Game Updates

Patch notes and dev posts · 14,227 Steam updates
Whistle1 - Retro Football Manager
Whistle1 - Retro Football Manager
20 days ago · DigitaleManufakturRU

The youth academy

This version is about the youth. What used to be one home-grown player per season is now a whole academy, with its own league, its own training and its own decisions. Alongside that, eight countries have joined, each with the league format it really plays. Thank you for all the feedback and bug reports - a lot of it went into this patch. Youth academy: Three age groups (U15, U17, U19) with their own youth league. The club now runs three intakes instead of one talent a year. Group training by position, individual training for the most gifted, trial weeks and the first pro contract from 16. Anyone still unsigned at 19 leaves at the season change. The scout travels in three ranges, each with its own price and waiting time. Plus a board of players other clubs are releasing - and the option to poach talent from your neighbours. Eight new countries: Austria, Switzerland, Netherlands, Belgium, Denmark, Poland, Portugal and Argentina. That makes fifteen countries to choose from. Real league formats: Netherlands, Portugal and Poland play 34 matchdays. Austria and Denmark split into two groups after 22, Austria halving the points, Denmark keeping them. Switzerland plays three rounds over 33 matchdays and then splits. Belgium plays 30 and then a championship round of the top six. 2026/27 season: All fifteen countries start from the real season - champions, promoted and relegated clubs, last season's placings, cup winners and European entrants are correct, qualifying rounds included. Plus stadium capacities, squad strengths and the share of foreign players in every league. Argentina: 30 clubs in two zones, two tournaments a season and therefore two champions a year. Relegation does not hang on this season but on a three-year points average. 37 countries from templates: You can build a country inside the game - with clubs, players, sponsors, referees and a calendar. No purchase, one tap is enough. European cups: When more clubs qualify than there are places, the surplus is no lo...
Angel Legion
Angel Legion
20 days ago · yymoon

= Angel Legion = New Server Notice: Server 171

Dear commanders, the new server S171 will be launched on Sep 11, 2026. New Server Opening Time Sep 11, 2026(Friday) at 18:00 PM(UTC/GMT+8) New Server Event Blessing of Valkyrie Commanders can use Star Dollar to purchase the God of War serial package, which contains S Equipment-Master Sets, special fashion Dragonborn and White Secretary, rare S angel related to the unique scythe (AOE) - Valkyrie Gene*200. TIPS: When purchase the God of War serial package, you need to purchase the previous level to unlock the next level. New Server S Hero Recruit Rate UP Rate Up Hero: Valkyrie Valkyrie, one of the Three Goddesses of War, is known as the most powerful Angel Hunter of the Star Alliance. Attack all enemies with a chance to carry out an additional round. When she appears on the battlefield, it often means that this battle is going to be a massacre. So it’s best not to provoke her! Commanders, if there is a Goddess of War to fight for us, our adventure will be easy and fun! New Server Time-limited Recruit Mission Commanders in new server come and get massive rewards by completing specified number of Adv. Recruit!
Professional Chef
Professional Chef
20 days ago · Eracu Studios

2.1 - Hotfix

* Adjusted the "Efficient Kitchens" upgrade so that players cannot cook more recipes than their inventory capacity allows. * Added an updated description for the "Efficient Kitchens" upgrade. * Increased the scaling of the "Efficient Kitchens" upgrade, as it was previously too powerful.
Keine’s Terakoya: A Schoolhouse in Gensokyo

Version 0.8.0 Major Update: A New Chapter Begins — Byakuren Hijiri Arrives!

Version 0.8.0 Major Update: A New Chapter Begins — Byakuren Hijiri Arrives!Hello everyone!A Schoolhouse in Gensokyo has been updated to Version 0.8.0!This update brings a new main story chapter, expanded regional storylines, and more Upgrade Projects and teaching items. The schoolhouse’s story continues, with even more options for developing your students and managing the school!A New Main Story Chapter Featuring Byakuren HijiriA new main story chapter is now available, and Byakuren Hijiri joins the game’s cast!How will her arrival shape the schoolhouse’s story? We’ll leave the details for you to discover as you play!We’ve also added new storylines and Influence Level missions in Misty Lake, the Eastern Suburbs of the Human Village, Scarlet Devil Mansion, and other areas. Alongside the new main story, be sure to revisit familiar places around Gensokyo and see what’s happening there.4 New Upgrade Projects and More Teaching OptionsFollowing the additions in the previous update, we’ve introduced 4 more Upgrade Projects, giving you more ways to develop the schoolhouse.The new content also brings a wider selection of teaching items. With more items to combine and projects to choose from, there are new possibilities for planning your students’ development and meeting the schoolhouse’s needs. Try different combinations and discover the teaching and management strategies that work best for you!Quality-of-Life Improvements and Updated ArtworkAlongside the new content, we’ve continued improving the everyday gameplay experience:Added several quality-of-life features, with a particular focus on job postings.Replaced some background illustrations and other art assets to improve the game’s presentation.Fixed various bugs.The Full Release Is Coming on October 4!We’re ready to announce what comes next: we’ll be skipping Version 0.9 and moving directly to the full release on October 4!That’s the day of the Autumn Hakurei Jinja Reitaisai, and one day before World Teachers’ Day on Oct...
Grandpa's Bee Haven
Grandpa's Bee Haven
20 days ago · Kickstart Now

Grandpa's Bee Haven is OUT TODAY – Launch Day Stream

Hey desktop companions and bee friends!🐝 Grandpa's Bee Haven is out now from today on Steam! Today's the day. After more than 2 years of building, play-testing, going through Steam Next Fest, the wholesome family games festival and much more! Grandpa's Bee Haven is finally releasing today.To celebrate, we're streaming live gameplay right here on the store page for the whole launch day.What you'll see on the stream is real gameplay by the developer and project lead. Together with Grandpa we are setting up beehives, catching swarms, rats, harvesting all the different resources, decorating and much more while having bees fly all over the desktop. ːsteamhappyːThis game doesn't mind if you multitask or ignore it for a while. In fact we built this game to be the perfect distraction for working on longer projects, work assignments or research.Launch discount is 15% off for 14 days so definitely worth it to try out the game the first available moment!Thank you To everyone who played the demo, sent feedback, reported bugs and wishlisted the game! This launch is yours too. If you enjoy the game, a Steam review helps more than anything. Questions or bugs? Come say hi in the Steam discussions or on Discord Cheers! Mihkel from Grandpa's Bee Haven
Jiahao
Jiahao
20 days ago · kurisu_

Day 1: 1,000 Bucks Giveaway!

Proudly sponsored by Haoffett (The Oracle of Hao)! After the update, 1,000 Bucks will be credited directly to your account. Don't hold back—go ahead and ball out!Only in the heat of the stock market— Can Jiahao unleash his innate genius as the "God of Stocks" without restraint.Yet even so, he could not keep pumping in cash until total liquidation before selling. He had to accumulate his bag, dump the entire position, and walk away before the market collapsed....Or at least, that was the original plan.【“Hold nothing back. Come at me with everything!”】Ever since the players stepped onto the trading floor, The burning fire in their eyes—blazing in direct proportion to their sheer greed— Struck a deep chord in the heart of Jiahao, a man who thought he would never find meaning in trading again.And so, Jiahao smiled. Flashing his pocket money, he began to charge up his power once more.“Just this once, alright?”
The Ash Remembers
The Ash Remembers
20 days ago · Klatschekopf

Update 1.1.1 — A calmer start, three new bosses

Nearly all of this update comes from your feedback of the past two days — Discord, the Steam forum and one detailed voice note from a player. Thank you. A calmer start A new hero starts with only Overview, Mining, Melee and Settings. Everything else (Bank, Market, Armoury, Blacksmith, Crates, Vault, Upgrades, Chronicles, Events, World Map …) appears step by step, each with a short explanation and a moment where the game shows it to you. Existing saves keep everything they already had unlocked. The Ashfall goal bar only shows up once it matters (total level 50). Three Epoch Bosses — one per Ashfall Morvhal, the Returned (awakens after Ashfall 1), Ithra, the Second Silence (after 2) and Kaer'Dun, the Third Fall (after 3). Each with their own art, stage, lore, weakness and resistance. Each drops their relic guaranteed and, with luck, a mythic weapon stronger than anything before: Blade of Return, Bow of Silence, Staff of the Third Fall. They are listed on the World Boss page from the start — locked, with a note on when they awaken. The Ashfall itself celebrates the new epoch. The red thread The Overview now tells you where you are (The First Hunting Grounds, The Mistmoor, The Lost Dominion, The Emberlands, The Edge of Night), gives one line of lore and names the next place with the combat levels still missing. Click to open the world map. Entering a new region is celebrated once and written to the journal. Activity bar Gathering (green), Combat (red) and Workshop (blue) are colour-coded, every row has an × to stop it, and a line below says how many gathering slots are free ("Gathering 1 of 2 free · Combat running"). Fixed Jewellery (rings, necklaces, amulets) appeared in both Blacksmith AND Crafting — now Crafting only. (Thanks for reporting!) Crate window: long names wrap; gear glows at the edge in its rarity colour; the crate sound only plays when a crate actually opens. Also The Deep Vault: four more bank pages (up to 256 slots) as a construction contract beneath th...
Real VR Fishing
Real VR Fishing
20 days ago · dustin.jang_DUG

Real VR Fishing 7th Anniversary — “Prehistoric Sharks” Event Coming September 16

Real VR Fishing 7th Anniversary — “Prehistoric Sharks” Event Coming September 16Seven years ago, Real VR Fishing launched with a simple goal: bring the calm, the thrill, and the community of real fishing into VR. Seven years later, thanks to this community, we’re still casting lines together — and we’re celebrating with our biggest anniversary event yet.Event OverviewStarting September 16, the Prehistoric Sharks event brings ancient ocean life into RVRF’s waters, alongside new content designed to give both new and returning anglers something to sink their hooks into. The event runs through early October — and fittingly, it introduces exactly 7 shark species, one for every year of RVRF’s journey so far.What’s New- 7 prehistoric shark species — one for each year of RVRF — spanning multiple eras of ocean history- 3 new fish species added to the game- Personalized Angler’s Logbook — a new way to track your catches and progress- Limited-time event gear & costumes, available only for the duration of the eventMap Rollout Schedule The event unfolds across three era-based maps, released one per week:- Week 1 — September 16, 2026: Paleozoic map opens- Week 2 — September 22, 2026: Mesozoic map opens- Week 3 — September 29, 2026: Cenozoic map opens- Once open, all three era maps remain accessible together — early October 2026: the event concludes across all mapsHow to Participate (once the event goes live on September 16)1) Open the event map screen and check the hints shown there — they’ll point you to the specific maps/locations where fossils can be caught2) Head to those locations and fish to catch fossils3) Collect the target quantity of fossils to unlock the event map/stageRewards Taking part in the event earns you exclusive rewards, including a new fishing rod, hat, boat, and title — available only for the duration of the event, so be sure not to miss it.A Note of Thanks None of this would be possible without the anglers, streamers, and community members who’ve supported ...
Wuwei Cultivation
Wuwei Cultivation
21 days ago · 玻璃猫

《无为修仙传》v1.2.4 更新日志

1. 全面重做因果获取机制。 2. 取消杂学项目的前置限制;执行比当前杂学等级低20级以上的项目时,获得的杂学经验减半。 3. 所有敌人新增所属境界标注;帮助页面的轮回说明中加入完整的因果获取规则。 4. 因果增加时,修士状态栏中的“因果”文字与数值会同步明显闪红提示。 5. 轮回资质界面新增“重新分配”,仅重置资质加点,不影响已解锁的轮回灵锁;每项资质支持一次增加1级或10级。 6. 调整主线任务流程:取消加入宗门任务,最终任务改为引导玩家进入轮回并完成资质加点。
Keep on Mining!
Keep on Mining!
21 days ago · EEGames

New Incremental Game – Orbital Madness Has a Steam Page!

I am happy to announce my new game, Orbital Madness! This game takes the popular orbital upgrades featured in other roguelikes and roguelites and builds an entire game around them.For those who have played Keep on Mining! and Just Click The Button, this game is a combination of the two. So if you enjoyed those games, you will most likely enjoy Orbital Madness!The release date is currently undecided, but it won't be too long before it's out.Go give it a wishlist!
Idle Dimension Breaker
Idle Dimension Breaker
21 days ago · ptc200067

1.1.10.56

1.1.10.56 - Fixed a bug in spin to win - Added reset button, to astronaut colors - avatar preview now a fixed size, so it stays visable and the right size on smaller screens - added more color options to the avatar - added scrollbars to the avatar preview - You can now rotate the avatar - Reset buttons to size, rotation, vertical and horisontal - changed avatar backgrounds files to pngs - added more avatar backgrounds - timers in minigames now when you make your first input - Speedy climb challenge (Multi reset, the difficulty is subject to change if the balance is off) - Power buildings and Threadworks only calculate 1 level at a time now, so the game will no longer freeze when you have the speed to do over 1 million levels in one game tick anymore. - Reworked how skills levels are calculated, skills level calculations no longer freeze the game when you get millions of skill level per game tick. - Skill levels are now capped 10M levels (I will increase it if someone actually hits the cap) - toggle design has been improved in training - added cap- and 0 buttons to basic/Intermidiate training - added Intermidiate training (you can now improve training well into billions of echoes)
Re:Blade
Re:Blade
21 days ago · STAGE

September 10 Update — Camera, Sacred Awakening & Hero Summoning Fixes

September 10 Update Hello, this is the developer. After reviewing your community posts and emails, today's update fixes issues with the battle view, Sacred Awakenings, and hero summoning. I'm sorry to everyone whose battlefield drifted away or whose hard-earned Awakening effects did not work properly. Your detailed reports helped me find and fix the causes. Please fully close and restart the game after downloading the update. 🎥 Battle View Fix Fixed an issue where repeated hits caused screen shake to accumulate, leaving the battlefield shifted to one side instead of returning to its original position. When hit effects overlap or a shake stops early, leftover movement from the previous shake will no longer keep pushing the view away. ✨ Sacred Awakening Activation Fixes ▶ Activation and reactivation Fixed cases where the empowered state from certain Sacred Awakenings would not activate, or would fail to activate again after its first use. ▶ Opening charge for fusion Awakenings Also fixed missing portions of the charge effect that should apply at the start of battle for Sacred fusion Awakenings. 👑 Hero King Elite Hero Replacement Fix Fixed an issue at the summon limit where a normal hero summon could replace an elite hero before its remaining lifetime had expired. Normal heroes are now replaced first, and normal summons no longer remove living elite heroes. 💛 Special Thanks Special thanks to the players who helped with these fixes: sterben fr — for the detailed email about the battlefield drifting upward during long play sessions. 곽택춘 — for reporting Sacred Awakenings failing to activate or reactivate. I am Viivii — for reporting Hero King's elite heroes being replaced by normal heroes sooner than expected. Your descriptions of when and how these issues happened were a big help in finding the causes. Thank you to everyone else who shared feedback in comments and reviews, too. 💬 Thank You I'm continuing to review your other reports and suggestions. If something seems wr...
War of Genesis: Idle Loot
War of Genesis: Idle Loot
21 days ago · Newnormalsoft

[Notice] Early Access Launch Postponed (Expected Open: 16:00 KST)

Hello, Commanders!This is War of Genesis: Idle Loot.The Early Access server launch, originally scheduled for 15:00 KST today, has been extended by 1 hour to 16:00 KST for final checks and stabilization work.■ Updated Server Launch ScheduleUTC : September 10, 2026 07:00KST : September 10, 2026 16:00We are currently conducting final testing and taking extra care to inspect everything thoroughly to ensure a more stable gameplay environment for all Commanders.We sincerely apologize for the inconvenience to all Commanders who have been eagerly waiting for the launch.We will do our absolute best during the remaining time to complete the stabilization work and welcome you shortly.Thank you.
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
21 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.72: QoL Upgrades, Optimization & Event Submissions!

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.72 is now live! Our dev team is currently in a hyper-focused bug-squashing phase. Once we've completely stabilized the cyber-market and fixed all lingering system issues, we will be rolling out brand-new gameplay systems! 💡 Community Event: Submit Your Ideas! Think the corporate warfare isn't crazy enough? We are officially accepting player submissions for in-game "Random Events!" How to participate: You can send your brilliant ideas directly to our official email at 995695526@qq.com, or simply leave them in the comments section below! If your creative idea gets selected and implemented into the game, you will receive a Secret Grand Prize! 🛠️ Alchemy System Upgrades & Fixes One-Click Load: Added a "One-Click Load" feature to the Alchemy menu. (Say goodbye to carpal tunnel from clicking 10 times for every single craft!) Alchemy Crash Fixed: Fixed a critical bug where closing the Alchemy panel mid-craft would crash the engine. (Please do not pull the plug on the cosmic furnace while it's transmuting matter—it causes localized dimensional collapse.) Performance Scheduling: Optimized the underlying performance scheduling for the Alchemy System. ⚙️ System Stability & Deep Optimizations Engine Optimization: Massively optimized memory and CPU overhead from C# P/Invoke cross-boundary calls. (We gave our backend code a cyber-liposuction. Your CPU can finally breathe.) Linux & Steam Deck Fixes: Fixed startup crashes on Linux and Steam Deck devices. (Steam Deck capitalists, you can now short the market from the comfort of your bed!) Branch Manager Fix: Fixed a "Branch Manager Dispatch" bug caused by invisible menu stacking lacking a max height limit. (Your managers will no longer be crushed under an infinite stack of invisible paperwork.) Event System Tweaks: Optimized various issues within the Event System. UI Polish: Optimized the layout and UI of the Cat Inventory (Backpack). Please restart your Steam client to apply the u...
Crimson Engines
Crimson Engines
21 days ago · Gurgling The Goat

Update v0.2.20 — Citadel Boss Key & Credit Fix, Group Combat Fixes

Obsidian Citadel Boss & Key Authority Fix Authoritative Key Consumption: Fixed an issue where defeating Void Stalker (and other key-gated Obsidian Citadel bosses) would mistakenly refund the sigil key upon fight completion. Keys are now authoritatively consumed in the database upon combat start and continuous boss loops. Guaranteed Boss Kill Credit: Fixed an issue where real-time solo boss victories were rounded to 0 kills due to offline rate simulation math. All boss and elite victories now reliably award kill credit to your profile, inspection screen, and leaderboards. Loot Drop & Currency Persistence: Ensured all boss drops and unbanked currencies are fully settled and committed to the database before returning home, preventing any lost loot. Party Combat Key & Kill Support: Starting key-gated encounters in party combat now verifies and consumes the key from the party leader, and awards boss kill credit to all participating group members upon victory. Group Combat Enhancements & Fixes Smooth Attack Swing Bars: Replaced choppy meter updates with hardware-accelerated CSS transition smoothing, delivering fluid, smooth attack progress bars for both players and enemies in party combat. Mid-Encounter Resurrection: Fallen party members who die during an encounter are now restored to full HP at the start of the next enemy fight, allowing the group to continue hunting together until the party flees or disbands. Manual Consumables in Group Combat: Fixed an issue where players without Auto-Vita were unable to manually queue and consume healing items during party combat. Hunt Summary & Loot Synchronization: Fixed an issue where party leaders or secondary members saw 0s on the end-of-hunt summary; kill counts, experience, gold value, and looted item feeds now synchronize accurately across all party members.
Fan Speak
Fan Speak
21 days ago · 悲伤小番薯

2026年9月10日更新说明

V2.0.4.22 Update Notes 1. Brand-new broadcaster homepage redesign: The broadcaster HOME page has been redesigned. All broadcasters (including custom-created ones) are displayed in a unified card layout. You can edit broadcaster cards, upload custom images and fill in description information. 2. Optimized wheel interaction experience: Updated the operation logic of the voice wheel: click a voice inside the wheel to play a preview. Drag voice entries to swap voices between different wheel slots. 3. Upgraded search function: Optimized the underlying search logic. You can freely switch between **Global Search** and **Selected Category Search** modes. Toggle by clicking the eye icon on the right side of the search box. 4. New voice location feature: Right-click a voice entry in search results to view its category location. Click Locate to jump to where this voice sits within its category. The target category title will flash to indicate the position. 5. Preview added for OK Linzai Voice Pack DLC "Lin Yan Zai Yu": The broadcaster card for the OK Linzai DLC is now available for preview, with sample voice playback supported. 6. Menu layout adjustment: The edit menu previously located at the top-left LOGO area (Import/Export, Load Broadcaster and other functions) has been fully moved to the broadcaster HOME page. 7. New Workshop page added: The Workshop is not open yet and relevant features are still under development. Once launched, players will be able to upload custom voice packs to the Steam community. Stay tuned.
My Pocket Paradise
My Pocket Paradise
21 days ago · Funbox Studio

Version 2.0 is Officially Out Now! Multiplayer Co-op, Yozakura & Season 1! 🌸

Hello everyone! 🌴✨The day has finally arrived! I am incredibly excited to announce that My Pocket Paradise Version 2.0 is officially LIVE!This is my biggest update ever, packed with multiplayer, a new map, and massive new features. Here is everything new in Version 2.0:🌸 1. Online Multiplayer Co-op is Here! You can now play together with up to 8 players! • How to access: Head inside the Museum and talk to the Museum NPC (Lucid)! They will open the multiplayer menu where you can host a room or join friends via Steam. • Play Together: Walk around, fish side-by-side in the same waters, chat in real-time, and show off your custom outfits and banners!🎣 2. Separate Singleplayer & Multiplayer Progression To keep the game fair and fun for everyone: • Singleplayer and Multiplayer progression are completely separate. • Your fishing equipment (rods, bobbers, and baits) in Multiplayer is different from your Singleplayer gear. Everyone gets a fresh, fair playing field in multiplayer!🏆 3. Season 1 Begins (1 Season = 3 Months) The first official season has begun! • Catch fish in multiplayer waters to earn season points and climb the global leaderboard. • Each season runs for 3 months.• Top 100 Reward: The Top 100 players at the end of Season 1 will win the exclusive S1 Banner ID! Once unlocked, this reward is permanently tied to your Steam account and will never disappear, even if you start a new game.📅 4. Weekly Fish Rotation in the News Menu • Rare fish pools will now rotate every week! • Check the in-game News menu to see which special fish are currently active and watch the countdown until the next rotation so you never miss a rare catch.🌸 5. Brand-New Map: Yozakura! • Welcome to Yozakura! A breathtaking new map surrounded by blooming cherry blossoms and serene waters.• Discover fresh fishing spots and scenic views to enjoy by yourself or together with friends!⭐ 6. Legendary 6-Star Fish (2 New Mythical Catches!) There are 2 new legendary 6-star fish waiting to be discovered: •...
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
21 days ago · zangmingrui

[Full Release] Version 1.0.13 Update

\1. \ ReturnsTo ease the early-game need to constantly replace equipment.Agony Scales are added back to the game, still combined from Abyssal Scales.Agony Scales now raise Item Level by 1; the max level is limited by chapter.Market Orders stage completion rewards are changed to Agony Scales.After the update, Abyssal Scales will be compensated based on completed Orders stages: 5 per stage.2. Equipment GradeTo help players get Perfect gear more easily and reduce filter pressure.Equipment now has grade tiers, randomly rolled as Normal, Superior, or Perfect on drop.Main attribute and Affix values are no longer rolled within a range; they are determined by Equipment Grade.Fixed values: Normal (+0%), Superior (+20%), Perfect (+35%).Existing player equipment will be data-upgraded.Equipment Grade filtering has also been added.3. Inspire ImprovementsMany players felt Inspire made desired Talents too hard to obtain.Inspire now works like Baptism: one Inspire grants all Masteries.Deprecated Baptism upgrades in Temple Upgrades are changed to Lock Inspire Mastery upgrades.4. Dark StarDue to the Inspire changes, the old Dark Star effect is no longer useful.Dark Star now reshapes Rare Affixes on equipment; Affix levels remain unchanged.Also: some players feel the game has become too easy and lacks late-game content.Please rest assured—many current changes pave the way for more content.New content takes time to develop; more features and new Season content are already in progress.Launch is only the beginning, not the end. We will keep improving the game. Thank you for your support and understanding.\Embark Season now grants a Set Transmog reward on clear.Transmog equipment adds an info view.\Mouse cursor uses a more visible appearance. Workshop forging Affix upgrades are now a fixed upgrade every 5 levels.Improved map Divine Tower UI display.\Fixed Prisoner display position offset in Prison.Fixed character head equipment layering display issues.Fixed inconsistent English localizati...
Adventure Land - The Code MMORPG
Adventure Land - The Code MMORPG
21 days ago · Wizard

Steam Programming Fest: Our Story Begins, in 32 Languages

Hey Adventurer!We're taking part in Steam Programming Fest, September 10–14! If you've ever wanted to turn a little JavaScript into a party that hunts, heals, trades, and gets itself into trouble, come have a look.Quite a lot has happened since the anniversary update. Adventure Land now speaks 32 languages, there are more ways to get your characters going, and our story has finally begun.Extra rewards for finding your feetThree separate bonus examples. Check your active conditions to see what applies to you.New players, returning adventurers, and those who prefer one character now have Encouragement Bonuses: extra XP, gold, and chances at loot from the monsters they help defeat.New Player: extra rewards during your first 40 days, with the strongest bonuses at the beginning. The XP bonus lasts until that character reaches level 80; gold and loot bonuses continue through the new-player period.Lone Wolf: extra rewards when you're running one non-Merchant character. You can still keep a Merchant online and join parties with other players.Welcome Back: extra rewards after more than 60 days away. There's something waiting for the character you left behind.These work with manual play and CODE. Your damage, tanking, and useful healing count toward the extra rewards. Click your bonus condition or open GUIDE → Encouragement Bonuses to see what applies to you.Did that Goo just talk?The other end — a page from The Voice in the Goo.“I found your world. Please don't send me back.”A hunt in Mainland stops when a Goo speaks. Someone is on the other end. Where are they calling from, and why are they so desperate to stay?The Voice in the Goo is our new 5-page opening comic. You'll find it at the start of the Tutorial, or in GUIDE if you're already playing. Meet the people behind that interrupted hunt. This is where their story begins.There's a reason this world exists. And there are people who would rather it didn't. We'll let you discover the rest.32 languages, one shared worldMenus...
Wuwei Cultivation
Wuwei Cultivation
21 days ago · 玻璃猫

《无为修仙传》v1.2.3 更新日志

1. 新增新手帮助任务,引导阅读敌人图鉴、物品图鉴与系统说明。 2. 坊市界面精简布局,缩小商品图片并移除卡片内的详细介绍。 3. 符箓自动使用机制优化:已生效时不再重复消耗,失效后才会自动补充。 4. 修复元婴装备栏中的符箓无法正常自动使用的问题。 5. 杂学项目的前置要求调整为前一项目达到3级熟练度;炼器按前一级别任意装备判定。 6. 新增9项steam成就。
Orc Incremental
Orc Incremental
21 days ago · Velasco

Update v1.0.2 (And v1.0.2b)

This is our first major update since release. Among other things, it is the first of many balance updates as we continue to improve the game. This patch focuses on buffing late game units with increased base damage and improved upgrades, helping them scale better and making them more viable. We’ve also moved some upgrades between vendors and adjusted some upgrade costs. FIXESFixed a serious physics issue where units in the base interacting near the edge of the walkable area could be ejected out of the map and disappear from sight. Thanks to sinwa/HEALTHY and Kerry for providing the first clips of the issue which finally helped us reproduce it. (Really sorry about this one.)Units in the base found outside the walkable map bounds are now teleported back to the walkable area. This should also restore units lost to the issue above.Fixed an issue where killing one Wizard in the Demon level killed all Wizards.Fixed an issue where some Accursed Elf upgrades also applied to enemies. Thanks to Kerry for reporting this.GAMEPLAYFixed issue causing the Golem to not be able to rotate in some angles to face his attackers.VISUALSRemoved stray pixel from the right eye in the Accursed Elf's Dark Rebirth illustration. Thanks to simonatdi5cord for pointing this out.Updated the icon art for the upgrades "Collateral", "Advanced Hooking", and "Longshot".UNIT BALANCECommon Witch Doctor's base damage increased from 10 to 25.Rare Witch Doctor's base damage increased from 10 to 32.Epic Witch Doctor's base damage increased from 10 to 25.Legendary Witch Doctor's base damage increased from 10 to 35.Common Assassin's base damage increased from 10 to 12.Rare Assassin's base damage increased from 16 to 22.Epic Assassin's base damage increased from 14 to 20.Legendary Assassin's base damage increased from 22 to 28.Common Warg Raider's base damage increased from 8 to 12.Rare Warg Raider's base damage increased from 11 to 20.Epic Warg Raider's base damage increased from 12 to 20.Legendary Warg Raider'...
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