, along with many of the optimization suggestions provided by players.We know that many features and user interactions still need improvement, and we'll continue refining the experience step by step.Thank you for your support, thank you for your feedback, and most importantly—keep having fun!Let's continue the Epic Fury campaign together!
Reverted Infinite Scailing Repeatable challenges this caused issues i didnt foresee. Anyone with a bugged out challenge when loading the challenge should reset its self to the correct required amount.
Join Enigma server NOW and engage in two New Server Events - the one called Emperor, to reach the best Max Stage, and another - Warfront, to get most Campaign Stars! Players that will be at the 🏆 top 50 rankings 🏆 of the global leaderboard at the end of either event will get amazing prizes! Most important! Their names will be forever marked in the Enigma ⚔️ Hall of Fame ⚔️. And the champion who will claim 🥇 top-1 of the Emperor event 🥇, will also get 1 random Ancient Artifact as a bonus prize! 🏆 Join the competitions NOW and carve your name into history! 🏆
Here are the main updates in version v0.6.08: New Features: Cultivation stage unlocked up to the Nascent Soul stage Added the Broken Secret Realm map gameplay (consecutive battles, stage clearing, and farming; accessible from the open world after Foundation Establishment) Added Ancient Secret Treasure cultivation gameplay (unlocks at Foundation Establishment) Added special monsters in the open world that randomly drop Secret Realm Tokens (used to enter the Broken Secret Realm) Opened the Wuxu Cliff area in the open world (Nascent Soul stage) Alchemy now includes Nascent Soul stage pill recipes Artifact crafting unlocked up to the Nascent Soul stage, with four new types of forgeable magic treasure blueprints Added dialogue text for functions at each cultivation stage Added some new achievements Optimizations and Adjustments: Optimized completion conditions for some quests Reduced the cooldown interval for auto-potion use Adjusted difficulty for the open world map and the Demon Suppression Tower Fixed display errors regarding stage unlock conditions for shops and skills Reset the usage count after using an item via right-click in the storage interface Save File Notes: If the computer crashes or the game process is closed during saving, save file corruption may occur. A new save backup feature (saves_backup) has been added to prevent cloud saves from being wiped. If you encounter save corruption and cannot start a new game, you can first enable Steam offline mode, then manually delete the save files in the saves folder, and copy the save files from the saves_backup folder into the saves folder to attempt a repair. Save file location: Press Win+R on your keyboard, enter the following path, and press Enter: %USERPROFILE%\\AppData\\LocalLow\\skyblack games\\IAmTheDao\\userData\\saves Reporting Bugs or Questions: You can provide feedback by joining our Discord or sending an email to: skyblack7301@gmail.com
Hi there, I'm Christer, one of the devs 👋I like to tinker with electronics in my spare time, so for this game I thought it would be fun to try to play the game with an actual old DVD remote.If you want to try to play this way too then this guide will help guide you through the process of doing so. If all goes well this is what it should look like in the end:Okay, on with the tutorial! First a list of requirements:🧠 Skills you need: Basic Arduino knowledge🏗️ Physical things you will need: An old DVD player remoteArduino board with an 32u4 processor, such as the Arduino Micro or Arduino Leonardo (what I'll be using) USB cable to connect the board to your PCSome kind of breadboardBreadboard jumper wires38 KHz IR receiver module for Arduino (like the IR 1838M, but most will do as long as they are the right frequency)💽 Software you will need:Arduino IDEOnce you are sure you have everything you need, it is time to build the circuit and program the Arduino.🛠️ Build guide:The actual building is fairly simple, see the diagram below for how to wire up everything (Though be careful to wire the power the right way in, your specific reviving module might have different wiring).🖥️ Programming:Once everything is wired up it is time to program the Arduino to receive signals, and then, hopefully, output keyboard commands!First step is reading your specific remote's commands. Every brand and manufacturer might have slightly different output signals so we will have to do a bit of research ourselves, but hopefully this shouldn't be too hard. Step one is uploading the code below to your Arduino and opening the Serial Monitor tool in the Arduino IDE. Once we have established a connection we press the appropriate buttons on the remote (left, right, up, down, enter/select, return) to learn all their HEX codes and write them down.#include #include #define IR_RECEIVE_PIN 7void setup(){ //Serial.begin(115200); // // Establish serial communication IrReceiver.begin(IR_RECEIVE_PIN, ENABLE_LED_FE...
Hi guys, today's update improves drastically the load/speed ratio. I've read tons of complaints about this, about how adding load to the system would bring your speed down very fast, my bad. I am here today to change that. Load will still affect your speed, but in a way more forgiving way. Here is a comparison table:Network loadOld speedNew speed0% (idle)100%100%10%100%93%20%50%86%30%33%79%40%25%72%50%20%65%60%17%58%70%14%51%80%13%44%90%11%37%100% (full)10%30%This patch should fix the "my save is gone" issue. This version of the game has a new way of saving progress to disk, should completely erase that issue. If you find it, let me know, will get back to works on it.The patch also improves the loading time of the game, should start 25%-30% faster, and if you play in window mode, the first 2 frames flicker is now gone.The game now properly supports almost any aspect ratio. You can make the window of the game take any aspect ratio and the game should render fine. If you go for a vertical window (taller than wider) the UI will look a bit compressed but will still be playable. The game will also remember the position of the window, the resolution you set, and in what monitor it was. It will launch at the same place with the same size/window mode every time.I have also removed the link to the wiki as it is no longer live.I have added a new setting to disable the "F" key shortcut to switch window modes, you can find it in the settings section under the UI category.That's all for now, let me know if you have any QoL suggestions, or improvements to the game I can add, thanks.
Fixed the small stats not showing total harvestedFixed the machines using up all of the stuff in the inventory
Updates The next major update will introduce Ranching, a new Homesteading expansion where players can hatch, raise, and harvest their own prey. To prepare for the upcoming Ranching update, Tracking creatures now have a chance to drop Eggs Drop rate (1 in 71). Repeatable Challenges now display their repeat count in cyan (e.g. Rx5) instead of grey. Repeatable Challenges now scale indefinitely, increasing requirements by 1.25× each repeat. Increased the display duration of the Tutorial completion message. Pressing Enter can now confirm Start Next Tier off Challenge. Balance Changes Reduced experience gained by Homesteading sister skills from growing. Sister skills now receive 30% of the Homesteading XP earned. Previously, sister skills could progress at nearly the same rate as Homesteading itself. This change ensures players are still rewarded with bonus experience while keeping each skill's primary training methods relevant. Reverted a tooltip change which caused certain tooltips to be on the pointer rather than fixed bottom left. Bug Fixes Fixed an issue where abandoning a Challenge could display an incorrect value. Fixed tooltips overlapping UI buttons. Fixed a performance issue caused by active Movement Challenges triggering unnecessary checks multiple times per second. Fixed an issue where certain UI panels could not be dragged even when UI dragging was enabled. Fixed a notification sound issue where moving the mouse would prematurely stop the sound from playing. Fixed a error when dieing that wouldn't reset the world light colour back to white.
Hello, this is the Hamster Talk team.We have rolled out a new update incorporating your valuable feedback.■ New Features & ContentNew Indoor Wallpapers AddedNew wallpaper items have been added to help you decorate your screen and create a fresh new atmosphere.You can check out the new wallpapers under Shop > Decoration > Indoor.Official Mac OS SupportHamster Talk now officially supports macOS.Global Town Chat System IntroducedA global chat feature has been added, allowing you to communicate with other players in the Town.The global chat feature becomes available after your very first visit to the Plaza.■ Quality of Life (QoL) & Display ImprovementsPopo Farm Auto-Placement EnabledThe Popo Farm auto-placement button, which was previously disabled, is now fully active. You can now manage your Town much more conveniently.Vertical Monitor Resolution OptimizationWe have improved an issue where the screen zoomed out excessively, making controls difficult when visiting Towns on vertical monitors (where the screen height exceeds the screen width).To improve usability on vertical monitors, the playable area is now limited based on the monitor's width.Decorations, play facilities, and Popo Farms located outside this restricted area will automatically be moved inside the screen upon login.Auto-Closing Town Visit Pop-upWhen returning to your own Town after visiting another player's Town, the Town visit information pop-up will now close automatically.Improved Town Visit UIThe search and random Town visit UI will now remain visible even while visiting other players' Towns, allowing for a seamless, uninterrupted Town-touring experience.■ System Balance & Tutorial AdjustmentsPlay Item Platforms: Unlock Levels & Selling Prices AdjustedThe unlock levels and selling prices of certain play item platforms have been adjusted. These adjustments provide a smoother progression experience.Natural Popo Farm Balance AdjustmentsThe purchase prices for Apple Tree and Orange Tree Popo Farms have b...