Game Updates

Patch notes and dev posts · 15,462 Steam updates
PacaPomo
PacaPomo
433 days ago · pacapomogh

Heads in the Cloud (Patch #18)

Hey y'all! We've got a huge update here for you that we hope you'll enjoy testing out. You can now create logins for PacaPomo! Almost exclusively used for manual cloud saves at the moment, but we'll be iterating on the feature over time. Cloud save is in! Once you manually upload a save from the Advanced tab in Settings, you've be able to transfer that save to any platform. If you run into any issues or have any suggestions, please let us know! That being said... Some changes you can expect to see since the last build: - You can now log into PacaPomo with Email/Password - Cloud save implemented - Totally overhauled all the order board entries - There is now a mini narrative each villager has through the order board - Added a button to Pause/Resume the timers - Added Peppers as a growable plant ... and much more, which you can read here on Discord Stay Tuned. We have a lot more to come. We hope you enjoy your time with PacaPomo! You can follow us on our socials and if you want to support the devs, you can do so here!
Idle Waters
Idle Waters
434 days ago · Ignita Games

Idle Waters - Version 1.1.0

Hello everyone! It’s been a while since the last update. Thank you for your patience!!This update is mainly for players who are in the final stage of the game... the challenge of catching every fish, including all of their variants. We know it can take ages to catch some fish, and many dedicated fishers have already completed this incredible goal! (I really appreciate all having fun with this game!! Thank you!)Now, you’ll have a bit more help thanks to new lures! Finally, that mountain of coins you’ve been saving will have a purpose.The luresLures can be equipped and will cost coins each time you catch something. They are used to highly increase the chance of catching specifc fish. For example:If a level 6 fish in its silver variant don't want to show up, you can use lures to greatly increase its appearing chance. Specifically, you'll use the lure for Level 6 fish, and the Silver Lure.Btw, lures can also be used to boost your chances of finding specific items and treasures! (Yes, those level 2 silver coins won't be difficult to find anymore!)You can buy the Lure Box from the shop at a high cost. It is an end-game item after all.Boost to charmsCharms have been updated too! Some of you mentioned that charms didn’t feel very useful, so we’ve reduced the negative effects on certain charms, like the Treasure Charm! We’ve also lowered the slot cost for some charms, making them easier to equip, and mix and match to find the ones more suitable for your needs.We hope you enjoy this update and have fun out there fishing! 🎣Thank you, everyone! I really appreciate all your feedback, positive reviews and comments!!If you are enjoying the game, please consider buying the Supporter Pack.Happy Fishing!!
Game of Grass
Game of Grass
434 days ago · hipsterdufus

Aug 9 Patch

Grass should grow back evenly now instead of just growing back the last cut grass. (Should fix the patchiness that could happen sometimes). Fix some bugs that could happen when switching save slots.
FISHTOPIA
FISHTOPIA
434 days ago · Hannah

FISHTOPIA Update v1.1.3 Announcement

Hi everyone,We have now released the following updates: 1.Added Exit Guide for Wallpaper ModeWe have added a tutorial on how to exit Wallpaper Mode. You will see the guide after updating the game and entering this mode.Reminder: You can always exit Wallpaper Mode by clicking the FISHTOPIA icon in your system tray (at the bottom-right corner of your desktop). 2.Fixed Steam Achievement Sync IssueFixed an issue where achievements earned in-game were not displayed or synced correctly with the Steam client. 3.Fixed "Glittering Seahorse" Skill BonusResolved an issue where the skill bonus for the "Glittering Seahorse" was not applying correctly. 4.Fixed Demo Save File Import IssueThe issue that prevented demo save files from being carried over to the full version has been resolved. You can now click "Continue" on the main menu to successfully load your progress from the demo.
FISHTOPIA
FISHTOPIA
434 days ago · Hannah

FISHTOPIA 1.0 is Officially Released!

Hi everyone!The full 1.0 version of FISHTOPIA is finally here! To celebrate the official launch, we are offering a 10% launch discount! If you love the game and wish to support us further, you can get an additional 10% off by purchasing the bundle that includes the base game and the Supporter Pack. A huge thank you to everyone who has been with us on this journey. Every bit of your support means a lot to us! Now, a new journey begins. We hope FISHTOPIA brings you pure joy and moments of relaxation, becoming your personal sanctuary.
refarm
refarm
435 days ago · otterhands

Official Patch #09

villagers now return to land once they explore too far away into the ocean villagers food portions have been halved holding delete now respects your starting layer holding delete now deletes everything if started on ground or water Thanks from otterhands! 🦦🦦🦦
Coloring Game: Studio
Coloring Game: Studio
435 days ago · L. Stotch

Coloring Game 10k Announcement

{STEAM_CLAN_IMAGE}/43398325/95b58f8e41aeb08f19f6adb275d45e60089f4e8f.png I present to you a new game in the Coloring Game series. All pictures in Coloring Game 10k have the same size of 10,000px. It will be released on August 22nd. Images: 90 pcs. Base price: $6.99 (excluding the launch discount) https://store.steampowered.com/app/3759780/Coloring_Game_10K/ Don't forget to subscribe to CG: Girls 3. https://store.steampowered.com/app/3525390/Coloring_Game_Girls_3/
Galaxy Idle Clicker
Galaxy Idle Clicker
435 days ago · Soehnle

Arts & Patch 1.0.1

NEW: Planets Visible toggle in Graphic Options!Game's art style reverted to the original.Fixed Prisoners bubble positions.Fixed Anunnachy autobuy for Citizens Upgrade.Minor fixes.Hey everyone,Your voice has come through loud and clear. As many of you know from the Early Access phase, this game has always been built around your feedback, and I underestimated how essential the visual identity was to the overall experience.With this recent art rework, I clearly missed the mark.First, I want to apologize for delaying the BigBang release due to the visual overhaul, and more importantly, for not involving you during these past months in this visual rework and for delivering an aesthetic that many of you felt didn’t match the game.After several miscommunications with the current artist, I’ve decided to revert the game's art style back to its original version, which used AI-generated assets (outlined by hand by me, filled by AI). This will serve as a temporary solution until I’m certain I’ve found an artist who can fully reflect the game’s current style and mood, and bring you along for the journey in shaping the next visual rework together.Also for new new players who discovered the game with version 1.0 or for long-time players who were looking forward to the new art, I’m sorry for the sudden shift in visuals overnight as we return to the game’s original look.As always, I deeply appreciate your support and feedback. Being a solo developer, I genuinely couldn’t do this without your help.Lastly, if you purchased a skin from the Skin Tab during the 1.0 launch, and would like a refund, feel free to open a ticket in the Support section on Discord.Thank you again for sticking around.—Soehnle
Insomnia: Theater in the Head
Insomnia: Theater in the Head
435 days ago · Keekok

Insomnia at the Short Game Showcase

Hey everyone, it's been a while! I'm KeKe, the producer of Insomnia from Perfect Day Studio. How’s your sleep been lately? This summer, we’ve got something a little special to share with you— The second game I've been working on is almost ready to meet you! I hope it brings even more joy than Insomnia did.Also, from August 5 to 12, Insomnia is participating in the Short Games Showcase! To celebrate, we’re offering 32% off during the event—don't miss out on this limited-time offer!Looking forward to the rest of the summer, and as always, wishing you all sweet dreams~
Gourdlets
Gourdlets
436 days ago · Robyn

Catch us in Wholesome Games Celebration on Steam!

Hello gourdies,Just dropping by to let you know Gourdlets and Gourdlets Together are in the Wholesome Celebration on Steam, with Gourdlets on sale at 25% off! I’m super excited to be included in this lovely event as I’m such a big fan of wholesome and all they do! The celebration is running from now until the 14th, so be sure to check it out! 💜Hope you’ve all been having great summers - I’ve also been taking some much-needed time to vacation and see family, which has been amazing! Stay tuned for more Gourdlets related news soon 🌞Also look:This is Toffee, a bunny-ear wearing bunny 🙂Talk soon!Preethi Vaidyanathan
Stronghold Kingdoms
Stronghold Kingdoms
436 days ago · FireFlyNick

Crusader: DE - Update & DLC 1 Reveals

https://www.youtube.com/watch?v=Yn98HHTPl4k With your help Stronghold Crusader: Definitive Edition has charged into the breach and emerged from its launch victorious! The response from fans has been nothing short of stellar and we're pleased to reveal some of our initial content plans in today's developer update! While we're still working hard to add features, fixes and tweaks that players have been requesting (See our extensive v1.03 Patch Notes for the latest changes), we're keeping this momentum going by revealing new details of gameplay content players can look forward to in the coming months. With additional updates like v1.03 and more coming before then... https://clan.akamai.steamstatic.com/images/32942208/7e913c19b867710e01e146ce956448016cbc3536.png Our first major ‘Autumn’ update will arrive in two parts, a free content update and an optional paid DLC. This will introduce The Crocodile, a brand new computer-controlled opponent with his own tactics, castle design, army and of course, snappy personality! A wizened lord of the marshes, The Crocodile is a bitter cruel fellow, driven beyond sanity by envy of his rival lords. Players will encounter The Crocodile across a new five mission economic campaign, in addition to being playable in skirmish mode (And in case you’re wondering - Yes, the campaign has actual crocodiles too!) https://clan.akamai.steamstatic.com/images/32942208/7557f64cf23973225f79db991c093f05eb189374.png While there will be some degree of combat to contend with in the economic campaign, the ultimate goal and thus victory will be decided by mastery of the game’s various economic industries and castle-life mechanics. The free component of the Autumn Update will be capped off by the inclusion of three new maps - One for Skirmish, Freebuild and Multiplayer. These will release alongside our first DLC featuring two new CPU commanders in the form of The Canary and The Trader, as well as a new 9 mission ‘Sands of Time’ skirmish trail. Players can expe...
All Aboard! The Train Defense Express
All Aboard! The Train Defense Express
436 days ago · Likadev

Patch v1.1 - Mobile release!

All Aboard! is now available on mobile platforms! Apple App Store (iOS 14+) | Google Play (Android 7+) I have a limited number of free promo codes for the new mobile versions to give away! If you'd like a code, send a request through our official contact form and let me know if you prefer iOS or Android. Codes will be given out on a first-come, first-served basis until they are all gone. Limit one per person. This offer is void where prohibited by law. (Note: Please make sure you enter the correct e-mail address! At least one person has entered an invalid e-mail address.) Anyway... This patch presents a new All-In screen, a UI overhaul (mostly for the benefit of mobile), and a new challenging difficulty mode! Let's get into it. All-In Screen Changes All-In, which unlocks at level 6, was originally intended as a bit of a chance game, where it had a chance to succeed or fail to upgrade your carriage. It eventually ended up as a simple way to mass-upgrade carriages. The interface for All-In is changing to be in line with this new way of thinking: Using All-In is now in general much faster than before, as it requires almost no work to calculate the result. You can now upgrade a carriage as much as you want in a single All-In attempt, for example, upgrading a Sniper from level 5 to 10, as long as you have enough gold. UI Overhaul The UI had to change a lot to accommodate mobile, but I also wanted to make better use of the screen space anyway. One of my favorite changes is how the information displays in the top-right of the side bar during gameplay -- it now uses simple icons instead of tiny text. If you prefer the old display, though, you can click on it to toggle it. 'Impossible' Difficulty The new "Impossible" difficulty is a special challenge mode. Unlike other difficulties, you will find it impossible to play for dozens to hundreds of hours, and that's because gold-generating train carriages are banished from the start. The challenge here is to see how long you can ...
Whimside
Whimside
436 days ago · Robyn

Whimside is OUT NOW!

Hello everyone,The day has finally come:Our debut game Whimside is out now!!!We’re so happy to be launching alongside the wonderful Wholesome Games Celebration on Steam, it’s such a great event and we’re so blessed to be a part of it! Be sure to check out the other games featured 💜Here’s a reminder of what is waiting for you in the game:💎Help your Whimings to feel at home using 182 different decorations!💎Discover 8,002,800 different combinations of Whimling (if that’s humanly possible)!💎Collect 83 different Whimling parts with 45 colour palettes!💎Discover secrets and surprises across 5 biomes (10 areas)!💎Stream the game to share your experience with our special Twitch integration!💎15 hours of playtime!We’ve been working so hard to make this the game we dreamt of bringing to you and we really hope you love it! We want to say a big big thank you to those of you who playtested and gave us your feedback, without you the game wouldn’t be what it is today. Please continue to send us your thoughts, leave reviews and share your experiences on socials so we can see you enjoying Whimside! We can’t wait to hear all about it 🥰 Now, go and have fun with the Whimlings! Talk soon 👋Toadzillart & Tadpoly 🍄
Lyca
Lyca
436 days ago · shaunak0304

Lyca - 4 Months later

Hey everyone! It's been a while, I wanted to make a check-in post to celebrate the success of the game and show my appreciation to you all for it! Lyca released exactly 4 months ago on April 7, and I made the game alone in about 4 months (mostly part-time). I never expected the game to resonate so much with people, but over 28,000 people have bought the game as of today, which is far beyond my expectations! I'm really humbled by all of the support and feedback I've gotten, and will definitely use it to make more (and better) games! :) I plan on having a dev-log and a port-mortem on my newsletter/blog about Lyca soon as well, so if you'd be interested in reading about how I made the game and the journey through launch and post-launch, you can sign up to the newsletter at syphono4\com. In order to celebrate the many milestones of Lyca since release, we're doing a bunch of things!: Starting today, Lyca will be part of the Wholesome Games Celebration 2025 on Steam, that you can find here: https://store.steampowered.com/sale/wholesomegames Lyca is also part of the East Asia Indie Games Celebration, which will go until August 19!: https://store.steampowered.com/curator/45543967/sale/EastAsiaIndieGames If you're an incremental games fan, check out the new bundles with Keep On Mining! and Astro Prospector, 2 amazing games that released recently: Lastly, I wanted to highlight a couple of games that might be of interest to you all: First, I recently announced my next game, Hear The Bell Toll! It's a roguelike city-building game and I'm aiming to deliver the same kind of dopamine hits from that game as I did with Lyca! You can wishlist it here: Finally, my friend and developer of Minutescape (another awesome incremental) has announced a new mining+automation game, Chipmatic! Please wishlist it here: I wanted to thank you all again for the overwhelming support, feedback and for just being awesome. It helps me keep making more games for you all and keep growing as a dev :) Alrig...
Rusty's Retirement
Rusty's Retirement
436 days ago · MisterMorrisGames

Rusty's Retirement x Balatro!

Hi folks!! I'm super excited for today's update, so let's jump straight into it!Introducing the new Balatro-themed map!In other words, Rusty's Jimbo's Retirement!The new map has complete character swaps, new houses, and a brand-new mechanic: harvesting crops spawns poker cards that can be played for spare parts.Just like in the previous crossover, I wanted to take a specific mechanic from Balatro and try to squeeze it into Rusty's. I had to do something with poker cards and the joker effects!How does it work?Normally, when you harvest a crop, you are rewarded with a small amount of spare parts instantly.Now, when you harvest a crop, those spare parts are automatically played in a poker hand, and the joker will apply its effect to the result.It's pretty OP, so we had to adjust some prices from the normal base game.Create a new savefile to access the new farm!I'm super pleased with how this collab turned out, especially with how the poker mechanics are implemented into the game ːorange_heartːIf you haven't played Balatro yet, I wholeheartedly recommend it. It is truly one of a kind, and it actually has nothing to do with gambling (if you were worried about that!)If you own Rusty, you can get an additional -10% off of Balatro, and vice-versa.My little brother made a game all by himself! Okay okay, I might have helped here and there with a few things but he did do like 95% of the work! I'm very impressed with how fast he picked up coding in Unity's game engine, plus the visuals look absolutely amazing - it really makes you want to decorate.Skatehouse is a simplified version of a shop simulator with some idle mechanics. It's his first game, and I'd really appreciate it if you showed him some love and checked it out ːorange_heartːProud big brother moment!!That's it for today folks, I hope you enjoy the new Balatro map!
miniBONG
miniBONG
436 days ago · bigeyes

Ciallo~(∠・ω<)⌒☆ Half a year later, we're back with a new game!

Hey guys! Missed us during these six months? Ciallo~(∠・ω<)⌒☆After months of hard work, we're thrilled to announce - our brand new party game is launching in mid-August!Ready to party with the cutest little animals? Your fluffy friends can't wait to meet you!Add to wishlist now and be the first to unlock this adorable frenzy. See you there!PS: Check out my friend's game launching the same day!
Flash Doll
Flash Doll
436 days ago · bigeyes

Ciallo~(∠・ω<)⌒☆ Half a year later, we're back with a new game!

Hey guys! Missed us during these six months? Ciallo~(∠・ω<)⌒☆After months of hard work, we're thrilled to announce - our brand new party game is launching in mid-August!Ready to party with the cutest little animals? Your fluffy friends can't wait to meet you!Add to wishlist now and be the first to unlock this adorable frenzy. See you there!PS: Check out my friend's game launching the same day!
The Count of Monte Clicker
The Count of Monte Clicker
436 days ago · Adam Travers

1.14 Fix for disappearing upgrades and small balance changes

WHAT'S NEW??BUG FIXMade a few changes to prevent upgrades from disappearing in chapter 2/4. I wasn't able to reproduce this one but I am confident that it is resolved. Please let me know if it's still happening. BALANCE'Motive', 'Fernand the Userper' and 'Villefort the coward' upgrades: Reduced the maximum level cap and increased the strength of each level. Reduced the base iron costs for 'Learning Mindset', 'Brooding' and 'Axes Akimbo' upgrades. Reduced cost scaling for 'Self-loading Musket'.Thanks for playing!! And a huge thank you to everyone who sent in bug reports!!-Adam
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