Minor Update Highlights New Features You will now gain Atoms when you return to the game, based on your ApS If all rows are unlocked, they will auto-claim when available Improvements Improved Research component to be clearer Changed Tutorial Wording to match game better Blobs now have more different eyes (special thanks to Kaliban for his contribution) Translated more parts of the game Bug Fixes General Fixes: Fixed Selling correct levels quantity Fixed Issues with Tutorial failing to save on some occasions
Hello Idlers! TIS2 is finally released! Go ahead and check it out at: https://store.steampowered.com/app/2555060/TIS_2__True_Idle_Simulator_2/ Have a great day, Team Phantom Headache
Hello, After a long and hard fight, we finally have TIS2 in a "good enough" state. Very sorry for completely missing the Q2 deadline of last year but we didn't want to say anything as we had no idea how long it would take to make this playable. Even now the game could sill use some polish but when we saw the Idle Festival coming to Steam we knew we had to release the game. What's new in TIS2: Leaderboard is split into weekly, monthly, yearly seasons, and all-time. After each week, month... the respective table gets reset and everybody starts again. Dark mode Easy way to check how your friends are doing Resolution and FPS settings Hardcore mode {STEAM_CLAN_IMAGE}/44930650/2300a23fe99a7308ac977e53ba28318ffcb3c00f.png Here is a quick tutorial: The white entries are players who have launched the game but are not currently active. The blue player is yourself. The yellow players are currently online in the game. Button on the top left toggles between dark mode and light mode. Button on the top right shows how your friends are doing. Clock on the top is your all-time score. Hardcore Mode Hardcore mode is a completely new addition that puts the word Hard in Hardcore to some real work. Basically the clock ticks as it does in normal mode but this time if you take any action (stop being idle) your time will be reset. Actions that reset hardcore: Moving the mouse, Pressing any button (except from SPACE) While in hardcore mode there is an option to pause the mode for a minute. You can use this time to check other leaderboards or do whatever you want. The only thing is that you have to go back to the Hardcore tab or your time will be reset. {STEAM_CLAN_IMAGE}/44930650/de566f687aceb65f375826826836a7bec8737796.png Hardcore view In the Hardcore view, on the top, you can see the green timer (the normal mode time) and the red timer (the hardcore time). The view is split into two columns. The left one shows the best times ever achieved. And the right one current hardcore scores for eac...
Hello fellow Rock Enjoyers, thanks again for your feedback on the most recent update of Rock Life. I would like to list out the patches and small fixes we did for this update: - Fixed a bug with Achievement Times Desyncing with Steam. - Fixed issue where the default Steam Deck controller configuration was using the outdated Rock Life 1.0 setup provided by Steam. Thank you everyone, and as always, Rock On!
It's been a while! I'm working on the mobile version of the game and have added an essential mobile feature that I also want to bring to the desktop version: background progress. Now, when you open the game, everything that happened while you were offline (up to 8 hours) will be simulated until a complete stop or a major event. Offline time also counts toward the "Need a break?" achievement! Additionally, I've updated the game shell version to try and fix a rare bug that caused crashes at certain points in progression on some computers. I also updated the Czech translation, thanks to Kryštof Kubík.
Someone probably find this build more stable, tell about all what not works, added system sound visualizer to items.
Translation to Simplified Chinese has been reworked Thanks Liano for the help!
New Content - 10 new Prestige upgrades - New Ship based Upgrades - Ability to filter the Hiring pool by increasing the minimum tier and selecting worker jobs you do not want to generate. - Added Sound effects to a few locations and a Sound effect mute button (volume controls to come soon) - Added more Background music and gave dungeon types their own themes. Bugfixes - Fixed issue with upgrading worker weapon skill - Additional tweaks to Shift system - Fixed issue with some timers not initializing on new game
- Fixed an issue where IAPs, such as DLCs, were not functioning correctly.
Corn Update #10 has arrived. ChangesAdded background for ICE Corn. Small bugfixes. Drops, Explained Each update, one Corn of each rarity will be permanently removed from the drop pool (except Mythical). A new corn will be added in it's place. Mythical corn will stay in the drop pool longer, but will rotate out eventually. That means 5 new Corn each update - 4 new drops and 1 in the store. Newly Added Corn New Dropped Corn has arrived: Cold Corn, Valentine's Corn, MLKorn, ICE Corn New Shop Corn has arrived: Crime Scene Corn {STEAM_CLAN_IMAGE}/45090163/9f6d6a01378f4a874bf4de22b6e7990858ffd500.png Full drop list can be viewed in-game on the Drops tab. Other Reminder, if a Corn that you submit to the Workshop/Discord is added to the game, I will send you a highly sought after Sneed Corn. Join Discord for more information and item templates.
- Replaced current drop pool with Season 4's drop pool - Current drop pool: Megumi, Mika, Ritsuko, Shiori, Nana - Drops are now distributed without the need of having the application running - just click once every 30 minutes and you will get a drop - Added a few more achievements (more coming in the future) - When a player gets a drop, they will get a notification inside the game - Countdown until drop has been removed - Current drop pool in UI is temporarily removed - Inventory UI has been visually updated - UI font changed for a more suitable one
Greetings, everyone! It's been a while, huh? Many things have happened over these years, but I am happy to finally release a new update for Pachillinko! Long story short, it is a complete overhaul with new mechanics and more smooth (at least I hope so) progression system. So jump in and enjoy! But those of you who enjoyed the game in it's previous state - fear not, you can still play it. Old version is now called a Legacy mode in main menu, so you can easily access it and continue to grind those achievements.
Fixed bug causing the tutorial to crash and repeat "Mister" over and over.
We fixed an error that keep it the menu active when was outside the screen, hope no one pressed the space bar while playing ..well no one else (T_T ..sorry Ray)
Blob
624 days ago
· YuzuGames
Major Update Highlights New Features CLICKER UPDATE The awaited clicker update is now LIVE in Blob. A store where you can spend atoms (the new currency name) and where your Compounds MATTER. {STEAM_CLAN_IMAGE}/45209033/26430733ce5726b210f59033c1d12f81c87493db.png We have made significant enhancements and introduced a variety of new features and improvements, as outlined below: Added Rows Claims directly on the Periodic Table Added “Dropped” label on latest dropped element Improvements Reworked Tutorial to walk players through every step Replaced the full-screen blocker with a non-intrusive timer All Elements and Compounds will now show a “Sell on Market” button on click “Clicks” are now “Atoms” Moved Periodic Table close button to the left menu Pop Ups will no longer block mouse input Counter will now interpolate between values Improved Atoms Counter UI design Added a Skip Tutorial Button Misc Performance Improvements Bug Fixes General Fixes: All Rows Claimed popup will not show upon making a compound anymore Fixed Issues with Tutorial failing to save on some occasions Please join our Discord to report any issues and bugs you may encounter, we’re very proud of this update and await your feedback ːsteamhappyː Discord Link : https://discord.gg/CTk3MfEBn6
- Fix the issue where the restore button in the option menu disappeared.
Now you can upload your custom duck skins to the workshop. Click here to see details.
- Fixed an issue where the Topology Generator Speed was not being applied correctly. - Fixed a bug that prevented Challenge Tier 3 from unlocking properly. - Fixed an issue where the Topology Generator Automation was not unlocking correctly.
The latest update for Road Maintenance Simulator 2 + Winter Services is here – packed with improvements & fixes! 🔧 https://store.steampowered.com/news/app/2865610/view/519704171274829950 {STEAM_CLAN_IMAGE}/41120531/bd8aa34621dac0406d4a33c29ab60e415d731196.png 🎉 To celebrate the update: 10% off for 7 days! 🎉 Update now & get to work! 🚜
Now you can add your own custom ducks! Click here to see instructions
- Resolved an issue where the Sphere Image Cap upgrade was not applied correctly. - Corrected an issue where some Sphere stats breakdowns displayed development titles. - Added missing explanations for Celestial resetting Topology.
New Content - Added a new world map screen the the Adventures menu Bugfixes - Fixed an issue with Shifts not re-assigning workers intelligently if the Bench would be full.
- Added a new content "Topology" - Added new enemies in Area 5 - Added a new challenge - Added new Arc Upgrades - Fixed the Home screen to allow opening Sphere and Revolution Upgrades. - Updated the Battle UI. - Added button animations to the Chance UI. - Adjusted the Option screen. - Modified content unlock conditions. - Other bug fixes and improvements.
Hello everyone! The new version with long-awaited changes is finally here! Here’s a list of the most important updates: Workshop support and editor: You can now download user-created Pals from the Steam Workshop or create your own directly within the TaskPals app. Multiscreen support: If you have multiple monitors, you can move Pals seamlessly between screens. Reworked interaction system: You can now drag and throw Pals around your screen with the left click, and pet them with the right click. (Note: heart particles have been removed.) New user interface: A fresh look to enhance your experience. As I have limited hardware and knowledge, there might be things I’ve overlooked. I kindly ask for your patience with any bugs you encounter, and I’ll do my best to address them as soon as possible. Plans for the future New tutorial: A detailed guide on how to use TaskPals and create new Pals. Pal competitions: I’m planning to organize a few competitions to showcase the best user-created Pals. Performance optimizations: I’m currently testing a new rendering method for TaskPals. While it’s an improvement, I’m still not satisfied with the resource usage. Further optimization is a priority. Modular behaviors: I’m exploring the idea of adding customizable behavior options for Pals during creation. Ideas and Feedback If you have any ideas or feedback, feel free to send a message to our Discord channel or post a thread at Discussion forum! Final words Wow, this update was harder to complete than I expected! I’m sure there are still some obvious bugs I haven’t caught, but I’ll fix them as soon as you report them. 😊 Other than that, I hope you all enjoy this update as much as I do. Thank you for being part of this growing community and for your continued support of my work!
Screen resolution fix. All screen resolutions should now be supported with display resolutions being detected. Added awards for Firm Season Rankings. Awards will be awarded to members of firms that finish 1st, 2nd or 3rd in the Season Rankings (Profit) for each season.